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    craig76craig76 Member Posts: 775 Arc User
    edited September 2014
    Havent we paid enough dil just to get our gear? or Zen to get our ships? For cryin out loud devs, stop thinking of grind festivities and hip pockets all the time.
    The way it stands now, as a LTS, im not touching the gear, the new ships, the rubbish T5 upgrades disguised as a T5-U when they only look like fleet upgrades and only offer a extra console, maybe hull, shields, all of it is pathetic and im not even going to bother with leveling my toons up cause i have so many and knowing you lot, have made that into a grind fest as well and probably take as long to level up as it does to do R & D.
    Good job on killing the game

    #DeltaFailing
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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    mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited September 2014
    belanna58 wrote: »
    so far, only a handful of people like what they r doin

    more than 10 handfuls hate everything they r doin, but goin full steam ahead anwayz

    either they r making the game for dem selves an dont give 2 f***s what we think, or they want everyone to leave
    craptic did say a long time ago they do not want to do star trek online, if this is the case still, explains why they dont care about the plyrs

    sure feels that way.
    You mean the massive schism that currently exists between people with all MK12 very rares and those that dont... ohh wait!! That doesn't exist.

    Because no one cares since the game is so easy.

    so missing the point. that's the result of the game running so long. after delta rising those that pay2win will be done in two months and start whining there is noting to do while those that don't are still running the rat race to get their gear maxed out.
    craig76 wrote: »
    Havent we paid enough dil just to get our gear? or Zen to get our ships? For cryin out loud devs, stop thinking of grind festivities and hip pockets all the time.
    The way it stands now, as a LTS, im not touching the gear, the new ships, the rubbish T5 upgrades disguised as a T5-U when they only look like fleet upgrades and only offer a extra console, maybe hull, shields, all of it is pathetic and im not even going to bother with leveling my toons up cause i have so many and knowing you lot, have made that into a grind fest as well and probably take as long to level up as it does to do R & D.
    Good job on killing the game

    #DeltaFailing

    amen.
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
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    eurialoeurialo Member Posts: 667 Arc User
    edited September 2014
    belanna58 wrote: »
    no
    i mean dumbasses, coz there r so many of them that do spen bucket loads on this piece of cr4p game

    dats what i mean, by dumbasses, so many dont realise they been had
    they work long hours just to throw their money on this sh!te, or made to grind the same amount of hours that they would normally work to get same stuff, dumbasses


    the amount of resources necessary to upgrade items can be huge, so huge your game will be a job: grinding and grinding again and again and again... And yes, you are not forced to upgrade, but a question remain: if pw develops only this kind of content, where is the fun for us? I am a LTS, I do some grind e sometime in the past I paid for zen... but i pay to have fun, not to have a second job in my free time.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
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    craig76craig76 Member Posts: 775 Arc User
    edited September 2014
    redacted....wrong thread :P
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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    darthpostaldarthpostal Member Posts: 245 Arc User
    edited September 2014
    What I like:
    1. You can potentially upgrade any item to any level and quality

    What I hate:
    1. Even with new Delta Rep you can't just buy Mark XIV item. You need to buy Mk XII and waste your time and resources to upgrade it.
    2. Dependant on RnD system. You need high LvL in all schools + free RnD slots to upgrade all your gear.
    3. Requires too much resources. ~2000 Di for 1 increase using Superior Tech Thingy? It will take MILLIONS of Di PER CHARACTER to upgrade all my stuff.
    4. Makes unlocking new tiers of Fleet Holdings kinda pointless. In fact, all fleet gear in general becomes kinda pointless since now you can upgrade any non-fleet item to fleet quality.

    Bottom line: 1 pro, 4 cons. DO NOT WANT! :mad:
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    snipey47asnipey47a Member Posts: 485 Media Corps
    edited September 2014
    What I like:
    1. You can potentially upgrade any item to any level and quality

    What I hate:
    1. Even with new Delta Rep you can't just buy Mark XIV item. You need to buy Mk XII and waste your time and resources to upgrade it.
    2. Dependant on RnD system. You need high LvL in all schools + free RnD slots to upgrade all your gear.
    3. Requires too much resources. ~2000 Di for 1 increase using Superior Tech Thingy? It will take MILLIONS of Di PER CHARACTER to upgrade all my stuff.
    4. Makes unlocking new tiers of Fleet Holdings kinda pointless. In fact, all fleet gear in general becomes kinda pointless since now you can upgrade any non-fleet item to fleet quality.

    Bottom line: 1 pro, 4 cons. DO NOT WANT! :mad:

    The upgrade system doesn't utilise the R&D slots and has it owns system of 3 slot that you access by right clicking the item or an upgrade button on the bottom of your inventory popup.
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    mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited September 2014
    And
    A. The people who pay can complain all they want, they were going to power game no matter what cryptic did. they have no one to blame but themselves.
    B. All the people WHO DON'T CARE about crafting or upgrading on the other hand will just be having fun playing the game, since you dont need to craft or upgrade to play DR.
    C. The people who do care about upgrading/crafting, but not enough to grind it out like group A, will be at a level they expected to be at due to their slow pace.

    I am not seeing the massive doomsday scenario you are imagining here.

    This just sounds like the same sensationalist rhetoric that gets passed around every single MMO expansion and then gets proven wrong a month or two after the Xpack comes out.

    A. completely agree they would do it anyway and only have themselves to blame. the problem is that cryptic is facilitating them while cryptic is better of not doing so.
    B. don't you agree that it's better if that was everyone and not just those that don't care or cant pay. the fact that the rich and willing can run around in upgraded mk 14 takes the sense of achievement out it for those that work to get it. if you can pay to have it it's meaningless to have it.
    C. agree and if cryptic would not be facilitating the rich speeding up then everyone would be there. there will always be those that go faster or slower than the average player but by facilitating speedups you are going to run into the problem that brings much sooner.

    it's not a doomsday scenario i am imagining. cryptic as the developers of this game can influence how we play this game. currently they are going down a path that is going to cause them trouble.
    the main reason for the level cap increase is that they need to re-balance the power-creep and while they do that the trow away the brakes and allow players to be maxed out in months while the expansion probably has to go along a lot longer than that.

    It's not "the same sensationalist rhetoric that gets passed around every single MMO expansion" everything I've seen about delta rising is amazing and I cant wait to play. this is about the fact that whit every patch this game becomes less about actually playing it and more about pay2win. at some point that takes all the fun out of the game unless you start sinking massive amounts of money into the game. personally I have the feeling that for me that point is coming soon. it's really sad, I really like this game. to quit something I enjoy because I can't/won't pay2win enough to just stay competitive is the worst reason to stop playing I can think of.
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
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    darthpostaldarthpostal Member Posts: 245 Arc User
    edited September 2014
    snipey47a wrote: »
    The upgrade system doesn't utilise the R&D slots and has it owns system of 3 slot that you access by right clicking the item or an upgrade button on the bottom of your inventory popup.

    Oh? I must have missed that part. Good to know.
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    mikejfmikejf Member Posts: 9 Arc User
    edited September 2014
    Will upgrading the mission reward Jem'Hadar sets basically give us the MkXII ones that you currently pay lobi for?
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    alexvio1alexvio1 Member Posts: 389 Arc User
    edited September 2014
    snipey47a wrote: »
    The upgrade system doesn't utilise the R&D slots and has it owns system of 3 slot that you access by right clicking the item or an upgrade button on the bottom of your inventory popup.

    You will need free slots for making upgrading materials. Isn't it?
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    roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited September 2014
    What I like:
    1. You can potentially upgrade any item to any level and quality

    What I hate:
    1. Even with new Delta Rep you can't just buy Mark XIV item. You need to buy Mk XII and waste your time and resources to upgrade it.
    2. Dependant on RnD system. You need high LvL in all schools + free RnD slots to upgrade all your gear.
    3. Requires too much resources. ~2000 Di for 1 increase using Superior Tech Thingy? It will take MILLIONS of Di PER CHARACTER to upgrade all my stuff.
    4. Makes unlocking new tiers of Fleet Holdings kinda pointless. In fact, all fleet gear in general becomes kinda pointless since now you can upgrade any non-fleet item to fleet quality.

    Bottom line: 1 pro, 4 cons. DO NOT WANT! :mad:

    If you have 49 characters (like I do), each with MkXII Purple (I don't, takes too long for all of them), it will cost roughly 27MILLION Dilithium to upgrade all their items (assuming you have mostly cruisers, escorts, anything that isn't a sci vessel).

    Speaking of sci-vessels, what about the Dyson Sci Destroyer's Proton cannons?
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
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    roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited September 2014
    corelogik wrote: »
    It's not a question of "does not become a huge Dil sink or a C Store scam to buy the needed Acellerators to get the job done", it already HAS become. Reports from Tribble are quoting 200k+ Dilithium for some upgrades. I'm sorry, I will NEVER pay 200k Dilithium to upgrade an item I originally paid 34k Dil for,...

    NOT. GOING. TO. HAPPEN. EVER.

    That is insane. If they changed the dil to EC (same values), it wouldn't hurt as much. (40k EC for rep gear, with 32500dil, 750-1000 marks). I think the Devs see Dilithium as being as common/easy to get, if not MORE common/easy to get, than Energy Credits.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
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    roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited September 2014
    Your satire proves no point since nobody in their right mind would make gold hangar pets that pimpin. Im not saying we need gold hangar pets for X2, but it would be nice to have them some time in the future.

    There is no logical extension, nor need, to expand the hangar pets. Why?

    1. A hangar pet is a fighter/shuttle type NPC that scales with your level, therefore it's damage output is based on how many weapons it has and will be the same as an identically equipped enemy vessel.
    2. UR (Fleet) pets have more weapons than their R (Blue) equivs, as well as having Rank III abilities rather than Rank I abilities.
    3. Gold quality gives 1 of a list of Procs, them themselves a hybrid proc, such as [acc/dmg], hangar pets don't have, or use, procs.

    Therefore, seeing as they already scale with you, and there are only 3 ability ranks, they have no need to be improved.

    Also, think about it, if they cost such a fortune to get in the first place (Fleet), think how expensive they would be to upgrade.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • Options
    craig76craig76 Member Posts: 775 Arc User
    edited September 2014
    i just spent half an hour in tribble figuring out how to work it.

    i had 228k dil, i now have 28k dil.
    What did i upgrade you ask?

    My MACO Resilient Personal shield MK XII to MK XIV.

    I could only do the improved tech upgrade as my toon is only lvl 11 in R&D. Need to be lvl 15 to get the superior tech upgrade.
    Basic gives 2000 Tech points, Improved gives 5000TP, Superior, i dont know as i am not Lvl 15 in R&D yet
    For each set of points, it costs 950 dil just for about 5000 points. But it costs 70862 points to get to MK XIII, so around 13464 dil needed just for full set of points being 70862
    Then it needs 11H 48M 37S to complete or 10,628 dil to finish now.

    Also, need dil if you want to utilise the " Finish Now" button in the actual R&D for parts needed to get the tech upgrades from normal crafting, which so far is 75 dil for parts and 150 dil for tech upgrades a pop. Remember, im doing personal shields here as a trial run.
    Furthermore, if you crit it, you get, from what i been getting thus far, is 1.5 bonus points, so an extra 1500 points, making it 6500 points towards the upgrade instead of 5000

    To go from MK XIII to MK XIV, you need to get 141,724 points
    Any tech points left over from going to MK XIII will be carried over towards going to MK XIV.
    Again, 950 dil per set of points using improved tech upgrades. At 5000 points each or if you crit it, 6500 points. Coming to a total of 26,928 dil to get to MK XIV
    And of course the parts needed to make the improved tech upgrade and more dil if you want to finish them now and not wait. And completes just under 24 hours.

    Once you have got MK XIV, you can then upgrade it to " MAX ", which is what it says in the upgrade.
    This costs 212586 points at 950 dil per set of 5000 points or if crit it, 6500 points, for the sake of it, i have been working the figures off of 5000 points. But anyway, 40392 dil is required to get to the " MAX " state, for full set of points. PLUS the dil if you want to finish now, for parts to get the improved, superior or basic tech upgrades, then the dil to finish now for tech upgrades. PLUS another 32000 dil to upgrade it if you choose the finish now for the shields. Or you can wait a leisurely *sarcasm intended*, 1 day 12hours for it to complete by itself.

    The basic upgrades, you can purchase from the ground weapons requisitions for a cheap price of 10K EC's each. Basic tech upgrades give 2000 points per set of points regardless if you craft them or buy from vendor.
    So, for most of us who have heaps of gear, it will costs millions of EC's for these vendor available BASIC tech upgrades.
    But it will cost millions, if not, hundreds of millions of dilithium. Remember, i just burned thru over 200K of dil in just half hour to get to MAX in the personal shields. Thats just 1 item with about another 100 or 200 items to go.... For the sake of it, 200 items we say, thats 40 MILLION dilithium.

    Im sorry to say, but Cryptic are getting greedy. I wanted to try this out to see if my suspicions were wrong with cryptic, they aren't. My suspicions are right, this is cryptic looking to make either big bucks from big spenders or to see those who have no money, grind like it was a job.
    Their ethics are out the window, they don't care no more. I remember the day they used to care, all they care about now is money, money, money and grind festivities.

    I will hate to see what a deflector will cost to upgrade, or ship shields, or 4 dual heavy cannons.
    I did have a look, to upgrade a assimilated MK II deflector to MK XIII will cost 106240 points, so 36thousand more then personal shields. And 700 dil per set of points at 2000 each, as the toon i am using on tribble has not started R&D in science, so can only get the basic tech upgrades.
    Anyway, to get to MK XIII, need 37184 dil for full set of points, but thats at basic. I would be guessing it would be in the vicinity of 30k with superior tech upgrades.

    This is going to be damn expensive gear if anyone is going to go thru with it.
    The only thing i like about it, is it doesnt use slots from normal R&D, it uses upgrade slots.
    So, say you have your R&D window open, crafting what you need to get tech upgrades, you then right click on an item you want to upgrade, example, personal shields, then select " Upgrade Item " from the drop down menu that appears, that opens up the upgrade window which is totally separate from the R&D. Thats the only thing i like of it all. The rest, its just a blatant in your face, trying to rob people or get them to grind for.....forever

    So, in my testing, im definetly not touching this rubbish. The stats dont even justify the amount of dill we would be pouring in to an item. Or the money.

    Oh, and you only get 3 slots to upgrade items
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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    admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited September 2014
    If you have 49 characters (like I do), each with MkXII Purple (I don't, takes too long for all of them), it will cost roughly 27MILLION Dilithium to upgrade all their items (assuming you have mostly cruisers, escorts, anything that isn't a sci vessel).

    Speaking of sci-vessels, what about the Dyson Sci Destroyer's Proton cannons?

    49 characters? Does a day have more then 24 hours were you live? When do you eat? When do you sleep?

    I have so many questions :P

    Nah seriously... do you plan on upgrading them all? :confused:
    [SIGPIC][/SIGPIC]

    Star Trek Online Intro HD [3rd Fleet Anniversary]

    Join Date: Jul 2009
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    decker73adecker73a Member Posts: 96 Arc User
    edited September 2014
    I absolutely love this upgrade system. This is much better than I was expecting. I just hope that the Aegis sets from before the crafting upgrade are able to be upgraded. I have a lot of those that I still use.

    One thing I was wondering about though. I upgraded a phaser beam array to mark 13 and was able to equip it on a level 50 character. When this goes live, will the mark 13 and 14 items be usable at level 50, or will it be mark 13 at 55 and mark 14 at 60 (which is what I was expecting)?
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    bumperthumperbumperthumper Member Posts: 513 Arc User
    edited September 2014
    Speaking of sci-vessels, what about the Dyson Sci Destroyer's Proton cannons?

    That's a great point that I hadn't considered. All ships with a built-in weapon need that to be addressed.

    Also, what about ships with consoles like the D'Kora? Can we upgrade the Battle Module? Do the Swarm Missles and EMP Pulse get a boost?
    A proud member of The Collective ARMADA
    NOT A FAN OF ARC!
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    mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited September 2014
    craig76 wrote: »
    Im sorry to say, but Cryptic are getting greedy. I wanted to try this out to see if my suspicions were wrong with cryptic, they aren't. My suspicions are right, this is cryptic looking to make either big bucks from big spenders or to see those who have no money, grind like it was a job.
    Their ethics are out the window, they don't care no more. I remember the day they used to care, all they care about now is money, money, money and grind festivities.

    yes whit each patch this game becomes more about pay2win and less about actually playing unless you like to have a second job when you come home from your real job.
    craig76 wrote: »
    So, in my testing, im definetly not touching this rubbish. The stats dont even justify the amount of dill we would be pouring in to an item. Or the money.

    Oh, and you only get 3 slots to upgrade items

    that's some interesting conclusion you have come to.

    though even marginal upgrades if they are applied to all items can make a big overall difference for those willing to pay up.
    decker73a wrote: »
    I absolutely love this upgrade system. This is much better than I was expecting. I just hope that the Aegis sets from before the crafting upgrade are able to be upgraded. I have a lot of those that I still use.

    One thing I was wondering about though. I upgraded a phaser beam array to mark 13 and was able to equip it on a level 50 character. When this goes live, will the mark 13 and 14 items be usable at level 50, or will it be mark 13 at 55 and mark 14 at 60 (which is what I was expecting)?

    how is it better than expected?

    you still have a chance to get unlucky and fail at upgrading when you do so....
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • Options
    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    There is no logical extension, nor need, to expand the hangar pets. Why?

    1. A hangar pet is a fighter/shuttle type NPC that scales with your level, therefore it's damage output is based on how many weapons it has and will be the same as an identically equipped enemy vessel.
    2. UR (Fleet) pets have more weapons than their R (Blue) equivs, as well as having Rank III abilities rather than Rank I abilities.
    3. Gold quality gives 1 of a list of Procs, them themselves a hybrid proc, such as [acc/dmg], hangar pets don't have, or use, procs.

    Therefore, seeing as they already scale with you, and there are only 3 ability ranks, they have no need to be improved.

    Also, think about it, if they cost such a fortune to get in the first place (Fleet), think how expensive they would be to upgrade.

    Quadcannons scale with you and those are upgradeable.
    signature.png
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    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    craig76 wrote: »
    i just spent half an hour in tribble figuring out how to work it.

    i had 228k dil, i now have 28k dil.
    What did i upgrade you ask?

    My MACO Resilient Personal shield MK XII to MK XIV.

    I could only do the improved tech upgrade as my toon is only lvl 11 in R&D. Need to be lvl 15 to get the superior tech upgrade.
    Basic gives 2000 Tech points, Improved gives 5000TP, Superior, i dont know as i am not Lvl 15 in R&D yet
    For each set of points, it costs 950 dil just for about 5000 points. But it costs 70862 points to get to MK XIII, so around 13464 dil needed just for full set of points being 70862
    Then it needs 11H 48M 37S to complete or 10,628 dil to finish now.

    Also, need dil if you want to utilise the " Finish Now" button in the actual R&D for parts needed to get the tech upgrades from normal crafting, which so far is 75 dil for parts and 150 dil for tech upgrades a pop. Remember, im doing personal shields here as a trial run.
    Furthermore, if you crit it, you get, from what i been getting thus far, is 1.5 bonus points, so an extra 1500 points, making it 6500 points towards the upgrade instead of 5000

    To go from MK XIII to MK XIV, you need to get 141,724 points
    Any tech points left over from going to MK XIII will be carried over towards going to MK XIV.
    Again, 950 dil per set of points using improved tech upgrades. At 5000 points each or if you crit it, 6500 points. Coming to a total of 26,928 dil to get to MK XIV
    And of course the parts needed to make the improved tech upgrade and more dil if you want to finish them now and not wait. And completes just under 24 hours.

    Once you have got MK XIV, you can then upgrade it to " MAX ", which is what it says in the upgrade.
    This costs 212586 points at 950 dil per set of 5000 points or if crit it, 6500 points, for the sake of it, i have been working the figures off of 5000 points. But anyway, 40392 dil is required to get to the " MAX " state, for full set of points. PLUS the dil if you want to finish now, for parts to get the improved, superior or basic tech upgrades, then the dil to finish now for tech upgrades. PLUS another 32000 dil to upgrade it if you choose the finish now for the shields. Or you can wait a leisurely *sarcasm intended*, 1 day 12hours for it to complete by itself.

    The basic upgrades, you can purchase from the ground weapons requisitions for a cheap price of 10K EC's each. Basic tech upgrades give 2000 points per set of points regardless if you craft them or buy from vendor.
    So, for most of us who have heaps of gear, it will costs millions of EC's for these vendor available BASIC tech upgrades.
    But it will cost millions, if not, hundreds of millions of dilithium. Remember, i just burned thru over 200K of dil in just half hour to get to MAX in the personal shields. Thats just 1 item with about another 100 or 200 items to go.... For the sake of it, 200 items we say, thats 40 MILLION dilithium.

    Im sorry to say, but Cryptic are getting greedy. I wanted to try this out to see if my suspicions were wrong with cryptic, they aren't. My suspicions are right, this is cryptic looking to make either big bucks from big spenders or to see those who have no money, grind like it was a job.
    Their ethics are out the window, they don't care no more. I remember the day they used to care, all they care about now is money, money, money and grind festivities.

    I will hate to see what a deflector will cost to upgrade, or ship shields, or 4 dual heavy cannons.
    I did have a look, to upgrade a assimilated MK II deflector to MK XIII will cost 106240 points, so 36thousand more then personal shields. And 700 dil per set of points at 2000 each, as the toon i am using on tribble has not started R&D in science, so can only get the basic tech upgrades.
    Anyway, to get to MK XIII, need 37184 dil for full set of points, but thats at basic. I would be guessing it would be in the vicinity of 30k with superior tech upgrades.

    This is going to be damn expensive gear if anyone is going to go thru with it.
    The only thing i like about it, is it doesnt use slots from normal R&D, it uses upgrade slots.
    So, say you have your R&D window open, crafting what you need to get tech upgrades, you then right click on an item you want to upgrade, example, personal shields, then select " Upgrade Item " from the drop down menu that appears, that opens up the upgrade window which is totally separate from the R&D. Thats the only thing i like of it all. The rest, its just a blatant in your face, trying to rob people or get them to grind for.....forever

    So, in my testing, im definetly not touching this rubbish. The stats dont even justify the amount of dill we would be pouring in to an item. Or the money.

    Oh, and you only get 3 slots to upgrade items
    DEAR DEVS, READ THAT! We are NOT going to stand for this anymore!
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    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    49 characters? Does a day have more then 24 hours were you live? When do you eat? When do you sleep?

    I have so many questions :P

    Nah seriously... do you plan on upgrading them all? :confused:

    You are trying to elicit an argument. I suggest you stay on-topic or keep statements like that to yourself. Thanks :)
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    craig76craig76 Member Posts: 775 Arc User
    edited September 2014
    redacted....again :P
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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    craig76craig76 Member Posts: 775 Arc User
    edited September 2014
    craig76 wrote: »
    Originally Posted by craig76 View Post
    i just spent half an hour in tribble figuring out how to work it.

    i had 228k dil, i now have 28k dil.
    What did i upgrade you ask?

    My MACO Resilient Personal shield MK XII to MK XIV.

    I could only do the improved tech upgrade as my toon is only lvl 11 in R&D. Need to be lvl 15 to get the superior tech upgrade.
    Basic gives 2000 Tech points, Improved gives 5000TP, Superior, i dont know as i am not Lvl 15 in R&D yet
    For each set of points, it costs 950 dil just for about 5000 points. But it costs 70862 points to get to MK XIII, so around 13464 dil needed just for full set of points being 70862
    Then it needs 11H 48M 37S to complete or 10,628 dil to finish now.

    Also, need dil if you want to utilise the " Finish Now" button in the actual R&D for parts needed to get the tech upgrades from normal crafting, which so far is 75 dil for parts and 150 dil for tech upgrades a pop. Remember, im doing personal shields here as a trial run.
    Furthermore, if you crit it, you get, from what i been getting thus far, is 1.5 bonus points, so an extra 1500 points, making it 6500 points towards the upgrade instead of 5000

    To go from MK XIII to MK XIV, you need to get 141,724 points
    Any tech points left over from going to MK XIII will be carried over towards going to MK XIV.
    Again, 950 dil per set of points using improved tech upgrades. At 5000 points each or if you crit it, 6500 points. Coming to a total of 26,928 dil to get to MK XIV
    And of course the parts needed to make the improved tech upgrade and more dil if you want to finish them now and not wait. And completes just under 24 hours.

    Once you have got MK XIV, you can then upgrade it to " MAX ", which is what it says in the upgrade.
    This costs 212586 points at 950 dil per set of 5000 points or if crit it, 6500 points, for the sake of it, i have been working the figures off of 5000 points. But anyway, 40392 dil is required to get to the " MAX " state, for full set of points. PLUS the dil if you want to finish now, for parts to get the improved, superior or basic tech upgrades, then the dil to finish now for tech upgrades. PLUS another 32000 dil to upgrade it if you choose the finish now for the shields. Or you can wait a leisurely *sarcasm intended*, 1 day 12hours for it to complete by itself.

    The basic upgrades, you can purchase from the ground weapons requisitions for a cheap price of 10K EC's each. Basic tech upgrades give 2000 points per set of points regardless if you craft them or buy from vendor.
    So, for most of us who have heaps of gear, it will costs millions of EC's for these vendor available BASIC tech upgrades.
    But it will cost millions, if not, hundreds of millions of dilithium. Remember, i just burned thru over 200K of dil in just half hour to get to MAX in the personal shields. Thats just 1 item with about another 100 or 200 items to go.... For the sake of it, 200 items we say, thats 40 MILLION dilithium.

    Im sorry to say, but Cryptic are getting greedy. I wanted to try this out to see if my suspicions were wrong with cryptic, they aren't. My suspicions are right, this is cryptic looking to make either big bucks from big spenders or to see those who have no money, grind like it was a job.
    Their ethics are out the window, they don't care no more. I remember the day they used to care, all they care about now is money, money, money and grind festivities.

    I will hate to see what a deflector will cost to upgrade, or ship shields, or 4 dual heavy cannons.
    I did have a look, to upgrade a assimilated MK II deflector to MK XIII will cost 106240 points, so 36thousand more then personal shields. And 700 dil per set of points at 2000 each, as the toon i am using on tribble has not started R&D in science, so can only get the basic tech upgrades.
    Anyway, to get to MK XIII, need 37184 dil for full set of points, but thats at basic. I would be guessing it would be in the vicinity of 30k with superior tech upgrades.

    This is going to be damn expensive gear if anyone is going to go thru with it.
    The only thing i like about it, is it doesnt use slots from normal R&D, it uses upgrade slots.
    So, say you have your R&D window open, crafting what you need to get tech upgrades, you then right click on an item you want to upgrade, example, personal shields, then select " Upgrade Item " from the drop down menu that appears, that opens up the upgrade window which is totally separate from the R&D. Thats the only thing i like of it all. The rest, its just a blatant in your face, trying to rob people or get them to grind for.....forever

    So, in my testing, im definetly not touching this rubbish. The stats dont even justify the amount of dill we would be pouring in to an item. Or the money.

    Oh, and you only get 3 slots to upgrade items

    So, a 9000 dil shield now costs 209000 dil
    LOL yeah right, not gonna happen in my book

    The song that seven dwarfs sing comes to mind.
    " hi ho, hi ho, its off to grind we go, we grind, we grind, we grind, we grind. hi ho, hi ho, hi ho "

    or, " hi ho, hi ho, its off to pay zen we go, we pay, we pay, we pay, we pay, hi ho, hi ho, hi ho " :)
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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    jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    Here we go:

    How it works
    1) i take a kit that i craft or buy, best to stack a few in my inventory
    2) i right click my item, in this case a [Console-Tactical-Disruptor Induction Coil MK II] and click upgrade item, this brings up the UI we all saw in the blog
    3) I apply one Improved Beam Tech Upgrade to it, seeing that this brings it to mark MK III, with a large amount of points carrying over
    4) after speeding the upgrade up with tiny amounts of dil i find that first upgrade got my console all the way to MK VII
    5) while no upgrade after is that efficient, 8 more upgrades get me to MK XII


    The good
    - Consoles are cheap to upgrade, about 10k dil to get them from MK XII to MK XIV
    - My [Console-Tactical-Disruptor Induction Coil MK II] took 9k dil and became [Console-Tactical-Disruptor Induction Coil MK XII]
    -The kits you need are dirt cheap
    -Upgrades utilize their own set of slots
    -The finish now button has a confirm dialog box on it (still none on the R&D system)
    -You can right click upgrade
    -It wont let you lock up your ship by upgrading equipped items
    -Almost everything can be upgrade, including unique mission weaponry and sets
    -Beam superior kits only take 1 Radiogenic Particle, meaning they will be the second cheapest to upgrade, engineering's trellium-k taking first
    -You dont need to level the R&D system to use the kits
    -When applying a kit using dil, it has a hidden chance to crit and give 1.5x or 2x the research points
    -Each item tells you up front on the tooltip how many points you need until next mark
    -Basic upgrades can be bought from vendors
    -If you have a day's dil lying around you can fight with the RNG to get that mod set you want at MK II, and upgrade it to MK XII and beyond rather cheap
    -During the first ranks, most of your gear can be cheaply upgraded as you level (1k dil per item will guarantee you still have purple gear at captain rank if you use a Improved kit, if you use a superior kit 1k dil will get you to about MK IX or so)
    -You actually have a better chance at getting a rarity increase upgrading an item all the way from MK II than starting with an expensive item


    The bad
    -Items such as MK XII rep gear are prohibitively expensive to upgrade, also many space weapons are very pricey
    -You can forget about rarity increasing if you are using Improved Upgrades and dont have luck on your side
    -The final upgrade (to MK XIV) has a timegate of 1 day 8 hours unless you drop 28k dil on the finish now
    -The kits with the best chance of rarity increase appear to take a mat from the new elite tier of missions
    -While some Superior Kits (read: Engineering and Beams) will be around 60-100k, most others will be in the 1 mil range due to the exchange price on the VR mat they take
    -Once again, some items cost FAR too much to upgrade

    My Request:
    Rebalance the dil costs to severely reduce weapons and rep/lobi gear cost, and level out the consoles with them, reducing the overall cost but leveling the playing field
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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited September 2014
    just a thought :

    why an upgrade sytem? why they don't leave the game like it is. I mean when we were at lvl40, we dreamed at MK XII purple gears, when we used blue/green stuff. So, why they do not simply introduce the new stuff like they did for the other gears.

    new MK XIII loots (white, green, blue, purple)

    gold gears would be ONLY fleet gears (advanced, elite, gold)

    they could add improved lox boxes with new MK XIII/ XIV (do we really need MK XIV stuff :rolleyes:)

    - gold elachi lock box, gold blabla lock box etc. with MK XIII purple weapons and updated ships.

    I'm ready to loose my beloved elachi weapons to avoid this crappy new system, in fact i'm ready to loose all my MK XII purple gears, for MK XIII white (from exchange, loots)

    really, do we need now MK XIV stuff???? they could add these gears later in a better way.

    this is would be more fair for casual players like me, and also the game would be less destabilized.

    they increase the difficulty, but they add also
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    jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    just a thought :

    why an upgrade sytem? why they don't leave the game like it is. I mean when we were at lvl40, we dreamed at MK XII purple gears, when we used blue/green stuff. So, why they do not simply introduce the new stuff like they did for the other gears.

    new MK XIII loots (white, green, blue, purple)

    gold gears would be ONLY fleet gears (advanced, elite, gold)

    they could add improved lox boxes with new MK XIII/ XIV (do we really need MK XIV stuff :rolleyes:)

    - gold elachi lock box, gold blabla lock box etc. with MK XIII purple weapons and updated ships.

    I'm ready to loose my beloved elachi weapons to avoid this crappy new system, in fact i'm ready to loose all my MK XII purple gears, for MK XIII white (from exchange, loots)

    really, do we need now MK XIV stuff???? they could add these gears later in a better way.

    this is would be more fair for casual players like me, and also the game would be less destabilized.

    they increase the difficulty, but they add also
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    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    craig76 wrote: »
    So, a 9000 dil shield now costs 209000 dil
    LOL yeah right, not gonna happen in my book

    The song that seven dwarfs sing comes to mind.
    " hi ho, hi ho, its off to grind we go, we grind, we grind, we grind, we grind. hi ho, hi ho, hi ho "

    or, " hi ho, hi ho, its off to pay zen we go, we pay, we pay, we pay, we pay, hi ho, hi ho, hi ho " :)

    All they need to do is take dilithium out of the system all together. "but...but..
    how are they suppose to make money?" Well, wouldn't it have been cheaper to upgrade all existing Mk xii vr and ur gear to their Mk xiv equivalent instantly upon log in after x2 drops? It shouldn't be a matter of always making money, but saving it. Because people will still make cstore purchases regardless. This entire upgrade system is needless. Yes! Being able to upgrade Mk xi blue mission rewards is nice. But at what cost? A cost that isn't worth even upgrading to begin with. So like I said, this whole upgrade system is a needless waste of their money and grinding is all they are able to put out. So I have only 1 more thing to say: Divergence Online. Every MMO could learn a thing or two from that.
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    jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    All they need to do is take dilithium out of the system all together. "but...but..
    how are they suppose to make money?" Well, wouldn't it have been cheaper to upgrade all existing Mk xii vr and ur gear to their Mk xiv equivalent instantly upon log in after x2 drops? It shouldn't be a matter of always making money, but saving it. Because people will still make cstore purchases regardless. This entire upgrade system is needless. Yes! Being able to upgrade Mk xi blue mission rewards is nice. But at what cost? A cost that isn't worth even upgrading to begin with. So like I said, this whole upgrade system is a needless waste of their money and grinding I all they are able to put out. So I have only 1 more thing to say: Divergence Online. Every MMO could learn a thing or two from that.

    have you seen the dil exchange lately....guarantee you that rate is gonna drop like a stone when this new sink is added
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    thoth36thoth36 Member Posts: 52 Arc User
    edited September 2014
    craig76 wrote: »
    So, a 9000 dil shield now costs 209000 dil
    LOL yeah right, not gonna happen in my book

    The song that seven dwarfs sing comes to mind.
    " hi ho, hi ho, its off to grind we go, we grind, we grind, we grind, we grind. hi ho, hi ho, hi ho "

    or, " hi ho, hi ho, its off to pay zen we go, we pay, we pay, we pay, we pay, hi ho, hi ho, hi ho " :)

    Going with that number, even if only an approximation

    8 weapons - 209k dil x 8 = 1 672 000 dil
    shield, deflector and engine - 209k dil x 3 = 627 000 dil
    10 consoles - 10k dil x 10 = 100 000 dil

    total equipment for 1 ship = 2 399 000 dil

    at 183 dil per zen thats 13 109 zen or $131

    + a tier 6 ship to put the equipment in assuming 3500 zen ($35)


    $ 166 for a t6 ship equipped with mk XIV


    All that on top of the original cost of the items

    Just Penny's!

    Edit: corrected the price of the consoles to 10k dil
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