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FAW is broken or somthing that make it supper BOSTED (closed, necro)

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  • opo98opo98 Member Posts: 435 Arc User
    edited October 2013
    Well I'm totally new here on the forums, so I might TRIBBLE this post up, but meh. I signed up just to reply to this topic.

    I really think that the problem with these beam builds is the engineering power Directed Energy Modulation.
    The reason why, is because it totally penetrates shields, and inflicts unrestistable damage. This, coupled with the fact that we can mitigate weapon drain, DEM damage is often out of control. This is the reason why people melt so fast even through their shields I'll wager. I don't think FAW is the problem.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    get good? cause in all the pvp ive been a part of these last 3 weeks, the impression i get is not that FAW is any more of a problem then its ever been. ive run on and off whats now FOTM from the beginning, and that entire time, and even now post comm auras, i am left wanting. they cant close the deal, they cant kill in a timely manner, they arent any good at exploiting tiny windows of opportunity, and if there is any mines or pet spam they are made toothless. a full team spaming FAW is no more dangerous then a full team of carriers, or GW users, or trans boats, or ANYTHING that you meet thats super focused on 1 thing, and you could not have prepared for ahead of time

    im rather shocked that i see so many FAW crying threads, and none for GW, i guess people dont notice what an impact that has on your ability to live, and its role in keeping you completely suppressed, controlled, or even killed.


    the people blaming AtB for all this need to get good the most. whats it doing for you? letting you run FAW like you have 2 copies? gee, turns out you could do that since launch, by actually slotting 2 copies. is it because its granting more weapons energy? ya, well so are a ton of common items, warp cores, leach/maco, EPtW, and now beam boats have com arrays cutting drain by 20%. oh well its letting you use other skills more often. ya, and you lose 2 eng slots so you can use those skills you have 1 copy of more often. or, again, you could just slot 2 copies thanks to those 2 eng slots you just free'd up. and your aux heals work better without AtB, and you can actually use AtS on your tac cruiser again.

    guess what? AtB is costing you DPS these days, thanks to the nukara tier 4 passive, buffing damage the higher your aux level is. faw is not 'out of control' because of AtB, FAW is just FAW.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited October 2013
    opo98 wrote: »
    Well I'm totally new here on the forums, so I might TRIBBLE this post up, but meh. I signed up just to reply to this topic.

    I really think that the problem with these beam builds is the engineering power Directed Energy Modulation.
    The reason why, is because it totally penetrates shields, and inflicts unrestistable damage. This, coupled with the fact that we can mitigate weapon drain, DEM damage is often out of control. This is the reason why people melt so fast even through their shields I'll wager. I don't think FAW is the problem.
    it's a little worse than that; according to some player's parses, DEM is getting TWO pulses per hit of FAW when it's only supposed to be getting one...so that just compounds the whole issue, though it's certainly not the only factor in FAW builds being overly powerful

    to reiterate what some others in this thread (and several others on the forums) have already stated - FAW by itself is not overpowered...it's all the TRIBBLE being thrown in with it that makes it so
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • opo98opo98 Member Posts: 435 Arc User
    edited October 2013
    roshido wrote: »
    Yes, but so can many other builds. If you can build a team with good crowd control, you won't have to run in middle of combat to switch build. And I'd be the first to say that an A2B build has several weaknesses, especially the way I run it. People just get so caught up in laying blame, that they can't figure out that they can just change their own build to counter. Here's an idea. Everyone knows that A2B is one of the current FOTM. So if you are building a premade, you can easily build some sort of counter since you will run into at least one A2B ship.
    it's a little worse than that; according to some player's parses, DEM is getting TWO pulses per hit of FAW when it's only supposed to be getting one...so that just compounds the whole issue, though it's certainly not the only factor in FAW builds being overly powerful

    to reiterate what some others in this thread (and several others on the forums) have already stated - FAW by itself is not overpowered...it's all the TRIBBLE being thrown in with it that makes it so

    A2B might be another culprit, but at the same time; A2B does cost you. The only real issue that I can see other than DEM being crazy broken, is that you can run permanent RSP with the purple RSP Doff and A2B. Other than that, I dont really see the problem since FAW by itself has really not been problematic in terms of melting people.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    get good? cause in all the pvp ive been a part of these last 3 weeks, the impression i get is not that FAW is any more of a problem then its ever been. ive run on and off whats now FOTM from the beginning, and that entire time, and even now post comm auras, i am left wanting. they cant close the deal, they cant kill in a timely manner, they arent any good at exploiting tiny windows of opportunity, and if there is any mines or pet spam they are made toothless. a full team spaming FAW is no more dangerous then a full team of carriers, or GW users, or trans boats, or ANYTHING that you meet thats super focused on 1 thing, and you could not have prepared for ahead of time

    im rather shocked that i see so many FAW crying threads, and none for GW, i guess people dont notice what an impact that has on your ability to live, and its role in keeping you completely suppressed, controlled, or even killed.


    the people blaming AtB for all this need to get good the most. whats it doing for you? letting you run FAW like you have 2 copies? gee, turns out you could do that since launch, by actually slotting 2 copies. is it because its granting more weapons energy? ya, well so are a ton of common items, warp cores, leach/maco, EPtW, and now beam boats have com arrays cutting drain by 20%. oh well its letting you use other skills more often. ya, and you lose 2 eng slots so you can use those skills you have 1 copy of more often. or, again, you could just slot 2 copies thanks to those 2 eng slots you just free'd up. and your aux heals work better without AtB, and you can actually use AtS on your tac cruiser again.

    guess what? AtB is costing you DPS these days, thanks to the nukara tier 4 passive, buffing damage the higher your aux level is. faw is not 'out of control' because of AtB, FAW is just FAW.

    Cool so 3 attack pattern doffs should reduce cd for all powers not only attack patterns.Tech doffs nerf or buff attack pattern doffs.

    considering that today all 9 matches (that's about 3 1/2 hours of waiting ) were against teams with a2b faw dem yea faw a2b dem is perfectly fine...nothing to see here.

    Other fine thing is when you get 30-40k hits every few seconds.That is very normal.

    Btw don't forget to play your escort and healer ...I'm sure you will see how "useful" they are now.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    hurleybird wrote: »
    2. The scaling damage resistance passive coming with the sphere reputation system is a significant counter to sustained damage, and should probably be tested before considering further balance changes.

    There's quite a few things with S8 that will require looking at the whole thing again...

    ...I'm still curious how many Rom FAWs have tested out the Protonic Polarons. Guess I could head over there now...hrmmm.

    In the end, for me, it's just about return on investment - that should be balanced - it doesn't seem very balanced with what can be done currently.

    It's kind of like BO, eh? Folks have been doing BO forever - there was a higher investment to get lesser or similar returns. Then it became a GEICO commercial. ;)

    Unfortunately, Cryptic has admitted that the game design goals are for an extremely casual player...not requiring much effort on their part to have a blast. Sure, it's great for expanding the PvE playerbase and increasing overall revenue...but it's Excedrin-Time /facepalm in PvP.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Are there any videos out there, btw, showing folks experiencing extended 4/5 Aux and even 0 Aux moments with AtB?
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited October 2013
    Are there any videos out there, btw, showing folks experiencing extended 4/5 Aux and even 0 Aux moments with AtB?
    i don't know about extended 4/5 moments, but 0 aux usually comes from activating something that temporarily boosts aux power - like a battery - then activating aux2batt, and said boost running out before the aux2batt buff ends and you start getting your power back; i've had that happen several times
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    i don't know about extended 4/5 moments, but 0 aux usually comes from activating something that temporarily boosts aux power - like a battery - then activating aux2batt, and said boost running out before the aux2batt buff ends and you start getting your power back; i've had that happen several times

    Yeah, but how long are you looking at that lasting? I've seen folks claiming as much as 16s...
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited October 2013
    Yeah, but how long are you looking at that lasting? I've seen folks claiming as much as 16s...
    well, it always ended for me when the aux2batt buff expired and power started refilling...are those people sure they weren't being hit by something like target subsystem: auxiliary and getting their system knocked offline?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • rck01rck01 Member Posts: 808 Arc User
    edited October 2013
    Yeah, but how long are you looking at that lasting? I've seen folks claiming as much as 16s...

    When it happens to me (which isn't all that often), it lasts 3-5 seconds. Never more than that...yet I also rarely pop an Aux battery. Just not something I need to do since I slot ET to heal (as opposed to HE) and use it inside of an RSP bubble (where it's conflict with TT is a non-factor).

    BTW, on the subject of the "DEM is OP" issue, I had a veteran Ker'rat regular (hint: flies a Scimi on the KDF-aligned ROM side) call me out on the issue during a private 1v1. I was clobbering her pretty good, so when she called "hax," I offered to re-play the match with DEM disabled.

    Net result: I killed her in 3 mins instead of 2.5.

    In other words, DEM isn't the culprit. Rather, it's cruiser captains learning from my build and adopting my tactics, which include buff-stacking, intelligent maneuvering and maximizing your pressure damage through well-timed, focused BFAW attacks.

    DEM helps, no question about it. But it's not the only factor, and it still won't turn a noob into an OP veteran overnight.

    RCK
  • aetam1aetam1 Member Posts: 228 Arc User
    edited October 2013

    the people blaming AtB for all this need to get good the most. whats it doing for you? letting you run FAW like you have 2 copies? gee, turns out you could do that since launch, by actually slotting 2 copies. is it because its granting more weapons energy? ya, well so are a ton of common items, warp cores, leach/maco, EPtW, and now beam boats have com arrays cutting drain by 20%. oh well its letting you use other skills more often. ya, and you lose 2 eng slots so you can use those skills you have 1 copy of more often. or, again, you could just slot 2 copies thanks to those 2 eng slots you just free'd up. and your aux heals work better without AtB, and you can actually use AtS on your tac cruiser again.

    guess what? AtB is costing you DPS these days, thanks to the nukara tier 4 passive, buffing damage the higher your aux level is. faw is not 'out of control' because of AtB, FAW is just FAW.

    AtB has its drawbacks but I think you gain too much on the right platform. You want to cycle 2 EPtX powers anyway, you need 4 slots for that (unless you use dmg control doffs and they still have a chance not to proc). Instead you can use 2 slots for EPtX and 2 slots for AtB. What did you loose? You probably downgraded EPtS2 to 1. What did you gain? Plenty of tac stations.
    With AtB you have two copies of DEM3 which should not be possible. At the same time you can have two copies of FAW3.
    Yes your sci heals suck and yes you are sacrificing AtS, still I do think AtB does a bit too much. It is not the answer to everything but you gain too much in my opinion.

    My stomach is clear and my mind is full of bacon!
  • edited October 2013
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  • rck01rck01 Member Posts: 808 Arc User
    edited October 2013
    deokkent wrote: »
    All this brouhaha because one pve team rocked the queues that one night.

    And because more and more of us keep showing up in places like Ker'rat and embarrassing the OP crowd... :)

    RCK
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2013
    All i hear, my (almost) full uptime APO3, CRF, DHC escort, suddenly faces F@W beamboats. I don't like it, nerf them but don't touch my stuff. Attack Pattern Doffs and DHC take as much skill and timing to make efficient use of as a F@W beam boat. So get over it.


    Don't get me wrong here, powercreep has made some half-assed S2 jokes a reality, but aux@bat F@W beam boats are far from the only culprit here.

    Maybe instead of a pug queue, we need a tac/scort only queue.
  • edited October 2013
    This content has been removed.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    oic... its your build now
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    havam wrote: »
    All i hear, my (almost) full uptime APO3, CRF, DHC escort, suddenly faces F@W beamboats. I don't like it, nerf them but don't touch my stuff. Attack Pattern Doffs and DHC take as much skill and timing to make efficient use of as a F@W beam boat. So get over it.


    Don't get me wrong here, powercreep has made some half-assed S2 jokes a reality, but aux@bat F@W beam boats are far from the only culprit here.

    Maybe instead of a pug queue, we need a tac/scort only queue.

    so 45degree arc = 250 degree firing arc

    3 tech doffs = reduce cd all powers = 3 attack pattern doffs reduce cd for 1 or 2 attack patterns /powers.

    as I was saying ...to think is asking too much from the average sto player.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    *rubs temples*

    I think im starting to see the scope of the problem

    40 minutes ago I joined a 5v5 arena

    Found out pretty quickly it was ALL bfaw engy boats

    People ended up quitting, it turned into basically a 3 on 3

    probably the longest arena ive ever been in
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • twamtwam Member Posts: 0 Arc User
    edited October 2013
    *rubs temples*

    I think im starting to see the scope of the problem

    40 minutes ago I joined a 5v5 arena

    Found out pretty quickly it was ALL bfaw engy boats

    People ended up quitting, it turned into basically a 3 on 3

    probably the longest arena ive ever been in

    Try entering some of those matches in a KDF BoP, for giggles.
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited October 2013
    rck01 wrote: »
    Rather, it's cruiser captains learning from my build and adopting my tactics, which include buff-stacking, intelligent maneuvering and maximizing your pressure damage through well-timed, focused BFAW attacks.

    You really think it was you who taught them how to mash spacebar?

    Doubtful.
    Science for the win. / Czechoslovak Fleet 1st Division
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2013
    so 45degree arc = 250 degree firing arc

    3 tech doffs = reduce cd all powers = 3 attack pattern doffs reduce cd for 1 or 2 attack patterns /powers.

    as I was saying ...to think is asking too much from the average sto player.

    Really how hard is it to point forward in the class with turn coming out of the whazzu??? Piloting skillllzzzzzzzzz5.0: cloak, point at target, decloak, lol l2fly straight???? J

    Making actual good use of both beam/boats and cannon/scorts takes skill. If you don't like beam boats don't fly them. UNlike putting DHC on fedcruisers, all escorts can equip beams and F@W. GO ahead and enjoy. Sry that those ships that are build around beams are getting in your scorty ways.

    If you prefer aux2bat over attack pattern doffs, go ahead build an aux2bat escort, they can be a ton of fun, and there are plenty of models that can rock it. AP Doffs on the the other hand don't work as well on ships with just a lt tac.

    Everything criticized in cruisers is available to escorts, just not the other way around. Scorts still rule so get over it.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited October 2013
    rck01 wrote: »

    In other words, DEM isn't the culprit. Rather, it's cruiser captains learning from my build and adopting my tactics, which include buff-stacking, intelligent maneuvering and maximizing your pressure damage through well-timed, focused BFAW attacks.

    RCK

    I'm sure the build your using has been around for about 4 years now it's just somehow become useful again

    Tactics and buff stacking... Space bar lol

    You do know you can only "focus" BFAW in one on ones which isn't STO pvp
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    im still amused by the people claiming they were the innovators of the build

    >_>

    before i even pvped I was using this dang thing in PvE and got it from a fleetmate.

    none of you innovated this TRIBBLE, shut up
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2013
    hurleybird wrote: »
    Quite a few of us. And you know what? FAW, power drain mechanics, or some of the other facets of power creep may actually need to be looked at again, but the way the OP is going about things just turns people off -- players and devs alike. I understand English may not be his first language but there are plenty of other people in that situation who don't come across as raving maniacs, hell, I think most of them come across as highly intelligent. If he wants to be taken seriously, the OP needs to learn to communicate like an adult.

    In terms of FAW I'll just reiterate a couple of counter points:

    1. Some groups have already had success in countering FAW heavy teams, usually relying on bringing huge healing and the occasional engineer. Scramble and GW are other potential counters.

    2. The scaling damage resistance passive coming with the sphere reputation system is a significant counter to sustained damage, and should probably be tested before considering further balance changes.


    This^^

    Best post of the whole thread.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    havam wrote: »
    Really how hard is it to point forward in the class with turn coming out of the whazzu??? Piloting skillllzzzzzzzzz5.0: cloak, point at target, decloak, lol l2fly straight???? J

    Making actual good use of both beam/boats and cannon/scorts takes skill. If you don't like beam boats don't fly them. UNlike putting DHC on fedcruisers, all escorts can equip beams and F@W. GO ahead and enjoy. Sry that those ships that are build around beams are getting in your scorty ways.

    If you prefer aux2bat over attack pattern doffs, go ahead build an aux2bat escort, they can be a ton of fun, and there are plenty of models that can rock it. AP Doffs on the the other hand don't work as well on ships with just a lt tac.

    Everything criticized in cruisers is available to escorts, just not the other way around. Scorts still rule so get over it.

    Im sure all escorts have 2 lt engineering stations for a2b plus some room for rsp and dem.

    It takes lots of skillZ to tap the spacebar....not many can do it.Heard some need change the hand ...hurts from too much tapping :rolleyes:

    ships with cloak are not escorts.If Tvaros or other romulan ships can dogfight and cloak when shet hits the fan that doesn't mean that's a escort....its a BS made to sell .
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    havam wrote: »
    Really how hard is it to point forward in the class with turn coming out of the whazzu??? Piloting skillllzzzzzzzzz5.0: cloak, point at target, decloak, lol l2fly straight???? J

    Making actual good use of both beam/boats and cannon/scorts takes skill. If you don't like beam boats don't fly them.


    You are just tossing any credibility you might have out of the window.

    It's clear you are happy to say anything regardless of its actual connection to reality at this point because its in favor of a ship class you like.

    I have run a few dozen offensive ship layouts, and at this moment in time I have 4 fully geared offense layouts on 3 different characters.

    It's pretty clear that my BFAW/BA Cruiser and BFAW/BA Scimitar builds are by far massively easier to run, and deal effective damage than any visible escort build.

    They also completely outshine my 2 top end decloak spike builds that actually have to work within extremely short windows of opportunity.

    I own all of the ship builds in this spectrum of offense, from glass cannon extreme end vaper > visible escort with DHCs > cruiser/battle cruiser with BFAW - and for anyone to pretend that running the 250 degree weapon arc BA/BFAW build is even remotely in the same league as the other two with regards to power timings and weapon arcs is an inexcusably silly idea.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    Here's what I think:

    1) It isn't A2B: A2B simply enables ships like cruisers to do this with high up-time on several contributing factors it also adds short bursts of extra weapons power for over-capping.

    2) It isn't DEM: DEM is a contributing factor, it's up-time improved by A2B. DEM is adding to the issue, but it is not the culprit.

    3) It isn't BFAW: You heard me, it's not BFAW. Go ahead, try it out - you can actually kill people without BFAW running.

    4) EPTW is a huge contributing factor, it's certainly not the only factor. It adds both a flat boost to damage as well as one of the best means of over-capping your weapons power.



    So what exactly is going on here? Probably this:

    You cannot get weapon power past 125 with batteries or powers. The power levels are pretty hard capped. That is, any power (say, a beam) that calculates damage based on your current weapon power level will never deal damage based on anything more than 125.

    If you activate a buff that gives you more than 125 power, the power is still there, and you can draw from it. So, lets say:

    You are at 50/125.
    You activate a buff that gives you 50 power.
    You will be at 100/125.
    Weapons fire based on 100 weapon power.
    If multiple weapons are fired, power will start to drain, and all weapons will subsequently deal less power.


    However, let say:

    You are at 100/125.
    You activate a buff that gives you 50 power.
    You will be at 125/125.
    Weapons fire based on 125 weapon power.

    If multiple weapons are fired, power will start to drain. However, you still have 25 unclaimed power from your buff, so that fills in. Your weapon power level wont drop below 125 until you deplete that buff. Once that happens, then power levels will drop below 125 power.


    I'm pretty sure its working how its supposed to, but I haven't looked at that math in a long time. So there could be a problem, but I'm pretty sure its WAD. Haven't really thought about whether that should be changed or not.


    This I believe is one of the main culprits.


    Why?

    Over-capping is an apparently completely invisible mechanic in UI that players had deduced was in effect quite some time ago - only finally receiving confirmation from the lead developer of the systems team - who isn't 100% certain it was working this way or as intended as of this post, hasn't looked at the math in a while and hasn't thought about whether it should be changed or not.

    What does this mean?

    Well, for one thing it doesn't seem to provide any benefit for cannon type weapons. Not for turrets, not single cannons, not dual cannons, not DHCs.

    Instead it is very specifically benefiting Beam Arrays & Dual Beam Banks.

    It also means that other powers that also rely on weapon power are fueled by this such as DEM and Tet Glider.


    But over-capping has been around a long time - why is this happening now?


    Well have more than over-capping though, we now have a proliferation of Weapon drain resistance mechanisms, a proliferation of flat damage boosts, a proliferation/improvement of direct to hull damage, proliferation of hybrid ships with heavy tac/eng layouts.

    Weapon Power Drain Resistance
    • 2 Piece Borg Weapons set bonus (console / KCB / torpedo) - also adds to over-capping as it stacks +10 weapon power
    • DEM + Marion Dulmer
    • Cruiser Commands
    • Weapons System Efficiency
    • Coming Soon! - Spire Cores with weapon power drain resistance

    Flat Damage Boosts (Relatively Recent)
    • EPTW Flat Boost
    • AMP


    Direct Hull Damage
    • DEM (improved through over-capping as the damage dips less, also improved by flat damage boosts, and from weapon drain resistance [again, damage dips less])
    • Shield Penetration Rep Passive


    The steady march of power creep continues...
  • edited October 2013
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    deokkent wrote: »
    A2B builds should be extremely easy to kill and very easy to counter. All these people you're complaining about can't be that good anyways, there should only be a few that are threatening. A2b takes smarts to make it an effective boat. Anyone you think is a keyboard smasher is one predictable person that doesn't know how to use their abilities effectively.

    People just need to adapt and start using techniques to disable a2b builds.

    This is pretty much untrue. I don't mean that to sound like I'm putting you down there... everyone has this very wrong for one very big reason.

    IT IS WHAT we all said when the tech doffs first came out.

    WHY did we say that though....

    Its simple... when the tech doffs where released Aux to Battery shared a cool down with Emergency power to X skills.

    Back then YES indeed ships running aux to bat where squishy.

    That is NOT the case anymore... Aux to bat cruisers are the best self tank in the game right now Hands down...

    You can now keep 2 EPTx up 100% of the time. (NO chance for a fail... Tech doffs are NOT rng based... unlike DMG control doffs the only other EPTx doffs).

    They can keep RSP up at global... meaning every 1min they can throw an RSP up for anywhere from 15-25s depending on the version and there skills.

    Those Aux based heals everyone likes to say will suck... they can pop them off before they aux to bat in a rotation... that looks like this.

    Hazards + TSS
    15s (Bonus Hull resist /Bonus Shields Reisst / Hull and Shield hot heals)
    10s with out bonus
    Hazards + TSS
    Goto 10

    Point is Yes hazards and TSS will suck IF anyone was stupid enough to pop them at 5 aux... by just cycling them though. They have 60% up time... hardly squishy.

    They can also keep Tac Team at global with out the need to load any RNG based Con doffs.

    I will stop there... but yes as far as SELF sufficient tank... there is no better build you could possibly run. You might not be the best team healer... but as far as being the guy on the team that almost Never ever needs anything from anyone else on the team... there is no better build.

    The main issue with aux to bat tech doff inbalance is the fact that Aux to Bat was moved off its intended global cat.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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