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FAW is broken or somthing that make it supper BOSTED (closed, necro)

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  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    this has just about always been the case. a tac cruiser should beat an escort in a 1v1, still, spike in a team seting is still what gets kills. unless its 5 FAW boats anyway..


    Yet you keep kirking about how overpowered escorts and dhc.

    No ship should "kill" other ship in 1v1 (especially if that ship has 1 bind to rule them all) .If that would be the case 5 of those ships that always win in 1v1 will do what we see around.In a well balanced game with let's say the most equal players possible 1v1 should always end in a draw.

    without subnuc:
    tanky/healer class against escort in theory the healer/tank should be able to survive forever against a escort .

    debuff/science ships should debuff the escort but not have enough damage to destroy it .

    you need 1 science ship and a escort to pop a cruiser/healer support /tank.You need 1 healer and a escort to pop a science ship.

    ^^that if you want this joke of a game to work in teams or want to have some logic in it.
    If not you can kirk your way to 1 bind build and keep saying its fine .I bet if those broken embassy doffs would work only on cruisers you'd say its fine.


    P.S. Nerf BoPs
  • edited October 2013
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  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    Everyone else faw it up... including the healers... cause there is no reason to not have 130 aux power for healing ... and 150 weapon power at the same time


    You can't talk about healers.Even with 2 dedicated healers you can't keep your ship or heal .Escorts ,healers and BoPs are useless right now because Kirk is erp'ing in arena :rolleyes:
  • edited October 2013
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    the problem right now is that when theres 2+ targets to hit, faw actually fires 2 different beams per shot...

    It doesn't matter.

    I'm not sure if you are currently running an A2B Beam Tac Cruiser, I'm sure you can put one together.

    Give it all the trimmings, TG, DEM, etc.

    Pop your +damage cooldowns, don't use faw, watch someone die anyway.


    BFAW is not doing anything different than it was capable of doing months ago.

    The only thing different is the added power creep, particularly with new options to aid in over-capping, weapon drain resistance, flat damage boosts and shield penetration rep passive.
  • newromulan1newromulan1 Member Posts: 2,229
    edited October 2013
    I listened to one of Al's last interviews - when they brought up nerfing escorts his heart started to race with excitement - he basically said he wants to nerf them so hard it's like a dream he has in life but it would cause too much anger. So he says his solution is to raise the other classes to be more powerful - guess it's working as intended.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    It doesn't matter.

    I'm not sure if you are currently running an A2B Beam Tac Cruiser, I'm sure you can put one together.

    Give it all the trimmings, TG, DEM, etc.

    Pop your +damage cooldowns, don't use faw, watch someone die anyway.


    BFAW is not doing anything different than it was capable of doing months ago.

    The only thing different is the added power creep, particularly with new options to aid in over-capping, weapon drain resistance, flat damage boosts and shield penetration rep passive.

    Ya I joking said in another thread... A2B DSSV... and honestly wasn't kidding lol... GW / Tykens all the time... + Siphen combo. (again bort decoupled some cool downs there lol)... a sci ship with 130 aux when it needs it and 280 wepaon power... its pretty sick. lol

    No need for faw.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • doomiciledoomicile Member Posts: 3 Arc User
    edited October 2013

    BFAW is not doing anything different than it was capable of doing months ago.

    The only thing different is the added power creep, particularly with new options to aid in over-capping, weapon drain resistance, flat damage boosts and shield penetration rep passive.

    Except only BFAW, with the current power creep, makes going into a match with Cloak a death sentence and carrier pets absolutely useless.

    Probably the only partial, temporary solution would be to give Feds Aceton Assimilators in the next Lockbox.
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    Yet you keep kirking about how overpowered escorts and dhc.

    No ship should "kill" other ship in 1v1 (especially if that ship has 1 bind to rule them all) .If that would be the case 5 of those ships that always win in 1v1 will do what we see around.In a well balanced game with let's say the most equal players possible 1v1 should always end in a draw.

    without subnuc:
    tanky/healer class against escort in theory the healer/tank should be able to survive forever against a escort .

    debuff/science ships should debuff the escort but not have enough damage to destroy it .

    you need 1 science ship and a escort to pop a cruiser/healer support /tank.You need 1 healer and a escort to pop a science ship.

    ^^that if you want this joke of a game to work in teams or want to have some logic in it.
    If not you can kirk your way to 1 bind build and keep saying its fine .I bet if those broken embassy doffs would work only on cruisers you'd say its fine.


    P.S. Nerf BoPs

    im not really sure were this is coming from :confused:
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited October 2013
    Ya thats just it the current drain mechanics don't just help cruisers... that's sort of the sad part.

    I threw beams on my bug just to have a laugh.. and ya 3mil in dmg 15 kills no deaths later... I decided I wouldn't fuel the stupidity. ;) lol

    The only thing that makes it not viable for Premading... is the other team will have just as much faw dmg... so you have to bring something that can be healed easier. :)

    Beam escorts are still terribly annoying. There are usually some of those in Kerrat these days, and whenever I try to initiate a 1vs1 dogfight with them they just try to circle above/under my ship. I can't shoot them with my cannons while they FAWk me up.

    But maybe Cryptic should just leave the mechanics as they are and just change mines back to their season 6 status. When tricobalts once again deal up to 500k damage per mine maybe non-beam ships will have a decent chance to win again :P
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    eisenw0lf wrote: »
    Beam escorts are still terribly annoying. There are usually some of those in Kerrat these days, and whenever I try to initiate a 1vs1 dogfight with them they just try to circle above/under my ship. I can't shoot them with my cannons while they FAWk me up.

    But maybe Cryptic should just leave the mechanics as they are and just change mines back to their season 6 status. When tricobalts once again deal up to 500k damage per mine maybe non-beam ships will have a decent chance to win again :P

    Not sure the mines would last longer then you vs the faw though. ;)

    Beam escorts in kerrat where always annoying though. In the old days guys like ultime would load up 3 target sub systems instead of faw. To make it worse back then cannons could only shoot up 45 degrees... at least the 90 is a bit better now.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2013
    /snip

    to paraphrase another inflated ego post by you:

    Its only a problem for like 1/10 of the best pvp'ers anyways, so like engs not an issue.

    Take pill from you own medicine, and learn to read or stay on topic.

    F@W is not the issue. Complaining about F@W spam is like one step up from mikey tractorspam, and one step down from CRF spam.

    Apparently your top end builds make use of it, none of my builds do, so who is defending a play-style they like here. Talk about self-image having disconnect from reality here.

    On a side note SP should get its story straight. While you are bragging here how you are the one melting people in a top build your better then top fleet mate copied from some pve'ers, your fleet mate in game tells me that SP never use cheap tactics. Which one is it?

    You forgot to mention just how top you think you are in the original post a couple of times.

    Put all your skills on spacebar in a tac-scimi and roll, put all you skills on space in a healer and roll. Apparently jorf just wasted a lot of money on those foot pedals of his.

    How is the scimi not a pay and win grab like the other rommie ships, which are all not escorts. Care to share your logic behind being selective here oh great arbiter of credibility? None of it pertains to F@W

    Just out of curiosity what exactly makes you think you are the arbiter of credibility in here??? I have Jorf to get into ***** fights with, i really don't need a poormen's copy on top of that.
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited October 2013
    Funny thing is , the initial reason for me to put on beams and faw was the exploding petspamm and plasmy hyper and omega torps.
    Thats still a good reason for me to put those on some of my escorts as well.
    But i havent considered to try it in pvp with escorts + bfaw.

    I think they should introduce a single target rapidfire similar to bfaw, therefore cruisers could be close in spike damage to an escort but not quite but would temp enugh players into taking a single target ability over bfaw, so mines and pets wouldnt be so neutered.

    I still see bfaw as a more offensive defense. Its focused fire ability against single target is still just pressure damage wich is easily countered.
    It takes away some offensive options while still dealing respecable damage.

    But , to be honest i think its just another flavor of the month thing. I remember , not long ago beams were pathetic to the point some forum users claimed theyd leave an stf if they saw someone using beams on an escort.
    And for those powerplayers there was only the bug with cannons and a double tap bo3 dual beam bank, or some of the cloaking ships.
    Not to mention romulans.
    Now cruisers went from being pushovers to major damage dealers.

    Althoug from what i was able to observe, fully offensive bfaw boats are likely to be destroyed in seconds of being held.
    Some run the omega set for tetryon glider and grav anchor wich makes those ships potent in the offense but weak in defense.
    Not to mention they trade rsp for eptw3 and tss for tractor beams.
    Those deal massive damage but cant stand return fire.

    The more balalanced boats with rsp2 or 3, epts , he, tss equiped with borg2 piece set + resilent/covariant shields are way more dangerous.

    However, the combination of bfaw, apb, dem3, eptw+2atb is only fully usable on the fleet assault cruiser, the fleet advanced heavy cruiser and the new avengers, and the chimera.
    Most other cruisers are still pathetic and useless, maybe except the odyssey class, but that thing sacrifices alot for 2atb.
    Cruisers ftw!
  • hurleybirdhurleybird Member Posts: 909
    edited October 2013
    The more balalanced boats with rsp2 or 3

    There is no such thing as a balanced build with RSP 2 or 3. RSP is a spike counter and doesn't need a large duration. Also, against any kind of good team it will most likely be SNBed off before it expires anyway. A single RSP 1 is great, but anything more than that is a greedy fail build that hurts the team.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    Given that he's specifically talking about ATB Cruisers, an ATB cruiser will not be carrying RSP1 because there is no place for them to put it. With both Lt slots occupied by ATB, they'd have to bump to RSP2, unless for some reason you've got a cruiser with 3 Lt+ Engi slots.
    [SIGPIC][/SIGPIC]
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Given that he's specifically talking about ATB Cruisers, an ATB cruiser will not be carrying RSP1 because there is no place for them to put it. With both Lt slots occupied by ATB, they'd have to bump to RSP2, unless for some reason you've got a cruiser with 3 Lt+ Engi slots.

    Running 2 copies of a2b is super fail.

    There is no good reason to run 2 copies.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    im not really sure were this is coming from :confused:
    this has just about always been the case. a tac cruiser should beat an escort in a 1v1, still, spike in a team seting is still what gets kills. unless its 5 FAW boats anyway.

    :rolleyes:

    you said cruisers should always win against escorts and I said that in 1v1 (if in theory pilots would be equal) should be a draw..no one should win.Cruisers need to be support ships/healers/ tanks not escorts but with better tanking and 100 more damage.

    remember this trailer from launch http://www.youtube.com/watch?v=bbA7Mq_-YMM (skip to 1:20 )

    Btw I have a recluse healer .Can tank 2-3 escorts fine and barely keep the hull at over 80% against 1 scimitar faw.Guess that's also working as intended.
  • rck01rck01 Member Posts: 808 Arc User
    edited October 2013
    Running 2 copies of a2b is super fail.

    There is no good reason to run 2 copies.

    It's called Global Cool Down. With 2x A2B - plus 3x Purple Tech Doffs - I have literally *every* Boff power on GCD. So RSP comes back in 60 secs, APO in 45 secs, BFAW in 30 secs, etc. In fact, I get such quick turnaround on my TT that I rarely have to invoke RSP. And when I do (e.g. an extreme situation in which I've also sustained significant hull damage), I have a Purple Fab Engineer giving me 20.1 sec uptime while ET and the Borg 2-Piece set do their healing work.

    Add Marion and possibly swap the Fab Engineer for Keel'el (Warp Core Engineer - clears debuffs on EPtX cycle), and I have what is perhaps the perfect Aux2Batt cruiser (FAHCR) configuration. It certainly performs well in PvP, and slices-up ESTFs like wet paper.

    But...you know all this, which is why I'm puzzled at your objection to 2x A2B. In my experience, adopting the Auxiliary to the Emergency Battery build philosophy is an all-or-nothing proposition: Either go all-in by slotting the skills + acquiring the Doffs, or skip it altogether and look to a "Dragon" style build or similar.

    RCK
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    :rolleyes:

    you said cruisers should always win against escorts and I said that in 1v1 (if in theory pilots would be equal) should be a draw..no one should win.Cruisers need to be support ships/healers/ tanks not escorts but with better tanking and 100 more damage.

    remember this trailer from launch http://www.youtube.com/watch?v=bbA7Mq_-YMM (skip to 1:20 )

    Btw I have a recluse healer .Can tank 2-3 escorts fine and barely keep the hull at over 80% against 1 scimitar faw.Guess that's also working as intended.

    ships, station setups, on target up time and skill are never equal. a cruiser, even a tac cruiser, will have enough survivability to hold off an escort for a good wile, an escort can hold off big DPS beams for a shorter wile. at the same time, the escort will never be out of beam fire arc, wile the cruiser very well could get out of DHC arc from time to time. if an escort cant burst hard enough, and they can sometimes, the cruiser will win through pure dps and attrition.

    and thats good, escorts should not be the heal tank/dps/spike ships, then cruisers would be pointless. they should be only the speed tank/spike ships.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited October 2013
    YOU ALL FORGOT about APB can stack 10 time with faw and the broken enegy drain .This is why FAW is OP and APB and energy drain need a nerf !
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    doomicile wrote: »
    Except only BFAW, with the current power creep, makes going into a match with Cloak a death sentence and carrier pets absolutely useless.

    I don't disagree with that.

    What I'm saying is that problem is deeper, and wider than FAW.

    They devs could show up, and nerf FAW into space dust and it wouldn't fix all of the issue.




    havam wrote: »
    blah blah blah blah

    I'll proceed to ignore you from this point forward until you can prove you are not simply a toxic, negative individual with an axe to grind.


    Sorry but you almost never post anything constructive of any kind, and from what I can tell you don't even understand the jist of what I've been posting on this issue.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited October 2013
    YOU ALL FORGOT about APB can stack 10 time with faw and the broken enegy drain .This is why FAW is OP and APB and energy drain need a nerf !

    APB need a fix and weapon energy drain need a NERF
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2013
    ....







    I'll proceed to ignore you from this point forward until you can prove you are not simply a toxic, negative individual with an axe to grind.


    Sorry but you almost never post anything constructive of any kind, and from what I can tell you don't even understand the jist of what I've been posting on this issue.

    Please do, makes both our lives much easier. Its what the old ignore button was for and which is sorely missed.
    Proof to you....wow, just wow.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited October 2013
    APB need a fix and weapon energy drain need a NERF ... for stay in the topic !
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited October 2013
    To be honest, it's a little funny how crazy the pendulum swings. For some time, the consensus was that defensive powercreep was too high - getting kills was real tough, circle-extends, pets, etc. Now, the pendulum's swung the other way, going by this thread. Seems we went straight past the sweet spot.

    I wonder how a new weapons overcap cruiserteam would do against a circle-extend cruiserteam.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    scurry5 wrote: »
    To be honest, it's a little funny how crazy the pendulum swings. For some time, the consensus was that defensive powercreep was too high - getting kills was real tough, circle-extends, pets, etc. Now, the pendulum's swung the other way, going by this thread. Seems we went straight past the sweet spot.

    I wonder how a new weapons overcap cruiserteam would do against a circle-extend cruiserteam.


    I think it's elements of our feedback, being plucked out of all of the noise, and responded to - but not responded to in a way that is comprehensive or measured.

    Sometimes its "just an idea" one Dev had, and other times it seems a bit larger and more coordinated.


    So we get pendulum swings, basically, because its what the devs think players are clamoring for and will, ultimately, pay* for.


    *pay can mean time investment, dilthium investment and/or real monetary investment. Generally there will be an attempt to create pressure (motivation or incentive) for players to "spend" all of the above.
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited October 2013
    Certainly the devs look for what people are willing to pay for. Remember most new releases for quite some time were either cruisers or cruisery escorts/aka destroyers, or lockbox ships with lots of engineering or straight cruisers again.

    Odyssey, Excelsior, Avenger, Vet ships, Galor, Dkora, Jemhadar Dread and the list goes on and extends even into cruisery Escorts like the Steamrunner or Armitage and even the sci heavy Vesta.
    With the romulans came the warbirds wich are to an extend cruisery escorts with alot of engineering acked up by some science or at least universal slots.

    The scimitar put it into the extreme combining firepower of an escorts into a mobile cruiser + hanger plus terribly powerfull console sets topped with battlecloak.

    However if energydrain is the matter, than make all weapons drain the same and simply adjust dmg by arc.
    And while were at it add a rapid fire beam ability for single targets and for turrets a cannone equivalent of bfaw.

    As i said before i think bfaws damage isnt too much of a problem. Its its ability to limit an opponents options to do damage by being exposed to constand fire, supression of pets and destructible torpedos.

    A teammate of mine tested with me 1vs1 against my facr with the dreaded bfaw,apb,dem,2atb setup. He had a mobius temporal destroyer and i managed to kill his ship most of the time as long as he went full attack.
    We discussed ways to defeat me and he made another setup, based on a combo of holds , fbp and rsp combined with apb and crf. And you know what, it was the other way around.
    Sure it wasnt easy for him and i had to struggle alot to get some kills but most of the time i was the one exploding all over briar patch.
    And no he wasnt usinf temporal backstep or temporal inversion field. And he was a tac captain not a science, so no subnuke.

    Then i tried disabling with TSS:S instead of BFAW and it worked quite well for me. Then i tried a setup with beam overload III and it didnt work at all. I killed him once becase my phasers luckily procced his shield facing of and a TS of quantums hit at the right time.

    So i dont think BFAW is OP , it is giving cruisers a chance to do something other than playing the healboat, wich is rather pointless. If you pug you have to depend on your own, and if 5 or 6 ships out of all ships in the game can pull that of its fine with me.

    Other than the scimitar , wich i enjoy to fly but agree it is waaaay to powerfull compared to everything else, those ships are fine and only those can use atb + bfaw to the fullest.

    People will always use what is effective. If more people had acces to the bugship alot of escorts would be considered obsolete.
    So why do you fly something else than a bug or a facr or fleet vorcha?
    Maybe because other ships fit your fighting style mroe or simply work for you or simply because you like them.

    I played cruisers alot because i like them alot, that was way before the bfaw atb hype going on at the moment.
    At that time you were laughed at as pushovers and noobs.
    Now some few truly optimized cruisers seem to be such a problem. Most people are not even willing to spend the resourcess you need to outfit such a cruiser.
    And its either do it all or settle for nothing.
    Im still missing an Elite Core with amp and a Fleet resilent shield to consider the ship done.
    But its doing well although i still use 6 phaser beams and 2 torps because i like it that way.

    They should do a sloting system for pvp, a team should be made up of 2 of each ship class max.
    But giving the few sci ships flying around id say 2 escorts, 2 cruisers , 1 sci would work well.

    I realy hope they will at some point get pvp to work in a matter that satisfies at least most of us.

    Till then i will enjoy a little bit of felt cruiser superiority till it changes again.
    Well see how big the impact of season 8 will be. I dont think it will level the playing field at but im up for some amusement.

    If it was up to me id ditch captains powers other than those aquired by spending skillpoints wich should be available to all captains to their choosing , ditch the class and ship class system and make at least 2 or 3 ship boff layouts for each ship so everything can be used effectivly.
    Cruisers ftw!
  • ibuyevryshipibuyevryship Member Posts: 280
    edited October 2013
    make another test, FAW do double proc on evrything ! use omega weapon emp.(proc allways with FAW) , dem, EVRY thing that give a chance to proc and dont forgot APB it can stack 10 time !

    i did a test agaist 3 good escort and i killed them all by running in spiral up !

    for fix that need:: fix faw proc , fix APB , nerf a bit the weapon energy drain resist !
  • bpharmabpharma Member Posts: 2,022
    edited October 2013
    What I find funny is that to defend double tap there were some prominent members of this community proclaiming healing and resistances were far too strong and it was the only way to get kills.

    Someone said the pendulum swung the other way but to my knowledge nothing has changed since then except the 5s lock out. Correct me if I'm wrong though.

    This isn't a personal attack on the community or me saying your rubbish, it just strikes me as weird how no major changes outside of the extremely recent (more recent than the OP) cruiser auras have been implemented. Yet only now are people complaining healing cannot keep up when not long ago the same people were complaining healing was OP and no-one could score kills outside of double tap.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    rck01 wrote: »
    It's called Global Cool Down. With 2x A2B - plus 3x Purple Tech Doffs - I have literally *every* Boff power on GCD. So RSP comes back in 60 secs, APO in 45 secs, BFAW in 30 secs, etc. In fact, I get such quick turnaround on my TT that I rarely have to invoke RSP. And when I do (e.g. an extreme situation in which I've also sustained significant hull damage), I have a Purple Fab Engineer giving me 20.1 sec uptime while ET and the Borg 2-Piece set do their healing work.

    Add Marion and possibly swap the Fab Engineer for Keel'el (Warp Core Engineer - clears debuffs on EPtX cycle), and I have what is perhaps the perfect Aux2Batt cruiser (FAHCR) configuration. It certainly performs well in PvP, and slices-up ESTFs like wet paper.

    But...you know all this, which is why I'm puzzled at your objection to 2x A2B. In my experience, adopting the Auxiliary to the Emergency Battery build philosophy is an all-or-nothing proposition: Either go all-in by slotting the skills + acquiring the Doffs, or skip it altogether and look to a "Dragon" style build or similar.

    RCK

    RSP DEM Omega both to global with one copy.
    30s buffs with have 5 or so second gaps. (this is fine PvP is about point counter point)
    45s buffs like EPTx will litterly have 2s gaps.

    One copy is all you need.

    2 copies locks you into a stupid roll that you can't get out of.

    Trust me try running one and see what happens... when the real pvp players come to kill you. You will be 10x harder to kill because they will have a much harder time trying to figure out your timing. Don't just smack a friggen a2b when ever you see a cool down come up thats just brain dead stupid play... and why people laugh at a2b folk so much. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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