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RE: PvP Discussion about queue changes for Season 9

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  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    iskandus wrote: »
    Something tells me Premades will never see their queues pop again. No more Pug stomping and no more gloating about superior cheesework...uh I mean teamwork.

    Hopefully the Premades finally realize they are the source of so many problems in this game and the #1 reason for the dwindling number of pvpers. STO was designed as a team game but not a game of Premades where for instance a "healer" is armed with nothing but turrets.


    SO what is going to be the excuse when bad players are still getting rolled by a team of semi experienced PvP players. Oh Yeah the cheese. :rolleyes: Stop making excuses and make a good build that holds up in PvP and then grind PvE using it.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    iskandus wrote: »
    On the contrary, this move would show F v F pvp queues have been nothing but Pug stomping. Does it occur to you why the Fed Premades avoid F v K queues? In fact , F v K queues were far more balanced than F v F queues for quite some time.

    The so called PvP fleet who gloat about cheesework simply need to stop their shameless Pug stomping and pick a target of their size aka. another Premades. It is that simple.

    Yes because the Sad Pandas or Hobos or other fleets are rolling the queues with their premiere A-team looking for pugs to stomp. All this is cryptic welfare. Most fleets now roll pugmade teams, nothing more than members that are on at the time teaming, I have not seen a team froma PvP fleet rolling the same 5 people using a team build in PvP in a while. The members from a fleet are just that much better than those from non PvP fleets.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited March 2014
    Thank god for this que change. The majority have been asking for this for a long time. I have personaly fought for this. This will make pvp more enjoyable for the majority of the community.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited March 2014
    iskandus wrote: »
    Something tells me Premades will never see their queues pop again. No more Pug stomping and no more gloating about superior cheesework...uh I mean teamwork.

    Hopefully the Premades finally realize they are the source of so many problems in this game and the #1 reason for the dwindling number of pvpers. STO was designed as a team game but not a game of Premades where for instance a "healer" is armed with nothing but turrets.

    Amen, Brother.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited March 2014
    We have been asking for this for a long time. Thank you.

    PVP:
    All PvP Queues have been re-structured into All vs. All queues.
    A new Space Arena PvP Queue has been added for unteamed players only.
    This Unteamed Only queue will not allow premade teams to queue together.
    This provides all participants with a level playing field in terms of teamwork and coordination.
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    This is the fourth thread on the subject started in the same section of the forums in the last 12 hours.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    Thank god for this que change. The majority have been asking for this for a long time. I have personaly fought for this. This will make pvp more enjoyable for the majority of the community.


    Sure please be back a week after the change and list all the positives. Bad players will get rolled by good players premade or not. :rolleyes:
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    PvE troll that thinks he can PvP and is formulating why he still sucks in the new Queues.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2014
    iskandus wrote: »
    Something tells me Premades will never see their queues pop again. No more Pug stomping and no more gloating about superior cheesework...uh I mean teamwork.

    Hopefully the Premades finally realize they are the source of so many problems in this game and the #1 reason for the dwindling number of pvpers. STO was designed as a team game but not a game of Premades where for instance a "healer" is armed with nothing but turrets.

    This exactly.
    everyting have a counter man , just saying

    In a casual game where the goal is to make you Kirk, this is an incredibly tone deaf response. You don't even think there is a problem. Good, be the king of what's left of the queues.
    SO what is going to be the excuse when bad players are still getting rolled by a team of semi experienced PvP players. Oh Yeah the cheese. :rolleyes: Stop making excuses and make a good build that holds up in PvP and then grind PvE using it.

    Take the best pilot with the best build and have them pug, that player will be rolled by a premade. The point is, premades should only fight premades. This change does the job of separating premades and pugs, thank you devs.
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    deokkent wrote: »
    Those threads are still on page 1 of the pvp forum.:rolleyes:

    Yeah, I know, which is why it is puzzling seeing him start yet ANOTHER thread on the subject. It just creates more work for the mod when they all get merged together in a few hours/minutes.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited March 2014
    deokkent wrote: »
    It's like people have never been part of an all one sided pugs vs pugs arena. This change means nothing if there is no matchmaking. This fixes none of the pvp issues. Sorry to say.

    Gotta give them credit though, I guess it shows cryptic still cares, but you know their job is only half way done. What took them so long anyway?

    I give the Dev credit where credit is due. This is already a positive step forward, matchmaking or a ranking system can come later.
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  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    fatman592 wrote: »
    This exactly.



    In a casual game where the goal is to make you Kirk, this is an incredibly tone deaf response. You don't even think there is a problem. Good, be the king of what's left of the queues.



    Take the best pilot with the best build and have them pug, that player will be rolled by a premade. The point is, premades should only fight premades. This change does the job of separating premades and pugs, thank you devs.


    The thing is a fleet teamed together is not a premade in most cases. so you mean to tell me when the Pandas roll your PuG it is because they happened to be a Panda 5 man team. Most PvP teams do not roll into the queues with their tourney setups, many are just grinding their dailies on whatever toon they happen to be on. No synergy builds that compliment each other they only benefit they have is most likely better communication. Why don't you guys lobby to have fleets disbanded or no communication but zone chat that is the only way you will see a drop off in performance from the so called "premades". All it is, is excuse making. Join a fleet that PvPs and actually tests things out and optimizes your build. You would actually be surprised how much communication is the difference maker in match. The disparity in skill among pugs is wider than the disparity of skill in a PvP fleet. One good PvPer in non PvP is like the blind leading the blind, good pvper in a pvp fleet has the advantage of maultiple inputs and various good builds to test against.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited March 2014
    Yes because the Sad Pandas or Hobos or other fleets are rolling the queues with their premiere A-team looking for pugs to stomp. All this is cryptic welfare. Most fleets now roll pugmade teams, nothing more than members that are on at the time teaming, I have not seen a team froma PvP fleet rolling the same 5 people using a team build in PvP in a while. The members from a fleet are just that much better than those from non PvP fleets.

    I can't say anything about Hobo because it's been a while but the pandas have several alt fleets. One of which is a fleet with cheese in the names and every one of them has cheese in their names. The purpose and intention of such alt fleet is beyond obvious so I will leave that for you to ponder yourself. In any event, there is a lot more Premades than just these 2.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    iskandus wrote: »
    I can't say anything about Hobo because it's been a while but the pandas have several alt fleets. One of which is a fleet with cheese in the names and every one of them has cheese in their names. The purpose and intention of such alt fleet is beyond obvious so I will leave that for you to ponder yourself. In any event, there is a lot more Premades than just these 2.


    There are many reasons to have alt fleets, regardless no premade is rolling a premier team in the queues for dailies. I guess you have issues with an OPvP pugmade team also or a TD pugmade team.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    Hey maybe the KDf will gain access to real science ships now. :D
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    iskandus wrote: »
    I give the Dev credit where credit is due. This is already a positive step forward, matchmaking or a ranking system can come later.

    This!!!
    deokkent wrote: »
    Oh yeah, a functional voice chat too lol.

    OMG yes!!! no voice chat is a huge problem for pugs.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    rmy1081 wrote: »
    This!!!



    OMG yes!!! no voice chat is a huge problem for pugs.

    Are their fingers broken?
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2014
    The thing is a fleet teamed together is not a premade in most cases. so you mean to tell me when the Pandas roll your PuG it is because they happened to be a Panda 5 man team. Most PvP teams do not roll into the queues with their tourney setups, many are just grinding their dailies on whatever toon they happen to be on. No synergy builds that compliment each other they only benefit they have is most likely better communication. Why don't you guys lobby to have fleets disbanded or no communication but zone chat that is the only way you will see a drop off in performance from the so called "premades". All it is, is excuse making. Join a fleet that PvPs and actually tests things out and optimizes your build. You would actually be surprised how much communication is the difference maker in match. The disparity in skill among pugs is wider than the disparity of skill in a PvP fleet. One good PvPer in non PvP is like the blind leading the blind, good pvper in a pvp fleet has the advantage of maultiple inputs and various good builds to test against.

    It's not an excuse, it's a fact of the game. I, and the vast majority of players, don't want to have to join a pvp specific fleet (because I like my fleet) or do bootcamp or take whatever lumps just to PvP. Read your post again and tell me how that is supposed to fit into a casual game. It's not. So I say, enjoy the partition the devs gave you. Play in your sandbox while the rest of us play in ours.
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  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    fatman592 wrote: »
    It's not an excuse, it's a fact of the game. I, and the vast majority of players, don't want to have to join a pvp specific fleet (because I like my fleet) or do bootcamp or take whatever lumps just to PvP. Read your post again and tell me how that is supposed to fit into a casual game. It's not. So I say, enjoy the partition the devs gave you. Play in your sandbox while the rest of us play in ours.

    So PvP should be dumbed down to the lowest common denominator because you are lazy.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    deokkent wrote: »
    I guess you're just trolling now... Moving along :rolleyes:.


    No I am not is there other options other than chat, yes are they optimal, no, does it work, yes. Because you do not have A and Hate to use B is not an excuse for not communicating.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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  • ibuyevryshipibuyevryship Member Posts: 280
    edited March 2014
    So PvP should be dumbed down to the lowest common denominator because you are lazy.

    +10/char .
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