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Tour the Universe cooldown change -- 4 hour cooldown added *now in patch notes*

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  • kblarghkblargh Member Posts: 170 Arc User
    edited July 2013
    Ok I have never done this event and in fact I never knew about it until I started to read this thread. I really do like the sound of doing it in a large group of ships, that would be a fantastic event for fleets to do together that's for sure!

    I don't see how making it a daily could possibly stop large groups of ships from doing the event at the same time and at the same time only having the event for one hour per day makes it so if I work every day at that time I can never do this event. If it was a daily I could gather my group when I can be online and do it then and have the fun you are describing with the event.

    Just make the event timed so when ever you start it you only have an hour to complete it or you fail...

    Well, sure, but that implies you have to communicate with each and every one of them to set a time. The beauty of having it occur at a set time for everyone means everyone gathers there and then by default. People you've never met before, and whatnot, not just your group.

    And it was droves at that bar when the event started, i tell you that. Probably the liveliest time for space travel.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    kblargh wrote: »
    I mean, it ran for what, a year? Way i see it, the developers probably let it run all this time until someone from above noticed it and gave the order. That, or there was some executive meeting about wanting to make more money, and they ordered the developers to make it happen somehow.
    More importantly, it just wasn't a priority at the beginning of FTP. The Tour was just one event they created. Like many things, you create something assuming players are going to do A with it and they do B with it instead. It takes many months to see a trend develop. It's not something they implement on Monday and see it being a problem by Friday. Just like when they changed all the Dilithium yields, it came about after watching the data and seeing where the trends were going after a year.

    The primary goal is to have all the content yield similar results. Playing an hour doing X should give you a similar return to playing an hour and doing Y. The Tour's return was completely out of what compared to anything else in the game - especially when it was being done in patches to gain the most bang rather then as a singular event. So like the Dilthium, it's been adjusted.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • elemberq333elemberq333 Member Posts: 430 Arc User
    edited July 2013
    kblargh wrote: »
    Well, sure, but that implies you have to communicate with each and every one of them to set a time. The beauty of having it occur at a set time for everyone means everyone gathers there and then by default. People you've never met before, and whatnot, not just your group.

    And it was droves at that bar when the event started, i tell you that. Probably the liveliest time for space travel.

    I totally understand what you are saying and its a shame that they can not find some way to keep what you are saying intact and still accomplish what ever it is they are trying to accomplish with this change...
  • kblarghkblargh Member Posts: 170 Arc User
    edited July 2013
    thecosmic1 wrote: »
    The primary goal is to have all the content yield similar results. Playing an hour doing X should give you a similar return to playing an hour and doing Y. The Tour's return was completely out of what compared to anything else in the game - especially when it was being done in patches to gain the most bang rather then as a singular event. So like the Dilthium, it's been adjusted.

    Well yeah, it's been adjusted out of whack and into oblivion. Don't get me wrong, i understand wanting to regulate that kind of cashflow so the game doesn't end up being "do these four sectors at this time, all the time" - which i did a lot, but their solution was... well i could think up a lot of nasty words for it, bit they've all been said before (well, almost).

    Thing is, i can't understand the game design mentality that doesn't automatically expect players to immediately try to draw every possible advantage from a given element, to the very maximum extent that you can possibly do it.

    Calling it an exploit is making it sound like it's our fault, or something. We did what players do. What players always do. And should i ever find any similar opportunity again, sorry to break it to anyone, but i will probably jump all over it, and feel great about it. Some people don't wanna do it, that's fine, but it won't make them any sort of better than me for it, like to think so as they might. Simply because i won't be doing anything wrong. At all.

    EDIT: That's not to say i'd spend an hour filling out dilithium tax return forms or something. I have my limits.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    kblargh wrote: »
    Thing is, i can't understand the game design mentality that doesn't automatically expect players to immediately try to draw every possible advantage from a given element, to the very maximum extent that you can possibly do it.
    Let's keep in mind that for much of FTP's development time the STO team had 20 people - 20 people who had been working a lot of hours under some very strange conditions. Even by the time FTP launched the team only had 30 people on it - though its now around 50. Things can slip through the cracks when you're under pressure to meet deadlines.
    Calling it an exploit is making it sound like it's our fault, or something.
    I think you're reading more into the word exploit then what Brandon meant. I think he was simply saying that Cryptic found it exploitable. As in giving more reward then what they originally intended it to be giving. Cryptic didn't point any fingers at anyone. They didn't take away anyone's ECs. They didn't ban anyone for doing it. Those are the things Cryptic does when they think a player is doing something wrong - such as they did with the Dilithium exploit months ago.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • kblarghkblargh Member Posts: 170 Arc User
    edited July 2013
    thecosmic1 wrote: »
    Let's keep in mind that for much of FTP's development time the STO team had 20 people - 20 people who had been working a lot of hours under some very strange conditions. Even by the time FTP launched the team only had 30 people on it - though its now around 50. Things can slip through the cracks when you're under pressure to meet deadlines.

    Yeah, i wasn't trying to rag on the developers, even if i may sound overly caustic about them at times. I think if there are people in this that don't deserve bile, it's them. They're the ones who do all the work, after all, and i'm pretty sure they're not gonna see a penny more for any spike in cashflow this nerf may possibly generate.

    About banning players or taking away their stuff, i just don't get that. Not unless they were doing something really underhanded that i just can't see. I've heard of some scamming going on with gold-selling and whatnot, but i don't know the details.
  • sovereign010sovereign010 Member Posts: 641 Arc User
    edited July 2013
    This is completely unacceptable, I'd be better off boycotting this in spacedock. Besides, doing the full tour can still be done 4 to 5 times per hour without exploiting anything just using driver coil stuff (and earn 1.5mil or so). Now you get at most 350,000.

    Congratulations Cryptic, you've just made anything that boosts driver coils completely worthless! Good job! :rolleyes:
  • kamblekamble Member Posts: 0 Arc User
    edited July 2013
    kblargh wrote: »
    ... let people make as many legitimate laps as they can.

    Actually, had they done that to begin with, my reaction would've been like "huh, touche. Well played", or something of the sort...
    .

    Agreed.. at 1st glance, for some strange reason, I'd worked the cooldown out as 10mins (i really have no idea why) my initial reaction was 'ok so i can still aim for 5 laps' i didn't actually have any problem with that, just seen it as a change to the system. It wasn't until someone pointed out my mistake that the frustration and angst set in.
    [SIGPIC][/SIGPIC]
  • mosul33mosul33 Member Posts: 836 Arc User
    edited July 2013
    I've seen here ppl, some trolls maybe, but maybe some not, are been glad that the exploit was removed.
    How can you not see it wasnt an exploit???? The short version of it, with just the 4 sectors, the one that is called an exploit was no more then just a strategy, in the line of something you can do with what you got, in this case time.

    If you follow Cryptic's logic, that this was an exploit, then what next? Before you know it 10% rule in Infected Space STF, MRRMLL strategy in Cure space STF or the triger lines in Infected Ground STF will soon be called exploits too:eek:.
    Now there were some real exploits, like getting infinite number of doffs from reclaiming DS9 bundle pack, buying infinite number of copies of doffs from Lt. Ferra from the Academy or, in STF cases, killing Armek boss in Cure ground from a certain spot in a corner where he couldnt target you or doing Cure Space without a cooldown. Now those are (well, were actually, cuz they got fix, and i am thankfull for that) exploits, but not the route of the tour wich was just another strategy, like the STF ones mentioned earlier that are allowing us to do STFs with optionals, or even completting them for that matter, in Cure space case.

    And I still stand on my opinion that this nerf has nothing to do with reducing inflation, but is just on order, problly from PWE, to get more money from players.
    If they wanted ppl to do the full tour they couldve just add rewards at the end or just put a cooldown if you drop the mission.
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited July 2013
    mosul33 wrote: »
    I've seen here ppl, some trolls maybe, but maybe some not, are been glad that the exploit was removed. How can you not see it wasnt an exploit???? The short version of it, with just the 4 sectors, the one that is called an exploit was no more then just a strategy, in the line of something you can do with what you got, in this case time.

    Whether you call it 'exploit' or 'strategy' really doesn't matter. The reality is that there was too much EC being generated per unit time spent in the game. So they adjusted it by adding a cooldown. They could have done it in other ways, but the results would have been the same because their goal was to reduce the amount of EC that can be created. There would have been complaints no matter what. Instead of a cooldown, for example, they could have just reduced the payout to 10K per sector instead of 50K. Same complaints would have surfaced here on the forums.
    mosul33 wrote: »
    And I still stand on my opinion that this nerf has nothing to do with reducing inflation, but is just on order, problly from PWE, to get more money from players.

    How does EC affect getting money from players? You can't convert EC to dilithium or Zen very easily. And top end gear is mostly bind on pickup, so you can't buy it with EC anyway. Sure, you can use EC to buy ship modules and master keys, but reducing the overall EC in the economy will only serve to LOWER the prices on these items on the exchange.
    _____________________
    Come join the 44th Fleet.
    startrek.44thfleet.com[SIGPIC][/SIGPIC]
  • kamblekamble Member Posts: 0 Arc User
    edited July 2013
    kblargh wrote: »

    I mean, it seems to me like one of the big ways to make EC in the game is buying keys with real money and exchanging them. Now, we can go about how the exchange prices will be affected by this and how things will go, but at a glance, i think it would have been a pretty good guess to assume the Tour was competing pretty heavily with that cash-cow.

    I don't think it would have taken long at all for Jabba to jump into that wagon.

    I always thought that the high availability of keys on the exchange, combined with their pretty stable price, was representative of a smooth, healthy market. If the demand for ec purchased keys is steady, then the purchase of keys with zen to sell on the exchange must also be relatively steady to facilitate this. The availability of lockbox and lobi items on the exchange may also support this premise. If this is the case, theoretically this change hurts the cash flow. The only thing i can see having any consequential effect on cash purchased zen, is dilithium, as they are an interchangeable commodity..

    I may just be looking at it the wrong way though and part of me still wonders if this change was just about the ec's
    [SIGPIC][/SIGPIC]
  • kblarghkblargh Member Posts: 170 Arc User
    edited July 2013
    kamble wrote: »
    I always thought that the high availability of keys on the exchange, combined with their pretty stable price, was representative of a smooth, healthy market. If the demand for ec purchased keys is steady, then the purchase of keys with zen to sell on the exchange must also be relatively steady to facilitate this. The availability of lockbox and lobi items on the exchange may also support this premise. If this is the case, theoretically this change hurts the cash flow. The only thing i can see having any consequential effect on cash purchased zen, is dilithium, as they are an interchangeable commodity..

    I may just be looking at it the wrong way though and part of me still wonders if this change was just about the ec's

    Pretty sure the only way to really know will be to see it play out. I know it's too much math for my head, at least.
  • sovereign010sovereign010 Member Posts: 641 Arc User
    edited July 2013
    I question your ability in math AT ALL.

    Let's recap:

    - Tour the Galaxy Official Route: 1.4 million EC for ONE hour of playtime.

    That was 4 laps/hour at 350K each.

    - Tour the Galaxy Short ("exploit") Route: 2.8-3 miliion EC for ONE hour of playtime.

    That was 12-14 laps/hour at 200K each.

    Please name ONE instance in the entire game where you can put those same numbers in the same amount of playtime and come back to me.

    If its a Foundry loot grinder, I'd like to know the name of the mission.

    Remember: 1.4 million EC minimum in one hour. Let's hear it.

    Cheers.

    I too would LOVE to know of any way to earn ECs at that rate. Even loot grinding from foundry missions doesn't bring that much due to the cap.

    As for the stupid cooldown, I'm just glad I used it the tour as much as I had, all this means is that I'm even less inclined to spend real money than before. And because I bought into the game with the free month when signing up (with no actual subscription since that when the game became ftp), my main character enjoys all the inventory benefits that gold members get. Since my alts came long after my free month ran out I see the differences.

    Funny thing is, with the hammering of the tour plus the introduction of the Risian corvette, the one thing I was saving up for, the JHAS (which you can't simply buy) isn't worth going after any more since:

    1. Now it's not the only cross faction ship with an insane turn rate
    2. The only known way of earning sufficient ecs to get it off the exchange now gone meaning now you can't get it by earning in-game.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited July 2013
    kblargh wrote: »
    Pretty sure the only way to really know will be to see it play out. I know it's too much math for my head, at least.

    The whole game is an exploit if you really think about it. You invest time and effort and you get something for that...either a drop or advancing into next level. This logic does not make sense and only thing they want you to do is grind the last very penny out of your pocket....unacceptable :mad:
    DUwNP.gif

  • kblarghkblargh Member Posts: 170 Arc User
    edited July 2013
    The whole game is an exploit if you really think about it. You invest time and effort and you get something for that...either a drop or advancing into next level. This logic does not make sense and only thing they want you to do is grind the last very penny out of your pocket....unacceptable :mad:

    Well, they won't. Not that i wouldn't drop a penny under normal circumstances, but the whole online transactions thing is just too much for me. Plus, by how underhanded and dismissively they went about this whole thing, i'm very much less than inclined right now.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited July 2013
    Hurt them where matters...their wallets....if enough people leave this game they have no recourse but listen to their players. WOW just lost 600k...time for STO next :D
    DUwNP.gif

  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    Hurt them where matters...their wallets....if enough people leave this game they have no recourse but listen to their players. WOW just lost 600k...time for STO next :D

    Or they could just shut down the game:(

    You do realise there is not enough people in this thread who would actually do that to even effect cryptic anyway.
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited July 2013
    2. The only known way of earning sufficient ecs to get it off the exchange now gone meaning now you can't get it by earning in-game.
    Huh? You can still get EC from earning it in game. You just can't get it AS FAST. There is a difference. It is now in line with other means of earning EC.
    Hurt them where matters...their wallets....if enough people leave this game they have no recourse but listen to their players. WOW just lost 600k...time for STO next :D

    Seriously, quitting over this? To each his own I guess.
    _____________________
    Come join the 44th Fleet.
    startrek.44thfleet.com[SIGPIC][/SIGPIC]
  • xblazex#7666 xblazex Member Posts: 130 Arc User
    edited July 2013
    latinumbar wrote: »
    Huh? You can still get EC from earning it in game. You just can't get it AS FAST. There is a difference. It is now in line with other means of earning EC.



    Seriously, quitting over this? To each his own I guess.

    + alot to this poster they understand

    I read this thread mostly for comedy relief now and just shake my head at the sense entitlement and expectation some people have and the sheer overreaction.

    ohh and dont forget all the i am quitting and your not seeing a penny from me rants.

    As the above poster said to each there own if you feel thats what you need to do go ahead.
    Or they could just shut down the game:(

    You do realise there is not enough people in this thread who would actually do that to even effect cryptic anyway.



    Not to mention as another post mentioned people don't realize that the amount that post of the forum is a great minority to people who actually play.


    I even read that people QQ refuse the tour now because they don't feel they make enough... i made this point earlier in this thread as well.

    [sarcasm] ok guys we have herd you and we are not only going to revert it but the reward is going to be 100 mil a sector now.

    or better yet we are announcing that once a day when you log on you will be granted the max amount of EC as a login bonus [/sarcasm]


    shakes head . Yes it will take you longer but you were not supposed to make that much on the tour or as i just stated they would have had higher rewards in the first place.

    I am quite happy with the game and support the patches. My only gripe is with the figgen times gates because they are the only thing slowing me down atm.
  • generalmocogeneralmoco Member Posts: 1,634
    edited July 2013
    Brandon can you answer this question:

    Why does the Tour of the Universe need a 4hr hour cooldown when it's a 1 hour long event???

    :confused:
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited July 2013
    xtern1ty wrote: »
    Devs do in fact listen to player's opinions and sometimes implement our suggestions. Case in point: Risan mail. There originally was no mail ability on Risa special event, a fact that had many players raise their eyebrows. In the last 48 hours mail was added in. A great addition that shows Devs can listen and act upon the good suggestion of many player's opinions. I'm going to thank them right now.

    Now see, you say that but this also highlights a major flaw with the Dev team... They don't learn from their mistakes.

    We also had an uproar about the lack of mail/bank/exchange access in the Winter event and they then added that in two weeks after it launched. Surely they should have learned from that and pre-emptively added it to this event?

    Or Defera, where we've been asking for those facilities plus a vendor since the day it went live and we've still never seen any of them added.

    Then there's all the stealth nerfs that they continually throw at us thinking we wont notice until an hour later when uproar starts on the forums and they come in with "oh, yeah, we forgot"... The biggest issue with the game is that the Devs don't appear to learn from their past mistakes.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    Then there's all the stealth nerfs that they continually throw at us thinking we wont notice until an hour later when uproar starts on the forums and they come in with "oh, yeah, we forgot"... The biggest issue with the game is that the Devs don't appear to learn from their past mistakes.
    Cryptic doesn't care if the uproar starts at 8:00 PM when Branflakes posts that Patch Notes or at 11:00 AM the next day when the patch goes live. They've learned that there's going to be an uproar no matter what, so most of the time the lack of info in the Patch Notes is more oversight then trying to sneak something in and save themselves a few hours of uproar. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited July 2013
    thecosmic1 wrote: »
    Cryptic doesn't care if the uproar starts at 8:00 PM when Branflakes posts that Patch Notes or at 11:00 AM the next day when the patch goes live. They've learned that there's going to be an uproar no matter what, so most of the time the lack of info in the Patch Notes is more oversight then trying to sneak something in and save themselves a few hours of uproar. :)

    I really wish I could believe that but sadly I just don't, haha. :rolleyes:
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    I really wish I could believe that but sadly I just don't, haha. :rolleyes:
    It's just common sense. A few hours difference means nothing to Cryptic. A select group of people have been raging about this for 4.5 days now. Would raging for 5 days, instead of 4.5, make any difference? :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • sneyepersneyeper Member Posts: 217 Arc User
    edited July 2013
    latinumbar wrote: »
    Yes, devs do listen to feedback. But if something doesn't change, it usually means that they considered the feedback, and decided it was not in line with their goals or the overall health of the game. They have the advantage of being able to see the big picture of the STO economy. Remember when they added a dilithium cost to crafting? The rage on the these forums was FAR greater then than what is in this thread. Yet, that change stayed. I think we would do well to accept it and move on. You've voiced your opinions. If they revert it, great. But I wouldn't hold my breath.

    Lol ... and who is left happily crafting away?
  • bradchristopher1bradchristopher1 Member Posts: 307
    edited July 2013
    Brandon can you answer this question:

    Why does the Tour of the Universe need a 4hr hour cooldown when it's a 1 hour long event???

    :confused:


    Or better yet, 'Why does the Tour of the Universe need a 4hr cooldown when it's only a 1 hour tour AND you only hold the event once every 15 hours?":confused:
  • darthpetersendarthpetersen Member Posts: 0 Arc User
    edited July 2013
    I miss the run, the waiting in front of the captain in Club 47 with dancing and other social elements, the thunder of warp jumps in earth orbit, the traffic in sector space.

    All that is now gone. Its not only the EC. I lost my interest on this event. Thank you Cryptic.
    [SIGPIC][/SIGPIC]
  • mosul33mosul33 Member Posts: 836 Arc User
    edited July 2013
    Whether you call it 'exploit' or 'strategy' really doesn't matter. The reality is that there was too much EC being generated per unit time spent in the game. So they adjusted it by adding a cooldown. They could have done it in other ways, but the results would have been the same because their goal was to reduce the amount of EC that can be created. There would have been complaints no matter what. Instead of a cooldown, for example, they could have just reduced the payout to 10K per sector instead of 50K. Same complaints would have surfaced here on the forums.

    Well that sure sounds like a dev response to me, not saying you are, dont worry :rolleyes:.
    Altho I do suspect some pro nerf posts around here are been made by alt dev accounts.
    How does EC affect getting money from players? You can't convert EC to dilithium or Zen very easily. And top end gear is mostly bind on pickup, so you can't buy it with EC anyway. Sure, you can use EC to buy ship modules and master keys, but reducing the overall EC in the economy will only serve to LOWER the prices on these items on the exchange.

    You just answered your own question. All this is to make players buy more zen, then keys/fleet modules then sell them on exchange for ECs. And trust me the prices will remain the SAME, wont go LOWER at all. It will just force fp2 players to grind much more till they get an item, since the need/want situation will remain the same (basicly ppl will still need/want items of the exchange, but now will get them much harder).
    Huh? You can still get EC from earning it in game. You just can't get it AS FAST. There is a difference. It is now in line with other means of earning EC.

    Again a very dev-ish response :rolleyes:. You still cant see that this nerf, along with the slavers nerf and problly with more to follow are pushing the game towards asian mmo's? I've tried and played a few of those and are horrible, with massive grind and no fun at all.
    What about ppl who can play for just 1-2 hours a day? The tour, when was on, since it was an event at random hours with huge time frame bettwen (there, that was the cooldown actually), was the only possible mean for some players to actually move up in the game, and i mean here do the reputation system, help by contribuiting to SB or even getting gear/ships with ECs.
    Seriously, quitting over this? To each his own I guess.

    And why not quit if someone has no more fun in-game? It crossed my mind too actually. In fact with these nerfs Cryptic pushed some ppl to 2 options, depending on each free time: to quit or to really start exploiting and go multi, and i mean here by hoarding 20-30 toons, since those seems are left alone and not afected by this nerf.

    Ohh and another "fix for the exploit" crossed my mind. If adding the reward at the end of the tour wasnt possibble how about making it only 2-3 times a week, just by tempering with the callendar and thus making it more rare? Doing like this the EC that was generated will be much more lower and ppl would still had their fun event. It would have been a better solution for both sides.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited July 2013
    thecosmic1 wrote: »
    It's just common sense. A few hours difference means nothing to Cryptic. A select group of people have been raging about this for 4.5 days now. Would raging for 5 days, instead of 4.5, make any difference? :)

    No it wouldn't. But my point is about them not learning from their mistakes. Missing the odd thing here and there is understandable, however this patch alone had at least three things that I know of which weren't in the patch notes.

    The tour nerf,
    the Fix for the Risian Tribble syrup effect when taking off,
    a Nerf for the Orion Slaver HP.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    No it wouldn't. But my point is about them not learning from their mistakes. Missing the odd thing here and there is understandable, however this patch alone had at least three things that I know of which weren't in the patch notes.

    The tour nerf,
    the Fix for the Risian Tribble syrup effect when taking off,
    a Nerf for the Orion Slaver HP.
    When you consider what percentage of patches, out of the 50 a year, that Cryptic puts into place which have problems, why would it be surprising that things accidentally get left out of Patch Notes too?
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
This discussion has been closed.