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Season 8 Dev Blog #27

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    aethon3050aethon3050 Member Posts: 599 Arc User
    edited December 2013
    No cloak and you want us to flank
    At least it's somewhat usefull for PvP even though it has 4/2 weapons....WAIT :mad: No it's another useless ESCORT "The flanking bonus is DRASTICALLY REDUCED against players"
    I honestly don't see a point playing the winter event. Two new coats that look ugly, and new PvE event and a USELESS ESCORT!

    The way some people pout and cry about free things not being exactly what they want never ceases to amaze me. I think the Breen ships are hideously ugly, and it's not a science vessel either, but you don't see me crying about it.
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    sunseahlsunseahl Member Posts: 827 Arc User
    edited December 2013
    Again... this helps BoP how? It's just a bigger Glass Cannon system than BoP were before....


    They just get to do extra "butt" damage now.....
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
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    gralerongraleron Member Posts: 221 Arc User
    edited December 2013
    suaveks wrote: »
    Could the Aquarius and Fleet Aquarius receive this "Improved Flanking" in the future as well? In its current state the ship is terribly underpowered and such buff would surely make it at least somewhat more desirable. It would also be a great opportunity to give the Fed's their pseudo-raider without having to create a brand new ship. And Fleet Aquarius needs a buff one way or another. Think about it, Cryptic.

    Aquarius won't be getting Raider mechanic, but Adjudicatorhawk acknowledged it as being too weak in this post.
    Vice Admiral Elaron, USS Hard Light
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited December 2013
    sunseahl wrote: »
    Again... this helps BoP how? It's just a bigger Glass Cannon system than BoP were before....


    They just get to do extra "butt" damage now.....

    And thats where the magic lies. A BoP today is just as lethal as it was a year ago before romulans came out.

    The romulans had so much more damage potential that it obsoleted the BoP.

    But now, parity has come, and potentially a BoP might have a stronger alpha than a warbird, at least from behind, but thats not hard considering a bop can turn on a dime and outrun anything but a risian corvette.

    >=]
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited December 2013
    graleron wrote: »
    Aquarius won't be getting Raider mechanic, but Adjudicatorhawk acknowledged it as being too weak in this post.
    Thanks, I've read that post after posting mine here. I don't really care about the Raider Flanking to be honest, but as I've said the Aquarius is really underpowered and needs some love one way or another, so it's good to know it's been brought to their attention.
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    dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    Was hoping for a norg layout....still, I'll be benching my Mobius I suspect.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    cerritourugcerritourug Member Posts: 1,376 Arc User
    edited December 2013
    Really? Flanking on space?? Is that even more wrong than dinos with lazer.
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    wrathofachilleswrathofachilles Member Posts: 931 Arc User
    edited December 2013
    cidstorm wrote: »
    Getting behind an enemy ship with three dimensional sensors to do extra damage doesn't really make any sense to me. I suppose it's about as ridiculouse as a communications array boosting shields. I like the attempts to balance the game but I feel like they could be more well thought out.

    The typical excuse, from what I understand, is that ships tended to have heavier shields in certain areas than others depending on where their weapons were focused. At least that's what they did in star trek: bridge commander. A forward-heavy attacking ship might have twice the shields in front than they did in any other facing because they wanted the most defense their as that's the facing that would be taking the most damage from their enemy target. So if we assume that most ships were intended to do most of their damage in the forward/fore-sides, the aft would be their weakest place to attack from and also most likely their least shielded facing because they did not intend to spend any significant amount of time with enemies in the aft.

    To that end, all ships should gain a +1 forward weapon so we can pretend that all ships in this game were designed for mostly forward damage and justify this flank thingie. :D
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    ruminate00ruminate00 Member Posts: 0 Arc User
    edited December 2013
    Heres a thought: How does one flank a borg cube? Its a perfectly symmetrical ship that technically has no rear.
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    newromulan1newromulan1 Member Posts: 2,229
    edited December 2013
    This is what the Fleet B'rel station and console layout should be!!! How about a Brel fleet modified retrofit to this same set -up?? I will even fork out the modules to re-buy one on 4 kdf toons.

    Also still no word on a mk12 Breen space set for the lobi store?? 2 Breen ships means it's time for the set upgrade.

    And for a few weeks it's going to be a massive spam ever 1 1/2 min in pvp with this sensor disruptor - arrgh.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    westx211 wrote: »
    Because the Plesh has all the penalties of bops without battle cloak so it needs an additional boost.

    That five tac consoles looks horrible.....<forgot the tonque sticking out emoticon>
    Leonard Nimoy, Spock.....:(

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    macrilenmacrilen Member Posts: 58 Arc User
    edited December 2013
    To be honest, not that special...

    The breen cruiser last year was something good.. Good hull, good number of forward and aft weapons, but this one... mmmh
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    overlapooverlapo Member Posts: 0 Arc User
    edited December 2013
    Can't say I like it any more than I like the stats of the Aquarius and Hoh'sus.
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    luddimusluddimus Member Posts: 133 Arc User
    edited December 2013
    Next year lets try for a holy trinity with a Breen Carrier with raider pets (2x2)
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    dave18193dave18193 Member Posts: 416 Arc User
    edited December 2013
    5 Tac consoles, ultra maneavarable and its Breen? Me likey. Love the flanking idea too, its about time KDF got some love.

    To be honest though, I was kind of hoping from a full playerbase perspective that we'd get a more profession balanced ship. 4 Tac consoles, then 3 each to Eng and Sci with all Universal Boff slots (including Cmdr.) so its of equal use for everyone, not just Tacs.


    Without a battle cloak she might be a tad fragile though, in spite of the boff flexibility. Bit of a glass cannon. Actually, considering its that fragile with that much power behind it I dont think glass cannon quite describes it. Crystal howitzer perhaps? Ice trebuchet?


    One final note:

    I give it 3 days before the cries for nerfage start.
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    tehjoneltehjonel Member Posts: 0 Arc User
    edited December 2013
    flanking in space sounds awesome.
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    neppakyoneppakyo Member Posts: 245 Arc User
    edited December 2013
    Yeah.. like KDF needs more frigging damage. They already exploit it bad enough, this raider feature will empty the pvp queues even more.

    Need to give the rom boff traits and pirate trait a good nerf. Or atleast give feds some new ones, or return the leardship trait to what it was before.
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    i have it on very good authority that...

    The damage buff granted from Raider Flanking is similar to that gained by powers like Attack Pattern Alpha and will have a greater impact on your damage than say a Tactical +damage console.

    The Plesh Brek's flanking bonus damage is +33% versus NPCs and +11% versus players.

    Klingon Raider's flanking bonus damage is +25% versus NPCs and +8.25% versus players.

    the aoe placate console does not make you invisible to those that it effects, they just cant target you.
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited December 2013
    Almost full Universal BOFF laodout.

    HERESY!

    You can say that again! :eek:

    Will be pulling my bop's out of mothballs for this, when it arrives :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
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    tamujiintamujiin Member Posts: 321 Arc User
    edited December 2013
    Im just gonna say 4/2 weapons is fine with me i am still gonna take you out with that bridge officer lay out.

    Any AMATURE pvp'er that are whining about this being "butt" damage is just that an amature, you don't know how to fly an escort in PVP.

    This with romulan plasma beams, voth ap, or protonic polaron is gonna pawn. Plus the 5 crith tac consoles that go with it. Imagine no heals on that thing, but 5 romulan tac officers... theres yer DPS for STF's and such, you just gotta know how to heal without bridge officer skills, might have to have a science officer in the LT commander slot with hazard emitters, transfer shield strength, and a grav well, with high aux. And go with 4 romulan tac officers if yer not of the romulan faction. ( for PVP might want a dem in a lt universal slot, with a hull heal like Engineer team 1, just gotta get yer DOFFS right. )

    This is awesome, can't wait! Thanks Cyptic! You guys have really been on the ball lately! WOOT!
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited December 2013
    i have it on very good authority that...

    The damage buff granted from Raider Flanking is similar to that gained by powers like Attack Pattern Alpha and will have a greater impact on your damage than say a Tactical +damage console.

    The Plesh Brek's flanking bonus damage is +33% versus NPCs and +11% versus players.

    Klingon Raider's flanking bonus damage is +25% versus NPCs and +8.25% versus players.

    the aoe placate console does not make you invisible to those that it effects, they just cant target you.

    -citation required-

    if these are accurate, omg. thats actually better than i thought. I assumed 12.5 and a final calculator, but not a sum final calculator.

    o.o
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    On the overall subject, it kind of irritates me that cryptic takes skill-based systems and tries to package them up like value-adds. I mean, small ships can already control the engagement and do not need additional damage buff to help with that. Likewise, decloaking alpha strikes are a huge benefit for skill-based encounters and do not need decloak damage buff to help with it. Does the playerbase need to be led into using combat tactics or something? This game needs more skill-based equipment and fewer training wheels. Fine, its carebear game, lets talk about what we got:

    The ship stats look pretty good for the most part. I like the 29,700 hull, and hopefully the BOPs will be buffed to similar levels. The handling will be useful same reason as the corvette: no cloak means the enemy will see you coming from a mile away. The seating looks to be good for a variety of applications. The immediate issue I see with the stats is too few engi consoles which will make it hard to armor up.

    If the damage buff is pre-weapon power (same as console) then 33% is not that much, it is about like adding another tac console, and it only works from one angle. But when you add that to the 5 existing consoles it is going to be just too much.

    My suggestion is move the 5th tac console to engi, and set the flanking bonus to 25% pre-weapon power, so that it acts like a weaker 5th tac console but only from one angle. The ship will still be quite servicable in general combat, and still fragile enough to pop easily, and will keep the flanking buff where it matters.

    Another option would be to simply buff the CritD when shooting from behind, so that critical hits were more severe. This would soothe some nerves and still have practical benefit.
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    questeriusquesterius Member Posts: 8,425 Arc User
    edited December 2013
    ruinsfate wrote: »
    Brandon: Can you pass along this feedback please:

    Why the 25% for KDF raiders? The Presh has 5 tactical consoles, kdf raiders have at best 4 (F-Hohsus) and averagely 3 (B'rel, etc). They could use the 33% a lot more.

    Because the BoP have battle cloak already.
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    szimszim Member Posts: 2,503 Arc User
    edited December 2013
    hmm have you seen the hull strenght of this thing? Don't sneeze to hard or you might blow it up before you had the chance to fire a single shot.
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    kapla1755kapla1755 Member Posts: 1,249
    edited December 2013
    westx211 wrote: »
    Because the Plesh has all the penalties of bops without battle cloak so it needs an additional boost.

    Say what? :rolleyes:

    In Comparision to another Free lvl 40 Heavy raider

    Advantages Highlighted

    Hegh'ta Heavy Bird-of-Prey

    Hull Strength: 24,000
    Shield Modifier: 0.8
    Weapons: 4 Fore, 2 Aft
    Can equip dual cannons.
    Crew:100
    Bridge Officers:
    XXXX, TRIBBLE, XX, XX
    Device Slots:2
    Consoles:
    TRIBBLE, TRIBBLE, TRIBBLE
    Base Turn Rate:21
    Impulse Modifier:0.20
    Inertia rating:60
    Bonus Power:+15 weapons power
    Abilities: Klingon Battle Cloak +25% Damage Bonus upon De-cloaking

    Breen Plesh Brek Heavy Raider

    Hull Strength: 29,700
    Shield Modifier: 0.88
    Crew: 50
    Weapons: 4 Fore, 2 Aft
    Can Equip Dual Cannons
    Bridge Officer Stations: Extra station so you can get boff bonus
    XXXX, TRIBBLE, XX, XX, X
    Device Slots: 2
    Console Modifications:
    XXXXX, XX, TRIBBLE
    Base Turn Rate: 19
    Impulse Modifier: 0.21
    Inertia: 75
    Bonus Power: +15 Weapon Power
    Abilities: Improved Flanking - temporary exclusive to this ship
    Console Universal: Sensor Disruption Field
    Can equip the Breen Energy Dissipator that is found on the Breen Chell Grett Warship

    overall looks like a nice ship to pickup for free to me. :D

    Good Hunting
    [SIGPIC][/SIGPIC]
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    newromulan1newromulan1 Member Posts: 2,229
    edited December 2013
    I have a question about the flanking bonus - obviously useless with the Borg??

    2 eng - armor slots - 0.88 shield mod - and no cloak - how many npc's can you get behind before you are ripped apart??
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    captiandata1captiandata1 Member Posts: 0 Arc User
    edited December 2013
    the new breen ship stats look very cool as they are also i am glad to future changes coming the the kdf raider bird of preys and mybe even the t'varvo romuland bird of prey. with so many raider coming will starfleet disign some raiders classed ships of there own or at least launch tier 1 light science oberth class, light cruiser mirenda, and light escourt nx class and cruise tier 2 refit consitution class to match about the specs of the breen raider? also at least if starfleet used a reftrofit of tier 1 and tier constitution class ships as raider classes of about the tier of the breem raider then those tier one and tier 2 refit consitution class ships would have need to fill for starfleet while not stepping on the toes of any starfleet, kdf, and romuland tier 5 ship that serve there roles better.

    also if there is going to be a launch for the star trek canon constellation class then i might have to fill in the role of raider more then be on par with the tier 5 heavy cruiser cheynne class

    also if all future starfleet raiders were cstore ships then there could be a lot of money to be made for star trek and star trek online
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