You people are still missing the math of this wacky console.
That T'Varo could have taken a turrent shot that would have done 500 dmg - the console proc'd and gave a 100k shield heal.
so the guy could have had 10k per facing and would have been down to 9500 - but the console gave 100k heal - so the facing went back to 10k - it shows 100k heal - but in reality he only got 500 Hundred shield heal.
It is you who is missing the point, and by quite a bit. The absolute numbers don't matter! His shield is back to full strength!
(And furthermore, if it is a CE, he just got credit on the scoreboard!)
They are missing the point intentionally lol.
It's more about 'My main Char/Ship cannot equip this so I want it nerfed!'.
The Dev's can easily check a user/posters primary ship by play time and play zone and see who is putting forth a greedy argument.
As for the console itself, you are correct in that the heals are sporadic when the 2.5% does happen to proc and more often than not your shields are going to be near full strength (i.e. procs during an Alpha but not again for ships B & C launching counter attack on you). Proc rate and strength of healing seem fine for the random nature of the console.
Wrong on the motive and wrong on the math. In just two activation cycles, my console has a 30% (1-(0.975^14)) chance of procc'ing when I have 7 weapons firing. And yes, I own it. It makes my TVaro almost un-killable.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Wrong on the motive and wrong on the math. In just two activation cycles, my console has a 30% (1-(0.975^14)) chance of procc'ing when I have 7 weapons firing. And yes, I own it. It makes my TVaro almost un-killable.
Right, this is the part no one seems to be getting. The chance to proc is rolled each and every time a weapon (any weapon) fires. With how fast escorts fire (especially with rapid fire up), the healing is absolutely whacky.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Right, this is the part no one seems to be getting. The chance to proc is rolled each and every time a weapon (any weapon) fires. With how fast escorts fire (especially with rapid fire up), the healing is absolutely whacky.
And yet you need not worry about every escort running the console since it is bound specifically to Romulan (Singularity Powered) ships. So maybe a little exaggeration on the OMG OP Houston We Have a Problem?
I would accept limiting it further to Mogai/Valdore only instead of all War Birds (I fly D'D and love it btw). But all this Cry Havoc & Let Slip the Dog's of Nerf is just putting the hurt on anyone who wants to play Romulan/Reman as their main character going forward. You guys also need to see it from that perspective.
And yet you need not worry about every escort running the console since it is bound specifically to Romulan (Singularity Powered) ships. So maybe a little exaggeration on the OMG OP Houston We Have a Problem?
I would accept limiting it further to Mogai/Valdore only instead of all War Birds (I fly D'D and love it btw). But all this Cry Havoc & Let Slip the Dog's of Nerf is just putting the hurt on anyone who wants to play Romulan/Reman as their main character going forward. You guys also need to see it from that perspective.
Cheers,
Zoo (D'Zoo)
No, they could limit the total amount of healing it does per proc or within a certain time frame. Which makes it still useful for beam boats, but not OP for DHC-using ships.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
And yet you need not worry about every escort running the console since it is bound specifically to Romulan (Singularity Powered) ships. So maybe a little exaggeration on the OMG OP Houston We Have a Problem?
I would accept limiting it further to Mogai/Valdore only instead of all War Birds (I fly D'D and love it btw). But all this Cry Havoc & Let Slip the Dog's of Nerf is just putting the hurt on anyone who wants to play Romulan/Reman as their main character going forward. You guys also need to see it from that perspective.
Cheers,
Zoo (D'Zoo)
i remember a time when klingons had consoles the feds didnt....
i remember a time when klingons had consoles the feds didnt....
Until moana mcsaucerscrub made a scene for long enough to get everything that was once kdf only, and made the pvp interesting, for themselves. Guess what? Overall they still stink at pvp. Its fun to watch them bungle the slight intricacies of the kdf fighting style though in there new rom ships
C'mon, guys...you know better. Again, the angle to play is not that this is a problem in PvP. The angle is that it is a problem in PvE. Making it easier for folks to complete PvE events...making it easier for folks to take first in Crystalline. That's the angle to play...
This kinda reminds me of the release of the Ancillary Shield Booster in EVE. When that thing came out, there was much butthurt and anger across the EVE-O forums. It made ...just about everything unbalanced.
I was thinking of getting it, but maybe I'll hold. This has got to be nerfed in the near future, right? For the sake of sanity in an otherwise insane world?
I will not remove it because +5 weapon power is far too important to my Valdore power levels, I dont think anyone uses this console without the console set abilities in mind.
On its own its TRIBBLE, no matter what the PvP crowd say because "everything new is OP" as far you people go and then have the balls to complain there is nothing to buy as a Klingon.
25% Resistance to Weapon Power Drain (including from weapon fire)
+5 Weapon Power
The Ionized Charge is already meh, this is meh (you are the one dreaming) and I will run the console set regardless, not because the console is good rather because the set is good.
Yeah because normally escorts can outheal Recluse Carrier Healboats!
This is the most overpowered shield heal in the game since the broken Shield Distro Doffs.... well to be honest its more broken then that... not quite 90% resist maco shield broken but darn close.
Anyone that claims otherwise... has got to be lying cause no one is that unintelligent.
Can you AoE heal with that console? No and you cannot even heal anyone else with it as its a self heal and one that triggers as a proc that is hardly new, Elite Phaser have a similar mechanic.
Also as many pointed out the real issue with heal is RESISTS, this console does nothing when Transphatics are in use, it also does noting to Tholian T2 rep ability or even Omega T4 ability that downright ignore shields.
And you bring the Recluse that means "my P2W ship must remain OP" ... not exactly winning any points when deep down your argument is much a P2W ship that is a superior healboat still is a superior healboat despite a erratic console that does self-heal SHIELDS ... the moment it does the same as Aux2SIF or RSP you might have a point, right now its a RSP that works when it feels like it.
So what you're saying is that a ship with 1 console should be able to outheal a dedicated healer with Shield Emitter Amps, SIF Generators, and some combination of a Cmdr/LtC/LtC healing loadouts?
Also as many pointed out the real issue with heal is RESISTS, this console does nothing when Transphatics are in use, it also does noting to Tholian T2 rep ability or even Omega T4 ability that downright ignore shields.
You start off with "resists"...and then discuss three things involving "hull" in a discussion about "shield heals"...
...but that's neither here nor there.
Here's a simple question, which of the two are you doing in Star Trek Online?
Flying a starship through space and fighting other starships/starfighters...
...or...
...running around in flowing robes, waving a magic wand, through a forest?
So which makes more sense?
Shield/hull buffers and shield damage reduction/hull damage resistance...
...or...
...even though we've got our fair share of pointy eared fellows, folks waving magic wands and healing things?
Let's remove the magic wand healing for a sec, eh?
Escorts are the most maneuverable and have the weakest shields.
Cruisers have the most hull and have the least maneuverability.
Sci Vessels have the strongest shields and the least hull.
Add the magic wand healing back in and that goes to TRIBBLE...
Escorts with DHCs can sit on targets. The "balancing" of the limited arcs goes out the window. The need for Escorts to be hit and run goes out the window. Cruisers can become zombie tanks, requiring the multiple Sci to bust the buffs and create the gap for those Escorts.
Magic wand healing is the root of oh so many problems with the game. We're not running through the forest...we're in space, in starships - it's long past overdue that Cryptic and many of the players realized that, eh? It's Star Trek Online, not Forest Adventures Online...
...and this console is just another example of that pisspoor magic wand healing mentality.
If only I had a rommie, and wanted to spend money on a c-store ship I don't really want. Because I only play my char "Mewi" well... I could show these naysayers just how overpowered this console really is.
If you have 13k Shields and get 1 million shields heal you still just get 13k shield heals because the rest goes away, you can only heal to max capacity with the rest not staying there.
Second that is the part everyone dances around.
Its a chance, its not even a chance you can increase like the Placate that works on critcs, this is 2,5% chance per hit and even if you go around with "but every hit makes it more likely to trigger" that doesnt change its still a 2,5%, just there are more chances it might trigger but its still 2,5%.
That makes it unreliable, after all Omega can deal 5k hull damage as a proc (2,5% on direct energy and 5% on torps and mines) ... is it a problem? Placate ended up with a timer that solved the problem of someone might placate the target to ignore it 100% of the time but at the exact same time make a significant less appealing choice.
Wrong, the thing procs all the time. We've all seen it in actual matches and have logs. Who cares about the excess heals being lost. The shields of those using them are being filled up constantly.
Anyhow, get ready to have the crutch removed, because once Cryptic finds out that PvEers are TRIBBLE this thing in CE, etc, they will nerf it.
The heal is interacting with something. IDK what yet. I've got a 57k per facing heal with the highest damage attack during that time period being 9k. Next highest is 37k per facing with a corresponding 6k attack during that time period.
Out of 612 procs:
Min: 65
Max: 57,517
Average: 5,191
Median: 3,286
All numbers are per facing.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
The heal is interacting with something. IDK what yet. I've got a 57k per facing heal with the highest damage attack during that time period being 9k. Next highest is 37k per facing with a corresponding 6k attack during that time period.
2.5% for Energy Weapons to deal an additional 751.4 kinetic damage to the hull.
5% chance for Projectile Weapons to deal an additional 751.4 kinetic damage to the hull.
That 751.4 damage is always 751.4 damage. It can't be buffed. It can't be resisted. It's always 751.4 damage. Doesn't matter if it procs from DHCs or Turrets, doesn't matter if it procs from a Chron Mine or a Mega Torp...it's always 751.4 damage when it procs.
Yes, that is 5% per mine.
So the theory would be that you can deal 12,022.4 if all 16 mines from a DPB3 were to proc. That's the most it could do...and...you would need all 16 of them to trigger from that 5% proc - individually, since each rolls its own proc.
Comments
It is you who is missing the point, and by quite a bit. The absolute numbers don't matter! His shield is back to full strength!
(And furthermore, if it is a CE, he just got credit on the scoreboard!)
Wrong on the motive and wrong on the math. In just two activation cycles, my console has a 30% (1-(0.975^14)) chance of procc'ing when I have 7 weapons firing. And yes, I own it. It makes my TVaro almost un-killable.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Right, this is the part no one seems to be getting. The chance to proc is rolled each and every time a weapon (any weapon) fires. With how fast escorts fire (especially with rapid fire up), the healing is absolutely whacky.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
And yet you need not worry about every escort running the console since it is bound specifically to Romulan (Singularity Powered) ships. So maybe a little exaggeration on the OMG OP Houston We Have a Problem?
I would accept limiting it further to Mogai/Valdore only instead of all War Birds (I fly D'D and love it btw). But all this Cry Havoc & Let Slip the Dog's of Nerf is just putting the hurt on anyone who wants to play Romulan/Reman as their main character going forward. You guys also need to see it from that perspective.
Cheers,
Zoo (D'Zoo)
No, they could limit the total amount of healing it does per proc or within a certain time frame. Which makes it still useful for beam boats, but not OP for DHC-using ships.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
i remember a time when klingons had consoles the feds didnt....
Do you even Science Bro?
Until moana mcsaucerscrub made a scene for long enough to get everything that was once kdf only, and made the pvp interesting, for themselves. Guess what? Overall they still stink at pvp. Its fun to watch them bungle the slight intricacies of the kdf fighting style though in there new rom ships
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
I was thinking of getting it, but maybe I'll hold. This has got to be nerfed in the near future, right? For the sake of sanity in an otherwise insane world?
Dream on... it IS overpowered.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Excuse me but my sci vessels are whales!
Yeah because normally escorts can outheal Recluse Carrier Healboats!
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
This is the most overpowered shield heal in the game since the broken Shield Distro Doffs.... well to be honest its more broken then that... not quite 90% resist maco shield broken but darn close.
Anyone that claims otherwise... has got to be lying cause no one is that unintelligent.
So what you're saying is that a ship with 1 console should be able to outheal a dedicated healer with Shield Emitter Amps, SIF Generators, and some combination of a Cmdr/LtC/LtC healing loadouts?
We've all had broken **** we've paid for adjusted.
LOL at the people who think this thing should remain as is just because they paid for it.
Good luck getting a refund, btw.
how about those who paid for old ships which are now sheet?Im pretty sure they paid for the ships like people paid for this console.
You start off with "resists"...and then discuss three things involving "hull" in a discussion about "shield heals"...
...but that's neither here nor there.
Here's a simple question, which of the two are you doing in Star Trek Online?
Flying a starship through space and fighting other starships/starfighters...
...or...
...running around in flowing robes, waving a magic wand, through a forest?
So which makes more sense?
Shield/hull buffers and shield damage reduction/hull damage resistance...
...or...
...even though we've got our fair share of pointy eared fellows, folks waving magic wands and healing things?
Let's remove the magic wand healing for a sec, eh?
Escort: Maneuverability, Hull, Shields
Cruiser: Hull, Shields, Maneuverability
Sci Vessel: Shields, Maneuverability, Hull
Twisted, eh? I mean, it's right there.
Escorts are the most maneuverable and have the weakest shields.
Cruisers have the most hull and have the least maneuverability.
Sci Vessels have the strongest shields and the least hull.
Add the magic wand healing back in and that goes to TRIBBLE...
Escorts with DHCs can sit on targets. The "balancing" of the limited arcs goes out the window. The need for Escorts to be hit and run goes out the window. Cruisers can become zombie tanks, requiring the multiple Sci to bust the buffs and create the gap for those Escorts.
Magic wand healing is the root of oh so many problems with the game. We're not running through the forest...we're in space, in starships - it's long past overdue that Cryptic and many of the players realized that, eh? It's Star Trek Online, not Forest Adventures Online...
...and this console is just another example of that pisspoor magic wand healing mentality.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Wrong, the thing procs all the time. We've all seen it in actual matches and have logs. Who cares about the excess heals being lost. The shields of those using them are being filled up constantly.
Anyhow, get ready to have the crutch removed, because once Cryptic finds out that PvEers are TRIBBLE this thing in CE, etc, they will nerf it.
Out of 612 procs:
Min: 65
Max: 57,517
Average: 5,191
Median: 3,286
All numbers are per facing.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Who told you to press the I Win button!?
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
In what theory?
2.5% for Energy Weapons to deal an additional 751.4 kinetic damage to the hull.
5% chance for Projectile Weapons to deal an additional 751.4 kinetic damage to the hull.
That 751.4 damage is always 751.4 damage. It can't be buffed. It can't be resisted. It's always 751.4 damage. Doesn't matter if it procs from DHCs or Turrets, doesn't matter if it procs from a Chron Mine or a Mega Torp...it's always 751.4 damage when it procs.
Yes, that is 5% per mine.
So the theory would be that you can deal 12,022.4 if all 16 mines from a DPB3 were to proc. That's the most it could do...and...you would need all 16 of them to trigger from that 5% proc - individually, since each rolls its own proc.