test content
What is the Arc Client?
Install Arc

Valdore console is stupid in healing.

snoge00fsnoge00f Member Posts: 1,812 Arc User
edited April 2014 in PvP Gameplay
:D

A friend just got 5+ million healing with it by itself.

Nerf the ****er! ;)
[SIGPIC][/SIGPIC]
Post edited by snoge00f on
«13456713

Comments

  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    Right now it's good for laugh... by the time I hear my shield facing is down, it's back up.

    In an STF I saw all 4 facings go from zero to full in a flash.

    Now I just need to worry about my hull.

    And, yeah, 1.6 million healing in a TVaro is pretty odd.
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2013
    Well its quite obviously Terrible design.

    I would say think of this one like the Shield Disro Doffs.

    If you where planning on dropping 1000 zen on this if you don't have it from the legacy pack... just keep in mind there is no way they can leave it like that long term. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    Fun while it lasts, though.

    Having all the Romulan LoR ship consoles I can squeeze into my ship is fun.

    1] Fire a singularity power.
    2] Hit the singularity re-set ability.
    3] Hit the 'turn incoming damage to sing. power' button.
    4] Bingo! Recharged!
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    snoge00f wrote: »
    :D

    A friend just got 5+ million healing with it by itself.

    Nerf the ****er! ;)

    As others like virusdancer has pointed out those numbers are missleading.

    4.8 million of that could have been at full shields - the data shows a heal even if your shields are full - so it can proc 30 times in a row at full shields and show massive shield heal - when in fact nothing was really given(or taken away)
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited June 2013
    It is a TAD over the top, I think I hit 1.5 mil last weekend in a couple of matches.

    the "tad" part is /sarcasm BTW :)
  • lostusthornlostusthorn Member Posts: 844
    edited June 2013
    It is also a high erratic heal.
    I have hit as low as 2 and high as 280000 per facing ...
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    It is also a high erratic heal.
    I have hit as low as 2 and high as 280000 per facing ...

    yes it has a bad habit when you are almost out of shield - giving you 2 per facing heal and 200k per facing when your shields are at 99%

    More often than not all the shield heal you get is at or near full shields when it procs - you just notice the few times you have almost no shields and then - wham - full shields

    As with anything when something great happens it sticks out in your memory more than lame TRIBBLE that you don't need or care about.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited June 2013
    Yesterday in a match a tvaro did like 4millions healing... my eng full healer did 2 and i healed A LOT...

    OP console is OP :rolleyes:
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    nandospc wrote: »
    Yesterday in a match a tvaro did like 4millions healing... my eng full healer did 2 and i healed A LOT...

    OP console is OP :rolleyes:

    You people are still missing the math of this wacky console.

    That T'Varo could have taken a turrent shot that would have done 500 dmg - the console proc'd and gave a 100k shield heal.

    so the guy could have had 10k per facing and would have been down to 9500 - but the console gave 100k heal - so the facing went back to 10k - it shows 100k heal - but in reality he only got 500 Hundred shield heal.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited June 2013
    It's still OP
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    The absolute numbers don't matter, just the fact that it is a HUGE source of shield healling. Even if 3/4 of it is wasted, you don't really need any other heal.
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited June 2013
    naevius wrote: »
    The absolute numbers don't matter, just the fact that it is a HUGE source of shield healling. Even if 3/4 of it is wasted, you don't really need any other heal.

    Indeed, my buddy kept filling his shields up like crazy.

    It was just silly watching his shields fill up so often and quickly. I rarely had to watch him.
    [SIGPIC][/SIGPIC]
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    naevius wrote: »
    The absolute numbers don't matter, just the fact that it is a HUGE source of shield healling. Even if 3/4 of it is wasted, you don't really need any other heal.

    The main problem is it is a console mostly designed for PvE where you don't hit targets with shields that often - so it has less chance to proc.

    PvE targets don't have shield heals like in PvP.

    Edited.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    So how do you balance that?

    A reasonable ICD. Make you pay when the RNG gives you a piddly heal. Still allows the proc to save your TRIBBLE, but keeps it from being the end all be all of passive healing.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2013
    What ? its OP in pve just as much... it doesn't proc when you get shot it procs when YOU shoot. Does it not ? :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited June 2013

    So how do you balance that? If you reduced the proc - then it would be almost a wasted console in PvE which is where 95% of the people that have it are using it.


    HAHAAHHA, I love when it is something YOU like its OK and might as well stay the same, we all do the same at times....but dear pot, the kettle misses you.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • skynetjcskynetjc Member Posts: 15 Arc User
    edited June 2013
    What ? its OP in pve just as much... it doesn't proc when you get shot it procs when YOU shoot. Does it not ? :)
    That's correct. It procs while you are shooting. Incoming damage doesnt matter.

    I also think its heavy op. The proc chance of 2,5% is ok imho. But they have to reduce the heal per proc. Maybe 20-40% of the damage and not 100% as it is now.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    This explains a lot of what I have been seeing a certain few individuals doing in pvp that they should not be able to do.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    What ? its OP in pve just as much... it doesn't proc when you get shot it procs when YOU shoot. Does it not ? :)

    Yes of course - my mistake - that's why I don't notice it as much in PvE - because it only proc's on shield hits on the target - with half the targets in STF having no shields and the other half losing the shields fast.

    Ok so how do you make it useful in PvE where your enemies don't have shields - gens/gate/trans - and don't have shield heals or buffs - the rest of the enemies.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Yes of course - my mistake - that's why I don't notice it as much in PvE - because it only proc's on shield hits on the target - with half the targets in STF having no shields and the other half losing the shields fast.

    Ok so how do you make it useful in PvE where your enemies don't have shields - gens/gate/trans - and don't have shield heals or buffs - the rest of the enemies.

    /facepalm

    It procs based on the equipping player firing energy weapons. What it hits (shields/hull) is irrelevant to the proc.
    skynetjc wrote: »
    That's correct. It procs while you are shooting. Incoming damage doesnt matter.

    I also think its heavy op. The proca chance of 2,5% is ok imho. But they have to reduce the heal per proc. Maybe 20-40% of the damage and not 100% as it is now.

    It's currently set at 200%, but I've noticed some extreme funkiness when the proc fires off while under the effect of multiple Boff powers. It appears to be multiplying the effect beyond what it should be (thus yielding some of the crazy numbers that folks are seeing).
  • skynetjcskynetjc Member Posts: 15 Arc User
    edited June 2013
    Yes of course - my mistake - that's why I don't notice it as much in PvE - because it only proc's on shield hits on the target - with half the targets in STF having no shields and the other half losing the shields fast.

    Ok so how do you make it useful in PvE where your enemies don't have shields - gens/gate/trans - and don't have shield heals or buffs - the rest of the enemies.
    Thats not correct. Every damage you make with energy weapons count. Doesnt matter if you hit shields or hull.
    If you hit the hull, the proc comes also and is really heavy.
    I made critical damage with about 10k and it procs. so i get 4x 10k shields. I have combatlogs of that.
    It's currently set at 200%, but I've noticed some extreme funkiness when the proc fires off while under the effect of multiple Boff powers. It appears to be multiplying the effect beyond what it should be (thus yielding some of the crazy numbers that folks are seeing).
    200%??? omg
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    /facepalm

    It procs based on the equipping player firing energy weapons. What it hits (shields/hull) is irrelevant to the proc.



    It's currently set at 200%, but I've noticed some extreme funkiness when the proc fires off while under the effect of multiple Boff powers. It appears to be multiplying the effect beyond what it should be (thus yielding some of the crazy numbers that folks are seeing).

    "This ship also comes with a universal Shield Absorptive Frequency Generator. This Console modulates the EM frequency of all of your energy weapons, sometimes causing your target's shields to "bleed" back via the beam to your ship. When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on."

    As I said it was my mistake - BUT - in PVE your targets don't have shields(gens/gates/trans/CE - etc etc) - or their shields are gone very fast. They don't have shield heals only regen - so how do you keep the console useful in PvE?

    So is it just shields or shields and hull?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    So is it just shields or shields and hull?

    For the second time now:

    The proc will occur regardless of what your energy weapons hit.
  • skynetjcskynetjc Member Posts: 15 Arc User
    edited June 2013
    So is it just shields or shields and hull?
    Both.

    i.e. the crystaline didnt have any shields. I get there about 2mio shield heal in an escort while an engineer cruiser had about 600k.

    The description is a little bit distracting/confusing
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    For the second time now:

    The proc will occur regardless of what your energy weapons hit.

    So it is doing something that it says it should not.

    Borticus said this in the last blog on it:

    "Console - Universal - Shield Absorptive Frequency Generator -(Passive) Outgoing energy attacks have a chance to leech Shields from your target, and apply them to your own."
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    So it is doing something that it says it should not.

    When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on.

    You'll notice it says zero about "proportionate to the damage you dealt to your target's shields with that blast". What's occurring is exactly what the console, and the proc, description says is occurring.
  • devorasxdevorasx Member Posts: 693
    edited June 2013
    Just shields. And people need to start whining about this console. Its a 2.5% chance which is virtually nothing, and the heal is very very situational. Sure it can proc, but it doesnt nessecary proc when you need it.

    Its oki as it is, but i agree the heal ammount can be tuned down abit bewteen 100-150%.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    devorasx wrote: »
    Just shields. And people need to start whining about this console. Its a 2.5% chance which is virtually nothing, and the heal is very very situational. Sure it can proc, but it doesnt nessecary proc when you need it.

    Its oki as it is, but i agree the heal ammount can be tuned down abit bewteen 100-150%.

    lol bull****. "lord inquisitor" will tell you otherwise, go watch him use it sometime, or any of the guys from starfleet dental.

    ive been witnessing it all week. whoever is using it, is pretty much immortal in pvp. i should know, ive been ganked in about five matches by people using it.

    no matter what you do, you cant kill them as long as they are shooting someone.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited June 2013
    devorasx wrote: »
    Just shields. And people need to start whining about this console. Its a 2.5% chance which is virtually nothing, and the heal is very very situational. Sure it can proc, but it doesnt nessecary proc when you need it.

    Its oki as it is, but i agree the heal ammount can be tuned down abit bewteen 100-150%.

    Wat.

    Did you miss the fact that my buddy escort outhealed a Recluse and a heal Wells? He had over 5 million heals in a glass cannon setup.

    Almost all heals were from that console. He needed almost no support from the rest of us because of that console.
    [SIGPIC][/SIGPIC]
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on.

    You'll notice it says zero about "proportionate to the damage you dealt to your target's shields with that blast". What's occurring is exactly what the console, and the proc, description says is occurring.

    That is only part of what it says - i put the main description down earlier - from both the info on console and in c-store + what Borticus said.

    "Universal Shield Absorptive Frequency Generator. This Console modulates the EM frequency of all of your energy weapons, sometimes causing your target's shields to "bleed" back via the beam to your ship. When this effect occurs, the console regenerates your shields proportionate to the damage you dealt to your target with that blast. You do not need to activate the Shield Absorptive Frequency Generator. It is passive and always on."

    So if he graces this thread - maybe he can confirm once and for all.
Sign In or Register to comment.