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Why do YOU hate ground combat? Take two!

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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    eisenw0lf wrote: »
    Ground just looks silly. Armor? Helmets? Oversized rifles, grenadelaunchers, heavy weaponry, even miniguns and now a flamethrower? STO's version of Star Trek ground combat seems to be more inspired by Star Wars and Mass Effect than from what we could see on the shows. I can live with personal shields but those armors are just wrong. A cover system would have been nice instead and more in line with the show, and Cryptic should have made rifles the heaviest weapons in STO.

    I think the Breen CRM was the only heavy weapon ever featured in Star Trek, and it was just a holo-presentation by Quark (oh, and btw it shot a red beam and was NOT a cold weapon). Even in fullscale war Starfleet, KDF and Romulan Military always used pistols and rifles in combat, not oversized superguns.

    This, this, this, oh so much this. You want to know what's even worse? Apparently many of the designers that first worked on the game were fans of Mass Effect, Halo, and Star Wars rather than Star Trek.

    This is why we have the war with the KDF and so many of the early zones and episodes feel so silly, and out of character.
  • cdrgadleycdrgadley Member Posts: 145 Arc User
    edited January 2013
    eisenw0lf wrote: »
    Ground just looks silly. Armor? Helmets? Oversized rifles, grenadelaunchers, heavy weaponry, even miniguns and now a flamethrower? STO's version of Star Trek ground combat seems to be more inspired by Star Wars and Mass Effect than from what we could see on the shows. I can live with personal shields but those armors are just wrong. A cover system would have been nice instead and more in line with the show, and Cryptic should have made rifles the heaviest weapons in STO.

    I think the Breen CRM was the only heavy weapon ever featured in Star Trek, and it was just a holo-presentation by Quark (oh, and btw it shot a red beam and was NOT a cold weapon). Even in fullscale war Starfleet, KDF and Romulan Military always used pistols and rifles in combat, not oversized superguns.

    You can equip armor and turn it off.

    You can equip the weapons you want.

    You can play the way you want...and others can play the way they want.

    Seems like a win-win to me.

    If the ground game looks silly to you because of armor and helmets...don't wear them...or turn them off so that you get the stats but not the look.


    As for the oversized weapons...I agree...and that's why I use dual pistols.


    Too many people expect everyone to play the way they do and like the things they like. If someone else likes something that they don't...they get upset.

    It makes no sense...especially when we all have the choice to play the way we like.

    It's almost as if it's a sin to some people that others like the "modern" style clothing and armor.
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  • radkipradkip Member Posts: 0 Arc User
    edited January 2013
    malkarris wrote: »
    Step four against live opponents is to run all over the place since I'm locked on and don't have to worry about keeping lined up.
    I'd advise against moving unless you're sprinting to another location. The only advantage moving would have is against another player in shooter mode, as they'd have to keep their aim centered on you. Good players and NPCs use RPG mode and are target locked with 100% accuracy 100% of the time.

    If you're moving, you're not crouching, and if you're not crouching, you're taking more damage than you need to be.
    Ground just looks silly. Armor? Helmets? Oversized rifles, grenadelaunchers, heavy weaponry, even miniguns and now a flamethrower?
    Armour/kit visuals can be turned off. Helmets aren't standard issue. One of the best weapons for damage is actually a pistol and the grenade launcher is total TRIBBLE unless it's the MK XII Klingon one.

    The flamethrower is a bit weird, yes, but I haven't seen many people use it. Most people I've grouped with seem content to use the Enemy Neutralization kit or... not use their powers at all because anything past autofire is too complicated.
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  • eagledracoeagledraco Member Posts: 340 Arc User
    edited January 2013
    I think people will always dump on ground because it's simply that - the ground. Every other MMO out there has it where few have Space.

    That's what it really comes down to. Not sure any amount of new features or fixes will make up the difference in popularity.
  • keysmachinekeysmachine Member Posts: 0 Arc User
    edited January 2013
    the only thing i don't like about ground is occasionally it'll get really rubber band laggy.

    for no reason. and i know its not the game itself that's laggy because space is fine. just something in the code in certain situations where the ground combat gets laggy.

    personally i love it. i love missions where i can go on board ships and then beam out and continue the fight. so awesome.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    Ground isn't bad, but when you deal with enemies with no real cover because they can seemingly shoot thru solid objects kinda defeats the whole purpose of breaking off combat and ducking for cover. Also it would be nicer if you could make for less shooting needed on most enemies specifically the borg and instead implement more of them or at least random beam ins from them, it's annoying to fight borg when they have vast health, adaptation and psg on top of it since they tend to blow thru your psg in 1-2 shots same for your health. Also would be nice if tac captains had some way of decreasing personal item cooldowns so as to use hypos and shield regens just a lil bit quicker, other than that it's not actually bad.
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  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited January 2013
    i personally love ground.. however, i feel that most of the ground content sucks.. its the same ole same ole.. you beam down, you kill mobs. the only challenging ground maps are stf's and after playing those a hundred thousand times, they suck now too lol..

    honestly, i dont know if it is engine limitations, or just the devs not knowing how to build content, but it would be nice to have some veriety in ground missions..

    star trek isnt about killing, it would be nice to add more puzzles, and non combat ground missions (and non combat doesnt mean run back and fourth a hundred times talking to people).. it would be nice to have a mini game that isnt click four buttons to change the shape of something..

    it would be nice if ou could beam down, and have multiple objectives that have to take place at the same time.. you could actually delegate your crew and send them off to do something.. the challenge would be knowing who to send to get it done, while keeping everyone alive. also, there is absolutely no risk on ground (or space) missions.. you stand to lose nothing..
    having a mission that you could fail and lose something would be cool. the only one i can really think of off the top of my head is the mid term daily.. if you dont get it right, you cant get the dil that day..

    as a starfleet captain (or admiral) i want to feel like i am making decisions, delegating my crew, and making it all work out in the end.. right now, i do all the work while the crew sits around and watches me..

    a quick example would be, you beam down to the ss azura.. there are three types of missions on there for the players.. so im an engineer, it means i can save the ship, but not the crew.. at no time in star trek did i ever see the main characters of the story leave people to die like they do in this game.. if i have a medic with my away team, i should be able to delegate him to help the crew.. the downside would be that i would have to traverse the corriders without him.. and if i dont leave him with a security officer, maybe he gets injured or captured, or killed..
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    cdrgadley wrote: »
    You can equip armor and turn it off.

    You can equip the weapons you want.

    You can play the way you want...and others can play the way they want.

    Seems like a win-win to me.

    If the ground game looks silly to you because of armor and helmets...don't wear them...or turn them off so that you get the stats but not the look.


    As for the oversized weapons...I agree...and that's why I use dual pistols.


    Too many people expect everyone to play the way they do and like the things they like. If someone else likes something that they don't...they get upset.

    It makes no sense...especially when we all have the choice to play the way we like.

    It's almost as if it's a sin to some people that others like the "modern" style clothing and armor.

    Immersion is not only created by what single character may equip but also what others around him have on theirs, or would you be ok with a game set in the Middle Ages in which players run around with machineguns and lightsabers and someone would tell you "duh, you don't have to use them!". Following your logic Cryptic could just say "TRIBBLE canon! We made a deal with J.K. Rowling and soon everybody may use magic in STO! Complete with bad latin!".

    Oh, and my suggestion of removing certain un-Trek equipment in ground does not have to necessarily end in fewer choices. There are still hundreds of pistols and rifles in Star Trek canon which Cryptic has not implemented yet. I personally would very much like a Varon T-Disruptor for my mercenary :)
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited January 2013
    Ground is terrible in STO, its like playing two distinct and different games. The mechanics are awkward, the skills are waaaay too basic for any in depth setups, and there is no true cover system.

    The enemies strategy is merely to over power you with a Greater dmg ratio - basically you stand toe to toe, pew pew pew, use generic kit ability A, B , C.

    The arenas, ground maps, and its design are bland and basic, this is more apparent in End Game Ground STFs and in exporables.

    Character Graphics & Art work:

    are decent to say the least, yet some physics are a bit off and clumsy. It is very apparent that the Ground missions and map is NOT one of STO's strong points. They almost seem to be there for the sake of being there, and giving us something of a Trek Ground experience, which in reality is no experience at all.

    There are some bright spots:

    Like Starfleet academy & Bajor, sadly there is little to do in those map areas

    I have yet to go to New Romulus, but there is a thread on this forum that recently sprung up stating its growing stale. Hmmm?
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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2013
    I like the complaints about a covering system.

    We want autocover and autofirering but think the game is too simple...

    I am from the original school of gamers and I will bet you anyone from my generation will tell you how consolization, here under "covering systems", dumbs down and ruins games.

    Without going into too much of a lecture on the stagnation of gaming it's illustrated best with the birth of it all, which was rainbow six vegas.

    If you played the originals you will know they were hardcore twitch and strategy, complex and difficult. Everything that was right about that game was thrown out the window for a covering system in rainbow six vegas that alone actually spawned a whole generation of simplistic games with babying people, healing, simple linear maps and so on and so forth.

    A mere recent example is mafia 1 and 2. If you know those 2 games well and look at the differences in moving and firering mechanics you will know exactly what consolization is.
    Or take a look at GTA from vice city, san andreas to IV, the exact same thing going on.

    Same thing with hitting the melee button and watching a 32 hit super combo unfold it's just insulting.
    In my day kids were practicing fatalities in mortal combat and ripping it up in takken. It's just a simpler dumbed down design and it's not helping anyone. And to me insulting because quite frankly I am more than just pushing one button when the game tells me do.

    Is it really smart to lower the standards to pass an exam so more people get through?

    I want to be pushed, I love a fight that forces me to go beyond my max BUT I will agree a twitch styled shooter might not belong here, not in and by itself, but considering the people who play STO might rather be a 2D point and click audience.

    The only differences I feel when playing this from a regular shooter is the timing of having to take cover and the pace of the npcs is slow.
    If anything I'd want the combat to be a lot faster but I also get what that would ruin it for a lot of people.

    Outside the speed of combat I enjoy fighting on the ground and I'd certainly not ask for more help with autofire or autocover.
  • cdrgadleycdrgadley Member Posts: 145 Arc User
    edited January 2013
    eisenw0lf wrote: »
    Immersion is not only created by what single character may equip but also what others around him have on theirs, or would you be ok with a game set in the Middle Ages in which players run around with machineguns and lightsabers and someone would tell you "duh, you don't have to use them!". Following your logic Cryptic could just say "TRIBBLE canon! We made a deal with J.K. Rowling and soon everybody may use magic in STO! Complete with bad latin!".

    Oh, and my suggestion of removing certain un-Trek equipment in ground does not have to necessarily end in fewer choices. There are still hundreds of pistols and rifles in Star Trek canon which Cryptic has not implemented yet. I personally would very much like a Varon T-Disruptor for my mercenary :)

    That's a bad comparison...because the things the people are complaining about here is not actually out of place in a futuristic setting.

    They are just upset because the items in question were never shown in tv shows that date before the year 2000.

    It's simply a selfish attitude by people who can't seem to imagine beyond what they see in the tv shows.

    Also...no matter how many more choices may come out in the future...taking away current choices will end in fewer choices...it's simple logic.
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  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited January 2013
    vestereng wrote: »
    I like the complaints about a covering system.

    We want autocover and autofirering but think the game is too simple...

    I am from the original school of gamers and I will bet you anyone from my generation will tell you how consolization, here under "covering systems", dumbs down and ruins games.

    Without going into too much of a lecture on the stagnation of gaming it's illustrated best with the birth of it all, which was rainbow six vegas.

    If you played the originals you will know they were hardcore twitch and strategy, complex and difficult. Everything that was right about that game was thrown out the window for a covering system in rainbow six vegas that alone actually spawned a whole generation of simplistic games with babying people, healing, simple linear maps and so on and so forth.

    A mere recent example is mafia 1 and 2. If you know those 2 games well and look at the differences in moving and firering mechanics you will know exactly what consolization is.
    Or take a look at GTA from vice city, san andreas to IV, the exact same thing going on.

    Same thing with hitting the melee button and watching a 32 hit super combo unfold it's just insulting.
    In my day kids were practicing fatalities in mortal combat and ripping it up in takken. It's just a simpler dumbed down design and it's not helping anyone. And to me insulting because quite frankly I am more than just pushing one button when the game tells me do.

    Is it really smart to lower the standards to pass an exam so more people get through?

    I want to be pushed, I love a fight that forces me to go beyond my max BUT I will agree a twitch styled shooter might not belong here, not in and by itself, but considering the people who play STO might rather be a 2D point and click audience.

    The only differences I feel when playing this from a regular shooter is the timing of having to take cover and the pace of the npcs is slow.
    If anything I'd want the combat to be a lot faster but I also get what that would ruin it for a lot of people.

    Outside the speed of combat I enjoy fighting on the ground and I'd certainly not ask for more help with autofire or autocover.

    hey man, dont get me wrong.. what i meant about cover would be that you would have to do all the work to get it.. i dont like 1 button win scenarios.. one thing i will say is the most stagnant part of the ground combat is there is very little about placement.. (where you are standing). when i do a colony invasion, or pretty much anyother multi player combat ground situation, everyone just runs through rambo style.. no one cares that grenades are being thrown, or what not.. the only thing in the game that really makes you think about where your standing is the breen cold aoe.. and that is a simple double click in any direction to jump to safety.. then, your clear of danger..

    and again.. i think that grounds biggest downfall is that it is 98 percent combat.. i know i dont feel like a starfleet officer when im running around killing everything that moves.. half the time we break the prime directive, by firing on the enemy b4 they fire on us..

    things that would make this game awsome would be to seperate medical from science.. make it a seperate profession. then you could do things like operate on injured people, create innoculations, even having missions where you would have to research databases to come up with cures would be cool.. (weve seen it all a few times, but not nearly enouph)..

    missions that have engineers actually be engineeers, not just one or two here and there, but more frequently.. i am an engineer in game, and i also have a sci and a tac, to be honest, the game play feels almost exactly the same from one to the other.. i ask myself why i play an engineer, and the only honest reason is because that toon has more accolades and more per character unlocks.. otherwise i wouldnt care which one i play..

    a great space example would be the trealus system satalite repair.. why the hell are tactical and science officers repairing the satalites.. if i had made the mission, i would have made it so engineers who attempt the mission physically fix the satalite. science who attempt the mission go looking for a phenomena that is blocking the signal or what not, and tactical captains would secure the system..

    these are the types of missions that could define your role in the star trek universe..
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2013
    I hate ground combat because it feels slow and clunky.

    I've screwed around with my config to make it feel better, and I still don't like the feel of it.

    Other games do ground much better. The only thing unique and interesting to me about STO is the space combat feel.
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  • specialist45specialist45 Member Posts: 1 Arc User
    edited January 2013
    I mostly like ground combat. It really depends on the mission for me. For example, the Romulan missions have a great mix of space and ground, you're never doing either one for too terribly long. Same goes for the Klingon and Devidian missions. Its like, enter system, kill a few ships, beam down, kill 15-20 enemies, back to space to kill another ship or 3 and ... mission complete!

    Once you hit the Cardassian missions and beyond, all of that changes. The scenario becomes: Enter system, scan some random junk, beam down to ground to fight packed base of 50-100 enemies, beam up to fight warship + escorts, mission complete. I realize things are supposed to become progressively harder as you get higher level, this isn't my first MMO/RPG. Here is the problem, things don't get harder. They just become tedious. For example, one of the Cardassian missions has you wandering thru the lower levels of DS9. Each hall has multiple groups, each room has multiple groups. And I mean tightly packed groups of 5+ enemies. After the first hallway and the first 100 dead cardassians, I got bored. Sure, I finished the mission, but I didn't have fun doing it. Its not like the 3 Gils, 1 Glin and 1 Interrogator that form each group of enemies become harder to defeat as you go from one to the next. Packing a bunch of enemies into an area doesn't make things fun or challenging, it just makes things seem tedious and never-ending. It gets even worse by the time you get to the Borg missions.

    My advice to those who dislike ground combat: Equip all of your bridge officers with either Miniguns or Borg weapons. It won't necessarily make things more fun, but it sure cuts down on the time needed to complete ground assignments.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    cdrgadley wrote: »
    That's a bad comparison...because the things the people are complaining about here is not actually out of place in a futuristic setting.

    They are just upset because the items in question were never shown in tv shows that date before the year 2000.

    It's simply a selfish attitude by people who can't seem to imagine beyond what they see in the tv shows.

    Also...no matter how many more choices may come out in the future...taking away current choices will end in fewer choices...it's simple logic.

    It's also selfish to want things in this game which clearly don't belong in the Star Trek Universe. The reason Roddenberry did not hand out giant weapons of mass destruction to 'his' Federation is that it was meant to be a peaceful organisation, which could also strike back if attacked but in a reasonable way without resorting to weaponry which would contradict their strict code of moral. The latter was subject to dozens of episodes on the shows to explain why the Federation worked and stayed this way. That's why armor and heavy weapons clearly don't belong into this game from a pure canon point of view.

    You can't simply throw every futuristic setting into Star Trek just on the pretext that it is science fiction as well.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited January 2013
    My view of almost every ground battle in STO:

    Starfleet and the Klingon Empire have set out to perform one task, and will not stop until it is absolutely completed. They both are hell bent on committing a mass genocide of every sentient race known.

    I don't do ground combat very much but I can't think of why at the moment...
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  • cdrgadleycdrgadley Member Posts: 145 Arc User
    edited January 2013
    eisenw0lf wrote: »
    It's also selfish to want things in this game which clearly don't belong in the Star Trek Universe. The reason Roddenberry did not hand out giant weapons of mass destruction to 'his' Federation is that it was meant to be a peaceful organisation, which could also strike back if attacked but in a reasonable way without resorting to weaponry which would contradict their strict code of moral. The latter was subject to dozens of episodes on the shows to explain why the Federation worked and stayed this way. That's why armor and heavy weapons clearly don't belong into this game from a pure canon point of view.

    You can't simply throw every futuristic setting into Star Trek just on the pretext that it is science fiction as well.

    I want to keep things in this game...that were in this game before I started playing.

    I'm not asking for anything to be added...you're asking for things to be taken away because you have this ridiculous "play the way I play...or get out" mentality...and I'm opposed to that.
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited January 2013
    Actually all the best weapons are pistols
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  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    cdrgadley wrote: »
    I want to keep things in this game...that were in this game before I started playing.

    I'm not asking for anything to be added...you're asking for things to be taken away because you have this ridiculous "play the way I play...or get out" mentality...and I'm opposed to that.

    Star Trek offers a rich variety of weapons and ground equipment which could have been made accessable in this game. My posts have therefore nothing to do with a "play the way I play" attitude: I don't want to restrict ground equipment, I want a different pool to choose stuff from. One that it more in line with the show. It was just totally unnecessary from the devs of this game to implement these un-Trek heavy weapons in the first place.

    Nevertheless, I doubt the devs will ever change the way they made ground combat, so you are likely to keep your big guns and Mass Effect look-alike armors.

    sollvax wrote: »
    Actually all the best weapons are pistols

    Which ones? I find most of them underwhelming, especially against Borg. Their high rate of fire lets Borg adapt very quickly, even with the Omega rotating frequency perk.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited January 2013
    most pistols out damage the rifles
    and the borg are not the real enemy

    if borg give you trouble
    hit them with a sword
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  • evendzharevendzhar Member Posts: 209 Arc User
    edited January 2013
    vestereng wrote: »
    I don't know what the industry terminology for it is, something like projectile path or w/e, but when someone takes a shot at you the hit is registered not upon impact but upon firering.

    What that means is if you take cover at the time where the projectile is moving you will see hits fly through walls.
    But it goes both ways. If you click to throw a nade and before the firering animation runs, jump behind a wall, you will throw the nade through the wall because you registered a hit before you started shooting. (and yes I am the only player I ever saw doing it)
    The industry terminology is lag. I would be fine with ground combat being twitch based if Cryptic offered a lag free, low latency experience and responsive controls, but they don't. In my opinion using the shooter mode doesn't alleviate those issues, it only makes them worse.
  • thay8472thay8472 Member Posts: 6,149 Arc User
    edited January 2013
    sollvax wrote: »
    most pistols out damage the rifles
    and the borg are not the real enemy

    if borg give you trouble
    hit them with a sword

    pulsewave ? :O
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    eisenw0lf wrote: »
    Star Trek offers a rich variety of weapons and ground equipment which could have been made accessable in this game. My posts have therefore nothing to do with a "play the way I play" attitude: I don't want to restrict ground equipment, I want a different pool to choose stuff from. One that it more in line with the show. It was just totally unnecessary from the devs of this game to implement these un-Trek heavy weapons in the first place.

    Nevertheless, I doubt the devs will ever change the way they made ground combat, so you are likely to keep your big guns and Mass Effect look-alike armors.

    Which is sad, cause the Mass Effect look-alike armors look so stupid. :/

    And honestly, the saddest part about this is the heaviest Trek weapon of them all is not in game yet. :(
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    thay8472 wrote: »
    pulsewave ? :O
    Nah, they adapt to those. They don't adapt to stabbity death. :D
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  • alarikunalarikun Member Posts: 3 Arc User
    edited January 2013
    Sorry, but I'll have to say that I like ground combat. Ever since "Crossfire," it has been quite tolerable, and even fun at times. Arguably, I enjoy it more than space sometimes. New Romulus has been a godsend, in that it is new ground content. It could be better, but I certainly like it.
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  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited January 2013
    eisenw0lf wrote: »
    It's also selfish to want things in this game which clearly don't belong in the Star Trek Universe. The reason Roddenberry did not hand out giant weapons of mass destruction to 'his' Federation is that it was meant to be a peaceful organisation, which could also strike back if attacked but in a reasonable way without resorting to weaponry which would contradict their strict code of moral. The latter was subject to dozens of episodes on the shows to explain why the Federation worked and stayed this way. That's why armor and heavy weapons clearly don't belong into this game from a pure canon point of view.

    You can't simply throw every futuristic setting into Star Trek just on the pretext that it is science fiction as well.

    You remember back then when most if not all Starfleet ships were not war ships, but exploration, science and diplomatic vessels? Then the Dominion War came and out rolled the Defiant, a ship made SOLELY for combat, and nothing else.

    Times change. Starfleet in STO is facing so many threats, they I doubt they can survive long without adapting a more military mindset, at least temporarily. They gotta step it up a notch if they plan on outliving their opposition.
  • sunyamsunyam Member Posts: 10
    edited January 2013
    thay8472 wrote: »
    dont.. its better than space :P

    That's how I feel. I like space combat but I've always liked ground combat better over-all. I just like being on the planets, running around and shooting stuff, lol.

    I'd love to see even more ground combat add.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited January 2013
    Which is sad, cause the Mass Effect look-alike armors look so stupid. :/

    Thank you for bringing that to attention. It is one of the biggest issues that I have with STO, alongside the new animation where people in ESD running around with rifles attached to their backs.

    Personally I am hoping that Cryptic release a weapon Bundle pack that contain actual lore weapons from the television series and movies.

    Regarding Mass Effect look-alike armors - at least we have the option to turn them off, thats a bright spot, unfortunely; that options does not apply when it comes to viewing folks uniforms.

    And honestly, the saddest part about this is the heaviest Trek weapon of them all is not in game yet. :(

    I am really hoping for a Weapon Bundle pack to come out on the CStore

    Weapons I want to see:

    1) Cardassian, Romulan, Klingon Rifles
    2) Starfleet laser sidearm (2254)
    3) Starfleet Compression Rifle
    4) Isomagnetic disintegrator
    5) Phase Pistol
    6) EM Pistol
    7) Suliban pistol
    8) Particle rifle
    9) Bajoran Phaser - seperate with special proc

    and many other Lore weaponry
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  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    You remember back then when most if not all Starfleet ships were not war ships, but exploration, science and diplomatic vessels? Then the Dominion War came and out rolled the Defiant, a ship made SOLELY for combat, and nothing else.

    The Defiants only purpose was to fight the Borg (it was NOT build as an answer to the Dominion!), a 'species' which did not care for diplomacy or a peaceful coexistence. This means the Federation only resorts to pure warships when there is and never will be an other option than fighting. The Defiant was only used in the Dominion War because the Federation needed all its ships at the frontline, hell they even threw ships into the fight which were over a hundred years old like all those Mirandas and Excelsiors.

    Which is sad, cause the Mass Effect look-alike armors look so stupid. :/

    And honestly, the saddest part about this is the heaviest Trek weapon of them all is not in game yet. :(

    I completely forget about this 'Bazooka' thing from Insurrection.

    Besides the Varon-T Disruptor I would also like to see Guinan's two-setting rifle :D
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited January 2013
    radkip wrote: »
    One of the best weapons for damage is actually a pistol

    Wait, I thought we were supposed to carry a Pulsewave and a Sniper Rifle? :confused:

    I'm carrying the MACO rifle and a Pulsewave, and I have 3 BOffs with Pulsewaves and 1 with a Lirpa (the Winter 2012 one). Would Ground become easier if I changed their weapons?
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