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Will Devs address how OP escorts are now?

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  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2013
    ...only to state: i just out-dps'ed several escorts in a c&h... in my single-cannon-turret-galor (3 tac cons)^^.... also my fleet regent or fleet excelsior are really packing nice punches with single-beams and the wide-angle-torp... should i tell you 'bout my aventine?! and so on :P ;)...
    you don't want to meet a buddy of mine in pvp in his gal-x. he mostly(!) goes out of a match as 1st or 2nd referring to dps in any pvp match...
    sure: escorts can make most dps (theoretically), but the other shipclasses got their own purposes for which most of them are good to use if you know how...

    edit: if you ask me it's quite easy. being badass in pve means almost nothing in pvp. know how to pvp and almost nothing in pve will ever scare you again. it's not that much about the shipclasses, it's more about how you use them. just my opinion.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2013
    tpalelena wrote: »
    Yeah, try tanking that elite tactical cube or Donatra in an escort and see how you blow into little, little pieces.

    Soory but I've been there done that, tanked the ISE gate FOLLOWED by the Tac cube immediately afterwards and I did NOT "blow into little, little pieces" I can do the same with my eng excelsior (which is not indestructable though I CAN do that)... in 200% of the time...

    As for your argument about sci... they have 1 ability that is worth having... GREAT... not like that isn't done BETTER by a doff... Oh wait, it is!

    I've played 7/9 captain/ship combos in this game and BEFORE you tell me to play the other two those are Tac/sci and Sci/cruiser, the Tac/sci would doubtless be effective and the Sci/cruiser hopeless
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    tpalelena wrote: »
    Sci don't need a pvp buff. They got the trolliest evilest pvp ability ever, subnucleonic beam. Science Team anyone?

    Escort captains shiver in their beds thinking of that big purple "I WIN" beam. Funny, my escorts don't shiver thinking about that. They laugh and then alpha the sci ship into oblivion.

    Yeah, try tanking that elite tactical cube or Donatra in an escort and see how you blow into little, little pieces. I do this on a regular basis with my Qin, Fleet Defiant, Fleet Patrol, and Fleet Prometheus. And I will die maybe once every 10 STFs or so, and that's usually to a gateway, not to the Tactical Cubes or Donatra. More often than not, I can easily tank the Tac Cube and Donatra until their destruction.

    And yes. Learn to play! You tested wrong combinations in a lame way. Like someone who complained he can not kill a hard mob and had a cruiser with torpedoes and 2 beam arrays. Derp! I find it amusing that you call the combinations tested wrong, and the manner of testing lame. You don't even know what was tested, and it was tested during STFs, actual in game play. Please refrain from assuming so much, it makes you look silly.

    Responses in red.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2013
    to quote a well-known player i totally agree with in that:
    sci is king in pvp. nothing to add.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    wast33 wrote: »
    to quote a well-known player i totally agree with in that:
    sci is king in pvp. nothing to add.

    Science Captains or Science Ships?
    [SIGPIC][/SIGPIC]
  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2013
    Science Captains or Science Ships?

    science captains. and i do not talk about sciscorts, i mean sci/sci. most dangerous one i'd say is a sci in well set-up wells.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    wast33 wrote: »
    science captains.

    Thanks for clarifying. I think that might be a topic for a different forum, since this is the Federation Shipyards?

    I dunno.
    [SIGPIC][/SIGPIC]
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Geeze since when does science team turn you immune to subnucleanoic beam? Never.

    And you have to hit the escort with it when it has alpha strike on, derp.

    You die to gateway, but not to Donatra or a tactical cube. Yeah, right. Next time you will tell me you can kill a tactical cube in 10 seconds, and a sphere in 60. Really believable.

    It makes you look bad that you still did not find the correct combination after all that much testing. What are the chances of that?

    But yes... I am a bit silly, because all these whining done by people is silly.

    I mean, how hard it is to look around the forums and find a correct build for your captain and ship?

    If I had the problem I would even try asking, but I'm sure there is a thread about it somewhere.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2013
    skollulfr wrote: »
    so you dont talk about sci escorts, you just reference them as the most dangerous combination? which the wells easily are?

    sry, but if i got it right the wells is a pure sci-ship. f.e. it can't equip dhc's or am i that wrong? as stated: i talk about sci/sci, not sci/scort ^^...

    Thanks for clarifying. I think that might be a topic for a different forum, since this is the Federation Shipyards?

    I dunno.

    what i wanted to say: it almost doesn't matter in which ship and which career you go, as long you're knowing what you're doing ;). i use any shiptype as a tac and perform well in most of them. also i sometimes engage very skilled players in different shiptypes and from different classes. not only in escorts! that's the point ;)...
    indeed i sometimes meet odysseys which are able to tank a team of about 3 or more tacs. and sci's that i never get with my full blown alphas or pressure over time, who blow my into oblivion with sci-debuffs and transphasics... FOR THAT THEY DON'T HAVE TO BE IN ESCORTS. indeed i feel them getting more dangerous when they're in the proper class for their career, but also this is not a must for being effective...
    from my point there's no op shipclass spotable, as long as you know how to use any ship referring to your career. simply that ;).

    edit: if it not became clear now what i mean, plz reread my first post from the side before this one ;)... (post #273 in this thread)
  • loading159loading159 Member Posts: 184 Arc User
    edited March 2013
    Ah... the famous L2P argument. I love how it's automatically assumed that players who comment on an imbalance are immediately told to L2P and gtfo. Did it ever occur to you guys that we have game experience and that we have tested MANY times MANY possible combinations?

    It comes down to the simple fact that DHCtacscorts are the most effective and most efficient method of doing ANYTHING in PvE. They kill things the fastest and DPS is all that counts. Yes, in PvP a full scort team will lose, but PvP is the only place where things are somewhat different. But the majority of end-game content is PvE. And in PvE (outside of a very VERY small number of things, mostly NWS), DHCscorts rule with an iron fist. There is no disputing that fact.

    This makes no sense to me, you are arguing that escorts do the most dps. but...thats an escorts job...to do dps, and alot of it.

    I think the problem is NOT the ships or the captains or even peoples skills right now. I think its the fact that most PVE events only require large amounts of DPS. do not include hive in this because that obviously requries good healing cruisers and sci ships. What we need is for PVE events to be made so that without a cruiser or sci ship they become nearly impossible to complete. make it so that you HAVE to get a big shield or hull healer in the group for support.

    for example some type of field that deals hull damage over time could be added, it does not deal a ton of damage but it deals enough that a cruiser is required to heal the escorts.

    or require a certain science ship ability to debuff a target before it can take damage.
    Captain Moe
    U.S.S. Prometheus
    Fleet Multi Vector Advanced Escort
    Resistance is futile
  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    loading159 wrote: »
    This makes no sense to me, you are arguing that escorts do the most dps. but...thats an escorts job...to do dps, and alot of it.

    I think the problem is NOT the ships or the captains or even peoples skills right now. I think its the fact that most PVE events only require large amounts of DPS. do not include hive in this because that obviously requries good healing cruisers and sci ships. What we need is for PVE events to be made so that without a cruiser or sci ship they become nearly impossible to complete. make it so that you HAVE to get a big shield or hull healer in the group for support.

    for example some type of field that deals hull damage over time could be added, it does not deal a ton of damage but it deals enough that a cruiser is required to heal the escorts.

    or require a certain science ship ability to debuff a target before it can take damage.

    Do you realize how exceedingly dull cruisers can be, with no ability to deal damage?

    The idea of cruisers for support and healing only basically defeats the purpose of offensively-oriented cruisers like the Excelsior, Regent, Galor, and so on... those ships are built to take damage and to dish it out in equal measure. Otherwise, why bother with them in the first place? There's nothing wrong with using their abilities to support your team, but cruisers like that are ultimately designed to shoot stuff.
  • loading159loading159 Member Posts: 184 Arc User
    edited March 2013
    eraserfish wrote: »
    Do you realize how exceedingly dull cruisers can be, with no ability to deal damage?

    The idea of cruisers for support and healing only basically defeats the purpose of offensively-oriented cruisers like the Excelsior, Regent, Galor, and so on... those ships are built to take damage and to dish it out in equal measure. Otherwise, why bother with them in the first place? There's nothing wrong with using their abilities to support your team, but cruisers like that are ultimately designed to shoot stuff.

    the green, bolded, and underlined word is the key one. now its up to you to not make them dull.
    Captain Moe
    U.S.S. Prometheus
    Fleet Multi Vector Advanced Escort
    Resistance is futile
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2013
    tpalelena wrote: »
    Sci don't need a pvp buff. They got the trolliest evilest pvp ability ever, subnucleonic beam.


    You know that SNB is a captain skill and not a ship power correct? So, a Jemmy with DHC with a Scie capt can have SNB.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Into the Hive the queen's ship does require a subnucleonic beam to knock out its feedback.


    Also, most STFs have a boss that needs tanking.

    Unless your 5 man escort team is really really super kitted out and great, they will die to the tac cube like flies.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    tpalelena wrote: »
    Unless your 5 man escort team is really really super kitted out and great, they will die to the tac cube like flies.

    i've taken out elite tactical cubes by myself in BoPs with average gear; not really all that difficult
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    loading159 wrote: »
    the green, bolded, and underlined word is the key one. now its up to you to not make them dull.

    Yeah well, I try, okay?

    I've already re-built my skills and ship about 7 times and the best I've been able to come up with is something that can just about tank most escorts one on one and output DPS that is less than that of an average escort. That gets me a cruiser that can be nasty surprise for anyone who thought they could sit around and shoot my backside because rapid fire cannons and turrets will hurt, especially with DEM 2-3, which becomes much more practical when the cooldown can be cut to about a minute with Auxiliary to Battery and three Technicians. However, I will be in deep trouble once the opposing team realizes just how fragile I am, because then I'll only have my Borg set passives, my purple emitter-boosted EptS, and a Reverse Shield Polarity to fall back on.

    As for support, that don't mean jack if the players on your team haven't bothered with keybinding their shield distribution, or run builds that fall apart like wet tissue, no matter how many buffs or heals I give them.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2013
    tpalelena wrote: »
    Geeze since when does science team turn you immune to subnucleanoic beam? Never.
    Game Description: Science Team repairs shield damage for your own ship or an ally and removes any science debuff for the duration. Can be activated even if you are held or disabled.
    And you have to hit the escort with it when it has alpha strike on, derp.

    Ohh... So I should hit the escort in the 5 seconds of life I have while it blows me up... while it still has the same defensive buff as always in place... how could I have been so stupid..?
    You die to gateway, but not to Donatra or a tactical cube. Yeah, right. Next time you will tell me you can kill a tactical cube in 10 seconds, and a sphere in 60. Really believable.

    Dying to gateways makes sense, they live long enough to do that, a Tac cube generally doesn't and Donatra is never in combat for that long, she has a tendency to change target for a few seconds and cloak before returning to you upon decloaking...
    It makes you look bad that you still did not find the correct combination after all that much testing. What are the chances of that?

    X/9? But considering I have tried 7 of these nine and found 4 to be effective in my experience and working on the fifth (Tac/scort, Tac/cruiser/ Eng/cruiser, Sci/scort) the fifth being Sci/Sci, I have found the right combos and play them all well
    But yes... I am a bit silly, because all these whining done by people is silly.

    Practice what you preach and quit whining about people who try to bring up real issues with the game simply because you can't build as well as others can...
    I mean, how hard it is to look around the forums and find a correct build for your captain and ship?

    If I had the problem I would even try asking, but I'm sure there is a thread about it somewhere.

    If you can't fathom our ability to tank Elite STF bosses in Tac/scorts maybe you should try just this and ask for a build improvement, if you ask really nicely Heretic and me might be willing to help you...
    ZiOfChe.png?1
  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    valoreah wrote: »
    I have a Tac flying a Regent and an Engineer flying an Excelsior refit that put out decent DPS, while at the same time being far more survivable than my Tac/Escort. I don't expect my cruisers to be on par with my Escorts in terms of DPS.

    I don't expect to be on par with escorts in terms of damage either, but I have seen time and time again how most conventional cruiser builds fail to do any damage at all. I've seen three cruisers firing at one escort for two minutes and barely managing to scratch its shielding, while that same escort can cause enough damage to bring down a shield facing in seconds. It is very hard to get a cruiser that manages to output damage without crumbling like a wet newspaper under heavy attack, and it will usually take far more resources to build up a cruiser to that level than one would expend on an escort.

    Although not all escorts are the same in this respect, it is very much possible to build a very tanky escort and still get away with doing far more damage than a cruiser because of the natural advantages conferred by their Tactical seating and weaponry.
  • crownvic2doorcrownvic2door Member Posts: 301 Arc User
    edited March 2013
    I have found that cruisers can be fun in the story missions, it forces you to play the mission longer and fight harder to stay alive and win. Escorts do not need a nerf, that would cause a huge negative feedback from players like myself, cryptic would catch this feedback via thier metrics they are so fond of. nerfing means less money for them and less content for us.
  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited March 2013
    They need to make PVE more difficult, that would solve the ship "balance" issues. PVE as it stands now is a skillless DPSfest joke unless you play the ELITE STFs and even those with a good team are hardly difficult. I leveled 3 of my captains to 50 just doing regular PVE then jumped my difficulty up during some of the Borg/Undine missions and end game and even solo'ing it, it honestly didn't feel much harder other than the occasional annoying injury from away team missions. Raise the NPC difficulty overall on everything and you'll see players needing to figure out different ways to beat content besides pointing their escort at something and unloading with cannon powers.

    To me the only reason Escorts seem OP'd is because the other ships don't really have a role anymore, at least in PVE. You don't really need tanking, except maybe in the ELITE STFs. Anyone who just plays normally on the game should never need the suvivability of a cruiser in any PVE content. Same goes for science ships. The nerfs to science powers have made them basically useless save for the Vesta and that's only because the Vesta can equip the dual cannons and has a hangar bay. Other than that flying a science ship right off the bat gimps you in weapon slots since the game is solely DPS based now.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    loading159 wrote: »
    This makes no sense to me, you are arguing that escorts do the most dps. but...thats an escorts job...to do dps, and alot of it.

    Exactly. They do the highest possible damage out there. But the catch here is... they can also tank and survive very well outside of PvP. And since they can tank decently if not amazingly in PvE, it eliminates the need for cruisers and science ships. So basically... escorts get to "have their cake and eat it to". They can do tons of damage (based on soe alpha strikes I have seen, OBSCENE damage), and at the same time can survive anything and everything the game throws at them (other than other players and suicidal fer'jais), without having to sacrifice any damage output.

    THAT is what I was saying. The fact that escorts can do that makes the other ship classes sub-optimal, if not outright obsolete in most end-game PvE.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    valoreah wrote: »
    I find it very difficult to believe that a cruiser build "fails to do any damage at all", even if the player really borked their build. "Conventional" PvE builds don't work well in PvP.



    I think this is an over exaggeration. However, I have seen some exceptionally well built/played escorts in PvP in my time leveling up my Klingon toon. I've seen more exceptionally built/played Cruisers in PvP that can handle several other ships attacking it without problem.

    That's PvP. There is nothing really wrong with cruisers in PvP, other than pressure damage being ineffectual. But that's just one very specific example, in almost everything else in PvP, cruisers are fine.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited March 2013
    valoreah wrote: »
    I have a Tac flying a Regent and an Engineer flying an Excelsior refit that put out decent DPS, while at the same time being far more survivable than my Tac/Escort. I don't expect my cruisers to be on par with my Escorts in terms of DPS. If you aren't able to get decent DPS from your cruiser, you are most certainly built/geared/specced wrong.

    The classical response: "It's not me it's your build response".." I'm better than you" immature troll....did you read the countless number of people posting with the same problem. Pre F2P you probably wouldn't have said that since any SCI would have beaten you outright. SCI was nerfed long ago if you weren't there to live through it you should restrict judment before condemming the rest of the playerbase who might not be "good enough" as quoted above...:D
    DUwNP.gif

  • shar487ashar487a Member Posts: 1,292 Arc User
    edited March 2013
    Exactly. They do the highest possible damage out there. But the catch here is... they can also tank and survive very well outside of PvP. And since they can tank decently if not amazingly in PvE, it eliminates the need for cruisers and science ships. So basically... escorts get to "have their cake and eat it to". They can do tons of damage (based on soe alpha strikes I have seen, OBSCENE damage), and at the same time can survive anything and everything the game throws at them (other than other players and suicidal fer'jais), without having to sacrifice any damage output.

    THAT is what I was saying. The fact that escorts can do that makes the other ship classes sub-optimal, if not outright obsolete in most end-game PvE.

    Part of the problem is that STO PVE really requires no tanks since NPC opponent do not hit consistently hard enough to require cruiser-based tanking. If NPC's were to suddenly gain special perks like extreme accuracy boosts or extended firing ranges, then escort speed tanking becomes a liability. The universal 10km weapon range also favors escorts since they can simply run when pressured sufficiently.

    Crpytic cannot remove escort speed tanking because it would be a step back to the pre-season3 days when single cruisers had no problems destroying 2+ escorts at a time. So, the question becomes how to keep ships balanced without returning to the STO-Dark-Ages -- this is what will probably happen if escort nerfs are the only options considered.

    Some options already tossed out there include

    1) Introducing cruiser-only 12km+ long range weapons

    2) Introducing more offense-oriented engineering skills besides DEM and EWP

    3) downgrading DHC burst damage, either by reduced accuracy or range

    4) decreasing beam-array power requirements

    5) adding bonus accuracy to beam arrays

    6) increasing low speed turn rates


    Any number of ideas can be tested out -- the question is how well Cryptic will take customer feedback and use it accordingly.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2013
    shar487a wrote: »
    Any number of ideas can be tested out -- the question is how well Cryptic will take customer feedback and use it accordingly.

    Answer:
    Beams are working as designed
    I read that as "I don't care"
    ZiOfChe.png?1
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    I read that as "Players should learn to play."

    And really... if you go to a gate's side, and stay 8 kms away from it, it can not hit you.

    If you did not even know that very, very, very basic thing, then how could anyone take your word for anything?



    I told my fleet about this thread, they all laughed hard at how badly people can fail.
    Especially the cruiser pilots laughed the hardest of all.

    One of them said :

    "These people always whine, they just want a ship that tanks best, deal the greatest damage, and win every fight by pressing the space bar."

    And she was damn right.


    Oh yeah, and you tanked the tactical cube in a shuttle. Check that! You tanked 5 tactical cube, Donatra, the borg queen, and the assimilated carrier in a shuttle. I find that totally believeable. Like all yoru posts.

    Of course I believe you. All your posts in this and other whine threads have been totally legit, so why would I doubt anything you say :) ?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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