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Havelock's Tailor and Costume Issues

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  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    Wait. What? So, you can take the FED officer that you get from Marauding and put it in a KDF uniform??

    Yes, all KDF uniforms and no FED uniforms. Game-wise, they have nothing common with FEDs anymore, they are part of KDF.

    On the other hand, Diplomacy Boffs are 'visiting, on stage or on exchange' on FED ships, they remain part of KDF and thus keep KDF costumes.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    edited July 2014
    toiva wrote: »
    Yes, all KDF uniforms and no FED uniforms. Game-wise, they have nothing common with FEDs anymore, they are part of KDF.

    On the other hand, Diplomacy Boffs are 'visiting, on stage or on exchange' on FED ships, they remain part of KDF and thus keep KDF costumes.

    Really? Well, d@mn. I'd much prefer the choice between FED and KDF uniforms for the Diplomacy/Marauding BOFFs if that's the way they're going to do it. I wonder why they went that route rather than give them access to FED uniforms.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2014
    toiva wrote: »
    Yes, all KDF uniforms and no FED uniforms. Game-wise, they have nothing common with FEDs anymore, they are part of KDF.

    On the other hand, Diplomacy Boffs are 'visiting, on stage or on exchange' on FED ships, they remain part of KDF and thus keep KDF costumes.

    I know, but it doesn't change the fact that this is dumb.
  • drreverenddrreverend Member Posts: 459 Arc User
    edited July 2014
    toiva wrote: »
    Yes, all KDF uniforms and no FED uniforms. Game-wise, they have nothing common with FEDs anymore, they are part of KDF.

    Yay!
    On the other hand, Diplomacy Boffs are 'visiting, on stage or on exchange' on FED ships, they remain part of KDF and thus keep KDF costumes.

    Boo! Lame. :(
  • themartianthemartian Member Posts: 247 Arc User
    edited July 2014
    I am happy just to have the options we have. Of course I want more. I want both sets of boffs to have full access so that you can decide whether they're on an exchange or have defected to or always were part of your faction.

    But that's really icing on the cake, for now I'm happy just to get the cake. Mmmm cake.
    My alt army:
    K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical.
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    Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
  • zebulongileszebulongiles Member Posts: 335 Arc User
    edited July 2014
    Hello:

    I was on Tribble last night and noticed my Federation Diplomacy Bridge Officer doesn't have access to all of the Kit pieces that were released with Season 9, looks like it might be the same bug that effected all Bridge Officers at first with available kit pieces.

    And it's good to see some additional customization options on the Marauder Bridge Officer Uniforms with Season 9.5.

    I think this is the right forum topic for this?

    edit: this is happening on the live Holodeck server too, Diplomacy Bridge officers from Diplomacy tier 4 don't have all kit pieces available in the tailor..
  • mattachinemattachine Member Posts: 511 Arc User
    edited July 2014
    I know, but it doesn't change the fact that this is dumb.

    I agree. Let us decide our BOffs back story. Give us the option to edit all of our BOff's clothing.
    If they can't wear normal clothing like the Breen then at least let us recolor the clothing they can wear.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2014
    Not an issue, but for those who're interested in color pallets, Thomas the Cryptic Cat has been posting guides on his Twitter, and Askray recently compiled them into a single lovely forum:

    http://sto-forum.perfectworld.com/showthread.php?t=1166851

    :cool:

    (Now if only we could get those Jupiter Veteran Belt Loops fixed. :rolleyes:)

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited July 2014
    Not an issue, but for those who're interested in color pallets, Thomas the Cryptic Cat has been posting guides on his Twitter, and Askray recently compiled them into a single lovely forum:

    http://sto-forum.perfectworld.com/showthread.php?t=1166851

    :cool:

    (Now if only we could get those Jupiter Veteran Belt Loops fixed. :rolleyes:)

    Btw locks, have we heard anything about the fed female ankle height "panels & pockets" trousers coming back yet? I noticed that you have those trousers on the op down as having "changed texture" but not "vanished entirely from tailor"..
    I need a beer.

  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    edited July 2014
    Not an issue, but for those who're interested in color pallets, Thomas the Cryptic Cat has been posting guides on his Twitter, and Askray recently compiled them into a single lovely forum:

    http://sto-forum.perfectworld.com/showthread.php?t=1166851

    :cool:

    (Now if only we could get those Jupiter Veteran Belt Loops fixed. :rolleyes:)

    Actually, Havelock, if you take a look at the pic of the Flag Officer Duty Uniform, you'll notice that the metal portions of the Jupiter Veteran Belt can now be re-colored. Someone confirmed it for me on Tribble.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2014
    I almost forgot to upload this.....

    Small bug with floaters and the Undine armor Yeah, the shoulder piece disappears whenever I activate the floater.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    I was wondering if there has been any progress on fixing the Caitian/Ferasan neck and feet seams. At the moment it still looks like the feet and neck are sowed on.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    the only reason the seams are there is because the body fur color doesn't match the limb fur color
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  • callevistacallevista Member Posts: 237 Cryptic Developer
    edited July 2014
    ashkrik23 wrote: »
    I was wondering if there has been any progress on fixing the Caitian/Ferasan neck and feet seams. At the moment it still looks like the feet and neck are sowed on.

    The Caitian and Ferasan (and other bare skin options) are still on going. I'd say we are a little over halfway done. The last time I checked, the artist assigned to do these things was fixing issues with Klingons. The Caitians and Ferasans will probably be soon, but I'm not entirely certain on that - it depends on how many issues he currently has.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited July 2014
    I almost forgot to upload this.....

    Small bug with floaters and the Undine armor Yeah, the shoulder piece disappears whenever I activate the floater.

    As I recall, there is a similar issue with KDF spine armour and floaters.
    I need a beer.

  • themartianthemartian Member Posts: 247 Arc User
    edited July 2014
    I had bought the Bortasqu costume on all my KDF alts, but am unable to use the new variants at the tailor. Apparently you need to use the fleet tailor to unlock them but I've changed fleets to one that hasn't unlocked it's tailor yet so I can't use the new costume variants. :(
    My alt army:
    K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical.
    T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical
    Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited July 2014
    So I migth have missed it looking back, but I notice the dress uniform clips the pans when running slightly, I assume the vet reward long jacket does the same thing, but I havent had a chance to check that one yet.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2014
    themartian wrote: »
    I had bought the Bortasqu costume on all my KDF alts, but am unable to use the new variants at the tailor. Apparently you need to use the fleet tailor to unlock them but I've changed fleets to one that hasn't unlocked it's tailor yet so I can't use the new costume variants. :(

    Go to the NoP Public Service channel and request a base invite to a KDF base with the tailor. You'll be able to unlock the new parts there.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2014
    Bug with the new Odyssey long jacket: Captain rank insignia clips into the collar. Alien female.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    callevista wrote: »
    The Caitian and Ferasan (and other bare skin options) are still on going. I'd say we are a little over halfway done. The last time I checked, the artist assigned to do these things was fixing issues with Klingons. The Caitians and Ferasans will probably be soon, but I'm not entirely certain on that - it depends on how many issues he currently has.

    Awesome, thanks.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    edited July 2014
    I have to say, I'm loving the new uniforms. Thanks guys! :D
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited July 2014
    toiva wrote: »
    Yes, all KDF uniforms and no FED uniforms. Game-wise, they have nothing common with FEDs anymore, they are part of KDF.

    On the other hand, Diplomacy Boffs are 'visiting, on stage or on exchange' on FED ships, they remain part of KDF and thus keep KDF costumes.

    Until I hear a dev say that, I'm going to assume you're just dictating lore and hope that callevista's comment on more boff customization coming refers to diplo boffs.
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited July 2014
    With the new uniforms online, I wanted to get my Bortasqu' uniform up to date. (Thanks for the skirt!)

    There I found the shoulder pads being quite a bit oversized and hovering a few inches above the shoulder: http://imgur.com/J5d13Kt

    As I was at the tailor, I thought about finally donning my KGH Armor. But...
    First of all, it seemed to me like the clothes were a little oversized, just as if they hadn't had clothes for her small frame (she's the shortest you can make an alien - 4' something... 1,37m).

    And then there was some severe clipping:
    Front: http://imgur.com/x9F1Q3x
    Back: http://imgur.com/o4tUKxl

    There was also some clipping on the back of the neck (with neck bulge slider to max), only visible without the extra collar.

    Is it intentional that you can't unequip the shoulder pads? I recognize that they have to be in place if you want to wear the cape, but without it?


    Someone else mentioned issues with some of the SF-skirts. I've seen that too, if the stomach bulge slider goes to the right end of its range, there's a rectangular portion of the waistband clipping into the stomach. Reminds me of the Romulan TOS skirt issue.


    I think some of the clothing issues could be solved with some extra polygons for the char models - they're still quite low poly.


    I almost forgot...

    There are still massive problems loading saved outfits. Most of the time, you get a mixup of some standard uniform parts instead of the actual uniform. Sometimes, you might get the color scheme of the loaded uniform or one of the parts, but you'd better not bet on it.
    I'm not talking about trying to get a uniform loaded on an off duty slot ot vice versa.
    It usually happens if I try to fit my bridge uniform for all of my boffs.
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  • bendalekbendalek Member Posts: 1,781 Arc User
    edited July 2014
    With the new uniforms online, I wanted to get my Bortasqu' uniform up to date. (Thanks for the skirt!)<snip>
    I think they purposely make the shoulder pads sit like that so that a "chest sash" can fit under it.
    I've noticed that if you use virtually any other shoulder pad except the Klingon ones, you get horrible clipping.

    As for the cape clipping, this has been happening for a while, and occurs on the KHG cape as well, and it's very noticeable, especially if you have a light coloured "lower" or a colour that contrasts with the cape.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    edited July 2014
    Since Thomas the Cat's great work on codifying the Starfleet Uniform, I started working on a possible Mirror Universe version. Problem I'm having is that the MU belts (ENT and TOS) tend to clip around the waist of females when wearing the Odyssey Dress jackets. It doesn't happen with the Odyssey Long Jacket though.
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2014
    The two new Odyssey comm badges don't work on any uniform tops other than the Odyssey variants, not even the Academy uniform. Checked with various female characters.
  • sythkainynsythkainyn Member Posts: 39 Arc User
    edited July 2014
    Not sure if it's been mentioned, I did try to search for it, Romulan height scale (at least males) is off. It's a meer 6'4" (compared to Vulcan and Human 6'6" and quite annoying), but if you ally you suddenly get to be a more propper max height of 6'6"! ... should be 6'6" to begin with and you don't just suddenly gain 2" to your races' height just by choosing to shoot one faction less then the other.

    Also noticed that the Sierra and Antaries skirts and the Enterprise Mirror shirts (on females anyway) seem to have gained new texture issues. The skirts have odd texture issues on the left thigh and some with color issues that match up to the last color slot. The Ent. Mirror top has picked up issues on the back near the spine and sometimes the shoulders. It might be related to neck tattoos.

    Neck tattoos. Since at least 9 came out, seem to have issues if placed near the base of the neck, especially on the sides or back. They start to vanish like some one has taken an earaser to them. It seems to mostly occur with outfits that show the shoulders and neck well, not as much with high collar tops.

    Alien and Android main eye (not the Iris that's usually colored) try to lock with the same color as the tattoo field color. Hitting Random seems to break it (like the ship tailor colors failing to work at all), but it's not a fix, it's a work around.

    Thank you for apparently fixing the non-customizable Marauding reward officers. I appreciate being able to use them, espeicaly with the new non-spikey boots.
  • kalliestratiskalliestratis Member Posts: 0 Arc User
    edited July 2014
    First off, this new glitch. All the skirts have this weird mesh at the front, and if you have two different colours on it you get.. this: http://i.imgur.com/Tme9LeA.png (Done on Sharayya@kalliestratis)(Sorry for the last link, some kind of mess-up with the clipboard.)
    The off-coloured area is also a different texture from the rest around it.

    As for the caitian glitch? All the Caitians (and Ferasans) made before season 8, at least on my account and my friends, it's impossible to rename any outfits because they 'contain invalid parts'. When you've got 20-30 outfits all named 'New Outfit' it's nearly impossible to figure out which one you're supposed to be using.. The only way to rename them is to rename an old one and immediately create a new one from it - that one will have the name you tried to give the old one, but that one will still be called 'New Outfit'. So..yeah, annoying.

    http://i.imgur.com/Dd2CzoY.png and http://i.imgur.com/iFXcT4x.png are my attempts to rename an outfit. This happens on these characters for certain:
    K'Laliti@kalliestratis
    K'Mantess@kalliestratis
    Chakat Wintermane@slinkiisu
    L'Exodus@slinkiisu
    K'Rikku@slinkiisu
    K'Sami@deltarho
    K'Mikkassa@deltarho
    S'Muei@deltarho
    Kiei@darksideoflight

    I can't confirm any others since no one else has shown me screenshots of this not working for them, but if this happens to you, reply!
  • slinkiisuslinkiisu Member Posts: 17 Arc User
    edited July 2014
    This is like...the biggest issue I've seen in tailor. Aside from not including things like tails on aliens (which would be awesome), this is just...insanely pointless. Both KDF and Fed aliens are capable of nearly impossible proportions, being as small as 4'6 for example, and having almost any eye colour. Republic aliens are RESTRICTED to ONLY the standard alterations for any preset race. The only difference between a Republic Alien and a Republic Romulan, is that you can give them stripes, spikes, or funky ears. I'd really like to be able to make my Republic alien the same height as the one it's based on, but at the moment the one it's based on is chest-height of the Republic one. Thank you, Cryptic.
  • hn45hn45 Member Posts: 23 Arc User
    edited July 2014
    Not sure if this has been posted but I noticed the Romulan KDF outfit #2 has severe issue clipping on the back on Romulan males when aiming with 'x'.

    Pic: http://i.imgur.com/eehEHOi.jpg

    Jamica@HN45
    Ticket number #2,599,076

    EDIT: This also occurs when jumping
    Pic: http://imgur.com/AeCE6N6
    In addition the undershirt does not line up properly with the upper uniform
    http://imgur.com/EOvAeWN
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