Seconded, make any game without grind and see how long people play it before it ends up in computer exchange.
Well you can make a single-player game without grind just fine, for these the profit is in the game purchase.
However MMOs have a constant upkeep and cost to the dev. They need to pay for servers and are constantly paying the wages for all the workers to keep the game running, and keep developing it. They don't make that much from the actual gamesale to make this work, they need to make money from the game in some form.
A game that has no incentive to keep playing will just hemmorage money. A single-player/offline game that costs $50 might net you 10-20 hours of gameplay, but they don't care - they made their money when you bought it. An MMO needs you to keep paying for it, or it'll shut down. They have to keep players around for hundreds, or thousands of hours.
Your not describing profit per se, but overhead costs. Some of the best single player games have in built grind in order to keep you playing as well as recommend the game to other people. This is the difference between a successful video game and one that is rarely played or bought.
You're missing the point. There is no reason to make us repeat a small hand full of missions when they have so much existing content already built. Why doesn't every "episode" mission give 5-10 fleet marks and maybe 100 dilithium, for example? My beef is not only is there an excessive amount of grind necessary, but they insist on making us grind only certain things, which makes the repetetive feeling even worse.
I agree with this, and to be fair they are trying to implement it with the new romulan missions.
You're missing the point. There is no reason to make us repeat a small hand full of missions when they have so much existing content already built. Why doesn't every "episode" mission give 5-10 fleet marks and maybe 100 dilithium, for example? My beef is not only is there an excessive amount of grind necessary, but they insist on making us grind only certain things, which makes the repetetive feeling even worse.
I see what you are saying: There should be more mission daily's that give fleet marks as rewards... not just fleet-specific queues and missions. I wouldn't mind seeing some extra daily's for fleet marks... e.g., 20 fleet marks for doing a fleet action once per day or something along those lines.
I wouldn't mind seeing some extra daily's for fleet marks... e.g., 20 fleet marks for doing a fleet action once per day or something along those lines.
This is already in game. There is a "Fleet Action (Daily)" that rewards 50 fleet marks.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
This is already in game. There is a "Fleet Action (Daily)" that rewards 50 fleet marks.
Sounds like I'd better check for the quest more frequently
EDIT: Looks like the quest randomly selects a fleet mission to finish for the 50 marks, which is a shame since I prefer space fleet actions, and the present one is "The Big Dig."
Sounds like I'd better check for the quest more frequently
EDIT: Looks like the quest randomly selects a fleet mission to finish for the 50 marks, which is a shame since I prefer space fleet actions, and the present one is "The Big Dig."
"Big Dig" is one of those I find too excruciating to repeat. Along with "Gorn Minefield," "Crystalline Catastrophe" (never have finished that one), and "Terradome" (never finished that one, either.)
"Big Dig" is one of those I find too excruciating to repeat. Along with "Gorn Minefield," "Crystalline Catastrophe" (never have finished that one), and "Terradome" (never finished that one, either.)
Big Dig has been significantly changed this year. No more kill 150 romulans. No more kill 10 captains. Spawn point is now at base of pyramid. And there's a console there where you can pick up 5 shield generators. And there is a boss fight at the top of the pyramid now. Give it a try.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
Comments
Well you can make a single-player game without grind just fine, for these the profit is in the game purchase.
However MMOs have a constant upkeep and cost to the dev. They need to pay for servers and are constantly paying the wages for all the workers to keep the game running, and keep developing it. They don't make that much from the actual gamesale to make this work, they need to make money from the game in some form.
A game that has no incentive to keep playing will just hemmorage money. A single-player/offline game that costs $50 might net you 10-20 hours of gameplay, but they don't care - they made their money when you bought it. An MMO needs you to keep paying for it, or it'll shut down. They have to keep players around for hundreds, or thousands of hours.
But I take your point.
I agree with this, and to be fair they are trying to implement it with the new romulan missions.
I see what you are saying: There should be more mission daily's that give fleet marks as rewards... not just fleet-specific queues and missions. I wouldn't mind seeing some extra daily's for fleet marks... e.g., 20 fleet marks for doing a fleet action once per day or something along those lines.
This is already in game. There is a "Fleet Action (Daily)" that rewards 50 fleet marks.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
Sounds like I'd better check for the quest more frequently
EDIT: Looks like the quest randomly selects a fleet mission to finish for the 50 marks, which is a shame since I prefer space fleet actions, and the present one is "The Big Dig."
My character Tsin'xing
Has the Big Dig changed considerably since the previous seasons? I got bored of it after a year of game play...
Big Dig has been significantly changed this year. No more kill 150 romulans. No more kill 10 captains. Spawn point is now at base of pyramid. And there's a console there where you can pick up 5 shield generators. And there is a boss fight at the top of the pyramid now. Give it a try.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]