We're still planning on implementing something to allow smaller busts - it just won't happen right away as we will attempt to retain players current settings.
Appreciate this. I don't mind to wait for it, as long as I know something to allow properly small bust is coming in the future I'm not going anywhere in the forseeable future, given there are still alive Borg for me to kick. :D
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
We're still planning on implementing something to allow smaller busts - it just won't happen right away as we will attempt to retain players current settings.
Ah who cares about current settings. PULL THE LEVER JOEJING!!!!
We're still planning on implementing something to allow smaller busts - it just won't happen right away as we will attempt to retain players current settings.
Pretty sure it's still just on Tribble
Any chance we could have an option for the old pre-season 9 faces back?
Because the changes made with S9 makes it impossible for me to identically re-create them as they were.
Come on, Jon. Do you SERIOUSLY think that just ONE voice, albeit a vocal one, swayed this at all? You're not being really fair to the guy by putting it all on him.
The worst thing is that I am not happy, I am relieved, but not happy. I do want this change to happend, but not like this.
We're still planning on implementing something to allow smaller busts - it just won't happen right away as we will attempt to retain players current settings.
Come on, Jon. Do you SERIOUSLY think that just ONE voice, albeit a vocal one, swayed this at all? You're not being really fair to the guy by putting it all on him.
I honestly believe Joe wasn't given a lot of time (or maybe ANY time) to devote to this and this was the best that could be delivered right now. Perhaps I'm just being optimistic there, but at any rate, I don't think you can lay this all at the feet of one vocal naysayer on the forum.
You are right. That was more my absolute confusion about how with so many saying "yes, good idea" , we ended up with the answer we got.
It's why I tend to stay away from the forums. They bring out the worst in me.
regardless, looking forward to all the other changes joe and the character art team get up to, because thus far I am very impressed with the things starting to get done and considered.
We're still planning on implementing something to allow smaller busts - it just won't happen right away as we will attempt to retain players current settings.
Before I sign off on this post, I've got some goodies to share. In the works is an improved format for the Character Creator/Tailor. It's really just subheadings but a bonus is if you want to randomize each section you will be able to. For example, want to randomize just the nose settings? Just hit the randomize button next to the "Nose.." header. You'll also be glad to hear we're working on getting a couple additional sliders in that have been requested (like a waist slider )
Some players will just want to randomize all face scaling. Currently we can just click two Randomize buttons and have at it. In the new way, we'll have more buttons to click. Not a big deal, but a single Random button to randomize all scaling would perhaps be useful.
You'll also be glad to hear we're working on getting a couple additional sliders in that have been requested (like a waist slider )
please tell me one of those sliders is a cheekbone slider so i can create heads with sunken cheeks for an emaciated kind of look?
also, including number boxes that can be edited next to the sliders would be appreciated as well, if it can be easily done; it would make fine-tuning a whole lot easier, especially for sliders where dragging it even a bit can cause some fairly big changes
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
We're still planning on implementing something to allow smaller busts - it just won't happen right away as we will attempt to retain players current settings.
Well that's good to hear because, like most of the other posters, I really couldn't see any difference between the 2 pictures you linked.
Whilst we're on the subject of sliders I have a question. When altering the leg and torso length sliders, would it be possible to have a real time update to your character's listed height?
Because if I make a 6' tall character and then alter the leg length down by, let's say the equivalent of 6", my character's height is still listed as 6' an not 5' 6". Which now means after 4 years of tinkering with sliders, I have no idea of the true height of any of my characters.
And one last thing, about those Trill spots........
Whilst we're on the subject of sliders I have a question. When altering the leg and torso length sliders, would it be possible to have a real time update to your character's listed height?
Because if I make a 6' tall character and then alter the leg length down by, let's say the equivalent of 6", my character's height is still listed as 6' an not 5' 6". Which now means after 4 years of tinkering with sliders, I have no idea of the true height of any of my characters.
Actually, I've done some experimentation, and it doesn't look like changing the leg/torso length actually changes the hight of the character!
Actually, I've done some experimentation, and it doesn't look like changing the leg/torso length actually changes the hight of the character!
Really? Well if that's the case then I think the tailor needs some fixing.
Using a freshly created Human female as an example, her height is listed as 5' 11" and I've left the leg and torso sliders at the default position. You can see the top of her head is roughly in line with the bottom of the top boxes at the sides.
Now if I max out her leg slider, you can see in this image the top of her head has moved up in relation to the boxes at the side.
Now if we also max out the torso slider, you can see in this image the top of her head has moved up even further.
So if moving the torso and leg sliders has no bearing on actual height, why am I seeing height differences at the tailor when I adjust them?
Sorry if this post sounds like I'm calling you out, I'm not. I'm just genuinely curious if the tailor is displaying changes that aren't actually taking place.
Sorry if this post sounds like I'm calling you out, I'm not. I'm just genuinely curious if the tailor is displaying changes that aren't actually taking place.
oh, i can tell you right now they're taking place...otherwise i never would've been able to make my gorn the sizes that i did
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
In all seriousness, that's along the lines of what we'd need to do and we've had initial talks about it.
I don't really consider myself that much of a mathist either. I just tend to involve myself in projects that end up having quite a bit of math that I end up needing to figure out. Against all my good intentions I end up using algebra and trig pretty frequently. :eek:
oh, i can tell you right now they're taking place...otherwise i never would've been able to make my gorn the sizes that i did
Yes you're right. I decided to do a bit more experimenting, this time with one of my own characters. As you can see, he's got a listed height of 6' 1" and his leg and torso length sliders are pretty much in the middle.
This is him standing next to a crate in his normal appearance.
This is him in the exact same place, but I'd changed him into a second outfit I made with the leg and torso sliders set to max.
Both costumes have his height listed at 6' 1", however there is clearly a visible difference in height when you move the sliders.
Damn those are blurry pictures, but at least you can just about see what I'm trying to convey :P
You'll also be glad to hear we're working on getting a couple additional sliders in that have been requested (like a waist slider )
That's brilliant, hopefully my Andorian will soon look less like a carrot with legs .
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Whilst we're on the subject of sliders I have a question. When altering the leg and torso length sliders, would it be possible to have a real time update to your character's listed height?
Because if I make a 6' tall character and then alter the leg length down by, let's say the equivalent of 6", my character's height is still listed as 6' an not 5' 6". Which now means after 4 years of tinkering with sliders, I have no idea of the true height of any of my characters.
as the uniforms I wear on my character would hide curves / TRIBBLE anyways.
I think the problem is that the current uniform models seem to 'cup' 'circle'?? the TRIBBLE, this doesn't happen in real life. Some of the uniforms are okay doing that (such as the S1 / S2 TNG, and the 7of9 costume) but seeing it on the TWOK or Jupiter uniforms looks stupid.
Also if anyone's adding things to the tailor, can these be looked at?
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Yeah, the different heights based on both the numeric height and the torso and leg lengths irks me greatly. Logically you would assume that leg length and torso length woul scale you within the actual height. But it doesn't work like that at all and frankly makes it seem broken.
And yes, the uniforms do seem to cup and encapsulate TRIBBLE in a way more akin to molded spandex. It makes some sense for armor pieces, but not for most of the cloth uniforms.
Also a special request can we get the option to remove the hip padding on the MACO armor? It looks weird on one of my female toons when there's nothing but the suit. And why can't you wear a combadge on that uniform?
I'd like this too. High cheekbones is one sure-fire easy way of making a character look a little spooky (and vice versa if you want a character to look unthreatening, misleadingly or otherwise), and anyway, I have this Orion who's supposed to be secretly a hybrid. I understand that you can't go allowing pointy ears on an Orion, otherwise where do you stop, but if she could have high cheekbones as well as the slanting eyebrows, I think that would get the general idea across... or at least make it clear that there's something weird going on there. That said, I've seen character faces that look as if they have higher cheekbones, or sharper features somehow, but can't work out how it's done.
Well with alien hybrids, that's pretty much what the actual alien species is for. But if you want to actually have a legit Orion, with the seductive trait and it says Orion in her bio then maybe a Orion-Hybrid or Vulcan-Hybrid class would be appropriate. When you first get the character you would have a one time opportunity to select a second species to lock permanently for that Boffs second species. So with an Orion Vulcan you would get the greener Orion skin and Vulcan ears (though I doubt you'd get Starfleet uniform options :mad:), the seductive and logical trait. Or if you select nothing then they are just a single species. A Vulcan Romulan would get the Romulan forehead options and the logical trait. A Vulcan Human would get logical and leadership etc.
Cheekbones can completely alter a face though it's probably the most glaring absence.
Does this idea work? It would certainly be handy. Speaking for myself, while I like the idea of allowing smaller bust size, I never can adjust the body size sliders without a lot of trial and error so I always find it annoying when something causes my characters' appearance to change, because I know I probably don't know how to put it back.
That's why the Undo button was so important. I still don't think it works right though. It doesn't seem to register changes to a single slider. I usually end up just cancelling the whole thing and starting from what I had.
Don't change my character's proportions because of what someone else wants! "Freezing" my costumes so that I won't be affected by changes isn't an option either. I wouldn't be able to create new outfits with my old settings.
In my opinion, the "easy fix" is not the best way to address this issue. I think what's really needed is a "body type" drop down list, which would affect the overall ranges of the sliders. That way, you could have body types like "Standard" (current settings), "Athletic" (for those wanting a smaller bust), "Curvaceous" (or whatever term you'd like to use), and so forth.
You could easily apply the same type of settings to male characters.
The no, tends to throw your post off.
I think the idea of body templates is an extremely popular option in this thread.
In regards to the bust slider, we are not going to make any changes that globally affect existing characters.
FYI, I was able to change a really easy setting allowing TRIBBLE to be a smidge smaller without affecting current costumes. So eventually that will go live. That said, you probably won't notice the difference between the old smallest setting and the new, which is a bummer .
(again, this won't affect current sizes! There will be an extra bit on the low end of the slider that you'll be able to access)
Be a bit more aggressive on that. The difference is absolutely negligible.
I'm an artist, not a mathist ;P
In all seriousness, that's along the lines of what we'd need to do and we've had initial talks about it.
That's a desirable route for a lot of people, but this falls into that "not as easy as you'd think" category. Not ruling it out eventually, but not quite the same as changing a setting or two.
As a general comment about proposals requesting that we save everything in a state as it is and give an option to update, and/or duplicating the features so you have a choice, etc...also, not as easy as you'd think (if you thought it'd be easy), and probably a helluva lot harder than you're thinking (if you thought it'd be hard). There are so many interconnected systems that are absolutely dependent on each other. On an extreme end, imagine suddenly your characters don't get new animations because you're on an old setup? Maybe not the biggest deal, but also increasing the hard drive space and download time on updates for all the character art? And really, would it be just doubling? Say we duplicate stuff now. Then a year from now we make new revisions and additions. Duplicate again?, so those people that are cemented into their characters at that point don't throw a fit? The amount of testing compatibility increases exponentially, and if we just "allow" people to play with potentially broken stuff, (regardless of how you feel the state of polish the game is in currently - good or bad), we don't actually want to increase the chances of more broken things in the game.
We will strive to strike a balance between improving and expanding the game and reworking beloved foundations, but duplicating everything and just throwing more options at the players isn't the way.
The truth of the matter is that expanding options and taking character creation to the next level without tearing down what is already there is likely to be a level of work worthy of and exceeding the energy and focus of what the environment team just did with Earth Spacedock.
I think that it's a worthwhile task and would be an excellent investment that would not only yield dividends in player interest, but allow your artists more freedom later on. But I know nothing about what future plans your team has and what you have to divide your time and energy between.
Before I sign off on this post, I've got some goodies to share. In the works is an improved format for the Character Creator/Tailor. It's really just subheadings but a bonus is if you want to randomize each section you will be able to. For example, want to randomize just the nose settings? Just hit the randomize button next to the "Nose.." header. You'll also be glad to hear we're working on getting a couple additional sliders in that have been requested (like a waist slider )
That's outstanding truthfully, it really cleans up the interface and should be a big help. Thank you. And if I'm understanding that, noses are decoupled from faces? If so that's a check off my wishlist.
Now...cheekbones. CHEEKBONES. CHEEK...BONES.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Yeah, the different heights based on both the numeric height and the torso and leg lengths irks me greatly.
Knowing that the leg and torso heigh change the general height is also really helpfull and allow you to create better costumisation. I like that the system works like that. If you want to have a reference for height you can use NPCs, assuming that they represent the random species height.
Knowing that the leg and torso heigh change the general height is also really helpfull and allow you to create better costumisation. I like that the system works like that. If you want to have a reference for height you can use NPCs, assuming that they represent the random species height.
No offense but that makes no sense whatsoever.
What I asked was if the height listed at the tailor could be made to reflect any changes made to leg and torso length. So, for example, if your character has a starting height of 6' and you add another 6" in height through making the legs longer then the height listed at the bottom of the tailor screen automatically changes to show your characters actual new height of 6' 6"
No one said that changing leg and torso length shouldn't affect general height, just that the tailor height listing should change to reflect any changes made.
As for your suggestion of using random NPC's, who's height we don't even know, as some form of measuring reference.... Well, wouldn't it be easier if the tailor just told us our character height accurately rather then play some sort of "How tall am I compared to this random NPC" game?
Everyone talking about 20 ALTs with 20 costumes. Are you also forgetting all the female Boffs will need doing as well? Me? As long as there a some way to restore them to how they were, on happy for these to be made. I have a boff I'd
Like to have smaller TRIBBLE. Hopefully it won't affect the geometry like the face did so we can make sure they stay as they are.
*******************************************
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Maybe my english is not that good to explaim my self.
What I am trying to said, is that the system in wiach you can change the height also by changing the torso or legs length is very usefull.
I agree with you that the UI should tell us how mach height our character have.
I used know NPCs that were played by know actors to messure it. For example Leeta was played by real acrtress Chase Masterson, whos is Height: 5' 7" (1,7 m)
I know is probably that the Devs not even take that in to consideration, but I am a canon freeky, so Leeta in the STO canon messure 1,7 m.
Same goes with Worf, Tuvok, Scotty, etc...
Is not close to be exact at all, and yes, I agree with you that the Tailor should tell us the exact Height of our characters.
Please don't mess around with existing character costumes!
It would take a lot of time to get all of them right, I got 20 alts and 20 costumes each
I don't mind changes that don't affect existing costumes. Just please don't make jailbait out of half of my characters please.
The reputation system have been nerfed enough, no need to nerf the costumes.
Crypticjoejing inform us yesteday that they are going to keep working on more options with out changing our current characters, so there is a win/win for all the STO players.
Maybe my english is not that good to explaim my self.
What I am trying to said, is that the system in wiach you can change the height also by changing the torso or legs length is very usefull.
I agree with you that the UI should tell us how mach height our character have.
I used know NPCs that were played by know actors to messure it. For example Leeta was played by real acrtress Chase Masterson, whos is Height: 5' 7" (1,7 m)
I know is probably that the Devs not even take that in to consideration, but I am a canon freeky, so Leeta in the STO canon messure 1,7 m.
Same goes with Worf, Tuvok, Scotty, etc...
Is not close to be exact at all, and yes, I agree with you that the Tailor should tell us the exact Height of our characters.
Again, sorry for bad english.
Well in that case, misunderstanding cleared up and we're in agreement
And for the record you're English is pretty good, certainly better then if I attempted to speak in whatever your native language is :P
Yes you're right. I decided to do a bit more experimenting, this time with one of my own characters. As you can see, he's got a listed height of 6' 1" and his leg and torso length sliders are pretty much in the middle.
This is him standing next to a crate in his normal appearance.
This is him in the exact same place, but I'd changed him into a second outfit I made with the leg and torso sliders set to max.
Both costumes have his height listed at 6' 1", however there is clearly a visible difference in height when you move the sliders.
Damn those are blurry pictures, but at least you can just about see what I'm trying to convey :P
Huh, I tried that a few years ago, and it didn't happen.
Thats a lot of work I don't really want to do if any sliders are changed and I have to adjust half of my characters and boffs after. The minimum end of the slider is small anyway, its fine as it is.
Thats a lot of work I don't really want to do if any sliders are changed and I have to adjust half of my characters and boffs after. The minimum end of the slider is small anyway, its fine as it is.
Oi! They've figured a way to make the desired changes WITHOUT messing with anyone's existing costumes. This is what they're continuing to work on. I sympathize with those worried about their hundreds of costumes being altered, but it's not happening. So... Keep Calm and Trek On.
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Many of the comments in this thread seem to indicate that people find the sliders inadequate for precise control. I think the following two features would be appreciated.
1. Numeric inputs for all of the sliders. We should be able to read and edit the raw values, not just a percentage between 0% and 100%. This would help people create humanoid-looking alien characters. I also urge the UI programmers to be more careful with the implementation of text boxes. Updates to certain text boxes in the game don't take effect until you click on a blank spot on the screen. For an example of this, take a look at the withdrawal limits in the fleet bank.
2. A height scale next to the character, along with a number that shows the character's actual height. The height slider itself will have a text box that shows the raw value.
Comments
Appreciate this. I don't mind to wait for it, as long as I know something to allow properly small bust is coming in the future I'm not going anywhere in the forseeable future, given there are still alive Borg for me to kick. :D
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Ah who cares about current settings. PULL THE LEVER JOEJING!!!!
Any chance we could have an option for the old pre-season 9 faces back?
Because the changes made with S9 makes it impossible for me to identically re-create them as they were.
The worst thing is that I am not happy, I am relieved, but not happy. I do want this change to happend, but not like this.
I do belive that is what happend.
And even if some think too much of me, I am not that important, I just give my opinion and I am doubt that was more important than the other.
.
Now that make my happy.
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You are right. That was more my absolute confusion about how with so many saying "yes, good idea" , we ended up with the answer we got.
It's why I tend to stay away from the forums. They bring out the worst in me.
regardless, looking forward to all the other changes joe and the character art team get up to, because thus far I am very impressed with the things starting to get done and considered.
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That's cool to hear. I have a suggestion though.
Some players will just want to randomize all face scaling. Currently we can just click two Randomize buttons and have at it. In the new way, we'll have more buttons to click. Not a big deal, but a single Random button to randomize all scaling would perhaps be useful.
STO Screenshot Archive
also, including number boxes that can be edited next to the sliders would be appreciated as well, if it can be easily done; it would make fine-tuning a whole lot easier, especially for sliders where dragging it even a bit can cause some fairly big changes
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Well that's good to hear because, like most of the other posters, I really couldn't see any difference between the 2 pictures you linked.
Whilst we're on the subject of sliders I have a question. When altering the leg and torso length sliders, would it be possible to have a real time update to your character's listed height?
Because if I make a 6' tall character and then alter the leg length down by, let's say the equivalent of 6", my character's height is still listed as 6' an not 5' 6". Which now means after 4 years of tinkering with sliders, I have no idea of the true height of any of my characters.
And one last thing, about those Trill spots........
Actually, I've done some experimentation, and it doesn't look like changing the leg/torso length actually changes the hight of the character!
Really? Well if that's the case then I think the tailor needs some fixing.
Using a freshly created Human female as an example, her height is listed as 5' 11" and I've left the leg and torso sliders at the default position. You can see the top of her head is roughly in line with the bottom of the top boxes at the sides.
Now if I max out her leg slider, you can see in this image the top of her head has moved up in relation to the boxes at the side.
Now if we also max out the torso slider, you can see in this image the top of her head has moved up even further.
So if moving the torso and leg sliders has no bearing on actual height, why am I seeing height differences at the tailor when I adjust them?
Sorry if this post sounds like I'm calling you out, I'm not. I'm just genuinely curious if the tailor is displaying changes that aren't actually taking place.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Glad to hear that discussion is ongoing.
Yes you're right. I decided to do a bit more experimenting, this time with one of my own characters. As you can see, he's got a listed height of 6' 1" and his leg and torso length sliders are pretty much in the middle.
This is him standing next to a crate in his normal appearance.
This is him in the exact same place, but I'd changed him into a second outfit I made with the leg and torso sliders set to max.
Both costumes have his height listed at 6' 1", however there is clearly a visible difference in height when you move the sliders.
Damn those are blurry pictures, but at least you can just about see what I'm trying to convey :P
That's brilliant, hopefully my Andorian will soon look less like a carrot with legs .
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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This is something that's always bugged me.
I think the problem is that the current uniform models seem to 'cup' 'circle'?? the TRIBBLE, this doesn't happen in real life. Some of the uniforms are okay doing that (such as the S1 / S2 TNG, and the 7of9 costume) but seeing it on the TWOK or Jupiter uniforms looks stupid.
Also if anyone's adding things to the tailor, can these be looked at?
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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And yes, the uniforms do seem to cup and encapsulate TRIBBLE in a way more akin to molded spandex. It makes some sense for armor pieces, but not for most of the cloth uniforms.
Also a special request can we get the option to remove the hip padding on the MACO armor? It looks weird on one of my female toons when there's nothing but the suit. And why can't you wear a combadge on that uniform?
Well with alien hybrids, that's pretty much what the actual alien species is for. But if you want to actually have a legit Orion, with the seductive trait and it says Orion in her bio then maybe a Orion-Hybrid or Vulcan-Hybrid class would be appropriate. When you first get the character you would have a one time opportunity to select a second species to lock permanently for that Boffs second species. So with an Orion Vulcan you would get the greener Orion skin and Vulcan ears (though I doubt you'd get Starfleet uniform options :mad:), the seductive and logical trait. Or if you select nothing then they are just a single species. A Vulcan Romulan would get the Romulan forehead options and the logical trait. A Vulcan Human would get logical and leadership etc.
Cheekbones can completely alter a face though it's probably the most glaring absence.
That's why the Undo button was so important. I still don't think it works right though. It doesn't seem to register changes to a single slider. I usually end up just cancelling the whole thing and starting from what I had.
The no, tends to throw your post off.
I think the idea of body templates is an extremely popular option in this thread. Be a bit more aggressive on that. The difference is absolutely negligible.
The truth of the matter is that expanding options and taking character creation to the next level without tearing down what is already there is likely to be a level of work worthy of and exceeding the energy and focus of what the environment team just did with Earth Spacedock.
I think that it's a worthwhile task and would be an excellent investment that would not only yield dividends in player interest, but allow your artists more freedom later on. But I know nothing about what future plans your team has and what you have to divide your time and energy between.
That's outstanding truthfully, it really cleans up the interface and should be a big help. Thank you. And if I'm understanding that, noses are decoupled from faces? If so that's a check off my wishlist.
Now...cheekbones. CHEEKBONES. CHEEK...BONES.
Knowing that the leg and torso heigh change the general height is also really helpfull and allow you to create better costumisation. I like that the system works like that. If you want to have a reference for height you can use NPCs, assuming that they represent the random species height.
Division Hispana
www.divisionhispana.com
No offense but that makes no sense whatsoever.
What I asked was if the height listed at the tailor could be made to reflect any changes made to leg and torso length. So, for example, if your character has a starting height of 6' and you add another 6" in height through making the legs longer then the height listed at the bottom of the tailor screen automatically changes to show your characters actual new height of 6' 6"
No one said that changing leg and torso length shouldn't affect general height, just that the tailor height listing should change to reflect any changes made.
As for your suggestion of using random NPC's, who's height we don't even know, as some form of measuring reference.... Well, wouldn't it be easier if the tailor just told us our character height accurately rather then play some sort of "How tall am I compared to this random NPC" game?
It would take a lot of time to get all of them right, I got 20 alts and 20 costumes each
I don't mind changes that don't affect existing costumes. Just please don't make jailbait out of half of my characters please.
The reputation system have been nerfed enough, no need to nerf the costumes.
Like to have smaller TRIBBLE. Hopefully it won't affect the geometry like the face did so we can make sure they stay as they are.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Maybe my english is not that good to explaim my self.
What I am trying to said, is that the system in wiach you can change the height also by changing the torso or legs length is very usefull.
I agree with you that the UI should tell us how mach height our character have.
I used know NPCs that were played by know actors to messure it. For example Leeta was played by real acrtress Chase Masterson, whos is Height: 5' 7" (1,7 m)
I know is probably that the Devs not even take that in to consideration, but I am a canon freeky, so Leeta in the STO canon messure 1,7 m.
Same goes with Worf, Tuvok, Scotty, etc...
Is not close to be exact at all, and yes, I agree with you that the Tailor should tell us the exact Height of our characters.
Again, sorry for bad english.
Crypticjoejing inform us yesteday that they are going to keep working on more options with out changing our current characters, so there is a win/win for all the STO players.
Division Hispana
www.divisionhispana.com
Well in that case, misunderstanding cleared up and we're in agreement
And for the record you're English is pretty good, certainly better then if I attempted to speak in whatever your native language is :P
Huh, I tried that a few years ago, and it didn't happen.
No. No it's not.
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1. Numeric inputs for all of the sliders. We should be able to read and edit the raw values, not just a percentage between 0% and 100%. This would help people create humanoid-looking alien characters. I also urge the UI programmers to be more careful with the implementation of text boxes. Updates to certain text boxes in the game don't take effect until you click on a blank spot on the screen. For an example of this, take a look at the withdrawal limits in the fleet bank.
2. A height scale next to the character, along with a number that shows the character's actual height. The height slider itself will have a text box that shows the raw value.
http://imgur.com/WkZWXOg
...and yes, all sliders (minus bust size) will be available for scaling male and female characters