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Tier 5 Starship Upgrades

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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    robeasom wrote: »
    Which is something that ticks me off to no end. MU ships are in essence lockbox ships so should be upgradeable for free

    Exactly. It still cost a key to get it.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    Exactly. It still cost a key to get it.

    The key bought you at least 4 Lobi and one of a variety of items...that's all it guarantees. Those items do not have equal drop rates and thus do not have equal value. The MU ships have ~546% the drop rate of the Narcine in the latest Lock Box. Hell, the MU have ~300% the drop rate of getting the 500 Rep Mark Bonus Pool. Sure, you're looking at ~875% of getting the mini DOFF pack instead of the MU ship...but the MU ships are still booby prizes.
    robeasom wrote: »
    Which is something that ticks me off to no end. MU ships are in essence lockbox ships so should be upgradeable for free

    They're 9 console dead end ships...right now. Forget about Delta Rising, T5-U, etc...they're 9 console dead end ships right now. They provide no discount on a 10 console version...they do not have a 10 console version.

    The only three ships that are 9 console with no 10 console version that made the upgrade list are the Guramba, Marauder, and D'Kyr - three ships that Cryptic has talked about making Fleet versions of (and thus having a 10 console version) for years now.

    Otherwise, the 9 console dead end ships that exist now...are pretty much staying dead end for Delta Rising. You can continue flying them, as everything but what's on the other side of "and most queues" will not require anything more than a T5 ship...but they don't have a Fleet upgrade path - they do not have a T5-U upgrade path - they don't have Fleet T5-U upgrade path.

    Don't get me wrong, I really wish having one would unlock the layout on a Fleet version - that would be awesome - but that's just not the case right now, and they're just dead end ships.

    So there's no free upgrade available for a ship that has no upgrade paths.
  • thlaylierahthlaylierah Member Posts: 2,985 Arc User
    edited September 2014
    I was checking out the upgrade system on Tribble and found that the Patrol Escort Refit upgraded to T5-U has superior stats to the Fleet Patrol Escort Refit.

    Neither have their rear cannon modeled there yet however (BAD Cryptic!)
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2014
    schmedicke wrote: »
    I feel the need to point this out again because I don't think people relise the implications. The Dhelan is getting a +1 tac. Wich means when you upgrade the Fleet Dhelan IT WILL BE THE ONLY SHIP IN THE GAME WITH 6 TAC CONSULES! This is clearly an error or dev mix up. I believe the T'Varo was supposed to get the +1 Tac and the Dhelan the +1 Sci. It makes more sense that way if you look at the way yhe ships are mirrored in other factions. DEVS AM I WRONG?

    Both are getting +1 Sci. The Dhelan getting +1 tac is a bug. It will have 4 tac 4sci.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited September 2014
    I was checking out the upgrade system on Tribble and found that the Patrol Escort Refit upgraded to T5-U has superior stats to the Fleet Patrol Escort Refit.

    Neither have their rear cannon modeled there yet however (BAD Cryptic!)

    Fleet ships aren't ready. Hell the Vesta I updated lost all their special consoles. Also stats are bugged in Tribble for all ships so those need another pass
  • xaramanxaraman Member Posts: 291 Arc User
    edited September 2014
    Disclaimer: This thread is over 300 pages long, so I haven't had a chance to read everything (tl;dr).

    But as an idea, since the folk with fleet ships have paid the flat price for the ship and then have had to pay an extra 500 for the FSM; how about creating a Fleet ship upgrade module as well as the standard ship upgrade module? The FSUM could be half the price of the SUM. This would at least reduce the sting of upgrading fleet ships. Considering lobi/lockbox ships will be upgraded for free (due to the amount that people paid for them), it would make sense to give an upgrade discount to fleet ship owners.

    Thoughts?
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited September 2014
    xaraman wrote: »
    Disclaimer: This thread is over 300 pages long, so I haven't had a chance to read everything (tl;dr).

    But as an idea, since the folk with fleet ships have paid the flat price for the ship and then have had to pay an extra 500 for the FSM; how about creating a Fleet ship upgrade module as well as the standard ship upgrade module? The FSUM could be half the price of the SUM. This would at least reduce the sting of upgrading fleet ships. Considering lobi/lockbox ships will be upgraded for free (due to the amount that people paid for them), it would make sense to give an upgrade discount to fleet ship owners.

    Thoughts?

    not really applicable as it is only the first ship upgrade which will cost 2 upgrades. Since all upgrades are account wide the second time the ship is bought you still only pay the normal fee to buy the ship.

    Still waiting to be able to use forum titles
  • xaramanxaraman Member Posts: 291 Arc User
    edited September 2014
    Since all upgrades are account wide the second time the ship is bought you still only pay the normal fee to buy the ship.
    But, how many guys do you know with a T5 shipyard that only own 1 fleet ship? Folk have paid a lot of extra money/in game cost on getting fleet variants of multiple ships (FSM/Fleet levelling/Shipyard requisitions etc.). This should be recognised in the pricing of upgrade modules.

    Disclosure: I own 0 fleet ships. In fact I haven't paid any zen for a ship yet and will probably wait till DR has been released before I start looking to buy.

    Cheers!
  • kintishokintisho Member Posts: 1,040 Arc User
    edited September 2014
    Both a hit and a miss. Awesome we get to have "growth" but the more cash thing.. $50 for a ship pack then $10 for an upgrade.. hmmm hopefully worth it, glad that a couple of my shps will upgrade free but still like 9 more that wont.. rough.. 10 chars, 1 with 2 used wessels.. 2 free so thats $70.00 to $90 if i want it all to be max level..

    Glad to have new stuff and CONTENT

    not so glad to have to pay even more...
  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    xaraman wrote: »
    But, how many guys do you know with a T5 shipyard that only own 1 fleet ship? Folk have paid a lot of extra money/in game cost on getting fleet variants of multiple ships (FSM/Fleet levelling/Shipyard requisitions etc.). This should be recognised in the pricing of upgrade modules.

    Disclosure: I own 0 fleet ships. In fact I haven't paid any zen for a ship yet and will probably wait till DR has been released before I start looking to buy.

    Cheers!

    Upgrading a fleet ship vs. a standard tier 5 allows you to retain the +1 console and +10% hitpoints, which is exactly what you paid for the fleet module(s) to do in the first place.
  • trip68trip68 Member Posts: 7 Arc User
    edited September 2014
    I apologize if this has been asked and I missed it, but does the Vesta not gain a console slot when upgraded like the other ships?
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited September 2014
    Its a bug, the vesta will get a console.
  • xaramanxaraman Member Posts: 291 Arc User
    edited September 2014
    Upgrading a fleet ship vs. a standard tier 5 allows you to retain the +1 console and +10% hitpoints, which is exactly what you paid for the fleet module(s) to do in the first place.

    Ok,

    So a FleetT5 gave you +1 console and +10%HP over a standard T5?

    Surely a FleetT6 will do something similar to a standard T6? (I really am hoping that all fleet holdings will add another level too, so FleetT6 can be made)

    My point is that a FleetT5 upgrade may give you more than you think. Probably won't be at FleetT6 ability, but I'd hope it would be better than a standard T5U. Maybe they'll let FleetT5 become full Standard T6 (without the intel officer) or they'll add an extra 5-10%HP on top?

    I don't believe anyone has seen the FleetT6 ships yet and I'm sure they'll be beta testing the T5 upgrade modules soonish too. Lets wait and see what actually happens with a FleetT5 when it's upgraded.

    Cheers!
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    xaraman wrote: »
    Surely a FleetT6 will do something similar to a standard T6? (I really am hoping that all fleet holdings will add another level too, so FleetT6 can be made)

    I kind of doubt it. It would be adding yet another new tier, 6.5 . . . and I'm not sure how that'd fit in with the overall design scheme.
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2014
    I kind of doubt it. It would be adding yet another new tier, 6.5 . . . and I'm not sure how that'd fit in with the overall design scheme.

    Adding a Fleet tier is kind of inevitable. They WILL add it at some point. It probably won't be right way though. All they HAVE to add really to make Fleet ships is +1 console, +10% Hull and +10% Shields,... you know, like it is now,..
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    Fleets are a huge $$->zen->dil sink, no way these people are leaving that alone
  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    xaraman wrote: »
    Ok,

    So a FleetT5 gave you +1 console and +10%HP over a standard T5?

    Surely a FleetT6 will do something similar to a standard T6? (I really am hoping that all fleet holdings will add another level too, so FleetT6 can be made)

    I'm not aware of the existence of any such information being discussed.

    That said, yes, that's the next logical progression point to move to in the minds of many resident forum theorists :9.
    My point is that a FleetT5 upgrade may give you more than you think. Probably won't be at FleetT6 ability, but I'd hope it would be better than a standard T5U. Maybe they'll let FleetT5 become full Standard T6 (without the intel officer) or they'll add an extra 5-10%HP on top?

    As stated, An upgraded Tier 5 Fleet ship ("T5U11") has the 11th console and +10% hitpoints over a standard T5 upgrade ("T5U10"). There may or may not be an immediate hitpoint bump just for upgrading, but all T5Us and T6s have scaling hitpoints from 50-60. T5U11 should, in theory, always have that 10% extra over T5U10.
    I don't believe anyone has seen the FleetT6 ships yet and I'm sure they'll be beta testing the T5 upgrade modules soonish too. Lets wait and see what actually happens with a FleetT5 when it's upgraded.

    Cheers!

    T5 upgrades are being created basically as we speak (type?) and pushed to Tribble, as you see there's discussion about what console slot each ship was given in its upgrade going on right in this thread (and the bugs being quashed along the way).

    But yes, just how all of these new designations really stack up against each other in live play is the million dilithium question.
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    corelogik wrote: »
    Adding a Fleet tier is kind of inevitable. They WILL add it at some point.

    At the moment, it would kind of toss the entire idea of T6 out the window.

    Plus, each faction will only have 2-4 T6 ships anyway.

    PLUS, the relative value of a console slot will increase as Mk XIV fleet consoles come into play, so it would be a much bigger change now than it ever would be before.
    Fleets are a huge $$->zen->dil sink, no way these people are leaving that alone

    Yeah, I know, people here like to yell about how Cryptic is a giant vampire that wants to suck your wallet dry, ect. But from a design perspective, it doesn't make sense at this time. There's plenty they can still add to fleets that isn't going to break the entire tier system that they've just built.

    Maybe someday, but I haven't seen anything to suggest it beyond forum speculation.
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    At the moment, it would kind of toss the entire idea of T6 out the window.

    Plus, each faction will only have 2-4 T6 ships anyway.

    PLUS, the relative value of a console slot will increase as Mk XIV fleet consoles come into play, so it would be a much bigger change now than it ever would be before.



    Yeah, I know, people here like to yell about how Cryptic is a giant vampire that wants to suck your wallet dry, ect. But from a design perspective, it doesn't make sense at this time. There's plenty they can still add to fleets that isn't going to break the entire tier system that they've just built.

    Maybe someday, but I haven't seen anything to suggest it beyond forum speculation.

    Exactly! Is Cryptic so unimaginative that the only way they can make money is by nickel and dimin' us, cash grabs, microtransactions, and grindable content as opposed to just content?
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    Exactly! Is Cryptic so unimaginative that the only way they can make money is by nickel and dimin' us, cash grabs, microtransactions, and gridable content as opposed to just content?

    Even if they ARE trying to nickel and dime us, T6 Fleet does not make any sense currently. The idea just breaks too many other, potentially profitable things.

    Making everyone take time away from the new missions to grind out a new fleet holding to get ships that absolutely destroy the new leveling scheme would be unimaginably dumb even for a gasalt entity made of wallet vampires.

    Why would they give up selling brand new top-tier ships AND upgrades just to sell upgrades?
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    Even if they ARE trying to nickel and dime us, T6 Fleet does not make any sense currently. The idea just breaks too many other, potentially profitable things.

    Making everyone take time away from the new missions to grind out a new fleet holding to get ships that absolutely destroy the new leveling scheme would be unimaginably dumb even for a gasalt entity made of wallet vampires.

    You are right. But you have to understand that they barely care about people who have been here playing from day 1. They care more about getting new potential buyers than keeping the ones they already have.
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    You are right. But you have to understand that they barely care about people who have been here playing from day 1. They care more about getting new potential buyers than keeping the ones they already have.

    Which is why the idea is dumb right now.

    Which is more likely to get new players: the ability to impulse buy a top-tier ship in the C-Store, or three months of fleet mark grinding to build a T3 Fleet Delta Quadrant Outpost to buy a ship that, frankly, breaks everything else about the game?
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    Which is why the idea is dumb right now.

    Which is more likely to get new players: the ability to impulse buy a top-tier ship in the C-Store, or three months of fleet mark grinding to build a T3 Fleet Delta Quadrant Outpost to buy a ship that, frankly, breaks everything else about the game?

    Exactly! Did LoR do this? No. Did LoR make our ships and gear obsolete? No. Did LoR make money? Yes. Did LoR provide new content? Yes. Was it grinding? Yes, but nowhere near the same as Delta Rising. So they have really broken what would potentially be more logical and profitable than DR. I'm so glad I'm going to school for video game design and development. I'd actually think on the job and not let the players/consumers do it for me and then ignore them.
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  • needtobecomitedneedtobecomited Member Posts: 42 Arc User
    edited September 2014
    Which is why the idea is dumb right now.

    Which is more likely to get new players: the ability to impulse buy a top-tier ship in the C-Store, or three months of fleet mark grinding to build a T3 Fleet Delta Quadrant Outpost to buy a ship that, frankly, breaks everything else about the game?

    I have a feeling we will see a new delta quadrant fleet holding that will offer intelligence boffs and special (possibly universal) intelligence consoles.
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  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited September 2014
    I have a feeling we will see a new delta quadrant fleet holding that will offer intelligence boffs and special (possibly universal) intelligence consoles.

    We will definitely see one someday. If not in Delta Rising, then in one of the seasons after it. And people will cheer for it, because it will deflate the Zen exchange.

    But I am 99% sure it won't be tied to T6 fleet ships. Not right now, anyway.
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited September 2014
    As stated, An upgraded Tier 5 Fleet ship ("T5U11") has the 11th console and +10% hitpoints over a standard T5 upgrade ("T5U10"). There may or may not be an immediate hitpoint bump just for upgrading, but all T5Us and T6s have scaling hitpoints from 50-60. T5U11 should, in theory, always have that 10% extra over T5U10.

    Nice, I am lost. Which ship do you upgrade, C-Store version or Fleet version?
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  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited September 2014
    If you want an upgraded Fleet ship you upgrade the fleet ship, if you just want an upgraded ship then upgrade the store ship alone. Upgrading the basic ship has no effect on the fleet version as they are considered different ships.

    Still waiting to be able to use forum titles
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited September 2014
    dirlettia wrote: »
    If you want an upgraded Fleet ship you upgrade the fleet ship, if you just want an upgraded ship then upgrade the store ship alone. Upgrading the basic ship has no effect on the fleet version as they are considered different ships.

    i came into this topic to ask about this, and welp, i'm not surprised, gotta make people pay twice afterall, otherwise where is the fun! *sarcasm*
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited September 2014
    Exactly! Is Cryptic so unimaginative that the only way they can make money is by nickel and dimin' us, cash grabs, microtransactions, and grindable content as opposed to just content?

    Yeah idk if you got the memo or not but last we all checked PWE and Cryptic were ran by ferengis

    http://www.trekmate.org.uk/wp-content/uploads/2014/07/ferengi-ethics.jpg

    Not the complete list but you get the idea

    http://i.stack.imgur.com/qPh39.png

    anyways yes they do plan to nickel and dime us to oblivion and beyond

    yes they will continue the cash grabs

    and yes microtransactions is the best way to grab the cash from our wallets.

    and grindable content does lead to more money spent
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