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What is your beef with the Galaxy Cryptic?

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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited May 2014
    edalgo wrote: »
    If your acceptance becomes complacency then there is no room for growth, improvement, nor imagination. All the worst parts of communism.

    Yes, but 671 pages and 6706 posts later didn't achieve really much :P
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    I think there is one word that we must learn. It is called: acceptance

    We all must accept how and why certain things are the way they are.

    Learn to accept you, and you will learn to accept the half thing Galaxy you have to fly.



    And now if you excuse me, I hear something like bombs falling down from the sky onto my house. I hereby accept your rage

    :D:D:D

    No change in history ever happened by accepting things as they are.
    HQroeLu.jpg
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited May 2014
    edalgo wrote: »
    So the 2 piece set bonus, team shared CD removal, and Fleet Galaxy X never happened?

    Perhaps if this game didn't have 5 different TV series and 12 movies to make comparisons it would be OK to just "accept" things as is.

    For god's sake it was a joke.

    But the real ultimate goal, model overhaul and Lt. Commander Tac still didnt make the way.


    But keep it up guys.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    oh that 2 console set bonus, the one that buffs hull res? they could not have granted a more worthless bonus, because that the only type of set bonus they could grant that's marginalized by diminishing returns. worst ship, worst set bonus!
  • opo98opo98 Member Posts: 435 Arc User
    edited May 2014
    oh that 2 console set bonus, the one that buffs hull res? they could not have granted a more worthless bonus, because that the only type of set bonus they could grant that's marginalized by diminishing returns. worst ship, worst set bonus!

    Oh don't be like that drunk. There are worse ships for PvE than either the Gal-R or the Gal-X. It just seems to me like it would be in their best interest to fix at least the graphical debacle on it, so they can sell more of it.

    It really just was displeasing that they half-assed the Galaxy revamp. I was thinking to myself, "whoa so maybe it will finally look good?!"

    No chance. All they did was take the crappy model, turn the tac into a universal and slap a hangar on it. That's like the most awful "revamp" I've heard of ever.

    As a matter of fact, I don't think it took them more than a half an hour to do that whole revamp.

    I'm not a DPS purist, and I don't expect supreme DPS ability, I just want a quality product. As it stands right now, the galaxy is just a testament to Cryptic's indifference, and using it just leaves a bad taste in my mouth and holes where my eyes used to be because they burned away.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    opo98 wrote: »
    Oh don't be like that drunk. There are worse ships for PvE than either the Gal-R

    no, there isnt. like, there literally isnt
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2014
    no, there isnt. like, there literally isnt
    The Miranda-class.

    :cool:
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    edalgo wrote: »
    I agree but at least the Galaxy-X is capable of 30k+ dps now. Yes without the ltCmdr tac station it's not ideal for PvP.


    maybe 30k dps.........................but in the most boring and limited way possible

    tt/Bfaw.........Gal-R

    So boring it makes your face turn green
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    I believe the correct way to put it is.

    TT + BFAW + APB + Aux2Damp/w 3 Techs + DEM + EPtW.

    Bind it all to Spacebar.

    /follow + slap spacebar.

    30k DPS.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2014
    Sorry for interrupting, but there's one thing i just have say.


    Giving the Gal-X a uni Ensign was the least thing it needed while the Gal-R didn't get anything.

    The only (small) positive thing is the 2 console bonus which make the ship even more tanky and a tiny bit more maneuverable.
    (very helpful :rolleyes:)

    If they had been serious about fixing the Galaxy Classes they would have given the Gal-X a Lt.Cmdr Tac (while killing the ensign) and give the Gal- R a Lt.Cmdr science (and again killing the Ensign station).



    In the best case, the devs have apparently completely missed the point of threads like this one.
    The Galaxy -R needs to become more versatile instead more tanky or whatever they have in mind for it. But since they have released their Galaxy 3 pack now, i see no way they will ever get their hands on the the Galaxy class in STO again.

    As much as i see it, the released Galaxy Pack is just a big one-finger salute toward this thread and all Galaxy Class fans.



    ...btw. Hi everyone :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • opo98opo98 Member Posts: 435 Arc User
    edited May 2014
    yreodred wrote: »
    Sorry for interrupting, but there's one thing i just have say.


    Giving the Gal-X a uni Ensign was the least thing it needed while the Gal-R didn't get anything.

    The only (small) positive thing is the 2 console bonus which make the ship even more tanky and a tiny bit more maneuverable.
    (very helpful :rolleyes:)

    If they had been serious about fixing the Galaxy Classes they would have given the Gal-X a Lt.Cmdr Tac (while killing the ensign) and give the Gal- R a Lt.Cmdr science (and again killing the Ensign station).



    In the best case, the devs have apparently completely missed the point of threads like this one.
    The Galaxy -R needs to become more versatile instead more tanky or whatever they have in mind for it. But since they have released their Galaxy 3 pack now, i see no way they will ever get their hands on the the Galaxy class in STO again.

    As much as i see it, the released Galaxy Pack is just a big one-finger salute toward this thread and all Galaxy Class fans.



    ...btw. Hi everyone :)

    Hey look, one of my favourite Galaxy lovers!

    You should feel proud at least; all of your valiant crusading back in the day got cruisers to be the most deadly ship in the game. :D

    Too bad they left out the old' Galaxy again. :(
  • opo98opo98 Member Posts: 435 Arc User
    edited May 2014
    no, there isnt. like, there literally isnt

    Cryptic ought to give you a title drunk. "A2B Pioneer" :P

    I'll drink to your second anniversary of changing cruisers forever!

    Why not try to find an exploit with the Gal-R and X? :D
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    orangeitis wrote: »
    The Miranda-class.
    That's not a ship, any more than you can call a golf cart a car. The sad part is that the Gal-R is so awful it actually CAN lose out to a golf cart "ship".
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    orangeitis wrote: »
    But the fact is, the Galaxy's current ability is irrelevant. To put it bluntly, it is weak, but that doesn't mean it's meant to be weak.

    it is inneficient and the fact that they don't change it a bit with the reboot, clearly show that they don't want it or don't see the point to make it better.
    Let me put it this way then: The dev team most likely doesn't playtest their own game, at least not sufficiently enough. This is evidenced by them relying on us to point out various bugs and glitches they might have missed. Also, there are some things they simply can't playtest on their own and NEED us for, like event mechanics breaking apart because of server overload. But that example is irrelevant to this topic.

    Because they can't/don't playtest their own game sufficiently enough, they can't know their own game the way we can. Players have been known to push the limits within games far beyond what the devs intended. They have to rely on us, because even if something looks good on paper, on practice it might fail.

    bug and glitches are not something that cant be "prevented" by knownledge of the game.
    even if a dev would known how the game work to 100% he will still not be able to prevent bug from happening.
    furthemore it is beyond any company ressources to do playtest at the scale of an mmo with all that combination possibilities.
    they can only do it at basic level, like every compagny do, and that why they need us to do the final testing, not because they don't anderstand how the game work and that they need player knownledge to do it.
    you don't need to anderstand every subtility of the game to see that there is something wrong with the galaxy.
    no devs and players known everything at 100% on the game, but that is not needed to see the galaxy problem.
    the devs known enought to see it, especially since we underlying it to them for more than 1 years now.
    I don't deny that Cryptic hating the Galaxy is a real possibility.

    i, for my part, deny it.
    i think that gecko and some other are just not fan of the galaxy, so they don't really care about it, but they don't hate it.
    i also bielieve that gecko and other made it the way it is with the firm conviction that they respected the canon. and for them, to make it better will contradict canon.
    what is the argument that have been repeted the most on thread like this by people who bielieve that this ship is good as is?
    " its an old ship. "
    and even if can be logically demonstrated that it is no older than an ambassador or exelsior, and that he is just 10 years older than a sovy, this point of view remain, why?
    because that how the brain work.
    like drunk said, it is the the ship that was onscreen for the longest time of all franchise of star trek.
    many people watch it when they were young and it was on the air a long time ago now.
    and it was then ( in the mind of average trek fan ) replace by the sovereign.
    so there is a "before" sovereign era and an "after".
    in the collective unconscious of star trek fan it is a thing of the past, a pre ds9 era ship, a pre first contact. it can not be made competitive with the "nowaday" ship.
    that is exactly why they don't made it better with the reboot and also why they don't have a problem to enhance the escort bo layout in the blog 20.
    all other ship ( exept the constitution ) don't have that footprint that the galaxy have in the collective inconcious, and that why these both ship must be represented with level and stats that most people would bielieve they should have in comparison to other.
    the exelsior can be made more powerfull than a sovereign because no one really known, but not a galaxy.
    an ambassador can match the sovy....but not the galaxy
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    I think there is one word that we must learn. It is called: acceptance

    We all must accept how and why certain things are the way they are.

    Learn to accept you, and you will learn to accept the half thing Galaxy you have to fly.



    And now if you excuse me, I hear something like bombs falling down from the sky onto my house. I hereby accept your rage

    :D:D:D

    hehehe


    but don't get us wrong, we known it is over, we just want to know why, and we are just talking
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    yreodred wrote: »
    Sorry for interrupting, but there's one thing i just have say.


    Giving the Gal-X a uni Ensign was the least thing it needed while the Gal-R didn't get anything.

    The only (small) positive thing is the 2 console bonus which make the ship even more tanky and a tiny bit more maneuverable.
    (very helpful :rolleyes:)

    If they had been serious about fixing the Galaxy Classes they would have given the Gal-X a Lt.Cmdr Tac (while killing the ensign) and give the Gal- R a Lt.Cmdr science (and again killing the Ensign station).



    In the best case, the devs have apparently completely missed the point of threads like this one.
    The Galaxy -R needs to become more versatile instead more tanky or whatever they have in mind for it. But since they have released their Galaxy 3 pack now, i see no way they will ever get their hands on the the Galaxy class in STO again.

    As much as i see it, the released Galaxy Pack is just a big one-finger salute toward this thread and all Galaxy Class fans.



    ...btw. Hi everyone :)

    heyyy!! hello yeodred, been a long time.

    just to said that the 2 piece bonus is a joke also.
    replace the ams console with a fleet turn rcs and you will have more turn and resistance than what the bonus set give you, funny isn't it?
    or how you make bielieve you give a perk while you infact, isn't. at all.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    opo98 wrote: »
    Cryptic ought to give you a title drunk. "A2B Pioneer" :P

    I'll drink to your second anniversary of changing cruisers forever!

    Why not try to find an exploit with the Gal-R and X? :D

    at the moment this exploit is turn public, it will be squashed the next day by the devs team.
    because, this can not be!! XD
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2014
    That's not a ship, any more than you can call a golf cart a car. The sad part is that the Gal-R is so awful it actually CAN lose out to a golf cart "ship".
    Funny you should word it like that, I always pictured only one guy inside each Miranda(in a red shirt, of course), peddling it like a stationary exercise bike. =p
    neo1nx wrote: »
    it is inneficient and the fact that they don't change it a bit with the reboot, clearly show that they don't want it or don't see the point to make it better.
    It most definitely is inefficient. But the Galaxy's configuration itself isn't to blame. And changing the Galaxy's configuration won't make that specific configuration better, it'll just make the Galaxy better. And there's a real possibility that the devs are aware of this fact, so no, it is not clear.
    neo1nx wrote: »
    bug and glitches are not something that cant be "prevented" by knownledge of the game.
    even if a dev would known how the game work to 100% he will still not be able to prevent bug from happening.
    furthemore it is beyond any company ressources to do playtest at the scale of an mmo with all that combination possibilities.
    they can only do it at basic level, like every compagny do, and that why they need us to do the final testing, not because they don't anderstand how the game work and that they need player knownledge to do it.
    you don't need to anderstand every subtility of the game to see that there is something wrong with the galaxy.
    no devs and players known everything at 100% on the game, but that is not needed to see the galaxy problem.
    the devs known enought to see it, especially since we underlying it to them for more than 1 years now.
    I don't understand why you're still implying that I don't see that there is something wrong with the Galaxy. It almost sounds like you're strawmanning me.



    Edit: Here's the gist of what I want out of this whole fiasco. It's not that I don't like the Galaxy. On the contrary. But I think that it is more important to make the current configuration on the Galaxy better, regardless if it's on the Galaxy or not. Even if the Galaxy eventually gets a new configuration, I will still push to make its old configuration competitively viable. Whether it be giving us a larger variety of BOFF abilities or balancing the effectiveness of Tac/Sci/Eng console types to be more equally-desired compared to each other... it doesn't matter. As long as the 2Tac/5Eng/3Sci console layout and the Lieutenant Tactical, Ensign Engineering, Lieutenant Commander Engineering, Commander Engineering, and Lieutenant Science Bridge Officer setup becomes as good as any other current BOFF setup short of universal stations. THAT is my goal here.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    orangeitis wrote: »
    Edit: Here's the gist of what I want out of this whole fiasco. It's not that I don't like the Galaxy. On the contrary. But I think that it is more important to make the current configuration on the Galaxy better, regardless if it's on the Galaxy or not. Even if the Galaxy eventually gets a new configuration, I will still push to make its old configuration competitively viable. Whether it be giving us a larger variety of BOFF abilities or balancing the effectiveness of Tac/Sci/Eng console types to be more equally-desired compared to each other... it doesn't matter. As long as the 2Tac/5Eng/3Sci console layout and the Lieutenant Tactical, Ensign Engineering, Lieutenant Commander Engineering, Commander Engineering, and Lieutenant Science Bridge Officer setup becomes as good as any other current BOFF setup short of universal stations. THAT is my goal here.

    that cant happen unless the system cooldowns are removed from EPt skills like they were for the team skills, so you could run 3 or even all 4 EPt skills at once, or if a new eng station power or 2 is created, something unprecedented seeing as there have been none since launch.


    that station setup, and console setup, its all wrong for the ship. that does not even remotely fit its character, the ship from canon. changing its station setup wont be taking something unique out of the game, the ody, bortas fleet negvar and fleet dread can all run that same station setup, the option isnt going anywhere.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    The Gal-R fills every possible way a ship can be bad in this game.

    No ship is perfect. Here's some strikes that can be tallied against ships:
    Less than 3 Tac Powers - Without at least 3 Tac Powers, there's no arm you can twist that will give you full coverage on your Attack Pattern, your Weapon Skill, and your Tac Team. Without a LtC Tac or better, your ship cannot use high-end tactical powers like APO. This can make it impossible for you to escape from various spammed holds.
    Too Many Engineering Ensigns - With more than 2 Engi Ensigns, you're locked into the low-level versions of powers, otherwise you will be trapped in shared CD hell at the high end.
    Lack of LtC Sci - Without LtC Sci, you cannot use high-end Science Powers at all, and therefore, can't do anything Science-interesting.
    5 Engi Consoles - Due to diminshing returns on Engi consoles, additional Engi consoles offer far reduced marginal value compared to other types of console: Sci consoles typically have a flat return, Tactical consoles actually have an increasing return! Having 5 of a console type is only valuable if it is desirable to fill a ship with 5 of that type of console. Otherwise, it's a wasted slot used as a dumping ground for Uni consoles.

    The Gal-R simply hits nearly every single failing on the list of failings. That's why it is bad. That's why it will ALWAYS be bad. It's not any one single flaw that sinks the ship, it's the fact that it hits EVERY POSSIBLE WAY IT CAN BE WRONG.
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    orangeitis wrote: »
    It most definitely is inefficient. But the Galaxy's configuration itself isn't to blame. And changing the Galaxy's configuration won't make that specific configuration better, it'll just make the Galaxy better. And there's a real possibility that the devs are aware of this fact, so no, it is not clear.

    by now, they sure are aware of it, or they don't read the forum as they claim they do.
    anyway, you a part of the people that bielieve that a fundamental change to the game mechanic is needed in order to make the galaxy right.
    in the absolute there is nothing wrong with that theory, and from that point of view there would be, indeed, nothing wrong with the galaxy bo layout.
    problem is that this required a change so drastic that it will not just change the efficiency of the galaxy retrofit, but to all ship in the game, for better or worse.
    just to solve the problem of the only ship in the game that got 8 eng slot bo.
    in short, let make a huge change to everythings, because yes, the galaxy retrofit is worth it!

    can you picture it? when they discus it in their meeting?

    Geko: so what do we have left to do for the next season?
    Dev: well with got the crafting revamp, the new reputation system , pvp revamp, new faction creation and, ho yeah, we have to compltely change the basic function, or created new eng power to make the galaxy retrofit bo layout usefull.

    Geko: mmmh, i see, we will also have to take in consideration every side effect that this change will introduce to every ship in the game, hey we don't want some to get too much boost from it don't we?
    how many ship do we have in game already?

    Dev: aproximatly 300 sir

    Geko: well we better get starting now, postponed the new faction creation and the crafting system, in fact postponed everything, i want all my engeener to work on that right away.

    Dev2: ( raise finger shyly )hmm, he, i am sorry, but...i mean... "caught" "caught", mmm, wouldn't it be more simple and less time and money consuming to just.... heuuu, let said, change the bo layout of the ship? ( dev quickly cowers in his chair, arms protecting his head, closing his eyes and clenched teeth, waiting to be kicked in the face)

    Geko: no, i known you think it look like a good idea, but it is not, for the sake of the game we must correct this, i can already heard the others mmo creator from here:
    "hohoh, gecko haven't been able to make the galaxy retrofit bo layout worth it, hehehe, what a nuub!!" , see?
    we can't remove that bo layout from the game, this is unaceptable.

    Dev2: well,mmm, i don't known it not like it would be remove either, the galaxy x can mimmik it if needed ( remember the tact ensign universal) and so the odyssey if one want it to.

    Geko: no, that not the same, we need that bo layout set in stone, the descision is made, let work on this for the next season shall we?
    I don't understand why you're still implying that I don't see that there is something wrong with the Galaxy. It almost sounds like you're strawmanning me.

    can you point me out were i am implying that? because i fail to see it honestly.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    The Gal-R fills every possible way a ship can be bad in this game.

    No ship is perfect. Here's some strikes that can be tallied against ships:
    Less than 3 Tac Powers - Without at least 3 Tac Powers, there's no arm you can twist that will give you full coverage on your Attack Pattern, your Weapon Skill, and your Tac Team. Without a LtC Tac or better, your ship cannot use high-end tactical powers like APO. This can make it impossible for you to escape from various spammed holds.
    Too Many Engineering Ensigns - With more than 2 Engi Ensigns, you're locked into the low-level versions of powers, otherwise you will be trapped in shared CD hell at the high end.
    Lack of LtC Sci - Without LtC Sci, you cannot use high-end Science Powers at all, and therefore, can't do anything Science-interesting.
    5 Engi Consoles - Due to diminshing returns on Engi consoles, additional Engi consoles offer far reduced marginal value compared to other types of console: Sci consoles typically have a flat return, Tactical consoles actually have an increasing return! Having 5 of a console type is only valuable if it is desirable to fill a ship with 5 of that type of console. Otherwise, it's a wasted slot used as a dumping ground for Uni consoles.

    The Gal-R simply hits nearly every single failing on the list of failings. That's why it is bad. That's why it will ALWAYS be bad. It's not any one single flaw that sinks the ship, it's the fact that it hits EVERY POSSIBLE WAY IT CAN BE WRONG.

    :) you forget the speed/turn/inertia combine to all the rest, it make this ship a pure gem.
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    Gal X

    Warp 13............Canon
    phaser lance ....should be the most powerful lance weapon in the game..........Canon



    Gal R

    Should hit like a battleship and take damage as a battleship

    attack pattern Sierra
    antimatter spread
    Deflector shot

    should have great science abilitys

    all canon

    just give the ships what there soposed to have
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    can i propose a new game?

    everyone can play, even the devs.

    i want you to find a bo layout worst than the galaxy retrofit.
    just one rule, it must be eng heavie.

    the objective are:

    having less firepower than the galaxy if possible
    having less tanking capacitie than the galaxy if possible
    having less cc science capacitie than the galaxy if possible

    if just one of these 3 objective is succed while having the 2 other as bad as they were before we will have a winner!

    you get the story, the objectiv is to have a ship less efficient than the galaxy retrofit, just like the galaxy is less efficient than a star cruiser.

    on your mark!! GO! XD
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2014
    that cant happen unless the system cooldowns are removed from EPt skills like they were for the team skills, so you could run 3 or even all 4 EPt skills at once, or if a new eng station power or 2 is created, something unprecedented seeing as there have been none since launch.
    Look at it this way. They've changed traits so drastically in the update and introduced a lot(in lockboxes and such) since traits have been expanded upon. And there's a skill system update coming in season 10/11. I'd say now's a good time for some hope there. And I was more thinking of like 5 or 6 more Ensign Eng skills at the very least, but whatever's manageable.

    And about the EP2X skills. I understand why they won't remove the shared cooldown on them - because in-character, you're drawing from your emergency power supply. Maybe if they gave us an actual emergency power meter that lets us spam more than one EP2X skill at a time, but after X times it would need to regen(like hull regen maybe)... I don't know, throwing an idea out there. But IMO there's no excuse not to.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    edalgo wrote: »
    There are plenty of ships that fit your description.

    Tier 3 ships and lower!

    Hahaha, damn you are right!
    Thaught it was obvious but yes, it must be a tier 5 ship

    For a second there i thaught you have actually found a worst combination!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    edalgo wrote: »
    Lol

    The only place it's somewhat competitive is tanking/healing.

    But the Ambassador, Star Cruiser and Odyssey's do it better.

    I'm not even going to go into DPS.

    In terms of endgame ship even the research science retrofit is better. And that's possibly the worst Sci ship in game.

    the nebula is pretty nice actually, might be the talkiest sci ship. the fleet research has the vulcan ship's station setup, that's a station setup the vesta or wells cant duplicate, at least it has a reason to exist.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    edalgo wrote: »
    Lol

    The only place it's somewhat competitive is tanking/healing.

    But the Ambassador, Star Cruiser and Odyssey's do it better.

    I'm not even going to go into DPS.

    In terms of endgame ship even the research science retrofit is better. And that's possibly the worst Sci ship in game.


    yeah it is TRIBBLE but, the challenge is to found a bo layout worst than this.
    not to enumerate eveything that is better;)

    it is a bo layout that you have to invent, not an existing one.
    funny challenge, and we of course must stay with the specification of tier5 ship
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    edalgo wrote: »
    No not the Nebula the Pasteur retrofit.

    The Nebula is a good ship.


    But seriously. The Pasteur had to be saved by a Galaxy on screen in its only appearance but if I were forced to chose 1 of the 2 I'd probably chose the Pasteur retrofit.

    the fleet research is basically a fleet vulcan sci. LTC level eng skill with a COM, LT and ENS sci give you plenty of low level sci for heals so you can use high level sci for offense. theres nothing about it that's bad in game, its just not very desirable cause its goofy lookin, and the P2W sci ships are so hilariously power creeped compared to more basic sci ships. they have to be to appeal to pve'ers, because sci ships don't serve to much of a purpose outside PVP.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2014
    DING DING DING!!!

    last call for the challenge!

    gecko?

    bort?
This discussion has been closed.