I know there is already a feedback thread, but since I'm compiling a list of everything I figured I'd start my own thread. It can be merged if truly desired by a mod.
Anyways here are my notes on the new ESD. In general it's a really nice improvement over the last one. And admittedly most (if not all) of my notes are going to be more in the line of bugs & suggestions for improvement, I felt that I needed to state that outright. Now onto the list, these are in no particular order (somewhat in the order I discovered them).
Quick Key: Red appears to be a bug, Yellow is an improvement suggestion, and Green is just a nice thing.
Open areas.
I'm aware that there are still things to come. But here are a few oddly open areas I've come across.
1st is the front area in the shipyard, everything else in the yard is fairly compact, so this open space in the front seems like its missing something. http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-25-54.jpg~original
2nd major one is the areas near the turbolifts, these areas are a bit off the beaten path, however being as it's one of the 1st vews of that stations you see, they need something.
Directions
The station is currently really lacking in signage. I presume this will change in time. I have a few ideas I'll render up and post at a later date.
Thin Glass
The Lounge near the comoditiy brokers has really thin glass. Every other window on the station has a thicker frame to it, which when in space gives you that comfort that it isn't going to blow out on you at any moment.
Tailor outfits
It's nice that we lost the huge ugly holographic tailor dummy. However the current small ones we have seem quite out of date. All Fed dummies on ESD are wearing TOS uniforms. Could we get them updated into more modern uniforms. While I appreciate some people would love to play STO back in Kirk's era, STO is taking place after Janeway, and really the things being shown for sale should reflect that. http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-02-14.jpg~original
What I would change is the lighting in the main area (but not too much). It's a bit dark there so I would add small lights around the trees, maybe under the water, or in the main area and see how that looks. However, it's hard to say if this would be an improvement as it already is great.
I know there is already a feedback thread, but since I'm compiling a list of everything I figured I'd start my own thread. It can be merged if truly desired by a mod.
Anyways here are my notes on the new ESD. In general it's a really nice improvement over the last one. And admittedly most (if not all) of my notes are going to be more in the line of bugs & suggestions for improvement, I felt that I needed to state that outright. Now onto the list, these are in no particular order (somewhat in the order I discovered them).
Quick Key: Red appears to be a bug, Yellow is an improvement suggestion, and Green is just a nice thing.
The Shops area gaps are known, and I think were fixed today (I'll check with Peter). But there are no gaps on the ramps. I just tested/looked at them in game. They are solid. The "jump" you mention is happening when your character shifts from moving up the ramp, to moving sideways. Where the inflection point of the top of the ramp is. Not sure there's much I can do about that.
Open areas.
I'm aware that there are still things to come. But here are a few oddly open areas I've come across.
1st is the front area in the shipyard, everything else in the yard is fairly compact, so this open space in the front seems like its missing something. http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-25-54.jpg~original
2nd major one is the areas near the turbolifts, these areas are a bit off the beaten path, however being as it's one of the 1st vews of that stations you see, they need something.
The front area of the shipyard will likely be filled with something. Desks? Chairs? Not sure, we'll find something for that spot, because I agree.
The areas to the left and right of the shipyard, by the windows, are known. What was there was a quick test of some chairs, which were removed for this build. I finished these areas off today, and it should be in a future build (probably the next one, but no guarantees) They've got a bunch of sittable chairs in booth arrangements, and some plants.
Floating stuff is stuff we just have to find a home for. Generally these are in temporary spots, and are floating because they were just tossed into the general area. We'll seat them soon.
I fixed that plant today. It used to have a pot, and does again.
Directions
The station is currently really lacking in signage. I presume this will change in time. I have a few ideas I'll render up and post at a later date.
The stateroom was cut. I wouldn't mind readding it if we can find an appropriate spot. But it would have to wait until after S9. We have our hands full just getting what you see out the door in time.
Thin Glass
The Lounge near the comoditiy brokers has really thin glass. Every other window on the station has a thicker frame to it, which when in space gives you that comfort that it isn't going to blow out on you at any moment.
Known. Those windows were still in their whitebox states. They're getting fixed up this week.
Glad you like it. Thomas the Cat made up the sprites and gathered all of the data for them. The odd man out you are probably thinking of is the Los Gatos Runabout. Los Gatos is the town Cryptic is in. Just a nod to ourselves on one small runabout.
Tailor outfits
It's nice that we lost the huge ugly holographic tailor dummy. However the current small ones we have seem quite out of date. All Fed dummies on ESD are wearing TOS uniforms. Could we get them updated into more modern uniforms. While I appreciate some people would love to play STO back in Kirk's era, STO is taking place after Janeway, and really the things being shown for sale should reflect that. http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-02-14.jpg~original
These are getting a pass done on them by the Character team at some point. They won't all be the same.
The stateroom was cut. I wouldn't mind readding it if we can find an appropriate spot. But it would have to wait until after S9. We have our hands full just getting what you see out the door in time.
Idea, if you do it at a later date, maybe put it on the edge of that walkway over the shipyard you mentioned you'd like us to have access to. I mean, obviously, the average player wouldn't go up there regularly, but those who do get promoted in a room with a view and you make good use of the vertical space on ESD.
On a personal note, I love that the ship names on that new ESD holo include Bev Picard's ship the Pasteur, Geordi's Challenger, Captain-Ensign Harry Kim's Rhode Island and the rogue Excelsior, Lakota.
Note: you may want to fix up the Los Gatos' graphic a bit. it looks in-game like the LoB GatoR.
EDIT: Ok, props to the art team. Just learned that the glass on the map refracts light. Now that's a nice bit of detail.
Not sure which thread this will get noticed in sooooo:
The Beam To Starfleet Academy volume extends through the wall and into the ops area with Admiral Quinn. If you're facing Quinn, go as for to the right as you can up against the wall next to the console and unusable door near the ramp.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I like the visuals of the new ESD. Textures are much nicer, the visibly low res textures in parts of the old ESD are gone. The view inside the hangar is great. I would like to see some ships a little closer though.
I am missing the circular design of the old ESD though. It was so easy to explain to new players. If you have no clue where to go, just run in circle till you find it.
And while the four sectors of the circle were rather small, you really felt like moving in the station you saw from the outside.
1. The new ESD is just "one big room". We are in one section of the station, the rest is inaccessible.
2. We also lost the space view of Earth completely.
I am quite sure no major changes will happen to the currently shown basic design, which is unfortunate as I have no idea how to fix the shortcomings of the pretty but IMO not nearly as memorable and nice to navigate new ESD station.
The old ESD design could be used for future outposts.
We have atleast three free, un-used starbases around earth.
Why not use one of them for a location of new ESD and another for the old?
Or, What about getting some use for those turbolifts in new ESD: add old ESD to another floor,"In top of another one", keeping bothold ESD and new ESD . Because I love both designs.
But if you do like i mentioned,there is no need for Quinn to be on both ESDs .
We have atleast three starbases around earth. Why not use another one for new ESD and that one, what is used currently would have the old ESD? Or, What about getting some use for those turbolifts: add new ESD to another floor,"In top of another one", but keep both. Because I love both designs. But if you do like i mentioned, please no 2 admiral Quins .
Erm.... what?
Grammar dude. Seriously.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
And while the four sectors of the circle were rather small, you really felt like moving in the station you saw from the outside.
Never felt that way. At all. I always thought that would be far to small for that giant station, and that there couldn't be circle with exterior view everywhere on that station beside MAY BE on the very top of it.
Beeing just a "fraction" of the station feels far more like "being in that big station" to me.
This is not really an environmental issue, but I have a suggestion to help the newer players to find what they are looking for.
Maybe add an optional HUD element as an ESD Tourguide.
You click on it and open a guide menu where you select the NPC you are looking for.
That NPC get's a circle on the map now and and arrow turns up on the screen that points in the general direction so it get's really easy for newcomers to navigate the map like a pro.
Regarding the mannequins in the tailor area, I just wanted to add my appreciation for the fact that there are a lot more female mannequins than there are in the fleet starbase. IMO there should be a 50/50 split, and while I haven't counted at the new ESD, I think it's closer to that point.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
This is not really an environmental issue, but I have a suggestion to help the newer players to find what they are looking for.
Maybe add an optional HUD element as an ESD Tourguide.
You click on it and open a guide menu where you select the NPC you are looking for.
That NPC get's a circle on the map now and and arrow turns up on the screen that points in the general direction so it get's really easy for newcomers to navigate the map like a pro.
Taco says they're going to be adding signs so that would help.
I like the visuals of the new ESD. Textures are much nicer, the visibly low res textures in parts of the old ESD are gone. The view inside the hangar is great. I would like to see some ships a little closer though.
I am missing the circular design of the old ESD though. It was so easy to explain to new players. If you have no clue where to go, just run in circle till you find it.
And while the four sectors of the circle were rather small, you really felt like moving in the station you saw from the outside.
1. The new ESD is just "one big room". We are in one section of the station, the rest is inaccessible.
2. We also lost the space view of Earth completely.
I am quite sure no major changes will happen to the currently shown basic design, which is unfortunate as I have no idea how to fix the shortcomings of the pretty but IMO not nearly as memorable and nice to navigate new ESD station.
The old ESD design could be used for future outposts.
This is not really an environmental issue, but I have a suggestion to help the newer players to find what they are looking for.
Maybe add an optional HUD element as an ESD Tourguide.
You click on it and open a guide menu where you select the NPC you are looking for.
That NPC get's a circle on the map now and and arrow turns up on the screen that points in the general direction so it get's really easy for newcomers to navigate the map like a pro.
We're also lacking a decent overhead map with any indication of what different sections are for, so that should help eventually.
I liike the design. As to guides, perhaps a highlightable title describing each section, when you highlight it the list of interactable npc's are listed. I would love for the character teams to add more non humans, outside of the main 4.
New home of the Romulan Republic.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
Although Earth seems to be in permanent soft focus
That's a Graphics bug.. I understand ESD isn't the only place that has this issue. Also some of the issue could actually be down to the fact they're still making major changes to the map.
but, But... I liked the Tos Uniforms On The Tailor Mannequins.
+1 01234567890
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
All in all the new ESD looks brilliant. The water feature is a nice addition. Makes it feel less like a lifeless metal hulk, the way a "welcome home" area should be (less like a lifeless metal hulk, that is). There are still a few kinks to iron out like the red Lego men, the people sitting up halfway through benches and floors, the holes in the geometry in the shops area, and the "White Box 10X10ft" text all over the shuttlebay. But this is still a vast improvement over the old ESD. I look forward to seeing the finished product.
As for the TOS unis, there appear to be pictures of ships behind some of the display cases (like that of the NX-01 and the old HMS Enterprise). Is the intention to create certain "historic" display cases, because if so, I would definitely get behind that. One thing that has been lacking in STO in my opinion is a cool little Star Trek museum with stuff from the past (e.g. uniforms, tricorders, etc.). I would love to see some historic uniform display cases (and if there is an HMS Enterprise pic, some nice new Generations old-Enterprise unis).
Three final questions:
1. Will we see any of these new assets (like the cool looking ESD chairs) in the Foundry?
2. Will we be able to go out to the shuttlebay in ESD like we can in our ships and the Romulan Embassy?
3. Will the area beneath ESD still be used or will the Turbolifts be appropriated for something else?
Although Earth seems to be in permanent soft focus
Hey, that is a valid design choice that was made by the 1960s TOS cameramen who are on the STO staff. They need that soft focus so we know that Earth is supposed to be Kirk's love interest in this season of STO.
Comments
Anyways here are my notes on the new ESD. In general it's a really nice improvement over the last one. And admittedly most (if not all) of my notes are going to be more in the line of bugs & suggestions for improvement, I felt that I needed to state that outright. Now onto the list, these are in no particular order (somewhat in the order I discovered them).
Quick Key: Red appears to be a bug, Yellow is an improvement suggestion, and Green is just a nice thing.
Incomplete doors in the stores.
I seem to recall these doors being better before the 3/17 build, however they appear to be missing their frames, and maybe even an actual door. The door in the small hallway between the tailor and the other shops is currently an open hole into the outside of the station. There is another door like that one in the other shops store.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-24-24.jpg~original
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-19-05.jpg~original
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-01-49.jpg~original
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-19-24.jpg~original
Gaps between 'set' pieces.
There are a few gaps scattered around ESD where you can see through to other areas or can cause some odd movements. Two are near the commodity brokers. In the store there is a door that isn't fitted properly (1st link) the other is in the 'lounge' outside, you can see thru the wall to where the big seal on the floor is.
On the main ramp down to the shipyard, the glass panel part of the ramp is missing a piece at the very top, connecting the angled piece to the main floor. You can't fall thru here, but it causes your character to jump a bit when you walk over.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-21-06.jpg~original
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-22-35.jpg~original
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-11-52.jpg~original
Open areas.
I'm aware that there are still things to come. But here are a few oddly open areas I've come across.
1st is the front area in the shipyard, everything else in the yard is fairly compact, so this open space in the front seems like its missing something.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-25-54.jpg~original
2nd major one is the areas near the turbolifts, these areas are a bit off the beaten path, however being as it's one of the 1st vews of that stations you see, they need something.
Floating Things
There are still a few floating items around ESD. The most obvious of course is the Exchange. However there is a plant in the Officer 'store' in the corner which is missing it's pot. And a console near the holographic ESD that is floating in mid air. Also if you climb up the beams in the shipyard, there is a console you can interact with floating above the entire station on the outside (I wasn't able to get a picture of it, that properly showed it).
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-29-29.jpg~original
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-04-13.jpg~original
Directions
The station is currently really lacking in signage. I presume this will change in time. I have a few ideas I'll render up and post at a later date.
Stateroom
It appears to have been removed. I personally really enjoyed this bit of RP that I was able to do on ESD. You can still complete that portion of the mission, as the presenter from the stateroom is sitting near the shipyard. However can we get the stateroom back?
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-17-37.jpg~original
Thin Glass
The Lounge near the comoditiy brokers has really thin glass. Every other window on the station has a thicker frame to it, which when in space gives you that comfort that it isn't going to blow out on you at any moment.
ESD Hologram
This is actually kinda cool, at first I didn't notice it, but all the ships circling around are actual ships from Star Trek lore (mainly the novels). Most have their correct data as well, I did find 2 that didn't seem right. However I'm not the person to be checking soft-canon stuff. There is a runabout with a funny name as well.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-11-06.jpg~original
Tailor outfits
It's nice that we lost the huge ugly holographic tailor dummy. However the current small ones we have seem quite out of date. All Fed dummies on ESD are wearing TOS uniforms. Could we get them updated into more modern uniforms. While I appreciate some people would love to play STO back in Kirk's era, STO is taking place after Janeway, and really the things being shown for sale should reflect that.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-02-14.jpg~original
Shuttle Bay Textures
And of course there is the 100x100 grey boxes in the shuttlebay.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-23-14-04.jpg~original
Finally I leave you with these pictures I took when I "fell" thru the open door in the shops and was able to wander around the outside.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-48-58.jpg~original
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-31-36.jpg~original
peter
Sharp Railing.
There is a railing by the shipyard (one deck up) which doesn't matchup to the railings circling the shipyard (the ones that have the logos). In real life you could easily impale yourself on it.
http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/screenshot_2014-03-17-22-59-34.jpg~original
peter
Through that missing door is the vacuum of space, or if you're lucky, a trip around the inside of the spacedock.
See the squarish fuzzy patch of light? That's the ESD interior as seen from the other side of the windows.
Also there is a (single, as far as I can tell) runabout that orbits the outside of the station. Not sure it's visible from the OPS windows or not.
Raptr profile
What I would change is the lighting in the main area (but not too much). It's a bit dark there so I would add small lights around the trees, maybe under the water, or in the main area and see how that looks. However, it's hard to say if this would be an improvement as it already is great.
On a more serious note, one of the glass frames in the commercial area seems to be out of alignment (only visible from inside the store).
Again, loving the map.
(also sorry taco and co for going "out of bounds", but it's just too fun to explore).
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Uh oh. . . looked fine today. It think this build just got taken at a wonky moment. Should be fixed in the next build. I'll double check tomorrow.
The Shops area gaps are known, and I think were fixed today (I'll check with Peter). But there are no gaps on the ramps. I just tested/looked at them in game. They are solid. The "jump" you mention is happening when your character shifts from moving up the ramp, to moving sideways. Where the inflection point of the top of the ramp is. Not sure there's much I can do about that.
The front area of the shipyard will likely be filled with something. Desks? Chairs? Not sure, we'll find something for that spot, because I agree.
The areas to the left and right of the shipyard, by the windows, are known. What was there was a quick test of some chairs, which were removed for this build. I finished these areas off today, and it should be in a future build (probably the next one, but no guarantees) They've got a bunch of sittable chairs in booth arrangements, and some plants.
Floating stuff is stuff we just have to find a home for. Generally these are in temporary spots, and are floating because they were just tossed into the general area. We'll seat them soon.
I fixed that plant today. It used to have a pot, and does again.
Signs are being worked on this week.
The stateroom was cut. I wouldn't mind readding it if we can find an appropriate spot. But it would have to wait until after S9. We have our hands full just getting what you see out the door in time.
Known. Those windows were still in their whitebox states. They're getting fixed up this week.
Glad you like it. Thomas the Cat made up the sprites and gathered all of the data for them. The odd man out you are probably thinking of is the Los Gatos Runabout. Los Gatos is the town Cryptic is in. Just a nod to ourselves on one small runabout.
These are getting a pass done on them by the Character team at some point. They won't all be the same.
This is being worked on currently. Don't worry, we're not leaving it all whitebox.
Already fixed.
But, but... I LIKED the TOS uniforms on the tailor mannequins.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Idea, if you do it at a later date, maybe put it on the edge of that walkway over the shipyard you mentioned you'd like us to have access to. I mean, obviously, the average player wouldn't go up there regularly, but those who do get promoted in a room with a view and you make good use of the vertical space on ESD.
On a personal note, I love that the ship names on that new ESD holo include Bev Picard's ship the Pasteur, Geordi's Challenger, Captain-Ensign Harry Kim's Rhode Island and the rogue Excelsior, Lakota.
Note: you may want to fix up the Los Gatos' graphic a bit. it looks in-game like the LoB GatoR.
EDIT: Ok, props to the art team. Just learned that the glass on the map refracts light. Now that's a nice bit of detail.
TRIBBLE Hydra! Hail Janeway!
The Beam To Starfleet Academy volume extends through the wall and into the ops area with Admiral Quinn. If you're facing Quinn, go as for to the right as you can up against the wall next to the console and unusable door near the ramp.
/locvec -54.969951 9.000000 75.916320
Joined January 2009
I am missing the circular design of the old ESD though. It was so easy to explain to new players. If you have no clue where to go, just run in circle till you find it.
And while the four sectors of the circle were rather small, you really felt like moving in the station you saw from the outside.
1. The new ESD is just "one big room". We are in one section of the station, the rest is inaccessible.
2. We also lost the space view of Earth completely.
I am quite sure no major changes will happen to the currently shown basic design, which is unfortunate as I have no idea how to fix the shortcomings of the pretty but IMO not nearly as memorable and nice to navigate new ESD station.
The old ESD design could be used for future outposts.
No we didn't, you can see it from that zogging huge window in front of Quinns office.
R.I.P. Leonard Nimoy
Why not use one of them for a location of new ESD and another for the old?
Or, What about getting some use for those turbolifts in new ESD: add old ESD to another floor,"In top of another one", keeping both old ESD and new ESD . Because I love both designs.
But if you do like i mentioned,there is no need for Quinn to be on both ESDs .
Erm.... what?
Grammar dude. Seriously.
R.I.P. Leonard Nimoy
Although Earth seems to be in permanent soft focus
Never felt that way. At all. I always thought that would be far to small for that giant station, and that there couldn't be circle with exterior view everywhere on that station beside MAY BE on the very top of it.
Beeing just a "fraction" of the station feels far more like "being in that big station" to me.
Maybe add an optional HUD element as an ESD Tourguide.
You click on it and open a guide menu where you select the NPC you are looking for.
That NPC get's a circle on the map now and and arrow turns up on the screen that points in the general direction so it get's really easy for newcomers to navigate the map like a pro.
Taco says they're going to be adding signs so that would help.
I am missing the circular design of the old ESD though. It was so easy to explain to new players. If you have no clue where to go, just run in circle till you find it.
And while the four sectors of the circle were rather small, you really felt like moving in the station you saw from the outside.
1. The new ESD is just "one big room". We are in one section of the station, the rest is inaccessible.
2. We also lost the space view of Earth completely.
I am quite sure no major changes will happen to the currently shown basic design, which is unfortunate as I have no idea how to fix the shortcomings of the pretty but IMO not nearly as memorable and nice to navigate new ESD station.
The old ESD design could be used for future outposts.
We're also lacking a decent overhead map with any indication of what different sections are for, so that should help eventually.
This will likely be up to the character guys, but I'll mention it. I think it would be nice to have a variety as well.
Someone hasn't visited Ops. . .
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
I'm sorry, what?
http://i.minus.com/iblABy716h0Imi.png
Earth is right there.
I think that guy doesn't know there is an area behind the water feature. lol
R.I.P. Leonard Nimoy
That's a Graphics bug.. I understand ESD isn't the only place that has this issue. Also some of the issue could actually be down to the fact they're still making major changes to the map.
Some people may not be born explorers.
Raptr profile
+1
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PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
As for the TOS unis, there appear to be pictures of ships behind some of the display cases (like that of the NX-01 and the old HMS Enterprise). Is the intention to create certain "historic" display cases, because if so, I would definitely get behind that. One thing that has been lacking in STO in my opinion is a cool little Star Trek museum with stuff from the past (e.g. uniforms, tricorders, etc.). I would love to see some historic uniform display cases (and if there is an HMS Enterprise pic, some nice new Generations old-Enterprise unis).
Three final questions:
1. Will we see any of these new assets (like the cool looking ESD chairs) in the Foundry?
2. Will we be able to go out to the shuttlebay in ESD like we can in our ships and the Romulan Embassy?
3. Will the area beneath ESD still be used or will the Turbolifts be appropriated for something else?
Hey, that is a valid design choice that was made by the 1960s TOS cameramen who are on the STO staff. They need that soft focus so we know that Earth is supposed to be Kirk's love interest in this season of STO.