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Yay New Crafting. Wait. It costs HOW MUCH?! Dilithium.

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  • royrogersxroyrogersx Member Posts: 26 Arc User
    edited June 2014
    Did they hire John Smedley to run the revamps for Star Trek Online?

    Shiver.

    The new Liberator Escort. 50% innate resist to everything. Special Univeral Console adds 30K kinetic dam to all torps fired (75% shield bypass). Only available through crafting with Smedbucks though.
  • r9xchaosr9xchaos Member Posts: 249
    edited June 2014
    lmao, people asked for dilithium sink.... when i said we already run low on dilithium..

    here you go...


    Now i am just waiting for our smarty-heads to tell me "make 20 toons and refine 8k every day on each" ...


    because everyone has/wants 20 toons...
    (( besides i wonder how you make 8 k a day on more than 2 toons..runnign dyson gives me 8k after 7 hours or something..lol ))
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    r9xchaos wrote: »
    lmao, people asked for dilithium sink.... when i said we already run low on dilithium..

    here you go...


    Now i am just waiting for our smarty-heads to tell me "make 20 toons and refine 8k every day on each" ...


    because everyone has/wants 20 toons...
    (( besides i wonder how you make 8 k a day on more than 2 toons..runnign dyson gives me 8k after 7 hours or something..lol ))

    this very much ^^^^^^
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • intrinsicalintrinsical Member Posts: 208 Arc User
    edited June 2014
    Did they hire John Smedley to run the revamps for Star Trek Online?

    Its why I never believe any of the hype regarding EverQuest Next or trust my money with any SOE games. Not while Smedley is the CEO. My money goes to Cryptic... for now.

    Regarding STO's crafting.. all I have to say is right now, dilithium sinks outnumber dilithium sources. And that is a bad thing for the overall health of the game.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited June 2014
    20k per try is so much too much i dont even have words for it. Considering the fact that it will take about 100 trys on average to get the [crtd]x3 mod for example even 2k would be a steep price. And thats based on being lvl 20. dont wanna know how long that takes and how much it costs.

    But its a nice way to make sure that this already badly designed crafting revamp will fail badly. Although since it seems to work like the powered artifacts stuff its not even worth being called a revamp. More like a small modification of what we already have.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited June 2014
    r9xchaos wrote: »
    lmao, people asked for dilithium sink.... when i said we already run low on dilithium..

    here you go...

    I wonder who whinged about needing a dilithium sink. Also, can you ensure they will never put forth another 'genius idea' ever again?
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • nightkennightken Member Posts: 2,824 Arc User
    edited June 2014
    a3001 wrote: »
    I wonder who whinged about needing a dilithium sink. Also, can you ensure they will never put forth another 'genius idea' ever again?


    some idiot was whining he had too much dil and asked for cap increase... I think he said it was unrefined but still. thanks for that...


    not that I think crafting need dil at the highest levels is bad, numbers are higher then I'd like, and I'd prefer to be able to pick the mods but it makes sense like everything else it needs dil for best stuff.


    note to self: typos are getting stranger drink more coffee

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited June 2014
    I've tested this out on tribble and whilst there are some good points. I think the majority of it really needs to be taken back to the drawing board and thought through again. At the end of it I'm not willing to gamble 20k+ dil on the chance of getting something decent when I can go buy fleet gear and know exactly what I'm getting for the expense.

    They've got the potential with this system to make it the envy of all the other MMO's but only if they do it right. But as it stands on tribble the three toons that are currently maxed in the old system wont be touching the new one with a barge pole.

    Cryptic please take another long hard look at what you've done and come back with something worth while before you add yet another nail to this games coffin.
    Oh, it's not broken? We can soon fix that!

  • zensutrazensutra Member Posts: 0 Arc User
    edited June 2014
    Ugh, more time and dilithium sinks. This is starting to feel like work. I love the IP, but Cryptic's really wearing me down with the all the timegating and grinding.

    It's ridiculously transparent how every new system is making sure that we spend as much time as possible in the game. "Oh, I need to farm 20k dilithium to craft an item AND refine it one day at a time?!"...that's not even including crafting time. Yes, I know I can 'speed it up' with even more dilithium.

    I know they have to make money, but might as well just put a 'dilithium exchange' button on every window.
  • carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited June 2014
    zensutra wrote: »
    Ugh, more time and dilithium sinks. This is starting to feel like work. I love the IP, but Cryptic's really wearing me down with the all the timegating and grinding.

    It's ridiculously transparent how every new system is making sure that we spend as much time as possible in the game. "Oh, I need to farm 20k dilithium to craft an item AND refine it one day at a time?!"...that's not even including crafting time. Yes, I know I can 'speed it up' with even more dilithium.

    I know they have to make money, but might as well just put a 'dilithium exchange' button on every window.

    I started playing other games just so I could have some fun!

    STO really IS a fulltime job,and I already have one,I don't want to bendover backwards,doing more work so I could potentially have some fun at some point....which just never seems to come as they add more and more 'must have,must do' grinds.

    I know the Chinese way of doing MMO's is to nickle and dime you to death at every turn...BUT I'M NOT CHINESE!!!!! STOP PRETENDING I AM!!!!
    The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!

    Take back your home,end the grind!


    Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited June 2014
    What an epic fail...20,000 Refined Dilithium for a chance at the item you want (and I'm sure the chance is probably low)?! My initial fears came true...

    Weren't we all asking for EC sinks to bring down Exchange prices? Here was there opportunity to attach just EC and MAYBE like 300-500 Dilithium or something per try.

    I honestly don't see myself using this system for gear (maybe just level up to the highest point and stop like I did with the old crafting)...I pretty much gave up on Alien Artifacts as well because of the "chance" I just sell them for EC.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    What an epic fail...20,000 Refined Dilithium for a chance at the item you want (and I'm sure the chance is probably low)?! My initial fears came true...

    Weren't we all asking for EC sinks to bring down Exchange prices? Here was there opportunity to attach just EC and MAYBE like 300-500 Dilithium or something per try.

    I honestly don't see myself using this system for gear (maybe just level up to the highest point and stop like I did with the old crafting)...I pretty much gave up on Alien Artifacts as well because of the "chance" I just sell them for EC.

    You can bring down exchange prices by putting a maximum price on items that can be sold on the exchange.

    Like 1-2 million EC maximum price that nobody can go over.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited June 2014
    Well one plus of this is that the dil/zen exchange rate is going to down considerably as all the play2win people pour 1000's of zen into the game to buy dilithium for faster crafting.

    So it's good news for anyone exchanging the other direction to get zen for c-store purchases as you'll get more bang for your buck.
    SulMatuul.png
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited June 2014
    lordsteve1 wrote: »
    Well one plus of this is that the dil/zen exchange rate is going to down considerably as all the play2win people pour 1000's of zen into the game to buy dilithium for faster crafting.

    So it's good news for anyone exchanging the other direction to get zen for c-store purchases as you'll get more bang for your buck.

    Ignore this post everyone. Move along. Nothing to see here.


    Ssssssshhhhhhhh!

    ;-)
    giphy.gif
  • carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited June 2014
    tpalelena wrote: »
    You can bring down exchange prices by putting a maximum price on items that can be sold on the exchange.

    Like 1-2 million EC maximum price that nobody can go over.

    The only thing that will accomplish is more direct trading between players to circumvent the exchange limits,which in turn makes the exchange irrelevant.....you are starting to think like Cryptic.

    Any more 'bright' ideas?
    The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!

    Take back your home,end the grind!


    Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
  • kapla1755kapla1755 Member Posts: 1,249
    edited June 2014
    tpalelena wrote: »
    You can bring down exchange prices by putting a maximum price on items that can be sold on the exchange.

    Like 1-2 million EC maximum price that nobody can go over.


    Roflmao yea good luck finding any Lockbox ships, or truly desirable items on exchange at that price. :rolleyes:
    [SIGPIC][/SIGPIC]
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2014
    The new interface for crafting/doffing takes up way too much screen space in the name of making it idiot proof.
  • verline1verline1 Member Posts: 0 Arc User
    edited June 2014
    The only thing that will accomplish is more direct trading between players to circumvent the exchange limits,which in turn makes the exchange irrelevant.....you are starting to think like Cryptic.

    Any more 'bright' ideas?

    Oh it could be done, you can lock items down so they cant be traded, only sold via exchange, force its use, then add a zen store item that allows a item to be "wrapped" for sale using trade between chars, you know, get money too allow player to player transactions.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited June 2014
    lordsteve1 wrote: »
    Well one plus of this is that the dil/zen exchange rate is going to down considerably as all the play2win people pour 1000's of zen into the game to buy dilithium for faster crafting.

    So it's good news for anyone exchanging the other direction to get zen for c-store purchases as you'll get more bang for your buck.

    Why would they do something stupid like that if they can get superior stuff from the fleet and rep stores?
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited June 2014
    Well if that is the case then this revamp will die pretty quickly as players ignore it for the fleets and rep stores.

    But I imagine the devs will have put in some shiny prizes to temp players away from the alternatives so there will always be people willing to throw money at something like this.

    Just look at the summer event, favours are super easy to get but you have people paying millions of ec for them because they must have the new items instantly.
    Add in a short cut and there will be plenty of fools to be parted from their cash.
    SulMatuul.png
  • kapla1755kapla1755 Member Posts: 1,249
    edited June 2014
    only truly interesting thing on crafting revamp so far for me would possibly be the new craftable traits at this point.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Why would they do something stupid like that if they can get superior stuff from the fleet and rep stores?

    Superior is subjective.

    Some folks might like [Acc]x2[Dmg]x2 with an UR...or whatever two mods they pick to go with the [Dmg]x2. some folks might prefer something else, giving up the 12.5% damage strength (UR, Dmgx2) in favor of another mod. They may simply not wish to make that expenditure into a toon knowing that it's really pointless to have gear at that level...

    Just because you might not go a certain way, doesn't mean it is stupid that somebody else might go that way.

    The line that Cryptic has to dance, is actually having something there that even those folks wouldn't look at as stupid...such as the RNG angle that exists now.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    tpalelena wrote: »
    You can bring down exchange prices by putting a maximum price on items that can be sold on the exchange.
    I have a better approach for bringing down Exchange prices:

    Why don't we just chop about 3 zeroes off the price of everything in the game, all the Exchange prices, and everyone's wallets? All those extra zeroes were unwieldy and meaningless anyway.

    The economically saavy player will note that absolutely nothing actually changes, aside from that your currency is no longer in Zimbabwe Dollars.

    The clueless player will whine that 99.9% of his money was taken away.
    [SIGPIC][/SIGPIC]
  • irishcaptain007irishcaptain007 Member Posts: 48 Arc User
    edited June 2014
    I'm very happy they've updated crafting, if only because it means the team is invested in making this game solid in all aspects. I really hope Exploration and the Foundry are next, as I believe fan based missions tied to a cohesive system will greatly improve this game's longevity for casual gamers like myself. Having said that, these dilithium costs will definitely keep me away from crafting. I don't PVP, so reputation (which actually rewards dilithium) seems to me the way to keep going for PVE play (it's all about choices as the devs say).
  • kapla1755kapla1755 Member Posts: 1,249
    edited June 2014
    verline1 wrote: »
    Oh it could be done, you can lock items down so they cant be traded, only sold via exchange, force its use, then add a zen store item that allows a item to be "wrapped" for sale using trade between chars, you know, get money too allow player to player transactions.

    All that would accomplish is that players wouldn't waste money on lockboxs since 95% of the items would be a waste to acquire and couldn't be sold for any profit.
    [SIGPIC][/SIGPIC]
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited June 2014
    Removing zeros would just be a revaluing of the items/currency. It would have no effect on the economy and it happens in real life all the time.
    It would just make trading easier in that you're not working with numbers that are into 9 digits.
    SulMatuul.png
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited June 2014
    Yay New Crafting. Wait. It costs HOW MUCH?! Dilithium

    This is no surprise at all, I knew this was going to happen. When Devil'Angelo blogged about season 9.5 and the so called "exciting" news on crafting, it was going to be a kick in the teeth to all players. Us older veteran STO players knew this spelled bad news.

    Did you all seriously expect that there was no price to pay for crafting? It isn't free anymore since the P2P days, especially when they tied it to dilithium. Now the revamp system is even worst, with a kick in your teeth mentality from BIG "C."
    StarTrekIronMan.jpg
  • gamer940gamer940 Member Posts: 168 Arc User
    edited June 2014
    From the looks of things when I went on to Tribble last night, I will still not be touching crafting with a Ten Thousand Light Year Pole even post-9.5. The Dilithium requirement is the largest problem with the current crafting system, and it certainly appears to me to have been merely made worse in the new system.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited June 2014
    I'm very happy they've updated crafting, if only because it means the team is invested in making this game solid in all aspects.

    Can't...stop...laughing...
    I really hope Exploration and the Foundry are next, as I believe fan based missions tied to a cohesive system will greatly improve this game's longevity for casual gamers like myself.

    Dude. Exploration's already getting it- all but completely removing the Exploration clusters is part of the "Crafting for Cryptic's Profit" revamp.

    If they're indeed next, I expect it's "Next for Extreme Monetization, or Outright Removal."
  • drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited June 2014
    I must say I was looking forward to the new crafting revamp, I honestly figured they couldn't make it worse.

    Good points are few and not that good.
    No Dilithium cost for MkX and below items = good. It is not, however, that important as people level so damn fast that lower than MkX stuff is O.O.D. before you use it more than a few times.
    Use of DOFFing system for crafting is good. Revamping the whole DOFF UI and interface whilst doing it is not. It's just way too big. Removing DOFFing clusters/exploration clusters at the same time is also not good. This is not an ADDITION to the game, clearly. Sadly, I can see many of the DOFF missions I've used for XP and vendortrash in the past are going to go (no more "crafting" a warp-core/deflector for EC).

    STO had a crafting system that needed tweaks to make it relevant again. What we have is more of a lottery than the system it replaces. How is that crafting? I choose to craft my own table from wood. I want a square table with a dark stain. This is what I make! I do not close my eyes and end up with a round table, painted green or white! Crafting as a lottery needs to have you end up with the item you aimed for and a potential for that PLUS a bonus. I want a purple [Acc]x3 MkXII beam array then that is what I should get, with a chance for some random [mod] extra to make it spicy. Where are the items you can only get from crafting? The Aegis set? Has it been updated/upgraded? Are there other sets you can only get by crafting? None so far from what I see. What will happen to all the schematics?

    DDO:Eberron - crafting has you break down existing items to get mods and materials which you then use with other materials found in game or purchased from a vendor to try to craft the item you want with the mods you want. Until you are a high enough level in crafting that field, you can fail, but when you succeed you get what you wanted. You can purchase "catalysts" there too to increase chances. But the overriding point is that you get what you aim for. Want a fiery, undead-killing mace? Stick in the ingredients and have a go. Failed, oh well, get some materials back and try again. Succeed? Go kill some frost-wraiths (made up bad-guy).
    Arcanum: of Steamworks and Magick Obscura - a non MMO which has you spend levelling up points on various schools of tech-crafting (Mechanisms, Guns, Therapeutics, etc.) to take existing in-game items and combine them into a new item. You can learn the schematics from your schools as you level those schools and also from special schematics found around Arcanum. These specials often require items you can only get by crafting them (or having a companion make them) and sometimes require you to buy manuals to increase your skill in a particular school. An envenomed axe requires skill in metallurgy and chemicals but also requires a featherweight axe (from the metallurgy tree) and strong poison (from the chemicals tree).

    Just 2 of the many examples of existing methods of crafting available out there. Cryptic have missed a real trick here.

    Say I want to make a Disruptor, but I'm a fed. I need to get a disruptor from a loot drop and break it down/reverse-engineer it to make a schematic. Now I can try to make disruptors of the same type with the schematic I have learned. As a Fed I can make Phasers all I want. Klingons can make disruptors and Romulans Plasma.
    I want a weapon with an [Acc] mod, I need to break down a weapon with that mod to gain the [Acc] modifying component. Schematics and the breaking down of loot drops into materials had so much potential. Firstly because items would rarely be turned into vendortrash and so stemming the huge influx of EC players can earn but also because those items of value would suddenly present players with a dilemma - break it down for the materials/components and craft with them or put it up on the exchange for the EC.

    Honestly, I'm not looking forward to crafting hitting Holodeck if it remains as is. I'm even less happy that the dil costs for rep and fleet items is set to increase to "normalise" prices and encourage "crafting". If I have to choose between paying a higher price for what I want or paying almost the same for a "chance" at what I want, I will always choose the certain option.
    "...we are far more united and have far more in common with each other than the things that divide us.”
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