I would add that we can do it better than a blender or a Cryptic system, and I think the devs know that.
Self-promotion alert! This is why I made my two exploration missions: to try to show what we can do, even though I'm not really a top-notch author.
We can do this, if we try. And it can feel more like Star Trek than anything Cryptic has ever done. Of course, players will need to find our missions.
Wow. After reading your post it seems you are totally ignoring the fact Cryptic is removal a part o fthe game with no future updates that is integral to Star Trek which is also Exploration. Excusing Cryptic attitude to passing the buck work to fans so Cryptic can make money from it.
Although I played Foundry and find it useful, created missions, and etc. Your mission will definitely be missions I will not try.
Wow. After reading your post it seems you are totally ignoring the fact Cryptic is removal a part o fthe game with no future updates that is integral to Star Trek which is also Exploration. Excusing Cryptic attitude to passing the buck work to fans so Cryptic can make money from it.
Although I played Foundry and find it useful, created missions, and etc. Your mission will definitely be missions I will not try.
That's for your shameless self-promotion.
You may now flame me for making the following statement: Hey fellow Foundry authors, what can we do to make exploration feel like exploration?
Let's brainstorm. Let's do something big.
*anticipates comments from critics that include the following terms: fanboi, elitism, cliche, self-promotion, foundry KABAL!
You may now flame me for making the following statement: Hey fellow Foundry authors, what can we do to make exploration feel like exploration?
Let's brainstorm. Let's do something big.
*anticipates comments from critics that include the following terms: fanboi, elitism, cliche, self-promotion, foundry KABAL!
Well, I played your first mission, and I think it was nice, but could've been a lot longer and gone more into diplomatic stuff. I think I'd have preferred a really good First Contact mission, as well.
Sort of like the kind Ambassador Talkypants offers to people with high Diplomacy rank.
Well, I played your first mission, and I think it was nice, but could've been a lot longer and gone more into diplomatic stuff. I think I'd have preferred a really good First Contact mission, as well.
Sort of like the kind Ambassador Talkypants offers to people with high Diplomacy rank.
Thanks for the play worffan. I really was trying to keep it as short as possible to qualify for rewards, gambling that exploration, in the minds of folks, is a 5-10 minute mission.
I encourage you to try to make your own version of your dream quest for exploration. There is an opportunity here for us to really do something.
You may now flame me for making the following statement: Hey fellow Foundry authors, what can we do to make exploration feel like exploration?
Let's brainstorm. Let's do something big.
*anticipates comments from critics that include the following terms: fanboi, elitism, cliche, self-promotion, foundry KABAL!
I'm down to do something. I'm new to Foundry but I see the potential and I see the stuff that's already out there.
My 2 cents: Create a "5 year mission" theme for each star cluster or pair of star clusters and accompanying space. Flood those with as many missions as possible with a variety of content ranging from short and sweet (or strange as it were) to longer to diplomatic - whatever we can think up with a shared theme of being in one particular cluster. Include a story arc or two to share across multiple authors that spans several missions to add some depth. Name each mission something easilly searchable but ambiguous like: DV Exploration 001... so people can find them easily but don't know exactly what to expect.
In fact the best idea I've seen is the idea to create exploration zones which talks about pretty much the same thing.
One Foundry mission is not going to replace exploration. It's not supposed to. But a lot of Foundry content can.
I'm down to do something. I'm new to Foundry but I see the potential and I see the stuff that's already out there.
My 2 cents: Create a "5 year mission" theme for each star cluster or pair of star clusters and accompanying space. Flood those with as many missions as possible with a variety of content ranging from short and sweet (or strange as it were) to longer to diplomatic - whatever we can think up with a shared theme of being in one particular cluster. Include a story arc or two to share across multiple authors that spans several missions to add some depth. Name each mission something easilly searchable but ambiguous like: DV Exploration 001... so people can find them easily but don't know exactly what to expect.
In fact the best idea I've seen is the idea to create exploration zones which talks about pretty much the same thing.
One Foundry mission is not going to replace exploration. It's not supposed to. But a lot of Foundry content can.
I like the idea of a 5 year mission, especially since so much of tos was stand alone episodes. I agree that we need a naming scheme. We can't even hope to rely on the Cryptic UI, which is terrible. But we could do something potentially great.
It's really hard for me to see the heroism in filling voids you eagerly helped to create.
I almost feel like the boat is sinking, and while the rest of us are trying to bail the water and maybe patch the leak, you Foundry guys are clubbing us over the head in an effort to show us how cool the life-raft you made out of spare parts is.
Yes, it's a very nice raft. Better than a leaky boat. We all agree.
But if you'd settle down you might realize that if we can get this boat to stop leaking it might be better than your raft.
The disagreement isn't about your rafts. It's terrific!
The disagreement is that you think that having a raft justifies attacking those of us who still want to save the boat we're on.
The problem (and the topic of this thread) is that the boat is sinking.
Not saying I won't appreciate your rafts if and when the boat sinks. Heck, not saying I don't appreciate them now.
Just saying there's no reason to keep attacking those of us who are trying to save the boat (however resigned to its fate you might be) because you think it means we've got something against your rafts.
=========
I'd much rather Cryptic kept the current system in place because it gives them some obligation to fix and improve it.
The question isn't "Wouldn't STO be better if we had Foundry missions about Exploration instead of the current Clusters?"
We have those and there's no reason to think that this changes that.
The question is "Wouldn't STO be better if we had Foundry missions AND improved Exploration content?"
You may now flame me for making the following statement: Hey fellow Foundry authors, what can we do to make exploration feel like exploration?
Let's brainstorm. Let's do something big.
*anticipates comments from critics that include the following terms: fanboi, elitism, cliche, self-promotion, foundry KABAL!
Hmm the way your supporting this and then slagging of the people who are against the change makes me think you may be part of Cryptic is some way. Otherwise you would be as ticked off as most of the community is. Instead of spamming your foundry missions which like the other post will never play your mission just for the spamming you are doing for them. If I want to play the Foundry I would play it. There is a specific thread to plug your foundry missions and this thread is not it.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I find it curious why some people defend PWE and Cryptic to the death with the idea that the game should center around foundry missions. After all, who owns the game? CBS, Perfect World Entertainment, Cryptic, sooo who is earning all the big bucks from the game? the players? umm nope, we're the ones spending the money, soo must be them. The point is, why should it be left up to the players to develop the game then pay someone else for the privilege? I say they are getting our cash so let them come up with a suitable replacement for star clusters. Why should the players have to do it?
I wish there was some kind of forum veteran award for the first time that we're accused of being an undercover PWE operative.
I think I'm past a dozen by now. there was one guy who acted like he thought he was going to get something for "outing" me as a plant. Hmm... now I'm thinking of Phylosians... hehe.
Geko confirmed that the closest thing to long-term goals surrounding exploration is (an idea of) expanding how Foundry works in those zones.
Sorry folks, you are stuck with us. So, the question is, what can we do about it? It will be fun.
There are no long-term goals at the moment. Hopefully the disappointment and discussion in this thread and going forward will change that at some point, or at least influence the Foundry development in a more...responsible...direction than others might prefer.
They need to reconsider and come up with a plan or I will cancel my subscription. I played two of the "Foundry Missions" and though the concept wasn't bad it really poorly executed. And quite frankly it needs a whole heck of changes to be worthwhile such as and not limited to; company will need to hire a quality control expert, the green map marks detract for it the story and emersion, crafting resources in it turn it into a grind and it detracts from scanning, the actual map the planet and moons are on is way to small, the Foundry will need a whole bunch of models to make the stories viable and interesting, worthwhile awards need to be create that fit the story and issued but they should be controlled by the authors. The most viable plan I have seen has been proposed by inkrunner in the form thread called “Replacing Star Clusters”.
The foundry should serve as a supplement to existing content, not a substitute.
^^ THIS!!
It's sad to see to what this community has been degraded over time.
Like I said before, it's hilarious in a certain sad way to see how low certain foundry authors have fallen, that they're basically over the moon in this thread for getting.....well, pretty much nothing from Cryptic. They may feel they're getting some exclusivity, but the sad matter of the truth is that Cryptic is doing nothing more than covering their own corporate posteriors and laziness with the Foundry. And that's about it.
Don't get me wrong, I bare no ill will towards the Foundry and the authors. I like the fact of having a Foundry, as I said before in the thread - it has helped me get through dire content droughts on the KDF side.
But the Foundry should always be a supplement to the game's content, like you said, and not the tagged as the primary content generator for an entire aspect of the game, which coincidentally happens to be the pillar on which the Star Trek franchise has been built. Especially in it's current state.
That people really can't see the entire big picture behind this, because it feels they're getting their short term wishes granted for the moment, speaks volumes about the current state of the STO community. Which as I said before, it's kinda' hilarious in a sad way.
The foundry should serve as a supplement to existing content, not a substitute.
I totally agree. The problem is, cryptic will never put efforts and money in creating exploration missions (that is something that will help the future of the game, and since cryptic is trying to destroy the game, that is something that will never happen), so the only solution we have is to carry that work to the foundry and the players emselves. We are not asking for incredible foundry missions, just missions with some "exploration" in em.
The problem is, my idea was that cryptic should just replace the classic dumb exploration missions for foundry ones, not just remove the entire exploration system. Letting the actual star clusters there, but instead of getting a stupid mission when you investigate an anomaly or watever in the star cluster, you get a improve foundry exploration mission.
Then i dont think the foundry will be ever be a solution. Because it will be just like playing foundry missions no related to the exploration theme at all, and eventually they will be just foundry missions.
I really hope they fire the ****** that thought this was a good idea. Did you think removing potential harvesting grounds for the Crafters was smart? Short answer is NO. Now instead we get to fumble around with the same old TRIBBLE that people are getting board of. And what about the accolades that were associated with these Exploration Clusters? There are still some players that are trying to finish there accolade sets. Perhaps the devs should look at all the potential consequences of there decisions BEFORE they make radical changes.
And what about the accolades that were associated with these Exploration Clusters? There are still some players that are trying to finish there accolade sets. Perhaps the devs should look at all the potential consequences of there decisions BEFORE they make radical changes.
Exploration Cluster accolades is still there and easier to get. Just do any mission with the Cluster name and it will reward.
Also, Federation now can get KDF exploration cluster accolades, and KDF the Federation Cluster Accolades. The only one NOT working is the Chart B'Tran / Azlesa.
I really hope they fire the ****** that thought this was a good idea. Did you think removing potential harvesting grounds for the Crafters was smart? Short answer is NO. Now instead we get to fumble around with the same old TRIBBLE that people are getting board of. And what about the accolades that were associated with these Exploration Clusters? There are still some players that are trying to finish there accolade sets. Perhaps the devs should look at all the potential consequences of there decisions BEFORE they make radical changes.
It was smart for their bank balance. Nothing more!
If they can trick a few hundred dumb players into buying Zen to get the crafting packs, their goal is complete..
I agree that the exploration cluster missions were not very good, but I think the resources should have been better spent on rewriting the exploration system instead of e.g. the crafting revamp. It would have been a much better match to the Star Trek setting generally. I don't remember seeing the crafting of custom items having any sort of emphasis in the Star Trek series...
Also, albeit I played only a few foundry missions, I wasn't happy with their quality neither. Add to that that there is no 'exploration' or surprises in the foundry mission selection at all; so I don't understand how would the foundry replace any sort of exploration experience.
I agree that the exploration cluster missions were not very good, but I think the resources should have been better spent on rewriting the exploration system instead of e.g. the crafting revamp. It would have been a much better match to the Star Trek setting generally. I don't remember seeing the crafting of custom items having any sort of emphasis in the Star Trek series...
Also, albeit I played only a few foundry missions, I wasn't happy with their quality neither. Add to that that there is no 'exploration' or surprises in the foundry mission selection at all; so I don't understand how would the foundry replace any sort of exploration experience.
The best thing we can all do is stop calling sto anything to do with star trek because apart from ships ,t has nothing to do with star trek since they removed the only exploration they had.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I really hope they fire the ****** that thought this was a good idea. Did you think removing potential harvesting grounds for the Crafters was smart? Short answer is NO. Now instead we get to fumble around with the same old TRIBBLE that people are getting board of. And what about the accolades that were associated with these Exploration Clusters? There are still some players that are trying to finish there accolade sets. Perhaps the devs should look at all the potential consequences of there decisions BEFORE they make radical changes.
I hope they promote him to tick you off since you like getting mad a silly things. There is no shortage of souces for crafting material. If you cannot figure that out and have to buy lol crafting packs you are either lazy or not too bright.
Geko confirmed that the closest thing to long-term goals surrounding exploration is (an idea of) expanding how Foundry works in those zones.
Sorry folks, you are stuck with us. So, the question is, what can we do about it? It will be fun.
Hey I just played your first Delta Volanis mission. Really great. Felt pretty red faced at the end
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Hey I just played your first Delta Volanis mission. Really great. Felt pretty red faced at the end
Thank you for playing it. I really do think there is potential for genuine and satisfying exploration missions. I'm not the best author, so I'm hoping to see other authors make a Mission 3, 4, etc. With enough of these types of missions, players could spend weeks or months simply exploring.
Comments
Wow. After reading your post it seems you are totally ignoring the fact Cryptic is removal a part o fthe game with no future updates that is integral to Star Trek which is also Exploration. Excusing Cryptic attitude to passing the buck work to fans so Cryptic can make money from it.
Although I played Foundry and find it useful, created missions, and etc. Your mission will definitely be missions I will not try.
That's for your shameless self-promotion.
You may now flame me for making the following statement: Hey fellow Foundry authors, what can we do to make exploration feel like exploration?
Let's brainstorm. Let's do something big.
*anticipates comments from critics that include the following terms: fanboi, elitism, cliche, self-promotion, foundry KABAL!
Well, I played your first mission, and I think it was nice, but could've been a lot longer and gone more into diplomatic stuff. I think I'd have preferred a really good First Contact mission, as well.
Sort of like the kind Ambassador Talkypants offers to people with high Diplomacy rank.
Thanks for the play worffan. I really was trying to keep it as short as possible to qualify for rewards, gambling that exploration, in the minds of folks, is a 5-10 minute mission.
I encourage you to try to make your own version of your dream quest for exploration. There is an opportunity here for us to really do something.
I'm down to do something. I'm new to Foundry but I see the potential and I see the stuff that's already out there.
My 2 cents: Create a "5 year mission" theme for each star cluster or pair of star clusters and accompanying space. Flood those with as many missions as possible with a variety of content ranging from short and sweet (or strange as it were) to longer to diplomatic - whatever we can think up with a shared theme of being in one particular cluster. Include a story arc or two to share across multiple authors that spans several missions to add some depth. Name each mission something easilly searchable but ambiguous like: DV Exploration 001... so people can find them easily but don't know exactly what to expect.
In fact the best idea I've seen is the idea to create exploration zones which talks about pretty much the same thing.
One Foundry mission is not going to replace exploration. It's not supposed to. But a lot of Foundry content can.
I like the idea of a 5 year mission, especially since so much of tos was stand alone episodes. I agree that we need a naming scheme. We can't even hope to rely on the Cryptic UI, which is terrible. But we could do something potentially great.
It's really hard for me to see the heroism in filling voids you eagerly helped to create.
I almost feel like the boat is sinking, and while the rest of us are trying to bail the water and maybe patch the leak, you Foundry guys are clubbing us over the head in an effort to show us how cool the life-raft you made out of spare parts is.
Yes, it's a very nice raft. Better than a leaky boat. We all agree.
But if you'd settle down you might realize that if we can get this boat to stop leaking it might be better than your raft.
The disagreement isn't about your rafts. It's terrific!
The disagreement is that you think that having a raft justifies attacking those of us who still want to save the boat we're on.
The problem (and the topic of this thread) is that the boat is sinking.
Not saying I won't appreciate your rafts if and when the boat sinks. Heck, not saying I don't appreciate them now.
Just saying there's no reason to keep attacking those of us who are trying to save the boat (however resigned to its fate you might be) because you think it means we've got something against your rafts.
=========
I'd much rather Cryptic kept the current system in place because it gives them some obligation to fix and improve it.
The question isn't "Wouldn't STO be better if we had Foundry missions about Exploration instead of the current Clusters?"
We have those and there's no reason to think that this changes that.
The question is "Wouldn't STO be better if we had Foundry missions AND improved Exploration content?"
This is wishful thinking that ignores the track record of said game and company.
IMO.
Hmm the way your supporting this and then slagging of the people who are against the change makes me think you may be part of Cryptic is some way. Otherwise you would be as ticked off as most of the community is. Instead of spamming your foundry missions which like the other post will never play your mission just for the spamming you are doing for them. If I want to play the Foundry I would play it. There is a specific thread to plug your foundry missions and this thread is not it.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I wish there was some kind of forum veteran award for the first time that we're accused of being an undercover PWE operative.
My character Tsin'xing
Sorry folks, you are stuck with us. So, the question is, what can we do about it? It will be fun.
We are stuck with a cesspool of bad content... great.
Some people love old exploration missions because they were simple without stupid/boring storyline or forced personality on our captains/boffs.
There are no long-term goals at the moment. Hopefully the disappointment and discussion in this thread and going forward will change that at some point, or at least influence the Foundry development in a more...responsible...direction than others might prefer.
^^ THIS!!
It's sad to see to what this community has been degraded over time.
Like I said before, it's hilarious in a certain sad way to see how low certain foundry authors have fallen, that they're basically over the moon in this thread for getting.....well, pretty much nothing from Cryptic. They may feel they're getting some exclusivity, but the sad matter of the truth is that Cryptic is doing nothing more than covering their own corporate posteriors and laziness with the Foundry. And that's about it.
Don't get me wrong, I bare no ill will towards the Foundry and the authors. I like the fact of having a Foundry, as I said before in the thread - it has helped me get through dire content droughts on the KDF side.
But the Foundry should always be a supplement to the game's content, like you said, and not the tagged as the primary content generator for an entire aspect of the game, which coincidentally happens to be the pillar on which the Star Trek franchise has been built. Especially in it's current state.
That people really can't see the entire big picture behind this, because it feels they're getting their short term wishes granted for the moment, speaks volumes about the current state of the STO community. Which as I said before, it's kinda' hilarious in a sad way.
I totally agree. The problem is, cryptic will never put efforts and money in creating exploration missions (that is something that will help the future of the game, and since cryptic is trying to destroy the game, that is something that will never happen), so the only solution we have is to carry that work to the foundry and the players emselves. We are not asking for incredible foundry missions, just missions with some "exploration" in em.
The problem is, my idea was that cryptic should just replace the classic dumb exploration missions for foundry ones, not just remove the entire exploration system. Letting the actual star clusters there, but instead of getting a stupid mission when you investigate an anomaly or watever in the star cluster, you get a improve foundry exploration mission.
Then i dont think the foundry will be ever be a solution. Because it will be just like playing foundry missions no related to the exploration theme at all, and eventually they will be just foundry missions.
Exploration Cluster accolades is still there and easier to get. Just do any mission with the Cluster name and it will reward.
Also, Federation now can get KDF exploration cluster accolades, and KDF the Federation Cluster Accolades. The only one NOT working is the Chart B'Tran / Azlesa.
It was smart for their bank balance. Nothing more!
If they can trick a few hundred dumb players into buying Zen to get the crafting packs, their goal is complete..
I agree that the exploration cluster missions were not very good, but I think the resources should have been better spent on rewriting the exploration system instead of e.g. the crafting revamp. It would have been a much better match to the Star Trek setting generally. I don't remember seeing the crafting of custom items having any sort of emphasis in the Star Trek series...
Also, albeit I played only a few foundry missions, I wasn't happy with their quality neither. Add to that that there is no 'exploration' or surprises in the foundry mission selection at all; so I don't understand how would the foundry replace any sort of exploration experience.
The best thing we can all do is stop calling sto anything to do with star trek because apart from ships ,t has nothing to do with star trek since they removed the only exploration they had.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Or maybe just star grind online as that is all this game is now or Starville as the new crafting game is just a form of that game
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I hope they promote him to tick you off since you like getting mad a silly things. There is no shortage of souces for crafting material. If you cannot figure that out and have to buy lol crafting packs you are either lazy or not too bright.
Hey I just played your first Delta Volanis mission. Really great. Felt pretty red faced at the end
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Thank you for playing it. I really do think there is potential for genuine and satisfying exploration missions. I'm not the best author, so I'm hoping to see other authors make a Mission 3, 4, etc. With enough of these types of missions, players could spend weeks or months simply exploring.
Thanks again for the play.
I'm sorry to people who I, in the past, insulted, annoyed, etc.