Right now it's good for laugh... by the time I hear my shield facing is down, it's back up.
In an STF I saw all 4 facings go from zero to full in a flash.
Now I just need to worry about my hull.
And, yeah, 1.6 million healing in a TVaro is pretty odd.
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I would say think of this one like the Shield Disro Doffs.
If you where planning on dropping 1000 zen on this if you don't have it from the legacy pack... just keep in mind there is no way they can leave it like that long term. lol
Having all the Romulan LoR ship consoles I can squeeze into my ship is fun.
1] Fire a singularity power.
2] Hit the singularity re-set ability.
3] Hit the 'turn incoming damage to sing. power' button.
4] Bingo! Recharged!
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A friend just got 5+ million healing with it by itself.
Nerf the ****er!
As others like virusdancer has pointed out those numbers are missleading.
4.8 million of that could have been at full shields - the data shows a heal even if your shields are full - so it can proc 30 times in a row at full shields and show massive shield heal - when in fact nothing was really given(or taken away)
It is also a high erratic heal.
I have hit as low as 2 and high as 280000 per facing ...
yes it has a bad habit when you are almost out of shield - giving you 2 per facing heal and 200k per facing when your shields are at 99%
More often than not all the shield heal you get is at or near full shields when it procs - you just notice the few times you have almost no shields and then - wham - full shields
As with anything when something great happens it sticks out in your memory more than lame TRIBBLE that you don't need or care about.
Yesterday in a match a tvaro did like 4millions healing... my eng full healer did 2 and i healed A LOT...
OP console is OP :rolleyes:
You people are still missing the math of this wacky console.
That T'Varo could have taken a turrent shot that would have done 500 dmg - the console proc'd and gave a 100k shield heal.
so the guy could have had 10k per facing and would have been down to 9500 - but the console gave 100k heal - so the facing went back to 10k - it shows 100k heal - but in reality he only got 500 Hundred shield heal.
The absolute numbers don't matter, just the fact that it is a HUGE source of shield healling. Even if 3/4 of it is wasted, you don't really need any other heal.
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The absolute numbers don't matter, just the fact that it is a HUGE source of shield healling. Even if 3/4 of it is wasted, you don't really need any other heal.
Indeed, my buddy kept filling his shields up like crazy.
It was just silly watching his shields fill up so often and quickly. I rarely had to watch him.
The absolute numbers don't matter, just the fact that it is a HUGE source of shield healling. Even if 3/4 of it is wasted, you don't really need any other heal.
The main problem is it is a console mostly designed for PvE where you don't hit targets with shields that often - so it has less chance to proc.
A reasonable ICD. Make you pay when the RNG gives you a piddly heal. Still allows the proc to save your TRIBBLE, but keeps it from being the end all be all of passive healing.
So how do you balance that? If you reduced the proc - then it would be almost a wasted console in PvE which is where 95% of the people that have it are using it.
HAHAAHHA, I love when it is something YOU like its OK and might as well stay the same, we all do the same at times....but dear pot, the kettle misses you.
What ? its OP in pve just as much... it doesn't proc when you get shot it procs when YOU shoot. Does it not ?
That's correct. It procs while you are shooting. Incoming damage doesnt matter.
I also think its heavy op. The proc chance of 2,5% is ok imho. But they have to reduce the heal per proc. Maybe 20-40% of the damage and not 100% as it is now.
What ? its OP in pve just as much... it doesn't proc when you get shot it procs when YOU shoot. Does it not ?
Yes of course - my mistake - that's why I don't notice it as much in PvE - because it only proc's on shield hits on the target - with half the targets in STF having no shields and the other half losing the shields fast.
Ok so how do you make it useful in PvE where your enemies don't have shields - gens/gate/trans - and don't have shield heals or buffs - the rest of the enemies.
Yes of course - my mistake - that's why I don't notice it as much in PvE - because it only proc's on shield hits on the target - with half the targets in STF having no shields and the other half losing the shields fast.
Ok so how do you make it useful in PvE where your enemies don't have shields - gens/gate/trans - and don't have shield heals or buffs - the rest of the enemies.
/facepalm
It procs based on the equipping player firing energy weapons. What it hits (shields/hull) is irrelevant to the proc.
That's correct. It procs while you are shooting. Incoming damage doesnt matter.
I also think its heavy op. The proca chance of 2,5% is ok imho. But they have to reduce the heal per proc. Maybe 20-40% of the damage and not 100% as it is now.
It's currently set at 200%, but I've noticed some extreme funkiness when the proc fires off while under the effect of multiple Boff powers. It appears to be multiplying the effect beyond what it should be (thus yielding some of the crazy numbers that folks are seeing).
Yes of course - my mistake - that's why I don't notice it as much in PvE - because it only proc's on shield hits on the target - with half the targets in STF having no shields and the other half losing the shields fast.
Ok so how do you make it useful in PvE where your enemies don't have shields - gens/gate/trans - and don't have shield heals or buffs - the rest of the enemies.
Thats not correct. Every damage you make with energy weapons count. Doesnt matter if you hit shields or hull.
If you hit the hull, the proc comes also and is really heavy.
I made critical damage with about 10k and it procs. so i get 4x 10k shields. I have combatlogs of that.
It's currently set at 200%, but I've noticed some extreme funkiness when the proc fires off while under the effect of multiple Boff powers. It appears to be multiplying the effect beyond what it should be (thus yielding some of the crazy numbers that folks are seeing).
It procs based on the equipping player firing energy weapons. What it hits (shields/hull) is irrelevant to the proc.
It's currently set at 200%, but I've noticed some extreme funkiness when the proc fires off while under the effect of multiple Boff powers. It appears to be multiplying the effect beyond what it should be (thus yielding some of the crazy numbers that folks are seeing).
"This ship also comes with a universal Shield Absorptive Frequency Generator. This Console modulates the EM frequency of all of your energy weapons, sometimes causing your target's shields to "bleed" back via the beam to your ship. When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on."
As I said it was my mistake - BUT - in PVE your targets don't have shields(gens/gates/trans/CE - etc etc) - or their shields are gone very fast. They don't have shield heals only regen - so how do you keep the console useful in PvE?
The proc will occur regardless of what your energy weapons hit.
So it is doing something that it says it should not.
Borticus said this in the last blog on it:
"Console - Universal - Shield Absorptive Frequency Generator -(Passive) Outgoing energy attacks have a chance to leech Shields from your target, and apply them to your own."
So it is doing something that it says it should not.
When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on.
You'll notice it says zero about "proportionate to the damage you dealt to your target's shields with that blast". What's occurring is exactly what the console, and the proc, description says is occurring.
Just shields. And people need to start whining about this console. Its a 2.5% chance which is virtually nothing, and the heal is very very situational. Sure it can proc, but it doesnt nessecary proc when you need it.
Its oki as it is, but i agree the heal ammount can be tuned down abit bewteen 100-150%.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Just shields. And people need to start whining about this console. Its a 2.5% chance which is virtually nothing, and the heal is very very situational. Sure it can proc, but it doesnt nessecary proc when you need it.
Its oki as it is, but i agree the heal ammount can be tuned down abit bewteen 100-150%.
lol bull****. "lord inquisitor" will tell you otherwise, go watch him use it sometime, or any of the guys from starfleet dental.
ive been witnessing it all week. whoever is using it, is pretty much immortal in pvp. i should know, ive been ganked in about five matches by people using it.
no matter what you do, you cant kill them as long as they are shooting someone.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Just shields. And people need to start whining about this console. Its a 2.5% chance which is virtually nothing, and the heal is very very situational. Sure it can proc, but it doesnt nessecary proc when you need it.
Its oki as it is, but i agree the heal ammount can be tuned down abit bewteen 100-150%.
Wat.
Did you miss the fact that my buddy escort outhealed a Recluse and a heal Wells? He had over 5 million heals in a glass cannon setup.
Almost all heals were from that console. He needed almost no support from the rest of us because of that console.
When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on.
You'll notice it says zero about "proportionate to the damage you dealt to your target's shields with that blast". What's occurring is exactly what the console, and the proc, description says is occurring.
That is only part of what it says - i put the main description down earlier - from both the info on console and in c-store + what Borticus said.
"Universal Shield Absorptive Frequency Generator. This Console modulates the EM frequency of all of your energy weapons, sometimes causing your target's shields to "bleed" back via the beam to your ship. When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on."
So if he graces this thread - maybe he can confirm once and for all.
Comments
In an STF I saw all 4 facings go from zero to full in a flash.
Now I just need to worry about my hull.
And, yeah, 1.6 million healing in a TVaro is pretty odd.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
I would say think of this one like the Shield Disro Doffs.
If you where planning on dropping 1000 zen on this if you don't have it from the legacy pack... just keep in mind there is no way they can leave it like that long term. lol
Having all the Romulan LoR ship consoles I can squeeze into my ship is fun.
1] Fire a singularity power.
2] Hit the singularity re-set ability.
3] Hit the 'turn incoming damage to sing. power' button.
4] Bingo! Recharged!
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
As others like virusdancer has pointed out those numbers are missleading.
4.8 million of that could have been at full shields - the data shows a heal even if your shields are full - so it can proc 30 times in a row at full shields and show massive shield heal - when in fact nothing was really given(or taken away)
the "tad" part is /sarcasm BTW
I have hit as low as 2 and high as 280000 per facing ...
yes it has a bad habit when you are almost out of shield - giving you 2 per facing heal and 200k per facing when your shields are at 99%
More often than not all the shield heal you get is at or near full shields when it procs - you just notice the few times you have almost no shields and then - wham - full shields
As with anything when something great happens it sticks out in your memory more than lame TRIBBLE that you don't need or care about.
OP console is OP :rolleyes:
You people are still missing the math of this wacky console.
That T'Varo could have taken a turrent shot that would have done 500 dmg - the console proc'd and gave a 100k shield heal.
so the guy could have had 10k per facing and would have been down to 9500 - but the console gave 100k heal - so the facing went back to 10k - it shows 100k heal - but in reality he only got 500 Hundred shield heal.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Indeed, my buddy kept filling his shields up like crazy.
It was just silly watching his shields fill up so often and quickly. I rarely had to watch him.
The main problem is it is a console mostly designed for PvE where you don't hit targets with shields that often - so it has less chance to proc.
PvE targets don't have shield heals like in PvP.
Edited.
A reasonable ICD. Make you pay when the RNG gives you a piddly heal. Still allows the proc to save your TRIBBLE, but keeps it from being the end all be all of passive healing.
HAHAAHHA, I love when it is something YOU like its OK and might as well stay the same, we all do the same at times....but dear pot, the kettle misses you.
I also think its heavy op. The proc chance of 2,5% is ok imho. But they have to reduce the heal per proc. Maybe 20-40% of the damage and not 100% as it is now.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Yes of course - my mistake - that's why I don't notice it as much in PvE - because it only proc's on shield hits on the target - with half the targets in STF having no shields and the other half losing the shields fast.
Ok so how do you make it useful in PvE where your enemies don't have shields - gens/gate/trans - and don't have shield heals or buffs - the rest of the enemies.
/facepalm
It procs based on the equipping player firing energy weapons. What it hits (shields/hull) is irrelevant to the proc.
It's currently set at 200%, but I've noticed some extreme funkiness when the proc fires off while under the effect of multiple Boff powers. It appears to be multiplying the effect beyond what it should be (thus yielding some of the crazy numbers that folks are seeing).
If you hit the hull, the proc comes also and is really heavy.
I made critical damage with about 10k and it procs. so i get 4x 10k shields. I have combatlogs of that.
200%??? omg
"This ship also comes with a universal Shield Absorptive Frequency Generator. This Console modulates the EM frequency of all of your energy weapons, sometimes causing your target's shields to "bleed" back via the beam to your ship. When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on."
As I said it was my mistake - BUT - in PVE your targets don't have shields(gens/gates/trans/CE - etc etc) - or their shields are gone very fast. They don't have shield heals only regen - so how do you keep the console useful in PvE?
So is it just shields or shields and hull?
For the second time now:
The proc will occur regardless of what your energy weapons hit.
i.e. the crystaline didnt have any shields. I get there about 2mio shield heal in an escort while an engineer cruiser had about 600k.
The description is a little bit distracting/confusing
So it is doing something that it says it should not.
Borticus said this in the last blog on it:
"Console - Universal - Shield Absorptive Frequency Generator -(Passive) Outgoing energy attacks have a chance to leech Shields from your target, and apply them to your own."
When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on.
You'll notice it says zero about "proportionate to the damage you dealt to your target's shields with that blast". What's occurring is exactly what the console, and the proc, description says is occurring.
Its oki as it is, but i agree the heal ammount can be tuned down abit bewteen 100-150%.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
lol bull****. "lord inquisitor" will tell you otherwise, go watch him use it sometime, or any of the guys from starfleet dental.
ive been witnessing it all week. whoever is using it, is pretty much immortal in pvp. i should know, ive been ganked in about five matches by people using it.
no matter what you do, you cant kill them as long as they are shooting someone.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Wat.
Did you miss the fact that my buddy escort outhealed a Recluse and a heal Wells? He had over 5 million heals in a glass cannon setup.
Almost all heals were from that console. He needed almost no support from the rest of us because of that console.
That is only part of what it says - i put the main description down earlier - from both the info on console and in c-store + what Borticus said.
"Universal Shield Absorptive Frequency Generator. This Console modulates the EM frequency of all of your energy weapons, sometimes causing your target's shields to "bleed" back via the beam to your ship. When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on."
So if he graces this thread - maybe he can confirm once and for all.