Captains! Delta Rising will feature challenges that will test the mettle of even the strongest crew. Can you and your officers take on the newest difficulty level? Learn more about it in our latest dev blog by Content Designer, Matt Miller.
And may I say, Failure Conditions! About time man, Less autopilots and more people paying attention hopefully
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
Cryptic: Please answer this. Does this stay the same, or is it changing? And in what way? I dread having a repeat of the Mirror STF from a few months ago, where you queue up, play... and someone inevitably blows it for everyone. And it's a pain to wait to play again, have other players blow it again, and rinse-repeat...
But I'm looking forward to playing this! Nice work!
(Btw, I still wish the revamped "Elite" mode was being called "Nightmare" mode. I presume this is what CaptainGeko was alluding to around this time last year.)
Needing to adhere to proper teamwork and tactics or being hit with immediate failure, brings meaning and purpose back to end game and the grind for the gear. This is my favourite news so far, the icing on the cake, and we still have more anouncements to come
The screams of anguish from those that try not, shall fuel the laughter from those of us that do
This more shields and hp mess is the easy way out to make a harder enemy. Why not make them 'smarter' and more specialized in their class, not just add hp and shields to make it 'take longer' to kill them.
They haven't been mentioned in the patch notes, but the difficulty slider change seems to be in on tribble, at least in part. I noticed the other day when I turned it up to elite and promptly ran face first into a group of 3 Malon frigates with 170,000 hp each that just seemed to shrug off everything I did to them (compared to normal where battleships had about 150k and were pretty durable, but not quite Voth durable - I could occasionally pop them before they got off RSP).
Comments
Can't wait to try out the new Elite queues
And may I say, Failure Conditions! About time man, Less autopilots and more people paying attention hopefully
<_<>_> what?
It's not like it'll be THAT hard. :P
My character Tsin'xing
Just a thought before people swarm in to complain about needing "the best possible ship" meaning you are forced to buy T6. Fun times ahead.
This oughta be interesting...
And they'll be people trying to pug elite :rolleyes:.
Imagine the ranting on the forum in the first few days
No one told me!
I don't read Dev blogs!
Cryptic's PR is bad!
"Have the cooldown timers changed?"
Cryptic: Please answer this. Does this stay the same, or is it changing? And in what way? I dread having a repeat of the Mirror STF from a few months ago, where you queue up, play... and someone inevitably blows it for everyone. And it's a pain to wait to play again, have other players blow it again, and rinse-repeat...
But I'm looking forward to playing this! Nice work!
(Btw, I still wish the revamped "Elite" mode was being called "Nightmare" mode. I presume this is what CaptainGeko was alluding to around this time last year.)
The screams of anguish from those that try not, shall fuel the laughter from those of us that do
I expect the tears on the forums to be great. This is going to be fun.
Mine Trap Supporter
Well done.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
/10chars
And everyone who wants those crafting materials for superior upgrade kits HAS to do elite. :P
Take Infected: Space for example. Would it be like this?:
Normal: Same as usual, kill everything, Optional being complete the mission in 10 minutes without letting the Nanite Spheres heal the Transformer
Advanced: Kill everything in under 10 minutes plus something bonus (say, destroy the Gate in 5 or something)
Elite: Kill everything in under 10 and the Advanced Optional (i.e.: kill the Gate in under 5) plus something bonus
Nooope, they can buy them.
But they won't, they will join YOUR team and do terrible things ! Resistance is futile !
And hey, I know that dev!
Ashkrik, who do you think supplies the materials you have to buy? Some might be from C-store packs but most are from running the queued events.
Big Kudos to the dev team...
YUZ!!!
Let the games,
BEGIN!!!!