Thanks for the review! The sequel "Sunset Blues" will be available soon-ish, assuming the servers don't stay down forever, so you won't have to wait too long for more
By the way, did the turbolift puzzle work okay for you (unless you chose to ask Rin)? I tested it a few times but you can never be sure in preview mode.
I am NikkoJT, Foundry author and terrible player. Follow me!
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
Mariana system: This is a pretty map. USS should be U.S.S. Like how you have back stories for all the ships. I love the comet placement in this map.
U.S.S. Irwin: Hmm, the flickering floors, the smoke, I feel like I've stumbled onto a horror game
map. Good atmosphere setting right at the start. There is a lot of the "continue" button being used. I suggest typing in some dialogue responses to avoid this. Warp core is really nice.
Bridge: Nothing major to note.
Mariana Surface: I like this planet. NPCs have a good costume variety. Awesome job on that fortress!!
5/5. Great mission! It's only the first part but it's really exciting and you have some great map work. I can only imagine what you have in store for the next 2 parts.
I was referred to you by a friend of mine that you helped review his mission and heard good things about your review. I was looking for the same if you have the time. My first mission I have done is getting good reviews thus far, so I am looking to submit it to Cryptic for spotlight and wanted to get as many reviews as possible to correct anything I have missed.
Imperon system: Hmm, Caitian bridge officer here, you are forgiven for the last maps crimes XD.
Deck 9 forward: Great job making this place look battle-worn. For some reason I keep wanting to say Yarrrgh matey when I see the title Pirate on the enemies.
Deck 9 aft: A simple but good cinematic map.
Well, that was quite the ending. You have a very strong story here. I honestly dont know what else to wait except I cant wait.
5/5. Better story than even part 1.
I forgive you for killing the Caitian boffs because of the story :P.
Hathon is a very fine map... I have used it myself so I know
it... I like so much the strolling patrol trick that I
appreciated in other missions from you... you should add a couple
of respawn points in City of Bajor Under Attack map though..
The second map, the inner room on Hathona, is too darn short...
you should try to consider replacing it with dialogs at the end
of first map instead, so you should eliminate the 2nd map and the
third (investigate the source of the explosion) shortening
loading times integrating the first 3 maps into one (the first).
third map : the starfleet door before the alleys part seems out
of place, cause it's placed on Bajor.
You should give a more vivid reason for all those Mugatos roaming
free near Hathon center... an escape from a circus or something
for example should be funnier. Up to you though.
The Ferasan safehouse seems out of place (Klingon equipment,
Klingon wall and everything on Bajor ?)
I found the story binding together the ground fighting to be
rather thin... bear in mind that I don't like too much ground
mission though...
I did not enjoy the mission too much, liked the 2nd part more.
4 stars.
Well, part 1 was intended to be a breather episode from Perfection and get things rolling for the new story. You might have enjoyed it more if you played it first then part 2. But thank you for the feedback.
The entire section overrun by Mugatos was empty of civilians and starfleet personnel for a while, allowing the Ferasans to sneak in.
Author: starfarertheta ID: ST-HST5R3A34 Faction: Federation Level: 41+ Length: 30-60 minutes long Features: - Story, - Branching Dialogue, - Large Scale Space and Ground Battles, - Bonus Objectives.
Description:
In the midst of a Borg invasion, chaos erupts in the Badlands as a task force from multiple factions clash for control over the conduit.
In the midst of this chaos, you must infiltrate the rogue Section 31 agent's base of operations in order to stop him, or anyone else from unleashing a plan of insanity, and you do not have much time.
Before that, however, you must deal with an impromptu situation courtesy of a sabotuer...
Costing is misspelled in the "What are our orders" dialogue option.
Vulcan: First dialogue, eachother should be spaced. Every ship is named, well done. The satellites you scan are called "Beacon blink fx" Optional objectives are not yet named on this map. Interact should be changed.
A special request.
I.R.W. Cargo Hold: Nice steam effects. Thanks for blowing yourself up for me door.
Vulcan take 2: Objects are not named in this map.
Kalferi: Holy Klingon ships Batcat.
Klingon ship. Nice use on the custom objects. When you rescue the prisoners, a [ prevents it from saying your player rank.
Kalferi surface: I like the settlements you've built here. That temple is the single best thing I have ever seen. You have a Ferasan, you win. Put a note to tell the player to set their boffs at the temple base. Awwww man.... cliffhangar..
I was impressed by every NPC having a name, I know that takes a long time to do. You have me interested with the ending, can't wait to see what happens. 5/5.
I did very few notes, but most of my review is covered in the overall opinion.
Rashana: Nice dialogue explaining the purpose of exploration and bonus objectives
The First Wreckage: There is a lot of the continue button being used. Suggest you add player
responses in place. Amazing job on the objectives. The blizzard was a nice weather change.
The second wreckage: I like how you made the wreckage site. Excellent work. I obviously found the Batman's cave.
This mission focuses a lot on the mechanics of bonus objectives an exploration, which is what STO needs more of. I did not do most of the objectives and only did the main path, which is straight forward but with good dialogue. Players who love to explore will find plenty to keep them busy as they go to each of the three planets you travel to in this mission. Your placement of the objectives made it seem like I was really going into an uncharted territory. You are doing an amazing job and can't wait to see what happens in the next mission.
Reviews will be very slow as I seek to finish part 3 of my own series and get ready for college finals. Once those are out of the way, I promise to get these at a faster rate.
Hi ashkrik,
I'd be much obliged if you could add Sunset Blues (ST-HD5OM2ZDI) to your queue. It's the sequel, and conclusion, to Lonesome Heart.
Thanks!
I am NikkoJT, Foundry author and terrible player. Follow me!
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
Sorry to bug, but just wanted to make sure you saw that I posted two missions to you in my post, not just the one. *chuckles* Figured I'd mention since I only saw the one in the queue list.
I'd like to submit my mission for review if you get an opportunity. My mission info is as follows:
Name: Homage to Galris
ID: ST-HFAZTV5AX
Author: Joe_King
Allegiance: Starfleet
Level: Any Level
Description: This mission involves intrigue, mystery and action! This is a story driven mission, i.e. LOTS OF DIALOGUE, which introduces you to the Galrisians, a people driven from the Delta Quadrant by the Borg. There has been an incident at a trade conference in orbit around Risa and you must solve the mystery and save the Federation from a threat within its very borders. This mission calls for the best a Starfleet officer has to offer, good luck!
Thank you!
Joe
[SIGPIC][/SIGPIC] Please leave comments or suggestions on the main thread for Homage to Galris at the following link.
Also feel free to check out some of my other projects at the following link.
Comments
I just asked Rin.
Ah, fair enough. Just curious.
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
U.S.S. Irwin: Hmm, the flickering floors, the smoke, I feel like I've stumbled onto a horror game
map. Good atmosphere setting right at the start. There is a lot of the "continue" button being used. I suggest typing in some dialogue responses to avoid this. Warp core is really nice.
Bridge: Nothing major to note.
Mariana Surface: I like this planet. NPCs have a good costume variety. Awesome job on that fortress!!
5/5. Great mission! It's only the first part but it's really exciting and you have some great map work. I can only imagine what you have in store for the next 2 parts.
Keep it up!
And thank you doubly for your favorable review. I'm glad you liked it. I hope you'll like Acts 2 and 3!
"The time has come to see the world as it is." - Captain James T. Kirk
Twitter - @SDVargo
"Requiem for a Dream" (two parts)
by: 11001001_v2.0
for: federation characters
Thanks!
I was referred to you by a friend of mine that you helped review his mission and heard good things about your review. I was looking for the same if you have the time. My first mission I have done is getting good reviews thus far, so I am looking to submit it to Cryptic for spotlight and wanted to get as many reviews as possible to correct anything I have missed.
Mission: "Sleepers"
by @Jovell
Thank you in advance for you time.
Aerianna/Randy/Deloran
At the opening dialogue in the phrase, These ones come straight from the top, It should be These come instead of these ones.
U.S.S. Longstreet: Ensign Rex the Caitian uses a Klingon tricorder occasionally. Nothing major to note, great dialogue with an interesting backstory.
Deck 10: Every character is named, great work! A painting in the room with Okeg is not raised on the wall.
Battle Bridge: Your dialogue and story is very strong here. A good display of tactics in battle.
Delta system: Nice warp transition.
Bridge: Not much to note here.
Battle bridge 2: Nice explosion effect. Noooo, the Caitian got knocked out/killed.
Imperon system: Hmm, Caitian bridge officer here, you are forgiven for the last maps crimes XD.
Deck 9 forward: Great job making this place look battle-worn. For some reason I keep wanting to say Yarrrgh matey when I see the title Pirate on the enemies.
Deck 9 aft: A simple but good cinematic map.
Well, that was quite the ending. You have a very strong story here. I honestly dont know what else to wait except I cant wait.
5/5. Better story than even part 1.
I forgive you for killing the Caitian boffs because of the story :P.
it... I like so much the strolling patrol trick that I
appreciated in other missions from you... you should add a couple
of respawn points in City of Bajor Under Attack map though..
The second map, the inner room on Hathona, is too darn short...
you should try to consider replacing it with dialogs at the end
of first map instead, so you should eliminate the 2nd map and the
third (investigate the source of the explosion) shortening
loading times integrating the first 3 maps into one (the first).
third map : the starfleet door before the alleys part seems out
of place, cause it's placed on Bajor.
You should give a more vivid reason for all those Mugatos roaming
free near Hathon center... an escape from a circus or something
for example should be funnier. Up to you though.
The Ferasan safehouse seems out of place (Klingon equipment,
Klingon wall and everything on Bajor ?)
I found the story binding together the ground fighting to be
rather thin... bear in mind that I don't like too much ground
mission though...
I did not enjoy the mission too much, liked the 2nd part more.
4 stars.
Yours, Helixfungus
The entire section overrun by Mugatos was empty of civilians and starfleet personnel for a while, allowing the Ferasans to sneak in.
Just wondering if you'd be willing to give my foundry mission "The Wings of Omircros" a go. Currently its in the reviewers section.
Thanks
The Unsung Mission
- Maelstrom -
Author: starfarertheta
ID: ST-HST5R3A34
Faction: Federation
Level: 41+
Length: 30-60 minutes long
Features:
- Story, - Branching Dialogue, - Large Scale Space and Ground Battles, - Bonus Objectives.
Description:
In the midst of a Borg invasion, chaos erupts in the Badlands as a task force from multiple factions clash for control over the conduit.
In the midst of this chaos, you must infiltrate the rogue Section 31 agent's base of operations in order to stop him, or anyone else from unleashing a plan of insanity, and you do not have much time.
Before that, however, you must deal with an impromptu situation courtesy of a sabotuer...
Vulcan: First dialogue, eachother should be spaced. Every ship is named, well done. The satellites you scan are called "Beacon blink fx" Optional objectives are not yet named on this map. Interact should be changed.
A special request.
Collectiveness Strikes Gold by @Stoutes.
Player responses should have punctuation.
Bridge: Every NPC is named, well done.
I.R.W. Cargo Hold: Nice steam effects. Thanks for blowing yourself up for me door.
Vulcan take 2: Objects are not named in this map.
Kalferi: Holy Klingon ships Batcat.
Klingon ship. Nice use on the custom objects. When you rescue the prisoners, a [ prevents it from saying your player rank.
Kalferi surface: I like the settlements you've built here. That temple is the single best thing I have ever seen. You have a Ferasan, you win. Put a note to tell the player to set their boffs at the temple base. Awwww man.... cliffhangar..
I was impressed by every NPC having a name, I know that takes a long time to do. You have me interested with the ending, can't wait to see what happens. 5/5.
Returning to my regular list next.
I did very few notes, but most of my review is covered in the overall opinion.
Rashana: Nice dialogue explaining the purpose of exploration and bonus objectives
The First Wreckage: There is a lot of the continue button being used. Suggest you add player
responses in place. Amazing job on the objectives. The blizzard was a nice weather change.
The second wreckage: I like how you made the wreckage site. Excellent work. I obviously found the Batman's cave.
This mission focuses a lot on the mechanics of bonus objectives an exploration, which is what STO needs more of. I did not do most of the objectives and only did the main path, which is straight forward but with good dialogue. Players who love to explore will find plenty to keep them busy as they go to each of the three planets you travel to in this mission. Your placement of the objectives made it seem like I was really going into an uncharted territory. You are doing an amazing job and can't wait to see what happens in the next mission.
5/5,
Edit: Continue buttons replaced.
They're part one and two of my series, A Quiet Rebellion.
---
Mission Name: A Message From Nowhere
Project ID: ST-HF862NNJ5
Faction: Federation
---
Mission Name: The Wraith
Project ID: ST-HPG7B5XK9
Faction: Federation
I'd be much obliged if you could add Sunset Blues (ST-HD5OM2ZDI) to your queue. It's the sequel, and conclusion, to Lonesome Heart.
Thanks!
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
1c0hars.
Thanks though!
I'd like to submit my mission for review if you get an opportunity. My mission info is as follows:
Name: Homage to Galris
ID: ST-HFAZTV5AX
Author: Joe_King
Allegiance: Starfleet
Level: Any Level
Description: This mission involves intrigue, mystery and action! This is a story driven mission, i.e. LOTS OF DIALOGUE, which introduces you to the Galrisians, a people driven from the Delta Quadrant by the Borg. There has been an incident at a trade conference in orbit around Risa and you must solve the mystery and save the Federation from a threat within its very borders. This mission calls for the best a Starfleet officer has to offer, good luck!
Thank you!
Joe
Please leave comments or suggestions on the main thread for Homage to Galris at the following link.
Also feel free to check out some of my other projects at the following link.