Anyone else feeling this game is turning into a game for a tablet?
Not in the aspect of combat so much but in the doff interface and the crafting screams tablet game to me.
For example, you'll be able to use dilithium to buy the assignment your doff is on to finish right away instead of waiting for the allotted time given. How many tablet games have the option to either wait for whatever task your doing to finish or buy it to finish it right away to keep you in the action?
Well, I certainly don't play tablet games anymore, they're just bad, and this is too(from what I seen from pics and videos).
The poor GUI and dumbing down of content is a huge problem too.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Dil costs better be negligible (should be zero, imo) on crafting random buffed stuff. I'm not going to waste my Dil on random TRIBBLE when I can go to fleet store and get exactly what I'm paying for! :mad:
Hey Cryptic, for once can you try not to purposely TRIBBLE up something? You've f'd up crafting last go around when trying to fix it, so can you please give me 1 God damn thing I can show my friends I'm trying to get to play STO that I DON'T HAVE TO MAKE EXCUSES FOR IT'S CRAPTASTICNESS?
How about just put it back to how it was at launch? That was loads better than this crappy Dil sink you've make it now with those laughable generic 'unreplicateable' parts!
This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
Hmm, I might try and squeeze that into my signature if I can fit it. And if I don't, someone totally should, that's a quote worth keeping around for awhile.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Hmm, I might try and squeeze that into my signature if I can fit it. And if I don't, someone totally should, that's a quote worth keeping around for awhile.
i would like to add it to my sig as well post to dang good to let it fade into oblivion
wait... why were people expecting to get end game gear without paying dil? compared to rep and fleet it sounds rather cheap. I'll check it on on tribble after I get my peals for today, but it seem to me people are being rather unrealistic with their expectations again.
what do you think it's for, free zen?
it's better then lock boxs or hoping you get lucky on a drop. both of those are a gamble too.
granted I would prefer no cost and choose as I'm not getting fleet gear anytime soon.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
wait... why were people expecting to get end game gear without paying dil? compared to rep and fleet it sounds rather cheap. I'll check it on on tribble after I get my peals for today, but it seem to me people are being rather unrealistic with their expectations again.
what do you think it's for, free zen?
it's better then lock boxs or hoping you get lucky on a drop. both of those are a gamble too.
granted I would prefer no cost and choose as I'm not getting fleet gear anytime soon.
We are more bothered by the fact we have to gamble dilithium, and not being even sure it will be a purple item. It may just be a green or blue one, for 20K dil (or is it 15k ?), that's expensive. And that's not even close to endgame item.
Not to mention we need to grind crafting ranks before having a chance to gamble.
With the other endgame items, rep or fleet, we are guaranteed to have the item we want. And it's definitely endgame.
wait... why were people expecting to get end game gear without paying dil? compared to rep and fleet it sounds rather cheap. I'll check it on on tribble after I get my peals for today, but it seem to me people are being rather unrealistic with their expectations again.
what do you think it's for, free zen?
it's better then lock boxs or hoping you get lucky on a drop. both of those are a gamble too.
granted I would prefer no cost and choose as I'm not getting fleet gear anytime soon.
^This ... Although I think the issue the players (you know the ones who have actually used the new system!) on Tribble are having is with the 20K Dil cost for a "Random" outcome ...
If it was 20K Dil for a guaranteed Purple item with your choice of modifiers, then HELL YES! that'ts worth it ... But 20K Dil for the possibility of getting a Green with an unknown modifier? ... HELL NO!
The only possible advantage I could see, and I haven't heard about yet, is whether this new stuff is going to be 'Bound" in any way upon creation ... If it's "Bind on Equip" as the current stuff is, all well and good, but if it's BoP or B2A, then ..... nnnnoooooooo
^This ... Although I think the issue the players (you know the ones who have actually used the new system!) on Tribble are having is with the 20K Dil cost for a "Random" outcome ...
If it was 20K Dil for a guaranteed Purple item with your choice of modifiers, then HELL YES! that'ts worth it ... But 20K Dil for the possibility of getting a Green with an unknown modifier? ... HELL NO!
The only possible advantage I could see, and I haven't heard about yet, is whether this new stuff is going to be 'Bound" in any way upon creation ... If it's "Bind on Equip" as the current stuff is, all well and good, but if it's BoP or B2A, then ..... nnnnoooooooo
That's where some of us are arguing amongst ourselves. Not sure anybody agrees with the RNG aspect of it...think everybody's united there. Could be wrong. Think there were some posts allowing for a certain level of RNG, but nowhere near the RNG that's there now.
But there are folks that don't care if we were guaranteed a VR MK XII with choice of mods...they just don't think there should be any Dil involved at all.
And it's...frustrating and annoying. It's tough not to argue with them...cause it's just like...well, they're serious and all, but it's like an epic troll they've got going with that line of thought.
Really wish we could all focus on the RNG aspect and shoot that down...cause...I don't have enough Excedrin to deal with the epic /facepalm that is.
We are more bothered by the fact we have to gamble dilithium, and not being even sure it will be a purple item. It may just be a green or blue one, for 20K dil (or is it 15k ?), that's expensive. And that's not even close to endgame item.
Not to mention we need to grind crafting ranks before having a chance to gamble.
With the other endgame items, rep or fleet, we are guaranteed to have the item we want. And it's definitely endgame.
alright.... good news everyone rarity is not the measure of end game gear mark is, mark XI and XII are end game gear.
that is why you can get high rarities at lower levels/marks. yes vr/ur is better that why it cost more and is harder to find outside very few places.
and less some people forget rep and starbase need a grind too. the only way to not grind is to pay real money. or have some else do it for you.
yes it is annoying but hardly worth throwing a temper tantrum over.
p.s. that last part is a general statement about the fan reaction and is not to be taken personally.
p.p.s anyone wishing to argue the very few places part must give 3 places you can without paying real money, fleet only counts as one and the exchange doesn't count at all as someone had to get it another way.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
You know, I spent months devising a detailed system for crafting for them that I described briefly on these forums. It was deep, immersive, involving, useful and accessible. I'm not encouraged by what I'm seeing here.
One of the reasons I tend to push back on a lot of posts that propose "fixes" is because of what you just said. You spend a lot of time and creativity trying to solve a problem but it ends up being wasted energy.
This is extremely evident in the huge variety of "Fix game balance" posts.
But also tends to apply to ideas on how to fix existing systems, like crafting (or Crew, god that one's such a nightmare, and I cringe everytime I see someone try to fix a system that is meaningless and really should stay the way it is right now as any tinkering with it will ... hilariously enough ... affect game balance negatively).
I feel for you. I really do. But hopefully in the future you'll be a bit wary in terms of giving advice on gaming forums.
The more time and energy you spend on an idea, the less likely it usually is to have any effect.
It sucks. But that's been my experience.
Crafting was fine, albeit mostly useless in the beginning.
Now it's costly and useless.
The change will make it less costly, but still mostly useless. The good thing about the change Cryptic proposes is it falls in line with the way crafting works in their other two games. So mechanically it should be doable without too many major bugs.
But really, crafting in Neverwinter ... crafting in Champions ... two things I and many other players easily ignore.
Will be the same here.
Some players will like it. And to them I say, have at it.
alright.... good news everyone rarity is not the measure of end game gear mark is, mark XI and XII are end game gear.
that is why you can get high rarities at lower levels/marks. yes vr/ur is better that why it cost more and is harder to find outside very few places.
and less some people forget rep and starbase need a grind too. the only way to not grind is to pay real money. or have some else do it for you.
Sure rarity doesn't mean endgame. But let's face it, the +1 turn rate bonus on crafted cannons (which are mostly used on escort...) is hardly endgame. And if it's blue or green, it's not worth removing a fleet/rep or even RNG purple cannons.
As for the rep/fleet grind, one AWARD dil, as for the other you don't have to do everything alone.
alright.... good news everyone rarity is not the measure of end game gear mark is, mark XI and XII are end game gear.
that is why you can get high rarities at lower levels/marks. yes vr/ur is better that why it cost more and is harder to find outside very few places. <snip>
Agreed, but I think it's not so much what is "needed" for endgame, it's that you can buy/grind for equivalent Fleet or Rep gear, with guaranteed specs, and because, when you look at it, the costs are similar ... Why would you bother with Crafting?
The 20K Dil is quite reasonable, even 'cheap' for a Crafted XII Item, but with no way of ensuring you actually get a MK XII item each time, after hours or even days of "grinding' to max your skills, and get all the components, it's very easy to see why there is so much angst.
I don't see this as Cryptic finding new ways to shaft players with dilithium costs. I see this as Cryptic finding new ways to make the exhange the go-to place for insanely overpriced endgame items again.
Agreed, but I think it's not so much what is "needed" for endgame, it's that you can buy/grind for equivalent Fleet or Rep gear, with guaranteed specs, and because, when you look at it, the costs are similar ... Why would you bother with Crafting?
The 20K Dil is quite reasonable, even 'cheap' for a Crafted XII Item, but with no way of ensuring you actually get a MK XII item each time, after hours or even days of "grinding' to max your skills, and get all the components, it's very easy to see why there is so much angst.
*logs back on*
*clicks R&D*
*clicks engineering*
*clicks ground armor*
*opens mk list moves to mark XII.*
*doesn't make cause he doesn't have the mats.*
what? am I missing something? the only chance I see it the rarity. and I don't have to mats to level it right now.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I wonder if they new there post be such a big hit?
I am honored! Qapla!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Ok... I will educate you fellow players. This is the way this game is played.
You spend the Dilithium and get random rewards. You do not want random rewards you want a guaranteed outcome. No problem! What comes next is a C-Store item that increases your chance of getting what you want. Maybe if you spend enough Zen it even outright guarantees the results you want.
So, now you have the items you want for less Dilithium and they make money... Classic PWE design that they use in all their games in one form or another. Eventually they may even introduce the really really powerful items that you really HAVE to craft and the need for these insurance items becomes paramount for this process.
Ok... I will educate you fellow players. This is the way this game is played.
You spend the Dilithium and get random rewards. You do not want random rewards you want a guaranteed outcome. No problem! What comes next is a C-Store item that increases your chance of getting what you want. Maybe if you spend enough Zen it even outright guarantees the results you want.
So, now you have the items you want for less Dilithium and they make money... Classic PWE design that they use in all their games in one form or another. Eventually they may even introduce the really really powerful items that you really HAVE to craft and the need for these insurance items becomes paramount for this process.
BUt the reps and fleet holdings didn't work that way. Sure they were long and expensive but there was no RNG about them. Now it is the "Worst of Both Worlds". Apparently, PWE is the Borg and resistance is useless!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
BUt the reps and fleet holdings didn't work that way. Sure they were long and expensive but there was no RNG about them. Now it is the "Worst of Both Worlds". Apparently, PWE is the Borg and resistance is useless!
It is the worst of both worlds indeed but that is the PWE mode of operation. They long since figured out that Skinner Boxes work like a charm on humans and that random rewards that can be tempered with Zen items turn a huge profit. The part that is actually kind of sick about it is that it is all part of human psychology and it is very hard to overcome the urge to comply with it. It is very exploitative and really should not be allowed in the first place but big corporations rule the world so what are you going to do. :rolleyes:
As long as we're alone here: Do you have this crazy dream too? About STO not being a game but a new form of forum-based entertainment? It would take a lot of money to create all the cool posts here professionally and now it's free and really nice to read. I need more popcorn. /irony mode off
I mean, really, one of the devs once wrote that Cryptic is discussing all the time about how to make the game more fun for us and that's the outcome? Dear Devs, maybe less discussing and more playing the game would help a lot?
So you're a native speaker and I'm not. So what?:P
Comments
The poor GUI and dumbing down of content is a huge problem too.
- Judge Aaron Satie
i drop out of my chair after i saw this good one you win forum post of the day
system Lord Baal is dead
Hey Cryptic, for once can you try not to purposely TRIBBLE up something? You've f'd up crafting last go around when trying to fix it, so can you please give me 1 God damn thing I can show my friends I'm trying to get to play STO that I DON'T HAVE TO MAKE EXCUSES FOR IT'S CRAPTASTICNESS?
How about just put it back to how it was at launch? That was loads better than this crappy Dil sink you've make it now with those laughable generic 'unreplicateable' parts!
I couldn't agree more! Well done.
I think most of us may have learned our lesson to ask Cryptic to give us 'improvements' or 'fix' things for a bit....maybe.
Hmm, I might try and squeeze that into my signature if I can fit it. And if I don't, someone totally should, that's a quote worth keeping around for awhile.
i would like to add it to my sig as well post to dang good to let it fade into oblivion
system Lord Baal is dead
what do you think it's for, free zen?
it's better then lock boxs or hoping you get lucky on a drop. both of those are a gamble too.
granted I would prefer no cost and choose as I'm not getting fleet gear anytime soon.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I wonder if they new there post be such a big hit?
system Lord Baal is dead
Not to mention we need to grind crafting ranks before having a chance to gamble.
With the other endgame items, rep or fleet, we are guaranteed to have the item we want. And it's definitely endgame.
^This ... Although I think the issue the players (you know the ones who have actually used the new system!) on Tribble are having is with the 20K Dil cost for a "Random" outcome ...
If it was 20K Dil for a guaranteed Purple item with your choice of modifiers, then HELL YES! that'ts worth it ... But 20K Dil for the possibility of getting a Green with an unknown modifier? ... HELL NO!
The only possible advantage I could see, and I haven't heard about yet, is whether this new stuff is going to be 'Bound" in any way upon creation ... If it's "Bind on Equip" as the current stuff is, all well and good, but if it's BoP or B2A, then ..... nnnnoooooooo
LOL Funny !
That's where some of us are arguing amongst ourselves. Not sure anybody agrees with the RNG aspect of it...think everybody's united there. Could be wrong. Think there were some posts allowing for a certain level of RNG, but nowhere near the RNG that's there now.
But there are folks that don't care if we were guaranteed a VR MK XII with choice of mods...they just don't think there should be any Dil involved at all.
And it's...frustrating and annoying. It's tough not to argue with them...cause it's just like...well, they're serious and all, but it's like an epic troll they've got going with that line of thought.
Really wish we could all focus on the RNG aspect and shoot that down...cause...I don't have enough Excedrin to deal with the epic /facepalm that is.
alright.... good news everyone rarity is not the measure of end game gear mark is, mark XI and XII are end game gear.
that is why you can get high rarities at lower levels/marks. yes vr/ur is better that why it cost more and is harder to find outside very few places.
and less some people forget rep and starbase need a grind too. the only way to not grind is to pay real money. or have some else do it for you.
yes it is annoying but hardly worth throwing a temper tantrum over.
p.s. that last part is a general statement about the fan reaction and is not to be taken personally.
p.p.s anyone wishing to argue the very few places part must give 3 places you can without paying real money, fleet only counts as one and the exchange doesn't count at all as someone had to get it another way.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
One of the reasons I tend to push back on a lot of posts that propose "fixes" is because of what you just said. You spend a lot of time and creativity trying to solve a problem but it ends up being wasted energy.
This is extremely evident in the huge variety of "Fix game balance" posts.
But also tends to apply to ideas on how to fix existing systems, like crafting (or Crew, god that one's such a nightmare, and I cringe everytime I see someone try to fix a system that is meaningless and really should stay the way it is right now as any tinkering with it will ... hilariously enough ... affect game balance negatively).
I feel for you. I really do. But hopefully in the future you'll be a bit wary in terms of giving advice on gaming forums.
The more time and energy you spend on an idea, the less likely it usually is to have any effect.
It sucks. But that's been my experience.
Crafting was fine, albeit mostly useless in the beginning.
Now it's costly and useless.
The change will make it less costly, but still mostly useless. The good thing about the change Cryptic proposes is it falls in line with the way crafting works in their other two games. So mechanically it should be doable without too many major bugs.
But really, crafting in Neverwinter ... crafting in Champions ... two things I and many other players easily ignore.
Will be the same here.
Some players will like it. And to them I say, have at it.
As for the rep/fleet grind, one AWARD dil, as for the other you don't have to do everything alone.
Not everything released is going to be an upgrade for everybody...
Agreed, but I think it's not so much what is "needed" for endgame, it's that you can buy/grind for equivalent Fleet or Rep gear, with guaranteed specs, and because, when you look at it, the costs are similar ... Why would you bother with Crafting?
The 20K Dil is quite reasonable, even 'cheap' for a Crafted XII Item, but with no way of ensuring you actually get a MK XII item each time, after hours or even days of "grinding' to max your skills, and get all the components, it's very easy to see why there is so much angst.
*logs back on*
*clicks R&D*
*clicks engineering*
*clicks ground armor*
*opens mk list moves to mark XII.*
*doesn't make cause he doesn't have the mats.*
what? am I missing something? the only chance I see it the rarity. and I don't have to mats to level it right now.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I am honored! Qapla!
- Judge Aaron Satie
You spend the Dilithium and get random rewards. You do not want random rewards you want a guaranteed outcome. No problem! What comes next is a C-Store item that increases your chance of getting what you want. Maybe if you spend enough Zen it even outright guarantees the results you want.
So, now you have the items you want for less Dilithium and they make money... Classic PWE design that they use in all their games in one form or another. Eventually they may even introduce the really really powerful items that you really HAVE to craft and the need for these insurance items becomes paramount for this process.
BUt the reps and fleet holdings didn't work that way. Sure they were long and expensive but there was no RNG about them. Now it is the "Worst of Both Worlds". Apparently, PWE is the Borg and resistance is useless!
- Judge Aaron Satie
Futile, dude. Watch the show.
It is the worst of both worlds indeed but that is the PWE mode of operation. They long since figured out that Skinner Boxes work like a charm on humans and that random rewards that can be tempered with Zen items turn a huge profit. The part that is actually kind of sick about it is that it is all part of human psychology and it is very hard to overcome the urge to comply with it. It is very exploitative and really should not be allowed in the first place but big corporations rule the world so what are you going to do. :rolleyes:
I think he may have been making a Hitch Hiker's Guide crossover joke?
I mean, really, one of the devs once wrote that Cryptic is discussing all the time about how to make the game more fun for us and that's the outcome? Dear Devs, maybe less discussing and more playing the game would help a lot?