It's not "busted" it's working as intended. It's not bugged
Awesome, thanks, I'm glad somebody finally understands the intention and coding enough to rule on this. Since you do, could you go ahead and answer a few questions:
Is the heal supposed to roll for proc per cycle or per plink?
Is the heal supposed to be able to crit?
Is the heal supposed to calculate the damage done to multiple targets on a CSV for the base heal?
Is the base heal supposed to be 200% of damage healed to each facing or 200% of damage divided by 4 facings?
Is the heal supposed to be modified by any captain skills or consoles?
And for each of these questions, please answer yes/no as to whether it's doing what it's supposed to.
Maybe once you straighten everything out based on you being a developer or having some direct line to one we can check the data against how it's supposed to function.
You people just don't understand the business aspect of this -
I think you're misunderstanding a fundamental aspect of micro-transaction games. There's a great vid out there, maybe somebody will link it for you, about sustaining this business model. Part of it talks about crossing the line into P2W. I commented to you on this earlier, but you conveniently ignored it.
Man you guys are nieve if you think it will change soon - that would set a very very bad tone for an already irritated player/new player base.
First, it would be rude and unnecessary to tell you to learn to spell because those squiggly red lines are spellcheck. It's provided. I'm just saying, spelling is usually forgiven on the internet, but when you are insulting someone that's one of those times you might want to get it right.
Second, kindly refrain from insulting multiple people in grand fashion. We would very dearly like to keep posting actual numbers and performance data in this thread, and inciting flaming will get it closed like the last one. If you're so very confident that nothing will come of this, that no changes will be made, then you don't need to post here at all. Just let us continue to tilt at windmills while STO goes boldly on. Unless you think that we might actually get to the bottom of this and thus feel the need to get this thread closed.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Why are people so desperate to take our pve shiny?
Its not like tacticals got hit by the nerf bat or that the new super-speeded spheres make gravity well and tractor beam useless.... wait, that all happened!
So why are people working this hard to ruin something other people payed for?
Cant pay to win items be powerful anymore? That is not a good business model.
It can heal criticals, it heals all shield facings for 200% damage, and it can not benefit from multiple hits from Scatter volley, I think those volleys each do 3 hits on 3 targets, not 1 hit on 3 targets.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Cant pay to win items be powerful anymore? That is not a good business model.
that console makes you 100% winner in CE PvE.You will always get the first place.
To make the game ballanced for everyone on the map so everyone to have a chance you should give that console to all ships.Not all are romulans.Also if everyone needs teh same console to be equal it clearly means theres something wrong with that sheet.Is not about people are to cheap to pay ,its about that everyone has to use that thing to be equal and have the same chance.
^^ that is in PvE.
in pvp that sheet heals more than a dedicated healer.
that console makes you 100% winner in CE PvE.You will always get the first place.
To make the game ballanced for everyone on the map so everyone to have a chance you should give that console to all ships.Not all are romulans.Also if everyone needs teh same console to be equal it clearly means theres something wrong with that sheet.Is not about people are to cheap to pay ,its about that everyone has to use that thing to be equal and have the same chance.
^^ that is in PvE.
in pvp that sheet heals more than a dedicated healer.
So the whole C-store should be taken out of the game, you mean?
Because it exists to sell advantages for money. I sure hope Cryptic does not come to you for business advice.
And it has no effect on CE. The biggest danger in CE are shards, which ignore shields.
The tholians damage your shields, but their damage is negligible. Their main problem is the weapons offline attack.
The biggest damage in the event go right through your shields. I just made your whole argument invalid.
In CE, your shields matter little. You need damage and hull strenght.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
So the whole C-store should be taken out of the game, you mean?
Because it exists to sell advantages for money. I sure hope Cryptic does not come to you for business advice.
And it has no effect on CE. The biggest danger in CE are shards, which ignore shields.
The tholians damage your shields, but their damage is negligible. Their main problem is the weapons offline attack.
The biggest damage in the event go right through your shields. I just made your whole argument invalid.
In CE, your shields matter little. You need damage and hull strenght.
Umm, you do realise that CE takes healing numbers into account for placing purposes, right? This is what he's referring to. The Valdore console gives you large amounts of healing numbers with a minimum of sacrifice, leading to a very high score and frequent first places.
Yeah, the issue in CE is simply that you can easily grab first place by doing pretty much nothing, as long as you shoot.
Nothing to do with actually making the event easier or anything.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Umm, you do realise that CE takes healing numbers into account for placing purposes, right? This is what he's referring to. The Valdore console gives you large amounts of healing numbers with a minimum of sacrifice, leading to a very high score and frequent first places.
Nothing a good torpedo, or even a pair of them, cant do.
I managed to get hundreds of purple mark XI items from CE during its big event due to using torpedoes and getting first place.
Should now be torpedoes nerfed out of the game too?
Are people prohibited from using torpedoes as a viable alternative to get to first place?
Wait, no they are not.
Use a lot of torpedoes to get to first place, instead of trying to ruin paying customer's purchases!
The game gives okey torpedoes like the hargpeng and the breen cluster even if you cant get the reputation or the fleet torps, and dont have the cash for a purple mark XII off the exchange.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Nothing a good torpedo, or even a pair of them, cant do.
I managed to get hundreds of purple mark XI items from CE during its big event due to using torpedoes and getting first place.
Should now be torpedoes nerfed out of the game too?
Are people prohibited from using torpedoes as a viable alternative to get to first place?
Wait, no they are not.
Use a lot of torpedoes to get to first place, instead of trying to ruin paying customer's purchases!
The game gives okey torpedoes like the hargpeng and the breen cluster even if you cant get the reputation or the fleet torps, and dont have the cash for a purple mark XII off the exchange.
Well, here's another thing you may not have noticed. First place is relative. If I get first place because of the console, it means you will have less opportunity to score first. If I take a torpedo as well as the console, I doubt that you would ever score first. Furthermore, torpedoes fail as an analogy because anyone can get them for free.
I am not against the console giving an advantage. However, this does not mean that the advantage should be completely out of proportion, like in CE! Using the console, I can go all-out offense with big damage numbers and a torpedo, and score healing numbers similar to those of a dedicated healer. Anyone without the console will only be able to do half of that, and score much lower as a result. Tell me, how can a single pay-console be allowed to confer such a huge scoring advantage and still remain balanced?
Why are people so desperate to take our pve shiny?
Its not like tacticals got hit by the nerf bat or that the new super-speeded spheres make gravity well and tractor beam useless.... wait, that all happened!
So why are people working this hard to ruin something other people payed for?
Cant pay to win items be powerful anymore? That is not a good business model.
Nobody here thinks that money should get you nothing. Nobody here denies power creep. Power creep is the reality in any game. However when it goes from a creep to a leap it makes sense to sit up and take notice. Other passive heals have included restrictions like internal cds or are triggered by taking a certain amount of damage. When something hits the game free of those restrictions that heals for a quarter of a million SP anyone who cares about maintaining even a facade of balance has to ask if it's WAI, and if so, why.
It can heal criticals, it heals all shield facings for 200% damage, and it can not benefit from multiple hits from Scatter volley, I think those volleys each do 3 hits on 3 targets, not 1 hit on 3 targets.
Thanks friend, but this is your opinion. Until I hear it from a dev I'll keep waiting.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Broken things in STO happen often because there's no internal cooldown on the millions of "procs" available. Remember FAW with phasers before Cryptic finally relented and added phaser immunity? Shield distros that would proc a full shield heal as often as you had BFI up?
A lot of PvErs have defended this console on the basis that it's a lot of "overhealing"... well duh. I'm pretty certain a 100% effective heal (which any 'overheal' is by definition) is hardly something to complain about. If it were some sort of burst heal ability on a long cooldown I could understand but this is the exact opposite. By this logic I want my Hazards 1 to heal for 200k since that 185k overheal is no biggie, right?
Brainless passive 'life-steal' has no place in a game with cross-healing in tandem with your own passable healing capacity. Moreover if you're a glass escort you should give up something to get there, not be rewarded defensively for overwhelming offense. How would a dedicated healer who put work into optimizing his setup to help his team feel about being outclassed defensively by an escort hitting a BO3 mega-crit? Silly design.
When I first saw this console i expected something like tachyon beam I + transfer shield strenght I but no It is like 3x transfer shield strenght III+reverse shield polarity.
dammit Cryptic , nerf it or rename on Massive shield generator FTW. Where is bleeding? I want play this thing but i can not , coz i am not a swine. You win every PvE what you playing (unless someone another has that console) and you can not be beaten in 1vs1 pvp (unless you are not absolute newbie).
My suggestion is remake that console on something like Tetryon glider bonus damage on enemy shields + shield heal how much damage was caused in addition.
When I first saw this console i expected something like tachyon beam I + transfer shield strenght I but no It is like 3x transfer shield strenght III+reverse shield polarity.
dammit Cryptic , nerf it or rename on Massive shield generator FTW. Where is bleeding? I want play this thing but i can not , coz i am not a swine. You win every PvE what you playing (unless someone another has that console) and you can not be beaten in 1vs1 pvp (unless you are not absolute newbie).
My suggestion is remake that console on something like Tetryon glider bonus damage on enemy shields + shield heal how much damage was caused in addition.
in my tvaro - equipment and bridge officers are pvp competitive, for pve i use dhc with [crtd]x3 - this console had 1100 hps, pre nerf round about 2100hps. *numbers verified by act with hilberts plugin 2.0.1.3*
my regular self heals (epts, hazard, tss, borg hull proc) in this ship exeeds with luck 600hps
cryptic, back to the drawing board, please. the healing of this console shouldn't exeed 100- 150 hps (maybe still too strong for pvp. but good enough for elite stf)
of course is still OP, the proc is bad designed. Make a heal proc depends of the firing rate is simple a bad idea, even more if u don't limit the ammount of times that can proc in a time frame.
I haven't done anything except take it into one STF, where it still seemed to keep me alive quite well.
To the parsers!
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
I've watched and gone up against plenty of people with the SAFG, it's all right for what it is, keeping your shields up. What it DOESN'T do is prevent bleedthrough hull damage. You know, multiple HY/TS, transphasics, plasma burn, tetryon, etc. etc. You're in a T'Varo, it's squishy under pressure, and quite easy to melt down.
parced an stf i did yesterday. it still procs just as often. but i didn't have a proc larger then 7k. still, thats enough to totally heal all facing most of the time. unless i had like no shields.
the huge heal numbers were a distraction, not the main problem. its the rate that it procs wile your firing thats the issue
One thing people have to realize with all the romulan consoles. Is that the ships are partly balanced with them in mind.
Is it still healing to much... perhaps but to say it should only be doing 200 hps or so is just silly.
IMO it should perhaps drop to 150% or from the 200% number.
This thing is only usable on Warbrids which will always have a lower shield resist number.
In order to gain the 2 piece bonuses that the ships are partly balanced around you are giving up 2 console slots.
I know the consoles are all very powerful I agree... however everyone of my roms ends up with really 1-2 usable console slots at most... because frankly a few of these consoles are needed parts of the ship. I don't use the valdore console... but I don't begrudge anyone that does now that its fixed... frankly they still die all the time. Adapt a little.
Reduce this one to 150% it is still going to out heal escort 50-60 aux healing numbers and that isn't broken at all.
As if the Romulans didn't have enough advantage in PvP, this console literally breaks PvP for me. Recently a Tac captain Dhelan has been zooming around Ker'rat with no copies of emergency power to shields and out-healing an Eng fleet torkhat. This person is able to instead use EPTE and EPTW all while out-healing people dedicated to healing due to their Shield Absorptive Frequency Generator.
This is the most broken thing I have ever seen in this game. This is worse than the free Commander shuttle power, the Jem'hadar invincible shield, the Karfi super drains, or the MACO shield that reduces damage to 10 % instead of by 10 %.
In a 4 minute 1v1 this person's console activated 52 times for an average heal of 2434 per time. The Dhelan's console healed 126,592. In the same amount of time this console ALONE healed more than the engineer's 6 miracle workers, 2 rotate shield frequencies, 5 transfer shield strengths, 2 hazard emitters, 8 EPTS-1 and 4 EPTS-3. The Engineer healed only 118,192 with all those skills combined.
Is this working as intended? A single console that heals more than all the skills combined of an Engineer cruiser?
Oh and didn't even touch on the fact that this console TAKES shields from the enemy on top of all this...
EDIT: The website says, "will bleed energy from your target's shields and add it to your shields." Was told this is a misleading description not an actual drain, I don't have one so I don't know.
You can't trust figures thrown up from this thing. It will heal even if said person's shields are already at maximum health, so there will be huge amounts of healing going on that aren't actually making any difference.
Besides, burst damage goes straight through it, its not a big deal.
You can trust the numbers because it's a 4 minute long 1 on 1 where there was combat going on every second of the 4 minutes. In that 4 minutes a single console healed more than an Eng cruiser.
You can trust the numbers because it's a 4 minute long 1 on 1 where there was combat going on every second of the 4 minutes. In that 4 minutes a single console healed more than an Eng cruiser.
No you cant, because that console was healing your opponent's shields while they were already at full health. I've killed people with that console, and I've been killed while packing that console. Now it was broken before, but it got fixed and is now working as intended.
Comments
Is the heal supposed to roll for proc per cycle or per plink?
Is the heal supposed to be able to crit?
Is the heal supposed to calculate the damage done to multiple targets on a CSV for the base heal?
Is the base heal supposed to be 200% of damage healed to each facing or 200% of damage divided by 4 facings?
Is the heal supposed to be modified by any captain skills or consoles?
And for each of these questions, please answer yes/no as to whether it's doing what it's supposed to.
Maybe once you straighten everything out based on you being a developer or having some direct line to one we can check the data against how it's supposed to function. I think you're misunderstanding a fundamental aspect of micro-transaction games. There's a great vid out there, maybe somebody will link it for you, about sustaining this business model. Part of it talks about crossing the line into P2W. I commented to you on this earlier, but you conveniently ignored it.
First, it would be rude and unnecessary to tell you to learn to spell because those squiggly red lines are spellcheck. It's provided. I'm just saying, spelling is usually forgiven on the internet, but when you are insulting someone that's one of those times you might want to get it right.
Second, kindly refrain from insulting multiple people in grand fashion. We would very dearly like to keep posting actual numbers and performance data in this thread, and inciting flaming will get it closed like the last one. If you're so very confident that nothing will come of this, that no changes will be made, then you don't need to post here at all. Just let us continue to tilt at windmills while STO goes boldly on. Unless you think that we might actually get to the bottom of this and thus feel the need to get this thread closed.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Its not like tacticals got hit by the nerf bat or that the new super-speeded spheres make gravity well and tractor beam useless.... wait, that all happened!
So why are people working this hard to ruin something other people payed for?
Cant pay to win items be powerful anymore? That is not a good business model.
It can heal criticals, it heals all shield facings for 200% damage, and it can not benefit from multiple hits from Scatter volley, I think those volleys each do 3 hits on 3 targets, not 1 hit on 3 targets.
that console makes you 100% winner in CE PvE.You will always get the first place.
To make the game ballanced for everyone on the map so everyone to have a chance you should give that console to all ships.Not all are romulans.Also if everyone needs teh same console to be equal it clearly means theres something wrong with that sheet.Is not about people are to cheap to pay ,its about that everyone has to use that thing to be equal and have the same chance.
^^ that is in PvE.
in pvp that sheet heals more than a dedicated healer.
So the whole C-store should be taken out of the game, you mean?
Because it exists to sell advantages for money. I sure hope Cryptic does not come to you for business advice.
And it has no effect on CE. The biggest danger in CE are shards, which ignore shields.
The tholians damage your shields, but their damage is negligible. Their main problem is the weapons offline attack.
The biggest damage in the event go right through your shields. I just made your whole argument invalid.
In CE, your shields matter little. You need damage and hull strenght.
Umm, you do realise that CE takes healing numbers into account for placing purposes, right? This is what he's referring to. The Valdore console gives you large amounts of healing numbers with a minimum of sacrifice, leading to a very high score and frequent first places.
Nothing to do with actually making the event easier or anything.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Nothing a good torpedo, or even a pair of them, cant do.
I managed to get hundreds of purple mark XI items from CE during its big event due to using torpedoes and getting first place.
Should now be torpedoes nerfed out of the game too?
Are people prohibited from using torpedoes as a viable alternative to get to first place?
Wait, no they are not.
Use a lot of torpedoes to get to first place, instead of trying to ruin paying customer's purchases!
The game gives okey torpedoes like the hargpeng and the breen cluster even if you cant get the reputation or the fleet torps, and dont have the cash for a purple mark XII off the exchange.
Well, here's another thing you may not have noticed. First place is relative. If I get first place because of the console, it means you will have less opportunity to score first. If I take a torpedo as well as the console, I doubt that you would ever score first. Furthermore, torpedoes fail as an analogy because anyone can get them for free.
I am not against the console giving an advantage. However, this does not mean that the advantage should be completely out of proportion, like in CE! Using the console, I can go all-out offense with big damage numbers and a torpedo, and score healing numbers similar to those of a dedicated healer. Anyone without the console will only be able to do half of that, and score much lower as a result. Tell me, how can a single pay-console be allowed to confer such a huge scoring advantage and still remain balanced?
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
The PvE things are too hard for me, pls! no!.
You dont see the buzzisnezz model for this?
www.divisionhispana.com
A lot of PvErs have defended this console on the basis that it's a lot of "overhealing"... well duh. I'm pretty certain a 100% effective heal (which any 'overheal' is by definition) is hardly something to complain about. If it were some sort of burst heal ability on a long cooldown I could understand but this is the exact opposite. By this logic I want my Hazards 1 to heal for 200k since that 185k overheal is no biggie, right?
Brainless passive 'life-steal' has no place in a game with cross-healing in tandem with your own passable healing capacity. Moreover if you're a glass escort you should give up something to get there, not be rewarded defensively for overwhelming offense. How would a dedicated healer who put work into optimizing his setup to help his team feel about being outclassed defensively by an escort hitting a BO3 mega-crit? Silly design.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
dammit Cryptic , nerf it or rename on Massive shield generator FTW. Where is bleeding? I want play this thing but i can not , coz i am not a swine. You win every PvE what you playing (unless someone another has that console) and you can not be beaten in 1vs1 pvp (unless you are not absolute newbie).
My suggestion is remake that console on something like Tetryon glider bonus damage on enemy shields + shield heal how much damage was caused in addition.
Already patched and on Tribble (21st).
my regular self heals (epts, hazard, tss, borg hull proc) in this ship exeeds with luck 600hps
cryptic, back to the drawing board, please. the healing of this console shouldn't exeed 100- 150 hps (maybe still too strong for pvp. but good enough for elite stf)
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
To the parsers!
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
the huge heal numbers were a distraction, not the main problem. its the rate that it procs wile your firing thats the issue
doesnt help in that pve content that scores you for damage and heals.
this single console allows the ship to still do both too well.
Do you even Science Bro?
And that's why that fail RPer is defending the Valdore console in almost every Valdore thread.
Is it still healing to much... perhaps but to say it should only be doing 200 hps or so is just silly.
IMO it should perhaps drop to 150% or from the 200% number.
This thing is only usable on Warbrids which will always have a lower shield resist number.
In order to gain the 2 piece bonuses that the ships are partly balanced around you are giving up 2 console slots.
I know the consoles are all very powerful I agree... however everyone of my roms ends up with really 1-2 usable console slots at most... because frankly a few of these consoles are needed parts of the ship. I don't use the valdore console... but I don't begrudge anyone that does now that its fixed... frankly they still die all the time. Adapt a little.
Reduce this one to 150% it is still going to out heal escort 50-60 aux healing numbers and that isn't broken at all.
This is the most broken thing I have ever seen in this game. This is worse than the free Commander shuttle power, the Jem'hadar invincible shield, the Karfi super drains, or the MACO shield that reduces damage to 10 % instead of by 10 %.
Numbers from a 1 on 1 fight available here:
http://postimg.org/image/gibrc074l/
This is an absolute joke.
In a 4 minute 1v1 this person's console activated 52 times for an average heal of 2434 per time. The Dhelan's console healed 126,592. In the same amount of time this console ALONE healed more than the engineer's 6 miracle workers, 2 rotate shield frequencies, 5 transfer shield strengths, 2 hazard emitters, 8 EPTS-1 and 4 EPTS-3. The Engineer healed only 118,192 with all those skills combined.
Is this working as intended? A single console that heals more than all the skills combined of an Engineer cruiser?
EDIT: The website says, "will bleed energy from your target's shields and add it to your shields." Was told this is a misleading description not an actual drain, I don't have one so I don't know.
Besides, burst damage goes straight through it, its not a big deal.
No you cant, because that console was healing your opponent's shields while they were already at full health. I've killed people with that console, and I've been killed while packing that console. Now it was broken before, but it got fixed and is now working as intended.