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Valdore console - too much healing

mancommancom Member Posts: 784 Arc User
tl wrote: »
This chart indicates that the valdore console provides way too much healing and needs to have a cap on its maximal healing rate.
Let's take a look at what is colloquially known as the "Valdore console". Its official name is "Shield Absorptive Frequency Generator" and this universal console provides the player with a passive shield healing that is based on their damage output.

Here is a PVP match: ACT log - THG match report

Do you notice that the top 3 damage dealers also have really high healing values?

Let's take a closer look at these players who are all Tac/Scimitars: We can see that a huge part of their healing comes from the valdore console. Yes, it overheals quite a bit, but if you have that kind of healing you are nigh invincible even if you waste a portion of it.

Going by these values, the effect is clearly unbalanced. The console's healing overshadows all other abilities. But maybe it was just this match and maybe other players also have such crazy healing even without this console?

So let's take a look at the general distribution of shield healing in the game, based upon log data from several thousand matches:
The Valdore console totally dominates the picture among players who use it. It allows them to achieve huge self-healing values that can go way beyond what other players achieve with regular healing abilities and turns ships that are designed to have lots of damage but little healing into extremely strong damage-dealing tanks.

The problem is a combination of the facts that the potential healing values can be too big / too often and that it is an always-on passive power with a huge benefit and essentially no opportunity cost.

In my opinion one should consider putting a hard cap on the maximal healing rate of the console (so that it only reduces the excesses at the top and doesn't punish players who don't get these crazy values). (See also EDIT2.)


EDIT: I wonder whether there could have been an oversight when calculating what kind of proc chance and healing values are sensible for the console. Shield heals usually say "heals each facing for TRIBBLE", which means that the true total shield healing is 4 times the value TRIBBLE because of the 4 facings (and due to TT shields are almost always taking damage on all sides so that these heals aren't wasted). Did whoever designed the ability take this into account?
With regards to the Valdore console "heals for 200% of the attack value" actually means "heals for 800% of the attack value" when one adds up all facings to get a hitpoint value that can be compared to hull healing values.

EDIT2: It seems that the healing value is based on raw damage, not hull damage. Simply changing this to hull damage as the reference point would drastically reduce the issue in PVP while having only a very small effect on PVE due to the very different hull/raw damage profiles in PVE and PVP. (Some more details.)
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Comments

  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited May 2014
    I think the larger issue for CCE placement is that shield heals apply their full heal to you even if your shields are at 100%. If you pop Eng Team or HE while your hull is 100%, you get the cleanse effect but no heal., which is as it should be.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    It's been needing a nerfing to the ground for a long time.

    Either non roms should get access to it or make it as useless as the Dyson hull heal

    Btw, those are the best dpsers in the game...don't know if you knew that or not...a normal player may experience completely different milage
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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited May 2014
    Yes nerf it to the ground. Its not like stuff like that is very useful for PVE content, especially when you are outnumbered in almost dead battlezones...

    You know PVP is not the major part of gameplay. They already nerfed enough stuff that had alot of impact into PVE gameplay.

    I know my reply will create alot of raging and argumenting now, but I am an Ex-PVP player that got fed up with all the exploiting and then "gamebalancing" afterwards...

    The thing is, I have one char that uses a Box-ship with Lobi Equipment that has been hit with the nerf-hammer and is now useless even for PVE...
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited May 2014
    This console has needed a change since the day it launched with Legacy of Romulus. No console should be capable of healing more damage than an entire bridge officer set of ship heals. The Valdore console is at least 10 times stronger than the Tier IV Omega shield heal pre-nerf back in Season 7.
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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited May 2014
    There are still ways to generate insane burst damage that Insta-Kill anything in the way since Season 1. Nobody is asking for a fix / nerf on that issue because it seem legit.
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited May 2014
    There are still ways to generate insane burst damage that Insta-Kill anything in the way since Season 1. Nobody is asking for a fix / nerf on that issue because it seem legit.

    Players shouldn't need to roll a Romulan or Klingon vaper to kill Romulans. There's also an easier solution; put Isometric Charge, Beam Overload, Proton Barrage, and Unstable Tetryon Latice on a 5 second shared cooldown. No more stupid one hit kill spike attacks in one second outside of Beam Overload + High Yield (which is a legitimate tactic that takes skill to perform).
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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited May 2014
    Point.

    Even though they would fix up all that, they will release new overpowered content with later releases that needs nerfing. Its a neverending circle leaving the players with a stack of junk in their inventory after every year that passes.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited May 2014
    How many examples do you have of this console being overwhelming in any other ship besides the scim?

    ... your target for nerfing may be the wrong one.



    Even so, developers do need to learn a lesson here --- things that are weak on weak players can be overwhelming in the hands of strong players. Stuff needs caps, in other words .... the console would be fine if it healed 5%, maybe even 10% of your shield facings per proc, for example.
  • overlapooverlapo Member Posts: 0 Arc User
    edited May 2014
    The console heals a % of your DPS. The problem isn't the console itself but the game mechanics that allow players to do 10 times the damage they should be doing.
    Something as simple as limiting resist debuffs so they cannot reduce them below 0 would fix a lot of these "problems" without needing to nerf every single piece of gear.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    noroblad wrote: »
    How many examples do you have of this console being overwhelming in any other ship besides the scim?

    ... your target for nerfing may be the wrong one.



    Even so, developers do need to learn a lesson here --- things that are weak on weak players can be overwhelming in the hands of strong players. Stuff needs caps, in other words .... the console would be fine if it healed 5%, maybe even 10% of your shield facings per proc, for example.

    Any ship with an overly competent pilot will "exploit" the console beyond what the dev's would ever of expected.

    The person above me is right...what looks weak will be weak in the hands of weak players...but strong players might just break it wide open
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    overlapo wrote: »
    Something as simple as limiting resist debuffs so they cannot reduce them below 0 would fix a lot of these "problems" without needing to nerf every single piece of gear.

    So instead nerf the players themselves rather than optional gear?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    great console, a full shield heal every few seconds is totally great and not a balance issue at all
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    Could cap the amount of heals it gives, X hit-points per T seconds

    edit--cap it to something like 300 shield regeneration, the equivalent of EPtS1 reg, every 60 seconds
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2014
    Point.

    Even though they would fix up all that, they will release new overpowered content with later releases that needs nerfing. Its a neverending circle leaving the players with a stack of junk in their inventory after every year that passes.

    But we have no chance of fixing this if we just leave overpowered stuff overpowered.

    Changing this console doesn't need to make it useless, either.

    The challenge is bringing it in line.

    ---

    What was the conceptual idea behind the console? I seem to remember that the idea was something about like "if you need healing, you should run an attack, rather than away."

    But it helps all the time, and it helps too much. Maybe it should have a cap of how much it heals before the power goes on an extended cooldown, or something like that. It would be more like a come-back power like RSP, but one that you have under your own control. Maybe it shouldn't be passive, but something you activate (and comes with a duration and cooldown)?
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  • overlapooverlapo Member Posts: 0 Arc User
    edited May 2014
    So instead nerf the players themselves rather than optional gear?

    I don't have a problem with the valdore console or players doing 80k+ DPS while using it. I rarely PvP and in PvE having someone with a powerful build actually benefits me.
    The OP and several other posters DO have a problem with it. Well, the problem they are complaining about isn't really the console and nerfing it will solve nothing. That is what I meant.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    Just my two cents from someone whose main clickable shield heal is a shield battery :D (and Valdore).

    Valdore console is fine. It's a quite potent heal when it procs on a good shot (let's say a 3k from cannons, doubled is 6k per facing, shields up), but if you rely only on it to save you in tricky situations will leave you naked. I admit it saved me a number of times when shields were falling and couldn't do much about it except cloaking/sing jump/absorption. A nerf would make it worthless.

    Did a private against those three player's Scimitars a bit later than you did (for a total of five Scimitars 5 vs 7, with peggy, barbie and rey on 5, me and another one in 7), I swear I've seen so many procs of valdore I can't tell, even for me. Anyway, for all of us, Valdore console (not sure about pedro) didn't save us from an Alpha as much as the healer could do.

    It's just particularly effective on Scimitars due to firepower. On a sci ship for example it's going to be less than crappy.

    As you said, those ships are tac Scimitars, I don't think they are that heavy on boff's healing, at least barbie completely doesn't.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    What was the conceptual idea behind the console?
    To sell lots of c-store ships, ofc
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    overlapo wrote: »
    I don't have a problem with the valdore console or players doing 80k+ DPS while using it. I rarely PvP and in PvE having someone with a powerful build actually benefits me.
    The OP and several other posters DO have a problem with it. Well, the problem they are complaining about isn't really the console and nerfing it will solve nothing. That is what I meant.

    I was talking about the debuff aspect...in regards to Tac Captains with FoMM and Sci Captains with Scan. If you change it so targets cannot be debuffed below 0, then you're nerfing Tac and Sci Captains right off the back.

    As for the Console itself, and such items in general - imho, they are a cause of a plethora of issues. If I can make a few gear choices and no longer have to concern myself with survivability, I'm free to do absurd amounts of damage with little risk.

    If I have to be concerned with survivability on the other hand, I'm going to have to make choices that will reduce my damage so I can survive to do that damage. Since I'll be doing less damage, targets dying slower, I'll likely have to further tweak my survivability and thus reduce damage more.

    At which point damage becomes rational rather than ludicrous...

    If I want to do more damage at the risk of survival, I can make a friend and bring a pocket healer.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited May 2014
    The problem isnt the console, but the ridiculous amounts of DPS that set it off. Romulans dont really have any "brawler" type ships, like the Avenger/Mogh/torkat/Sovy... All they have in the way of tanks is the DD, with its relatively bad DPS, and the Scimitar...with its weak hull. One of then cant brawl, and the other can, but cant dish it out.

    Other factions have ships that do both and dont need to give up a console slot to help them do it. My feds Fleet Avenger shruged off multiple romulan vaper attacks (all from one romulan mind you.) supported by 2 other klingon Bops all working to kill me for cloase to 3-4 minutes straight and cuold get me below 50%. And those werent noob klinks. Considering i use the cloak on my avenger, making it a 9 console ship, this is nuts. and the Mogh could do the same if not better with the plus 1 slot. I cant think of any romulan ship that could of done that WITH the valdore console.....

    The other factions dont need the console. they, as you can see, can tank without it while romulans NEED it to tank but i play ball, Give romulans an avenger clone, and you can have it. No the scimitar isnt an avenger/mogh clone. i mean a 9 turn rate, non sliding, 424 console slot ship with 5/3 weapons slots. and about 38500 to 39000 hull and a 1.1 shield mod.

    I know thats not going to happen so i digress.....

    i wil say here the same thing i say in other threads. Each faction has a niche. to help them play the different styles of play while being really good at their own thing.

    if you want super vaping crit, roll rom.
    if you want crazy heals, good sci a butt load of ships and tank, roll fed.
    if you want good dil farming, faster than nutz ships and more battlecrusiers you can shake a stick at, roll KDF.

    all factions shouldnt do everthing and each should have things the others dont. otherwise, why have different factions?

    As for the crazy shield heals, Vm3 their butts, then SST the sheilds, OR drain them dry. they will die then......or for more funny lawls, when they start their FAW spam that gives them all the heals, scramble their sensors, let them kill their team, then gangbang them.


    duh......
  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited May 2014
    But we have no chance of fixing this if we just leave overpowered stuff overpowered.

    Changing this console doesn't need to make it useless, either.

    The challenge is bringing it in line.

    ---

    What was the conceptual idea behind the console? I seem to remember that the idea was something about like "if you need healing, you should run an attack, rather than away."

    But it helps all the time, and it helps too much. Maybe it should have a cap of how much it heals before the power goes on an extended cooldown, or something like that. It would be more like a come-back power like RSP, but one that you have under your own control. Maybe it shouldn't be passive, but something you activate (and comes with a duration and cooldown)?

    Problem is they cant bring it in line. If something goes under the nerf hammer it is useless 99% guaranteed.

    Cryptic does two way. Either they go overboard with it or make things completly useless...
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  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Problem is they cant bring it in line. If something goes under the nerf hammer it is useless 99% guaranteed.

    Cryptic does two way. Either they go overboard with it or make things completly useless...

    So make it like every other ship console or give fed/klinks access.

    Sounds beyond reasonable
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2014
    What if they just made it a toggle, and while active it slowly drains Sing energy?
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    I was talking about the debuff aspect...in regards to Tac Captains with FoMM and Sci Captains with Scan. If you change it so targets cannot be debuffed below 0, then you're nerfing Tac and Sci Captains right off the back.

    As for the Console itself, and such items in general - imho, they are a cause of a plethora of issues. If I can make a few gear choices and no longer have to concern myself with survivability, I'm free to do absurd amounts of damage with little risk.

    If I have to be concerned with survivability on the other hand, I'm going to have to make choices that will reduce my damage so I can survive to do that damage. Since I'll be doing less damage, targets dying slower, I'll likely have to further tweak my survivability and thus reduce damage more.

    At which point damage becomes rational rather than ludicrous...

    If I want to do more damage at the risk of survival, I can make a friend and bring a pocket healer.

    I decided to completely give up resilience for sheer firepower. My best hull heal is HE1 with low aux, shields well lol nothing.
    consider Valdore as an addition for healing, and it's still chance based, you can't choose when to use it. "Hey I could use a phaser proc on enemy shields now, so I can negate his rsp".

    Let's consider this: Sneaking out of cloak it procs immediately, but your shields were already high enough it didn't make much difference. So if you have 5900 out of 6000 hit points and heal for 4000, you'll get 16000 total on chart for facings, but you only got 400 for real. It all depends on situations. Seconds later an escort gets a lucky shot and nukes through your shields in some seconds. Valdore didn't do much. It still says "16000 healed", but how really powerful was it?

    There are moments when it REALLY does some massive healing right when you need it, but are more unique than rare. You gotta have the proc acting exactly in that moment and for a high enough number to save yourself, and it hardly happens.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    I decided to completely give up resilience for sheer firepower. My best hull heal is HE1 with low aux, shields well lol nothing.
    consider Valdore as an addition for healing, and it's still chance based, you can't choose when to use it. "Hey I could use a phaser proc on enemy shields now, so I can negate his rsp".

    Let's consider this: Sneaking out of cloak it procs immediately, but your shields were already high enough it didn't make much difference. So if you have 5900 out of 6000 hit points and heal for 4000, you'll get 16000 total on chart for facings, but you only got 400 for real. It all depends on situations. Seconds later an escort gets a lucky shot and nukes through your shields in some seconds. Valdore didn't do much. It still says "16000 healed", but how really powerful was it?

    There are moments when it REALLY does some massive healing right when you need it, but are more unique than rare. You gotta have the proc acting exactly in that moment and for a high enough number to save yourself, and it hardly happens.

    My comments weren't so much in regard to PvP as for PvE...since so much of the anti-change comes from the PvE crowd - with expectations of what they should be able to do, etc, etc, etc.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited May 2014
    Nvm



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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited May 2014
    The problem isnt the console, but the ridiculous amounts of DPS that set it off. Romulans dont really have any "brawler" type ships, like the Avenger/Mogh/torkat/Sovy... All they have in the way of tanks is the DD, with its relatively bad DPS, and the Scimitar...with its weak hull. One of then cant brawl, and the other can, but cant dish it out.
    heh, the D'Deridex can't tank and deal high damage? I'm sure DDIS here could give you plenty of double D builds that can tank and deal impressive damage. The main reason so many people use the Scimitar over the D'Deridex is because the Scimitar has a hangar pet that runs scramble sensors, Fire at Will III, and Beam Overload III. Both ships are extremely overpowered when paired with the Valdore console.
    Other factions have ships that do both and dont need to give up a console slot to help them do it.
    A Romulan doesn't need the Valdore console to tank. That is merely an illusion created by players now dependent on the console for their survival.
    My feds Fleet Avenger shruged off multiple romulan vaper attacks (all from one romulan mind you.) supported by 2 other klingon Bops all working to kill me for cloase to 3-4 minutes straight and cuold get me below 50%. And those werent noob klinks. Considering i use the cloak on my avenger, making it a 9 console ship, this is nuts. and the Mogh could do the same if not better with the plus 1 slot. I cant think of any romulan ship that could of done that WITH the valdore console.....
    Your claim is absurd considering every Romulan ship has equal or superior stats to their Federation counterparts.
    The other factions dont need the console. they, as you can see, can tank without it while romulans NEED it to tank but i play ball, Give romulans an avenger clone, and you can have it. No the scimitar isnt an avenger/mogh clone. i mean a 9 turn rate, non sliding, 424 console slot ship with 5/3 weapons slots. and about 38500 to 39000 hull and a 1.1 shield mod.
    Subtly admitting the console is overpowered while attempting to bargain for something in return for the balance pass. Has anyone ever told you how pointless it is to use such arguments?
    As for the crazy shield heals, Vm3 their butts, then SST the sheilds, OR drain them dry. they will die then......or for more funny lawls, when they start their FAW spam that gives them all the heals, scramble their sensors, let them kill their team, then gangbang them.
    Master Chief Petty Officer Keel'el sends her regards as she laughs off your pathetic attempts to use debuffs to defeat the Valdore console.
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  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    if you want super vaping crit, roll rom.
    if you want crazy heals, good sci a butt load of ships and tank, roll fed.
    if you want good dil farming, faster than nutz ships and more battlecrusiers you can shake a stick at, roll KDF.
    Ahahah the best of the worst lines I've ever read!
    As for the crazy shield heals, Vm3 their butts, then SST the sheilds, OR drain them dry. they will die then......or for more funny lawls, when they start their FAW spam that gives them all the heals, scramble their sensors, let them kill their team, then gangbang them.

    duh......

    DHCs wave you goodbye to your lame attempts to scramble me and as someone else said, WCE Cleanse doffs greets you with a good laugh :rolleyes:
    Like if VM can't be countered, SST works 100% of the times guaranteed (nothing that a shield battery won't fix), FAW when scrambled becomes DOOOOM, Drains are 100% sure tactic. Your rant... ahem argument doesn't stand sorry.
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited May 2014
    Edit: nvm who cares. console is ridiculous op and always has been.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2014
    Can we have one mechanics discussion, just one, that stays on topic and doesn't descend into the same tired "PVPers are arrogant / PVEers all suck or they'd be PVPers" stuff? There's plenty of people who know their stuff and just don't enjoy one or the other.

    And on topic, you'd have to be delusional, no matter what part of the game you play, to not recognize that a console that increases your survivability in direct proportion to your offensive output is pretty crazy. If you like how that lets you throw defense to the wind in your builds, well thats your opinion, but even the supporters can't honestly deny how powerful this console is.
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited May 2014
    I own it, do not pvp much in this game but I know this much...It needs a nerf. That part is obvious. The question is how much? I am thinking a cap per heal and a small cd between procs. You know you got it right when a few quit using it. When some players still find it useful while others feel they would be better serverd using another console, that is when you know you have it balanced.
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