Come on really.
Originally Mk-12 Tac Console sells for 25 - 35 Mil EC in the exchange. They are very expensive since they are very rare. Thats just basic economics.
But 50000 FC and 9000 dilithium? come on. its only like 9000 dili = 70 Zen = 800K EC (im using key price as conversion). Even if i convert 1 FC = 1 dili; i will get 59.000 dili and thats equivalent to 6.5 Mil EC way below the mk-12 Very Rare. Not to mention the spire version of the tac console is better in every way that mk-12 very rare.
The price of spire tac console should be at least 150.000 Fleet Credit and 45.000 Dilithium to make it comparable to mk-12 very rare - or even more expensive.
With this price, spire tac console will become "common" tac console - and it will be incredibly ridiculous for not acquiring 1, and the other tac console will be an absolute junk.
While I agree that it's going to have a severe impact on the player economy, but at this point raising the price to that level will cause great anger in the community. Because not everyone are millionaires with Fleet Credits. And some individuals in large fleets find it extremely challenging to even earn Fleet Credits (well those who are in fleets that haven't created mule fleets).
So the current price for those consoles are reasonable. Especially when you consider it would be challenging to earn enough fleet marks to equip your ship with 3 or 4 of these.
Personally, I wish Cryptic gave better thought to creating these fleet consoles. They just don't know the Pandora's box they have opened.
Are you serious? You're asking for a massive price increase for fleet tac consoles :rolleyes: Either you're trolling or you have way to many purple mk xii tac consoles in your bank account. Better get rid of them before the first fleets complete their spires. :P
1. The VR 12s have been overpriced ridiculously for months if not years. They do not cost 30 million to make and are not rare enough (there are 50 of the polaron flavor on the exchange right now alone, thats rare??) to warrant their price tag. They have been artificially inflated and held at their price level by shortsellers on the exchange that have controlled that market for quite some time.
2. The engineering and science consoles are comparably priced in the dilithium mine and embassy. There is equality there.
Thus, I see no reason to raise the prices to satisfy the wallets of a few people who have been gaming the community for a very long time.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
1. The VR 12s have been overpriced ridiculously for months if not years. They do not cost 30 million to make and are not rare enough (there are 50 of the polaron flavor on the exchange right now alone, thats rare??) to warrant their price tag. They have been artificially inflated and held at their price level by shortsellers on the exchange that have controlled that market for quite some time.
2. The engineering and science consoles are comparably priced in the dilithium mine and embassy. There is equality there.
Thus, I see no reason to raise the prices to satisfy the wallets of a few people who have been gaming the community for a very long time.
There is no conspiracy by the STO illuminati to "Control" you. When I have spent 50 mil crafting artifacts and getting nothing but blue Bio-function Monitors and SIF Generators, when I finally get something good I'm going to try to recoup as much of my losses as I can.
Sorry that you feel like it's greed and that we who craft these items are rolling in them like Scrooge McDuck but since the Dil mine and Embassy the only reason to craft consoles anymore is for Energy specific Tac consoles. Before you could make up some of your losses if you got a purple Armour console or a good Sci console but thats over now. And since they drop at most 1 out of 50 times if your lucky, the current cost is reflective of the investment to took to make them. I have spent at times 100 mil EC to stock up on particle traces and Alien artifacts to come out of that investment with only 1 or 2 good consoles. And there have been time when I have spent that much and out of 100 craftings gotten nothing good. Your chances of getting a XII VR phaser or Disruptor consoles are worse than getting a lockbox ship. The prices are fair based on the investment in creating them. So your negitive comments are based on your opinions and not reality.
There is no conspiracy by the STO illuminati to "Control" you. When I have spent 50 mil crafting artifacts and getting nothing but blue Bio-function Monitors and SIF Generators, when I finally get something good I'm going to try to recoup as much of my losses as I can.
Sorry that you feel like it's greed and that we who craft these items are rolling in them like Scrooge McDuck but since the Dil mine and Embassy the only reason to craft consoles anymore is for Energy specific Tac consoles. Before you could make up some of your losses if you got a purple Armour console or a good Sci console but thats over now. And since they drop at most 1 out of 50 times if your lucky, the current cost is reflective of the investment to took to make them. I have spent at times 100 mil EC to stock up on particle traces and Alien artifacts to come out of that investment with only 1 or 2 good consoles. And there have been time when I have spent that much and out of 100 craftings gotten nothing good. Your chances of getting a XII VR phaser or Disruptor consoles are worse than getting a lockbox ship. The prices are fair based on the investment in creating them. So your negitive comments are based on your opinions and not reality.
And you can make them completely for free by doing DOFF assignments for the DOFFs, traces, and artifacts. So if you were impatient and spent millions that is your fault for not managing money.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
1. The VR 12s have been overpriced ridiculously for months if not years. They do not cost 30 million to make and are not rare enough (there are 50 of the polaron flavor on the exchange right now alone, thats rare??) to warrant their price tag. They have been artificially inflated and held at their price level by shortsellers on the exchange that have controlled that market for quite some time.
2. The engineering and science consoles are comparably priced in the dilithium mine and embassy. There is equality there.
Thus, I see no reason to raise the prices to satisfy the wallets of a few people who have been gaming the community for a very long time.
This^^^
I have no sympathy to those that artificially price gouge on the exchange....
Come on really.
Originally Mk-12 Tac Console sells for 25 - 35 Mil EC in the exchange. They are very expensive since they are very rare. Thats just basic economics.
But 50000 FC and 9000 dilithium? come on. its only like 9000 dili = 70 Zen = 800K EC (im using key price as conversion). Even if i convert 1 FC = 1 dili; i will get 59.000 dili and thats equivalent to 6.5 Mil EC way below the mk-12 Very Rare. Not to mention the spire version of the tac console is better in every way that mk-12 very rare.
The price of spire tac console should be at least 150.000 Fleet Credit and 45.000 Dilithium to make it comparable to mk-12 very rare - or even more expensive.
With this price, spire tac console will become "common" tac console - and it will be incredibly ridiculous for not acquiring 1, and the other tac console will be an absolute junk.
Your equation does not take into account all the dilithium and commodities invested to get the tier unlock and provisioning expenses. Yes, in a large fleet it's not a lot for an individual but in that same fleet those fleet credits are extremely hard to come by. In small fleets though the individual is spending many times over your calculation to get those consoles.
There is no point in arguing for prices to match the inflated exchange prices of consoles. The imbalance should have been rectified long ago by making those VR12 consoles drop more often so the price never reached what they have. A console should never cost a third of what a lockbox ship costs on the exchange. I still believe we need a dilithium currency based exchange rather than just EC.
Gold Sub since March 2010
Lifetime Sub since June 2010
And you can make them completely for free by doing DOFF assignments for the DOFFs, traces, and artifacts. So if you were impatient and spent millions that is your fault for not managing money.
Actually, it does not matter at all how he gets them. The concept of "opportunity cost" still applies. Even if he collects all of the items himself, by using the artifact instead of selling it, he forfeits the revenue from that outright to gamble on getting a console. Since the odds of getting anything USEFUL is around 4-5%, an artifact worth around 800K requires that such a thing be sold for a minimum of 20M...just to break even.
Nobody's selling them just to break even, so 30M is an entirely reasonable figure.
Come on really.
Originally Mk-12 Tac Console sells for 25 - 35 Mil EC in the exchange. They are very expensive since they are very rare. Thats just basic economics.
But 50000 FC and 9000 dilithium? come on. its only like 9000 dili = 70 Zen = 800K EC (im using key price as conversion). Even if i convert 1 FC = 1 dili; i will get 59.000 dili and thats equivalent to 6.5 Mil EC way below the mk-12 Very Rare. Not to mention the spire version of the tac console is better in every way that mk-12 very rare.
The price of spire tac console should be at least 150.000 Fleet Credit and 45.000 Dilithium to make it comparable to mk-12 very rare - or even more expensive.
With this price, spire tac console will become "common" tac console - and it will be incredibly ridiculous for not acquiring 1, and the other tac console will be an absolute junk.
Welcome to the Fleet system. Making you look as a fool for not using fleet stuff.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
There is no conspiracy by the STO illuminati to "Control" you. When I have spent 50 mil crafting artifacts and getting nothing but blue Bio-function Monitors and SIF Generators, when I finally get something good I'm going to try to recoup as much of my losses as I can.
Sorry that you feel like it's greed and that we who craft these items are rolling in them like Scrooge McDuck but since the Dil mine and Embassy the only reason to craft consoles anymore is for Energy specific Tac consoles. Before you could make up some of your losses if you got a purple Armour console or a good Sci console but thats over now. And since they drop at most 1 out of 50 times if your lucky, the current cost is reflective of the investment to took to make them. I have spent at times 100 mil EC to stock up on particle traces and Alien artifacts to come out of that investment with only 1 or 2 good consoles. And there have been time when I have spent that much and out of 100 craftings gotten nothing good. Your chances of getting a XII VR phaser or Disruptor consoles are worse than getting a lockbox ship. The prices are fair based on the investment in creating them. So your negitive comments are based on your opinions and not reality.
My answer to this is... you did what you enjoy in the game but if it was about making EC then you better sell what you got and find another way to do it. Like everything else in this game, it is always being adjusted and this is just one more thing that impacts everyone's gameplay for better or worse depending on which side of the coin your on. Cryptic has no stake in EC but they do make money off of dilithium so why wouldn't they monetize the consoles like everything else?
Gold Sub since March 2010
Lifetime Sub since June 2010
And you can make them completely for free by doing DOFF assignments for the DOFFs, traces, and artifacts. So if you were impatient and spent millions that is your fault for not managing money.
The Doff mission is only going to give you 1 artifacts, 2 if you crit it and it only comes up once a week at most. Other times if you dont catch it it can take a month to find the mission. So relying on the Doffs mission to get the artifacts is an un-realiable way to obtain these consoles. In order to get these consoles you have to constantly run the mission and if you go the route you stating it would take years to mabye get a console. The cost of these items on the exchange is not inflated, It's an accurate representation of the investment it takes to obtain them. Seems like the people complaining about this seem to think that crafting the consoles is easy. Seem they just dont understand how extremely rare it is to get one, The best chance you can get is %24 for a Purple, %51 Blue %25 Green. And that is only if you invested in the Purple Eng Doffs with resolve and one of the Crit traits. Then if you get a purple the chance of it being a Energy specfic Tac console is even more rare. But alas the conspiracy theory nuts and the career victims will always think that there is some dark agenda by evil gamers in black twisting their moustaches plotting to get your precious EC.
I never did my crafting to get rich, I did it to supply myself and Fleetmates and to sell a few good items to fund being able to continue crafting. Anytime I sold an expensive console I took that EC and bought more artifacts with it.
These new Tac console will end crafting in this game and Im not sad that this is going away. Myself and the all of the people I play with everyday are already set.
What these new consoles are going to do is end the crafting all together. Unless the cost of Artifacts goes down to 100k or so the playes not in a fleet are not going to have access to top end game gear unless they try to craft these items themselves. Players like myself that ran this mission all day long everyday are not going to continue as it will not be cost effectve. The high cost of the consoles now is what is has to be to be able to continue to produce them. If the bottom falls out of the market then the supply will dry up because no one will invest what it take to make them. I hope that will make Arfifacts go down in price so that non-fleet players and players who dont have access to the "Public Service" channel since it went private can afford to craft good standard consoles. In order for these old console and the new ones to exist together and be in good supply is for the cost of artifacts to drop by more than half. After these new Consoles are out there and lots fleets have them, for the cost of the old consoles to go down to around 10-15 mil EC the cost of artifacts will need to be about 80-100k each. Also it would be nice if cryptic would increase the Doff mission that grants them or add it to more areas on the map. I habent seen it all month and I have been looking every night. (I just keep missing it)
Sounds like the OP has lots of consoles for sale on the exchange, lol. The spire consoles aren't too cheap, the exchange was overpriced to the point where it wasn't even worth buying.
The price for Mk XII tac consoles is comparable to the other embassy and dil mine mk xii consoles so its fair. Tac consoles may be worth more in EC to players on the exchange, but consoles are always worth the same amount of dil, ec, or fleet credits to the game regardless if they are tac, eng or sci.
Unfortunately this is how a mmo works. New items come out that make old items obsolete. Personally I'd rather have the spire consoles cost the purple mk xii consoles plus a small amount of fc and dil to buy because imo trashing end game gear every time new content comes out is poor game design, but besides ships people have paid real money for I doubt the devs care at all.
Too cheap? You use what, most people think, are overpriced items as an example to (IMO stupidly) try to make items that the fleet members have already dumped massive amounts of resources into, more expensive...
Did you at one second stop to consider that this might actually make said items on the exchange cheaper too?
Did'n think so.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Nobody's selling them just to break even, so 30M is an entirely reasonable figure.
That's pretty much it.
Anyone who says that 30+ million for a console is too expensive, never did go through the troubles of either farming or buying the mats, a crafting doff crew and tried crafting them themselves.
The purple Mk.XII consoles were a goal, the last 1-2% of performance that took a little bit more effort and time to reach.
But then came the instant-gratification crowd, who likes to have everything in an instant with zero effort and preferrably for free.
And yes, I do think that the Mk.XII gear from fleet holdings is to cheap and too powerful. Not only the Tac consoles, but also Sci, Eng consoles, weapons, shield and cores. Keep the Mk.X gear the way it is, but raise prices on Mk.XII gear or - even better - hide it behind accolades that take at least half a brain to complete, like the old MACO Mk. XII costumes.
Too cheap? You use what, most people think, are overpriced items as an example to (IMO stupidly) try to make items that the fleet members have already dumped massive amounts of resources into, more expensive...
Did you at one second stop to consider that this might actually make said items on the exchange cheaper too?
Did'n think so.
Uhh no they're not overpriced, if they were more players would've moved in to undercut prices and make a profit. You're confusing 'expensive beyond most people's means' with 'overpriced' when they're two very different concepts, the costs on the exchange are reasonable given the rarity of the items (supply) and what those with means are willing to pay (demand). You just want a better item more cheaply, which is fine, but don't disguise your greed by making baseless accusations.
So far, nobody's succeeded in convincing me that the introduction of fleet tac consoles at this price level is a bad thing. It might make the tac consoles up on the exchange drop by some 10-15 mil, based on previous fleet console introductions, while making top-tier tac consoles available to a much wider audience, raising player happiness and effectiveness across the board.
If the existing tac consoles are indeed so incredibly rare, and the amount currently available on the exchanges says otherwise, only a handful of "producers" will be affected. These people will either keep doing it, because they like it, or find another source of income, because they seek big EC's.
Let's face it, the whole "this will kill crafting"-argument isn't particularly viable - crafting is already dead or dying. The mk xii console thing is merely a RNG doffing metagame. Crafting doesn't give anything beyond mk xi and isn't generally seen as worth it. Heck, Cryptic themselves have acknowledged crafting deserves a revamp (again). Let those crying foul about these tac consoles using a crafting argument use their energy to campaign for a better crafting system instead - that would benefit crafters and the market much more, I daresay.
Well let's just kick the gift horse in the mouth. People have been screaming for months that they want better stuff for cheaper and POOF, we got it and someone stats that they are priced to low. Make up your mind folks.. I think they have done a good job on those and have made them no to high priced, they are right where they need to be..
So far, nobody's succeeded in convincing me that the introduction of fleet tac consoles at this price level is a bad thing. It might make the tac consoles up on the exchange drop by some 10-15 mil, based on previous fleet console introductions, while making top-tier tac consoles available to a much wider audience, raising player happiness and effectiveness across the board.
If the existing tac consoles are indeed so incredibly rare, and the amount currently available on the exchanges says otherwise, only a handful of "producers" will be affected. These people will either keep doing it, because they like it, or find another source of income, because they seek big EC's.
Let's face it, the whole "this will kill crafting"-argument isn't particularly viable - crafting is already dead or dying. The mk xii console thing is merely a RNG doffing metagame. Crafting doesn't give anything beyond mk xi and isn't generally seen as worth it. Heck, Cryptic themselves have acknowledged crafting deserves a revamp (again). Let those crying foul about these tac consoles using a crafting argument use their energy to campaign for a better crafting system instead - that would benefit crafters and the market much more, I daresay.
I agree with this. This game would greatly benifit from having a system that combined with the fleet holdings allow players to create specific consoles and weapons with specific abilities.
If you for example wanted a XII VR antiproton tac console with a Crt chance modifier you would 1st have to get specific Doffs to run the mission, 2nd have the neccissary level of starbase lab to create Tac consoles at XII, then you would have to contribute say 15 green Mk X Tac coonsoles of any type, then have X amount of a particular particle trace. Then the schmatic. Then some Dil.
If your Toon had the "lucky" trait that again would increase you chance of a crit on the mission. Make it so it's not just some RNG spitting out random consoles. Make it so you can know exactly what you are working for but make it so the items you need to contribute to it are rare and the traits and quality of the Doffs are rare.
Create items only found from scanning anomilies or found doing patrol missions or dropped from particular NPC's. Make it a hunt to find the correct items to make the desired console.
I remember old RPG's where you had to experiment with all the different strange drosp you found and you could make really special items and weapons. You could throw together a buch of stuff, mix it all together and come out with an item no one else had. A really spectacular crafting system would increase the fun level of this game tremendiously.
Come on really.
Originally Mk-12 Tac Console sells for 25 - 35 Mil EC in the exchange. They are very expensive since they are very rare. Thats just basic economics.
But 50000 FC and 9000 dilithium? come on. its only like 9000 dili = 70 Zen = 800K EC (im using key price as conversion). Even if i convert 1 FC = 1 dili; i will get 59.000 dili and thats equivalent to 6.5 Mil EC way below the mk-12 Very Rare. Not to mention the spire version of the tac console is better in every way that mk-12 very rare.
The price of spire tac console should be at least 150.000 Fleet Credit and 45.000 Dilithium to make it comparable to mk-12 very rare - or even more expensive.
With this price, spire tac console will become "common" tac console - and it will be incredibly ridiculous for not acquiring 1, and the other tac console will be an absolute junk.
Nope. Just no. NPC costs are not dictated by the prices in the exchange set by PCs.
Come on really.
Originally Mk-12 Tac Console sells for 25 - 35 Mil EC in the exchange. They are very expensive since they are very rare. Thats just basic economics.
But 50000 FC and 9000 dilithium? come on. its only like 9000 dili = 70 Zen = 800K EC (im using key price as conversion). Even if i convert 1 FC = 1 dili; i will get 59.000 dili and thats equivalent to 6.5 Mil EC way below the mk-12 Very Rare. Not to mention the spire version of the tac console is better in every way that mk-12 very rare.
The price of spire tac console should be at least 150.000 Fleet Credit and 45.000 Dilithium to make it comparable to mk-12 very rare - or even more expensive.
With this price, spire tac console will become "common" tac console - and it will be incredibly ridiculous for not acquiring 1, and the other tac console will be an absolute junk.
the OP is right. Based on the current pricing of MK XII tac consoles, the new consoles are mispriced. I am not saying that it is a good or bad thing. but it does seem to be an example of the Devs not understanding the economy of the game. There are many examples of mispricing going on. it seems the Devs lack a overall picture of the economy. With all the new currencies and twists and turns they keep adding, I am not sure how they could. Basically the system is a mess.
"Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
the OP is right. Based on the current pricing of MK XII tac consoles, the new consoles are mispriced. I am not saying that it is a good or bad thing. but it does seem to be an example of the Devs not understanding the economy of the game. There are many examples of mispricing going on. it seems the Devs lack a overall picture of the economy. With all the new currencies and twists and turns they keep adding, I am not sure how they could. Basically the system is a mess.
Maybe they do understand the economy of the game, but have certain ideas about how they would prefer it to be. Maybe, just maybe, the economy had gotten out of hand in some ways, so that it has gotten way out of the scope of certain design goals, in terms of item availability. If you look at it that way, this was a fix for a problem, where the game did not match Cryptic's design goals.
Well let's just kick the gift horse in the mouth. People have been screaming for months that they want better stuff for cheaper and POOF, we got it and someone stats that they are priced to low. Make up your mind folks.. I think they have done a good job on those and have made them no to high priced, they are right where they need to be..
Always going to be complainers, even if you give away stuff for free with little to no effort there is going to be someone who will complain about it.
Can't have a honest conversation because of a white knight with power
(And i think it would be hard to impossible for larger fleets with more than 200 members to get 450k/750k Fleetcredits per char)
Also, there is considerable more work to do than just "drop 50k FC + 9kDil & take console" before the first console will pour out of the spire.
This thread, like the other theads, looks like just *another* try from some console crafters to keep their money printing machines (in form of multiple crafting & NADORC/Datasample farming chars) running.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
Comments
So the current price for those consoles are reasonable. Especially when you consider it would be challenging to earn enough fleet marks to equip your ship with 3 or 4 of these.
Personally, I wish Cryptic gave better thought to creating these fleet consoles. They just don't know the Pandora's box they have opened.
2. The engineering and science consoles are comparably priced in the dilithium mine and embassy. There is equality there.
Thus, I see no reason to raise the prices to satisfy the wallets of a few people who have been gaming the community for a very long time.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
There is no conspiracy by the STO illuminati to "Control" you. When I have spent 50 mil crafting artifacts and getting nothing but blue Bio-function Monitors and SIF Generators, when I finally get something good I'm going to try to recoup as much of my losses as I can.
Sorry that you feel like it's greed and that we who craft these items are rolling in them like Scrooge McDuck but since the Dil mine and Embassy the only reason to craft consoles anymore is for Energy specific Tac consoles. Before you could make up some of your losses if you got a purple Armour console or a good Sci console but thats over now. And since they drop at most 1 out of 50 times if your lucky, the current cost is reflective of the investment to took to make them. I have spent at times 100 mil EC to stock up on particle traces and Alien artifacts to come out of that investment with only 1 or 2 good consoles. And there have been time when I have spent that much and out of 100 craftings gotten nothing good. Your chances of getting a XII VR phaser or Disruptor consoles are worse than getting a lockbox ship. The prices are fair based on the investment in creating them. So your negitive comments are based on your opinions and not reality.
And you can make them completely for free by doing DOFF assignments for the DOFFs, traces, and artifacts. So if you were impatient and spent millions that is your fault for not managing money.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
This^^^
I have no sympathy to those that artificially price gouge on the exchange....
Your equation does not take into account all the dilithium and commodities invested to get the tier unlock and provisioning expenses. Yes, in a large fleet it's not a lot for an individual but in that same fleet those fleet credits are extremely hard to come by. In small fleets though the individual is spending many times over your calculation to get those consoles.
There is no point in arguing for prices to match the inflated exchange prices of consoles. The imbalance should have been rectified long ago by making those VR12 consoles drop more often so the price never reached what they have. A console should never cost a third of what a lockbox ship costs on the exchange. I still believe we need a dilithium currency based exchange rather than just EC.
Lifetime Sub since June 2010
Nobody's selling them just to break even, so 30M is an entirely reasonable figure.
Cry me a freakin' river.
Welcome to the Fleet system. Making you look as a fool for not using fleet stuff.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
My answer to this is... you did what you enjoy in the game but if it was about making EC then you better sell what you got and find another way to do it. Like everything else in this game, it is always being adjusted and this is just one more thing that impacts everyone's gameplay for better or worse depending on which side of the coin your on. Cryptic has no stake in EC but they do make money off of dilithium so why wouldn't they monetize the consoles like everything else?
Lifetime Sub since June 2010
The Doff mission is only going to give you 1 artifacts, 2 if you crit it and it only comes up once a week at most. Other times if you dont catch it it can take a month to find the mission. So relying on the Doffs mission to get the artifacts is an un-realiable way to obtain these consoles. In order to get these consoles you have to constantly run the mission and if you go the route you stating it would take years to mabye get a console. The cost of these items on the exchange is not inflated, It's an accurate representation of the investment it takes to obtain them. Seems like the people complaining about this seem to think that crafting the consoles is easy. Seem they just dont understand how extremely rare it is to get one, The best chance you can get is %24 for a Purple, %51 Blue %25 Green. And that is only if you invested in the Purple Eng Doffs with resolve and one of the Crit traits. Then if you get a purple the chance of it being a Energy specfic Tac console is even more rare. But alas the conspiracy theory nuts and the career victims will always think that there is some dark agenda by evil gamers in black twisting their moustaches plotting to get your precious EC.
I never did my crafting to get rich, I did it to supply myself and Fleetmates and to sell a few good items to fund being able to continue crafting. Anytime I sold an expensive console I took that EC and bought more artifacts with it.
What these new consoles are going to do is end the crafting all together. Unless the cost of Artifacts goes down to 100k or so the playes not in a fleet are not going to have access to top end game gear unless they try to craft these items themselves. Players like myself that ran this mission all day long everyday are not going to continue as it will not be cost effectve. The high cost of the consoles now is what is has to be to be able to continue to produce them. If the bottom falls out of the market then the supply will dry up because no one will invest what it take to make them. I hope that will make Arfifacts go down in price so that non-fleet players and players who dont have access to the "Public Service" channel since it went private can afford to craft good standard consoles. In order for these old console and the new ones to exist together and be in good supply is for the cost of artifacts to drop by more than half. After these new Consoles are out there and lots fleets have them, for the cost of the old consoles to go down to around 10-15 mil EC the cost of artifacts will need to be about 80-100k each. Also it would be nice if cryptic would increase the Doff mission that grants them or add it to more areas on the map. I habent seen it all month and I have been looking every night. (I just keep missing it)
The price for Mk XII tac consoles is comparable to the other embassy and dil mine mk xii consoles so its fair. Tac consoles may be worth more in EC to players on the exchange, but consoles are always worth the same amount of dil, ec, or fleet credits to the game regardless if they are tac, eng or sci.
Too cheap? You use what, most people think, are overpriced items as an example to (IMO stupidly) try to make items that the fleet members have already dumped massive amounts of resources into, more expensive...
Did you at one second stop to consider that this might actually make said items on the exchange cheaper too?
Did'n think so.
That's pretty much it.
Anyone who says that 30+ million for a console is too expensive, never did go through the troubles of either farming or buying the mats, a crafting doff crew and tried crafting them themselves.
The purple Mk.XII consoles were a goal, the last 1-2% of performance that took a little bit more effort and time to reach.
But then came the instant-gratification crowd, who likes to have everything in an instant with zero effort and preferrably for free.
And yes, I do think that the Mk.XII gear from fleet holdings is to cheap and too powerful. Not only the Tac consoles, but also Sci, Eng consoles, weapons, shield and cores. Keep the Mk.X gear the way it is, but raise prices on Mk.XII gear or - even better - hide it behind accolades that take at least half a brain to complete, like the old MACO Mk. XII costumes.
Uhh no they're not overpriced, if they were more players would've moved in to undercut prices and make a profit. You're confusing 'expensive beyond most people's means' with 'overpriced' when they're two very different concepts, the costs on the exchange are reasonable given the rarity of the items (supply) and what those with means are willing to pay (demand). You just want a better item more cheaply, which is fine, but don't disguise your greed by making baseless accusations.
If the existing tac consoles are indeed so incredibly rare, and the amount currently available on the exchanges says otherwise, only a handful of "producers" will be affected. These people will either keep doing it, because they like it, or find another source of income, because they seek big EC's.
Let's face it, the whole "this will kill crafting"-argument isn't particularly viable - crafting is already dead or dying. The mk xii console thing is merely a RNG doffing metagame. Crafting doesn't give anything beyond mk xi and isn't generally seen as worth it. Heck, Cryptic themselves have acknowledged crafting deserves a revamp (again). Let those crying foul about these tac consoles using a crafting argument use their energy to campaign for a better crafting system instead - that would benefit crafters and the market much more, I daresay.
I agree with this. This game would greatly benifit from having a system that combined with the fleet holdings allow players to create specific consoles and weapons with specific abilities.
If you for example wanted a XII VR antiproton tac console with a Crt chance modifier you would 1st have to get specific Doffs to run the mission, 2nd have the neccissary level of starbase lab to create Tac consoles at XII, then you would have to contribute say 15 green Mk X Tac coonsoles of any type, then have X amount of a particular particle trace. Then the schmatic. Then some Dil.
If your Toon had the "lucky" trait that again would increase you chance of a crit on the mission. Make it so it's not just some RNG spitting out random consoles. Make it so you can know exactly what you are working for but make it so the items you need to contribute to it are rare and the traits and quality of the Doffs are rare.
Create items only found from scanning anomilies or found doing patrol missions or dropped from particular NPC's. Make it a hunt to find the correct items to make the desired console.
I remember old RPG's where you had to experiment with all the different strange drosp you found and you could make really special items and weapons. You could throw together a buch of stuff, mix it all together and come out with an item no one else had. A really spectacular crafting system would increase the fun level of this game tremendiously.
Nope. Just no. NPC costs are not dictated by the prices in the exchange set by PCs.
Everything is as it should be.
Chillax. No Ego. No Drama.
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Unless i get a half a billion EC refund on all the Mk XII purple tac consoles i bought over the last year or so.
the OP is right. Based on the current pricing of MK XII tac consoles, the new consoles are mispriced. I am not saying that it is a good or bad thing. but it does seem to be an example of the Devs not understanding the economy of the game. There are many examples of mispricing going on. it seems the Devs lack a overall picture of the economy. With all the new currencies and twists and turns they keep adding, I am not sure how they could. Basically the system is a mess.
Maybe they do understand the economy of the game, but have certain ideas about how they would prefer it to be. Maybe, just maybe, the economy had gotten out of hand in some ways, so that it has gotten way out of the scope of certain design goals, in terms of item availability. If you look at it that way, this was a fix for a problem, where the game did not match Cryptic's design goals.
Just a thought.
Always going to be complainers, even if you give away stuff for free with little to no effort there is going to be someone who will complain about it.
Absolutely.
(And i think it would be hard to impossible for larger fleets with more than 200 members to get 450k/750k Fleetcredits per char)
Also, there is considerable more work to do than just "drop 50k FC + 9kDil & take console" before the first console will pour out of the spire.
This thread, like the other theads, looks like just *another* try from some console crafters to keep their money printing machines (in form of multiple crafting & NADORC/Datasample farming chars) running.