Just pick one... if you like battle stuff, I suggest the latter of them (the Mutara Legacy) http://youtu.be/htC5rTlhOXE
mission title: Sons of Organia
minimum level :any
allegiance: federation
project ID: ST-HGG8M3R78
estimated lenght 30 min +
door: wolf 359 - sirius sector
It's the sequel to the TOS episode Errand of Mercy... your fed captain will have to contact the Organians after they disappeared from galactic social networks after the Organian Treaty...
You will discover their actual purposes, and acquire their avatar as ambassador for them... or maybe not. There is a bit of ground combat but space combat as well, you will fight Klingons, and Undines...
Doesn't qualify for rewards yet, but you get tons of fun.
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to get it.
#2
Let me introduce L... is a continuum charachter "a la" Q... same continuum, different flavour...
You will be his pawns, to do a job for him wether you want it or not...
thrown in 3 different timezones, to recover to him a single artifact, the Tear of Jonat, one of the bajoran jewels who fell from the wormhole, revered religiously by the bajoran people
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to the hailing tab.
You will be dispatched to furnish security detail on a planet, Ketrana,former Cardassian colony, where a peace conference with the Tholians is to be held. That choice of place is not wise, and made solely because an extraordinary female bolian mediator, Tara Davell, lives there and refuse all kind of technologies like shuttle, space travel or teleport. Plus, there are two opposing native races living on Ketrana, one by the surface, nurtured by Cardassian colonists, one underground...these ones possess a secret that can literally shift the balance of power in the universe.
What could go wrong in a place like this...? EVERYTHING...
Doesn't qualify for rewards yet, but you get tons of fun.
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to the hailing tab.
The Mutara Nebula
In 2280 The Genesis project was badly wanted by the Klingons... what if they got it and developed for their expansion purposes ?
A time travel story, featuring the Starfleet of the far future...
No rewards for playing it at the moment.. but has solid combat, both ground and space based
and an interesting story... for the grammar and the spelling I know there can be some jolts here and there... please understand that english is not my mother tongue
Noro system: No major issues spotted here. Very simple map with few objectives. I suggest adding some asteroids and other space details just to add something to the map.
Colony Remains: Nothing major to note. Everything is solid.
Research Facility: You can tell something isn't right when you first step in. No, I will not find that man's Fek'lhri. Nice use of the fek'lhri fire making the console appear. Clever use of beam in triggers throughout the facility. This place is kinda freaky.
Deeper into the facility: Nothing major to note in terms of errors.
Control Room: I suggest moving the spawn point further back or put up an invisible wall to keep the enemies from swarming the player before they load. You can make the invisible wall drop after reaching a reach market.
On the way out: This map only has one objective and could be deleted to shorten loading times for the player. It is up to you though.
To the transporter: This map could also be taken out for the same reasons listed in the previous map.
Leaving Noro: Lots of combat, good place for Fek'lhri space accolades. Option to skip is good.
This was a nice little mission with a direction I didn't expect. There isn't anything major in terms of clever foundry tricks but the triggers done in the facility were a good touch. 5/5, thanks for making it .
Noro system: No major issues spotted here. Very simple map with few objectives. I suggest adding some asteroids and other space details just to add something to the map.
Colony Remains: Nothing major to note. Everything is solid.
Research Facility: You can tell something isn't right when you first step in. No, I will not find that man's Fek'lhri. Nice use of the fek'lhri fire making the console appear. Clever use of beam in triggers throughout the facility. This place is kinda freaky.
Deeper into the facility: Nothing major to note in terms of errors.
Control Room: I suggest moving the spawn point further back or put up an invisible wall to keep the enemies from swarming the player before they load. You can make the invisible wall drop after reaching a reach market.
On the way out: This map only has one objective and could be deleted to shorten loading times for the player. It is up to you though.
To the transporter: This map could also be taken out for the same reasons listed in the previous map.
Leaving Noro: Lots of combat, good place for Fek'lhri space accolades. Option to skip is good.
This was a nice little mission with a direction I didn't expect. There isn't anything major in terms of clever foundry tricks but the triggers done in the facility were a good touch. 5/5, thanks for making it .
Thanks!
That first space map does have some weak Borg patrols moving around--but you might not run into them if you go straight to the planet. I added "things" like you suggested, and I think it does add a lot. Snce the final space battle takes place in the same system, I made sure to copy all those new objects to the final map ("Leaving Noro System") as well--and I think it might change the space battle up a bit, hopefully for the better.
My reasoning for the ground maps after the main control room were to give a momentary breather from the action in the control room before the final space battle, and to give the feeling of isolation within the facility--kind of keeping consistent of the transporter being blocked since it is located underground. It also gave me the opportunity to throw in one more small group of enemies to keep you slightly off-balance (plus I liked the noise they made, and they are entertaining to watch fight the identical neutral NPCs and your bridge officers).
But I can see the problem where nothing really happens there and you have to wait to have the map loaded, so it seems pointless.
I have made a few changes to those maps to add a bit of dialog. I think it improves the story a bit and also gives some purpose to those maps.
I also added a small fx object on the Colony remains map--something that can be investigated and helps with the integrity of the story--but is completely optional. I just wish I could change that button from "Interact" to something else!
Finally, I added some invisible walls to the Control Room, so the enemies wouldn't pounce on you right away. I had originally tried to control this with the addition of neutral NPCs that attacked the enemies, but I guess that didn't quite solve the problem. Those invisible walls are a great idea (didn't really know about them before)--I think it works a lot better now. I still have the neutral NPCs there--but now they also don't do anything until the player steps a couple of feet forward, and they help keep all the enemies from inundating you all at once.
A final note--I had a lot of fun with those "unexpected" costumes I used for the warrigul enemies. I just wish I could do something similar for a KDF mission with the Klingon's most hated pest--I had a great idea for a light-hearted and fun story, but alas--such costume is not available for NPCs.
You did a great job making a very smooth and nice nebula on the first map. The multiple dialogue options are always great.
Borg Asteroid: How did you make it allow me to super jump? This map is really dark and moody, just like Borg maps should be. Great work on fog effects. Good use of triggers.
Nebula: The Borg cube is named Derelict Borg cube 01. Should remove the 01.
This is a very short and very simple mission with no combat. You have a great understanding of the foundry mechanics and are off to a good start, well done!
First map: Perhaps make the person get to a waypoint before starting the battle. The loading for the foundry make you miss part of it.
Conference: Nice conference room, simple map.
Monitor station, awesome map one: I feel like I really am in a Hirogen ship the moment I beam in,
Nice little puzzle.
Starbase 375 system: Awesome battle.
Starbase 375: Simple battle, no major errors spotted.
Starbase 375: Huge battle :O.
Awesome map two Dreadnought: Great map but suggest removing that door part that kept getting stuck. The consoles with the commander to open the doors are floating.
Awesome map 3: Nice map work.
Final: Thanks for the cameo hehe.
5/5, much more polished than your original missions, keep up the great work .
Once again the Federation finds itself under the looming spectre of yet another Borg invasion.
Since problems almost never come alone, a situation has arisen that requires your special
attention:
An unusual artifact was discovered in a planetoid system near the Breshar System by the
U.S.S. Audentia, commanded by Admiral Atalanta. It has been some time since Starfleet's last
communication with the Audentia and there are reports of increasing pirate activity near that
system. You are therefore requested by Admiral Gautier to investigate.
As far as what you do with the character, i really don't mind, though i tend use him as pretty professional and usually no higher than the rank of captain
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
This is the review thread but I'll put them in the other one, thanks.
Oops, my mistake
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Name: Honor of the Empire
Author: Sirboulevard
Level: 50
Faction: KDF
Description: Following the incident with the Shiassi in the Azure Nebula, the Klingon High Council convenes to discuss the ongoing threat, only to find it knocking on their door. Win or lose, the Empire will be changed forever...
De Soto's office: Some of your npcs have male and female and 1 after them. Should try replacing that. When the admiral says your rank, there is no space between the rank and your name in the dialogue.
Earth Spacedock: Some of the frigates are stuck with the warp in-animation. May want to remove it. This map only has one short objective and really would be fine if deleted. It will shorten the loading times for players. Up to you though.
Ketrana station: You should position your character to warp inside the warp travel SFX. Otherwise it messes up the intended effect. You should also change the interact button at the station from interact to something else.
Orbital Defense platform: Nothing major to note.
Ketrana orbital proximity: Nice touch with all of the ship names.
Tara's house: The epohhs should have their numbers removed. I like the world you made.
Suggest changing the interact button on the rock object.
Cave system 1: Optional dialogue npcs are good.
City: Awesome custom map! Optional npcs are always good. Nice bridge you made here.
Space: Nothing major to note.
Orella: Nice custom building. Optional dialogue is always good. Ahaha, you have Ferasans here, you win bonus points hehe. Some of the npcs are sitting off their chairs, may want to adjust. You really did a nice job with the riot outside the window.
Riots: Nothing major to note.
Caves: Nothing major to note.
Main cave: Make a respawn point at the boss fight.
This mission is somewhat lengthy and contains a little of every kind of combat. Some of the maps are really awesome but there are some typos along with needed improvements. I suggest going through all dialogue and pasting it to word to find any of these typos. I also suggest changing the continue buttons to some kind of player response to add more immersion. I also suggest changing the various "interact" buttons to other messages that also add to the immersion. Good job .
USS Simba - I liked the strolling people detail... I can't understand what's a shuttle doing in a no hangar ambient though
I see you too prefer TNG romulan costumes than the one imposed on Mol Rihan survivors...
"my sister M'Sarabi Scar was developing a new COMPUND" you may want to correct the typo
Defend Kalferi space map...- sadly I had problems locking to the K7-like station... I am told that is best to use an interactable object than reach markers in space... I will do so in the future... you can use an invisible object in the station position as well, renamed for good of course, or leave as it is, yr choice
the space borg map was fun, so the surface , then inner borg occupied maps, tougher the right bit.
I like the resurrection of Armek, and Manus for the epic threefold boss fight
Clever use of fork dialogue for the ending...
An epic tale... Amends for the first part... about the first part I must add that... I think I overreacted only because at the end of it after loong battles I losed Earth
Comments
http://youtu.be/htC5rTlhOXE
mission title: Sons of Organia
minimum level :any
allegiance: federation
project ID: ST-HGG8M3R78
estimated lenght 30 min +
door: wolf 359 - sirius sector
It's the sequel to the TOS episode Errand of Mercy... your fed captain will have to contact the Organians after they disappeared from galactic social networks after the Organian Treaty...
You will discover their actual purposes, and acquire their avatar as ambassador for them... or maybe not. There is a bit of ground combat but space combat as well, you will fight Klingons, and Undines...
Doesn't qualify for rewards yet, but you get tons of fun.
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to get it.
#2
mission title: The Good, the Bad and L
http://i1292.photobucket.com/albums/b568/Mario_Zorzi/thegoodthebadandL_zps03fa3e7d.png
http://www.youtube.com/watch?feature=player_embedded&v=yCKyA91hsZQ
minimum level :31+
allegiance: federation
Project ID: ST-HABUFF95E
Estimated lenght 30 min +-
door: earth space dock
Let me introduce L... is a continuum charachter "a la" Q... same continuum, different flavour...
You will be his pawns, to do a job for him wether you want it or not...
thrown in 3 different timezones, to recover to him a single artifact, the Tear of Jonat, one of the bajoran jewels who fell from the wormhole, revered religiously by the bajoran people
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to the hailing tab.
Doesn't qualify for rewards yet.
#3
http://i1292.photobucket.com/albums/b568/Mario_Zorzi/cityontheedgeofhope_zps1604c749.png
http://www.youtube.com/watch?feature=player_detailpage&v=Kusk-9MGDEM
mission title: The City On the Edge of Hope
minimum level: any
allegiance: federation
project ID: ST-HF2U9QZ8D
estimated time: 30 min+
door: earth space dock
You will be dispatched to furnish security detail on a planet, Ketrana,former Cardassian colony, where a peace conference with the Tholians is to be held. That choice of place is not wise, and made solely because an extraordinary female bolian mediator, Tara Davell, lives there and refuse all kind of technologies like shuttle, space travel or teleport. Plus, there are two opposing native races living on Ketrana, one by the surface, nurtured by Cardassian colonists, one underground...these ones possess a secret that can literally shift the balance of power in the universe.
What could go wrong in a place like this...? EVERYTHING...
Doesn't qualify for rewards yet, but you get tons of fun.
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to the hailing tab.
The Mutara Nebula
http://www.youtube.com/watch?feature=player_embedded&v=ZrrvHDKE_Lo
ST-HBTGUCDTE
duration - 45 min +
ANY level
allegiance: federation
Door_: ESD
In 2280 The Genesis project was badly wanted by the Klingons... what if they got it and developed for their expansion purposes ?
A time travel story, featuring the Starfleet of the far future...
No rewards for playing it at the moment.. but has solid combat, both ground and space based
and an interesting story... for the grammar and the spelling I know there can be some jolts here and there... please understand that english is not my mother tongue
Mission: Icarus Simulation: Colony Rescue
Author: @salempardus
Faction: Federation
Playtime: Approximately 30-40 minutes quick reading the text
Noro system: No major issues spotted here. Very simple map with few objectives. I suggest adding some asteroids and other space details just to add something to the map.
Colony Remains: Nothing major to note. Everything is solid.
Research Facility: You can tell something isn't right when you first step in. No, I will not find that man's Fek'lhri. Nice use of the fek'lhri fire making the console appear. Clever use of beam in triggers throughout the facility. This place is kinda freaky.
Deeper into the facility: Nothing major to note in terms of errors.
Control Room: I suggest moving the spawn point further back or put up an invisible wall to keep the enemies from swarming the player before they load. You can make the invisible wall drop after reaching a reach market.
On the way out: This map only has one objective and could be deleted to shorten loading times for the player. It is up to you though.
To the transporter: This map could also be taken out for the same reasons listed in the previous map.
Leaving Noro: Lots of combat, good place for Fek'lhri space accolades. Option to skip is good.
This was a nice little mission with a direction I didn't expect. There isn't anything major in terms of clever foundry tricks but the triggers done in the facility were a good touch. 5/5, thanks for making it .
Thanks!
That first space map does have some weak Borg patrols moving around--but you might not run into them if you go straight to the planet. I added "things" like you suggested, and I think it does add a lot. Snce the final space battle takes place in the same system, I made sure to copy all those new objects to the final map ("Leaving Noro System") as well--and I think it might change the space battle up a bit, hopefully for the better.
My reasoning for the ground maps after the main control room were to give a momentary breather from the action in the control room before the final space battle, and to give the feeling of isolation within the facility--kind of keeping consistent of the transporter being blocked since it is located underground. It also gave me the opportunity to throw in one more small group of enemies to keep you slightly off-balance (plus I liked the noise they made, and they are entertaining to watch fight the identical neutral NPCs and your bridge officers).
But I can see the problem where nothing really happens there and you have to wait to have the map loaded, so it seems pointless.
I have made a few changes to those maps to add a bit of dialog. I think it improves the story a bit and also gives some purpose to those maps.
I also added a small fx object on the Colony remains map--something that can be investigated and helps with the integrity of the story--but is completely optional. I just wish I could change that button from "Interact" to something else!
Finally, I added some invisible walls to the Control Room, so the enemies wouldn't pounce on you right away. I had originally tried to control this with the addition of neutral NPCs that attacked the enemies, but I guess that didn't quite solve the problem. Those invisible walls are a great idea (didn't really know about them before)--I think it works a lot better now. I still have the neutral NPCs there--but now they also don't do anything until the player steps a couple of feet forward, and they help keep all the enemies from inundating you all at once.
A final note--I had a lot of fun with those "unexpected" costumes I used for the warrigul enemies. I just wish I could do something similar for a KDF mission with the Klingon's most hated pest--I had a great idea for a light-hearted and fun story, but alas--such costume is not available for NPCs.
You did a great job making a very smooth and nice nebula on the first map. The multiple dialogue options are always great.
Borg Asteroid: How did you make it allow me to super jump? This map is really dark and moody, just like Borg maps should be. Great work on fog effects. Good use of triggers.
Nebula: The Borg cube is named Derelict Borg cube 01. Should remove the 01.
This is a very short and very simple mission with no combat. You have a great understanding of the foundry mechanics and are off to a good start, well done!
The "Low Gravity Volume 01" object is what was used to achieve that effect. Fun eh?
Thank you for pointing this out, I will update the mission with a fix for that soon.
First map: Perhaps make the person get to a waypoint before starting the battle. The loading for the foundry make you miss part of it.
Conference: Nice conference room, simple map.
Monitor station, awesome map one: I feel like I really am in a Hirogen ship the moment I beam in,
Nice little puzzle.
Starbase 375 system: Awesome battle.
Starbase 375: Simple battle, no major errors spotted.
Starbase 375: Huge battle :O.
Awesome map two Dreadnought: Great map but suggest removing that door part that kept getting stuck. The consoles with the commander to open the doors are floating.
Awesome map 3: Nice map work.
Final: Thanks for the cameo hehe.
5/5, much more polished than your original missions, keep up the great work .
Thanks again.
Logitech007
Mission: "The Unsung Mission: Artifacts"
Author: starfarertheta
Faction: Federation
Level Requirement: 41+
Length: 30-60 minutes
Description:
Once again the Federation finds itself under the looming spectre of yet another Borg invasion.
Since problems almost never come alone, a situation has arisen that requires your special
attention:
An unusual artifact was discovered in a planetoid system near the Breshar System by the
U.S.S. Audentia, commanded by Admiral Atalanta. It has been some time since Starfleet's last
communication with the Audentia and there are reports of increasing pirate activity near that
system. You are therefore requested by Admiral Gautier to investigate.
Club: The bar is nicely populated. You did a great job making this place feel alive. Great dialogue, no major errors spotted.
M'Rade system: Nice work on the station.
Ready Room: This map proves why S'tass is awesome.
Nimbus sector: Nothing major to note.
Cardy cruiser: Why am I not Gorna like this? Oh I see, OP Nanovs.
Azure: Great map! You may want to change "Daughter, stay with (player), he can protect you to be gender neutral.
Blockade: Nice battle!
Honestly, I didn't have much to say Everything was so well polished, I think 5/5 will tell enough about how I feel, well done .
http://chaos-sandwhich.deviantart.com/art/Sliders-for-the-cameo-character-Captain-Parry-437061587?ga_submit_new=10%253A1393526575&ga_type=edit&ga_changes=1&ga_recent=1
As far as what you do with the character, i really don't mind, though i tend use him as pretty professional and usually no higher than the rank of captain
Oops, my mistake
My character Tsin'xing
Nanovs: They have evolved beyond dying.
TRIBBLE Hydra! Hail Janeway!
Name: Honor of the Empire
Author: Sirboulevard
Level: 50
Faction: KDF
Description: Following the incident with the Shiassi in the Azure Nebula, the Klingon High Council convenes to discuss the ongoing threat, only to find it knocking on their door. Win or lose, the Empire will be changed forever...
TRIBBLE Hydra! Hail Janeway!
Adding.
It's less I work fast and more I worked on both in tandem. :P
Also hope you enjoy a certain fleet's cameo appearance during the space battle :P
TRIBBLE Hydra! Hail Janeway!
\ouo/ Wooooooo
TRIBBLE Hydra! Hail Janeway!
I know that. I just enjoy your reviews.
TRIBBLE Hydra! Hail Janeway!
De Soto's office: Some of your npcs have male and female and 1 after them. Should try replacing that. When the admiral says your rank, there is no space between the rank and your name in the dialogue.
Earth Spacedock: Some of the frigates are stuck with the warp in-animation. May want to remove it. This map only has one short objective and really would be fine if deleted. It will shorten the loading times for players. Up to you though.
Ketrana station: You should position your character to warp inside the warp travel SFX. Otherwise it messes up the intended effect. You should also change the interact button at the station from interact to something else.
Orbital Defense platform: Nothing major to note.
Ketrana orbital proximity: Nice touch with all of the ship names.
Tara's house: The epohhs should have their numbers removed. I like the world you made.
Suggest changing the interact button on the rock object.
Cave system 1: Optional dialogue npcs are good.
City: Awesome custom map! Optional npcs are always good. Nice bridge you made here.
Space: Nothing major to note.
Orella: Nice custom building. Optional dialogue is always good. Ahaha, you have Ferasans here, you win bonus points hehe. Some of the npcs are sitting off their chairs, may want to adjust. You really did a nice job with the riot outside the window.
Riots: Nothing major to note.
Caves: Nothing major to note.
Main cave: Make a respawn point at the boss fight.
This mission is somewhat lengthy and contains a little of every kind of combat. Some of the maps are really awesome but there are some typos along with needed improvements. I suggest going through all dialogue and pasting it to word to find any of these typos. I also suggest changing the continue buttons to some kind of player response to add more immersion. I also suggest changing the various "interact" buttons to other messages that also add to the immersion. Good job .
I see you too prefer TNG romulan costumes than the one imposed on Mol Rihan survivors...
"my sister M'Sarabi Scar was developing a new COMPUND" you may want to correct the typo
Defend Kalferi space map...- sadly I had problems locking to the K7-like station... I am told that is best to use an interactable object than reach markers in space... I will do so in the future... you can use an invisible object in the station position as well, renamed for good of course, or leave as it is, yr choice
the space borg map was fun, so the surface , then inner borg occupied maps, tougher the right bit.
I like the resurrection of Armek, and Manus for the epic threefold boss fight
Clever use of fork dialogue for the ending...
An epic tale... Amends for the first part... about the first part I must add that... I think I overreacted only because at the end of it after loong battles I losed Earth