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What is your beef with the Galaxy Cryptic?

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  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited March 2014
    I'm not even a fan of the Galaxy but they did foop it up bad with the reboot.
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    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    Nope, they couldn't, the only ship that would stand a chance is a sci ship, I'll leave you to work out how :)

    thats not how impulse modifiers work. even with the cap cell all the chasing escort would need is that same console to easily over take it.
    This thread is STILL going? LOL

    the 'reboot' did nothing that wasn't already expected for the fleet galaxy X but give it a universal ENS it didn't need and an lol hanger.

    the reboot also literally did nothing for the ship this thread is actually about, the galaxy R. so theres not a single reason for this thread to not continue
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    gpgtx wrote: »
    the galor did not even stand a chance by the way they where talking took it out in less then a minute of the engagements start

    http://www.youtube.com/watch?v=UZk-SapVtpc

    thats not all, at the very beginning of the episode a galor fired on the enterprise, and there was barely even any camera shake. that vid isn't even of the part were it was outnumbered with no shields lol.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    i know it was the only one i could find on youtube wile doing a quick search
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    thats not all, at the very beginning of the episode a galor fired on the enterprise, and there was barely even any camera shake. that vid isn't even of the part were it was outnumbered with no shields lol.

    Yeah I believe I mentioned this earlier in the thread... probably several times actually. The Cardassians opened fire on the Enterprise as soon as it approached. The Enterprise tried to hail it repeatedly, but the Cardassians continued firing. Finally, Picard had enough and fired a single phaser blast and basically disabled the Cardassian ship. Unfortunately, in STO the Galor and... well all cruisers are superior to the Galaxy. :(
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    nikephorus wrote: »
    Yeah I believe I mentioned this earlier in the thread... probably several times actually. The Cardassians opened fire on the Enterprise as soon as it approached. The Enterprise tried to hail it repeatedly, but the Cardassians continued firing. Finally, Picard had enough and fired a single phaser blast and basically disabled the Cardassian ship. Unfortunately, in STO the Galor and... well all cruisers are superior to the Galaxy. :(

    you really have to have been burying your head in the sand every time you watched the show not to get a clear impression of how much a mud hole a GCS could stomp in just about anything. the sovereign also never did anything that upstaged what a galaxy has been seen doing. only 2 things come to mind when trek "fans" thing of the galaxy, generations and the odyssey
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    you really have to have been burying your head in the sand every time you watched the show not to get a clear impression of how much a mud hole a GCS could stomp in just about anything. the sovereign also never did anything that upstaged what a galaxy has been seen doing. only 2 things come to mind when trek "fans" thing of the galaxy, generations and the odyssey

    lol :D Burying your head in the sand.....sounds like something Cryptic would do. :D
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  • age03age03 Member Posts: 1,664 Arc User
    edited March 2014
    Where no thread has gone before.Didn't you all get what you wanted.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    i always thought the sov and gal where pretty even only thing the sov has is the ablative armor but that could be easily added to any ship (the intrepid class even had ablative armor). and the quantums but sense they are a projectile the gal launchers probably could fire them as a well with out too much work. rapid fire quantum spreads LOL

    beyond that the pre-nemesis sov had less phaser strips in total then the DS9 galaxy at 13 vs the 14 of the galaxy (in nemisis it goes to a an insanely high 18 but most are so tiny they are really only good for anti-fighter) the galaxy wins by number of emitters mostly just in the main 2 saucer arrays alone.

    i am not getting into MK number as the gal had MK X phasers when it launched in 2360's but by DS9 they are listed as MK XI the sov is any where from MK XI in first contact to MK 14 in nemesis (yes that is how i have seen it writen not as a roman numeral)
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    age03 wrote: »
    Where no thread has gone before.Didn't you all get what you wanted.


    nothing has happened to the galaxy RETROFIT all the changes that happened where to the dreadnought. the uni ensign should of went to the R wile the dread got either a uni LT or a uni LTC

    the hanger still confuses me the R could use it but then it would take a way some cruiser commands as it would turn it into a flight deck cruiser
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    age03 wrote: »
    Where no thread has gone before.Didn't you all get what you wanted.

    lol :D We got nothing.
    The ship that this entire thread is about got no changes except saucer separation without the need to make a full stop.
    And the other one, the X, was violated with the lamest and laziest "fix" ever - slapping a hangar bay.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2014
    age03 wrote: »
    Where no thread has gone before.Didn't you all get what you wanted.

    No... not for the regular Galaxy nor the Gal-X.

    The changes did not fix the main gripes with the Galaxy or Gal-X.
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  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited March 2014
    gpgtx wrote: »
    i always thought the sov and gal where pretty even only thing the sov has is the ablative armor but that could be easily added to any ship (the intrepid class even had ablative armor). and the quantums but sense they are a projectile the gal launchers probably could fire them as a well with out too much work. rapid fire quantum spreads LOL

    The Sovereign is probably more maneuverable than the Galaxy.

    Remember Worf did mention that the Galaxy becomes a formidable combatant AFTER it ditches the saucer.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    gpgtx wrote: »
    i always thought the sov and gal where pretty even only thing the sov has is the ablative armor but that could be easily added to any ship (the intrepid class even had ablative armor). and the quantums but sense they are a projectile the gal launchers probably could fire them as a well with out too much work. rapid fire quantum spreads LOL

    beyond that the pre-nemesis sov had less phaser strips in total then the DS9 galaxy at 13 vs the 14 of the galaxy (in nemisis it goes to a an insanely high 18 but most are so tiny they are really only good for anti-fighter) the galaxy wins by number of emitters mostly just in the main 2 saucer arrays alone.

    i am not getting into MK number as the gal had MK X phasers when it launched in 2360's but by DS9 they are listed as MK XI the sov is any where from MK XI in first contact to MK 14 in nemesis (yes that is how i have seen it writen not as a roman numeral)

    everything that could make the sovereign 'as good or better' they could fit to any other ship, and the galaxy is more then twice its size. it has 2 huge torp launchers that can keep up with the volume of the sovereigns multiple launchers, and its best phaser shot has more then twice the potentual firepower.

    the number of arrays is totally irreverent, arrays arent gun barrels. even if you added up the number of emitters each ship had it wouldn't give you an accurate sense of anything. what maters is how many emitters are in the main saucer arrays, because the longer they are the more emitters they have. each emitter is its own self contained phaser bank, with its own capacitor and ability to fire its own shot. an array as a ton of these emitter all daisy chained together, and the moving glow effect is all the power stored in each emitter being transferred to the fireing point.

    the largest starship array in canon, the dorsal array on the galaxy, has 200 of these emitters. in contrast, the sovereigns longest array, its dorsal, is only about half as long as the a bit shorter ventral galaxy array, so it doesn't even have 100 emitters in its biggest gun. marginally more powerful stock emmiters wont be enough to close a gap that large, and the galaxy will eventually get them too. but hey, thats fine. thats about proportional the the volume difference between the sov and galaxy, its also less then half. its pretty safe to say the sov has at least the proportional firepower as a galaxy, proboly more with the quantum's, its just that the galaxy is SO much bigger.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited March 2014
    the largest starship array in canon, the dorsal array on the galaxy, has 200 of these emitters

    This is something that always bothered me about saucer separation. They always phrase it as the saucer moving to safety while the drive section goes into battle carrying the ship's main armaments. The problem is, according to everything I've ever understood about the strip style phasers, the saucer flew off with the ship's main armaments. Unless they're talking about the torpedo launchers, which were on the drive section, but in any given fight the Galaxy always favors those saucer phaser arrays over anything.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    This is something that always bothered me about saucer separation. They always phrase it as the saucer moving to safety while the drive section goes into battle carrying the ship's main armaments. The problem is, according to everything I've ever understood about the strip style phasers, the saucer flew off with the ship's main armaments. Unless they're talking about the torpedo launchers, which were on the drive section, but in any given fight the Galaxy always favors those saucer phaser arrays over anything.

    The way I see it is a decision made from humane perspective. The Galaxy, would, in the great majority of hostile encounters stay complete and brawl it out. The saucer separation comes into play when the commanding crew of the Galaxy is certain that a particular hostile enocuter can be, or is starting to become ovrwhelming for the ship even in full non-separated mode, so they decide to detach the saucer in order to prevent the loss of as many lives as possible (especially civilians and crewmember families), while the engineering section buys the needed time for the saucer to leave - most probably making a deliberate sacrifice for the greater good in a sense.
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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited March 2014
    I understand why they separate. My issue is with them saying the drive section has the ship's main armaments when it doesn't. Unless that phaser strip on the cobra head is some kind of uber phaser strip that achieves higher output with fewer emitters.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    I understand why they separate. My issue is with them saying the drive section has the ship's main armaments when it doesn't. Unless that phaser strip on the cobra head is some kind of uber phaser strip that achieves higher output with fewer emitters.

    I assume you're basing this on Worf's comments. To be honest, that never made much sense to me, because no matter how you spin it, with the detachment of the saucer section the ship loses 2 of it's primary weapons. Especially if you know about the Galaxy Class' design from schematics and technical manuals - there's nothing that indicates more offensive firepower without the saucer. I have mostly considered Worf's words as a hole in the writing/dialogue.

    I'm not sure if the reduced voulme of the ship without the saucer could result in stronger defensive capabilities since I assume the power consumption would be significantly reduced without the larger portion of the ship. So stronger shields, better hull integrity and less space to cover from breaches, hazards and malfunctions during combat maybe?
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  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited March 2014
    shpoks wrote: »
    I assume you're basing this on Worf's comments. To be honest, that never made much sense to me, because no matter how you spin it, with the detachment of the saucer section the ship loses 2 of it's primary weapons. Especially if you know about the Galaxy Class' design from schematics and technical manuals - there's nothing that indicates more offensive firepower without the saucer. I have mostly considered Worf's words as a hole in the writing/dialogue.

    I'm not sure if the reduced voulme of the ship without the saucer could result in stronger defensive capabilities since I assume the power consumption would be significantly reduced without the larger portion of the ship. So stronger shields, better hull integrity and less space to cover from breaches, hazards and malfunctions during combat maybe?

    it also had the photon launchers and more maneuverability
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  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2014
    Sovereign vs Galaxy. Tough one to call. I'd say Sovereign just pinches in the majority of fights.

    Possible higher shield grid coupled with regenerative shields not yet implemented on the Galaxy
    More torpedo tubes and spat them out pretty fast in Nemesis.
    Better Manoeuvrability
    Her Phasers seemed to fire more rapidly than what we saw for the majority of the Galaxies screen time. (However this doesn't mean they maybe more powerful)

    The Galaxy does need more done to it than the set bonus it did get, which is a waste. The antimatter spread console against a NPC appears to not do much. Saucer sep gives the ship a far better turn rate but she is still burdened with that Lt tact slot and 2 tact consoles and lack of Sci abilities.

    We can only hope the Galaxy will get a proper revamp at some point but as i said a few posts ago with what they have done and all the feedback that they received, what we got is what we are stuck with, a BIG FU from the Cryptic Team regarding this ship.

    We still have a ship designed during the time when the game was going to follow the MMO trinity, with all the power creep over the past several seasons and a lot of ships being equipped with 3 or more tact consoles uni Lt/Lt Cmd stations, the Galaxy is relic from an abandoned model the game was going to follow.

    She needs more flexibility in her build. If it's not in Tactical give it to her in Science she has 3 Science Console slots which can be used with certain sci powers to good effect to help inflict damage or help tanking/support

    But alas despite our pleas, despite our screams, despite our arguments and though out ideas on what we would like to see change for the better on this ship Cryptic ignored us.

    The Fleet Galaxy-X is better than it was mainly in Star Drive mode, but its half a ship and the hanger slapped on it why ? The majority of the feedback i saw didn't want a hanger or even saucer sep but you went and did the exact opposite of what we wanted.
    At least flying the X in Star Drive mode i feel i'm contributing a bit more in STF's and other events requiring pew pew pew. (Thats prob due to being able to turn and move faster than a dead Sloth helping me enjoy flying the ship a bit more)

    There are other ships to fly in this game yes i'm aware of that but "god dammit Jim" this is a Galaxy Class starship, to see one warping into a system should make one's spine shudder with fear at the splendour and slight of this mighty Goliath.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    it also had the photon launchers and more maneuverability

    I don't know about the manuverability, since I'm no expert on the technical part like ddis. But the photon launchers are there in full configuration as well anyway.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    This is something that always bothered me about saucer separation. They always phrase it as the saucer moving to safety while the drive section goes into battle carrying the ship's main armaments. The problem is, according to everything I've ever understood about the strip style phasers, the saucer flew off with the ship's main armaments. Unless they're talking about the torpedo launchers, which were on the drive section, but in any given fight the Galaxy always favors those saucer phaser arrays over anything.


    correct the main armaments are the torpedoes the galaxy even though it only has a single fore and aft launcher has a one of the highest firing rates of any torp launcher shown on screen and a total of 800 tops

    on screen the galaxy was able to fire out the same number the sov is able to do with 6 fore launchers


    the saucer sep was also described as mostly a life boat worf was the only one to ever actually say the enterprise turned into a formidable combat ship when separated and he was talking to klingons at the time. as a life boat filled with mostly ceviliants having the large arrays may not be a bad thing as the saucer has no warp drive
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  • angrytargangrytarg Member Posts: 11,013 Arc User
    edited March 2014
    The saucer serving as a life boat never made much sense to begin with, one has to be fair and admit it.

    Not only does the ship lose it's primary weapons on separation, the saucer itself, which has the task to bring it's passengers to safety, DOESN'T HAVE A WARP DRIVE. That means if the stardrive section dies, the saucer dies with it or is captured afterwards. It's the worst possible move to separate in order to evacuate while facing external threat. It doesn't even really work as a lifeboat in case of a desaster or imminent warp core breach if we assume that not having a warp drive means that the ship can't get away from the explosion. Although I may accept that since escape pods seem to work as well. So this would be the only way the lifeboat thing would work but it would really not be a wise move in combat.

    What I personally headcanon is that the saucer could serve as a huge surface transport. I always imagined the Galaxy being able to deliver huge amounts of supplies or even support colonization efforts, the Saucer could detach and land on a planets surface. The huge shuttlebay door could eject a ramp and they could unload the whole thing. This is further supported by the fact that in at least one alternate timeline the ship served as a troop transport of some kind. I know that transporters exist, yet there is clearly a limit for those. And if you have the time I think it's pretty efficient to use the saucer in that way.

    Being not it's primary function, combat separation does work, though. Just like the Prometheus mode, the whole ship looses some potential upon seperation but gains a multi-vector attack opportunity and might surprise an opponent, plus I imagine the saucer being a more durable kind of support craft, it's almost a starship by itself. I always figured Starfleet ships should imcorporate more separation modes. It seems like their "thing".

    In the end, the saucer is just like the ship itself a multi-mission tool. A somewhat questionable life boat, surface transport (it would almost be a "instant city" if you think about it), combat auxilliary (expecially using gimmicks like antimatter spread against the Borg) and whatever you can think of.

    Te Sovereign vs Galaxy debate is a tough one since the ships aren't comparable, really. Sovy eing a heavy cruiser and Galaxy being an explorer. In terms of combat, I always assumed that a Sovereign feauters less firepower (although not by much) but better manneuvreability, while the Galaxy is a steamrolling beast. Unseparated, it's combat role would be to throw as much firepower at the enemy as possible and plow through their formation while the Sovereign would be better at using evaisive and offensive manneuvres. I think the Sovy is akin to a Vor'Cha in function (not age, ylearly) while the Galaxy is a Negh'Var (which was, IMHO, the Klingons answer to the Galaxy. They couldn't sleep well knowing the Federation had a bigger, meaner "Battleship" than they had :D ). This is further shown by the fact that a Negh'Var is potentially designed to operate alone - Klingon vessels never were optimizted for independent performance beforehand, they always operate in packs/wings/squads/whateveryoucallthem.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    the combat separation is the ship separates at a safe distance then engages the enemy with the stardrive wile the saucer just chills 10 light years away. the TNG bible (what the writers used to make the show) states the saucer is left at a starbase wile the drive section engages threats.... i find this also very silly

    still stupid but that is how it was meant to work if you take what the pilot showed as the standard procedure.


    and about the landing the tech manual that came out after generations does state the saucer could land and take off from a planet. only reason it did not work in generations like that is it did not so much land but slide..... a lot
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  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2014
    nikephorus wrote: »
    Yes everyone is wrong. If you enjoy the build power to you, but there are better builds for the Dreadnought. It's really that simple. Your build is trying to be half escort half cruiser and is failing at both. :(
    Originally Posted by dontdrunkimshoot

    as someone who finds and exploits weaknesses in the builds of ship i fight in pvp everyday, no im not wrong. that build would stand no chance holding off anything trying to kill it, and its no warbird, it cant escape at the drop of a hat.

    in what content exactly does that build work at all? you showed off lance kills, and ya, the cloak+ EPtW3+ lance is the only 3 things that actually line up in an effective way in the entire build, i'll give you that. other then that its a cruiser with no staining power, and an incredibly short window that its able to do even the bare minimum of tanking.

    wow, i think you guys are overeacting a bit.
    and i also think, like matt, that you miss the point of the build.
    i don't think matt said that it is as efficient as a "regular" auxtobat build.
    the point of the build ( i bielieve ) is to make the lance of the galaxy x work like it was supposed to work in the first place.
    it is a "fun" build, one shoudn't expect to use it everywhere with the same efficiency as other regular build.
    it don't have the goal to compete with real vaper or sniper, as this is only possible every 3 minute.
    it real field of action, where it coud shine, is kerrat, obviously.
    the galaxy x got so much shortcomming that to make it do something good ( in pvp ) you have to use twice the time and have 3 times the skill level of a regular player.
    with this build you can make the galaxy behave at the same level as others cstore ship do, it just that you can only do it every 3 minute only.
    the point is to give you the illusion that the lance of the galaxy in this game is what it should have been.
    that why it is fun to do it with this ship, and would be silly to do in other.
    there is no fun to "gimp" a ship that is not subpart to beguin with, with this build.
    it only have an meaning with that galaxy x in this game
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    I can see you're missing the point Drunk mate, the tac would never find the ship because it uses this:

    http://sto.gamepedia.com/Console_-_Universal_-_Photonic_Displacer

    LMAO :D I used to mess around with this on the Defiant, giving it an ocassional battlecloak. :P
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    neo1nx wrote: »
    wow, i think you guys are overeacting a bit.
    and i also think, like matt, that you miss the point of the build.
    i don't think matt said that it is as efficient as a "regular" auxtobat build.
    the point of the build ( i bielieve ) is to make the lance of the galaxy x work like it was supposed to work in the first place.
    it is a "fun" build, one shoudn't expect to use it everywhere with the same efficiency as other regular build.
    it don't have the goal to compete with real vaper or sniper, as this is only possible every 3 minute.
    it real field of action, where it coud shine, is kerrat, obviously.
    the galaxy x got so much shortcomming that to make it do something good ( in pvp ) you have to use twice the time and have 3 times the skill level of a regular player.
    with this build you can make the galaxy behave at the same level as others cstore ship do, it just that you can only do it every 3 minute only.
    the point is to give you the illusion that the lance of the galaxy in this game is what it should have been.
    that why it is fun to do it with this ship, and would be silly to do in other.
    there is no fun to "gimp" a ship that is not subpart to beguin with, with this build.
    it only have an meaning with that galaxy x in this game

    My main "beef" is that there are more efficient Alpha builds then using this terrible combination of weapons. Also, he stated he also uses this in PvE which makes very little sense since you can only alpha one target. After which you've got this gimped ship flying around uselessly firing off cannons, torpedoes and beams, but lacking the skills to really enhance them. There is a reason people don't use this kind of combination of weapons. Particularly on a ship with such limited tac seating. I actually like some parts of the build, but as a whole it's pretty bad. As I said in an earlier post if he is having fun with this then power to him, but this shouldn't be propagated as a "good build" there are enough bad players already. Any idiot with a tac captain can fly a Galaxy-X, load it up with spire tac consoles and post a bunch of high damage lance numbers. That doesn't make it a good build.
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  • charon2charon2 Member Posts: 52 Arc User
    edited March 2014
    shpoks wrote: »
    I assume you're basing this on Worf's comments. To be honest, that never made much sense to me, because no matter how you spin it, with the detachment of the saucer section the ship loses 2 of it's primary weapons. Especially if you know about the Galaxy Class' design from schematics and technical manuals - there's nothing that indicates more offensive firepower without the saucer. I have mostly considered Worf's words as a hole in the writing/dialogue.

    I'm not sure if the reduced voulme of the ship without the saucer could result in stronger defensive capabilities since I assume the power consumption would be significantly reduced without the larger portion of the ship. So stronger shields, better hull integrity and less space to cover from breaches, hazards and malfunctions during combat maybe?

    The saucer separation maneuver removing the most powerful weapons system from the stardrive section makes little sense, unless the saucer can fire the phasers at full power on its own.

    It kinda makes sense if your lifeboat, meant to protect the families of the crew, has the biggest, ammo free weapons system on it. And it also justifies flying it into battle during best of both worlds being considered at all as a tactic .

    Also, the shields onthe stardrive section would atleast triple because of reduced coverage area. The improved speed and manuverability would allow it to better employ both torpedo launchers against multiple targets. (Torpedoes now being its heaviest weapon system remaining in cannon).
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