finally did some testing and parceing, this console is so lol. every 1 to 7 seconds you fire it goes off, with an average of 3 seconds. the minimum heal is about 1400, with 7k heals not uncommon. it clearly goes off per shot, not per cycle, and any attack that deals a lot of damage per shot, DHCs, benefits most for course.
If it is proc'ing per shot instead of cycle, then it is far worse than my numbers.
However, that would be unlike any other weapon proc, so presumably a bug.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
finally did some testing and parceing, this console is so lol. every 1 to 7 seconds you fire it goes off, with an average of 3 seconds. the minimum heal is about 1400, with 7k heals not uncommon. it clearly goes off per shot, not per cycle, and any attack that deals a lot of damage per shot, DHCs, benefits most for course. you can expect a full shield heal, nearly, from it procing from a DHC hit.
it procing on a crit, well that gives you a heal between 20k and 60k. sure you dont have that kind of capacity, but its a full heal any way, and a i win button to any scored pve mission.
lol@ pve'ers defending this TRIBBLE or getting mad when we want their new crutch gets kicked out from under them
thankfully, this will be effortless to balance. there isn't the issue with the volume of fire you get PVE vs PVP. its procing off your weapons fire, that doesn't change ether way. the console should have a 10 second hardcap for healing at least, and the magnitude lowered to 150% or less, with crits discarded. then its still one of the most P2W consoles ever, but it less of an i win button.
There is a fundemental flaw in all of your/others "testing"
This console is 95% used by PvE - average/casual players - most who have avg to crappy builds and gear.
You guys are testing this using the best gear - the best builds - the most experience - the fastest play style - of course it will be super high numbers.
But the people who most benefit and use this console - DO NOT get the benefits to the same magnitude that you are seeing in your "tests"
You can't nerf something for everyone based on "tests" on the best/super/topline builds
That's like testing some computer game on a supercomputer and saying it runs too fast - so we should nerf it - but everyone else running the game has a 3 year old home PC - where it runs so-so
The Dev's need to take this into consideration - look at the numbers from avg players running this console in PvE - you can't nerf something just because 3-5% of the games pop with the best builds finds it OP.
You can't nerf something for everyone based on "test" on the best/super/topline builds
The Dev's need to take this into consideration - look at the numbers from avg players running this console in PvE - you can't nerf something just because 3-5% of the games pop with the best builds finds it OP.
Yes they can, and they will.
They don't like PvEers finishing PvE content more easily, so this will definitely get the nerfbat.
You do not need a super-optimized build to exploit this console at all.
They don't like PvEers finishing PvE content more easily, so this will definitely get the nerfbat.
You do not need a super-optimized build to exploit this console at all.
That's really the issue. This isn't some super specialized thing that requires substantial investment, skill to pull off, and sacrificing your entire build before the alter of this one thing. It's just one console, slot it and forget. It works on every ship, every build, and is always a benefit. It's in that realm of "If you're not using it you're stupid".
This is the difference between this and, say, a dual Aux2Batt/Tech setup. Aux2Batt is powerful, but it's tricky to set up and use well, and consumes a substantial amount of your build's flexibility. That's why A2B/Tech has persisted without a nerf, whereas this will likely get swatted as soon as the devs work out what kind of adjustment they need to make.
They don't like PvEers finishing PvE content more easily, so this will definitely get the nerfbat.
You do not need a super-optimized build to exploit this console at all.
Really? Have you done some pugging in ESTF's lately - it's no better than before this console.
There are lots of newbies bringing the numbers way down - so until there is a increase in skill and builds there won't be a significant improvement in the time data on the PvE content.
I don't even talk about CE - park and shoot - yeah that's a lot of content. And it still is throwing out 1 shot kills below 30% health which no shield healing console can save you from. Plus the shards go right though your shields.
They should take a look at this console in a couple months from now.
There is a fundemental flaw in all of your/others "testing"
This console is 95% used by PvE - average/casual players - most who have avg to crappy builds and gear.
You guys are testing this using the best gear - the best builds - the most experience - the fastest play style - of course it will be super high numbers.
But the people who most benefit and use this console - DO NOT get the benefits to the same magnitude that you are seeing in your "tests"
You can't nerf something for everyone based on "tests" on the best/super/topline builds
That's like testing some computer game on a supercomputer and saying it runs too fast - so we should nerf it - but everyone else running the game has a 3 year old home PC - where it runs so-so
The Dev's need to take this into consideration - look at the numbers from avg players running this console in PvE - you can't nerf something just because 3-5% of the games pop with the best builds finds it OP.
every one of your presumptions are wrong. this was tested on my rom character, thats been level 50 for less then a week, that has horrible gear and no rep, and was grinding the pve mission last stand over and over so i could get a set of caustic plasma weapons.that green name in my sig is a link to that characters gateway page so you can see that im not lieing about that
shooting npcs that DO NOT have any armor or shield resistance tend to generate even larger heals then i saw in the pvp matches between grinding. because the heal is based off your volume of fire, and not the fire you take, it does not mater if you shoot an npc or a player, as long as your fireing your procing. and weapon procs with a 2.5% chance of going off dont do off every 1 to 7 seconds, this does. its not per cycle, its per shot.
the totally legitimate test done on a below average equipped ship conducted 3/4 in pve proves beyond a shadow of a doubt this should be nerfed.
Really? Have you done some pugging in ESTF's lately - it's no better than before this console.
There are lots of newbies bringing the numbers way down - so until there is a increase in skill and builds there won't be a significant improvement in the time data on the PvE content.
There are indeed a lot of new players out there right now. That was part of the point of LoR, draw in new players. Even though they are causing an increased failure rate in STFs and Fleet Actions/Events, I'm happy to see them. I want them to stick around and get better. Giving them a crutch like this is not helping them get better, not improving the quality of PUGs in the long run, and generally doing none of us any long term good. We need to fix it now before people become too dependent on it. The longer this goes on, the worse it's going to be when we eventually have to take it away.
For now, the new players are probably too ill informed to be reading these forums and seeing that they can exploit a $10 console that requires zero skill. That's probably why your newbie PUGs are popping like firecrackers. Eventually, word's going to start getting around though. I brought it up in my fleet chat and the overwhelming response was "I'm gonna go get that and use it until they nerf it!" So, some of that's on me. >_<
every one of your presumptions are wrong. this was tested on my rom character, thats been level 50 for less then a week, that has horrible gear and no rep, and was grinding the pve mission last stand over and over so i could get a set of caustic plasma weapons.that green name in my sig is a link to that characters gateway page so you can see that im not lieing about that
shooting npcs that DO NOT have any armor or shield resistance tend to generate even larger heals then i saw in the pvp matches between grinding. because the heal is based off your volume of fire, and not the fire you take, it does not mater if you shoot an npc or a player, as long as your fireing your procing. and weapon procs with a 2.5% chance of going off dont do off every 1 to 7 seconds, this does. its not per cycle, its per shot.
the totally legitimate test done on a below average equipped ship conducted 3/4 in pve proves beyond a shadow of a doubt this should be nerfed.
I'snt the heal based of Damage? If the heal - 200% of damage is against unshielded - unarmoured targets like you say in your test then you are going to be getting huge numbers. What about a beam boat? What about someone not shooting all the time with DHC and CRF2/3?
They should look at the total data from players running this console in PvE missions to come to a conculsion -not look at it's max potential.
Of course I have already said before that they should make some kind of adjustments -but what I still am not sure of. That is why more long-term data from the bulk of people using this console is needed.
There are indeed a lot of new players out there right now. That was part of the point of LoR, draw in new players. Even though they are causing an increased failure rate in STFs and Fleet Actions/Events, I'm happy to see them. I want them to stick around and get better. Giving them a crutch like this is not helping them get better, not improving the quality of PUGs in the long run, and generally doing none of us any long term good. We need to fix it now before people become too dependent on it. The longer this goes on, the worse it's going to be when we eventually have to take it away.
For now, the new players are probably too ill informed to be reading these forums and seeing that they can exploit a $10 console that requires zero skill. That's probably why your newbie PUGs are popping like firecrackers. Eventually, word's going to start getting around though. I brought it up in my fleet chat and the overwhelming response was "I'm gonna go get that and use it until they nerf it!" So, some of that's on me. >_<
I said before - when this and the other threads started - people were saying back then - nerf tomorrow - I was saying "YEAH RIGHT" - think if word gets out how many people 50k? 100k? are going to rush out and spend $10 bucks on this ship - and you think Cryptic is going to nerf it? Not while sales are still rising - no way.
I'snt the heal based of Damage? If the heal - 200% of damage is against unshielded - unarmoured targets like you say in your test then you are going to be getting huge numbers. What about a beam boat? What about someone not shooting all the time with DHC and CRF2/3?
They should look at the total data from players running this console in PvE missions to come to a conculsion -not look at it's max potential.
Of course I have already said before that they should make some kind of adjustments -but what I still am not sure of. That is why more long-term data from the bulk of people using this console is needed.
people running DHCs and cannon rapid fire also get procs from turret plinks. at long range even an un buffed turret shot was getting me a heal of at least 800. more often it was between 1000 and 3000. with DHC hits up to and beyond 7000. and crits were even higher 5 digit heals. a beam boat would have much more steady numbers, not the peeks and valies. and there will almost never be a time when a target is out of your beam array firing arc, theres no down time to your volume of fire at all. that would seem to be the best way to get lots of procs, running that.
your in denial, this was done in pve. i shoot npcs with no armor or shield resistance, with mediocre gear, they die, and i see huge procs. these are the conditions you seem to think are the most valid. exactly what they should do i lined out in my first post about this a page back.
I don't know what more we really need to learn about this. It's a heal based on damage, yes? Escorts do the most damage, therefore escorts get the best heal off it. That takes the escort's biggest strength and uses it to negate the escort's biggest weakness. Cruisers and sci ships do less damage, but also have less need of the additional shield tanking. They can already do that.
The net result is less benefit for cruisers and sci ships, but big benefit for escorts that are already too tanky for their supposed role. Doesn't matter that the best players will get the most benefit, that's obvious. All it's doing now is creating that much more of a gap between the best and the rest.
And I prefer not to be so cynical that Cryptic would leave something game breaking and easily available just to rake in the profits. They know that's not good long term, and if they had that attitude the Gal-X would still have a one shot death ray for the spinal lance. Plenty of people want to spend $25 on that thing.
I'snt the heal based of Damage? If the heal - 200% of damage is against unshielded - unarmoured targets like you say in your test then you are going to be getting huge numbers. What about a beam boat? What about someone not shooting all the time with DHC and CRF2/3?
They should look at the total data from players running this console in PvE missions to come to a conculsion -not look at it's max potential.
Of course I have already said before that they should make some kind of adjustments -but what I still am not sure of. That is why more long-term data from the bulk of people using this console is needed.
First of all, what romulan beam boat are you running? A D'd? Why? Nevermind, fly what you want.
You're right about one thing, there's some huge numbers coming off of this heal. The problem is when you see a huge heal you can't cut that number in half and match it up to a damage number. 9k damage is producing a quarter of a million healing if you add up each facing. There's a Bill O'Rielly or Aliens caption waiting to be made.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Time will tell - the longer it stays as is - the more sales they get. We shall see. As for me - in PvP I run a Reman sci Transphasic torp boat - so it's irrelevant on my ship or the ship I am attacking.
I have done 2000+ ESTF without it - won't change anything there, however, lately in ISE with the Borg Spheres on EpTE crack - it has been helpful as you have to chase the all around the gate - ring around the gate - it's crazy and you take lots of dmg.
That needs to be fixed - even with full skill to tractors and TB2 - you can't hold those spheres.
I still would like them to take a mass data sweep of all the players using it and see what the stats are before they go and nerf a brand new console that will surely TRIBBLE a LOT of people off.
I have done 2000+ ESTF without it - won't change anything there, however, lately in ISE with the Borg Spheres on EpTE crack - it has been helpful as you have to chase the all around the gate - ring around the gate - it's crazy and you take lots of dmg.
I haven't been playing STF as I've been working on gearing up my Rom and pushing my Fed through Nukara Rep. I did an ISE the other night just to test my Rom's build, and saw that with the spheres. Was wondering what the hell was going on. Guess we got our Emergency Power overhaul, so did the NPCs.
Hahaha, oh god. Your average heal with that thing was 27k? You're lucky if a PUG in an STF has 27k DPS between them. Yeah, this is busted.
It's not "busted" it's working as intended. It's not bugged and 90% of the shield heal goes wasted.
Many times my shields in PvE were down 2K and I got a 30k heal - so that proc was 28k wasted heal.
Sure this console needs some type of adjustment - I have said that almost the entire time there have been these nerf threads.
You people just don't understand the business aspect of this - not 3 weeks after a very shaky launch you really think with all the new players - they will actually nerf a paid for console or power?
Man you guys are nieve if you think it will change soon - that would set a very very bad tone for an already irritated player/new player base.
It would be a very risky move and would cut out further sales. Now 3 months down the road maybe 1/2 to 3/4 of all those new players might be off doing something else - school will be back in - lots of things going on - surprize you might see the "adjustment" then.
Doing it now would be a bad move - will all the new people wonder what is next of their new toys to get the nerf bat. Gecko - who basically makes these decisions has said he realy does not want to be that guy right now.
There is lots of rage against the devs going on - who wants to stick there finger in the new players eye - you will have trouble finding that dev. Why do you think there has been not 1 - NOT ONE comment about this from the devs?
Last week when someone noticed the aceton was acting up - me and a few others tested it and made reports in a thread - within hours - just hours - Al came on the forums and made a post that he would look into it - and hours after that made moves to fix it.
I am telling you this hornets nest will see no raid for some time.
It's not "busted" it's working as intended. It's not bugged and 90% of the shield heal goes wasted.
Many times my shields in PvE were down 2K and I got a 30k heal - so that proc was 28k wasted heal.
Sure this console needs some type of adjustment - I have said that almost the entire time there have been these nerf threads.
You people just don't understand the business aspect of this - not 3 weeks after a very shaky launch you really think with all the new players - they will actually nerf a paid for console or power?
Man you guys are clueless - that would set a very very bad tone for an already irritated player/new player base.
It would be a very risky move and would cut out further sales. Now 3 months down the road maybe 1/2 to 3/4 of all those new players might be off doing something else - school will be back in - lots of things going on - surprize you might see the "adjustment" then.
Doing it now would be a bad move - will all the new people wonder what is next of their new toys to get the nerf bat. Gecko - who basically makes these decisions has said he realy does not want to be that guy right now.
There is lots of rage against the devs going on - who wants to stick there finger in the new players eye - you will have trouble finding that dev. Why do you think there has been not 1 - NOT ONE comment about this from the devs?
Last week when someone noticed the aceton was acting up - me and a few others tested it and made reports in a thread - within hours - just hours - Al came on the forums and made a post that he would look into it - and hours after that made moves to fix it.
I am telling you this hornets nest will see no raid for some time.
you calling us clueless is hilarious. you seem to think we want it nerfed until it doesn't do anything, absurd. every time pvp'ers call for a nerf, we call for a well reasoned magnitude adjustment, we are aware that they cant completely walk something back.
this is one of the many untested items thats out of control powerful. it needs a reasonable magnitude adjustment. like this
thankfully, this will be effortless to balance. there isn't the issue with the volume of fire you get PVE vs PVP. its procing off your weapons fire, that doesn't change ether way. the console should have a 10 second hardcap for healing at least, and the magnitude lowered to 150% or less, with crits discarded. then its still one of the most P2W consoles ever, but it less of an i win button.
pvp'ers dont rage at the devs. we want to work with them and have a good relationship. its the crazies on the other board that over react at them.
you calling us clueless is hilarious. you seem to think we want it nerfed until it doesn't do anything, absurd. every time pvp'ers call for a nerf, we call for a well reasoned magnitude adjustment, we are aware that they cant completely walk something back.
this is one of the many untested items thats out of control powerful. it needs a reasonable magnitude adjustment. like this
pvp'ers dont rage at the devs. we want to work with them and have a good relationship. its the crazies on the other board that over react at them.
Your right - my bad - you are far from clueless - I changed it to better reflect the situation:
"you guys are nieve if you think if you think it will change soon"
And many of the posters here in this thread were also in the other thread which had to be shut down - saying a lot of the same stuff.
This is not a issue of an overpower console - yes it many situations it is OP - I dont deny that, however, as i have stated for many reasons no dev and not Al Rivera would want to wade into the "nerfing" stuff game this soon after a expansion that did not go smoothly.
It's not "busted" it's working as intended. It's not bugged and 90% of the shield heal goes wasted.
You should have paid attention in the other thread that was locked. There's a bug in the calculations for the Heal amounts producing heals well beyond the described 200% modifier on damage. It doesn't matter if it's beams or cannons it happens to both of them.
That bug needs to be addressed before any random suggestions for proc rates or % heal amounts gets thrown around.
You should have paid attention in the other thread that was locked. There's a bug in the calculations for the Heal amounts producing heals well beyond the described 200% modifier on damage. It doesn't matter if it's beams or cannons it happens to both of them.
That bug needs to be addressed before any random suggestions for proc rates or % heal amounts gets thrown around.
that too. i dont think that 54700 heal is double the damage of a DHC crit i got on another player.
its not naive to think this wont get quite a scaling back. all the other things that showed up this overpowered cat called buged by them and fixed, not nerfed.
"[6/11 12:07] [OrganizedPVP] [redacted]: It imbalances PvP, AND PvE now that healing is counted in Fleet Action scores"
I think I now know why some of these PvE heroes don't want the console nerfed.
I made a thread about exactly this in the PvE forums about a week ago... I got shot down SO hard. Everyone was crying foul about the big bad PvPers taking away the new shiny, and that were was no problem with it whatsoever since it's "equal opportunity" (ignoring the actual magnitude of the heals, the fact that Tacs have a distinct advantage, and that it's useless for torp-based boats).
Comments
happens every time something that is obviously over powered in pve (which makes it 10x worse in pvp) is discovered and asked to be adjusted.
seriously...
e...v...e...r...y...t....i....m....e.....
Do you even Science Bro?
theres no PvE ego.Ive yet to see a borg b!tching about broken consoles :rolleyes:
If it is proc'ing per shot instead of cycle, then it is far worse than my numbers.
However, that would be unlike any other weapon proc, so presumably a bug.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
That's because they're content with their Borg Heavy Plasma Torpedo Mk XVII [Acc]x12 [Dmg]x40
Of course if it becomes cross faction and the feds get it via a lockbox, you can expect them to come and start whining on the forums.
and borgs will get the god mode console.
btw the majority of these PvE roleplayers who QQ about their broken stuffs are fed players.
There is a fundemental flaw in all of your/others "testing"
This console is 95% used by PvE - average/casual players - most who have avg to crappy builds and gear.
You guys are testing this using the best gear - the best builds - the most experience - the fastest play style - of course it will be super high numbers.
But the people who most benefit and use this console - DO NOT get the benefits to the same magnitude that you are seeing in your "tests"
You can't nerf something for everyone based on "tests" on the best/super/topline builds
That's like testing some computer game on a supercomputer and saying it runs too fast - so we should nerf it - but everyone else running the game has a 3 year old home PC - where it runs so-so
The Dev's need to take this into consideration - look at the numbers from avg players running this console in PvE - you can't nerf something just because 3-5% of the games pop with the best builds finds it OP.
Yes they can, and they will.
They don't like PvEers finishing PvE content more easily, so this will definitely get the nerfbat.
You do not need a super-optimized build to exploit this console at all.
That's really the issue. This isn't some super specialized thing that requires substantial investment, skill to pull off, and sacrificing your entire build before the alter of this one thing. It's just one console, slot it and forget. It works on every ship, every build, and is always a benefit. It's in that realm of "If you're not using it you're stupid".
This is the difference between this and, say, a dual Aux2Batt/Tech setup. Aux2Batt is powerful, but it's tricky to set up and use well, and consumes a substantial amount of your build's flexibility. That's why A2B/Tech has persisted without a nerf, whereas this will likely get swatted as soon as the devs work out what kind of adjustment they need to make.
Really? Have you done some pugging in ESTF's lately - it's no better than before this console.
There are lots of newbies bringing the numbers way down - so until there is a increase in skill and builds there won't be a significant improvement in the time data on the PvE content.
I don't even talk about CE - park and shoot - yeah that's a lot of content. And it still is throwing out 1 shot kills below 30% health which no shield healing console can save you from. Plus the shards go right though your shields.
They should take a look at this console in a couple months from now.
every one of your presumptions are wrong. this was tested on my rom character, thats been level 50 for less then a week, that has horrible gear and no rep, and was grinding the pve mission last stand over and over so i could get a set of caustic plasma weapons.that green name in my sig is a link to that characters gateway page so you can see that im not lieing about that
shooting npcs that DO NOT have any armor or shield resistance tend to generate even larger heals then i saw in the pvp matches between grinding. because the heal is based off your volume of fire, and not the fire you take, it does not mater if you shoot an npc or a player, as long as your fireing your procing. and weapon procs with a 2.5% chance of going off dont do off every 1 to 7 seconds, this does. its not per cycle, its per shot.
the totally legitimate test done on a below average equipped ship conducted 3/4 in pve proves beyond a shadow of a doubt this should be nerfed.
There are indeed a lot of new players out there right now. That was part of the point of LoR, draw in new players. Even though they are causing an increased failure rate in STFs and Fleet Actions/Events, I'm happy to see them. I want them to stick around and get better. Giving them a crutch like this is not helping them get better, not improving the quality of PUGs in the long run, and generally doing none of us any long term good. We need to fix it now before people become too dependent on it. The longer this goes on, the worse it's going to be when we eventually have to take it away.
For now, the new players are probably too ill informed to be reading these forums and seeing that they can exploit a $10 console that requires zero skill. That's probably why your newbie PUGs are popping like firecrackers. Eventually, word's going to start getting around though. I brought it up in my fleet chat and the overwhelming response was "I'm gonna go get that and use it until they nerf it!" So, some of that's on me. >_<
I'snt the heal based of Damage? If the heal - 200% of damage is against unshielded - unarmoured targets like you say in your test then you are going to be getting huge numbers. What about a beam boat? What about someone not shooting all the time with DHC and CRF2/3?
They should look at the total data from players running this console in PvE missions to come to a conculsion -not look at it's max potential.
Of course I have already said before that they should make some kind of adjustments -but what I still am not sure of. That is why more long-term data from the bulk of people using this console is needed.
I said before - when this and the other threads started - people were saying back then - nerf tomorrow - I was saying "YEAH RIGHT" - think if word gets out how many people 50k? 100k? are going to rush out and spend $10 bucks on this ship - and you think Cryptic is going to nerf it? Not while sales are still rising - no way.
people running DHCs and cannon rapid fire also get procs from turret plinks. at long range even an un buffed turret shot was getting me a heal of at least 800. more often it was between 1000 and 3000. with DHC hits up to and beyond 7000. and crits were even higher 5 digit heals. a beam boat would have much more steady numbers, not the peeks and valies. and there will almost never be a time when a target is out of your beam array firing arc, theres no down time to your volume of fire at all. that would seem to be the best way to get lots of procs, running that.
your in denial, this was done in pve. i shoot npcs with no armor or shield resistance, with mediocre gear, they die, and i see huge procs. these are the conditions you seem to think are the most valid. exactly what they should do i lined out in my first post about this a page back.
The net result is less benefit for cruisers and sci ships, but big benefit for escorts that are already too tanky for their supposed role. Doesn't matter that the best players will get the most benefit, that's obvious. All it's doing now is creating that much more of a gap between the best and the rest.
And I prefer not to be so cynical that Cryptic would leave something game breaking and easily available just to rake in the profits. They know that's not good long term, and if they had that attitude the Gal-X would still have a one shot death ray for the spinal lance. Plenty of people want to spend $25 on that thing.
You're right about one thing, there's some huge numbers coming off of this heal. The problem is when you see a huge heal you can't cut that number in half and match it up to a damage number. 9k damage is producing a quarter of a million healing if you add up each facing. There's a Bill O'Rielly or Aliens caption waiting to be made.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
I have done 2000+ ESTF without it - won't change anything there, however, lately in ISE with the Borg Spheres on EpTE crack - it has been helpful as you have to chase the all around the gate - ring around the gate - it's crazy and you take lots of dmg.
That needs to be fixed - even with full skill to tractors and TB2 - you can't hold those spheres.
I still would like them to take a mass data sweep of all the players using it and see what the stats are before they go and nerf a brand new console that will surely TRIBBLE a LOT of people off.
I haven't been playing STF as I've been working on gearing up my Rom and pushing my Fed through Nukara Rep. I did an ISE the other night just to test my Rom's build, and saw that with the spheres. Was wondering what the hell was going on. Guess we got our Emergency Power overhaul, so did the NPCs.
and that one guys anwser is-
"dont use energy weapons"
HAHAHAHA.
love this place.
Do you even Science Bro?
I think I now know why some of these PvE heroes don't want the console nerfed.
The Twinks don't. The less selfish ones see how this is a problem in the PvE space as well.
http://www.gods-inc.de/shieldproc.jpg
It's not "busted" it's working as intended. It's not bugged and 90% of the shield heal goes wasted.
Many times my shields in PvE were down 2K and I got a 30k heal - so that proc was 28k wasted heal.
Sure this console needs some type of adjustment - I have said that almost the entire time there have been these nerf threads.
You people just don't understand the business aspect of this - not 3 weeks after a very shaky launch you really think with all the new players - they will actually nerf a paid for console or power?
Man you guys are nieve if you think it will change soon - that would set a very very bad tone for an already irritated player/new player base.
It would be a very risky move and would cut out further sales. Now 3 months down the road maybe 1/2 to 3/4 of all those new players might be off doing something else - school will be back in - lots of things going on - surprize you might see the "adjustment" then.
Doing it now would be a bad move - will all the new people wonder what is next of their new toys to get the nerf bat. Gecko - who basically makes these decisions has said he realy does not want to be that guy right now.
There is lots of rage against the devs going on - who wants to stick there finger in the new players eye - you will have trouble finding that dev. Why do you think there has been not 1 - NOT ONE comment about this from the devs?
Last week when someone noticed the aceton was acting up - me and a few others tested it and made reports in a thread - within hours - just hours - Al came on the forums and made a post that he would look into it - and hours after that made moves to fix it.
I am telling you this hornets nest will see no raid for some time.
you calling us clueless is hilarious. you seem to think we want it nerfed until it doesn't do anything, absurd. every time pvp'ers call for a nerf, we call for a well reasoned magnitude adjustment, we are aware that they cant completely walk something back.
this is one of the many untested items thats out of control powerful. it needs a reasonable magnitude adjustment. like this
pvp'ers dont rage at the devs. we want to work with them and have a good relationship. its the crazies on the other board that over react at them.
Your right - my bad - you are far from clueless - I changed it to better reflect the situation:
"you guys are nieve if you think if you think it will change soon"
And many of the posters here in this thread were also in the other thread which had to be shut down - saying a lot of the same stuff.
This is not a issue of an overpower console - yes it many situations it is OP - I dont deny that, however, as i have stated for many reasons no dev and not Al Rivera would want to wade into the "nerfing" stuff game this soon after a expansion that did not go smoothly.
Why is this hard to see? Hence - nieve.
You should have paid attention in the other thread that was locked. There's a bug in the calculations for the Heal amounts producing heals well beyond the described 200% modifier on damage. It doesn't matter if it's beams or cannons it happens to both of them.
That bug needs to be addressed before any random suggestions for proc rates or % heal amounts gets thrown around.
that too. i dont think that 54700 heal is double the damage of a DHC crit i got on another player.
its not naive to think this wont get quite a scaling back. all the other things that showed up this overpowered cat called buged by them and fixed, not nerfed.
I made a thread about exactly this in the PvE forums about a week ago... I got shot down SO hard. Everyone was crying foul about the big bad PvPers taking away the new shiny, and that were was no problem with it whatsoever since it's "equal opportunity" (ignoring the actual magnitude of the heals, the fact that Tacs have a distinct advantage, and that it's useless for torp-based boats).