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Item Destruction - the feature the game desperately needs.

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  • billdunbilldun Member Posts: 88 Arc User
    edited August 2014
    Epic trolling by OP, and people keep taking the bait.


    Carry on...SMH
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  • scottstatenscottstaten Member Posts: 92 Arc User
    edited August 2014
    What is disgusting is denying cheaper zen to the toiling masses because you dare not risk your own possessions even slightly for the greater good!

    wow, you really ARE a politician!

    Sanctimonoius, deceptive and generally out of touch with reality where it conflicts with your precious ideology.

    You'd be PERFECT in congress.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    Past experience, for one.

    For another, the need for dil to replace destroyed items.

    Come on dude, you are smarter than that - STO relies on a balance of grinding F2Pers and people spending real money, for many reasons. (Reasons that I cannot be bothered due to illness to list.)

    Ill keep it short - You have not considered the full effects of your proposal. Come back when you have.
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  • scottstatenscottstaten Member Posts: 92 Arc User
    edited August 2014
    I would be PROUD to represent you and everyone else here, every single workingman!

    ooh, Delusional too!!
    :cool:
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited August 2014
    You dont need any equipment to grind dil.

    Education is SO vital. people need to learn how to do things!

    Many of the best dil sources are ground content, for example. There is also doffing for dil, by obtaining contraband and turning it in. Doffing for dil requires no specialized equipment of any kind at all.

    You need time to grind dilithium. Some people don't have the time to grind dilithium on multiple characters every day due to work, family, friends, and other hobbies.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    starkaos wrote: »
    You need time to grind dilithium. Some people don't have the time to grind dilithium on multiple characters every day due to work, family, friends, and other hobbies.

    You could have simplified that:
    You need time to grind dilithium. Some people don't have the time to grind dilithium on multiple characters every day, because they have a life.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    I have not told a single lie, or even one thing that isn't true in the whole entirety of this thread.

    BWAHAHAHAHAHAHAHAHA!


    That was good, tell another.:D
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    Are you sorry about this post too?

    Find the lie! Prove me wrong!

    I am not sorry about any post. Not sure why you said "too."


    I would, but I'd have to quote the whole thread.:rolleyes:


    (and no not sorry for this one either)
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • xenificationxenification Member Posts: 615 Arc User
    edited August 2014
    now if they did "destructible items" through the R&D area so you can get materials from gear you dont need that would be awesome.

    as for destructible items.. so long as you don't lose them permanently then yeah its an okay idea but not for PvE.. only PvP would suit this imo
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    I would, but I'd have to quote the whole thread.:rolleyes:

    Well Hopefully only the OP's (for the most part)?
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    anazonda wrote: »
    Well Hopefully only the OP's (for the most part)?


    I'd need the rest for context. ;)
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    Yea... I am about fed up with the lack of reason here.

    4 years ago, people wanted a death-penalty, like the one the OP suggested in STO.

    Cryptic came up with the elite system, and said "That's what you are going to get... We are not doing the perma death system, or anything like it.

    Deal with it or don't, this is what you are getting".

    Sorry you don't understand this OP... I really am...

    Book closed.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • askrayaskray Member Posts: 3,329 Arc User
    edited August 2014
    anazonda wrote: »
    Yea... I am about fed up with the lack of reason here.

    4 years ago, people wanted a death-penalty, like the one the OP suggested in STO.

    Cryptic came up with the elite system, and said "That's what you are going to get... We are not doing the perma death system, or anything like it.

    Deal with it or don't, this is what you are getting".

    Sorry you don't understand this OP... I really am...

    Book closed.

    Pretty much this. Now yes, I've played many online games that had perma death, item loss etc and I still enjoy them. But STO isn't designed for the hard core gamer. It's designed for the casual gamer to have fun and enjoy. Losing something you spent months on ultimately isn't fun.

    Now for the mod side of things - Lets keep any trolling down to a 0 roar and if you want to comment then by all means do but constructively not the other way around.
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    More posts you're sorry about?


    Read the updated sig.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • pompoulusspompouluss Member Posts: 0 Arc User
    edited August 2014
    I would be PROUD to represent you and everyone else here, every single workingman!

    I think I get this.

    You're roleplaying a Ferengi playing STO. Right? It's actually pretty brilliant.

    I know you can't let on, just blink twice for yes.
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited August 2014
    an exchange tax only destroys hard work...

    Sounds like your entire idea in a nutshell. It won't improve PvP, and only a fool would think it might somehow reduce Dil prices when it, by destroying "hard work," would raise them.

    The overall aim is to reduce dil cost inflation.

    Then I suggest taking a basic course in economics and starting over with a concept that might actually do what you claim you want, as opposed to this idea which would accomplish (if anything at all) the exact opposite.
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited August 2014
    This is a sideshow though.

    That's giving this comic relief thread far more credit than it deserves.
  • johnchrightonjohnchrighton Member Posts: 99 Arc User
    edited August 2014
    I withdrew my amendment about PvP some pages back because of the excessive controversy.

    We must not let the perfect become enemy of the good!

    I have already admitted there is some harm in item destruction, but what makes it different from EC destruction is that some larger good comes about because of it.

    EC destruction is 100% harmful and not mitigated to even a slight degree by any good outcome for anyone.

    Item destruction is a bonanza for the workingman, sharply reducing the cost of zen and his toils to obtain it.

    Some are not willing to risk small personal sacrifices for the large greater good. I am not one of those people.


    Item destruction is harmful to the workingman and if I (a workingman) want zen I will save up some money and buy some zen. There are many things I can acquire with dilithuim and I am therefore not interested in the dilithium exchange.
    Headlong into mystery
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    See, this is why i am interested in GLOBAL solutions, not the solution tailor made to one poster or another.

    If that was true you would have changed your opinion by now.

    Nearly everyone on this thread has told you that this is a bad idea that will hurt them and others. If you are looking to help the minority then simply stop. Stop.


    And please stop working under the assumption that the exchange is high right now. It's significantly lower then it has been for the majority of the games life. This 80 dil per zen amount you keep quoting was a one time aberration and is not where the exchange should be.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
This discussion has been closed.