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Galaxy "Reboot" Feedback

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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    I will stick with my Dread, anyone who knows the USS Sir Lance A Lot will know why,

    I'll give you props for the name alone! :)

    +1
    3lsZz0w.jpg
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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2014
    3 tac slots is just enough for a beam A2B build.

    Cannons would be pretty useless on the thing, but the only reason people even talk about cannons for it in the first place is because it's an exception to the arbitrary ban on dual cannons most native Fed ships have. Apparently, not being allowed to put cannons on other similar ships makes some people really want to put them on this one.
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited March 2014
    warpangel wrote: »
    3 tac slots is just enough for a beam A2B build.

    Cannons would be pretty useless on the thing, but the only reason people even talk about cannons for it in the first place is because it's an exception to the arbitrary ban on dual cannons most native Fed ships have. Apparently, not being allowed to put cannons on other similar ships makes some people really want to put them on this one.

    The Avenger is what the Gal-X should have been tbh. You can even put on BO3 to make a better lance..
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
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    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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    szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2014
    It's moreso just a corner they backed themselves into when they first put it out there.

    While I personally think they should just give the thing(at least the fleet version) the D'deridex layout and be done with it, I understand there are probably a lot of technical database issues with changing something once it has been 'set in stone'. They're not going to just wave a magical developer wand and change all the existing ships into the monstrosity that appeared in 'All Good Things'.

    It's a remote silver lining, but there will still remain a possibility of getting a 'Mirror Galaxy-X' some day. (Perhaps a fleet-grade ship from some anti-mirror universe fleet holding.)
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    timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    meimeitoo wrote: »
    I think you're missing the point: Why give the Fleet Galaxy a 4th Tact console, when it only has a single Lt. Tact station? That makes no real sense. That's like Cryptic saying: "Coolbeans! We're going Tact with it... but not really."

    I don't know, it lacks high level special abilities, but I sort of can see how the relatively high tactical mods can actually lead to high constant DPS in combination with high raw weapon power levels.

    Skill into Power management and insulate well against drains and leeches, pull all stops with threat control and then make use of it's tanking and healing abilities and the ship could actuall make a decent and more importantly effective tank.

    Have to test that... maybe.

    Shame you can only do it with the X and not the R.

    What is keeping cryptic from making the R the science opposite of the X? Or at least introducing 3rd science heavy version like that?

    I would buy that:

    Galaxy-R: Eng 5, Tac 2, Sci 3 (all 4 cruiser commands, Power bonus for all subsystems)
    Galaxy-X: Eng 4, Tac 4, Sci 2 (hangar bay, only 2 cruiser commands)
    Galaxy-S: Eng 4, Tac 2, Sci 4 (subsystem targeting and/or sensor analysis, the other 2 cruiser commands)

    And all 3 with uni ensign of course.
    11750640_1051211588222593_450219911807924697_n.jpg
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    warpangel wrote: »
    3 tac slots is just enough for a beam A2B build.

    Cannons would be pretty useless on the thing, but the only reason people even talk about cannons for it in the first place is because it's an exception to the arbitrary ban on dual cannons most native Fed ships have. Apparently, not being allowed to put cannons on other similar ships makes some people really want to put them on this one.

    A Lt. Tact station means you can use a single copy of BFAW2 (if you want *any* attack, that is). So, no Attack Patterns of any kind. No tactical buffs, no debuffs.
    3lsZz0w.jpg
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    timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    meimeitoo wrote: »
    A Lt. Tact station means you can use a single copy of BFAW2 (if you want *any* attack, that is). So, no Attack Patterns of any kind. No tactical buffs, no debuffs.

    A Lt Tac and an ensign uni would allow for 1 tactical team (tac buff), 1 BFAW1 and 1 BFAW2, or 1 tactical team, 1 BFAW1 and an attack pattern 1 of your choice I believe?
    11750640_1051211588222593_450219911807924697_n.jpg
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    timelord79 wrote: »
    A Lt Tac and an ensign uni would allow for 1 tactical team (tac buff), 1 BFAW1 and 1 BFAW2, or 1 tactical team, 1 BFAW1 and an attack pattern 1 of your choice I believe?

    True that; forgot the Ensign station. :) I suppose with 2x BFAW, 1x TT, and a Conn Officer, it could still kinda work. BFAW1 isn't stellar, though (no extra dmg, iirc: just more targets).
    3lsZz0w.jpg
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    scififan78scififan78 Member Posts: 1,383 Arc User
    edited March 2014
    reyan01 wrote: »
    Final Tac console count is four, not five.

    And the whole thing looks.... okay-ish to me, but nothing to get excited about.

    Not my picture: http://farm4.staticflickr.com/3686/12917860063_4669afa554_o.jpg

    I find it funny how in the description that you can see in this image, it states that this ship was "Designed specifically to fight the impending war with the Klingons, she is built for battle." yet the boff layout suggests otherwise.
    bendalek wrote: »
    Not poor for a "CRUISER" ... Why is it that every time a new ship is released (or in this case updated) that it's GOT TO BE MOAR TACZ 'N' DPS'Z ... And every ship in STO has to be an Escort or a Scimi?

    I saw almost the same arguments (read: whines) about the Dyson Science Destroyer ... That is a SCIENCE ship, that had some extra options to allow it to 'bite' harder ... Yet people were ******** because it wasn't a beat all Escort! ... I 'm reading the same things here ...

    The upgrades have given this CRUISER a bit more of an edge, given it a few 'teeth' if you will, but it's till a CRUISER, and not an Escort or Battleship!!!

    I don't think I'll be buying because I already have a Tac Oddy, but I can see what the appeal is ... Maybe not too much for existing Gal-X owners, but certainly for a player who is looking to get into a CRUISER, but still wants to do some damage.

    For me, it is not specifically about more dps. It is about a ship that is not living up to its intended role. They seem to be turning her into nothing more than a flight deck cruiser.
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    emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited March 2014
    The Fleet Dread isn't that awful. It has a fighter wing, it has a big gun that may or may not be more useful now, it has saucer sep, it has more staying power and it also has enough tac consoles to put it on par with the Fleet Assault and Fleet Advanced heavy cruisers.

    The biggest tragedy is that Exploration Cruiser line has had no love beyond the console improvements. And even they aren't that good. The 2-piece bonus to hull defense and turn rate is still weaker than a dilithium mine Mk X RCS console with the neutronium secondary bonus. You might as well fit the dilithium rcs console and saucer sep because the bonus is worth more than antimatter spread.
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    timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    The Fleet Dread isn't that awful. It has a fighter wing, it has a big gun that may or may not be more useful now, it has saucer sep, it has more staying power and it also has enough tac consoles to put it on par with the Fleet Assault and Fleet Advanced heavy cruisers.

    The biggest tragedy is that Exploration Cruiser line has had no love beyond the console improvements. And even they aren't that good. The 2-piece bonus to hull defense and turn rate is still weaker than a dilithium mine Mk X RCS console with the neutronium secondary bonus. You might as well fit the dilithium rcs console and saucer sep because the bonus is worth more than antimatter spread.

    Yeah, of course the reasoning is that the antimatter spread is an extra science power you get in return.
    It is a gimmick, but it doesn't come free.
    11750640_1051211588222593_450219911807924697_n.jpg
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    emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited March 2014
    timelord79 wrote: »
    Yeah, of course the reasoning is that the antimatter spread is an extra science power you get in return.
    It is a gimmick, but it doesn't come free.

    Since it has a long cooldown I don't see it as a gimmick worth having. But the other benefits like the fighter wing and phaser shotgun may well make up for it. It also means the Dread can finally fit cannons and use them effectively. Sure you only get CRF 1 or CSV 1, but you can still use them. Also with four spire CRTH consoles, two embassy romulan boffs, and the three universal CRTH consoles, at least you can get a decent crit build on it.
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    sevmragesevmrage Member Posts: 0 Arc User
    edited March 2014
    Something I noticed in a Tribble thread, posted by a Dev.
    Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.

    A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.

    So, I'm afraid you can cross that one off your wish list.


    Boff stations will remain, from the looks of it.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited March 2014
    sevmrage wrote: »
    Something I noticed in a Tribble thread, posted by a Dev.




    Boff stations will remain, from the looks of it.


    Were people demanding COMMANDER tac stations? Meh, that's an easy one to shoot down. The LTC however is more of an issue. Anyone thinking it would have been possible to get a cmdr tac was delusional to begin with (the basic game mechanics are still in place). But I'd like a dev comment on a universal eng on the Gal-R or a LTC tac on the dreadnaught.
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    rybaksixrybaksix Member Posts: 193 Arc User
    edited March 2014
    I seriously doubt that anybody from Cryptic is reading this at all.

    In case they do, I beg you guys to withhold the Thursday update to the Galaxy line and seriously reconsider.

    As you already noticed, this is not a simple issue of adding bells and whistles to already existing ship line. Please please reconsider. Take the player base feedback into consideration and do not distance yourselves further from the community.

    Please, please, please reconsider and fix the Galaxy line. Do not condemn the one of the most Iconic lines in Trek universe to oblivion.

    I feel like this Thursday will be the end of Galaxy altogether :(:(:(

    I feel so crushed by this.

    Gal X was the way of keeping the line in service ... You guys just killed the idea.
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    latiasracerlatiasracer Member Posts: 680 Arc User
    edited March 2014
    rybaksix wrote: »
    I seriously doubt that anybody from Cryptic is reading this at all.

    In case they do, I beg you guys to withhold the Thursday update to the Galaxy line and seriously reconsider.

    As you already noticed, this is not a simple issue of adding bells and whistles to already existing ship line. Please please reconsider. Take the player base feedback into consideration and do not distance yourselves further from the community.

    Please, please, please reconsider and fix the Galaxy line. Do not condemn the one of the most Iconic lines in Trek universe to oblivion.

    I feel like this Thursday will be the end of Galaxy altogether :(:(:(

    I feel so crushed by this.

    Gal X was the way of keeping the line in service ... You guys just killed the idea.

    I'm in full agreement with you here. This is really depressing, with all the hype they built up only to go "have a hanger lol" - Which may i add, just spawns fighters magically out of the deflector, so they didn't even try there.
    warp plasma can't melt neutronium beams
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    jellico1jellico1 Member Posts: 2,719
    edited March 2014
    yes the weakest dreadnought is still the weakest dreadnought/Revamped

    period
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    rybaksixrybaksix Member Posts: 193 Arc User
    edited March 2014
    By the time U separate the saucer - ISE completed. By the time You launch the fighters CSE completed, No time to rank them up either, by the time you fly from left to right in KASE, Donatra will wipe all pets off. HSE... Well just another target for borg lances to hit. Awesome reboot.

    "clapping hands in the air"
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    rybaksixrybaksix Member Posts: 193 Arc User
    edited March 2014
    jellico1 wrote: »
    yes the weakest dreadnought is still the weakest dreadnought/Revamped

    period

    Its not a dreadnought ... its a dread - not
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    jellico1jellico1 Member Posts: 2,719
    edited March 2014
    rybaksix wrote: »
    Its not a dreadnought ... its a dread - not


    I stand corrected Sir

    lol
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    jellico1jellico1 Member Posts: 2,719
    edited March 2014
    Originally Posted by borticuscryptic
    Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.

    A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.

    So, I'm afraid you can cross that one off your wish list.


    What is a Comm array ?

    And why not a lt commander universal or Tac boff change

    the ship is plain boring to use with only a lt and ens Tac stations

    and undergunned as well
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited March 2014
    jellico1 wrote: »
    What is a Comm array ?

    It's the thing that gives a cruiser cruiser-commands.
    Yeah, he could've just called it cruiser-commands.:)
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    wast33wast33 Member Posts: 1,855 Arc User
    edited March 2014
    reyan01 wrote: »
    Nice selective reading from old Bort there.

    Almost everyone was asking for Lt-Cmdr uni station, NOT Cmdr tactical. :rolleyes:

    ^ this..... or only half of the info he got yet/is allowed to provide. it stays a cruiser though reads like there's no hope to me :(.
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    supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2014
    Well looks like it is the same old unfun, toothless, boring Galaxy to fly. I would have dropped good money on a proper upgrade even if I had to repurchase the galaxy or x .
    Guess my ships sit in space dock and keep collecting dust as they are that unfun to use when you've flown any of the following

    Regent
    Galor
    D'kora
    Excelsior
    Avenger
    Tor'kaht
    Dominion dreadnought
    Cheyenne
    Negh'var
    Odessy
    Mon'bosh
    Ambassador

    I know some here are lock box ships but fly any of these and jump back into a galaxy for pve and you'll see how much this ship sucks. It's like going from playing normal differculty to advanced differculty with galaxy because it takes longer to do what those other ships do and what pve is about since timers were introduced into missions and that kill things.

    I dont want a overpowered galaxy that screams I win but a galaxy that has a better turn rate, comparable firepower to a excelsior, and a more flexible build.

    Examples

    Lt uni
    Ens eng
    Lt tact
    Cmd eng
    LtC sci
    4/3/3 consoles

    For the galaxy-r fleet version mirroring the nebula boff setup as a engineering counterpart

    LtC tact
    Ens uni
    Cmd eng
    Lt eng
    Lt sci

    For the fleet galaxy-x
    4/2/4 consoles

    This doesn't make the ships overpowered but does make both versions far more competitive.

    But I'll say it again a galaxy that can compete with other cruisers for dps and simple fun to play is not good for cryptics profit margin as the popularity of this ship could hinder future ship sales without making future ships better, again encouraging power creep

    You can see how popular the galaxy is by all the threads that have popped up on this subject and the long standing what is your beef with galaxy cryptic thread.

    Cryptics beef with galaxy is future ship sales nothing more. How else do you explain one of the 2 most iconic ships in trek being the least fun and weakest cruiser on the fed side. A chance to set things right by putting her in the right place above the Cheyenne,Ambassador and Excelsior and they flaked because those ships wouldn't sell if competing with the Galaxy

    Also the idea that the galaxy was a paper tiger because it carried civilians, was destroyed by the jem'hadar and the episode rascals holds no basis. She was constantly on the frontlines in TNG when faced with crisis situations The Dominion Ds9 episode stands out as it was designed to show the dominions power and the lengths they would go to to stop access through the worm hole. Blow up star fleets finest. Rascals is just a terrible episode. And civilians on board is due to the ships mission profile long range exploration and away from home.
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    genadagenada Member Posts: 0 Arc User
    edited March 2014
    To me the real problem is and has been with ships like this one and others is the lack of need for anything other then dps. That's the real problem and Cryptic seems not able or want to even attempt to address that issue. This ship and the Galaxy could be set up to be very good tanks.

    The problem tho is of course, who cares if the ship makes a great tank? It really is about just doing the highest amount of dps possible so that you can get the stf over with as fast as possible. That's the real problem with a lot of the ships. Can it heal great? Who cares, who needs a healer. Can it tank great? Who cares, why do we need a tank?

    When DPS is all that matters, people are going to be disappointed in everything not a dps monster.
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    greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    So far, sticking with my Fleet Assault Cruiser for cruiser play. Galaxy is still not fun, even with the Boff power change Galaxy-X is not different enough from what it was to change that (both of these ships turned me off playing cruisers in this game until I tried out some different ones). Will make it so I can use things like engineering team and science team on my existing ships though.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited March 2014
    But I'll say it again a galaxy that can compete with other cruisers for dps and simple fun to play is not good for cryptics profit margin as the popularity of this ship could hinder future ship sales without making future ships better, again encouraging power creep

    You can see how popular the galaxy is by all the threads that have popped up on this subject and the long standing what is your beef with galaxy cryptic thread.

    Cryptics beef with galaxy is future ship sales nothing more. How else do you explain one of the 2 most iconic ships in trek being the least fun and weakest cruiser on the fed side. A chance to set things right by putting her in the right place above the Cheyenne,Ambassador and Excelsior and they flaked because those ships wouldn't sell if competing with the Galaxy

    Sorry, but given the popularity of the Defiant one would assume Cryptic never sold a single escort after the release of the Defiant-R.
    Or that they would have never sold a single battlecruiser after the release of the Vor'cha-R and Fleet Vor'cha/Tor'kaht. Or the Fleet K't'inga.
    Or that after the appearance of the B'rel retrofit, the Bird of Prey probably being the ship with the most screentime of any alien ship, no new Birds or Prey had ever been introduced.

    And yet there are people who wanted a playable Aquarius for example.
    Because for all their fans, these ships will not sell to 100% of the community.
    This is an argument that runs completely contrary to what we have observed in this game up to this point.
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    genadagenada Member Posts: 0 Arc User
    edited March 2014
    reyan01 wrote: »
    Exactly what I said in an earlier post. With most STF's lasting around two-three minutes, the chances are you'll be lucky to get one shot with the lance, because it'll still be on cooldown when the instance ends.

    So then, should we really be trying to shoe horn this ship and all ships into being scims or should we be asking content that makes the other ships matter? I think the new dread would out tank the scim. If tanking mattered, it would have a place in the game, it could be awesome.

    Cryptic can do more to make more of it's ships useful threw content then changes to the ships themselves. Make tanking matter, make healing matter, you make the ships that would do excellent at that matter. Till that happens, anything short of a scim clone for every ship is just going to be a disappointment.
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    johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2014
    Basically in means we will get one iteration of the same design after the other. All cruisers will be like this sll scis like that.


    Also the Tal shiar adepted battle cruiser has com uni AND cruiser commands.
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    greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    genada wrote: »
    So then, should we really be trying to shoe horn this ship and all ships into being scims or should we be asking content that makes the other ships matter? I think the new dread would out tank the scim. If tanking mattered, it would have a place in the game, it could be awesome.

    Cryptic can do more to make more of it's ships useful threw content then changes to the ships themselves. Make tanking matter, make healing matter, you make the ships that would do excellent at that matter. Till that happens, anything short of a scim clone for every ship is just going to be a disappointment.
    I doubt that the end game content will suddenly make it so that dedicated tanks that are good only at tanking are required. Some tanking is still required now, but a cruiser with a more DPS focus can do that without much of a problem. Which, really, is what is needed for tanks in the game due to how agro works anyway. Something that can take and deal damage. The Galaxy can take damage, it can't deal it as well.
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