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What is your beef with the Galaxy Cryptic?

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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    Absolutely spot on, no excuse whatsoever.

    out of the 3, galaxy defiant and intrepid, its clear everyone there was a gushing shameless defiant fan boy, so they applied the station setup style that fit it best on those other 2, regadless of how WORNG it was. these were the first ships in the c store, so very outdated compared to all the hybrids out there and what you can do with them and really push them over the top with doffs
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2014
    edalgo wrote: »
    But it was!

    The reason they had families on board during a time of peace and exploration was bc the ship was so darn strong it was considered safe to do so NOT bc it was a luxury liner or Colonization vessel.

    It was supposed to go to the far reaches of space and Starfleet felt it would make long-term missions more appealing if people could take their families with them.
    They thought it was tough? Please do not make me laugh. The Enterprise D was taken out by a B'rel twice: once in Rascals where Ferengi in a B'rel capture the entire ship and then when it was destroyed in Generations. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    out of the 3, galaxy defiant and intrepid, its clear everyone there was a gushing shameless defiant fan boy, so they applied the station setup style that fit it best on those other 2, regadless of how WORNG it was. these were the first ships in the c store, so very outdated compared to all the hybrids out there and what you can do with them and really push them over the top with doffs

    Really?

    We're 4 years into this game's life cycle. And you're blasting them for a decision made way before launch (because the retrofits were simply a boost from the Captain tier hero ships).

    I mean, it's just a brick wall you know? That's not going to change.

    It's really weird asking for the Galaxy to be "universal" since it was created in a time where ONLY the birds of prey even had those slots. 3 packs didn't exist. Mode switches weren't around like that.

    All this stuff just wasn't around. The ship progression was a bit easier to understand in how weapon and console slots added up over the level curve.

    And now this whole debate seems to be getting very misguided.
    [SIGPIC][/SIGPIC]
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    thecosmic1 wrote: »
    They thought it was tough? Please do not make me laugh. The Enterprise D was taken out by a B'rel twice: once in Rascals where Ferengi in a B'rel capture the entire ship and then when it was destroyed in Generations. :)

    Yeah, you can say it like that if you completely ignore the circumistances in those situations.
    HQroeLu.jpg
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    jellico1 wrote: »
    according to Gene Roddenbury starfleet was split into 3 orgnizations

    Colonial operations command

    Galxay exploration command

    Military operations command

    So yes starfleet had warships and dedicted military crews for them . thats why starfleet had many types of the same class ships...some battleships were for war...some for exploration the same for cruisers

    some destroyers like the defiant were short range some like the intrepid were long range

    The defiant was classified as a escort as cover to hide its true purpose from starfleets enemys and the intrepid was a destroyer not science ship...thats STO's thing


    the intrepid was not a destroyer it's official listing is a light cruiser according to the show bible and producers/writers
    victoriasig_zps23c45368.jpg
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    Really?

    We're 4 years into this game's life cycle. And you're blasting them for a decision made way before launch (because the retrofits were simply a boost from the Captain tier hero ships).

    I mean, it's just a brick wall you know? That's not going to change.

    It's really weird asking for the Galaxy to be "universal" since it was created in a time where ONLY the birds of prey even had those slots. 3 packs didn't exist. Mode switches weren't around like that.

    All this stuff just wasn't around. The ship progression was a bit easier to understand in how weapon and console slots added up over the level curve.

    And now this whole debate seems to be getting very misguided.

    there were hybrids as early as the excelsior. remember the regent? that was a correction to what the sovereign should have been, that fits with the ship setup progression we currently have, not what we had at launch. the retrofits didn't launch with the game ether, and at first they were going to have twin COM stations, not an ENS station of 1 type overload.

    this thread exists because we want them to now change what it originally was. and its not like they haven't done exactly that in the past, specifically with the regent. we helped cause the galaxy 'reboot' after all, but cryptic somehow blew that epically. and thats why this thread isn't dead. id love to never have tom complain about the galaxy in game again, i really would, but NOOOOOOOOOOOOOO. someone decided it had to suck, on principle, to satisfy his backward view of things, and proboly to spite those that dissagree with him.
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    shpoks wrote: »
    Yeah, you can say it like that if you completely ignore the circumistances in those situations.

    like the crew getting hit with the stupid stick and riker completely forgetting how to say "remodulate shield frequency and return fire"
    victoriasig_zps23c45368.jpg
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    gpgtx wrote: »
    like the crew getting hit with the stupid stick and riker completely forgetting how to say "remodulate shield frequency and return fire"

    riker has a personal crisis every time he has to actually defend the ship. hes good for like 1 order to fire, but thats it.

    thats really the only in universe way to explain stuff like that, other then calling them plot holes that are so bad that they should discarded the episodes from canon.

    every time a galaxy lost, is because it didn't just do what it does here and end the battle in an instant

    https://www.youtube.com/watch?feature=endscreen&NR=1&v=H_XbWq49vUM

    the only way to make drama in tng is to job the hell out of the ship, nothing short of a cube, or an imaginary god projection like in the vid, could stand up to 5 seconds of combat with a galaxy class. i bet they loved writing for voyager, its an actual underdog, and not the biggest stick in the quadrant
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2014
    edalgo wrote: »
    Those were losses do to tactics and the element of surprise. Not 2 ships standing off exchanging fire. And any other Federation ship would have been lost more quickly compared to the Galaxy class At those times.
    shpoks wrote: »
    Yeah, you can say it like that if you completely ignore the circumistances in those situations.
    The circumstances are irrelevant. Starfleet is aware of at least two species with Cloaking Devices. Did they think the Galaxy would never encounter another species with a Cloak? Is not Klingon and Romulan tactics about decloaking and plastering their foes? Would Starfleet not design ships to try and withstand that when those are the tactics of their primary foes? :)
    Stupid plot writing, absolutely nothing to do with the abilities of the ship, in a straight up fight between a B'rel and a Galaxy Class the B'rel will always lose, that's even true in STO with the neutered and gimped ship Cryptic have laughingly called a Galaxy.
    Yes, it is plot writing, but so is everything in Trek. When the Galaxy needs to be tough, it is tough. When it needs to be weak, it is weak. That is all there is to it. It is not about stupid stories and great stories. For example:

    When the Tamarians were plastering the Enterprise D, and an entire crew full of scientists and linguists cannot decipher the language, Picard does it spending less then 1 day with the Tamarian Captain - and then beams up in time to save the defenseless Enterprise. And that is considered to be one of the best episodes of TNG. Plot element!

    It is all PLOT ELEMENT. There is no consistent logic. Pretending the Galaxy is X tough based on your favorite episodes and ignoring when it is Y weak based on not liking that episode is all just a way of fooling yourself.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    thecosmic1 wrote: »
    The circumstances are irrelevant. Starfleet is aware of at least two species with Cloaking Devices. Did they think the Galaxy would never encounter another species with a Cloak? Is not Klingon and Romulan tactics about decloaking and plastering their foes? Would Starfleet not design ships to try and withstand that when those are the tactics of their primary foes? :)


    Yes, it is plot writing, but so is everything in Trek. When the Galaxy needs to be tough, it is tough. When it needs to be weak, it is weak. That is all there is to it. It is not about stupid stories and great stories. For example:

    When the Tamarians were plastering the Enterprise D, and an entire crew full of scientists and linguists cannot decipher the language, Picard does it spending less then 1 day with the Tamarian Captain - and then beams up in time to save the defenseless Enterprise. And that is considered to be one of the best episodes of TNG. Plot element!

    It is all PLOT ELEMENT. There is no consistent logic. Pretending the Galaxy is X tough based on your favorite episodes and ignoring when it is Y weak based on not liking that episode is all just a way of fooling yourself.

    Ok. Then let us cast the plot element to the wayside and just make the Galaxy a ship relevant based in the realities of the end game Cryptic has built. Give it some kind of niche that it does better or fills differently than the rest. Such as it is, the ship is worthless. Anything anyone would want to do with it is either done as well or better with other ships like the Odyssey. Tanking doesn't even matter in this game, but never mind that. Even in a game where it did matter, the Galaxy would still suck. The D'D And Ody would still TRIBBLE all over it. If the ship is not at least competitive in an irrelevant role, than it is effectively a farce.
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    corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited March 2014
    Stupid plot writing, absolutely nothing to do with the abilities of the ship, in a straight up fight between a B'rel and a Galaxy Class the B'rel will always lose, that's even true in STO with the neutered and gimped ship Cryptic have laughingly called a Galaxy.

    +1 on this. I cannot understand why writers are allowed to even do stuff like that. It's infuriating, not least of all when every other hero ship throughout the franchise took so many beatings and kept on ticking. What they did to the Galaxy in Generations in particular was just really bad writing. If the NX Enterprise can take this kind of damage, what excuse do writers have!

    https://www.youtube.com/watch?v=7HNQFHmV4ds
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2014
    sonnikku wrote: »
    Ok. Then let us cast the plot element to the wayside and just make the Galaxy a ship relevant based in the realities of the end game Cryptic has built. Give it some kind of niche that it does better or fills differently than the rest. Such as it is, the ship is worthless. Anything anyone would want to do with it is either done as well or better with other ships like the Odyssey. Tanking doesn't even matter in this game, but never mind that. Even in a game where it did matter, the Galaxy would still suck. The D'D And Ody would still TRIBBLE all over it. If the ship is not at least competitive in an irrelevant role, than it is effectively a farce.
    I can take my Fleet Galaxy into an ESTF and do just as well with it as I can with my Fleet Sovereign, Odyssey, or Avenger. The completion time difference is measured is seconds, not minutes or hours - heck, I can take my T4 Galaxy into an ESTF with Rep gear and still get the optional. Based on the end-game content in this game the Galaxy is fine: not the best, but certainly not unable to complete any mission thrown at it with ease.

    Cryptic does not care about PvP at this point. I seriously doubt you will see any changes to anything with that until Cryptic decided what it plans on doing with PvP in this game - and outside of throwing players a PvP bone occasionally I really do not think you will see any big PvP changes for at least another year. Probably right before SC comes out.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    thecosmic1 wrote: »
    I can take my Fleet Galaxy into an ESTF and do just as well with it as I can with my Fleet Sovereign, Odyssey, or Avenger. The completion time difference is measured is seconds, not minutes or hours - heck, I can take my T4 Galaxy into an ESTF with Rep gear and still get the optional. Based on the end-game content in this game the Galaxy is fine: not the best, but certainly not unable to complete any mission thrown at it with ease.

    Cryptic does not care about PvP at this point. I seriously doubt you will see any changes to anything with that until Cryptic decided what it plans on doing with PvP in this game - and outside of throwing players a PvP bone occasionally I really do not think you will see any big PvP changes for at least another year. Probably right before SC comes out.

    You might as well be saying it's perfectly ok for Cryptic to have some ships stay broken. The game itself is too broken for it to matter. For my part I look at that and say that something is very wrong and something has to give.
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2014
    sonnikku wrote: »
    You might as well be saying it's perfectly ok for Cryptic to have some ships stay broken. The game itself is too broken for it to matter. For my part I look at that and say that something is very wrong and something has to give.
    As long as the end-game is designed to be defeated in the Galaxy with weak gear, let alone Rep-quality gear, there is no reason to change it, or any of the ships, until Cryptic decides to make a major PvP change. As I said, I do not expect to see that happen until next year; probably right before SC launches.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    thecosmic1 wrote: »
    As long as the end-game is designed to be defeated in the Galaxy with weak gear, let alone Rep-quality gear, there is no reason to change it, or any of the ships, until Cryptic decides to make a major PvP change. As I said, I do not expect to see that happen until next year; probably right before SC launches.

    you dont even need end game ships to sail right through basically any pve. this stuff does mater for pvp though. if you dont meet or exceed a certain baseline performance, you are useless and hold back the team your on. the R is massively outclassed as a healer and tank, and the worst at dealing damage, theres nothing it does sort of well. this is not ok, even if you were to ignor all the canon, for such a ship to exist as it is in game. the reboot with its name sake actually ignoring it is the most passive aggressive thing i have ever seen a company do to its customers in my life.
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2014
    you dont even need end game ships to sail right through basically any pve. this stuff does mater for pvp though. if you dont meet or exceed a certain baseline performance, you are useless and hold back the team your on. the R is massively outclassed as a healer and tank, and the worst at dealing damage, theres nothing it does sort of well. this is not ok, even if you were to ignor all the canon, for such a ship to exist as it is in game. the reboot with its name sake actually ignoring it is the most passive aggressive thing i have ever seen a company do to its customers in my life.
    I agree with you. Cryptic should immediately remove PvP from the game so that the Galaxy does not seem weak. :D
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    ruthbutton09ruthbutton09 Member Posts: 0 Arc User
    edited March 2014
    okay, now, i just bought the galaxy bundle, and a fleet ship module, so i got ALL the goodies and toys sitting on my FLEET Venture-X class dreadnought.

    and i see nothing wrong.

    I'm having no real trouble keeping my QUAD PHASER CANNON and phaser spinal lance on target saucer seperated or not, for when i want to alpha strike some sumbitch npc.

    i got dual beams and the gravimetrics too for'ard, so it hit ok, especially since i got x2 phaser t's, the omni APB and a KCB on the TRIBBLE.

    the only 'issue' i have is the wep power drain, but that's manageable.

    you guys seem to want it to be a full tac and still be full engi at the same time...
    that's askin a bit much.

    to me, it feels like a proper cruiser meant to go explore ****, but armed to the teeth, loaded for bear.


    it cloaks, antimatter spreads, launches delta flyers, spinal lance phaser strike or aoe DOOM cone with the saucer off, saucer seps for even more turn rate and wep power and has enough tac for me to have bothe beam overload, and HYT and ts. sure not high rank, but hey, i'll take what i can get.
    besides, with engi capatin power buff ability and EmPtWeps i can max out my wep power so that a full alpha strike won't even dent that power spike.


    sustained massive dps is NOT this ships 'thang' think of it as a more strategic cruiser, you gotta plan your moment and decided what support role you're gonna play for the team.

    as is i can happily play lethallly brutal guard dog and healer with this boat, or i can support attack and help a teammate nuke something fast. max wep power phaser lance strike coupled with normal bo will kill most targets shield facings, letting my hyt sail in unopposed, not counting how much damage the other weps have already done.

    and if you use danube hangar, you can have chron torps to kill an enemies manouvreability , i dun need it, cos i have tractor beam 2 in the sci.
    so i grab a target in front of me and hold in there just long wnough to **** it dead.

    Sorry for the wordy reply.


    TL;dr it's a strat cruiser / support, not the deathstar.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    i bet they loved writing for voyager, its an actual underdog, and not the biggest stick in the quadrant

    Funny thing is - the producers of Voyager stated themselves that the initial idea was for Voyager to be a Galaxy Class ship, but then reconsidered and went with a new design that ended up to be the Intrepid, because they wanted to capture that 'underdog' feeling which they thought a Galaxy Class would fail to provide without resembling TNG too much in terms of how that dramatic effect would be achieved.
    thecosmic1 wrote: »
    The circumstances are irrelevant. Starfleet is aware of at least two species with Cloaking Devices. Did they think the Galaxy would never encounter another species with a Cloak? Is not Klingon and Romulan tactics about decloaking and plastering their foes? Would Starfleet not design ships to try and withstand that when those are the tactics of their primary foes? :)

    The point is, those were both Human mistakes. They weren't due to the ship's shortcommings.
    HQroeLu.jpg
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    crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited March 2014
    shpoks wrote: »
    The point is, those were both Human mistakes. They weren't due to the ship's shortcommings.

    Um, you DO realize that in reality, the Galaxy Class doesn't exist and everything about Star Trek has been made up by writers for the purpose of telling entertaining stories, right? In other words the ship's abilities change on a regular basis to serve the story being told at the time. There's no single way to interpret the abilities of the Galaxy Class as it was NEVER consistent week to week.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    stuff about the dreadnought

    the dreadnought is not the RETROFIT. this thread is about the galaxy exploration cruiser retrofit and how it performs the dreadnought is a different ship
    victoriasig_zps23c45368.jpg
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    ruthbutton09ruthbutton09 Member Posts: 0 Arc User
    edited March 2014
    shpoks wrote: »
    Funny thing is - the producers of Voyager stated themselves that the initial idea was for Voyager to be a Galaxy Class ship, but then reconsidered and went with a new design that ended up to be the Intrepid, because they wanted to capture that 'underdog' feeling which they thought a Galaxy Class would fail to provide without resembling TNG too much in terms of how that dramatic effect would be achieved.



    The point is, those were both Human mistakes. They weren't due to the ship's shortcommings.


    and ofcourse, no one really expects two nation states of peoples to suddenly start murdering the **** out of each other...

    and everytime they did, starfleet pulled some ****, like the tachyon detection grid that time.

    and everyone forgets the gal is heavily armed and armoured, shield too, but that's merely defensive in scope, it's not really a battlecruiser etc, since it's huge saucer and hull is full to the brim with science labs, engineering bays, research labs etc for the thousand of enginneers scis and medicals on board for their exploration misssions.
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    ruthbutton09ruthbutton09 Member Posts: 0 Arc User
    edited March 2014
    gpgtx wrote: »
    the dreadnought is not the RETROFIT. this thread is about the galaxy exploration cruiser retrofit and how it performs the dreadnought is a different ship



    which was my point, get gal bundle, and fly the fleet Ven-X with all the goodies, enjoy being super tank swiss army cruiser
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    you dont even need end game ships to sail right through basically any pve. this stuff does mater for pvp though. if you dont meet or exceed a certain baseline performance, you are useless and hold back the team your on. the R is massively outclassed as a healer and tank, and the worst at dealing damage, theres nothing it does sort of well. this is not ok, even if you were to ignor all the canon, for such a ship to exist as it is in game. the reboot with its name sake actually ignoring it is the most passive aggressive thing i have ever seen a company do to its customers in my life.

    I couldn't agree with you more. It's almost like they skimmed this thread and then just haphazardly implemented a couple things, but in ways that offer no real benefit.

    -We complained about the Galaxy-R's terrible bridge officer layout, particularly that useless ensign engineering station. There response was to change the Galaxy Dreadnought's ensign tactical station into a universal station. Which obviously, adds nothing to that ship as 95% of people will continue using it as a tactical station because 1) The ship already lacks tactical stations. 2) You will definitely want a Romulan Operative bridge officer in there to add to your crth so you can at least "try" and keep up with Romulan & Reman captain crth. This ensign universal would have made a world of difference on the Galaxy-R...and it wouldn't have damaged the integrity of it's current incarnation for those who wanna keep using it as is.

    -Another complained about the Galaxy was its terrible turn rate. Cryptic's answer - leave the ships base turn as TRIBBLE, but add a bonus for using a set. Again this is patch work. Anti-matter spreads usefulness is questionable at best and it's long cool down doesn't help. What really adds insult to injury is that if you've got the saucer separation console, why would you even bother with some minor turn buff from this two piece bonus? There are so many other consoles which offer permanent stat bonuses - which is always better then some 3 minute wonder.

    -Hangar on the Dread - I really have no explanation for this other then it was something to slap on easily. The cryptic comment about bringing the Galaxy Dreadnought in line with other dreadnoughts comes to mind, but we all know the Galaxy Dreadnought isn't even close to the likes of the Scimitar or even the Jem'Hadar Dreadnought for that matter. I suppose we should just be thankful we got that 4th tactical console and not MOAR engineering.

    It's really insulting to the player base to call this a "Galaxy Reboot" when they made zero changes to the Venture or Galaxy-R. Power creep is real. Just look at the newer ships that get added to the game. They have very favorable bridge officer layouts and the Galaxy just keeps getting pushed further and further from relevance.
    Tza0PEl.png
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    which was my point, get gal bundle, and fly the fleet Ven-X with all the goodies, enjoy being super tank swiss army cruiser

    but the dread is not... at all. you want a swiss army cruiser? get the oddy


    also i have the dread it's not the gal even if a squint and try to ignore the 3rd nacelle. the dread also has it's own issues not enough tac to actually use the cannons effectively
    victoriasig_zps23c45368.jpg
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    okay, now, i just bought the galaxy bundle, and a fleet ship module, so i got ALL the goodies and toys sitting on my FLEET Venture-X class dreadnought.

    and i see nothing wrong.

    the galaxy X is a fine ship, now. apart from all the ugly TRIBBLE on it thats also off center makeing it worse. its a shame it doesnt have a LTC tac, or it has the station swaping tech the dyson ship has when it seperates, but still, not bad at all. when we say the reboot was a joke, we are proboly talking about the R, and how it got nothing, not even the uni ENS the X got

    shpoks wrote: »
    Funny thing is - the producers of Voyager stated themselves that the initial idea was for Voyager to be a Galaxy Class ship, but then reconsidered and went with a new design that ended up to be the Intrepid, because they wanted to capture that 'underdog' feeling which they thought a Galaxy Class would fail to provide without resembling TNG too much in terms of how that dramatic effect would be achieved.

    the way voyager kicked TRIBBLE and took names, the 2 shows should have swapped classes. everything would have made significantly more sense. voyager being galaxy class would be awesome. it would be the perfect test to see if starfleet truly did build a good, huge, self sufficient for decades, LONG range explorer.
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    supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2014
    nikephorus wrote: »
    I couldn't agree with you more. It's almost like they skimmed this thread and then just haphazardly implemented a couple things, but in ways that offer no real benefit.

    -We complained about the Galaxy-R's terrible bridge officer layout, particularly that useless ensign engineering station. There response was to change the Galaxy Dreadnought's ensign tactical station into a universal station. Which obviously, adds nothing to that ship as 95% of people will continue using it as a tactical station because 1) The ship already lacks tactical stations. 2) You will definitely want a Romulan Operative bridge officer in there to add to your crth so you can at least "try" and keep up with Romulan & Reman captain crth. This ensign universal would have made a world of difference on the Galaxy-R...and it wouldn't have damaged the integrity of it's current incarnation for those who wanna keep using it as is.

    -Another complained about the Galaxy was its terrible turn rate. Cryptic's answer - leave the ships base turn as TRIBBLE, but add a bonus for using a set. Again this is patch work. Anti-matter spreads usefulness is questionable at best and it's long cool down doesn't help. What really adds insult to injury is that if you've got the saucer separation console, why would you even bother with some minor turn buff from this two piece bonus? There are so many other consoles which offer permanent stat bonuses - which is always better then some 3 minute wonder.

    -Hangar on the Dread - I really have no explanation for this other then it was something to slap on easily. The cryptic comment about bringing the Galaxy Dreadnought in line with other dreadnoughts comes to mind, but we all know the Galaxy Dreadnought isn't even close to the likes of the Scimitar or even the Jem'Hadar Dreadnought for that matter. I suppose we should just be thankful we got that 4th tactical console and not MOAR engineering.

    It's really insulting to the player base to call this a "Galaxy Reboot" when they made zero changes to the Venture or Galaxy-R. Power creep is real. Just look at the newer ships that get added to the game. They have very favorable bridge officer layouts and the Galaxy just keeps getting pushed further and further from relevance.


    Yet they are more than happy to continue using the Galaxies image to sell and market the game despite this.

    I'm not going to argue the ship is not usable in end game, because it is, But it certainly is not the most enjoyable ship to use due to it's poor turn rate, lack of firepower or science abilities,

    THe Galaxy is staying as she is, this "Reboot" by Cryptic has firmly marked where they stand on the subject. Because other than a new saucer sep animation and a pointless set bonus for turn rate they actually did jack.

    Cryptic had their chance and this is what they did. Case closed, they didn't listen,

    It must be those families on board, Being rammed by a Jem'Hadar Bug ship and having the warp core breech due to being torpedoed through shields by a BOP that swayed them. Just like nearly every argument about the Galaxy not being capable people have put up about the ship.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    Cryptic had their chance and this is what they did. Case closed, they didn't listen,

    Sadly that's my train of thought as well. :( I think our only hope now is a Mirror Universe Galaxy or perhaps in the future they implement some kind of ship building where we can use the Galaxy skin with other cruisers bridge officer/console layout.
    I'm not going to argue the ship is not usable in end game, because it is, But it certainly is not the most enjoyable ship to use due to it's poor turn rate, lack of firepower or science abilities,

    Yeah it's usable end game, but as someone that has all the Federation cruisers I can safely say it's the worst cruiser in the game - and as a TNG fan that makes me really sad. This icon from my childhood being weaker then ships like the Galor Cruiser and Jem'Hadar Attack Ship which, in the series, were pure cannon fodder.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    Um, you DO realize that in reality, the Galaxy Class doesn't exist and everything about Star Trek has been made up by writers for the purpose of telling entertaining stories, right? In other words the ship's abilities change on a regular basis to serve the story being told at the time. There's no single way to interpret the abilities of the Galaxy Class as it was NEVER consistent week to week.

    What!? :eek: The Galaxy Class ain't real?? :confused: You don't say......Thanks for enlightening me. :rolleyes:
    which was my point, get gal bundle, and fly the fleet Ven-X with all the goodies, enjoy being super tank swiss army cruiser

    Your point is kinda' missing the point - they are not the same ship. The Galaxy-R and Galaxy-X are parallel T5 end game ships, the X is not an upgarde over the R.
    This thread was started for improvements of the Galaxy-R first and foremost and the X tagged along later because they're both ships of the same family.
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