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Yay New Crafting. Wait. It costs HOW MUCH?! Dilithium.

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    tenkari wrote: »
    so wait... fleets will be the only way to get non blue carrier pets? aside from the... 2-3 fighters in rep?

    Go to a Dilithium Ship Equipment Vendor...

    ...it's all still there.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    kavase wrote: »
    Anyone willing to wager how many posts will be created about dil cost for crafting? Anyone? :D

    I've lost count of how many have taken to whining already, most of them talking about the Dil cost being added or the Dil cost being increased...as if they've never touched the R&D system and are operating without a clue.

    Can see there are going to be a bunch over the next month...the fun part will be the folks that pay not attention to anything and will show up on the forums the day S9.5 launches to offer their feedback over a month late..
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited June 2014

    So some VR stuff that's dropped out here and there...which will help a person level faster...they might be interested in that at a reasonable cost and a person might be able to make a reasonable profit from doing that.

    Hmmmm... methinks you're on to something

    I actually don't have a huge issue with the dil cost. What I do take issue with is the inability to choose the [proc].

    If I wanted a random chance, I'd open lockboxes.
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited June 2014
    7935 Dil to make a Mk XI Rare Field Gen in the current system.
    5000 Dil to make a Mk XI Field Gen in the new system - where, based on your skill/DOFF - you've got a good chance of getting a Mk XI Very Rare Field Gen for less than a Rare Mk XI in the current system.

    Or you could get a common or uncommon.

    And don't assume that just becuase you have a good chance of something means you get it becuase the doff system can also give you squat despite success chances being better than failure chances.
  • alex284alex284 Member Posts: 366 Arc User
    edited June 2014
    my guess is the dil price in the video was cryptic testing the waters here, seeing how high they could push it and still get participation.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Hmmmm... methinks you're on to something

    I actually don't have a huge issue with the dil cost. What I do take issue with is the inability to choose the [proc].

    Oh, imho, that's a major issue with the randomization of the mods on weapons and the like. It's a definite "wtf, Cryptic?" sort of thing going on there.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    hartzilla wrote: »
    Or you could get a common or uncommon.

    And don't assume that just becuase you have a good chance of something means you get it becuase the doff system can also give you squat despite success chances being better than failure chances.

    With skill, you eliminate your chance of getting common.
  • alfamegaalfamega Member Posts: 268 Arc User
    edited June 2014
    Oh, imho, that's a major issue with the randomization of the mods on weapons and the like. It's a definite "wtf, Cryptic?" sort of thing going on there.
    this. and no hybrids.
    as sad as it is - other games went away from that "random quality/stat" stuff long ago.
    cryptic "invented" it anew. *facepalm*
    With skill, you eliminate your chance of getting common.
    no, you don't.
    some one already skilled a category to 20 on test server. its 11% to get purple XII with purple doff.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited June 2014
    With skill, you eliminate your chance of getting common.


    And we still have to see what these "catalysts" will do... and how much they'll cost in which currency. Speaking of sinks. :P
  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited June 2014
    This whole post is like

    HUH!! :eek:

    Are we getting something that makes no sense?
    Whether you think you are right or wrong, either way you are RIGHT.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    kiralyn wrote: »
    And we still have to see what these "catalysts" will do... and how much they'll cost in which currency. Speaking of sinks. :P

    http://community.arcgames.com/en/news/champions-online/detail/1033680-mods-%26-fusion
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    I'll have to check, but from the sounds of it, it costs even MORE to create the Aegis set now than it did before. What a frak up.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited June 2014
    Never say never.

    Remember what happened to doffs - the upgrinder dil cost added and the started charging for the doff pack that completely killed those 2 features are still in the game.


    But yeah having to search for rare materials plus paying dilithium no thanks.

    I think I pictured it as in most other games, an alternative to regular gameplays, and if it's just another dilithium purchase then it's not really crafting.

    Just another timegated reputation system that takes longer because marks are replaced with rare samples that take ages.

    Is however only half the problem because even if the costs were fair the system still needs proper items and abilities so yeah we will see
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2014
    tenkari wrote: »
    so wait... fleets will be the only way to get non blue carrier pets? aside from the... 2-3 fighters in rep?

    Seems that way, with the axing of the dil store other than reclaiming and some stuff like that.
    XzRTofz.gif
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Seems that way, with the axing of the dil store other than reclaiming and some stuff like that.

    Where are folks getting this from? I walk up to the Dil Ship Equipment Vendor...and...it's all still there.

    Ah, I see what it is...the Vendor's still there for New Romulan Command, but it's gone from Qo'noS and likely gone from ESD too...curious.
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    Where are folks getting this from? I walk up to the Dil Ship Equipment Vendor...and...it's all still there.

    Ah, I see what it is...the Vendor's still there for New Romulan Command, but it's gone from Qo'noS and likely gone from ESD too...curious.


    Maybe thats a new perk to play romulans !!!!!!

    Only Romulans have a Dil store now !


    lol

    just kidding
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    jellico1 wrote: »


    Maybe thats a new perk to play romulans !!!!!!

    Only Romulans have a Dil store now !


    lol

    just kidding

    Damn Romulans! They took our stores! ;)
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited June 2014
    vestereng wrote: »
    But yeah having to search for rare materials plus paying dilithium no thanks.

    I'm confused. Wasn't the whole idea of the crafting revamp to encourage more interest in the crafting system?

    Just having to grind for rare materials alone is a deal breaker for me, but that on top of the dilithium costs?

    What was the point of the crafting revamp again? Why did we waste time and money devoting half a season to it? Why should I bother with it when I'm guaranteed to get something useful from the reputation system for around the same amount of dilithium?
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • mondoretardomondoretardo Member Posts: 25 Arc User
    edited June 2014
    alfamega wrote: »
    this. and no hybrids.
    as sad as it is - other games went away from that "random quality/stat" stuff long ago.
    cryptic "invented" it anew. *facepalm*

    no, you don't.
    some one already skilled a category to 20 on test server. its 11% to get purple XII with purple doff.

    Wow... lol, excitement = gone.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited June 2014
    I'm confused. Wasn't the whole idea of the crafting revamp to encourage more interest in the crafting system?

    Just having to grind for rare materials alone is a deal breaker for me, but that on top of the dilithium costs?

    What was the point of the crafting revamp again? Why did we waste time and money devoting half a season to it? Why should I bother with it when I'm guaranteed to get something useful from the reputation system for around the same amount of dilithium?

    It's simple. People who have no idea what the heck it really is will think they need to dump Dilithium into crafting, many using zen, and thus PWE makes money. Also people have to spend time in game, increasing the chance they'll buy something from the store, or a crafting mats pack, etc.

    It's all about making money now, and nothing else.
    I ask nothing but that you remember me.
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited June 2014
    They aren't the first company to run back to horrible mechanics in an attempt to extend gameplay and/or remove "money" from the economy.

    It pretty much always fails.
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited June 2014
    Oh yeah, they are also jacking up the dilithium costs for weapons from the Fleet and Rep stores. Other items are to be reduced in dil costs.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    valoreah wrote: »
    LMAO! No way!

    if said be true the forums will burn for a month :D
    [SIGPIC][/SIGPIC]
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    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    valoreah wrote: »
    LMAO! No way!

    It was the "normalization" in the Tribble patch notes. Surprised there hasn't been more complaints about that..
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    I'm confused. Wasn't the whole idea of the crafting revamp to encourage more interest in the crafting system?

    Just having to grind for rare materials alone is a deal breaker for me, but that on top of the dilithium costs?

    What was the point of the crafting revamp again? Why did we waste time and money devoting half a season to it? Why should I bother with it when I'm guaranteed to get something useful from the reputation system for around the same amount of dilithium?


    Well with DoFF's in the mix your not guarnteed them item your crafting ......you may get something much less than what you wanted

    unless you have perfect Doff's there is a good chance you may have to craft the weapon many perhaps dozens of times to get the item you want

    even with perfect doff's the chance for a purple is at best less than 40%

    with that in mind these weapons may cost 2x to 10x the price of a fleet rep or exchange weapon of equal quality
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    phoenicius wrote: »
    bwahahaha, crafting 2.0 dilithium boogaloo

    Actually it's V4 now. :P


    Original Crafting = Particles + Common items (like common beam arrays or deflectors)

    V2 = Trace Particles and Aegis Set added

    V3 = F2P change - Commons removed, Unreplicatable Items (Dilithum Tax added)

    V4 = Doffed and Confused. :rolleyes:
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited June 2014
    They aren't the first company to run back to horrible mechanics in an attempt to extend gameplay and/or remove "money" from the economy.

    It pretty much always fails.



    I suspect you are right.


    Not only are they doing the above with crafting (it seems), they are also slowing trimming down ways to earn raw dilithium ore.
  • mondoretardomondoretardo Member Posts: 25 Arc User
    edited June 2014
    ltminns wrote: »
    Oh yeah, they are also jacking up the dilithium costs for weapons from the Fleet and Rep stores. Other items are to be reduced in dil costs.

    lol, I so don't doubt it.

    "Here's the new 'Gamble for Gear' system, Feel free to use it!"

    "Why gamble when we can pay the same price to get better from the Fleet or Rep Stores"

    "Oh, we totally raised the prices on those, can't have you guys not 'Gambling for Gear'!"
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