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Official feedback thread for the new Earth Space Dock

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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    Just a little note on LoD: the Miranda Model goes to a lower-res model from pretty much everywhere in new ESD except for right by Capt. Yim.


    Also RE: no civies on ESD. Found that last night. ESD has a whole Civilian population area. I'm sure a few come up to the Starfleet Area on business, especially with the wars going on and needing Starfleet protection.

    On the whole, still spending hours doing nothing on the incomplete map because shiny objects.

    It's funny as I thought that the bell section was like this. Imagine my shock when Taco was going by similar blueprints.

    http://www.cygnus-x1.net/links/lcars/blueprints/starbase-79-blueprints-sheet-5.jpg

    Although I'd be happy either way.

    You know on your idea, Spacedock should get a daily mission to escort Civilian freighters, the inverse of the the Pi Canis raiding missions.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    aegon1ice wrote: »

    Oh btw:
    Please get rid of the docked Miranda Class inside ESD...I really don't know why it is present in there. Instead put in a more modern ship like the Aquarius or sth similar.

    What do you have against the Miranda? It's an nice nod to new players who can recognize their most likely starter ship docked there. :)
    11750640_1051211588222593_450219911807924697_n.jpg
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    tacofangs wrote: »
    Quinn has other office space for private meetings and such. This is his command center. Just as Adama has private quarters, but spends his time in the CIC, Quinn does the same with Ops. It's not meant to be a private space.

    This was my assumption.

    Perhaps the eventual signage will make this more clear for those who are bothered by this - once it gets formally labeled "Admiral's Office," there will be no turning back. :P
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited March 2014
    The kits are found at one area of the station (the shop next to tailor shop, while the devices for the kits are on a NPC at the other side of the station (an innocuous NPC standing in the open area selling dil items). The two need to be in the same shop so players can buy the kit and then buy the devices for the kit without a lot of running around the station.

    Overall, looks good and looking forward to the final model. :D
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    aegon1ice wrote: »
    Please get rid of the docked Miranda Class inside ESD...I really don't know why it is present in there. Instead put in a more modern ship like the Aquarius or sth similar.
    It's pretty obvious the model is a placeholder, it's a low resolution version meant for distant views and at first I didn't recognize it myself, but since every Federation player starts out in a Miranda I see nothing wrong with it showing in the dock. It would give continuity for Federation players to be able to see their first ship docked somewhere in the bay, but I expect pride of place will eventually be given up to the newer ships.

    It might be a good idea to move the Voth defector to a location in Ops, where he is right now outside of the exchange, he seems more like he's orchestrating abductions to the Voth Battlefield than merely arranging transport there.
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  • cuatelacuatela Member Posts: 296 Arc User
    edited March 2014
    I noticed a floating console on the main area directly below the transporter pad. There's also some NPC's sitting inside furniture or in the floor (yes, in the floor, not on it), but I assume all of that is the "WIP" mentioned earlier.

    I would, as others have mentioned, like to see Captain's Table access from somewhere inside ESD (if not added as a transwarp option).

    I'd also like a return of the private lounge area (from original ESD), maybe with a dance floor or DJ area?

    I'd like to see more civilian-friendly areas. I don't come to ESD just to meet with Admiral Quinn, and ESD also houses a significant commercial area in addition to the Starfleet sections. I'd like to visit those areas.

    I'll be honest, I'm not too fond of trying to make STO look more and more like Mass Effect. If I wanted to play ME, I'd play it.

  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    sentinel64 wrote: »
    The kits are found at one area of the station (the shop next to tailor shop, while the devices for the kits are on a NPC at the other side of the station (an innocuous NPC standing in the open area selling dil items). The two need to be in the same shop so players can buy the kit and then buy the devices for the kit without a lot of running around the station.

    Overall, looks good and looking forward to the final model. :D

    That NPC is standing there because a couple nights ago the devs had some fun with NPC spawning and that NPC got moved away from their regular spot. The map has not reset since then.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2014
    Also RE: no civies on ESD. Found that last night. ESD has a whole Civilian population area. I'm sure a few come up to the Starfleet Area on business, especially with the wars going on and needing Starfleet protection.

    I didn't say Civilians aren't on the station, I agree, this place would be crawling with them. I said that Civilians aren't in the COMMAND room.

    frtoaster wrote: »
    Thank you for the information, tacofangs. I guess all existing Foundry missions will still work, but any text referring to specific NPC or object locations will have to be updated. I remember reading that the spotlight missions were frozen. I'm not a Foundry author, so I don't know if that's true. Do you know if there's a way for authors to update spotlight missions?

    I must admit I'm nearing the end of my foundry knowledge here. But there are descriptions for each object, built into them. Those descriptions say what the object is, and where it is located. Those have all been updated to reflect their new geometry and location. However, if you specifically wrote something within YOUR mission text that described the object, or where to find it, clearly that would not be automatically updated.

    aegon1ice wrote: »
    I like the new ESD. It shows a kind of advancement into the future Starfleet design.

    I have one request though: Could you please get rid of the interaction induction you have when you access the bank in ESD? I meant it is not build in the bank on SF Academy, on Kronos or elsewhere but only in ESD which kinda is annoying and adds nothing to immersion anymore.

    I would really appreciate this quality of life improvement.

    Oh btw:
    Please get rid of the docked Miranda Class inside ESD...I really don't know why it is present in there. Instead put in a more modern ship like the Aquarius or sth similar.

    I'm afraid I don't understand what you're asking for? Removing the "Interaction induction"?

    Starfleet (as proven by anyone that looks around) uses all sorts of ships from all sorts of eras. The newest/coolest will be front and center in the Docking Bay, but IMO the Miranda should stay, as new Captains will be flying one.

    captaind3 wrote: »
    It's funny as I thought that the bell section was like this. Imagine my shock when Taco was going by similar blueprints.

    http://www.cygnus-x1.net/links/lcars/blueprints/starbase-79-blueprints-sheet-5.jpg


    The image SirBoulevard posted is from Memory Beta, and is not canon. I disagree about the lower dome being another docking bay. I think it is far more likely/cool/useful that the lower dome would be used as a large indoor atrium/recreation area for the hundreds of thousands of folks that live and work on ESD.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    Taco: It's difficult for us to say at the moment if Foundry doors, objects and NPCs are working since the Foundry is shut off. I did notice that Quinn's receptionist, the Ocampan looking woman outside his office on current ESD who I believe is a Foundry contact, seems to be missing on new ESD.

    As for Spotlight missions, Branflakes in the past has allowed some of us to regain control of our missions to fix things like this and then were put back up. Specifically there were a few missions that used old Drozana station that had to be updated when the new version of that was introduced. We'll have to see how smooth the transition to new ESD is for the Foundry, but I imagine any spotlight authors can contact Captain Smirk if need be.
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  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited March 2014
    tacofangs wrote: »
    Starfleet (as proven by anyone that looks around) uses all sorts of ships from all sorts of eras. The newest/coolest will be front and center in the Docking Bay, but IMO the Miranda should stay, as new Captains will be flying one.

    I would have to agree with this and also you have my thanks for including so many canon designed ships among the various interior/exterior docks, really made my day.

    Is it possible that the ships in dock use the type 6 skin to make them A) more canon but also B) brighter? Perhaps add a bit more life with some work bees flying around? The lone yellowstone doesn't appear to be enough.

    There are some old ESD assets lying around like vases/lamp things and some alien plants, will these be removed as they don't give the changes you have made justice.

    Have to say Taco many many thanks for being so prolific in posting here, much appreciated.
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  • tangolighttangolight Member Posts: 777 Arc User
    edited March 2014
    tacofangs wrote: »
    I'm afraid I don't understand what you're asking for? Removing the "Interaction induction"?

    I think they meant 'Interact' instruction. The label of the button to use the bank when you stand near the console currently says 'Interact' on it at the new ESD rather than 'Visit Bank' or something similar. I assume that like a lot of similar prompts there ('Open Door' and the like), it's simply placeholder stuff that will be changed later.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    New ESD is slick. Not as gorgeous as the Flotilla, but definitely a step up from the old one.

    Some areas are maybe a little too barren, though. And I'm not sure I like the tailor, ship-seller, etc, all just standing there on the floor. They need their own desk or corner or something. And turbolifts down need to go altogether: bringing you to the old stuff just breaks immersion.

    The place where I presume the exchange was going to be was still inoperable.

    Oh, and for some bizarre reason, I couldn't (right-click) change uniforms in there.
    3lsZz0w.jpg
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited March 2014
    tangolight wrote: »
    I think they meant 'Interact' instruction. The label of the button to use the bank when you stand near the console currently says 'Interact' on it at the new ESD rather than 'Visit Bank' or something similar. I assume that like a lot of similar prompts there ('Open Door' and the like), it's simply placeholder stuff that will be changed later.

    I am pretty sure they mean that there is a channel on these consoles before you get the buttons to choose bank/account bank/fleet bank,while other consoles in other zones are instant.
  • myrnwynmyrnwyn Member Posts: 103 Arc User
    edited March 2014
    tacofangs wrote: »
    I'm afraid I don't understand what you're asking for? Removing the "Interaction induction"?

    I'm guessing they mean the couple seconds of beeping and pushing buttons before the interaction window pops up.

    Edit: lol, several interpretations apparently.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited March 2014
    kirksplat wrote: »
    The more time I visit it, the more that it grows on me. The sickbay is beautiful, and it feels like a starbase should in 2409.

    ESD's new Sickbay is beautiful, and perfect for ship use, or more importantly in STO's case, perfect for game use. It's the size of a small trauma ward with a single not-very-separate ER. (not to mention no privacy, you can see all the way into the emergency bed from outside sickbay! Hope no one is giving birth!)

    A station as large as ESD would likely have an entire Hospital deck (or section of the station) that is separate from the general population for obvious reasons.

    However, for a game, it should be fine.
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  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited March 2014
    tacofangs wrote: »

    I'm afraid I don't understand what you're asking for? Removing the "Interaction induction"?

    Starfleet (as proven by anyone that looks around) uses all sorts of ships from all sorts of eras. The newest/coolest will be front and center in the Docking Bay, but IMO the Miranda should stay, as new Captains will be flying one.

    I mean the interaction duration until you get access to the bank itself.
    On ESD you are typing around 2-3 seconds before you get access to your bank. On all the other places the bank access is instant without the interaction.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited March 2014
    drogyn1701 wrote: »
    Taco: It's difficult for us to say at the moment if Foundry doors, objects and NPCs are working since the Foundry is shut off. I did notice that Quinn's receptionist, the Ocampan looking woman outside his office on current ESD who I believe is a Foundry contact, seems to be missing on new ESD.

    As for Spotlight missions, Branflakes in the past has allowed some of us to regain control of our missions to fix things like this and then were put back up. Specifically there were a few missions that used old Drozana station that had to be updated when the new version of that was introduced. We'll have to see how smooth the transition to new ESD is for the Foundry, but I imagine any spotlight authors can contact Captain Smirk if need be.

    I think I saw her, If I remember correctly she was half sunk into a chair somewhere around the command center , that is unless they have added another blonde NPC wearing the blue and gold veteran jacket
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  • valetheonvaletheon Member Posts: 0 Arc User
    edited March 2014
    tacofangs wrote: »
    Not inane. Not a waste of time. Definitely worth asking about.
    Just not something easily accomplishable, and we've got a lot on our plate already. If we find a good/easy way to do it, I guarantee we'd find a place for your ship, even if it wasn't front and center. (i.e. maybe outside, so big ships had room?)

    With our ships being about the size of our players as it is, if you all did find the time to show our ships maybe it could just be a hologram somewhere inside? Wouldn't be all big and huge out the window, but would kinda give what others are asking for as well and save time trying to scale up the ships just to make it work.:)
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  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited March 2014
    I would rather they keep the current selection its nice to see some canon ships in there. I wouldn't like to see player ships as some people have got some absolutely hideous ships, hell a friend of mine takes pleasure in butchering ships just to troll me!
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  • valetheonvaletheon Member Posts: 0 Arc User
    edited March 2014
    I would rather they keep the current selection its nice to see some canon ships in there. I wouldn't like to see player ships as some people have got some absolutely hideous ships, hell a friend of mine takes pleasure in butchering ships just to troll me!

    I never said remove the current ships, but a holo console or whatever somewhere on the station showing the model. Also it's been mentioned already each player would see their OWN ship not everyone elses. So the only "hideous" thing you'd see is your own ship. :P
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  • captainjgeecaptainjgee Member Posts: 144 Arc User
    edited March 2014
    tacofangs wrote: »

    I still think it accomplishes that goal. You can stand in the center of the concourse, and spin your camera around, and see every single important location. Yes, things are divided off into their own rooms, but that lets us dress them up more like the thing they are. We tried to group logical things. So the Tailor/Commodities/Equipment Reqs are together. The Admiral's Office is now a whole operations center with all of your peronnel management contacts, as well as mission givers, skills trainers, etc. The Shipyard is now on the same floor, not through some random door that looked like nothing. Running shouldn't be that much more than before. It's roughly the same physical size as old ESD, but you're not running in a circle anymore. For the most part you can go from entrance to entrance with little deviation.

    Don't get me wrong, it's your best map and the attention to detail is wonderful. Nice to finally have normal sized ceiling in some rooms. It just seems a little too spread out at times and all those railings in the main foyer near the Shipyard, in the end I found it easier just to jump over them, which I suspect most player will do spoiling the decorum of such a wonderful place. Sorry I thought you Americans like going around in circles, isn't that what NASCAR is all about? Also I keep failing in the water, funny at first but getting very tired now. I just noticed the windows in the ceiling and the wonderful view of the stars, nice touch. I remember how players raved about Bajor, how wonderful it looked and how they would not go anywhere else, that didn't last long. How ever, it's just all those little things nagging away at me in the new ESD which I know will annoy me and causes me to hate the map.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    I watch Nascar for the possibility of crashes. That makes be somewhat of a bad person. Or at least mildly sadistic. On the upside we didn't invent golf. I acknowledge this. But it isn't universally American.
    tacofangs wrote: »

    The image SirBoulevard posted is from Memory Beta, and is not canon. I disagree about the lower dome being another docking bay. I think it is far more likely/cool/useful that the lower dome would be used as a large indoor atrium/recreation area for the hundreds of thousands of folks that live and work on ESD.

    I would think that having an area with lots of natural plantlife would also assist with processing the air in the station and keep it from being a dry sterile atmosphere.
    meimeitoo wrote: »
    New ESD is slick. Not as gorgeous as the Flotilla, but definitely a step up from the old one.

    I don't know that's opinion on that one. I think they might have the flotilla beat with this remodeling....or should I say relocation.

    ESD's new Sickbay is beautiful, and perfect for ship use, or more importantly in STO's case, perfect for game use. It's the size of a small trauma ward with a single not-very-separate ER. (not to mention no privacy, you can see all the way into the emergency bed from outside sickbay! Hope no one is giving birth!)

    A station as large as ESD would likely have an entire Hospital deck (or section of the station) that is separate from the general population for obvious reasons.

    However, for a game, it should be fine.

    That's true, but it would also be logical for each section to have a ready infirmary say once every five decks. You shouldn't need to take a full tram ride to get basic medical attention, site to site transport not withstanding...though there are instances where transporting is inadvisable.

    Also you would have a medical facility near the docking ports capable of quarantine in case a ship with an infectious outbreak docks.

    That would likely be near the core though.

    Are there any Foundry assets for the inside of Spacedock by chance, like a view from the core inside the dock?
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  • askrayaskray Member Posts: 3,329 Arc User
    edited March 2014
    So ran around shooting people at ESD today, which then turned into a few of us trying to blow it open with orbital strikes and shooting walls everywhere :P

    Probably wanna make sure weapons in shooter mode are disabled before going live lol.
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  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    tacofangs wrote: »
    I didn't say Civilians aren't on the station, I agree, this place would be crawling with them. I said that Civilians aren't in the COMMAND room.
    Ah, misunderstood you then. My apologies.
    tacofangs wrote: »
    Starfleet (as proven by anyone that looks around) uses all sorts of ships from all sorts of eras. The newest/coolest will be front and center in the Docking Bay, but IMO the Miranda should stay, as new Captains will be flying one.

    ^ This all the way. The Miri needs to stay. It will really make new players feel at home. :D
    tacofangs wrote: »
    The image SirBoulevard posted is from Memory Beta, and is not canon. I disagree about the lower dome being another docking bay. I think it is far more likely/cool/useful that the lower dome would be used as a large indoor atrium/recreation area for the hundreds of thousands of folks that live and work on ESD.

    Hmm. That's an interesting image. I agree, its a cooler and more practical use of the space, I kinda object to it being quite *that* big. If its width was cut in half by a third and the bulkheads around it were heavily armored to protect it, I could see that working. Otherwise my brain is going "Structural weak point! Structual weak point!" God help anyone who is in there when the station falls under attack from say oh, the Undine? ;)
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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2014
    aegon1ice wrote: »
    I mean the interaction duration until you get access to the bank itself.
    On ESD you are typing around 2-3 seconds before you get access to your bank. On all the other places the bank access is instant without the interaction.

    I agree. The progress bar that says "Interacting" should be removed from the mail, bank, and Exchange. There is no reason to put a delay between clicking the button and opening the window. The progress bar may make sense for mission objectives, but not for services in a social zone. Also, interacting with a mail terminal currently brings up a window with one button, which opens the actual mail window. Why is there a window whose sole purpose is to grant the user access to another window? Interacting with the mail terminal should just open the mail window itself.
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  • markjames1markjames1 Member Posts: 55 Arc User
    edited March 2014
    askray wrote: »
    So ran around shooting people at ESD today, which then turned into a few of us trying to blow it open with orbital strikes and shooting walls everywhere :P

    Probably wanna make sure weapons in shooter mode are disabled before going live lol.

    Hi,

    I'm glad you were able to discover that shooter mode in ESD needs to be disabled before going live.

    However, is this really the kind of game play behavior we need to see out of our Community Moderator... who we look towards for maintaining order?

    Just wondering.
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  • turks1turks1 Member Posts: 1 Arc User
    edited March 2014
    I wanted to make a suggestion for the New Earth Space Dock. Now that the Federation is allied with the Romulan Republic (I play Romulan Republic) can we get some romulan technology or green romulan themed colors on the Earth Space Dock in a few places (not the plants) that could reflect this new partnership? A comingling of the two powers if you will. Just a thought...THanks for your time.
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    markjames1 wrote: »
    Hi,

    I'm glad you were able to discover that shooter mode in ESD needs to be disabled before going live.

    However, is this really the kind of game play behavior we need to see out of our Community Moderator... who we look towards for maintaining order?

    Just wondering.

    Hes a moderator for the forums not the game.

    Besides there were devs on Friday when people were doing it and they didn't mind since it was going to be disabled later anyways.
  • mvp333mvp333 Member Posts: 509 Arc User
    edited March 2014
    psiameese wrote: »
    I really like the overall direction of the floor plan. The greenery and calm waters make for a comfortable environment to pass some time.

    Most every seat and bench has the sit mechanic already in place. Most excellent.

    Sickbay is my favorite Sickbay layout of the game. I wish my starship and fleet starbase had this one.

    Seeing the Miranda class docked inside is a welcome touch. New player's will feel more welcome.

    Taco directed me to the ramp in that round room. Which is a lounge. Half way up the ramp it levels out briefly with a blocked door frame on that back wall. That will be the doorway to Club 47's dance floor when hooked up. Which will be nice. A social presence for those who want it. And those who don't won't notice it while using the services they need.

    This is basically my opinion. And the last part brings up something else I like about the new Spacedock - Features you don't use normally (The weapons and commodities requisition officers, for instance) no longer seem to get in the way of what you DO need. While the actual distances are sometimes the same,, that's not what matters - what matters is how boring the walking is, and feels. Going by lots of useless TRIBBLE you never use is annoying, but going by cool scenery, in a more-or-less straight line, feels fine.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    So a bunch of doors are missing on ESD over near the Armoury/Tailor.

    http://puu.sh/7zCtG.jpg

    I love the new ESD hologram in Ops.

    Suggestion, when you touch up the exterior map, maybe you could add ships with those names flying around ESD?


    The benches on the left seem to have gone missing

    http://puu.sh/7zCSI.jpg
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