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Valdore console is stupid in healing.

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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2013
    suzanna3 wrote: »
    hmm...a tactical can heal better than an engineer with this console.....:rolleyes: Since an engineer is supposed to have better abilities at healing ....this makes no sense, rather makes being an engineer pointless!


    Tac in Healboat vs. Eng in Escort. Who puts up better heal numbers?

    Engineers do not get any better healing abilities. None. They get self mitigating tank abilities.


    As with "Eng needs DMG", "ENG make better healer" doesn't make much sense either.

    Engineers do not get "Attack Pattern Band Aid" that increases all heals by 50% for 30s.

    There is nothing, anywhere, in the entire design of the engineer to show that they were ever intended as anything other than a PvE tank.


    Anything else is generally creative application on the part of some good players, or in other situations players seeing what they want to see even when there is no reason to.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    lol bug is still the best ship in the game don't worry

    You mean the ship that no longer has the best turn rate or speed or the highest defense is still the best? ;)
  • tmassxtmassx Member Posts: 831 Arc User
    edited July 2013
    iskandus wrote: »
    You mean the ship that no longer has the best turn rate or speed or the highest defense is still the best? ;)

    She is still the best because she has a combination of both.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited July 2013
    iskandus wrote: »
    You mean the ship that no longer has the best turn rate or speed or the highest defense is still the best? ;)

    they probably stuck with how that ship looks.There are some jhas holoemitters on exchange .Use them on a fleet patrol or some other ship and you will see people b!thing about bugs even if your ship is not.I think this is somewhere in the Jimmy Hoffa category...legend must go on.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    iskandus wrote: »
    You mean the ship that no longer has the best turn rate or speed or the highest defense is still the best? ;)

    Paper numbers don't mean anything.

    The bug still turns better then anything else... its a combo of flight speeds turn rates and inertia (which the bug has NONE of)... the bug its the only ship in the game that turns on a dime the way it does... Its the only ship you can litterly park and spin like a turret.

    Defense numbers... sorry your confusing things that are not the same... The bug still has more defense then ALL the romulan ships themselves... you are now thinking about Rom Boffs and honestly you can put a bug on a rom toon... just saying.

    The boff situation... they will either give feds and klinks the same boffs though an embassy expansion later after they have enticed enough people to roll romulans. Or also just as likely they will soon be releasing even more BS Boff space traits... and they might even throw some super duper space trait boffs in lockboxes at some point. At which point everyone will run out of room for new boffs and have to pick and choose anyway.

    No hands down the bug is still by a country mile the best escort in the game. The only thing the rom ships have over it is a battle cloak... seriously though I have yet to meat a rom ship that hasn't had to run from my bug... I think I have been lucky double crited once in my bug since LOR... and my bug has racked up a ton of Rom kills.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited July 2013
    they probably stuck with how that ship looks.There are some jhas holoemitters on exchange .Use them on a fleet patrol or some other ship and you will see people b!thing about bugs even if your ship is not.I think this is somewhere in the Jimmy Hoffa category...legend must go on.

    i should so do this with my gal-x... "WTF that bug just decloaked and lanced me!"
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    maicake716 wrote: »
    i should so do this with my gal-x... "WTF that bug just decloaked and lanced me!"

    Na do it on your vesta lmao... wtf he just CPB me and rammed a torp up my tailpipe. lmao
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • tmassxtmassx Member Posts: 831 Arc User
    edited July 2013
    Friends , do you have feeling that a romulan ships are indestructible? Most of the Romulan ships are destroyable in 15 seconds.

    I did not use the console when run automatically with full shield and on critical strikes , but ever since they repaired it , I have her. I threw one TSS II out for price one console slot.
    Yes, i have more heals in stats, but low resist, still it is only self heal and often useless,
    if you are under fire of 3-5 ships , that console will not help you.

    Or give me full-equiped JHAS or Mobius and you probably have not a chance in 1vs1 even if you have or you do not any console.

    For me is more game-broken The Plasma Destabilizer console . Whoever was destroyed in five seconds without effective defense , he will bear me out.
    Temporal Inversion field with some other cheese is same thing, except you are not dead instantly but You can enjoy the dying a little longer.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    Since the Bug has become the topic de Jour of this thread now - how does it compare to the Corvette?

    And how about giving the Bug a Romulan Battle Cloak??:) Or would that be OP??
  • jpf2012jpf2012 Member Posts: 61 Arc User
    edited July 2013
    give it a few month's there will be something out there that is more op than the current romulan menace , imo the rom healing is a little over the top , but it depends on the pilot doing dps to back it up
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2013
    jpf2012 wrote: »
    give it a few month's there will be something out there that is more op than the current romulan menace , imo the rom healing is a little over the top , but it depends on the pilot doing dps to back it up

    You mean like some of the Ideas found here?:

    http://sto-forum.perfectworld.com/showthread.php?t=809181
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • jpf2012jpf2012 Member Posts: 61 Arc User
    edited July 2013
    oh **** it can only get worse :(
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited July 2013
    Paper numbers don't mean anything.

    The bug still turns better then anything else... its a combo of flight speeds turn rates and inertia (which the bug has NONE of)... the bug its the only ship in the game that turns on a dime the way it does... Its the only ship you can litterly park and spin like a turret.

    Defense numbers... sorry your confusing things that are not the same... The bug still has more defense then ALL the romulan ships themselves... you are now thinking about Rom Boffs and honestly you can put a bug on a rom toon... just saying.

    The boff situation... they will either give feds and klinks the same boffs though an embassy expansion later after they have enticed enough people to roll romulans. Or also just as likely they will soon be releasing even more BS Boff space traits... and they might even throw some super duper space trait boffs in lockboxes at some point. At which point everyone will run out of room for new boffs and have to pick and choose anyway.

    No hands down the bug is still by a country mile the best escort in the game. The only thing the rom ships have over it is a battle cloak... seriously though I have yet to meat a rom ship that hasn't had to run from my bug... I think I have been lucky double crited once in my bug since LOR... and my bug has racked up a ton of Rom kills.

    Romulans can fly bugs... with additional crit doffs... But they need those doff's to make up for all the weakness in their...

    T'Varo and Ha'Feh and even Delan seem to be more effective escorts, especially when your less concerned about getting big log parcer numbers and more concerned about spike damage, which due to the silly battlecloaks, all those rommey escorts have more than enough off.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    Paper numbers don't mean anything.

    The bug still turns better then anything else... its a combo of flight speeds turn rates and inertia (which the bug has NONE of)... the bug its the only ship in the game that turns on a dime the way it does... Its the only ship you can litterly park and spin like a turret.

    :D Something tells me your info is a little, um...outdated :

    JHAS
    Risian Corvette

    JHAS : Turn Rate = 20 ; Impulse Modifier = 22 ; Inertia : 70
    RC : Turn Rate = 21 ; Impulse Modifier = 25 ; Inertia : 90

    Unfortunately, the bug is no longer the best in everything you noted above.
    Defense numbers... sorry your confusing things that are not the same... The bug still has more defense then ALL the romulan ships themselves... you are now thinking about Rom Boffs and honestly you can put a bug on a rom toon... just saying.

    Actually, you assumed incorrectly. I am well aware a Rom toon can fly a Bug ship. Except the Risian Corvette has an inherent defense bonus of 15 vs. Bug Ship's 10. Everything else being equal, Risia Corvette will have a higher defense by 5. Maybe you need to update your knowledge a little bit more?
    The boff situation... they will either give feds and klinks the same boffs though an embassy expansion later after they have enticed enough people to roll romulans. Or also just as likely they will soon be releasing even more BS Boff space traits... and they might even throw some super duper space trait boffs in lockboxes at some point. At which point everyone will run out of room for new boffs and have to pick and choose anyway.

    I certainly hope they add more variety for space traits that are not Romulan specific. However, whatever they do, I don't necessarily think they are mutually exclusive to the existing traits but complimentary to them.
    No hands down the bug is still by a country mile the best escort in the game. The only thing the rom ships have over it is a battle cloak... seriously though I have yet to meat a rom ship that hasn't had to run from my bug... I think I have been lucky double crited once in my bug since LOR... and my bug has racked up a ton of Rom kills.

    Well, it's clear your opinion is not supported by facts. The bug's strength has always been its superior combination of flight speed, turn rate, agility and massive firepower. This is no longer true due to RS's much higher speed modifier and inertia, which allows it outmaneuver the bug. In terms of firepower, the two have exact same slots for weapons 4 fore, 3 aft. While the bug can equip 1 more tact console, it will come at the expense of a sci console slot. The sci console can be used to increase damage as well if using an embassy sci console, which makes the RS more versatile. Assuming someone who wants to have a Plasma build, the 4 sci consoles could be used to further boost its damage, more than compensating 1 tact console less than the bug. Or alternatively, the RS can install two Field Generator console, even 3 while the Bug will be limited to just 1 at most. So shielding wise, the RS's Sci console slots actually gave it an edge since an escort wants to have as many Field Generator Consoles as possible. While the Bug has one more Eng console than the RS, the difference is insignificant due to the diminished returns of duplicating armor console. Say a bug that has 4 neutronium installed vs. a ship with 3 neutronium, the difference in increased damage resistance is very, very small. In any event, no one in their sound mind would put that many armor consoles on an escort due to the greatly diminished returns of having more than one with decreased marginal benefits. The only thing that the bug has a clear edge is greater hull strength. But would this only advantage be able to compensate for all the above? I think not.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    Difference in turn is almost nothing between RC and JHAS - 21 vs 20 - impluse mod makes it go faster to have higher defense but the hull difference is HUGE

    27k base vs 34.5k base - 7.5k base difference vs 10k+ with structural skills - if you can slow the corvette down or stop it - it should just melt - I caught 1 in some nukara mines and that almost did it in - but my follow up TS3 transphasics with 6500 base dmg - not including decloaking buff + TT buff (APO was on CD) was more than enough to vapourize that hull with full shields.
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    Difference in turn is almost nothing between RC and JHAS - 21 vs 20 - impluse mod makes it go faster to have higher defense but the hull difference is HUGE

    27k base vs 34.5k base - 7.5k base difference vs 10k+ with structural skills - if you can slow the corvette down or stop it - it should just melt - I caught 1 in some nukara mines and that almost did it in - but my follow up TS3 transphasics with 6500 base dmg - not including decloaking buff + TT buff (APO was on CD) was more than enough to vapourize that hull with full shields.

    Ive been destroying bugships in my corvette over and over since i obtained it couple weeks ago.

    The HULL value does not really matter, at least for me. It is the player controlling the vessel, the vessel's defense, speed and build are important too. I am just sick and tired of people thinking the bugship is the ultimate win all ship still, because it is not. Maybe years ago when it was the new thing with 5 tac consoles sure, but lol..not anymore. Sorry if I am striking a nerve because you spent so much money on it, but its the facts.

    The only reason it is so expensive today is because its not available anymore, and its required to obtain the little JHAS frigate pets. Thats it.

    I own the bugship myself, have not flown it in months, but I own it. The corvette is so much more fun and agile. And its a blast poppin those bugships in 1 vs 1 pvp like popcorn and then having the owner of the bug cuss you out over the next 2 hours because he lost 10 out of 10 matches haha. :P

    Heck, I would even take my fleet Dehlan over the bug. Its BOFF layout is amazing, hull str and shield mod are unrivaled and 5 tac consoles as well + sabo probe make it deadly, not to mention the bug has no cloak, but ALL the fleet rommie escorts have battle cloaks.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    corvalle wrote: »
    Ive been destroying bugships in my corvette over and over since i obtained it couple weeks ago.

    The HULL value does not really matter, at least for me. It is the player controlling the vessel, the vessel's defense, speed and build are important too. I am just sick and tired of people thinking the bugship is the ultimate win all ship still, because it is not. Maybe years ago when it was the new thing with 5 tac consoles sure, but lol..not anymore. Sorry if I am striking a nerve because you spent so much money on it, but its the facts.

    The only reason it is so expensive today is because its not available anymore, and its required to obtain the little JHAS frigate pets. Thats it.

    I own the bugship myself, have not flown it in months, but I own it. The corvette is so much more fun and agile. And its a blast poppin those bugships in 1 vs 1 pvp like popcorn and then having the owner of the bug cuss you out over the next 2 hours because he lost 10 out of 10 matches haha. :P

    Heck, I would even take my fleet Dehlan over the bug. Its BOFF layout is amazing, hull str and shield mod are unrivaled and 5 tac consoles as well + sabo probe make it deadly, not to mention the bug has no cloak, but ALL the fleet rommie escorts have battle cloaks.

    I use a fleet T'Varo- Trans torp build - I just have found the JHAS hull a lot harder to smash that the RC - but that's me with my set-up.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited July 2013
    I use a fleet T'Varo- Trans torp build - I just have found the JHAS hull a lot harder to smash that the RC - but that's me with my set-up.

    i been flying a trans bop for over a year now and have no problem with any escort. Maybe you need to improve your build.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    I use a fleet T'Varo- Trans torp build - I just have found the JHAS hull a lot harder to smash that the RC - but that's me with my set-up.

    That may be the case if that RC has no clue what they are doing. There are abiities to counteract torpedo boats as well as cannons.

    The RC has one of the best defense values in the game, its quick, great BOFF layout and a better turn rate than the bug. Im just saying, the bug is not the great ship that its made out to be, its not longer the best escort in the game.

    The RC is underestimated, but for me that is a good thing :P Ignore me, and your gonna be blown out of the sky, 1 vs 1 me and the same thing will most likely happen :)
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    playhard88 wrote: »
    i been flying a trans bop for over a year now and have no problem with any escort. Maybe you need to improve your build.

    Ya ^ The JHAS has the same hull just about as a fleet defiant and the exact same hull as a fleet Dehlan. There is nothing special about the hull on the bugship.

    Its an overly bloated/hyped ship for sales purposes.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    playhard88 wrote: »
    i been flying a trans bop for over a year now and have no problem with any escort. Maybe you need to improve your build.

    Nope - as a sci captain in a T'Varo I go for more harassment c/c than Dmg - but still in an avg C/H I do in the range of 600-900k in dmg Fed side. My KDF Fleet B'rel has been sidelined for 2 months now - but the boff layout is more flexiable from a pure tac perspective in the B'rel. I am a little pissed that the fleet B'rel did not come with 4 tac slots.

    The only way I could improve dmg output is to switch my Uni Lt cmd sci boff for a tac boff and add some extra attack patterns. But I would lose some good sci skills.

    I am working a KDF up through the Rep - identical to the Fed - but only T2 vs T5 for the Fed captain. i would like to have the Aceton with the Fed captain as I do with the KDF T'varo and B'rel - guess I will have to wait until the next lock-box comes out.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    Difference in turn is almost nothing between RC and JHAS - 21 vs 20 - impluse mod makes it go faster to have higher defense but the hull difference is HUGE

    With the inertia, 90 vs. 70, the turn of the RS is much superior even though the turn rate itself is almost the same. A ship like the Scimitar which only has a inertia of 15 struggle to right itself whenever it makes a U turn even though with cloak enhanced turn rate, its turn rate can be decent. The higher impulse modifier doesn't impact the defense however, you got that wrong. RS gets higher defense as an integral part of its design.
    27k base vs 34.5k base - 7.5k base difference vs 10k+ with structural skills - if you can slow the corvette down or stop it - it should just melt - I caught 1 in some nukara mines and that almost did it in - but my follow up TS3 transphasics with 6500 base dmg - not including decloaking buff + TT buff (APO was on CD) was more than enough to vapourize that hull with full shields.

    The 7.5k in base hull difference is significant but in practice, it doesn't matter a great deal. The bottom line is with many escorts shooting over 10K dps, the extra hull will buy you just that 1 second more of survivability, if not less. Any escorts caught stranded in some shape or form will die quickly. As for killing a RS with web mines, same goes for the JHAS, see proof here : JHAS killed by web mines Those are the post-nerf web mines, it didn't matter, the JHAS was still killed, entering with full shields and over 90% of hull. My guess is one or more mines went crit though the way web mines are listed as "Others", I couldn't see the damage numbers on screen. As you can see from the screenshot, the extra hull of the JHAS didn't matter an iota.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    I use a fleet T'Varo- Trans torp build - I just have found the JHAS hull a lot harder to smash that the RC - but that's me with my set-up.

    Not everyone is Regulus in a Bug ship. Some will have more armor consoles against kinetic, making it hard for your build to kill them. Others will have less and thus a little easier. In my experience, people either do shield tank or hull tank, but not both at the same time otherwise, they don't have space left for anything else. JHAS tend to be hull tank type due to their lack of sci console spaces but instead, have 4 eng consoles fit with armors. They typically have one Neutronium, one Monotanium and one Ablative Armor + 1 other such as Leech and/or Grav Pulse.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    corvalle wrote: »
    That may be the case if that RC has no clue what they are doing. There are abiities to counteract torpedo boats as well as cannons.

    The RC has one of the best defense values in the game, its quick, great BOFF layout and a better turn rate than the bug. Im just saying, the bug is not the great ship that its made out to be, its not longer the best escort in the game.

    The RC is underestimated, but for me that is a good thing :P Ignore me, and your gonna be blown out of the sky, 1 vs 1 me and the same thing will most likely happen :)

    I never want to fly a Bug because it isn't a Federation Starship, it didn't matter to me how OP it was. The Risian Corvette is legitimately of Federation design, not to mention much sleeker and handsome to me than an ugly purple bug.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    Nope - as a sci captain in a T'Varo I go for more harassment c/c than Dmg - but still in an avg C/H I do in the range of 600-900k in dmg Fed side.

    With respect, that kind of number in a C&H is not very high. It is quite common that damage number in a C&H averaged well over 1 million, if not a lot more. Someone who does 600K is not doing a ton of damage unless the C&H didn't last very long.

    In any event, the damage number can be somewhat inflated if you are using Torpedo spread so your spread may boost your damage number as they hit multiple npc targets or projectiles as well.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    iskandus wrote: »
    With respect, that kind of number in a C&H is not very high. It is quite common that damage number in a C&H averaged well over 1 million, if not a lot more. Someone who does 600K is not doing a ton of damage unless the C&H didn't last very long.

    In any event, the damage number can be somewhat inflated if you are using Torpedo spread so your spread may boost your damage number as they hit multiple npc targets or projectiles as well.

    My avg is closer to 800k in C/H - and yes i do lots of spreads so I hit many targets - but really in the avg Fed C/H pug I am usually in the top 2 positions.

    Most people doing over a million dmg are tacscorts - however - and I need to find this guy 9 of 26 or something like that - he was an Eng in a Fleet Excel the other night and did 1.1 million dmg!! I was jealous as hell - I would love my Fleet excel Eng to get those Kinds of numbers.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    The Vette is an ok ship... but ya saying its a s good as a bug is just silly.

    The bug still moves better... sorry but that inertia difference majorly favors the bug... 20 less inertia is a good thing not bad. Once you get over 20 base turn there is very little difference... which is why BOP pilots complained a lot about the bug in the first place. The Vette is pretty much equal in turn and speed to the bug but with more inertia... and with frankly a less then optimal boff lay out... sure some people like having that lt cmd engi... but really it has very little benefit to a standard kill things build. Bug also has 5 tac consoles... and a ton more hull.

    Vette is a fun event style ships... but its hardly going to replace all the serious bug team hammers out there.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    The Vette is an ok ship... but ya saying its a s good as a bug is just silly.

    It's a matter of opinion and reasonable people can disagree. No need to claim you hold the absolute truth.
    The bug still moves better... sorry but that inertia difference majorly favors the bug... 20 less inertia is a good thing not bad. Once you get over 20 base turn there is very little difference... which is why BOP pilots complained a lot about the bug in the first place. The Vette is pretty much equal in turn and speed to the bug but with more inertia...

    I am having trouble comprehending your rather vague comparison here. Ideally, you want your ship to move without inertia because it will allow you change direction and turn more freely. Inertia acts as a force that prevents you to move where your want your ship to go. This forced your ship to make circles turning or slide, which is never a good thing. You can make an argument their maneuverability is comparable but the speed is not. RS's speed modifier is about 20% greater than that of the Bug - a significant difference. RS can fly above 80, well above the Ramming Speed without any help from EptE, EM, APO or any consumable or active console power whereas the Bug cannot - not by a long shot. This is critical in the event the ship is Subnuked - you can still get away very rapidly. In other words, the RS can employ hit & run tactics against the Bug - dip in for an attack run and then quickly move out of the Bug's firing range without the Bug being able to catch on - a tactic that essentially saved me against a very good Bug player, Stormshadow, in a recent 1 vs. 1.

    and with frankly a less then optimal boff lay out... sure some people like having that lt cmd engi... but really it has very little benefit to a standard kill things build.

    In a pure DPS build, sure the Bug's layout is more suitable. I heard that you are a Torpedo boat, and I can't fathom how you can possibly like the Bug's boff layouts, it's horrible for a torpedo boat. As Torpedo boats require fewer tact stations due to lack of energy weapons, that many tact slots will cause significant redundancy in boff seating that would be better served elsewhere. You can make an argument that the Bug can achieve higher damage with 1 extra Tact Console - in my mind, that advantage is neglected by the fact that Bug has only 1 Sci console and as result, not well balanced. I have two Field Gen Mk XII Purple on the RS, can add a 3rd one, still undecided yet. At it stands, my shielding is already at 13.5K each facing, significantly higher than most Escorts, on part with Cruisers already. The Bug will never have as much shielding as I do despite having a slightly higher shield modifier. Due to the higher Defense and Speed, I will make circles around the Bug with more shielding. Bug's DHC will have a hard time hitting me and even if they do, EPtS3 along with 130 in Shield power will further reduce their damage by 60%. So they have about 50% chance of hitting me, of those, 60% will be neutralized. That means only 20% of their shots will actually count. A 10K DPS will be reduced to 2K DPS. Try that on such tough shielding is hopeless. They better hope they have teammates who can somehow slow me down.
    Vette is a fun event style ships... but its hardly going to replace all the serious bug team hammers out there.

    My guess is you are too emotionally invested in the Bug to see otherwise...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    Your right about inerta... and the vette slides more... which is in general no not a great thing in a escort. It can be nice on some cruisers so you can tail slide. I don't see any advantage to it on an escort though.

    The bug turns on a dime much more then the vette does... your right the vette has a bit more flight speed... IMO that's NOT a good thing.

    You want flight speed of course... but there comes a point where you honesty have to much.

    Take your vette and your bug out... start an attack run at 7km out at full impulse... and strafe with it... see how many volleys you get off before you have to turn or stop or move.

    You will find the bug will get 2 volleys off... the vette honestly is going to fast for that you will either have to stop adjust or circle.

    I know I am now talking about feel more then stats... thats why I simply say paper stats don't mean much. Most people I know prefere the Bug manuvrability... it turns easier it doesn't slide... and it seems to move at just the right speed.

    In any event ya we can agree to disagree. :) The Vette is good never said it was terrible... just imo no its no where close to a bug replacement.

    I think we have both made a point in regards to rom ships though... there are extremely capable escorts in the game game that are on par and perhaps even better then the rom ships. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • naeviusnaevius Member Posts: 0 Arc User
    edited July 2013
    The interesting thing about the corvette to me is that it illustrates how important turning and maneuverablility is in PvP. The fact that people can even argue that it is a match for a bug is solely due to that factor, as far as I can see.
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