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Official feedback thread for the new Earth Space Dock

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  • ussberlinussberlin Member Posts: 306 Arc User
    edited March 2014
    I Dont like it ! Make new thinks new Starbases and let the Earth Space Dock like it is now its already perfekt! Why change it you already changed the 1. to change it again is useless worktime chame on you for doing it.

    Make new stuff not change good old thinks that are already as good then they can be.

    You can use it for a new Starbase but dont change the old[ or if give us a mission were the old and the Mars, Moon get destroyed.]

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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    ^ Current Spacedock being perfect isn't anywhere close to a universal opinion.

    The devs do have good reasons for updating. The layout has had many complains for a while now. The art is quite simply outdated. Q'onos received a massive upgrade with Legacy of Romulus and the all of the Romulan areas leave Spacedock in the dust. There's also a visual sense of scale that is not represented by the current spacedock that is more closely approximated by this new version. The old one wasn't perfect, and this one won't be either, but they feel it's an improvement. And I for one, agree.


    The team working on this if I understand Taco correctly isn't all that big. The fact is Cryptic can walk and chew gum at the same time. And the assets they create here will likely be reused elsewhere, note the people talking about how the Starbase Infirmary looks like Voyager's sickbay and we know Voyager is coming in Season 9.

    amosov78 wrote: »
    Could we get the small, medium and large ship interiors retrofitted to use the new ESD aesthetic at some point? After visiting the tailor area I would really like to see something similar used for ours ships too.

    I think they're going to give us access to the interiors from the new tutorial at some point. But if you guys want to add things like pop up holographic consoles for us in our ship interiors I won't be mad. :D


    By far the most glorious changes is the lack of a disco, THANK YOU THANK YOU! Going to ESD and hearing dance music on an operating starbase was the biggest immersion killer ever!

    Club 47 is just remodeling.

    But please change the music.
    pfreeman wrote: »
    I hope they find a place for the ceremonies again, twas one of my favorite RP things to do on ESD.

    peter

    That actually was pretty cool.
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  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    Hate the new ESD, reminds me of the first station in TOR but much much much smaller. Looks too clinical. The ramps are just annoying and there are too many, and make no sense in a space station. I thought the idea was to make the locations closer together and therefore easier to get to. Seems to me about the same size, but with all the door ways and corners you have to go through much harder to get places. Do you remember the uproar about the new icons in ESD, but Cryptic stated it was to help new players get around, your going to need a lot here then. Don't like the trees in the main area. I guess K7 will be my home from now on, that's basically how a good station should be laid out. :(
    Good thing that this is your opinion, and it's kinda sad that you can't see the benefit for the change. I love the change. It looks a lot better than the ESD we have now.
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2014
    Hate the new ESD, reminds me of the first station in TOR but much much much smaller. Looks too clinical. The ramps are just annoying and there are too many, and make no sense in a space station. I thought the idea was to make the locations closer together and therefore easier to get to. Seems to me about the same size, but with all the door ways and corners you have to go through much harder to get places. Do you remember the uproar about the new icons in ESD, but Cryptic stated it was to help new players get around, your going to need a lot here then. Don't like the trees in the main area. I guess K7 will be my home from now on, that's basically how a good station should be laid out. :(

    I don't share that opinion. Goes to show how people's tastes vary though, I hate the K7 station and avoid it like the plague. The revamped ESD though, I want to buy a room and stay there forever.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited March 2014
    Honestly, my first thought was that it now matches the aesthetics of Arc.

    I do really like some parts of it. But there is so much grey.

    Not trying to sound mean here. A lot of work obviously went into it. I do like the curves and the geometry. But it could use more color.

    Maybe it's less arc-like on higher settings. When I tried to change my settings, everything crashed to desktop.

    Also, I will assume that all wheelchairs hover in 2409... and that people have evolved beyond the need for safety rails on spiraling ramps.

    I liked the sickbay the best.
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  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    kirksplat wrote: »
    Honestly, my first thought was that it now matches the aesthetics of Arc.

    I do really like some parts of it. But there is so much grey.

    Not trying to sound mean here. A lot of work obviously went into it. I do like the curves and the geometry. But it could use more color.

    Maybe it's less arc-like on higher settings. When I tried to change my settings, everything crashed to desktop.

    Also, I will assume that all wheelchairs hover in 2409... and that people have evolved beyond the need for safety rails on spiraling ramps.

    I liked the sickbay the best.

    Its actually a match for the Odyssey-bridge interiors. And there is alot of colour, like the bold redsand blues on the carpets, the shops are a very pristine while. And the trees serve as a green contrast for the concourse.

    Also, I dont think that we've gone beyond safety rails. We've merely gone beyond the OSHA based on how the Corps of Engineers builds things... (exploding consoles, manual overrides that need power, etc)
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited March 2014
    Its actually a match for the Odyssey-bridge interiors. And there is alot of colour, like the bold redsand blues on the carpets, the shops are a very pristine while. And the trees serve as a green contrast for the concourse.

    I'll check it out again. I really did have my settings super low, since playing sto otherwise makes the textures all vanish after 15 minutes. Maybe part of my reaction is not knowing what it is meant to look like and what it looks like for me since S8.
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    kirksplat wrote: »
    Honestly, my first thought was that it now matches the aesthetics of Arc.

    I do really like some parts of it. But there is so much grey.

    Not trying to sound mean here. A lot of work obviously went into it. I do like the curves and the geometry. But it could use more color.

    Maybe it's less arc-like on higher settings. When I tried to change my settings, everything crashed to desktop.

    Also, I will assume that all wheelchairs hover in 2409... and that people have evolved beyond the need for safety rails on spiraling ramps.

    I liked the sickbay the best.


    I have to admit that I prefer greys to the TNG beige.

    That reminds me of the Enterprise Episode where Trip got pregnant and started going off about how the handrails weren't safe because he was hormonal.
    Its actually a match for the Odyssey-bridge interiors. And there is alot of colour, like the bold redsand blues on the carpets, the shops are a very pristine while. And the trees serve as a green contrast for the concourse.

    Also, I dont think that we've gone beyond safety rails. We've merely gone beyond the OSHA based on how the Corps of Engineers builds things... (exploding consoles, manual overrides that need power, etc)

    Wow...you have a great eye for such colors.

    And don't blame us engineers for that stuff, blame Starfleet Command's stupid red shirt policy. :mad:

    That said there are safety rails.... in Engineering. :cool:
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    I want a Rockem' Sockem' Robot bridge officer now.
  • kuwayuokuwayuo Member Posts: 0 Arc User
    edited March 2014
    Not like old but where Q should look at mail room should be around. Club 47 should be more party; dj and bartender were not where I expected and board. Tailor was off the map and clothing store. Comodities vender was not there as well. State room should be there but lacking embassy leader and embassors from new romulan and deyson. command should have the imgama story included. med center was good but personal was not. bank was close but exchange was poor and mail room was not even notices many time I need mail was for fleet and my alts to set foucus; sometimes I do need to clear out sent mail.
  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited March 2014
    I hopped on tribble today and took a look at the changes. I have to say, wow. I'm blown away.

    Regardless of what anyone else might say, I think the new ESD looks VASTLY improved from before. Besides more of a feeling that you're in just one little section of a massive starbase, it really looks like something you might see in Star Trek now. Thank you!

    Sure, there's still some issues here and there, (what I assume are) placeholder consoles, NPC placement, and one unfinished area (shuttlebay), but I know that they're already being worked on. The environment itself is absolutely incredible, and I 'm really looking forward to seeing what it'll be like once it's all done.

    As for feedback, it'd be great if you could get up to that catwalk above the main room, and the shuttlebay behind the commodity/armory/tailor area. I can see turbolift doors up there at the catwalk, so it should be possible to use a "Take turbolift up" option. Unless there's no collision mesh up there. I also hope that some interior details for the turbolifts are planned, as they look completely bare inside at the moment. (I hope there could be a club up there.)

    I've also found a way that you can still access the old ESD; by flying in through the doors of the station. This may not happen on all of them, but it does happen for at least one.

    P.S. I hope that you guys can rip out a bunch of the props for use in the Foundry, such as those fantastic-looking consoles. Nice work on the proximity-activated holographic consoles, by the way.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    theoryfive wrote: »
    I hopped on tribble today and took a look at the changes. I have to say, wow. I'm blown away.

    Regardless of what anyone else might say, I think the new ESD looks VASTLY improved from before. Besides more of a feeling that you're in just one little section of a massive starbase, it really looks like something you might see in Star Trek now. Thank you!

    Sure, there's still some issues here and there, (what I assume are) placeholder consoles, NPC placement, and one unfinished area (shuttlebay), but I know that they're already being worked on. The environment itself is absolutely incredible, and I 'm really looking forward to seeing what it'll be like once it's all done.

    As for feedback, it'd be great if you could get up to that catwalk above the main room, and the shuttlebay behind the commodity/armory/tailor area. I can see turbolift doors up there at the catwalk, so it should be possible to use a "Take turbolift up" option. Unless there's no collision mesh up there. I also hope that some interior details for the turbolifts are planned, as they look completely bare inside at the moment. (I hope there could be a club up there.)

    I've also found a way that you can still access the old ESD; by flying in through the doors of the station. This may not happen on all of them, but it does happen for at least one.

    P.S. I hope that you guys can rip out a bunch of the props for use in the Foundry, such as those fantastic-looking consoles.

    I'd like to have those pop out holographic consoles on my ship. Engineering, the corridors, the science labs. Yeah anywhere you think is appropriate.
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  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited March 2014
    I really like the overall direction of the floor plan. The greenery and calm waters make for a comfortable environment to pass some time.

    Most every seat and bench has the sit mechanic already in place. Most excellent.

    Sickbay is my favorite Sickbay layout of the game. I wish my starship and fleet starbase had this one.

    Seeing the Miranda class docked inside is a welcome touch. New player's will feel more welcome.

    Taco directed me to the ramp in that round room. Which is a lounge. Half way up the ramp it levels out briefly with a blocked door frame on that back wall. That will be the doorway to Club 47's dance floor when hooked up. Which will be nice. A social presence for those who want it. And those who don't won't notice it while using the services they need.
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  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited March 2014
    Speaking of props that could be made available for use in the Foundry, I'd like to point out the Work Bees, Yellowstone and Danube class runabouts. Those would be absolutely invaluable to have available, as the only craft available right now for use in ground maps is the Type 8. There's not even a Klingon or Romulan equivalent.
    psiameese wrote: »
    I really like the overall direction of the floor plan. The greenery and calm waters make for a comfortable environment to pass some time.

    Most every seat and bench has the sit mechanic already in place. Most excellent.

    Sickbay is my favorite Sickbay layout of the game. I wish my starship and fleet starbase had this one.

    Seeing the Miranda class docked inside is a welcome touch. New player's will feel more welcome.

    Taco directed me to the ramp in that round room. Which is a lounge. Half way up the ramp it levels out briefly with a blocked door frame on that back wall. That will be the doorway to Club 47's dance floor when hooked up. Which will be nice. A social presence for those who want it. And those who don't won't notice it while using the services they need.

    I agree with you on those points.

    Very glad to know that blocked door wasn't an oversight. Looking forward to seeing what the new Club 47 will look like.

    Speaking of blocked doors, I think I found another one.

    On the opposite side of the main room from the ramp to the Club 47 door, there's a big section with a sculpted Federation symbol. It looks like a decorative part of the scenery, but when I look behind it... there's a corridor leading to the in-progress shuttlebay. This corridor leads directly behind the sculpted wall, which is surrounded by a frame which almost looks like a really, really tall door. I'd really like for there to be some way to get into that shuttlebay once it's done.

    In the shuttlebay, I also noticed that the catwalk I'd like to be able to get up to continues until the wall at the end of the shuttlebay. Hopefully this thing will be accessible, and there'll be a door up there.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    On the subject of the Federation symbol let me take a moment to compliment you guys on the breathtaking use of waterfalls. It is incredible.
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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2014
    lindaleff wrote: »
    Those are the fun parts about ESD! When you have just come from an STF run, and you need to unwind, just start climbing! It is entirely harmless, does not crash the server, and does not kill any players. It is simple, harmless, good natured fun that is great for relaxing! And at the very least, it also gives a quiet spot to concentrate on fleet stuff.

    I'm not saying that there's anything wrong with climbing the Exchange or spacewalking outside ESD; I'm just noting that those things likely won't be possible at the new ESD.
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  • jmaster29jmaster29 Member Posts: 0 Arc User
    edited March 2014
    Very nice! There are still a few bugs (like floating consoles and LEGO people) but it's really nice. Now for a Qo'Nos revamp...
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  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited March 2014
    While I also prefer the Diplomats have their own space, I think it may look better to have only Sugihara standing to one side of Quinn's desk. With any additional diplomats being seated in that same corner. Perhaps Sugihara is engaged win conversation with them while we are engaged in conversations with Quinn? Otherwise, it feels like everyone will be interrupting a high level meeting between Quinn and diplomats.

    Some things that I hope will find there way back into the ESD map:

    Promotion Ceremonies: Not everyone is in a Fleet with a Starbase. I see a nice spot behind the large logo in the floor. Up high on the wall behind this is a nicely lit Federation seal. I'd love to see Menn Hilo and his podium there. It needs to be an open area like this, so that a player' may invite friends to gather once in a while for these occasions.

    Flavor NPC's who know who our character is: I always felt that was one of the more immersive moments for me. My character is somebody whose accomplishments are worth noting. Whether another player notices or not.
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  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited March 2014
    psiameese wrote: »
    While I also prefer the Diplomats have their own space, I think it may look better to have only Sugihara standing to one side of Quinn's desk. With any additional diplomats being seated in that same corner. Perhaps Sugihara is engaged win conversation with them while we are engaged in conversations with Quinn? Otherwise, it feels like everyone will be interrupting a high level meeting between Quinn and diplomats.

    Some things that I hope will find there way back into the ESD map:

    Promotion Ceremonies: Not everyone is in a Fleet with a Starbase. I see a nice spot behind the large logo in the floor. Up high on the wall behind this is a nicely lit Federation seal. I'd love to see Menn Hilo and his podium there. It needs to be an open area like this, so that a player' may invite friends to gather once in a while for these occasions.

    Flavor NPC's who know who our character is: I always felt that was one of the more immersive moments for me. My character is somebody whose accomplishments are worth noting. Whether another player notices or not.
    I just had a thought about the diplomats in Quinn's office. Why do they need to be in there, if they aren't talking to Quinn? Why can't they be seated at the long table in that conference room below his office? That would seem more appropriate to me.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    I just had a thought about the diplomats in Quinn's office. Why do they need to be in there, if they aren't talking to Quinn? Why can't they be seated at the long table in that conference room below his office? That would seem more appropriate to me.

    Yeah, there's nothing currently going on in the conference room, so sticking them in there might be a good place to put them.
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  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited March 2014
    I just had a thought about the diplomats in Quinn's office. Why do they need to be in there, if they aren't talking to Quinn? Why can't they be seated at the long table in that conference room below his office? That would seem more appropriate to me.

    I like that Idea makes more sense and good use of space.
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  • dwadsdwaddwadsdwad Member Posts: 63 Arc User
    edited March 2014
    This is a little post intended as feedback and potential suggestions for the development and improvement of the new ESD!

    First and foremostly, what an amazing job the team have done. ESD was never quite right even after the first remake, this time its just incredible. I love the architecture and the fountain that flows through the main lobby area is just awesome. Also the green thumb in me is loving all the fauna added, it makes it look a lot more lived in and generally just nicer, we are however still missing a nice huge fish tank! :P

    In regards to suggestions I would like to say that perhaps it would be a good idea to have all of the interactable NPC's have their respective offices. What I mean here is whilst Admiral Quinn may be sat in his office (which is awesome btw) he is being pestered by ambassadors who are chatting immediately to his left. I can't imagine anyone of a high rank being tolerable of that sort of shenanigans! There should be an ambassadorial suite where these people are (and you can also put the Voth ambassador in there too, and Q when he visits! (plus any other dignitaries in the future!). Also the fleet ambassador (for creating fleets) could do with her own office, someone who would have a large amount of adminstratory work would probably find their duties easier if they had a dedicated office rather than trying to deal with requests in a busy lobby area! Also adding an office would make their position seem more proffessional and important. Obviously im simply talking from an immersion level here.

    The shuttle bay windows are awesome and while some of the textures arent quite working yet I understand its still being built. What would be awesome is if you could have NPC's working amongst the shuttles, be it a couple of engineers doing work on a shuttle and perhaps cargo loaders. This was done in the Qo'nos bank area (the ferengi in the lower level) and it just makes it more believable, active and awesome!

    I noticed there was a lack of security or indeed NPC's other than the ones you interact with. I kinda liked this as it didn't make the base feel overcrowded, once you get all the players in there it may well fill up rather quickly. It would be nice however to have a couple of patrols maybe, even just a few NPC's walking around. Ideally an NPC would simply go from an area into a turbolift or something (to suggest that they are doing something other than circling like a shark!).

    The medi-bay to me felt a little small considoring its a starbase with countless thousands on it. It would be better (in my opinion) to make it more like a hospital than a medical bay. The location as it is could simply be a hospital lobby with perhaps a few windows to show more of the hospital with NPC's and so on. One thing worth keeping in mind is it is a little silly to have the beds in open view of anyone and everyone. There are civilians aboard the starbase and on that level. Seems a bit odd to have people receiving medical attention in open view of everyone. Thats not how we do it in my work place anyway! :)

    Also the club!

    I noticed the club is no longer there, this im not hugely disappointed over as I hated it. It made no sense whatsoever to have a nightclub next to an admirals office (or indeed on the same level!). What could be done here is a simple turbolift into a large club area which could have the nightclub and a 'chilled' area which could eventually be used for mini-games if they are on the horizon, things like poker and whatnot. Im thinking something like the club in Champions online here. It would keep the club for its RP purposes and yet keep it out of the way of the 'official' stuff to keep immersion.

    A final and similar feature that could be added would be another turbolift taking you to a floor above which would have awesome views of planet earth and perhaps the station exterior/interior. This could be the new location of a revamped captains quarters (might as well use it!). This would be another RP area but set in a more exclusive theme and perhaps even require an exclusive way to enter in the first place. A VIP badge or something.

    All in all its an excellent job, such a grand effort made by the team and its really paid off!
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    Is there any way we can get the boff skill trainer near or in the shipyard area? I tend to mess around with my boff space skills far more often than their ground skills. It would be a serious convenience to have the trainer there instead of having to swap out my ships and then run back and forth all over the map.
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    psiameese wrote: »
    While I also prefer the Diplomats have their own space, I think it may look better to have only Sugihara standing to one side of Quinn's desk. With any additional diplomats being seated in that same corner. Perhaps Sugihara is engaged win conversation with them while we are engaged in conversations with Quinn? Otherwise, it feels like everyone will be interrupting a high level meeting between Quinn and diplomats.
    I thought there was at least the Deferi Ambassador there with him. I thought I saw the Romulan Ambassador too.
    Some things that I hope will find there way back into the ESD map:

    Promotion Ceremonies: Not everyone is in a Fleet with a Starbase. I see a nice spot behind the large logo in the floor. Up high on the wall behind this is a nicely lit Federation seal. I'd love to see Menn Hilo and his podium there. It needs to be an open area like this, so that a player' may invite friends to gather once in a while for these occasions.

    Flavor NPC's who know who our character is: I always felt that was one of the more immersive moments for me. My character is somebody whose accomplishments are worth noting. Whether another player notices or not.
    Agreed.
    I just had a thought about the diplomats in Quinn's office. Why do they need to be in there, if they aren't talking to Quinn? Why can't they be seated at the long table in that conference room below his office? That would seem more appropriate to me.

    That is logical. Or perhaps in front of the huge waterfall UFP Emblem.
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    Officiall Esd feedback thread here. http://sto-forum.perfectworld.com/showthread.php?t=1052151

    nvm... looks like the threads got merged. lol
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    amosov78 wrote: »
    Plus one of the complaints levied at TNG's interior design was that it all felt a bit too relaxed and hotel-like. It's sort of nice to have something similar to that without it being an exact replica of it.

    In fairness to the enterprise D, that ship had a high civilian pop, so a more plush relaxed decor is sorta called for.
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  • magniacapramagniacapra Member Posts: 544 Arc User
    edited March 2014
    Had a look at some of the new changes to ESD, great so far however I'm a little worried about the fact that your siloing the exchange to a separate zone some distance away from the shipyard.

    It's basic user experience design - player designs a ship, player needs new bridge officers, consoles and weapons - ideally they'd all be in one place and while the removal of zone changes greatly improves things, having the shipyard, bridge officers and exchanges in completely different places is just bad from an experience point of view.

    By repeating many basic or highly used features such as banks, mail and exchange at each of the new zones, way you can continue to have a grand ESD with large open spaces, without annoying users by forcing them to journeys between interfaces they need to complete a job.

    Anyway, I wouldn't be surprised if this hasn't mentioned before or may even be something being considered, but better safe than sorry I suppose.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2014
    It takes 10 seconds to run to the exchange on the new ESD.
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  • nobletnoblet Member Posts: 0 Arc User
    edited March 2014
    Inconvenient. Looks like a pain. I'll be staying at DS9 more often soon.;)
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2014
    I just had a thought about the diplomats in Quinn's office. Why do they need to be in there, if they aren't talking to Quinn? Why can't they be seated at the long table in that conference room below his office? That would seem more appropriate to me.

    I like that idea. It'd look like they were sitting discussing important diplomatic matters. :)
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