As far as graphics issues go, I've experienced this (image fading to white), But for me it gets worse and worse as I play (after about 4 hours this will start to happen) to the point where Ill go into sector space and it will be completely white, with the HUD.
Also, (Im not sure if this is an issue or the way its supposed to look) when I'm in the sphere the atmosphere looks really foggy or smoky, and the buildings at a distance are just black/grey silhouette until i get about 45 km away, then the details start to show up. But based on the pictures that are posted in the dev blog it doesn't look like there is this massive fog effect, is this an issue or intended design.
2011 Mac Mini
Software - OS X 10.9.1 (13B42)
Processor - 2.3 GHz Intel Core i5
Memory - 9 GB 1333 MHz DDR3
Graphics - Intel HD Graphics 3000 512 MB
--Radeon R SERIES--
AMD Sapphire Radeon R9 270X 4GB on AMD Phenom II x4 980 3.7GHz running Windows 7 Pro (32 bit)
AMD Radeon R7 260X on Intel i5 PC running Windows 7
--Radeon HD SERIES--
AMD Radeon HD 7950 on unknown PC
AMD Sapphire Radeon HD 7870 2GB on Intel i5-3570K running Windows 8 (64 bit)
AMD Radeon HD 7870 2GB on AMD Phenom x3 8650 2.3GHz running Windows 7 Ultimate SP1 (32-bit)
AMD Radeon HD 7870 on AMD Phenom II x4 955 running Windows 7 Ultimate (32 bit)
AMD Radeon HD 7850 on unknown PC running Windows 7
AMD Radeon HD 7790 on AMD FX 6300 running Windows 8.1 Pro
AMD Radeon HD 7770 on unknown PC running Windows 7 (32 bit)
AMD Radeon HD 7750 1GB on Intel Core 2 Duo E7400 running Windows Vista HP (32 bit)
AMD Radeon HD 7700 1GB on Intel Core 2 2.4GHz running Windows XP (32 bit)
AMD Radeon HD 6970 2GB on unknown Quad Core 3.0GHz PC
AMD XFX Radeon HD 6870 1GB on AMD Phenom II x4 965
AMD Sapphire Radeon HD 6870 on Intel Core 2 Duo 3.16GHz running Windows XP HE (32 bit)
AMD XFX Radeon HD 6850 1GB on AMD Phenom II x4 980 3.7GHz running Windows 7 Pro (32 bit)
AMD Radeon HD 6800 on AMD Phenom II x4 955 running Windows XP (32 bit)
ATI Radeon HD 5850 on AMD Phenom II x4, running Windows 7 (64 bit)
ATI Radeon HD 5830 1GB on 4.40GHz PC running Windows 7 Pro (32 bit)
ATI Radeon HD 5750 1GB on AMD Athlon II x4 645 3.10GHz running Windows 7 (32 bit)
ATI Radeon HD 5700 on unknown PC
ATI Radeon HD 5450 512MB on Intel i5 PC running Windows 7
ATI Radeon HD 4870 1GB on Intel i7 940 Quad Core running Windows 7 Ultimate (64 bit)
ATI Radeon HD 4850 on unknown PC
ATI Radeon HD 4830 on unknown PC running Windows Vista (32 bit)
ATI Radeon HD 4800 1GB on AMD Phenom II x4 955 running Windows 7 Ultimate (32 bit)
ATI Radeon HD 4800 1GB on AMD Phenom II x4 3.4GHz running Windows XP Pro SP3 (32 bit)
ATI Radeon HD 4650 on Intel Pentium Dual Core 1.8GHz running Windows Vista
ATI Radeon HD unknown 1GB card on unknown 64 bit 4.40GHz PC
--Radeon X SERIES--
ATI Radeon X1300/X1550 series 256MB on unknown 3.2GHz PC running Windows XP
--GeForce GTX SERIES--
Nvidia GeForce GTX Titan 6GB on unknown PC
Nvidia GeForce GTX 780 Ti on unknown PC
Nvidia GeForce GTX 760 2GB on AMD Phenom II x4 955 3.21GHz running Windows XP SP3 (32 bit)
Nvidia GeForce GTX 660 2GB on Intel i5-3350P running Windows 7 SP1 (64 bit)
Nvidia Zotac GeForce GTX 650 Ti AMP! ed. 2GB on AMD FX-6300 x6 running Windows 8.1 (64 bit)
Nvidia GeForce GTX 650 Ti OC on Intel Q6600 2.4GHz running Windows 7 (32 bit)
Nvidia GeForce GTX 650 Ti on Intel Dual Core E6500 2.93GHz running Windows 7 Ultimate (64 bit)
Nvidia GeForce GTX 650 Ti on AMD Phenom x4 running Windows 7
Nvidia GeForce GTX 650 on unknown PC
Nvidia GeForce GTX 580 on Intel Quad Q6600 PC
Nvidia GeForce GTX 560 Ti on unknown PC
Nvidia GeForce GTX 560 on Intel i7-920 2.67GHz running Windows 7 HP SP1
Nvidia GeForce GTX 560 on AMD Phenom x4 running Windows 7
Nvidia Galaxy Geforce GTX 560 1GB on AMD Athlon x2 7550 2.5GHz running Windows 7 HP SP1 (32bit)
Nvidia GeForce GTX 550 Ti on unknown PC running Windows 7
Nvidia GeForce GTX 460 768MB on AMD 965 BE running Windows 7 (32 bit)
Nvidia GeForce GTX 460 on AMD Athlon II x2 240 running Windows XP Home (32 bit)
Nvidia GeForce GTX 460 on unknown Intel i5 PC running Windows 7 (32 bit)
Nvidia GeForce GTX 460 768MB on AMD PC running Windows 7 HP (32 bit)
Nvidia GeForce GTX 460 on unknown PC running Windows XP (32 bit)
Nvidia GeForce GTX 295 on Intel Core 2 Extreme Q6850 running Windows 7 Pro (32 bit)
--GeForce GT SERIES--
Nvidia GeForce GT 640 on AMD Phenom II running Windows Vista (32 bit)
Nvidia GeForce GT 640 on AMD Athlon II x2 250 3.0GHz running Windows XP (32 bit)
Nvidia GeForce GT 630 on AMD Athlon II X2 255 running Windows XP Pro SP3 (32 bit)
Nvidia GeForce GT 620 on unknown PC
Nvidia GeForce GTS 450 on unknown PC
Nvidia GeForce GT 430 on unknown PC
--GeForce SERIES--
Nvidia GeForce 210 on unknown PC
Nvidia GeForce 9800 GT on unknown PC
Nvidia GeForce 9500 GT on Intel Core 2 Duo PC running Windows 7 (64 bit)
Nvidia GeForce 8800 GTX SLI on Intel Quad Q6600 running Windows 7 (32 bit)
Nvidia GeForce 8800 GTS on Intel Quad Q6600 2.4GHz running Windows XP SP3 (32 bit)
Nvidia GeForce 7900 GT on AMD FX-60 dual core running Windows XP
Nvidia GeForce 7300 GT on AMD Athlon 3700 running Windows 7
Nvidia GeForce 6800 XT on unknown PC
Nvidia GeForce unknown card on unknown PC running Windows 7 (64 bit)
Nvidia GeForce unknown 1GB card on unknown PC
--QUADRO (workstation) SERIES--
Nvidia Quadro FX 580 on Intel Dual Core 2.4GHz running Windows 7 HP (32 bit)
--INTEL GMA SERIES--
Intel GMA 4500 on Intel T4400 running Windows 7 (32 bit)
--Radeon HD SERIES--
ATI Radeon HD 2600 Pro 256MB on 2.8GHz iMac running Windows Vista HB (via bootcamp)
--GeForce GTX SERIES--
Nvidia Gigabyte GeForce GTX 660 2GB on Intel Core i5-3570K PC adapted to run OSX 10.9.0 ('hackintosh' build)
Nvidia GeForce GTX 460 768MB on 2.8GHz Quad Intel Lynnfield PC adapted to run OSX 10.9 ('hackintosh' build)
Macs & Apple OSX -->
--Radeon HD SERIES--
AMD Radeon HD 6750M 512MB on Intel i5 2.5GHz iMac running OSX 10.9
ATI Radeon HD 4670 256MB on 2009 3GHz iMac running OSX 10.9.2
ATI Radeon HD 2600 Pro 256MB on 2.8GHz iMac running OSX 10.7.5
--INTEL GRAPHICS--
Intel HD Graphics 4000 on Intel i7 2GHz MacBook Air running OSX 10.9
Intel HD Graphics 4000 on Intel i5 1.8GHz Macbook Air running OSX 10.8.2
Intel HD Graphics 3000 on Intel i5 2.3GHz Mac Mini running OSX 10.9.1
--UNKNOWN--
(extrapolation possible due to strictly limited Mac configuration options)
Unknown Retina MacBook Pro running OSX 10.9 (*1*)
Unknown mid-2010 MacBook Pro running OSX 10.9 (*2*)
(*1*) possible h/w for Retina MBPs (2012-13) depending on model and assigned active component in switchable dual-graphics configurations, are: Nvidia GeForce GT 650M; Nvidia GeForce GT 720M; Intel HD 4000; Intel Iris [HD 5100]; Intel Iris Pro [HD 5200]
(*2*) possible h/w for 2010 MBPs depending on model and assigned active component in switchable dual-graphics configurations, are: Nvidia GeForce 320M; Nvidia GeForce GT 330M; Intel HD Graphics
I'm still having this and quite frankly is making the game unplayable. It was fixed after the first time it showed up, but than after one of the next maintenences it was broken again and I've randomly having this issue since then.
Devs, fix this for heaven sakes this ought to be right at the top of the priority list and yet there it is, still in game after all this time.
First off, russellca great work on keeping the thread updated, the devs should have half your effort and they may get his bug fixed.
Dusted off an old klink toon, playing at off peak times 9 to 1300 GMT and got 3 hours with no bugs. Logged back on at 1900 GMT with a fed toon in ESD and 10 minutes later after 4 map changes got the first missing texture ( a glowing white uniform).
This thread even though it has more posts and views than any other on this board seems to be ignored by the dev, a couple of posts long ago and a faint mention on twitter......WTF devs do you not want our money, the amount of newbies asking if the graphics should look this way in the in game chat is getting imbarising, when you say it's a known bug and at the moment he devs won't fix it/don't know how, there usual answer is ' I'll try something else'.
I love this game, I'm a lifer, I want it to work, I know new blood buys the shineys and pays the wages,.........new blood like the visuals it's their hook, if after 15 minutes they all curupt they go elsewhere with their wallets.....
DEV'S GIVE US A UNDATE.............
Where ever you go, there you are.......
Join The Space Invaders,..... Federation and KDF fleets.
I'm still having this and quite frankly is making the game unplayable. It was fixed after the first time it showed up, but than after one of the next maintenences it was broken again and I've randomly having this issue since then.
Devs, fix this for heaven sakes this ought to be right at the top of the priority list and yet there it is, still in game after all this time.
Same for me, it's not as bad as it first was, seems to be getting better for me each patch but as I've said before eventually it stops self fixing then it looks like I go into LSD Online instead!
"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
[QUOTE=litchy74;14565471the devs should have half your effort and they may get his bug fixed.
DEV'S GIVE US A UNDATE.............[/QUOTE] they are ....season 8.5... they don't give a TRIBBLE about how GAME BREAKING this is and just pushing out new bugged TRIBBLE on top of it, its time for everybody to put the game down and say enough is enough fix the bugs then new content
they are ....season 8.5... they don't give a TRIBBLE about how GAME BREAKING this is and just pushing out new bugged TRIBBLE on top of it, its time for everybody to put the game down and say enough is enough fix the bugs then new content
Which I've already done sadly. I'm a lifer, and also love this game but I have to draw a line under this. Its broken graphically, they have ample examples as proof of that, yet there is silence.
So apart from logging in to set reps going, that's all I'm doing for the moment as the "texture lag" appears so quickly.
However I will make a formal request - PLEASE give your loyal customers some feedback. What's the progress? if any? All we need to know is that this is being taken seriously and time devoted to its solution.
Without that then I'm afraid, for me at least, Season 8.5 will be a non-starter. As I've said previously, there are other games out there that do not suffer this issue. I want to play THIS game not others, but for now the others have my attention.
I will not rage quit, I cant , I'm a lifer lol...... but I can choose NOT to play it.
PS: Russellca, as someone else has already said, nice job I really appreciate the effort you put into this thread.
Last night was a record. Logged in to set reps going. after just over 4 minutes I noticed, on the char select screen, my main toons ship was flashing like a beacon as textures cycled.
I also started noticing this issue as soon as the "new" "content" came out, as I've said before, the devs are the only people I've ever heard of who can make you a cup of tea and somehow cause a tsunami in a completely different country.
[SIGPIC][/SIGPIC]
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
I also started noticing this issue as soon as the "new" "content" came out, as I've said before, the devs are the only people I've ever heard of who can make you a cup of tea and somehow cause a tsunami in a completely different country.
<groan> Don't start a 'Butterfly Effect" argument please ...
Seriously though, I'm also seeing this issue regularly, it seems to happen quicker if i load/swap several alts to update DoFF missions before actually playing ... So it seems the 'memory leak' that plagues all of Cryptic's games is still around ...
I think though that I've discovered a possible reason for it ... Maybe instead of that "You've been playing <insert game title here> for 2 hours, maybe it's time to take a break?" message, which people just ignore in other games, Cryptic have decided to just farp up the graphics after a while so that you have to quit for a few minutes, then log back in ...
6pm GMT log on, at ESD rep mark event on so,cat crystal elite, missing items from ui when complete, carry on, infected elite, return to ESD glow uniforms and most of inventory and ui missing, try breach elite, warp in to the biggest trip show ever, warn the other on my team that will try to carry on but can't use tray, all blanked, everything blooms, squares and only primary colours.
Return to ESD and switch off. They money that I had put aside for the Vesta bundle stays on my credit card......
Can we please have an update as to what the hell is happening about this bug from the devs......
Where ever you go, there you are.......
Join The Space Invaders,..... Federation and KDF fleets.
Ugh, I feel ya on that one. Lost one myself to it. Only tip I can offer is to exit/relaunch immediately before you mine. It won't bug out that fast, so it will be safe. Shouldn't have to be this way, but sadly it is.
You can now add me to the evidently long list of people now experiencing this issue, which I only have whilst playing STO.
Perhaps it might be helpful to explain that I have only just started to experience this due to initially having very low settings and seeing low levels of detail, to having a driver update, my settings then set to a higher detail level enabling a much better level of image and detail quality, but this has led to my having these lost icons and eventual white-outs, usually after 2-3 hours.
Having experienced the higher level of detail that I was not getting beforehand, I am loathed to reduce my settings back down to the lower level and lose it. I would rather log off and restart the game. If however the interval between these white-outs reduces to a short space of time, then that would seem to be my option; to lose the level of detail that the game can provide.
My Graphics Card is an ATI Radeon X1300/X1550 Series, 256meg, running on Win XP with a 3.2Ghz processor and 3.25 Gb of RAM.
Could anyone affected report on what lighting quality you're using? If it's high, try it on low. I did, and the game looks worse, but it seems to get rid of the issue. I played for 3 hours without a problem.
I hate to suggest this because then Cryptic might not fix it. But it also might help them pin down the problem.
Also been getting this - objects don't show up in tray (but they are there), character clothes on other players go block white, planets/large objects surrounded by neon squares of colour, ships because blobs of white shape.
The game is becoming unplayable and this is a big issue. Why this isn't fixed as a priority is beyond me.
+1 Here
Tested a bunch of cards, all giving the same trouble after 1h at maximum, messed a lot with card and game configs and still no solution.
(G210,GT430, 9500GT, HD3000, 6800xt) on (Quad Core Q6600@Win7 32bit and I3 2328@Win8 64bit)
Some potentially interesting combinations there and always good to add another 64bit o/s to the pot. Is that all on both? If you haven't tried all the cards on both machines, could you please confirm what exact gpu+cpu pairings you've tried (e.g. G210 on the i3; 6800xt on the Q4, etc).
I will then be able to add them to the affected hardware configuration lists (aka - 'No way is this restricted to isolated client-side setups' lists!)
On another thread about the grind feast the anniversary event has become branflakes said that internal tesing of the mission on their internal unpopulated test server should take 2-3 minutes, this got me thinking......
Are the devs trying to repeat this bug on a unpopulated test server? Rather than the holodeck server? Is this why they can't repeat the bug? Are the dev team that thick?
This is a break down due to server load or routing between client update request on map changes and the holodeck server timing out so not delivering the requested updated textures. You won't find that on a unpopulated test server.
I think it shows the lack of response to this thread and how the anniversary event has been handled that the dev team realy has lost its touch with the player base.
Where ever you go, there you are.......
Join The Space Invaders,..... Federation and KDF fleets.
They might be "that thick" as you put it. The more contact you have with other players the faster the bug triggers for sure. High traffic areas are almost always where the bug begins to trigger, either in crowded orbit or on crowded station.
I had the bug trigger even with the lighting quality turned to low. So unfortunately I guess that can be ruled out. On the bright side, at least I can go back to the game looking prettier.
Ok most of the time the bugs i have experianced have be delt with quickly when i get them, how ever i've been having this since season 8 release. i came on the forums then and cryptic had in big red letters that this problem they were aware of and were working to correct it. its not as bad as it was then but its odd that it hasnt been fixed by now, as others have said this is something that should have been delt with by now. Not only can i not find cryptic's alert now but i'm obviously still having this issue.
Comments
Also, (Im not sure if this is an issue or the way its supposed to look) when I'm in the sphere the atmosphere looks really foggy or smoky, and the buildings at a distance are just black/grey silhouette until i get about 45 km away, then the details start to show up. But based on the pictures that are posted in the dev blog it doesn't look like there is this massive fog effect, is this an issue or intended design.
2011 Mac Mini
Software - OS X 10.9.1 (13B42)
Processor - 2.3 GHz Intel Core i5
Memory - 9 GB 1333 MHz DDR3
Graphics - Intel HD Graphics 3000 512 MB
Please see introduction post on 1st page for context and index of additional lists.
PCs & Microsoft Windows -->
--Radeon R SERIES--
AMD Sapphire Radeon R9 270X 4GB on AMD Phenom II x4 980 3.7GHz running Windows 7 Pro (32 bit)
AMD Radeon R7 260X on Intel i5 PC running Windows 7
--Radeon HD SERIES--
AMD Radeon HD 7950 on unknown PC
AMD Sapphire Radeon HD 7870 2GB on Intel i5-3570K running Windows 8 (64 bit)
AMD Radeon HD 7870 2GB on AMD Phenom x3 8650 2.3GHz running Windows 7 Ultimate SP1 (32-bit)
AMD Radeon HD 7870 on AMD Phenom II x4 955 running Windows 7 Ultimate (32 bit)
AMD Radeon HD 7850 on unknown PC running Windows 7
AMD Radeon HD 7790 on AMD FX 6300 running Windows 8.1 Pro
AMD Radeon HD 7770 on unknown PC running Windows 7 (32 bit)
AMD Radeon HD 7750 1GB on Intel Core 2 Duo E7400 running Windows Vista HP (32 bit)
AMD Radeon HD 7700 1GB on Intel Core 2 2.4GHz running Windows XP (32 bit)
AMD Radeon HD 6970 2GB on unknown Quad Core 3.0GHz PC
AMD XFX Radeon HD 6870 1GB on AMD Phenom II x4 965
AMD Sapphire Radeon HD 6870 on Intel Core 2 Duo 3.16GHz running Windows XP HE (32 bit)
AMD XFX Radeon HD 6850 1GB on AMD Phenom II x4 980 3.7GHz running Windows 7 Pro (32 bit)
AMD Radeon HD 6800 on AMD Phenom II x4 955 running Windows XP (32 bit)
ATI Radeon HD 5850 on AMD Phenom II x4, running Windows 7 (64 bit)
ATI Radeon HD 5830 1GB on 4.40GHz PC running Windows 7 Pro (32 bit)
ATI Radeon HD 5750 1GB on AMD Athlon II x4 645 3.10GHz running Windows 7 (32 bit)
ATI Radeon HD 5700 on unknown PC
ATI Radeon HD 5450 512MB on Intel i5 PC running Windows 7
ATI Radeon HD 4870 1GB on Intel i7 940 Quad Core running Windows 7 Ultimate (64 bit)
ATI Radeon HD 4850 on unknown PC
ATI Radeon HD 4830 on unknown PC running Windows Vista (32 bit)
ATI Radeon HD 4800 1GB on AMD Phenom II x4 955 running Windows 7 Ultimate (32 bit)
ATI Radeon HD 4800 1GB on AMD Phenom II x4 3.4GHz running Windows XP Pro SP3 (32 bit)
ATI Radeon HD 4650 on Intel Pentium Dual Core 1.8GHz running Windows Vista
ATI Radeon HD unknown 1GB card on unknown 64 bit 4.40GHz PC
--Radeon X SERIES--
ATI Radeon X1300/X1550 series 256MB on unknown 3.2GHz PC running Windows XP
--GeForce GTX SERIES--
Nvidia GeForce GTX Titan 6GB on unknown PC
Nvidia GeForce GTX 780 Ti on unknown PC
Nvidia GeForce GTX 760 2GB on AMD Phenom II x4 955 3.21GHz running Windows XP SP3 (32 bit)
Nvidia GeForce GTX 660 2GB on Intel i5-3350P running Windows 7 SP1 (64 bit)
Nvidia Zotac GeForce GTX 650 Ti AMP! ed. 2GB on AMD FX-6300 x6 running Windows 8.1 (64 bit)
Nvidia GeForce GTX 650 Ti OC on Intel Q6600 2.4GHz running Windows 7 (32 bit)
Nvidia GeForce GTX 650 Ti on Intel Dual Core E6500 2.93GHz running Windows 7 Ultimate (64 bit)
Nvidia GeForce GTX 650 Ti on AMD Phenom x4 running Windows 7
Nvidia GeForce GTX 650 on unknown PC
Nvidia GeForce GTX 580 on Intel Quad Q6600 PC
Nvidia GeForce GTX 560 Ti on unknown PC
Nvidia GeForce GTX 560 on Intel i7-920 2.67GHz running Windows 7 HP SP1
Nvidia GeForce GTX 560 on AMD Phenom x4 running Windows 7
Nvidia Galaxy Geforce GTX 560 1GB on AMD Athlon x2 7550 2.5GHz running Windows 7 HP SP1 (32bit)
Nvidia GeForce GTX 550 Ti on unknown PC running Windows 7
Nvidia GeForce GTX 460 768MB on AMD 965 BE running Windows 7 (32 bit)
Nvidia GeForce GTX 460 on AMD Athlon II x2 240 running Windows XP Home (32 bit)
Nvidia GeForce GTX 460 on unknown Intel i5 PC running Windows 7 (32 bit)
Nvidia GeForce GTX 460 768MB on AMD PC running Windows 7 HP (32 bit)
Nvidia GeForce GTX 460 on unknown PC running Windows XP (32 bit)
Nvidia GeForce GTX 295 on Intel Core 2 Extreme Q6850 running Windows 7 Pro (32 bit)
--GeForce GT SERIES--
Nvidia GeForce GT 640 on AMD Phenom II running Windows Vista (32 bit)
Nvidia GeForce GT 640 on AMD Athlon II x2 250 3.0GHz running Windows XP (32 bit)
Nvidia GeForce GT 630 on AMD Athlon II X2 255 running Windows XP Pro SP3 (32 bit)
Nvidia GeForce GT 620 on unknown PC
Nvidia GeForce GTS 450 on unknown PC
Nvidia GeForce GT 430 on unknown PC
--GeForce SERIES--
Nvidia GeForce 210 on unknown PC
Nvidia GeForce 9800 GT on unknown PC
Nvidia GeForce 9500 GT on Intel Core 2 Duo PC running Windows 7 (64 bit)
Nvidia GeForce 8800 GTX SLI on Intel Quad Q6600 running Windows 7 (32 bit)
Nvidia GeForce 8800 GTS on Intel Quad Q6600 2.4GHz running Windows XP SP3 (32 bit)
Nvidia GeForce 7900 GT on AMD FX-60 dual core running Windows XP
Nvidia GeForce 7300 GT on AMD Athlon 3700 running Windows 7
Nvidia GeForce 6800 XT on unknown PC
Nvidia GeForce unknown card on unknown PC running Windows 7 (64 bit)
Nvidia GeForce unknown 1GB card on unknown PC
--QUADRO (workstation) SERIES--
Nvidia Quadro FX 580 on Intel Dual Core 2.4GHz running Windows 7 HP (32 bit)
--INTEL GMA SERIES--
Intel GMA 4500 on Intel T4400 running Windows 7 (32 bit)
Please see introduction post on 1st page for context and index of additional lists.
Mixed (PC & Mac) Setups -->
--Radeon HD SERIES--
ATI Radeon HD 2600 Pro 256MB on 2.8GHz iMac running Windows Vista HB (via bootcamp)
--GeForce GTX SERIES--
Nvidia Gigabyte GeForce GTX 660 2GB on Intel Core i5-3570K PC adapted to run OSX 10.9.0 ('hackintosh' build)
Nvidia GeForce GTX 460 768MB on 2.8GHz Quad Intel Lynnfield PC adapted to run OSX 10.9 ('hackintosh' build)
Macs & Apple OSX -->
--Radeon HD SERIES--
AMD Radeon HD 6750M 512MB on Intel i5 2.5GHz iMac running OSX 10.9
ATI Radeon HD 4670 256MB on 2009 3GHz iMac running OSX 10.9.2
ATI Radeon HD 2600 Pro 256MB on 2.8GHz iMac running OSX 10.7.5
--GeForce GTX SERIES--
Nvidia GeForce GTX 780M 4GB on Intel i7 3.5GHz iMac running OSX 10.9
--INTEL GRAPHICS--
Intel HD Graphics 4000 on Intel i7 2GHz MacBook Air running OSX 10.9
Intel HD Graphics 4000 on Intel i5 1.8GHz Macbook Air running OSX 10.8.2
Intel HD Graphics 3000 on Intel i5 2.3GHz Mac Mini running OSX 10.9.1
--UNKNOWN--
(extrapolation possible due to strictly limited Mac configuration options)
Unknown Retina MacBook Pro running OSX 10.9 (*1*)
Unknown mid-2010 MacBook Pro running OSX 10.9 (*2*)
(*1*) possible h/w for Retina MBPs (2012-13) depending on model and assigned active component in switchable dual-graphics configurations, are: Nvidia GeForce GT 650M; Nvidia GeForce GT 720M; Intel HD 4000; Intel Iris [HD 5100]; Intel Iris Pro [HD 5200]
(*2*) possible h/w for 2010 MBPs depending on model and assigned active component in switchable dual-graphics configurations, are: Nvidia GeForce 320M; Nvidia GeForce GT 330M; Intel HD Graphics
Devs, fix this for heaven sakes this ought to be right at the top of the priority list and yet there it is, still in game after all this time.
Dusted off an old klink toon, playing at off peak times 9 to 1300 GMT and got 3 hours with no bugs. Logged back on at 1900 GMT with a fed toon in ESD and 10 minutes later after 4 map changes got the first missing texture ( a glowing white uniform).
This thread even though it has more posts and views than any other on this board seems to be ignored by the dev, a couple of posts long ago and a faint mention on twitter......WTF devs do you not want our money, the amount of newbies asking if the graphics should look this way in the in game chat is getting imbarising, when you say it's a known bug and at the moment he devs won't fix it/don't know how, there usual answer is ' I'll try something else'.
I love this game, I'm a lifer, I want it to work, I know new blood buys the shineys and pays the wages,.........new blood like the visuals it's their hook, if after 15 minutes they all curupt they go elsewhere with their wallets.....
DEV'S GIVE US A UNDATE.............
Join The Space Invaders,..... Federation and KDF fleets.
Same for me, it's not as bad as it first was, seems to be getting better for me each patch but as I've said before eventually it stops self fixing then it looks like I go into LSD Online instead!
"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
DEV'S GIVE US A UNDATE.............[/QUOTE] they are ....season 8.5... they don't give a TRIBBLE about how GAME BREAKING this is and just pushing out new bugged TRIBBLE on top of it, its time for everybody to put the game down and say enough is enough fix the bugs then new content
Which I've already done sadly. I'm a lifer, and also love this game but I have to draw a line under this. Its broken graphically, they have ample examples as proof of that, yet there is silence.
So apart from logging in to set reps going, that's all I'm doing for the moment as the "texture lag" appears so quickly.
However I will make a formal request - PLEASE give your loyal customers some feedback. What's the progress? if any? All we need to know is that this is being taken seriously and time devoted to its solution.
Without that then I'm afraid, for me at least, Season 8.5 will be a non-starter. As I've said previously, there are other games out there that do not suffer this issue. I want to play THIS game not others, but for now the others have my attention.
I will not rage quit, I cant , I'm a lifer lol...... but I can choose NOT to play it.
PS: Russellca, as someone else has already said, nice job I really appreciate the effort you put into this thread.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
just over 4 minutes :mad:
Did the reps, logged out
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
<groan> Don't start a 'Butterfly Effect" argument please ...
Seriously though, I'm also seeing this issue regularly, it seems to happen quicker if i load/swap several alts to update DoFF missions before actually playing ... So it seems the 'memory leak' that plagues all of Cryptic's games is still around ...
I think though that I've discovered a possible reason for it ... Maybe instead of that "You've been playing <insert game title here> for 2 hours, maybe it's time to take a break?" message, which people just ignore in other games, Cryptic have decided to just farp up the graphics after a while so that you have to quit for a few minutes, then log back in ...
I use it as a 'smoko' or coffee break myself ...
http://i1072.photobucket.com/albums/...ps35c0a9d8.png
http://i1072.photobucket.com/albums/...psacec8d37.png
http://i1072.photobucket.com/albums/...psed80bb2d.png
i have used 2 graphics cards with the same result.
i have a 4.40ghz 64bit core 4gig ram and a hd radeon 1gb, it should cope with it easy.
http://i1072.photobucket.com/albums/...ps35c0a9d8.png
http://i1072.photobucket.com/albums/...psacec8d37.png
http://i1072.photobucket.com/albums/...psed80bb2d.png
6pm GMT log on, at ESD rep mark event on so,cat crystal elite, missing items from ui when complete, carry on, infected elite, return to ESD glow uniforms and most of inventory and ui missing, try breach elite, warp in to the biggest trip show ever, warn the other on my team that will try to carry on but can't use tray, all blanked, everything blooms, squares and only primary colours.
Return to ESD and switch off. They money that I had put aside for the Vesta bundle stays on my credit card......
Can we please have an update as to what the hell is happening about this bug from the devs......
Join The Space Invaders,..... Federation and KDF fleets.
Mine Trap Supporter
Perhaps it might be helpful to explain that I have only just started to experience this due to initially having very low settings and seeing low levels of detail, to having a driver update, my settings then set to a higher detail level enabling a much better level of image and detail quality, but this has led to my having these lost icons and eventual white-outs, usually after 2-3 hours.
Having experienced the higher level of detail that I was not getting beforehand, I am loathed to reduce my settings back down to the lower level and lose it. I would rather log off and restart the game. If however the interval between these white-outs reduces to a short space of time, then that would seem to be my option; to lose the level of detail that the game can provide.
My Graphics Card is an ATI Radeon X1300/X1550 Series, 256meg, running on Win XP with a 3.2Ghz processor and 3.25 Gb of RAM.
Screenshots of my issues:
http://i795.photobucket.com/albums/yy239/jmcv1964/STO/error02.jpg
http://i795.photobucket.com/albums/yy239/jmcv1964/STO/Error03.jpg
http://i795.photobucket.com/albums/yy239/jmcv1964/STO/Error04.jpg
http://i795.photobucket.com/albums/yy239/jmcv1964/STO/Error01.jpg
I hate to suggest this because then Cryptic might not fix it. But it also might help them pin down the problem.
Tested a bunch of cards, all giving the same trouble after 1h at maximum, messed a lot with card and game configs and still no solution.
(G210,GT430, 9500GT, HD3000, 6800xt) on (Quad Core Q6600@Win7 32bit and I3 2328@Win8 64bit)
The game is becoming unplayable and this is a big issue. Why this isn't fixed as a priority is beyond me.
Some potentially interesting combinations there and always good to add another 64bit o/s to the pot. Is that all on both? If you haven't tried all the cards on both machines, could you please confirm what exact gpu+cpu pairings you've tried (e.g. G210 on the i3; 6800xt on the Q4, etc).
I will then be able to add them to the affected hardware configuration lists (aka - 'No way is this restricted to isolated client-side setups' lists!)
http://www.b-coss.com/image/glitch.gif
Are the devs trying to repeat this bug on a unpopulated test server? Rather than the holodeck server? Is this why they can't repeat the bug? Are the dev team that thick?
This is a break down due to server load or routing between client update request on map changes and the holodeck server timing out so not delivering the requested updated textures. You won't find that on a unpopulated test server.
I think it shows the lack of response to this thread and how the anniversary event has been handled that the dev team realy has lost its touch with the player base.
Join The Space Invaders,..... Federation and KDF fleets.
I had the bug trigger even with the lighting quality turned to low. So unfortunately I guess that can be ruled out. On the bright side, at least I can go back to the game looking prettier.