the mogai i found flew very nice, despite its awkward shape, when you use EPtE with it. i found that with all the ships with subpar turn. 14 turn becomes very usable with 2 turn consoles too, and this ship has plenty of eng consoles now. im confident that it can be used well.
Speaking as someone who on holodeck flies primarily 14-turn ships (primary Fed ship is an Armitage, primary KDF ship is a Pegqu), with 6 points into SIT and maybe a Tachy (have it on the fed, not yet on the KDF), 14 turns into the low to mid 30s. They may not dance like some escorts/BoPs do, but they don't lack for getup and go.
Now, regarding the Mogai. I haven't flown one, but from what I've seen of NPC Mogais, the dimensions of the ship seem to actually work in favor of the ship in terms of getting narrow arc weapons on target. The horizontally wider firing box, and the way that ship distances are calculated seems to make it able to get DHC/Torpedo shots off at slightly wider angles than other ships.
Anyone who has flown the beast care to support/debunk my entirely anecdotal observation?
In the case of counting tier 5 romulan ships I agree with FTPdragon for once. Trying to say the retrofits will provide a different experience compared to their fleet versions is pretty silly.
Anyways, thanks for going over the DD boff slot again. I didn't look at what the devs suggested closely enough, how is there any way that boff set won't be OP? Since the skies the limit now, can we get 4 tac 3 sci 3 eng and 1 unv for the Mogai? Keep one of the old console sets and and the same stats and it should be balanced, right?
Speaking as someone who on holodeck flies primarily 14-turn ships (primary Fed ship is an Armitage, primary KDF ship is a Pegqu), with 6 points into SIT and maybe a Tachy (have it on the fed, not yet on the KDF), 14 turns into the low to mid 30s. They may not dance like some escorts/BoPs do, but they don't lack for getup and go.
Now, regarding the Mogai. I haven't flown one, but from what I've seen of NPC Mogais, the dimensions of the ship seem to actually work in favor of the ship in terms of getting narrow arc weapons on target. The horizontally wider firing box, and the way that ship distances are calculated seems to make it able to get DHC/Torpedo shots off at slightly wider angles than other ships.
Anyone who has flown the beast care to support/debunk my entirely anecdotal observation?
Without having measured it and directly comparing it with another ship, that's indeed what it seemed to me when firing DHCs and torps.
When close to target (that would generally be rather small in comparison - this Mogai is a large bird), I had no trouble hitting it, which I sometimes do with the Qin or even the mirror patrol escort.
EDIT: Cidstrorm, just look at the turn rate. Even with a very good Boff layout, the D'Deridex isn't overpowered considering other warbirds.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
The Federation started with 3 at launch (Assault Cruiser, Advanced Escort, Reconnaissance Science Vessel), and got 3 more on the 45-day patch (Star Cruiser, Patrol Escort, Deep Space Science Vessel).
No. That is incorrect. On launch day the Assault Cruiser, Star Cruiser, Advanced Escort, Patrol Escort, Deep Space Science and Recon Science all existed.
3 RCS consoles and 1 Neutronium will be probably a must have for this build. Dunno if the recent buff to RCS is sufficient for a dual heavy cannons build for the D'Deridex.
It's base turn rate is still 5. The RCS buff is nice, but for a 45 degree firing arc? Have fun with that.
EDIT: Cidstrorm, just look at the turn rate. Even with a very good Boff layout, the D'Deridex isn't overpowered considering other warbirds.
I disagree, but giving the tactical equivalent to the Mogai might silence me.
Won't putting attack pattern delta on the D'D make it the ultimate 'burst' support tank? You don't need to turn well to lob heals and be invincible IMO.
I You don't need to turn well to lob heals and be invincible IMO.
Every posted build I've seen in this thread thus far has a cannon boosting BOFF power. You do need to turn well to use that effectively.
Ask all those Galaxy X pilots why they so badly want saucer sep. And it's base turn rate is 6. The RCS buff will not make the D'Deridex the kind of ship that can equip DHCs. But hey, have fun trying everyone!
I will be going ahead and making the proposed changes to the D'deridex Retrofit and the Fleet D'deridex.
The Dhelan and Mogai issue is a lot trickier; some people seem to like the current setup, others would prefer to revert it. There are some compelling arguments for both sides. For the time being, I am keeping the BOFFs and consoles as-is.
As always, these changes are not final, and still subject to possible change.
We will continue to monitor the feedback here, and I'm looking forward to seeing a lot more comments once we unlock access to all of the higher level content and ships.
No. That is incorrect. On launch day the Assault Cruiser, Star Cruiser, Advanced Escort, Patrol Escort, Deep Space Science and Recon Science all existed.
Is it? I was there, but maybe that got muddled in my head. I thought that was what the Expanding Universe movie link below was about concerning the 45-day patch thing. http://www.youtube.com/watch?v=ROjT9X2WFTo&t=1m46s
I got the Luna-class then, so, it's not like I was paying that much attention to the others.
Regardless, point was: 6 ships at launch/near launch for the most pampered faction in the game, and the Romulans get 7 at the least (according to the most pessimistic people in this thread about the count). So, the Rommie ship roster isn't looking so bad to me.
Every posted build I've seen in this thread thus far has a cannon boosting BOFF power. You do need to turn well to use that effectively.
Ask all those Galaxy X pilots why they so badly want saucer sep. And it's base turn rate is 6. The RCS buff will not make the D'Deridex the kind of ship that can equip DHCs. But hey, have fun trying everyone!
I never said anything about using those weapons or strategies with that turn rate. Just because a ton of people want to roll Kirk builds on it doesn't change it's unmatched healer potential. APD ATS TSS ES HE TT1 all dropped at the same time is more than any other healer can touch in one activation cycle.
Who looks at a Mogai and thinks 'that looks tough'? The Valdore maybe, but not the base class. It's too delicate and fragile looking to have that much engineering power. The Dehlan, on the other hand, easily looks bloated enough to have a big engineering section.
Besides, doesn't it seem appropriate that the more advanced ships would have the fancier tricks?
The change just makes no sense.
Plus, I liked the sound of the old setup, but the Dehlan is ugly and I just plain don't want to fly it.
Is it? I was there, but maybe that got muddled in my head.
First end-game ship I chose was Star Cruiser. Hated it. Bought a DSSV instead. This was before the 45-day patch. Still have that star cruiser in mothballs on that character. Ah, the memories.
I never said anything about using those weapons or strategies with that turn rate. Just because a ton of people want to roll Kirk builds on it doesn't change it's unmatched healer potential. APD ATS TSS ES HE TT1 all dropped at the same time is more than any other healer can touch in one activation cycle.
Oh I don't doubt the ship's ability to be tough and to offer great support. Don't doubt that at all.
But the fact that everyone thinks it's the ship that just rolls with cannons? Makes me think those folks really haven't tested the RCS consoles that much (it's a great buff, but 5 is still 5 base turn rate! argh!) or paid that much attention to the vast amount of posts discussing the Galaxy X or the Klingon Battle Cruisers (which all turn better than 5, heh).
Oh I don't doubt the ship's ability to be tough and to offer great support. Don't doubt that at all.
But the fact that everyone thinks it's the ship that just rolls with cannons? Makes me think those folks really haven't tested the RCS consoles that much (it's a great buff, but 5 is still 5 base turn rate! argh!) or paid that much attention to the vast amount of posts discussing the Galaxy X or the Klingon Battle Cruisers (which all turn better than 5, heh).
This is not a ship to run DHCs on.
I never had a problem with the turnrates in PVE.
The deridex dhc build will be good STF wise.
As for PVP, I dont know. But that is up for the PVP players to decide.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Well, there is still the possibility to run EPtE 1 on top in an Aux2Bat build. That's lots of power to the engines with 100% uptime. Also EPtE received a huge buff in the recent updates and boosts now turnrate even further.
You shouldn't be so quick at condemning the cannon D'Deridex before we have some test results.
Oh I don't doubt the ship's ability to be tough and to offer great support. Don't doubt that at all.
But the fact that everyone thinks it's the ship that just rolls with cannons? Makes me think those folks really haven't tested the RCS consoles that much (it's a great buff, but 5 is still 5 base turn rate! argh!) or paid that much attention to the vast amount of posts discussing the Galaxy X or the Klingon Battle Cruisers (which all turn better than 5, heh).
This is not a ship to run DHCs on.
When you use it as hit and run and cloak often it works, i got a turnrate of 23 with my T4 D?Deridex while in cloak and had only a MK6 blue RCS console on it. You bring your cannons in line when you are cloaked.
Reynolds/Thokal
U.S.S. Helios -Vesta Class/R.R.W. Dark Science - Dyson Surveillance Science Destroyer U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
I will be going ahead and making the proposed changes to the D'deridex Retrofit and the Fleet D'deridex.
The Dhelan and Mogai issue is a lot trickier; some people seem to like the current setup, others would prefer to revert it. There are some compelling arguments for both sides. For the time being, I am keeping the BOFFs and consoles as-is.
As always, these changes are not final, and still subject to possible change.
We will continue to monitor the feedback here, and I'm looking forward to seeing a lot more comments once we unlock access to all of the higher level content and ships.
Well I was hoping to use the Mogai for no win scenario since it had the lt commander sci for gravity well which is extremely helpful for it, but now since the change I am saddened. So maybe two versions of fleet mogai? One with lt com eng and the other with lt com sci? Or maybe make the lt com universal?
We could swap the Mogai back to Tactical/Science and the Dhelan back to Tactical/Engineering. I can see that a lot of people preferred the old setup, but there seem to be some people who prefer the new version as well. The Mogai is the "heavier" ship and more comparable to a Destroyer in turn rate and hull, so Engineering seems to be a little more appropriate, but I can see the argument that the consoles for the Mogai have a more "Science" feel.
The Breen ship is a destroyer with heavy science so the Mogai could be too.
Well, there is still the possibility to run EPtE 1 on top in an Aux2Bat build. That's lots of power to the engines with 100% uptime. Also EPtE received a huge buff in the recent updates and boosts now turnrate even further.
You shouldn't be so quick at condemning the cannon D'Deridex before we have some test results.
So an Aux2Batt build running cannons, and EPtE? What's that BOFF layout going to look like? Doesn't that sacrifice tanking? Or support? Or both?
Also isn't Aux2Batt designed to compensate for the drain of beams? If you plan to run DHCs why do you need the Aux2Batt assistance?
So an Aux2Batt build running cannons, and EPtE? What's that BOFF layout going to look like? Doesn't that sacrifice tanking? Or support? Or both?
Also isn't Aux2Batt designed to compensate for the drain of beams? If you plan to run DHCs why do you need the Aux2Batt assistance?
You can find the layout in the PvP forum.
Aux2Bat is first and foremost designed to be combined with 3 Technician DOffs. This reduces cooldowns on all abilities so that a player does only need one copy of each ability to cycle them instead of two. The increase in power to weapons, shields and engines are just a bonus. The D'Deridex could therefore field cannon-, Torpedo HY and Attack Pattern Omega (boosts turnrate ...) at almost 100% uptime, except for the omega. Together this could mean some serious firepower, combined with moderate tanking abilities and some science support (viral matrix for example because it doesn't need aux).
The new D'Deridex layout makes it a jack-of-all-trades. You shouldn't think of it as a pure tank or supporter. It can be everything, but probably won't exceed in any category.
Well I was hoping to use the Mogai for no win scenario since it had the lt commander sci for gravity well which is extremely helpful for it, but now since the change I am saddened. So maybe two versions of fleet mogai? One with lt com eng and the other with lt com sci? Or maybe make the lt com universal?
The Breen ship is a destroyer with heavy science so the Mogai could be too.
The breen ship has a 4th rear weapon slot to make up for that.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
So an Aux2Batt build running cannons, and EPtE? What's that BOFF layout going to look like? Doesn't that sacrifice tanking? Or support? Or both?
Also isn't Aux2Batt designed to compensate for the drain of beams? If you plan to run DHCs why do you need the Aux2Batt assistance?
Yes, with Aux2Batt, you pretty much sacrifice support. However with Aux2Batt (or EPtE, or RCS consoles, or Battlecloak, or any combination thereof), even the 'Deridex with DHC should work in PVE (heck, people use DHCs on the Bortasqu, Jem Dreadnought, ...).
And with Aux2Batt, you can use APO, CRF, TT1, THY1 almost non stop there.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
I'm still VERY unhappy with the Mogai becoming Eng focused and D'dex now Sci focused. But in a comment left on comment in the latest Warbird Stats blog, someone gave me an idea.
My solution to the Mogai was to make the Lt Cmdr slot Universal, but no doubt Cryptic feels this would be unbalanced.
This player suggested that they make two versions. And I think that's brilliant.
CRYPTIC!!! -Pay attention! It's genius, and saves you from upsetting the pre order Legacy pack players and the ones, like me, who are no longer so excited to play! From reading forums and watching chat, the Mogai is one of the MOST desired ships, next to the D'dex.
So, make two versions of it! how simple is that? We choose the version we want, just like we choose which Vesta or Odyssey to fly.
Retro and Fleet Mogai with Sci focus (old stats)
Retro and Fleet Mogai with Eng focus (new stats)
Do the same with the D'dex, and ta-da! Instant satisfaction for all.
I really hope that the dev team is reading and listening to all the feedback on this issue. Most of my fleet aren't beta testers, and their voices aren't heard. A lot of people are bummed about it. The Modai and D'dex are what they want to fly.
I appreciated the addition of the sci ha'apax, but it just doesn't look romulan, it's still a slower turning tub, and as you can see- many players have embraced the idea of a new play style with warbirds (i.e. sacrificing sensor analysis and sub system targeting, cmdr lvl sci power for the ability to pilot a mogai warbird.)
Sci-Tacs and Tac-Scis Unite! Give us back our birdy! (pretty please)
Why make the Valdore the Science one? It has the heavier, more armored look, so it should have the engineering tankier build.
Cause the current one is the Mogai version. I am fine with teh Mogai as Sci heavy also, to be honest idc which one of them is which version if we at lest get one of them as a sci version also.
Reynolds/Thokal
U.S.S. Helios -Vesta Class/R.R.W. Dark Science - Dyson Surveillance Science Destroyer U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
The romulan destroyer vet ship that will eventually come out will likely have setup of above... That's really not that big of difference sure there is lieutenant tact difference and a universal lt commander... But they will be straw difference between the two ships... Much like the current fleet assualt cruiser and fleet adv heavy cruiser...
I wouldn't mind if they put in two different mogai in fleet versions.. and keep the base versions like they are now. But basically the only choose for tact/sci that has at least 4 console slots is no were closest are the Dhelan Warbird Retrofit T?varo Light Warbird Retrofit or wait for a romulan temporal destoryer... Which unfortunately will cost a lot of lobi...
I'm pretty much on a fixed income being what little that is. With a sci focused mogai I was willing to give up my coffee fund for the next several months to get that ships line up to fleet. Im a Sci captain with a tactical lean. That ship was perfect beautiful and just all around the most fun for me to fly. Now... really no real reason to fly any of the romulan ships till a carrier or a possible tac sci ship comes along.
Space is vast, it's wonderful and maddening. Yet in that madness is some of the greatest beauty I have ever seen.
The Valdore is just a skin that comes with the refit mogai that can also be used on the fleet version and retrofit, its not a seperate ship. They aren't going to let you unlock a refit skin in any other way then buying the refit like it always has been done, and once unlocked it would be useable on any variant of the ship. So this idea of making a "T5 Valdore" which is different from the Mogai makes absolutley no sense. I doubt there will be 2 different fleet level versions of this ship, the only kind of ships that get that kind of treatment are the 3 pack bundles.
The Valdore is just a skin that comes with the refit mogai that can also be used on the fleet version and retrofit, its not a seperate ship. They aren't going to let you unlock a refit skin in any other way then buying the refit like it always has been done, and once unlocked it would be useable on any variant of the ship. So this idea of making a "T5 Valdore" which is different from the Mogai makes absolutley no sense. I doubt there will be 2 different fleet level versions of this ship, the only kind of ships that get that kind of treatment are the 3 pack bundles.
Well they could make you have to buy the tier 3 pack first for the tier 5 and fleet one to be unlocked for buying.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Comments
Speaking as someone who on holodeck flies primarily 14-turn ships (primary Fed ship is an Armitage, primary KDF ship is a Pegqu), with 6 points into SIT and maybe a Tachy (have it on the fed, not yet on the KDF), 14 turns into the low to mid 30s. They may not dance like some escorts/BoPs do, but they don't lack for getup and go.
Now, regarding the Mogai. I haven't flown one, but from what I've seen of NPC Mogais, the dimensions of the ship seem to actually work in favor of the ship in terms of getting narrow arc weapons on target. The horizontally wider firing box, and the way that ship distances are calculated seems to make it able to get DHC/Torpedo shots off at slightly wider angles than other ships.
Anyone who has flown the beast care to support/debunk my entirely anecdotal observation?
Anyways, thanks for going over the DD boff slot again. I didn't look at what the devs suggested closely enough, how is there any way that boff set won't be OP? Since the skies the limit now, can we get 4 tac 3 sci 3 eng and 1 unv for the Mogai? Keep one of the old console sets and and the same stats and it should be balanced, right?
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
Without having measured it and directly comparing it with another ship, that's indeed what it seemed to me when firing DHCs and torps.
When close to target (that would generally be rather small in comparison - this Mogai is a large bird), I had no trouble hitting it, which I sometimes do with the Qin or even the mirror patrol escort.
EDIT: Cidstrorm, just look at the turn rate. Even with a very good Boff layout, the D'Deridex isn't overpowered considering other warbirds.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
No. That is incorrect. On launch day the Assault Cruiser, Star Cruiser, Advanced Escort, Patrol Escort, Deep Space Science and Recon Science all existed.
It's base turn rate is still 5. The RCS buff is nice, but for a 45 degree firing arc? Have fun with that.
I disagree, but giving the tactical equivalent to the Mogai might silence me.
Won't putting attack pattern delta on the D'D make it the ultimate 'burst' support tank? You don't need to turn well to lob heals and be invincible IMO.
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
Every posted build I've seen in this thread thus far has a cannon boosting BOFF power. You do need to turn well to use that effectively.
Ask all those Galaxy X pilots why they so badly want saucer sep. And it's base turn rate is 6. The RCS buff will not make the D'Deridex the kind of ship that can equip DHCs. But hey, have fun trying everyone!
Universal stations,
We paid quite a bit for those Legacy packs...
Thanks!
Is it? I was there, but maybe that got muddled in my head. I thought that was what the Expanding Universe movie link below was about concerning the 45-day patch thing.
http://www.youtube.com/watch?v=ROjT9X2WFTo&t=1m46s
I got the Luna-class then, so, it's not like I was paying that much attention to the others.
Regardless, point was: 6 ships at launch/near launch for the most pampered faction in the game, and the Romulans get 7 at the least (according to the most pessimistic people in this thread about the count). So, the Rommie ship roster isn't looking so bad to me.
I never said anything about using those weapons or strategies with that turn rate. Just because a ton of people want to roll Kirk builds on it doesn't change it's unmatched healer potential. APD ATS TSS ES HE TT1 all dropped at the same time is more than any other healer can touch in one activation cycle.
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
Besides, doesn't it seem appropriate that the more advanced ships would have the fancier tricks?
The change just makes no sense.
Plus, I liked the sound of the old setup, but the Dehlan is ugly and I just plain don't want to fly it.
First end-game ship I chose was Star Cruiser. Hated it. Bought a DSSV instead. This was before the 45-day patch. Still have that star cruiser in mothballs on that character. Ah, the memories.
That character now flies a Vesta. heh.
Oh I don't doubt the ship's ability to be tough and to offer great support. Don't doubt that at all.
But the fact that everyone thinks it's the ship that just rolls with cannons? Makes me think those folks really haven't tested the RCS consoles that much (it's a great buff, but 5 is still 5 base turn rate! argh!) or paid that much attention to the vast amount of posts discussing the Galaxy X or the Klingon Battle Cruisers (which all turn better than 5, heh).
This is not a ship to run DHCs on.
I never had a problem with the turnrates in PVE.
The deridex dhc build will be good STF wise.
As for PVP, I dont know. But that is up for the PVP players to decide.
You shouldn't be so quick at condemning the cannon D'Deridex before we have some test results.
When you use it as hit and run and cloak often it works, i got a turnrate of 23 with my T4 D?Deridex while in cloak and had only a MK6 blue RCS console on it. You bring your cannons in line when you are cloaked.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Well I was hoping to use the Mogai for no win scenario since it had the lt commander sci for gravity well which is extremely helpful for it, but now since the change I am saddened. So maybe two versions of fleet mogai? One with lt com eng and the other with lt com sci? Or maybe make the lt com universal?
The Breen ship is a destroyer with heavy science so the Mogai could be too.
So an Aux2Batt build running cannons, and EPtE? What's that BOFF layout going to look like? Doesn't that sacrifice tanking? Or support? Or both?
Also isn't Aux2Batt designed to compensate for the drain of beams? If you plan to run DHCs why do you need the Aux2Batt assistance?
You can find the layout in the PvP forum.
Aux2Bat is first and foremost designed to be combined with 3 Technician DOffs. This reduces cooldowns on all abilities so that a player does only need one copy of each ability to cycle them instead of two. The increase in power to weapons, shields and engines are just a bonus. The D'Deridex could therefore field cannon-, Torpedo HY and Attack Pattern Omega (boosts turnrate ...) at almost 100% uptime, except for the omega. Together this could mean some serious firepower, combined with moderate tanking abilities and some science support (viral matrix for example because it doesn't need aux).
The new D'Deridex layout makes it a jack-of-all-trades. You shouldn't think of it as a pure tank or supporter. It can be everything, but probably won't exceed in any category.
The breen ship has a 4th rear weapon slot to make up for that.
Yes, with Aux2Batt, you pretty much sacrifice support. However with Aux2Batt (or EPtE, or RCS consoles, or Battlecloak, or any combination thereof), even the 'Deridex with DHC should work in PVE (heck, people use DHCs on the Bortasqu, Jem Dreadnought, ...).
And with Aux2Batt, you can use APO, CRF, TT1, THY1 almost non stop there.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
AtB build run tech doffs, using the skill cuts down cooldowns. AtB is a worthless skill without tech doffs
I'm still VERY unhappy with the Mogai becoming Eng focused and D'dex now Sci focused. But in a comment left on comment in the latest Warbird Stats blog, someone gave me an idea.
My solution to the Mogai was to make the Lt Cmdr slot Universal, but no doubt Cryptic feels this would be unbalanced.
This player suggested that they make two versions. And I think that's brilliant.
CRYPTIC!!! -Pay attention! It's genius, and saves you from upsetting the pre order Legacy pack players and the ones, like me, who are no longer so excited to play! From reading forums and watching chat, the Mogai is one of the MOST desired ships, next to the D'dex.
So, make two versions of it! how simple is that? We choose the version we want, just like we choose which Vesta or Odyssey to fly.
Retro and Fleet Mogai with Sci focus (old stats)
Retro and Fleet Mogai with Eng focus (new stats)
Do the same with the D'dex, and ta-da! Instant satisfaction for all.
I really hope that the dev team is reading and listening to all the feedback on this issue. Most of my fleet aren't beta testers, and their voices aren't heard. A lot of people are bummed about it. The Modai and D'dex are what they want to fly.
I appreciated the addition of the sci ha'apax, but it just doesn't look romulan, it's still a slower turning tub, and as you can see- many players have embraced the idea of a new play style with warbirds (i.e. sacrificing sensor analysis and sub system targeting, cmdr lvl sci power for the ability to pilot a mogai warbird.)
Sci-Tacs and Tac-Scis Unite! Give us back our birdy! (pretty please)
At least from teh concept arts, the Dhael looks better then the Dhelan.
But i really would prefer to have the Valdore as T5 Retrofit with the Dhelan boff layout.
Then you can keep the Mogai as Eng heavy and put in the Valdore as Sci heavy layout.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Why make the Valdore the Science one? It has the heavier, more armored look, so it should have the engineering tankier build.
Cause the current one is the Mogai version. I am fine with teh Mogai as Sci heavy also, to be honest idc which one of them is which version if we at lest get one of them as a sci version also.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
But currently like i have pointed out before
Mogai
Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Ensign Science, 1 Lieutenant Universal
Console Modifications: 4 Tactical, 3 Engineering, 2 Science
chimera:
Commander Tact lieutenant Engineering lieutenant science ensign universal lt commander universal
Console Modifications: 4 Tactical, 3 Engineering, 2 Science
The romulan destroyer vet ship that will eventually come out will likely have setup of above... That's really not that big of difference sure there is lieutenant tact difference and a universal lt commander... But they will be straw difference between the two ships... Much like the current fleet assualt cruiser and fleet adv heavy cruiser...
I wouldn't mind if they put in two different mogai in fleet versions.. and keep the base versions like they are now. But basically the only choose for tact/sci that has at least 4 console slots is no were closest are the Dhelan Warbird Retrofit T?varo Light Warbird Retrofit or wait for a romulan temporal destoryer... Which unfortunately will cost a lot of lobi...
honestly its in a bit of difficult place tbh...
Well they could make you have to buy the tier 3 pack first for the tier 5 and fleet one to be unlocked for buying.