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what is wrong with secondary deflectors?

therealhassanbtherealhassanb Member Posts: 51 Arc User
edited February 2015 in PvP Gameplay
this happened yesterday:

T'lol deals 26877 (27906) Radiation Damage to you with Inhibiting Secondary Deflector.

bug or working as designed?

discuss now, lol
Post edited by therealhassanb on
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    nandospcnandospc Member Posts: 1,260 Arc User
    edited February 2015
    this happened yesterday:

    T'lol deals 26877 (27906) Radiation Damage to you with Inhibiting Secondary Deflector.

    bug or working as designed?

    discuss now, lol

    Yeah, i heard something about yesterday. We still need to try in private challenge to test and verify, but it looks like not WAI... at least i hope so! :o
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    xyz crits you with antiproton weapon with surgical strikes for 49750 damage. this is ok.
    xyz crits you with antiproton beam overload for 85984 damage. this is ok.
    xyz crits you with torp spread 3 for (20k 20k 20k 20k). This is OK.
    sciguy crits you after a long delay for 20k. NERFIT NOW ITZ GAME BREAKING
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    therealhassanbtherealhassanb Member Posts: 51 Arc User
    edited February 2015
    you guys should notice:

    T'lol deals 26877 (27906) Radiation Damage to you with Inhibiting Secondary Deflector.

    it is 28k PRE RESISTANCES

    so no debuffs involved!
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    deokkent wrote: »

    This is dishonest to the nth degree.

    You're probably the only person who has said SS, neutronics (assumed you meant those with torp spread) and crits are ok in this game.

    Not dishonest. Just saying that in the grand scheme of dps, there seems to be a tolerance for anything tactical/weapons based and much crying over anything science lately. For the first time in a long time science is in a decent place. I am not too keen on seeing that nerfed while this other stuff is going on. If the other stuff is "adjusted" -- then we can talk about science.
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    therealhassanbtherealhassanb Member Posts: 51 Arc User
    edited February 2015
    noroblad wrote: »
    Not dishonest. Just saying that in the grand scheme of dps, there seems to be a tolerance for anything tactical/weapons based and much crying over anything science lately. For the first time in a long time science is in a decent place. I am not too keen on seeing that nerfed while this other stuff is going on. If the other stuff is "adjusted" -- then we can talk about science.

    dude, i have a sci toon with max partgen it is massively OP without secondary deflector... iso cannon was enough power creep for sci + this new bonus exotic console, too
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    nandospcnandospc Member Posts: 1,260 Arc User
    edited February 2015
    noroblad wrote: »
    xyz crits you with antiproton weapon with surgical strikes for 49750 damage. this is ok.
    xyz crits you with antiproton beam overload for 85984 damage. this is ok.
    xyz crits you with torp spread 3 for (20k 20k 20k 20k). This is OK.
    sciguy crits you after a long delay for 20k. NERFIT NOW ITZ GAME BREAKING
    Hold on your fire mode, everyone involved in this thread so far hate such things like surgical and neut spread 3 ;)
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    bobtheyakbobtheyak Member Posts: 374 Arc User
    edited February 2015
    Doubtful the original post was meant as a complaint. More like htf did it do so much? The damage isn't affected by partgens/exotic boosts at all.

    It's supposed to do around 5k unbuffed against no damage reduction. We tested it in a private match and were unable to replicate anything close to 28k. 7500ish was the highest we could get it but most of the hits were 3k-6k.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    bobtheyak wrote: »
    Doubtful the original post was meant as a complaint. More like htf did it do so much? The damage isn't affected by partgens/exotic boosts at all.

    It's supposed to do around 5k unbuffed against no damage reduction. We tested it in a private match and were unable to replicate anything close to 28k. 7500ish was the highest we could get it but most of the hits were 3k-6k.

    did you try using generic beam or cannon consoles? Those sometimes buff other things that they probably shouldn't.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    noroblad wrote: »
    xyz crits you with antiproton weapon with surgical strikes for 49750 damage. this is ok.
    xyz crits you with antiproton beam overload for 85984 damage. this is ok.
    xyz crits you with torp spread 3 for (20k 20k 20k 20k). This is OK.
    sciguy crits you after a long delay for 20k. NERFIT NOW ITZ GAME BREAKING

    This is awesome because it's so true.

    People didn't have a problem with players vaping another within seconds of coming out of cloaks. But now that there are different means of doing the same thing (killing someone in short order), hold your horses everyone. We can't be doing that now!
    XzRTofz.gif
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    bobtheyak wrote: »
    Doubtful the original post was meant as a complaint. More like htf did it do so much? The damage isn't affected by partgens/exotic boosts at all.

    It's supposed to do around 5k unbuffed against no damage reduction. We tested it in a private match and were unable to replicate anything close to 28k. 7500ish was the highest we could get it but most of the hits were 3k-6k.

    At a guess, and only a guess, it was a crit (?) that got pumped by someone's very high CRITD build (?) possibly influenced by some other buff (APA?) or something.

    SOMETHING affects it because my number changes from sector to combat space (just like power levels and other things change in these areas). And about the only thing I have is Pgen.
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    bobtheyakbobtheyak Member Posts: 374 Arc User
    edited February 2015
    We used the same conditions. Same build, same gear, etc. Tested individual consoles that might affect it (including the construction anchor haxotic console) and nothing changed. Evidence points to some interaction with a teammate's debuff but he didn't have enough piled up on him to spike the 5k up to 28k. Not to mention that debuffs usually show effective damage that's higher than the base damage e.g. 28000 (5000).
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Sorry for DP.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Lol, everyone screams OP when it's science based, but if it's caused by weapons (TS3+neut or SS3+override safeties), it's working as intended.
    This is awesome because it's so true.

    People didn't have a problem with players vaping another within seconds of coming out of cloaks. But now that there are different means of doing the same thing (killing someone in short order), hold your horses everyone. We can't be doing that now!

    Like I said, players mentality in this game.

    IF energy weapons uber kill THEN ok
    IF science based kill THEN needs nerf bat

    Until they do something about the Intel abilities, leave this alone.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    lucho80 wrote: »
    Lol, everyone screams OP when it's science based, but if it's caused by weapons (TS3+neut or SS3+override safeties), it's working as intended.

    lol, if ANYONE thought that stuff was fine, pvp wouldn't be dead, and we would all still be playing.

    the MASSIVE chip on most sci cap shoulders is real
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    lol, if ANYONE thought that stuff was fine, pvp wouldn't be dead, and we would all still be playing.

    the MASSIVE chip on most sci cap shoulders is real

    Well, I don't see people complaining about those in threads. Everyone is occupied in the anniversary grind.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    lucho80 wrote: »
    Well, I don't see people complaining about those in threads. Everyone is occupied in the anniversary grind.

    cause most that left are gone from the forums too. given up and don't even care anymore. they have the right idea, i don't know what my problem is.
    lucho80 wrote: »
    Like I said, players mentality in this game.

    IF energy weapons uber kill THEN ok
    IF science based kill THEN needs nerf bat

    Until they do something about the Intel abilities, leave this alone.

    when sci deals damage, it ether COMPLETELY bypasses shields, or bypasses them by 50%

    energy weapons, and ESPECIALLY TORPS, actually have to actually deal with shields, shields that can have upwards of 15k hitpoints, and between 60% res and 80% res, knetic resist as high as 95%.

    this is why when sci starts dealing damage as heavy as energy weapons can, its an order of magnitude more deadly, and nerf is rightfully called on it.
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    ghyudtghyudt Member Posts: 1,112 Arc User
    edited February 2015
    noroblad wrote: »
    xyz crits you with antiproton weapon with surgical strikes for 49750 damage. this is ok.
    xyz crits you with antiproton beam overload for 85984 damage. this is ok.
    xyz crits you with torp spread 3 for (20k 20k 20k 20k). This is OK.
    sciguy crits you after a long delay for 20k. NERFIT NOW ITZ GAME BREAKING

    Pretty much. God forbid that someone do a ton of damage and not be a tac captain in a tac escort with DHCs.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    cause most that left are gone from the forums too. given up and don't even care anymore. they have the right idea, i don't know what my problem is.



    when sci deals damage, it ether COMPLETELY bypasses shields, or bypasses them by 50%

    energy weapons, and ESPECIALLY TORPS, actually have to actually deal with shields, shields that can have upwards of 15k hitpoints, and between 60% res and 80% res, knetic resist as high as 95%.

    this is why when sci starts dealing damage as heavy as energy weapons can, its an order of magnitude more deadly, and nerf is rightfully called on it.

    Even before DR, players were getting popped left and right from high powered conventional attacks. Nobody batted an eye. I know the rampant power creep is a big deal in that. But again, players were already getting wiped quickly in conventional attacks.

    And nobody batted an eye.

    The advent of the Romulans with LOR was a MASSIVE jump in OP'ness/Power Creep. And nobody batted an eye and everyone embraced the vaping to follow on a massive scale.

    I still remember how strong Science was when this game launched. And the TAC oriented players complained, complained, complained about Science and got their abilities nerfed to oblivion that we came to a point that only CC (i.e. Grav Well) or Drain Builds were of any use. The damage and effects of GW/TR had been drastically reduced from the original version. Sensor based attacks got nerfed HARD, HARD, HARD. Disables, the ones based off Science's most expensive column of skillboxes, Subspace Decompiler, got nerfed EVEN HARDER.

    Even with the recent resurgence of PGen/Exotic Damage based Science builds in both PVE and PVP, massive chunks of Science are still pointless for both PVE and PVP.

    So yes, Science does have a massive chip on its shoulder. And considering how TAC oriented this game had been over the years and how far down SCI got hit, I don't care.
    XzRTofz.gif
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    spockout1spockout1 Member Posts: 314 Arc User
    edited February 2015
    So, SCI appears to be potent again.

    Now cruisers and Engineers get brought up to the same level, right?
    "After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    Even before DR, players were getting popped left and right from high powered conventional attacks. Nobody batted an eye. I know the rampant power creep is a big deal in that. But again, players were already getting wiped quickly in conventional attacks.

    And nobody batted an eye.

    The advent of the Romulans with LOR was a MASSIVE jump in OP'ness/Power Creep. And nobody batted an eye and everyone embraced the vaping to follow on a massive scale.

    I still remember how strong Science was when this game launched. And the TAC oriented players complained, complained, complained about Science and got their abilities nerfed to oblivion that we came to a point that only CC (i.e. Grav Well) or Drain Builds were of any use. The damage and effects of GW/TR had been drastically reduced from the original version. Sensor based attacks got nerfed HARD, HARD, HARD. Disables, the ones based off Science's most expensive column of skillboxes, Subspace Decompiler, got nerfed EVEN HARDER.

    Even with the recent resurgence of PGen/Exotic Damage based Science builds in both PVE and PVP, massive chunks of Science are still pointless for both PVE and PVP.

    So yes, Science does have a massive chip on its shoulder. And considering how TAC oriented this game had been over the years and how far down SCI got hit, I don't care.

    players that had TRIBBLE gear and lacked skill might have been getting poped left and right, i never had that problem. L2P was usually the right medication for that ailment. against skilled players the vast majority of vape attempts failed, because they had to deal with shields, and TT exists, among other things.

    pre DR conventional damage wasn't even close to op, some of the better heal boats could absorb 5 escorts pounding away at them indefinitely. that only changed when intel, neutronic and mk14 hit the scene.

    throughout sto history, CC was always super strong. here and there it was toned down, mostly very early on, and even through all the nerfs, it was ALWAYS the key to victory in high level play. mad deeps, vape and healing all canceled each other out, disables, confuses and striping were always what made the difference.

    the undeserved shoulder chip is real gentlemen.
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    wildweasalwildweasal Member Posts: 1,053 Arc User
    edited February 2015
    spockout1 wrote: »
    So, SCI appears to be potent again.

    Now cruisers and Engineers get brought up to the same level, right?

    100000000000 times this^^^^^^
    3ondby_zpsikszslyx.jpg
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    when sci deals damage, it ether COMPLETELY bypasses shields, or bypasses them by 50%

    energy weapons, and ESPECIALLY TORPS, actually have to actually deal with shields, shields that can have upwards of 15k hitpoints, and between 60% res and 80% res, knetic resist as high as 95%.

    this is why when sci starts dealing damage as heavy as energy weapons can, its an order of magnitude more deadly, and nerf is rightfully called on it.

    Most people seem to not understand why partigen/rad skills are way deadlier then energy weapons, let alone torps.

    I have done my share of dual, triple, quad + full map partigen/rad vapes with a SCI thalaron toon with just 150 prtg and 105 aux in s8/9 before RnD overhaul.

    Math on exotic damage is clear:now you can equip over 500 prtg+rep cloak+constriction anchor+ OSS&oberth that will push you in 180 range +AMP core+nukara t4 offense + 2 prtg traits+ scan +doffed FBP at same time + whatever, i will think of more, and before i hit thalaron i can hit bio spread for extra rad dmg and GW2.
    And everything will bypass shields except for bio spread kinetic, thats just for extra sound effects.

    Granted it takes 20 sec preparation and 0-12 sec vulnerable state but Not OP? not at all.

    But this is moot, because we don't play pvp. I don't know even where to start on list of broken sht.

    wait, i know:
    1. shield/hull mechanic is broken with doffs, mods, weapons, consoles and boff skills.
    2. BO 100% CrtH
    3. Exotic boosted to over 500 with 100% CrtH and 50-100% shield bypass
    4. Isokinetic cannon 100% ACC, 100% CrtH, 360 degree firing arc,100% shield ignore, 60 sec recharge (lolwut? exactly as i said + you can fire it from cloak)
    5. Chain stuns with no clear, counter or immunity
    6. neutronic spread debuff, rad, dmg buff, shield/hull obliteration
    7. Subsystem power in 200s
    8. no KDF on scoreboard
    9. no balancing
    10. no players.

    no particular order.
    Im sure i have forgot like 20 more things, ah yes, here's one:
    plasma burn and FBP still boosted by beam consoles.

    But that's not all, if you preorder LTS now you get extra 7% dmg on top of all that and set of spacebar replacement keys with engraved "Fire Everything!!" in 5 colors.
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    bwemobwemo Member Posts: 257 Arc User
    edited February 2015
    Sure was fun telling everyone that Iso Cannon was going to be literally game breaking while DR was on tribble and no one wanted to hear it. :rolleyes:

    It doesn't have a 360 degree arc, only 180? I believe in front of you. Might be less than 180, would have to reinstall to check tbh. But it is 100% not 360. Not that this changes how freaking stupidly hilarious the damage result is, but yeah.

    Cryptic goofed (more than likely) with particle manipulators actual trait and realized what they had created would sell ships and more traits like candy to those who wanted sci to be op. Well, we got what we wanted and then some. I'm hearing of a new console thats +25% exotic dmg? All I can say is lol. Cryptic has literally 0 idea how to play any form of sci, be it CC, Heal, Assist damage (now with all the stacked on power shopping spree for particles its more like primary damage). They've had the answer to fixing sci for years, just tweak the damage up and remove any boff/captain ability from buffing its damage, and bam, sci can use science for damage without having Mr Tac over here popping alpha/gdf and being "better" at science, than a sci. Too much work, doesn't cost dilithium, cryptic won't hear it. Think the horse known as pvp balance has be beaten to a liquid form at this point.
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    skurfskurf Member Posts: 1,071 Arc User
    edited February 2015
    Everything is OP. Deal with it or find a new game to play PvP because it's painfully obvious at this point Cryptic has no plans on considering PvP balance when creating new content nor do they have any plans to go back to adjust anything that may be out of balance. This has been proven time and time again in the past months as they continue to release more OP **** without once going back to adjust any of the previous OP ****.

    Not too long ago we could count on stuff being adjusted if it was way out of balance (black-hole console, double-tap, etc.), but it is now past the point of no return. It's sad that it has come to this, but you can't deny it, and if you do, you are only lying to yourself. Live with it, or move along home.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    skurf wrote: »

    oh god why would you post that
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    oh god why would you post that
    He is a TRIBBLE.
    I have erased that thing from memory.
    ah well.

    and yeah, @coconut
    not sure anymore on iso firing arc, but i believe best description is "it's from wherever you are",
    you can also fire it from more then 10km distance and from scimi battlecloak. that one i'm 100% sure of.
    anyway. @skurf
    skurf wrote:
    Live with it, or move along home.

    I can live with it
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