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takeing the game back from romulan faction (boffs)

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  • dnaangel9dnaangel9 Member Posts: 111 Arc User
    edited October 2013
    This is needed so bad I daren't take my fed into PVP as it just means death


    Huh?


    The Rommys are OP on paper yes, but can the pilot stack up as well?

    I am a FED Tac pilot and I live in the PvP Ques. Good Rommys are few and far between. I have no issues dealing with them.

    Never be intimidated, 90% of the fight is mental.



    Needless to say I do support the OP, but I stick to my guns that a pilot makes the ship not the other way around :D
  • gthaatargthaatar Member Posts: 0 Arc User
    edited October 2013
    ^ That.

    Romulans are very easy to counter and if the pilot doesn't know how or just plain cannot deal with those counters (which is a very easy problem to give them) then they'll pop in seconds.

    People like to go on about what all Romulans can do, but then they ignore that you have to let them combine all of that at once in order for all of those abilities to matter. Read that again. If you LET a Romulan combine his assets, then its your own fault.

    Stop him from combining his assets, and he's forced to hold back and/or jump the gun in at least one area, which is enough of a hole to shut him down. Make him waste his heals and breaks, then one good grav well or tractor beam will open him up to your weapons. Make him waste his alphas (easy if you're prepared. But remember, the entire point of the warbird is to strike unprepared targets), then his only choice is to run away (as most warbirds can't do drawn out battles very well) which if you're smart you can stop him from doing so, which will just ruin his day.

    If a Romulan has to hold back some of his powers because you're forcing him to use them when he doesn't want to, then his effectiveness drops to a substantial degree. And this is where the balance comes in. Romulan's not only have to be at the top of their game to maximize their effectiveness, but also need a rather constant set of conditions to keep up that effectiveness. Throw their system out of wack, and it'll only be the best of pilots that will recover. (and if you complain about that then you're just a baby)
  • kortaagkortaag Member Posts: 525
    edited October 2013
    dnaangel9 wrote: »
    Huh?


    The Rommys are OP on paper yes, but can the pilot stack up as well?

    I am a FED Tac pilot and I live in the PvP Ques. Good Rommys are few and far between. I have no issues dealing with them.

    Never be intimidated, 90% of the fight is mental.



    Needless to say I do support the OP, but I stick to my guns that a pilot makes the ship not the other way around :D

    Agreed. My t3 escort has always had above average success in PVP dependent on how my PUG team performs. One of the most memorable moments was taking down a scimitar fresh out of a cloaking cycle with the borg tractor, crfIII HYIII and the typical APA buffing and tore it in half. All that fancy gear clogging up his/her engineering space seemed to lack any defense. Very squishy
    May good management be with you.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    bpharma wrote: »
    We'll that does look promising. From the looks of it they do want to make space traits though I don't think they will all be locked to certain species so you can use the species you like without being penalised. Can you live with that if it levels the playing field a bit DDIS?

    i can live with balance. but these are all vastly different alien species, its not believable that there wouldn't be a variety of traits, instead of them all having the same 2 or 3.

    dnaangel9 wrote: »
    Huh?


    The Rommys are OP on paper yes, but can the pilot stack up as well?

    I am a FED Tac pilot and I live in the PvP Ques. Good Rommys are few and far between. I have no issues dealing with them.

    Never be intimidated, 90% of the fight is mental.



    Needless to say I do support the OP, but I stick to my guns that a pilot makes the ship not the other way around :D

    im someone who actually uses romulans correctly, to thier strengths. not spending the whole match decloaked and dogfighting fed scorts that have 40 more shield power then i do. its true, i almost never see other roms 'doing it right', but a rom used well is without peer in game. plus a rom captain in a bug or other lock box ship has up to 20 more defense score, and a minimum of 15% crit chance. thats from the boffs, standard issue for the rom faction. thus, this thread
  • kortaagkortaag Member Posts: 525
    edited October 2013
    i can live with balance. but these are all vastly different alien species, its not believable that there wouldn't be a variety of traits, instead of them all having the same 2 or 3.




    im someone who actually uses romulans correctly, to thier strengths. not spending the whole match decloaked and dogfighting fed scorts that have 40 more shield power then i do. its true, i almost never see other roms 'doing it right', but a rom used well is without peer in game. plus a rom captain in a bug or other lock box ship has up to 20 more defense score, and a minimum of 15% crit chance. thats from the boffs, standard issue for the rom faction. thus, this thread

    I completely concur. There should be boffs that buff particle gens/gravitons/decompiler/armor/hull hitpoint/etc. Those gaping fields where there's just no boff that fits the shoe should be there as much as captain species need an innate boost.

    Somethings gatta give I say
    May good management be with you.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    To be honest, something I've always been kind of surprised by is the following:

    Captains have the Skills (and 5 Abilities).
    BOFFs have all the other Abilities (but no Skills).

    So I've always wondered why some of the benefit from skills didn't come from BOFFs. Sure, the obvious thing is the charging for Skill Respecs - but wouldn't that still happen since folks switch around Consoles that boost Skills anyway?

    With various races providing various combinations of skill boosts vs. other boosts, one opens up the dilemma of cost opportunity in selecting BOFFs and BOFF species. It would give Cryptic more room for play.
  • kortaagkortaag Member Posts: 525
    edited October 2013
    To be honest, something I've always been kind of surprised by is the following:

    Captains have the Skills (and 5 Abilities).
    BOFFs have all the other Abilities (but no Skills).

    So I've always wondered why some of the benefit from skills didn't come from BOFFs. Sure, the obvious thing is the charging for Skill Respecs - but wouldn't that still happen since folks switch around Consoles that boost Skills anyway?

    With various races providing various combinations of skill boosts vs. other boosts, one opens up the dilemma of cost opportunity in selecting BOFFs and BOFF species. It would give Cryptic more room for play.

    Mostly I think the skill tab for boffs is terribly outdated, myself. I believe their design was supposed to instill while a captain commands the vessel they have to have intimate knowledge in said areas in order for their boffs to be trusted with the task. Your point does bring to light, however, some interesting opportunity.

    I'm assuming that you're mentioning that if a boff has a specialization that fits one of said skills they're trained in that they should/could have much more definitive results from being employed at that station?

    If that's the route you were going sign me up. I'm on board. More space traits for boffs and even better if those traits mirror against the abilities so there's no one-boff to rule the all standard.
    May good management be with you.
  • rarianrakistararianrakista Member Posts: 0 Arc User
    edited October 2013
    We need space traits on every BOFF, please

    :)
  • erikossserikosss Member Posts: 65 Arc User
    edited December 2013
    Most definitely space traits on all boffs makes sense and would make for a interesting diverse gaming world. :) Please make it so Cryptic.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    erikosss wrote: »
    Most definitely space traits on all boffs makes sense and would make for a interesting diverse gaming world. :) Please make it so Cryptic.

    hopefully this is one of the things they have been keeping close to their chest
  • bpharmabpharma Member Posts: 2,022
    edited December 2013
    Yes I can imagine it now.

    Revamp of boff traits!

    New lockbox boff traits.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2013
    If they did add new BOFF space traits to all BOFFs, or at least a lot more of em, it might be wise if they didn't stack AT ALL for any BOFFs.

    So that way having the issue of '5' of everything would disappear over night. Romulans could only have one of each of their unique space traits, you also couldn't stack multiple Nausicaans as well and so on. It would also give the devs more wiggle room, because they wouldn't need to worry about BOFFs stacking, so they could afford to make each new trait actually worthwhile.

    Oh yes, BOFF traits should stack with captain traits. A person made a willing choice on their species when they made their character, and they shouldn't be 'punished' for it by not having their captain trait stack with BOFF traits.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • kortaagkortaag Member Posts: 525
    edited December 2013
    Agreed. For instance, "Superior Operative" and "Operative" stacks but not 2 of any of those 2.

    I'm shocked they haven't already. It makes 0 logical sense not to.
    May good management be with you.
  • l3ct3rl3ct3r Member Posts: 33 Arc User
    edited December 2013
    Maybe the next fleet holding is trait related?
    Like a Advanced Military Academy for new traits.
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited December 2013
    Oh great, another let's-nerf-roms-because-they-are-too-OP'd. You know what, suck it up, again, you have more than 3x the amount of ships to choose from, you get more options shipwise, you can change bridge interior, you have ground charachter choices that are ridiculously unfair in pvp (Caitains and feresans climb on places roms and remans never can) you have all this ridiculous TRIBBLE, so why dont you go play with it. If you don't like it, adapt to it, become rom or shut up
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • kortaagkortaag Member Posts: 525
    edited December 2013
    Oh great, another let's-nerf-roms-because-they-are-too-OP'd. You know what, suck it up, again, you have more than 3x the amount of ships to choose from, you get more options shipwise, you can change bridge interior, you have ground charachter choices that are ridiculously unfair in pvp (Caitains and feresans climb on places roms and remans never can) you have all this ridiculous TRIBBLE, so why dont you go play with it. If you don't like it, adapt to it, become rom or shut up

    Woah fella. I'm pretty sure the previous posters are concerned with power creep in general and if you've followed the conversation, you can see where everybody's coming from. Suck it up indeed..

    For a good number of years all we've gotten is bigger/flashier/more dps for ship mechanics. It layer cakes the game in a way that draws gravity toward only certain methods of operation. So this is why people don't want to necessarily nerf romulan boffs but rather create a wide variety of boffs in other species to also have their own benefits.

    It's nothing more than gaining diversity in build setups. Right now romulans are hot to trot because they're the only boff that gives a critical increase. It'd be different if some boffs offered shield mechanic boosts or just severity increases or cannon/beam accuracy etc..

    Chill fella
    May good management be with you.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    Oh great, another let's-nerf-roms-because-they-are-too-OP'd. You know what, suck it up, again, you have more than 3x the amount of ships to choose from, you get more options shipwise, you can change bridge interior, you have ground charachter choices that are ridiculously unfair in pvp (Caitains and feresans climb on places roms and remans never can) you have all this ridiculous TRIBBLE, so why dont you go play with it. If you don't like it, adapt to it, become rom or shut up

    didnt even read the OP alert.

    news flash, this is about buffing all boffs that arent rom faction boffs, to bring them up to the level of the rom boffs.

    not a nerf romulans thread
  • marc8219marc8219 Member Posts: 0 Arc User
    edited December 2013
    Oh great, another let's-nerf-roms-because-they-are-too-OP'd. You know what, suck it up, again, you have more than 3x the amount of ships to choose from, you get more options shipwise, you can change bridge interior, you have ground charachter choices that are ridiculously unfair in pvp (Caitains and feresans climb on places roms and remans never can) you have all this ridiculous TRIBBLE, so why dont you go play with it. If you don't like it, adapt to it, become rom or shut up

    Most people here aren't talking about nerfing Romulan boffs but want space traits for Fed and KDF boffs to help with the power creep and many in this thread have max level Romulans, we just don't want our Fed and KDF characters to sit around unplayed like many are now.
    Tala -KDF Tac- House of Beautiful Orions
  • breygornbreygorn Member Posts: 189 Arc User
    edited December 2013
    ... see first post ...

    very well done. :)
    It would be nice if some things changed.
    [SIGPIC][/SIGPIC]
  • kadix1kadix1 Member Posts: 30 Arc User
    edited December 2013
    Damn right, this has been busted for a long time though.

    My KLINGON battle cruiser was being crewed entirely by Lethans/Humans/Borg/Romulans, but no actual Klingons.

    It's messed up, and really needs to be fixed.
  • kadix1kadix1 Member Posts: 30 Arc User
    edited December 2013
    l3ct3r wrote: »
    Maybe the next fleet holding is trait related?
    Like a Advanced Military Academy for new traits.

    Or give us a "Trait Respec" option. Maybe work it like the current Boff training (where you "spend" a Boff to train a send boff). Maybe even charge a few Zen for it, so Cryptic has a $$$ incentive to make the game better.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2013
    marc8219 wrote: »
    Most people here aren't talking about nerfing Romulan boffs but want space traits for Fed and KDF boffs to help with the power creep and many in this thread have max level Romulans, we just don't want our Fed and KDF characters to sit around unplayed like many are now.

    Um, actually I *am* talking about nerfing Rom boffs; or, at least, let everyone else slot 5x 2.0% CrtH boffs too. Or give non-Rom boffs some *significant* other traits to compensate.

    The new CrtH exploiter consoles, that will become available soon, will help our own CrtH, but Roms can fit those too, so nothing will have really changed.

    Never good at math, LOL, but way I figure this, a Rom can do 20-25% more CrtH than I ever can. That feels like a lot.
    3lsZz0w.jpg
  • tragamitestragamites Member Posts: 424 Arc User
    edited December 2013
    new boff space traits

    human
    leadership- +20 to subsystem repair, bonus hull regeneration
    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT

    vulcan
    stoicism- 25% placate resistance, can stack to 100% What time powerup?
    acute perception- bonus stealth sight

    Andorian
    passion- Bonus damage as hit points are reduced
    acute perception- bonus stealth sight

    Tellarite
    Stubbornness- bonus damage and placate resistance as hit points are reduced
    prideful- chance of 20% damage bonus for 10 seconds on receiving critical hits

    Bajoran
    insurgent- +1.5% Critical Chance +3.8% Critical Severity, +2.5% to all adjusted damage
    spiritual- chance of hull or shield heal on hit Below 50%

    Benzite
    eager to please- +20 skill points to particle gens and warp core potential
    efficient (no, Meticulous, YES)- +20 to efficiency skill (Thinking more Warp Core and Counter Measures

    Betazoid
    telepathy- +20 to countermeasures and targeting skill
    acute perception- bonus stealth sight

    Bolian
    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT
    eager to please- +20 skill points to particle gens and warp core potential

    Caitian (eh, these arent all that... widely available, but whatever)
    acute perception- bonus stealth sight
    Stubbornness- bonus damage and confuse, placate resistance as hit points are reduced

    Ferengi
    shrewd- 5% discount when buying anything with EC or latinum, 5% bonus to dilithium ore rewards
    fortune finder- very rare item drop chance increased by 2.5%
    Fine traits of a Captain or DOff not a BOff

    Pakled
    dumb luck- +4% Critical Chance, -30 Stun resistance, -30 Confuse resistance, -30 Placate resistance Not a fair trade off IMO, maybe buff to stealth and accuracy
    things to make us go- +20 engine performance skill
    (the thought of this d(B)off being real, and having 5 stacked, and actually going into pvp with them makes me lol)

    Rigelian
    stoicism- 25% placate resistance, can stack to 100%
    spiritual- chance of hull or shield heal on hit

    Saurian
    efficient- +20 to efficiency skill Should have never been given to this race!
    leadership- +20 to subsystem repair, bonus hull regeneration (eh, they're president now)

    Trill
    Joined Symbiote- +10 skill points in Hull Repair, Starship Shield Emitters, Starship Weapons Training, Warp Core Potential, Particle Generator and Subspace Decompiler Joined should only be on Rare+
    leadership- +20 to subsystem repair, bonus hull regeneration


    Gorn
    Stubbornness- bonus damage and placate resistance as hit points are reduced
    territorial- crit chance and crit severity increase as hit points are reduced

    Klingon
    honorable- +3% defense +3% accuracy, +10 to weapons training
    warrior- +20% ambush damage, +100 stealth, +10% faster cloaking recharge

    Lethean
    efficient- +20 to efficiency skill
    telepathy- +20 to countermeasures and targeting skill

    Nausicaan
    pirates- +10% to all base damage, +2 second ambush damage bonus
    insurgent- +1.5% Critical Chance +3.8% Critical Severity, +2.5% to all adjusted damage

    Orion female
    leadership- +20 to subsystem repair, bonus hull regeneration
    passion- Bonus damage as hit points are reduced

    Orion male
    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT
    stoicism- 25% placate resistance, can stack to 100%

    Ferasan (eh, these arent all that... widely available, but whatever)
    acute perception- bonus stealth sight
    prideful- chance of 20% damage bonus for 10 seconds on receiving critical hits

    all future generated boffs would have a chance to have 1 or both space traits. this would be a perfect additions to season 8, dont wait for the romulans to kill interest in other factions before you act, because they are so plainly better.

    I have been a proponent of BOff space traits since launch. I still think that not all BOffs should have space traits but that all BOffs should have an opportunity to have a space trait.
    [SIGPIC][/SIGPIC]
  • abystander0abystander0 Member Posts: 649 Arc User
    edited December 2013
    I think this is an excellent suggestion.

    I also think that PvE opponents should also have those bonuses too. PvE could use more variety.

    The solution seems simple actually

    Do not allow boff OR doff trait stacking (think leadership stacking nerf a few months back, done to EVERYTHING)

    You can have one, of any trait or doff buff you like... now you get to pick five different ones, because more than one of each is wasted.

    You could even go.... one purple one blue one green, would stack, but not two identical purples. Or a superior, regular, and basic, but not five superiors.

    Do you not realize how much this simple solution actually fixes? The duty officer system completely destroyed game balance because of stacking, the romulan duty officers destroyed it further for the same reason. Change that, and a whole lot of problems go away.

    Both suggestions are good. All races should get space bonuses. I also agree that racial space bonuses should not stack, or do so with diminished returns. Variety is a good thing.

    It's time for some balancing.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited December 2013
    The solution seems simple actually

    Do not allow boff OR doff trait stacking (think leadership stacking nerf a few months back, done to EVERYTHING)

    You can have one, of any trait or doff buff you like... now you get to pick five different ones, because more than one of each is wasted.

    You could even go.... one purple one blue one green, would stack, but not two identical purples. Or a superior, regular, and basic, but not five superiors.

    Do you not realize how much this simple solution actually fixes? The duty officer system completely destroyed game balance because of stacking, the romulan duty officers destroyed it further for the same reason. Change that, and a whole lot of problems go away.

    i thought it when i first read it, so i will go ahead and post it now:
    this is simplistic genius. please make it so.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited December 2013
    Something should be done to Fed and Klink Boffs to at least add some parity. As it stands right now, You can get max 2 Romulan Bofffs that add CritH and 1 Nausican Boff that will add 1.5% damage if youre a fed. Wow. (Someone correct me, plz...)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2013
    Something should be done to Fed and Klink Boffs to at least add some parity. As it stands right now, You can get max 2 Romulan Bofffs that add CritH and 1 Nausican Boff that will add 1.5% damage if youre a fed. Wow. (Someone correct me, plz...)

    Depending on your ship (with a Universal station or two) you can slot max 3x 2.0% CrtH boffs as Fed. Doesn't mean you immediately have a viable build, though, as they all need to be Tactical Officers.

    But yeah, agreed, we Feds needs something *good*, on par with 2.0% CrtH per boff.
    3lsZz0w.jpg
  • bpharmabpharma Member Posts: 2,022
    edited December 2013
    meimeitoo wrote: »
    Depending on your ship (with a Universal station or two) you can slot max 3x 2.0% CrtH boffs as Fed. Doesn't mean you immediately have a viable build, though, as they all need to be Tactical Officers.

    But yeah, agreed, we Feds needs something *good*, on par with 2.0% CrtH per boff.

    Yeah, veteran boffs :rolleyes:

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited December 2013
    bpharma wrote: »
    Yeah, veteran boffs :rolleyes:

    Every time I see mention of them it irks me. Stupid announcement 12 hours before currency conversion after everyone already blew their emblems on items.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited December 2013
    dahminus wrote: »
    /applause

    I posted a similar thread while back with little community feedback, but this post is a whole new level

    Please, get on the ball and keep this thread alive.

    +1 it. Post your thoughts and feedback...keep this alive so cryptic will actually do something

    I don't see why anything should be done. You all bring all these numbers to the table, but in reality these numbers don't really mean anything. Sure, you can calculate your POTENTIAL damage/defense/resistance, but it doesn't matter when you have no idea what the other guy is using. And why shouldn't romulans be stronger than either the kdf or the feds? That's how it was in the series. The only reason the romulans never went to war with either side was because the kdf and feds were allies. And its not like they have a hughe advantage over everyone else. Most of their ships are actually weaker than the fed/kdf equivelants.

    And let's not forget the major issues that come with changing certain stats. I don't wanna be here for months watching people whine and complain about it while pwe works on it. Just leave it alone and find a way around it.
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