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takeing the game back from romulan faction (boffs)

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  • lake1771lake1771 Member Posts: 0 Arc User
    edited September 2013
    .

    new boff space traits

    human
    leadership- +20 to subsystem repair, bonus hull regeneration
    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT

    vulcan
    stoicism- 25% placate resistance, can stack to 100%
    acute perception- bonus stealth sight

    Andorian
    passion- Bonus damage as hit points are reduced
    acute perception- bonus stealth sight

    Tellarite
    Stubborn- bonus damage and placate resistance as hit points are reduced
    prideful- chance of 20% damage bonus for 10 seconds on receiving critical hits

    Bajoran
    insurgent- +1.5% Critical Chance +3.8% Critical Severity, +2.5% to all adjusted damage
    spiritual- chance of hull or shield heal on hit

    Benzite
    eager to please- +20 skill points to particle gens and warp core potential
    efficient- +20 to efficiency skill

    Betazoid
    telepathy- +20 to countermeasures and targeting skill
    acute perception- bonus stealth sight

    Bolian
    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT
    eager to please- +20 skill points to particle gens and warp core potential

    Caitian (eh, these arent all that... widely available, but whatever)
    acute perception- bonus stealth sight
    Stubborn- bonus damage and confuse, placate resistance as hit points are reduced

    Ferengi
    shrewd- 5% discount when buying anything with EC or latinum, 5% bonus to dilithium ore rewards
    fortune finder- very rare item drop chance increased by 2.5%

    Pakled
    dumb luck- +4% Critical Chance, -30 Stun resistance, -30 Confuse resistance, -30 Placate resistance
    things to make us go- +20 engine performance skill
    (the thought of this doff being real, and having 5 stacked, and actually going into pvp with them makes me lol)

    Rigelian
    stoicism- 25% placate resistance, can stack to 100%
    spiritual- chance of hull or shield heal on hit

    Saurian
    efficient- +20 to efficiency skill
    leadership- +20 to subsystem repair, bonus hull regeneration (eh, they're president now)

    Trill
    Joined Symbiote- +10 skill points in Hull Repair, Starship Shield Emitters, Starship Weapons Training, Warp Core Potential, Particle Generator and Subspace Decompiler
    leadership- +20 to subsystem repair, bonus hull regeneration


    Gorn
    Stubborn- bonus damage and placate resistance as hit points are reduced
    territorial- crit chance and crit severity increase as hit points are reduced

    Klingon
    honorable- +3% defense +3% accuracy, +10 to weapons training
    warrior- +20% ambush damage, +100 stealth, +10% faster cloaking recharge

    Lethean
    efficient- +20 to efficiency skill
    telepathy- +20 to countermeasures and targeting skill

    Nausicaan
    pirates- +10% to all base damage, +2 second ambush damage bonus
    insurgent- +1.5% Critical Chance +3.8% Critical Severity, +2.5% to all adjusted damage

    Orion female
    leadership- +20 to subsystem repair, bonus hull regeneration
    passion- Bonus damage as hit points are reduced

    Orion male
    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT
    stoicism- 25% placate resistance, can stack to 100%

    Ferasan (eh, these arent all that... widely available, but whatever)
    acute perception- bonus stealth sight
    prideful- chance of 20% damage bonus for 10 seconds on receiving critical hits

    all future generated boffs would have a chance to have 1 or both space traits. this would be a perfect additions to season 8, dont wait for the romulans to kill interest in other factions before you act, because they are so plainly better.

    bringin it back....

    *SIGNED*

    options devs options xD
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited September 2013
    This is all well and good - but Romulans don't have their own faction, making the entire argument moot. Technically FED and KDF do have these powers... through Romulan players.

    That said... it does seem to be the KDF is the only one that has no faction-specific space trait. It's nice that you can make a Joined Trill for either faction but that doesn't count. There's no Klingon counterpart to Leadership.

    Making the whole argument moot? Really, since release or LoR all fed/kdf tacticals got nerfed and Romulan tacs are superior.

    Thats the issue. I could care less if its theoretically not really a new faction, because the restrictions are in place.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Making the whole argument moot? Really, since release or LoR all fed/kdf tacticals got nerfed and Romulan tacs are superior.

    Thats the issue. I could care less if its theoretically not really a new faction, because the restrictions are in place.

    just romulan TACS?

    lol my romulan sci toon has higher crit than my fed tac. and my fed tac has pretty much everything i can get for it, the sci isnt even trying!

    No fleet gear, only up to tier 3/4 reps, only 3 out of 5 boff that even have operative, much less superior operative (only one so far)

    >_> honestly, the crit rate for roms is insane. my rom tac is planned to be virtually identical to my fed tac, and will have about 8 percent more crit chance with identical gear!

    Then you add battle cloak, singularity abilities, universal boff stations (wtf, the fleet dhelan is the fleet advanced escort with a universal lt, 600 more hull, a higher shield mod, three times the crew, and at a loss of what, the MVAE if it was purchased and 10w/5e instead of 15w).... and here is the real kicker that really ticked me off. the FAE requires a tier IV shipyard. The Fleet Dhelan is tier TWO!!!


    even on the ground they outclass anything else. seriously.
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    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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  • jellico1jellico1 Member Posts: 2,719
    edited September 2013
    I agree with the OP 100%

    Right now the Romulans so outclass everyone else we advise our fleet members to make only romulan characters there so powerful you dont even need the cstore ships for STFs the free leveling up ships are powerful enough to do any elite stf

    KDF Romulan TAC is the most powerful character in the game for DPS in case someone doesnt know
    Elite disruptors is why

    Why build anything else ? 15K DPS is possible and more as well depending on your ship ect
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • fonz71fonz71 Member Posts: 346 Arc User
    edited September 2013
    i feel, even before LoR, frustrated that there was such a small selection of space traits for our boffs. i like all the ideas in the op and the rest of this thread. thank you :)
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • peter1z9peter1z9 Member Posts: 0 Arc User
    edited September 2013
    KDF desperately needs a Boff ability buff. The Romulans have subterfuge, superior operative, and infiltrator for more DPS...along with battle cloak on everything. The feds have the leadership trait for more survivability. The Klingons have...absolutely nothing special, even more so now that Efficient was nerfed into oblivion. And the Feds also had Efficient, so the KDF were still worse off before.
    "Our Bugs are working as intended" - Cryptic
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    ok, after quite a bit more thought, heres my proposed traits, and what boffs have a chance to have 1, none or both

    traits

    leadership- +20 to subsystem repair, +20 Hull Repair, +20 Shield Emitters, bonus hull regeneration

    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT

    Stubborn- bonus damage resistance and increased damage dealing as hit points are reduced

    insurgent- +2% Critical Chance +5% Critical Severity, +2.5% to all adjusted damage

    eager to please- +20 to Particle Generators, Graviton Generators and Electro-Plasma Systems, Power Insulators

    efficient- +20 to efficiency skill, Warp Core Potential, Driver Coil and Starship Batteries

    telepathy- +20 to countermeasure, +20 Sensors,+20 to Targeting Systems

    territorial- crit chance and crit severity increase as hit points are reduced

    honorable- +3% defense +3% accuracy, +20 to weapons training

    warrior- +5% ambush damage, +50 stealth wile cloaked, +5% faster cloaking recharge

    pirates- +5% to all base damage, +3 second ambush damage duration + to 100 to stealth

    unique

    Feline Instincts- +10 crtS, +5% defense score, +.3% stealth detect

    Joined Symbiote- +20 Starship Weapons Training, Flow Capacitors, Inertial Dampeners, Starship Maneuvers, and Subspace Decompiler

    shrewd- 5% discount when buying anything with EC or latinum, 5% bonus to dilithium ore rewards

    fortune finder- very rare item drop chance increased by 2.5%

    dumb luck- +5% Critical Chance, +20% Critical Severity, -20 Inertial Dampeners, -20 Starship Sensors, -20 Subsystem Repair, -20 Power Insulators

    things to make us go- +20 engine performance skill, +20 to drive coil


    romulan faction traits

    subterfuge- +2.5% defense, 2% more ambush damage +150 stealth wile cloaked

    S. operative- +2% crit chance, +5% crit sevarity, 15% faster cloak cooldown

    S. infiltrator- +3.8 defense, +10 seconds to ambush damage bonus duration (2 superior dont stack, but 1 of each lower grade would), +200 stealth wile cloaked


    human
    leadership
    teamwork

    vulcan
    telepathy
    Stubborn

    Andorian
    honorable
    territorial

    Aenar
    telepathy
    territorial

    Tellarite
    Stubborn
    teamwork

    Bajoran
    insurgent
    territorial

    Benzite
    eager to please
    efficient

    Betazoid
    telepathy
    leadership

    Bolian
    leadership
    eager to please

    Caitian
    Feline Instincts
    warrior

    Rigelian
    honorable
    Stubborn

    Saurian
    efficient
    leadership

    Trill
    Joined Symbiote
    efficient

    Ferengi
    shrewd
    fortune finder

    Pakled
    dumb luck
    things to make us go


    Gorn
    Stubborn
    territorial

    Klingon
    honorable
    warrior

    Lethean
    efficient
    telepathy

    Nausicaan
    pirates
    insurgent

    Orion female
    leadership
    eager to please

    Orion male
    teamwork
    pirates

    Ferasan
    Feline Instincts
    telepathy


    android
    efficient
    teamwork

    Liberated Borg
    efficient
    Stubborn

    Jem'Hadar
    warrior
    insurgent

    Breen
    honorable
    Stubborn

    photonic
    teamwork
    eager to please

    Reman
    subterfuge
    infiltrator



    i hope sci captains are happy, this could mean an unprecedented boost for them. and rom fed allies
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited September 2013
    ok, after quite a bit more thought, heres my proposed traits

    [*snip*]

    i hope sci captains are happy, this could mean an unprecedented boost for them. and rom fed allies

    As a sci fed rom main with a gorn engi awaiting the joys of repland, it all looks good to me.

    Some questions though:

    Which, i any, of these traits would stack?
    If so, how?
    If not why not?
    Do you propose a basic/normal/superior level system for these traits?
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • glassguitarglassguitar Member Posts: 427 Arc User
    edited September 2013
    THE Slayer approves the suggestion!!!!! DDIS for dev!!!!!
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2013
    dumb luck- +4% Critical Chance, -20 Inertial Dampeners, -20 Starship Sensors, -20 Subsystem Repair, -20 Power Insulators

    things to make us go- +20 engine performance skill

    These two alone make it all worth it.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    As a sci fed rom main with a gorn engi awaiting the joys of repland, it all looks good to me.

    Some questions though:

    Which, i any, of these traits would stack?
    If so, how?
    If not why not?
    Do you propose a basic/normal/superior level system for these traits?

    they all stack, no grades. thats a carry over from the embassy boffs, sorta stupid that rom faction boffs have them imo
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    I'm not a fan of having races only able to get specific space traits. I can let it go with romulans as they have only 2 sets of boffs with space traits and only 1 specific to each race.

    So would these suggestions above be set in stone or would you say these are the preferences for these races but they have a rare chance to get some other traits?
    To put it one way 50% of romulan specific boffs can get 66% of all space traits. I would love for that to be carried through if more Romulan boffs are added with more space traits.

    shrewd- 5% discount when buying anything with EC or latinum, 5% bonus to dilithium ore rewards

    fortune finder- very rare item drop chance increased by 2.5%

    I think these fit in very well with ferengi however I doubt the 5% stacking dilithium bonus would be allowed. I know it won't help you refine more but it would essentially let you get a lot more for less effort. I also take it the ec discount won't affect the exchange, only merchants.

    things to make us go- +20 engine performance skill - perhaps impulse thrusters might be better as it will give a speed and turn boost rather than a +10 engine power at max stack. It will also afaik give a slightly better boost to speed and turn than engine performance.

    dumb luck- +4% Critical Chance, -20 Inertial Dampeners, -20 Starship Sensors, -20 Subsystem Repair, -20 Power Insulators - I like the idea but the downsides immensely outweigh the higher crit chance comparing to insurgent. Perhaps +5-10% CrtD ontop would make people not marginalise these.

    Anything else would be personal taste and I already made my post way back when about that.

    I know this might sound daft but I have grown quite attached to my original crew (subsequent crew not so much) and really don't feel like switching all to one/two races just to get the combo I need for my build.

    I guess I won't be missing out really if they're added space traits but still it's worth considering that while you or someone else might be willing to dispose of crew when the next best comes along, not everyone will want to do that. Which is why I would not like space traits to be a you only can get these 2 on that race type of affair.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited September 2013
    bpharma wrote: »
    Which is why I would not like space traits to be a you only can get these 2 on that race type of affair.

    Then why have races in this game at all? Or careers for that matter? I want some more variety. The trait revamp gave us the framework for it, now we can make races other than Romulan, Reman and Alien actually matter.
    EnYn9p9.jpg
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    Then why have races in this game at all? Or careers for that matter? I want some more variety. The trait revamp gave us the framework for it, now we can make races other than Romulan, Reman and Alien actually matter.

    I'm not saying give all boffs the ability to get any and all traits under the sun, what I would like to see is that they can get some traits outside of those 2 space traits listed.

    I'll use Bajoran as an example:

    Bajoran
    insurgent- +2% Critical Chance +5% Critical Severity, +2.5% to all adjusted damage
    territorial- crit chance and crit severity increase as hit points are reduced

    These are what about 80% of all bajorans will generate with. However the other 20% can get a chance at different traits from a pool of traits listed below.

    Stubborn- bonus damage resistance and increased damage dealing as hit points are reduced
    eager to please- +20 to Particle Generators, Graviton Generators and Electro-Plasma Systems, Power Insulators
    teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT

    This could add a bit of variety to the game and mean if you prefer not to use boffs that you just don't like for whatever reason you are not forced to. It also can offer some nice combinations.
    The trait revamp allowed us to get a whole host of space and ground traits on our captains and use what race we wanted without being lumped with pre-chosen traits which put us at a severe disadvantage.

    Some races will be excluded from getting some traits altogether but can be generated with some different traits too. Also think of the ec you could make by having an orion female generate with pirates and either honorable or warrior :D

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    if you want to stack the boff your ship would benefit from the most, you pay the price of having all the same race. the traits they have are set in stone, and they most closely represent how these races were observed acting in canon. it would be much easier to search for the traits you want if it wasn't a big jumbled mess. and most traits would be a terrible fit on some boff races. its necessary for it to be this way.

    alien boffs, i didn't include those, those could have any traits though. and would most likely be super sought after.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Hey drunk. How much infiltrator do you run? Just a superior or regular as well?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    2 superiors dont stack, so i just use 1. i mean, the ambush bonus damage duration part doesn't stack with 2 of the same grade. i could run a mid level infiltrator too, but i find 15 seconds with the 1 superior more then enough, since i can cloak every 12 seconds. on a d'deridex or hapax it would be a good idea to drag out that ambush as long as possible, because your likly using beam arrays or single cannons.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited September 2013
    they all stack, no grades. thats a carry over from the embassy boffs, sorta stupid that rom faction boffs have them imo

    Sounds good, I really hope they pay attention to this thread. Keep it up :)
    bpharma wrote: »
    I'm not saying give all boffs the ability to get any and all traits under the sun, what I would like to see is that they can get some traits outside of those 2 space traits listed.

    [*snip*]

    Some races will be excluded from getting some traits altogether but can be generated with some different traits too. Also think of the ec you could make by having an orion female generate with pirates and either honorable or warrior :D

    If I'm reading you right here, you're suggesting a compromise between the RP/personal preference thing of having a crew of all one race without being necessarily forced into a particular set of Boff traits.

    While this is great for RP, I just can't help thinking that you're either building your ship/crew for maximum PvP and/or PvE efficiency or you're not. That said, it's also true that your idea for a X% possibility for variation in one of the two traits a boff can have would lead to a lot of options for depth in terms of building your crew to your personal preference while at the same tiime maintaining the overall uniqueness of each race. So if I want to focus on the traits, I look for a specific race of boff and if I want to focus on the race, I look for the traits I want, even if the latter is much more costly in terms of EC and might take me longer to accomplish.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    Sounds good, I really hope they pay attention to this thread. Keep it up :)



    If I'm reading you right here, you're suggesting a compromise between the RP/personal preference thing of having a crew of all one race without being necessarily forced into a particular set of Boff traits.

    While this is great for RP, I just can't help thinking that you're either building your ship/crew for maximum PvP and/or PvE efficiency or you're not. That said, it's also true that your idea for a X% possibility for variation in one of the two traits a boff can have would lead to a lot of options for depth in terms of building your crew to your personal preference while at the same tiime maintaining the overall uniqueness of each race. So if I want to focus on the traits, I look for a specific race of boff and if I want to focus on the race, I look for the traits I want, even if the latter is much more costly in terms of EC and might take me longer to accomplish.

    Yes essentially. For all but 1 of my characters I'm not too bothered about race but at the same time while I may not be bothered I appreciate there are some that would be bothered. So I suggested a compromise, one that gives common combinations that are easy to find for those that only go for traits but still allows some degree of tailoring should you find nausicaans horrifying etc.

    Also DDIS don't you think that would make aliens a little OP if they can generate with any combination and thus risk marginalising the other boffs eventually?

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    So this is in the latest tribble notes:

    "Trait - Subterfuge
    The Stealth bonus granted no longer stacks.
    Only the highest bonus will apply.
    The Defense bonus still stacks."

    http://sto-forum.perfectworld.com/showthread.php?t=859131

    Looks like it might be a bit of nerfing to Roms atm rather than a full on rethink of boff traits for the moment. Shame, was kind of hopeful a rom with lots of subterfuge might be able to make use of MES, guess that ability is definitly back to the scrap heap.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • twamtwam Member Posts: 0 Arc User
    edited September 2013
    Well, the subterfuge stacking was leading to some silly things... I had 950 base stealth value without using any stealth skill (I think).

    The defence stacking also does silly things, but less severely so, imo, as it just puts every other ship at a disadvantage, rather than a specific class of ships (KDF BoPs).
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited September 2013
    this whole thread should have been in the PvP section, and here's the other part of -40 that hasn't been mentioned, less resists, less healing less turn and defensive bonuses from engine speed, consoles that boost power don't and can't ever approach the power levels of a non romulan ship.

    less offensive strength, all dependent on where you put the points you have. the singularity core can boost one power stat, warp core can boost 2. singularity core's boost is dependant on current charge level, warp core is not.

    you and the rest dislike the bonuses rom boffs give because of PvP, why you didn't put this where it belonged when that is where your real grievance lies is beyond me since that's the only aspect of the game where it actually matters.

    PvE, more damage = better since it's a team effort. PvP more damage and being able to alpha strike and run = QQ

    one of the few things and there aren't many in the rom faction that fits, romulans scared the TRIBBLE out of everyone, kdf included. notorious backstabbers. cryptic got it right.

    romulan ships are weaker overall, and yet, you want to nerf them more not because of PvE, but because of PvP the red headed step cousin of STO.

    what you need to do is petition cryptic for alterations in the content you're actually concerned about, PvP.

    it's been a continual joke, they need to make new maps, new mechanics, such as nebula hazards that force decloak, drain shields, block sensors, etc etc. maps that have areas of strategic importance rather than just some junk in the way.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    this whole thread should have been in the PvP section, and here's the other part of -40 that hasn't been mentioned, less resists, less healing less turn and defensive bonuses from engine speed, consoles that boost power don't and can't ever approach the power levels of a non romulan ship.

    less offensive strength, all dependent on where you put the points you have. the singularity core can boost one power stat, warp core can boost 2. singularity core's boost is dependant on current charge level, warp core is not.

    you and the rest dislike the bonuses rom boffs give because of PvP, why you didn't put this where it belonged when that is where your real grievance lies is beyond me since that's the only aspect of the game where it actually matters.

    PvE, more damage = better since it's a team effort. PvP more damage and being able to alpha strike and run = QQ

    one of the few things and there aren't many in the rom faction that fits, romulans scared the TRIBBLE out of everyone, kdf included. notorious backstabbers. cryptic got it right.

    romulan ships are weaker overall, and yet, you want to nerf them more not because of PvE, but because of PvP the red headed step cousin of STO.

    what you need to do is petition cryptic for alterations in the content you're actually concerned about, PvP.

    it's been a continual joke, they need to make new maps, new mechanics, such as nebula hazards that force decloak, drain shields, block sensors, etc etc. maps that have areas of strategic importance rather than just some junk in the way.

    I am mainly a PvE player. I have dabbled in PvP but I do not like it for the most part. I mainly see from a PvE perspective but I try to give a more rounded view and appreciate this game supports both PvP and PvE.

    What you just said is why we continue to get PvPers thinking PvE is easy mode and anything in PvP is better than in PvE. This exclusionist attitude has to stop from both sides and the OP highlights a point that while does have more implications to PvP it also has implications in PvE.

    My Romulan tactical in a tvaro can tank better than any other ship I have due to consoles and bring as much if not more firepower too. It also get a few get out of jail free cards from the singularity mechanic (which is good) and the power levels are about what I got from an escort before S7. The same if you factor in elite fleet cores that give a power boost to 2 systems as you build charge.

    Power creep is not good for the game, it will happen but Romulans have a very unfair advantage not only with the boffs but with all roms getting a leech console and a special heal as you do damage console. This leads them to be unquestionable the most powerful faction, coupled with better cloaks than most KDF ships, better stats than them and better layouts than Fed ships.

    This post is about balance which affects more than just 1 aspect of the game. I have not been asking in the PvP forums for them to consider PvE ramifications for someone like you to come in here and throw it back in their faces by saying it's a PvP issue only when they try to get feedback from all sides.

    Finally I want to play KDF more but right now I'm struggling to find a reason why you would choose them over playing a romulan and allying Fed. Well Ok I can think of 2, fleet disruptors and Orions.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited September 2013
    bpharma wrote: »
    I am mainly a PvE player. I have dabbled in PvP but I do not like it for the most part. I mainly see from a PvE perspective but I try to give a more rounded view and appreciate this game supports both PvP and PvE.

    What you just said is why we continue to get PvPers thinking PvE is easy mode and anything in PvP is better than in PvE. This exclusionist attitude has to stop from both sides and the OP highlights a point that while does have more implications to PvP it also has implications in PvE.

    My Romulan tactical in a tvaro can tank better than any other ship I have due to consoles and bring as much if not more firepower too. It also get a few get out of jail free cards from the singularity mechanic (which is good) and the power levels are about what I got from an escort before S7. The same if you factor in elite fleet cores that give a power boost to 2 systems as you build charge.

    Power creep is not good for the game, it will happen but Romulans have a very unfair advantage not only with the boffs but with all roms getting a leech console and a special heal as you do damage console. This leads them to be unquestionable the most powerful faction, coupled with better cloaks than most KDF ships, better stats than them and better layouts than Fed ships.

    This post is about balance which affects more than just 1 aspect of the game. I have not been asking in the PvP forums for them to consider PvE ramifications for someone like you to come in here and throw it back in their faces by saying it's a PvP issue only when they try to get feedback from all sides.

    Finally I want to play KDF more but right now I'm struggling to find a reason why you would choose them over playing a romulan and allying Fed. Well Ok I can think of 2, fleet disruptors and Orions.

    first, unfair advantage in what exactly? pve? how? it's a TEAM effort, not individual glory. PvP is where any OP skills, abilities, builds, consoles, loadouts are noticed and whinged about first, why? because that's the only place where it's player ego vs player ego.

    second, don't exaggerate k? exaggeration tends to negate any potential points you might have made. not every romulan will have those consoles, not every romulan will have stacked superior operative boffs, or the ideal doff loadout. will they want them? yep. can they afford them? have a great chance at getting lucky? grinf the dil to buy zen or pay outright to get the consoles? no. some will, some won't. by no stretch of the imagination will it be every romulan.

    what part of -40 don't you get? why don't you go look up exactly what power in sub systems means in this game k? and while you're at it, gambling...because that's what they rely on for damage to match fed or kdf, hoping that they crit.

    i've got a 10% (rounded down) on one of mine, i've had long stretches where couldn't crit on anything. it's a gamble, fed and kdf don't have to rely on a gamble. more than enough power to pump weapons without sacrificing as much from other sub systems as romulans do.

    this is purely PvP focused thread, their crit ratio does not matter in PvE, their survival ability is no greater than any other factions, less in some respects as they do not have the extra power to get bonus resists from shields, heals, and other boff abilities that grant such based on aux. everything romulan is a trade off power wide, pump damage you lose in def and resists, pump heals, you lose in damage. and if you've maxed damage output, you're not going to survive sustained heat from the ag you'll get.

    you'll have to cloak and run, which means your overall dps will be lower than a tac in say an armi, who can stand toe to toe with anything. so where exactly is this huge advantage once you cover all the angles related to PvE? what is gained eh? some grand prize that i have never seen for outdamaging or surviving in an stf or other mission?

    and in PvP? learn to fight. and realize bops are no longer king of the hill, game changes, adapt, don't try and get a faction nerfed because you don't like what it can do in PvP, or because it usurped the former alpha strike heayweight.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    second, don't exaggerate k? exaggeration tends to negate any potential points you might have made. not every romulan will have those consoles, not every romulan will have stacked superior operative boffs, or the ideal doff loadout. will they want them? yep. can they afford them? have a great chance at getting lucky? grinf the dil to buy zen or pay outright to get the consoles? no. some will, some won't. by no stretch of the imagination will it be every romulan.

    Don't obfuscate, k? Roms can stack 5x 2.0% CrtH boffs: the rest of us can't. Let us not derail this simple truth with totally off-topic questions like whether or not some people have enough Zen, or the ideal boff-loadout.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2013
    On my Rommie I can hit 20% crit chance with ease (2.5% base, 9% from BOffs, 2.7% from consoles, 3% from rep system, 2.2% from skills, another 2% from something else I don't remember off the top of my head). And that's with no BOff powers or Captain abilities. And when I blow everything on an alpha, my crit chance is up at around 25%, my crit severity is through the roof (IE around 200% minimum), and TRIBBLE just vaporizes. I mean cmon! I love it, but it's broken as hell.

    There is no balance where one faction/sub-faction is heavily favored in sheer ability. I thought my KDF hit hard. I thought I was doing great with 10% crit on my fed engi. Then I rolled my Reman. And I realized that I knew nothing about unadulterated raw damage output.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    first, unfair advantage in what exactly? pve? how? it's a TEAM effort, not individual glory. PvP is where any OP skills, abilities, builds, consoles, loadouts are noticed and whinged about first, why? because that's the only place where it's player ego vs player ego.

    second, don't exaggerate k? exaggeration tends to negate any potential points you might have made. not every romulan will have those consoles, not every romulan will have stacked superior operative boffs, or the ideal doff loadout. will they want them? yep. can they afford them? have a great chance at getting lucky? grinf the dil to buy zen or pay outright to get the consoles? no. some will, some won't. by no stretch of the imagination will it be every romulan.

    what part of -40 don't you get? why don't you go look up exactly what power in sub systems means in this game k? and while you're at it, gambling...because that's what they rely on for damage to match fed or kdf, hoping that they crit.

    i've got a 10% (rounded down) on one of mine, i've had long stretches where couldn't crit on anything. it's a gamble, fed and kdf don't have to rely on a gamble. more than enough power to pump weapons without sacrificing as much from other sub systems as romulans do.

    this is purely PvP focused thread, their crit ratio does not matter in PvE, their survival ability is no greater than any other factions, less in some respects as they do not have the extra power to get bonus resists from shields, heals, and other boff abilities that grant such based on aux. everything romulan is a trade off power wide, pump damage you lose in def and resists, pump heals, you lose in damage. and if you've maxed damage output, you're not going to survive sustained heat from the ag you'll get.

    you'll have to cloak and run, which means your overall dps will be lower than a tac in say an armi, who can stand toe to toe with anything. so where exactly is this huge advantage once you cover all the angles related to PvE? what is gained eh? some grand prize that i have never seen for outdamaging or surviving in an stf or other mission?

    and in PvP? learn to fight. and realize bops are no longer king of the hill, game changes, adapt, don't try and get a faction nerfed because you don't like what it can do in PvP, or because it usurped the former alpha strike heayweight.

    I'm sorry but do you even realise how little -10 power from each system makes? Get a plasmonic leech on your warbird and you have got that -40 back and then some if you have any points in flow caps. Again, fleet singularity cores, boost 2 power levels far more than the warp core counterparts when you get higher singularity stacks. They don't allow for a higher cap but then you're not likely to hit the higher cap if you're making full use out of the +power bonus on warp cores.

    Exaggeration is not even there. I have spent a total of however much zen was needed for the c-store mogai (1000z) and then the tvaro (2000-2500z). The only part of that needed was the mogai which has the following console:

    [Console - Universal - Shield Absorptive Frequency Generator] which gives your energy weapons a 2.5% chance to heal your shields for 200% of damage done. When you're hitting for 2-6k that's a full heal to all facings when it procs and it procs a lot.

    And here is a thread from the devs themselves saying it's performing too well: http://sto-forum.perfectworld.com/showthread.php?t=747721

    That one console means you never have to heal your shields in most matches. I am meaning elite stf too while tanking gateways.

    This, as meimeitoo has pointed out, is about balance. Feds and KDF do not have access to crit increasing boffs and certainly the KDF faction has been paying through the nose for cloaks for a while with decreased shield mods and hull on those with battle cloaks. Then Romulans come along with battlecloaks for all and no decrease over fed ships.

    This is why roms have an unfair advantage:

    My Fed-Romulan has access to:

    The best boffs of Fed and Romulan with Romulans being better.
    All the Fed special universal consoles, some KDF special universal consoles and Romulan special universal consoles.
    Access to 5 great bonus get out of jail free cards through singularity cores at the cost of 40 power. - negated with leech
    Battle cloaks inbuilt on all ships as standard with hull and shield mods comparable to the Fed counter unit.
    All current duty officers and special romulan only duty officers.

    My Fed character has access to (as in advantage over romulan):
    Warp cores: Extra power to some subsystems and with elites a 3 min cooldown battery.

    That's it. That's the whole difference. Anything my Fed has my Romulan has and can have better. All this without comparing the much less loved KDF faction too which lose out even more so.

    Also when you say about chances. If you look at 1 individual instance then it varies but when you look at over several matches and prolonged use and time that +10% over all others turns into a lot more.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited September 2013
    Don't play my roman char much and not really at a high enough level but do believe the KDF especially need a boost. Feds have been giving quite a lot over the KDF so there has to be a reason to play KDF as romulans have the feature that made klingons unique which was a battle cloak. However even though they are overlooked my KDF char is still my main character
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    i never mentioned pve or pvp in this thread. but this notion that with or without the rom boffs the rom faction is underpowered or weak is completely laughable. romulans have 40 less shield power, or engine power, and thats not all that hard to make up for. in exchange they have a battlecloak on everything and singularity jump that can get them out of almost any near death situation, or quantum absorption that grants a bunch of temporary hitpoints to save you when something leaves you near death and you might not bea ble to hit all your heals fast enough.

    their ships raw stats are plainly higher then their fed and kdf counterparts. and the consoles the romulans have access too are by far the best. the rom boffs on top of all that is insult to injury for the other 2 factions. they have nothing that grants nearly the usability advantage the rom boffs grant romulans. ~90 defense score, cloaking every 12 seconds, 15 second long ambush damage bonus, its ridiculous. hit harder then anything else can, get mobed, get away scott free thanks to singularity jump, and cloak.


    my romulan character has the highest damage potential by far, and highest survivability by far, over my fed and kdf characters.
  • l30p4rdl30p4rd Member Posts: 334 Arc User
    edited September 2013
    Well subterfuge skill is not gonna stack any more, will that do ?
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