The issue with this game is they waited so long to do anything, now all these people who do not want an open world type pvp zones are pve carebears who got over comfortable. But guess what happens to them, they get overly bored too every now and again. Open world pvp doesn't mean EVERYWHERE is free for all.....it just means some zones, and lots of zones would make sense, would be open for conflict......And you think sector space should be safe? Well guess what, people in all the star trek generations and stories have been intercepted mid warp....daaaang forgot about that?
Anyways, Keep sector space safe.......but open up these crappy lone wolf boring solo instance missions to public and allow enemy factions to do quests in the same area that are conflicting with the other factions meaning pvp may or may not happen as a side effect. And if you don't want pvp.....GTFO of the zone for a bit, or hide somewhere, it brings a little or a lot more fun to the game rather than the doing the EXACT same mission vs a different NPC/race/ships over and over through the entire game.
Deep inside faction territories.....safe zones....makes sense, deep space......open pvp zone, can pvp, or don't pvp....just because zones are open pvp, doesn't mean it's GOING to happen.......if you think it will, you haven't played pvp games where some times or more often people just look at each other and move along because they got other stuff to do.......the pvp community is a lot smaller than the pve, so even being in pvp zone......people sometimes just keep pveing along. Other times though, maybe lots of pvpers out....get over it, you get better and it adds to the realism and makes the game less boring or less like banging your head on the wall over and over and saying yay.....doing the same pve no difficulty missions are soooo fun.....I enjoy this sooo much....../wrist.
Oh and Eve......is a whole different beast. Games awesome, but it's tasking and not everyone wants to lose their lifes worth by getting killed. If STO had open world pvp, it would still be no where close to Eve and likely be more fun than Eve to a lot of people, even the PvE'ers who complain about pvp.
There should be some sort of sector control zones....like someone said, around neutral zone type areas.......go to systems, fight your heart out, or not, maybe not enough of the other side there....take control.....others later on take it back or fight for it and die trying. Then when you don't want pvp, go somewhere deeper into friendly territory...or allied territory, or into other areas where story persists and all factions working together during that "time frame" of that sector, which would be non pvp. Very simple, and not anything to whine about. It would make the game a LOT better rather than sitting in the so called "optional" queue only pvp instances forcing it to be worse than banging your head against the wall pve sessions.
Right now it's hard to justify playing this game.......the game is decently fun, why they don't make it better with pvp is beyond me. It's not hard and not hard to create safe areas where people can fall back to. Like say Deep Space 9 or any others like it. You go out, get in trouble, run away to a large space station with massive defenses that are pvp disabled by default since no way in hell one ship chasing you, or even a guild of ships have enough firepower to take it down anyways, so naturally be safe zone. you wouldn't be trapped there, because uhh warp, and sector space is nice and safe anyways here.
I just see this game could be so much more simple than say.....since people like to go the easy route and compare pvp to Eve......so much more simple and fun than Eve. Again Eve is a different beast and could be a lot better if you had more control of yourself rather than click click click. So technically STO could be even better. Take somethine a lot closer.....WoW, and Star Wars......TRIBBLE loads of no pvp content, and LOTS of pvp enabled areas. And to all the pve people who are soooooooo afraid and annoyed at pvp....guess what, I have lvled in super busy servers on these so called horrid pvp servers and gotten max lvl, super geared and only seen people running around pvping less than a handful of times personally.....they are out, but you learn how to avoid them in the same zone, THAT is fun pve, then when you are feeling frisky, find them or let them find you and fight back. But that there makes the PVErs points moot, thinking people going to stand around and gank all day....uhh ya, but there are usually a million ways around them.....stop walking into the wall and go around it, again, I find it weird people are afraid but I somehow lvl 1-60+ on each game and once a week get ganked, boo hoo.
PLEASE add some more exciting fun to this game, it desperately needs it.
I've seen a lot of complaints in this forum that start out, more less, with, "I've played this game for a long time, and it's gotten boring."
Is it really surprising that you've gotten bored? Eventually, you're going to get bored with any game.
It makes sense to argue that this or that minor tweak would improve the game. But demanding a radical change to the fundamental gameplay? You're asking to play a different game. And a lot of people have chosen to play this game, because it's the kind of game it is, and not the other sort of game you've decided you want. So, go find some other game that you do want to play.
The reason the game could never have that is obvious, it's a huge game killer. Every mmo game that's tried that ends up the same way, in this case you'd have a few hundred level 50 people parked around the Orion sector of the Sirius block system waiting to gang kill every newbie that pops out of the tutorial as they head for the last part of the tutorial. Eventually people are going to leave because they can't play, the dorks with nothing better to do will leave because they run out of level 1 and 2 people to kill, and the game will just roll over and die.
As far as the only pro argument (if you don't like it go play a kid game) I could counter by saying if you don't like the current systems, go play a pvp game like world of tanks or something. Or better yet go play Face of Mankind, a mmo game where everywhere is pvp and you have perma death so you always have to start over from scratch with a new character.
The reason the game could never have that is obvious, it's a huge game killer. Every mmo game that's tried that ends up the same way, in this case you'd have a few hundred level 50 people parked around the Orion sector of the Sirius block system waiting to gang kill every newbie that pops out of the tutorial as they head for the last part of the tutorial. Eventually people are going to leave because they can't play, the dorks with nothing better to do will leave because they run out of level 1 and 2 people to kill, and the game will just roll over and die.
As far as the only pro argument (if you don't like it go play a kid game) I could counter by saying if you don't like the current systems, go play a pvp game like world of tanks or something. Or better yet go play Face of Mankind, a mmo game where everywhere is pvp and you have perma death so you always have to start over from scratch with a new character.
Well, it obviously works for EvE Online. Which is why I keep telling ppl to, you know... go play EvE!
EvE Online is more like Sociopaths Online, though, with ppl doing exactly as you described in your first paragraph. They're welcome to it in EvE, but not in STO, please.
I suck at pvp, there it's out in the open, and don't bother trying to invite me to pvp so you can show me how much I suck at it, I already know. :P
Secondly, there would have to be some guidelines. We can't have ego maniac Vice Admirals in Lockbox tier 5 or whatever ships waiting for level 10 players that are merely trying to level up come along and have no choice but to die repeatedly. And typically an idea such as this stems from that line of thinking.
There's a nifty little feature in the game. It's the ability to "Invite" someone to a challenge. And the ability for the invited person to decline is there for a reason.
There are plenty of pvp'ers in the game, no need for sneak attacks. JMHO
What you call fun, some of us call an annoyance at BEST. Sorry, I don't have fun your way. I picked this game because it has fun NOT your way and if they were to change it, I would indeed leave. There are plenty of games that target players like you...this ain't one of them...it's for player like ME...so GTFO if you don't like and let people like me have out game god damn it.
Oh boo hoo, you're exactly the people I was talking about who have no clue the understanding of how "open" pvp works. Like I said, it happens in all games, and is easily avoidable if you are not a dummy and run into the same ol wall like I stated earlier....obviously for you it might be harder, but trust me, it's not hard to avoid pvpers. Besides, a TRIBBLE ton of people bought this game long before it was done with beta with promises from Cryptic that pvp will be a huge part of the game. Just in case you forgot that part. Soooo.....GTFO lawl gg....anyways.
PvP isn't a game ending thing. Never has been, never will be. The most successful games in the world have pvp as a huge part of their game. Most games have it done decently right though, STO doesn't have it so it doesn't really have it right or wrong. If it makes it right, the game will likely grow bigger than you are afraid of.
Also, Wtf else you doing the rest of your bored to TRIBBLE time that you sit in chat and do nothing for hrs on end anyways......you get killed once or twice....oh dang, how annoying, man, you almost interrupted me from nothing again. You can only do so much pve in any game before people leave. Most the biggest games before this and still HAD to boost pvp just to get the millions of extra players they did. I'm sorry you like playing games doomed to die, but the rest of us actually want the game to be something bigger and more fun.
And again, STO would be the easiest game to avoid pvp anyways, warp out, sector space is safe, so much for those guys trying to camp you.
You know a thing that works really well in Tera too, EVERYTHING is open pvp, but lower lvls have a billion channels to switch to to be all by themselves like you are now.....sometimes people find them, but mainly their own lvl, all the high lvls it's too much work for them and they stay in the main channels......as you get higher lvl zones, there are less and less channels until you are max, which makes sense. Anyways, that's just one games decent idea, it helped me avoid 100% pvp all the way till max lvl. Although playing games like **** and WoW where pvp is a huge part of the game, even SWTOR where most neutral areas are pvp enabled.....again, neutral areas would be perfect in STO.....I somehow avoided pvp usually 90% of the time.....SO WEIRD...unless I was feeling blood thirsty myself of course.
Oh boo hoo, you're exactly the people I was talking about who have no clue the understanding of how "open" pvp works. Like I said, it happens in all games, and is easily avoidable if you are not a dummy and run into the same ol wall like I stated earlier....obviously for you it might be harder, but trust me, it's not hard to avoid pvpers. Besides, a TRIBBLE ton of people bought this game long before it was done with beta with promises from Cryptic that pvp will be a huge part of the game. Just in case you forgot that part. Soooo.....GTFO lawl gg....anyways.
uh-huh, I am getting a feeling YOU do not know how a "PVP server" actually works. Tat IS what you are advocating, a few "Safe" areas and open mission areas (Most of sector space) an open field for FORCED PVP.
STO isn't an open PVP game any more than EVE is a pure PVE game. there would me as much, if not more, of an uproar if PVP in EVE required an active "flagging" mechanic.
also, the G.I.F.T. (Greater Internet <censored> Theory) Really does come into play in an open PVP environment. Indeed such behavior is what makes it hard for people to avoid the "special" people who get thier rocks off on ganking and camping. I don't know about others, but I, for one, do not want that sort of environment in STO. If I want it, I know where to go and get it.
Yeah, gundam-boy there strikes me as exactly the sort of person to sit there camping Sirius Sector to gank the lowbies. Same sort of TRIBBLE I'd run into in WoW that helped turn me off the game altogether.
As a side note - you think people are screaming about this game being "not really Star Trek" now? Just wait until you can be jumped in sector space by a member of your own faction! I mean, we're all Starfleet, right? Well, sure - up until someone whose epeen is bigger than his IQ gets you in front of his phasers, then all bets are off...
And if you don't care whether it's Star Trek, well, like I said before, EvE is over that way. ~~~~>
Too hardcore really for the STOs general community, many of whom don't even realise you can train your boffs a different power, let alone know what tac team is good for.
It's really such a shame. You see new guys try PvP and the learning curve is a total shock to them. They're used to fighting battles where you can slay whole fleets of ships without using a single buff.
Yeah, gundam-boy there strikes me as exactly the sort of person to sit there camping Sirius Sector to gank the lowbies. Same sort of TRIBBLE I'd run into in WoW that helped turn me off the game altogether.
As a side note - you think people are screaming about this game being "not really Star Trek" now? Just wait until you can be jumped in sector space by a member of your own faction! I mean, we're all Starfleet, right? Well, sure - up until someone whose epeen is bigger than his IQ gets you in front of his phasers, then all bets are off...
And if you don't care whether it's Star Trek, well, like I said before, EvE is over that way. ~~~~>
In 20 pages of QQ I think this is the first time anyone has even suggested same faction pvp. In addition your reference to WoW makes no sense at all since there are vast, vast, vast numbers of PVE only servers there.
You think this is Star Trek??...heck even Khan attacked Kirk in a Fed ship. I find it ridiculous that we can just fly around La Tee Daa and never ever even once get attacked by anyone or anything until we are damn good and ready. It's silly and boring.
As I've said before, if you don't like getting ganked, get some friends, fleetmates, or other members of your faction to help you....it happens to be what being in an mmo is about. Otherwise go play a single player game.
In 20 pages of QQ I think this is the first time anyone has even suggested same faction pvp. In addition your reference to WoW makes no sense at all since there are vast, vast, vast numbers of PVE only servers there.
You think this is Star Trek??...heck even Khan attacked Kirk in a Fed ship. I find it ridiculous that we can just fly around La Tee Daa and never ever even once get attacked by anyone or anything until we are damn good and ready. It's silly and boring.
As I've said before, if you don't like getting ganked, get some friends, fleetmates, or other members of your faction to help you....it happens to be what being in an mmo is about. Otherwise go play a single player game.
Guess what pal. Ain't happening. Want open world pvp?
Go play: Battlestar Galactica Online, Eve, Swordsman. Sorry not happening here. And yes i've played all 3.
And soon to play Star Citizen which will have open world PvP with consequences much like Eve, and guess what even your CHARACTER can die.
So for one game, no open world PvP, what I kinda like about STO. So go away and go find another game to fill that open PvP craving.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
As I've said before, if you don't like getting ganked, get some friends, fleetmates, or other members of your faction to help you....it happens to be what being in an mmo is about. Otherwise go play a single player game.
This in a nutshell is why your whole argument is garbage. If the only way I can enjoy playing a MMO is to surround myself with a posse of friends just to keep from being attacked when travelling from place to place, then the game is not fun for me unless I'm the bully starting the harassment. Eve is like that and I love Eve and played it for seven years. But even Eve has zones where you cannot be bullied or harassed.
Open world pvp is an argument put forth by bored douchebags who want to make other players QQ. There is nothing fun or useful about it to anyone else. I'm very glad that Cryptic will laugh in your face if you are ever loud enough to get their attention about it, mirrorterran.
You think this is Star Trek??...heck even Khan attacked Kirk in a Fed ship. I find it ridiculous that we can just fly around La Tee Daa and never ever even once get attacked by anyone or anything until we are damn good and ready. It's silly and boring.
Now that you mention it, this is actually the key reason in-universe why open PvP would make no sense at all in STO.
It's well established in canon that it's difficult to attack a ship at warp, and that in most circumstances, a ship with warp drive online can refuse combat or withdraw by going to warp. Sensor ranges exceed weapon ranges, so a ship can usually identify a potential attacker and flee before combat begins. A pursuing ship would need to have a significant advantage in speed to hope to catch a fleeing ship. Canonically, photon torpedoes work at warp speeds, and have a fairly long range, but it's not clear how fast torpedoes are, and if one ship at warp can hit another at warp at long range; when we've seen it on the screen, torpedoes used in warp were used at relatively short range.
Sector space essentially represents ships at warp, so effectively, ships in sector space should be almost unassailable. Combat would happen in normal space, near planets, stations, or other sites of interest -- and when players are in such locations, it's either because they're in a PvE mission or in consensual PvP, expecting combat, or because they're approaching a known secure location like Deep Space Nine or Earth Space Dock, when combat would be extremely unlikely.
The upshot of all this is that, whatever else one can say about STO ship combat, it is quite consistent with the Star Trek universe that ships can just fly around without getting attacked.
Well, obviously open world PvP isn't going to happen in this game. It's always entertaining to see gankers trying to get ganking instituted in non-ganking games, though.
Cryptic actually does have experience in creating open PvP zones, which is far short of open world PvP, but it's an optional ganking environment, at least. Based on that experience, I'm confident that Cryptic won't be adding open PvP zones in this game, unless perhaps Perfect World makes them do it.
I do not enjoy PvP (yes, I'm a carebear... so sue me).
I'll take Open World PvP and raise you... random Foundry missions! Travel towards Earth Starbase to get those pesky hull repairs done, wondering how many trolls are there today and before you know it, you're in some alternate universe where Earth Starbase has been taken over by the Dominion and you have to save the galaxy before you can buy that stuff you needed.
Bwahahaha!
Ahem.
Biggest problem is that the PvPers might love it, but the non-PvPers are just as likely to leave the game entirely. PvP could be fixed, this isn't the way to do it.
I've played a few Open Wold PvP MMO's and I think it'd be good for STO. Believe it or not people don't run around killing all the time. It'd give us some of that star trekky feels It'd force fleets to get on the ball and protect each other. I think instance segregation by level is a must for it, and opt out? Since when did you see the federation getting to opt out of a battle.
I do not enjoy PvP (yes, I'm a carebear... so sue me).
I'll take Open World PvP and raise you... random Foundry missions! Travel towards Earth Starbase to get those pesky hull repairs done, wondering how many trolls are there today and before you know it, you're in some alternate universe where Earth Starbase has been taken over by the Dominion and you have to save the galaxy before you can buy that stuff you needed.
Bwahahaha!
Ahem.
Biggest problem is that the PvPers might love it, but the non-PvPers are just as likely to leave the game entirely. PvP could be fixed, this isn't the way to do it.
I suggested earlier in the thread the exploration system could be reworked to be pvp zones or random foundry missions. Bottom line is there is a looong way to go before we approach open PVP in the game but there are plenty of options to make the game more dynamic and alive.
As far as the PVE only players being driven away, I think we have lost quite a few players based on the PVP situation as well.
I suggested earlier in the thread the exploration system could be reworked to be pvp zones or random foundry missions. Bottom line is there is a looong way to go before we approach open PVP in the game but there are plenty of options to make the game more dynamic and alive.
As far as the PVE only players being driven away, I think we have lost quite a few players based on the PVP situation as well.
No you said full on open world PvP, now you're back tracking to "oh lets take those exploration zones and make them pvp!"
Which is basically what we already have with Kerrat. Want open PvP, you can always swing in there.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
The reason the game doesn't need open pvp everywhere is because then it turns into pay to win. Small fleets would all die because everyone would be forced to join big fleets to survive and be forced into lock box and lobi ships for the dps. A lot of us do have as life, some of us don't live in the basement of mommy and daddy's mansion where we can take off our fake spock ears and cry "waa I need mommy's credit card again...waaa" In short, the game would be nerds living with rich mommy and daddy only. Those of us that have a life would have to stop playing.
No you said full on open world PvP, now you're back tracking to "oh lets take those exploration zones and make them pvp!"
Which is basically what we already have with Kerrat. Want open PvP, you can always swing in there.
I know it's a long thread but reading my original post and extrapolating from that doesn't make your statement correct. I have made several suggestions during this discussion, and many others have made suggestions of their own. Your comment about backtracking is useless on any level anyway since where is your suggestion? And calling Kerrat open PVP is just an insult, sorry.
No offense but since Cryptic has said that less than 10% of the player base has ever bothered to try pvp at all, the number of players that quit because of it is insignificant.
Just wrong, sorry. What do you think the size of the STO universe is compared to PVP zones? Easily less than 10%...probably more like 1%. Can't imagine why players aren't interested...heck they are in pretty good shape even finding a pvp zone. Silly argument is silly.
Just wrong, sorry. What do you think the size of the STO universe is compared to PVP zones? Easily less than 10%...probably more like 1%. Can't imagine why players aren't interested...heck they are in pretty good shape even finding a pvp zone. Silly argument is silly.
:rolleyes:
That noise you heard was the point whizzing over your head. The point raised is that statistically the overwhelming majority of the player base has no interest in what PVP there already is. Thus, Cryptic has zero financial motivation to increase the amount of PVP in this game. Therefore it will never happen.
And for the record, I have PVP'd in this game. I mostly got my TRIBBLE kicked but I still had fun. It's not about "I hate PVP". It's about "I hate being forced to PVP."
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Comments
I'll just leave this here for Great Justice.
Anyways, Keep sector space safe.......but open up these crappy lone wolf boring solo instance missions to public and allow enemy factions to do quests in the same area that are conflicting with the other factions meaning pvp may or may not happen as a side effect. And if you don't want pvp.....GTFO of the zone for a bit, or hide somewhere, it brings a little or a lot more fun to the game rather than the doing the EXACT same mission vs a different NPC/race/ships over and over through the entire game.
Deep inside faction territories.....safe zones....makes sense, deep space......open pvp zone, can pvp, or don't pvp....just because zones are open pvp, doesn't mean it's GOING to happen.......if you think it will, you haven't played pvp games where some times or more often people just look at each other and move along because they got other stuff to do.......the pvp community is a lot smaller than the pve, so even being in pvp zone......people sometimes just keep pveing along. Other times though, maybe lots of pvpers out....get over it, you get better and it adds to the realism and makes the game less boring or less like banging your head on the wall over and over and saying yay.....doing the same pve no difficulty missions are soooo fun.....I enjoy this sooo much....../wrist.
Oh and Eve......is a whole different beast. Games awesome, but it's tasking and not everyone wants to lose their lifes worth by getting killed. If STO had open world pvp, it would still be no where close to Eve and likely be more fun than Eve to a lot of people, even the PvE'ers who complain about pvp.
There should be some sort of sector control zones....like someone said, around neutral zone type areas.......go to systems, fight your heart out, or not, maybe not enough of the other side there....take control.....others later on take it back or fight for it and die trying. Then when you don't want pvp, go somewhere deeper into friendly territory...or allied territory, or into other areas where story persists and all factions working together during that "time frame" of that sector, which would be non pvp. Very simple, and not anything to whine about. It would make the game a LOT better rather than sitting in the so called "optional" queue only pvp instances forcing it to be worse than banging your head against the wall pve sessions.
I just see this game could be so much more simple than say.....since people like to go the easy route and compare pvp to Eve......so much more simple and fun than Eve. Again Eve is a different beast and could be a lot better if you had more control of yourself rather than click click click. So technically STO could be even better. Take somethine a lot closer.....WoW, and Star Wars......TRIBBLE loads of no pvp content, and LOTS of pvp enabled areas. And to all the pve people who are soooooooo afraid and annoyed at pvp....guess what, I have lvled in super busy servers on these so called horrid pvp servers and gotten max lvl, super geared and only seen people running around pvping less than a handful of times personally.....they are out, but you learn how to avoid them in the same zone, THAT is fun pve, then when you are feeling frisky, find them or let them find you and fight back. But that there makes the PVErs points moot, thinking people going to stand around and gank all day....uhh ya, but there are usually a million ways around them.....stop walking into the wall and go around it, again, I find it weird people are afraid but I somehow lvl 1-60+ on each game and once a week get ganked, boo hoo.
PLEASE add some more exciting fun to this game, it desperately needs it.
( http://www.darkspace.net ) sounds like just what you need.
SUCK IT UP !!!!!!!!!!!!!!
Is it really surprising that you've gotten bored? Eventually, you're going to get bored with any game.
It makes sense to argue that this or that minor tweak would improve the game. But demanding a radical change to the fundamental gameplay? You're asking to play a different game. And a lot of people have chosen to play this game, because it's the kind of game it is, and not the other sort of game you've decided you want. So, go find some other game that you do want to play.
As far as the only pro argument (if you don't like it go play a kid game) I could counter by saying if you don't like the current systems, go play a pvp game like world of tanks or something. Or better yet go play Face of Mankind, a mmo game where everywhere is pvp and you have perma death so you always have to start over from scratch with a new character.
Well, it obviously works for EvE Online. Which is why I keep telling ppl to, you know... go play EvE!
EvE Online is more like Sociopaths Online, though, with ppl doing exactly as you described in your first paragraph. They're welcome to it in EvE, but not in STO, please.
I suck at pvp, there it's out in the open, and don't bother trying to invite me to pvp so you can show me how much I suck at it, I already know. :P
Secondly, there would have to be some guidelines. We can't have ego maniac Vice Admirals in Lockbox tier 5 or whatever ships waiting for level 10 players that are merely trying to level up come along and have no choice but to die repeatedly. And typically an idea such as this stems from that line of thinking.
There's a nifty little feature in the game. It's the ability to "Invite" someone to a challenge. And the ability for the invited person to decline is there for a reason.
There are plenty of pvp'ers in the game, no need for sneak attacks. JMHO
Oh boo hoo, you're exactly the people I was talking about who have no clue the understanding of how "open" pvp works. Like I said, it happens in all games, and is easily avoidable if you are not a dummy and run into the same ol wall like I stated earlier....obviously for you it might be harder, but trust me, it's not hard to avoid pvpers. Besides, a TRIBBLE ton of people bought this game long before it was done with beta with promises from Cryptic that pvp will be a huge part of the game. Just in case you forgot that part. Soooo.....GTFO lawl gg....anyways.
PvP isn't a game ending thing. Never has been, never will be. The most successful games in the world have pvp as a huge part of their game. Most games have it done decently right though, STO doesn't have it so it doesn't really have it right or wrong. If it makes it right, the game will likely grow bigger than you are afraid of.
Also, Wtf else you doing the rest of your bored to TRIBBLE time that you sit in chat and do nothing for hrs on end anyways......you get killed once or twice....oh dang, how annoying, man, you almost interrupted me from nothing again. You can only do so much pve in any game before people leave. Most the biggest games before this and still HAD to boost pvp just to get the millions of extra players they did. I'm sorry you like playing games doomed to die, but the rest of us actually want the game to be something bigger and more fun.
And again, STO would be the easiest game to avoid pvp anyways, warp out, sector space is safe, so much for those guys trying to camp you.
You know a thing that works really well in Tera too, EVERYTHING is open pvp, but lower lvls have a billion channels to switch to to be all by themselves like you are now.....sometimes people find them, but mainly their own lvl, all the high lvls it's too much work for them and they stay in the main channels......as you get higher lvl zones, there are less and less channels until you are max, which makes sense. Anyways, that's just one games decent idea, it helped me avoid 100% pvp all the way till max lvl. Although playing games like **** and WoW where pvp is a huge part of the game, even SWTOR where most neutral areas are pvp enabled.....again, neutral areas would be perfect in STO.....I somehow avoided pvp usually 90% of the time.....SO WEIRD...unless I was feeling blood thirsty myself of course.
uh-huh, I am getting a feeling YOU do not know how a "PVP server" actually works. Tat IS what you are advocating, a few "Safe" areas and open mission areas (Most of sector space) an open field for FORCED PVP.
STO isn't an open PVP game any more than EVE is a pure PVE game. there would me as much, if not more, of an uproar if PVP in EVE required an active "flagging" mechanic.
also, the G.I.F.T. (Greater Internet <censored> Theory) Really does come into play in an open PVP environment. Indeed such behavior is what makes it hard for people to avoid the "special" people who get thier rocks off on ganking and camping. I don't know about others, but I, for one, do not want that sort of environment in STO. If I want it, I know where to go and get it.
As a side note - you think people are screaming about this game being "not really Star Trek" now? Just wait until you can be jumped in sector space by a member of your own faction! I mean, we're all Starfleet, right? Well, sure - up until someone whose epeen is bigger than his IQ gets you in front of his phasers, then all bets are off...
And if you don't care whether it's Star Trek, well, like I said before, EvE is over that way. ~~~~>
It's really such a shame. You see new guys try PvP and the learning curve is a total shock to them. They're used to fighting battles where you can slay whole fleets of ships without using a single buff.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
In 20 pages of QQ I think this is the first time anyone has even suggested same faction pvp. In addition your reference to WoW makes no sense at all since there are vast, vast, vast numbers of PVE only servers there.
You think this is Star Trek??...heck even Khan attacked Kirk in a Fed ship. I find it ridiculous that we can just fly around La Tee Daa and never ever even once get attacked by anyone or anything until we are damn good and ready. It's silly and boring.
As I've said before, if you don't like getting ganked, get some friends, fleetmates, or other members of your faction to help you....it happens to be what being in an mmo is about. Otherwise go play a single player game.
Guess what pal. Ain't happening. Want open world pvp?
Go play: Battlestar Galactica Online, Eve, Swordsman. Sorry not happening here. And yes i've played all 3.
And soon to play Star Citizen which will have open world PvP with consequences much like Eve, and guess what even your CHARACTER can die.
So for one game, no open world PvP, what I kinda like about STO. So go away and go find another game to fill that open PvP craving.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
This in a nutshell is why your whole argument is garbage. If the only way I can enjoy playing a MMO is to surround myself with a posse of friends just to keep from being attacked when travelling from place to place, then the game is not fun for me unless I'm the bully starting the harassment. Eve is like that and I love Eve and played it for seven years. But even Eve has zones where you cannot be bullied or harassed.
Open world pvp is an argument put forth by bored douchebags who want to make other players QQ. There is nothing fun or useful about it to anyone else. I'm very glad that Cryptic will laugh in your face if you are ever loud enough to get their attention about it, mirrorterran.
Now that you mention it, this is actually the key reason in-universe why open PvP would make no sense at all in STO.
It's well established in canon that it's difficult to attack a ship at warp, and that in most circumstances, a ship with warp drive online can refuse combat or withdraw by going to warp. Sensor ranges exceed weapon ranges, so a ship can usually identify a potential attacker and flee before combat begins. A pursuing ship would need to have a significant advantage in speed to hope to catch a fleeing ship. Canonically, photon torpedoes work at warp speeds, and have a fairly long range, but it's not clear how fast torpedoes are, and if one ship at warp can hit another at warp at long range; when we've seen it on the screen, torpedoes used in warp were used at relatively short range.
Sector space essentially represents ships at warp, so effectively, ships in sector space should be almost unassailable. Combat would happen in normal space, near planets, stations, or other sites of interest -- and when players are in such locations, it's either because they're in a PvE mission or in consensual PvP, expecting combat, or because they're approaching a known secure location like Deep Space Nine or Earth Space Dock, when combat would be extremely unlikely.
The upshot of all this is that, whatever else one can say about STO ship combat, it is quite consistent with the Star Trek universe that ships can just fly around without getting attacked.
Cryptic actually does have experience in creating open PvP zones, which is far short of open world PvP, but it's an optional ganking environment, at least. Based on that experience, I'm confident that Cryptic won't be adding open PvP zones in this game, unless perhaps Perfect World makes them do it.
I'll take Open World PvP and raise you... random Foundry missions! Travel towards Earth Starbase to get those pesky hull repairs done, wondering how many trolls are there today and before you know it, you're in some alternate universe where Earth Starbase has been taken over by the Dominion and you have to save the galaxy before you can buy that stuff you needed.
Bwahahaha!
Ahem.
Biggest problem is that the PvPers might love it, but the non-PvPers are just as likely to leave the game entirely. PvP could be fixed, this isn't the way to do it.
I suggested earlier in the thread the exploration system could be reworked to be pvp zones or random foundry missions. Bottom line is there is a looong way to go before we approach open PVP in the game but there are plenty of options to make the game more dynamic and alive.
As far as the PVE only players being driven away, I think we have lost quite a few players based on the PVP situation as well.
No you said full on open world PvP, now you're back tracking to "oh lets take those exploration zones and make them pvp!"
Which is basically what we already have with Kerrat. Want open PvP, you can always swing in there.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Considering that the game had it in beta and they only removed it after massive QQ I don't think there is an issue here.
I know it's a long thread but reading my original post and extrapolating from that doesn't make your statement correct. I have made several suggestions during this discussion, and many others have made suggestions of their own. Your comment about backtracking is useless on any level anyway since where is your suggestion? And calling Kerrat open PVP is just an insult, sorry.
Just wrong, sorry. What do you think the size of the STO universe is compared to PVP zones? Easily less than 10%...probably more like 1%. Can't imagine why players aren't interested...heck they are in pretty good shape even finding a pvp zone. Silly argument is silly.
That noise you heard was the point whizzing over your head. The point raised is that statistically the overwhelming majority of the player base has no interest in what PVP there already is. Thus, Cryptic has zero financial motivation to increase the amount of PVP in this game. Therefore it will never happen.
And for the record, I have PVP'd in this game. I mostly got my TRIBBLE kicked but I still had fun. It's not about "I hate PVP". It's about "I hate being forced to PVP."
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/