Then the other answer is to REDUCE the amount of dilithium required for fleet projects ... more so in the higher tiers.
Current formulas EXPLOIT smaller (actually all) fleets.
Those missions were just a way for us to patch THEIR exploit of us.
No the answer to your problem is to go out and recruit and make your fleet bigger. If they lower the needs of fleet project then there won't be enough to go around for the fleets that are actually the size of, you know, a fleet. My fleet is by no means huge, but we get by just fine. In fact, we get by just fine running a Fed and Klingon fleet with the same people. The answer to a challenge isn't to have it spoon fed to you like a child, get off your rear and improve your fleet. It's also intended to take a long time to complete all tiers, and a fleet is intended to have more than a few people. This game should not be catered to people who don't want a challenge. The fleet system shouldn't not be catered to fleets with 5 active people. Either recruit or go merge with a larger fleet, or go play Chutes and Ladders or something.
No the answer to your problem is to go out and recruit and make your fleet bigger. If they lower the needs of fleet project then there won't be enough to go around for the fleets that are actually the size of, you know, a fleet. My fleet is by no means huge, but we get by just fine. In fact, we get by just fine running a Fed and Klingon fleet with the same people. The answer to a challenge isn't to have it spoon fed to you like a child, get off your rear and improve your fleet.
Not all fleets are large.
Not all fleets have power players with lots of time.
Very happy with my family and friends that are in my fleet and WE are a good fleet AND a founding member of the United Fleet Coalition .. a coalition of smaller fleets.
Toss in that I'm with the Gates of Sto'Vo'Kor podcast.
This is not just the fleet I'm with but several others as well.
I'm going to refrain from saying more on this response as I have no desire to be banned.w
BTW ... DStahl himself has said that the MAJORITY of players are IN smaller fleets and want to BE in smaller fleets.
Not all fleets have power players with lots of time.
Very happy with my family and friends that are in my fleet and WE are a good fleet AND a founding member of the United Fleet Coalition .. a coalition of smaller fleets.
Toss in that I'm with the Gates of Sto'Vo'Kor podcast.
This is not just the fleet I'm with but several others as well.
I'm going to refrain from saying more on this response as I have no desire to be banned.
But you and so many other fleets think that the game should be catered to your choice to have a small fleet. No one is forcing you to have a small fleet that can't get anything accomplished. That's your choice. If things were made easy for small fleets, then the larger fleets will be rather bored. Would be better to keep everyone challenged than to reduce this game to Kindergarten. Also, you're saying that you're in a coalition of small fleets, why don't you all just merge? That will solve your problems. I know some people are childish and want to wear the big boy fleet admiral pants, but if that's how you want it, don't complain. And it doesn't matter if the majority of players are in small fleets, there are still large fleets out there. And no one ever says what their definition of a small fleet is. Stahl didn't say they were all 5 man fleets did he?
But you and so many other fleets think that the game should be catered to your choice to have a small fleet. No one is forcing you to have a small fleet that can't get anything accomplished. That's your choice. If things were made easy for small fleets, then the larger fleets will be rather bored. Would be better to keep everyone challenged than to reduce this game to Kindergarten.
We've been doing just fun and I'm not gonna sit around and let the smaller fleets not have a voice. w
The majority of players choose smaller fleets so that means that we should have a voice.
If you choose to play in a larger one, that's YOUR choice.
But they have to look to the larger player base.
Are you in fleet administration for your fleet? ... Do you grind grind grind grind to get it done?
My people do and I'm VERY proud of them. And BECAUSE I'm proud of them ... I'm GOING to stand up for them and make sure THEIR voices are heard as well as those in fleets like ours.
We choose NOT to merge because we like our families .... our friends.
I know every single person in the fleet I'm in. I'd drop everything for every single one of them.
We've been doing just fun and I'm not gonna sit around and let the smaller fleets not have a voice.
The majority of players choose smaller fleets so that means that we should have a voice.
If you choose to play in a larger one, that's YOUR choice.
But they have to look to the larger player base.
Are you in fleet administration for your fleet? ... Do you grind grind grind grind to get it done?
My people do and I'm VERY proud of them. And BECAUSE I'm proud of them ... I'm NOT going to stand up for them and make sure THEIR voices are heard as well as those in fleets like ours.
We choose NOT to merge because we like our families .... our friends.
I know every single person in the fleet I'm in. I'd drop everything for every single one of them.
Can larger fleets say that?
I'm the founder and leader of our Federation and Klingon fleet. Hearing the voice of the small fleets is fine, but you need to understand that they can't cater to small fleets without ruining it for everyone. They're not going to make it easy for anyone. It's supposed to take 6 months for the large fleets to finish. If your fleet is small, it's just going to take longer. If your complaint was that it was impossible for your fleet to finish, that would be a different story. But what it boils down to, is your complaining that you're not getting what you want, when you want it, and how you want it. Too bad. The only real way for cryptic to solve this issue is to have fleet projects automatically adjust requirements based on the size of the fleet. Which I thought was going to be how it was in season 6, but I was wrong. Besides, they are lowering the dilithium costs. I think they've done their part to responding to the small fleets complaints. Don't push it further.
The click missions now if the current ones
Are nerfed will simply go privite, make a ground
Mission throw I'n a few spaced medium level
Npcs equip your 5 Boffs and yourself with pulsewaves
Mission over I'n a few minutes.
Large fleets will make these missions
It won't stop large fleets with lots of talent
This will hurt small fleets and unfleeted solo
Players the most I think
This will be as effective as the underage drinking laws
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Most fleets are small fleets, so ruining it for small fleets will ruin it for a huge majority.
I see a critical mass coming where fleet starbases simply stop advancing, and people either go back to the way they enjoyed the game before season 6, relent and join a large fleet, or take their marbles and leave. It seems like a waste of resources for Cryptic to play for the few, but they are their to waste.
but I was wrong. Besides, they are lowering the dilithium costs. I think they've done their part to responding to the small fleets complaints. Don't push it further.
w
THAT'S what I'm asking for ... lowering the dilithium costs on fleet projects ... I've even heard large fleets complain about the costs at the larger tiers ... and now we have embassies etc coming in as well with dilithium rewards on things like STFs being scaled back and made less as well.
It's the higher tier projects that are pure hell. w
Oh... and there is the cost for grinding Doffs. Doffing will be too much of a drain, and the dilithium cost will further stall progress in star base building.
And well some of the page 10 posts are why these Foundry changes are a different debate, you guys. Closing an exploit is closing an exploit. And, if that means that more of you all actually play Foundry missions, then I'm all for it.
But the large fleet v. small fleet, or the whole debate about dilithium... honestly, I don't really care.
I'm a Foundry author who devotes hours just freaking lining up some candlesticks. That is what I do in STO.
But it would really nice to me if more than 3000 players collectively played the 6 missions that have taken me about 800 hours to make.
So all your dilithium smithium fleets smeets. If it's important to you, I'm all for it.
But, this Foundry stuff is important to me. I'd really like to see folks play my missions instead of clicking consoles for a daily reward.
That is STO to me. I just want folks to play my Star Trek and the other Star Trek that other Foundry authors have devoted time to make for the game. We'd like to see you guys play our stuff.
It is frankly a depressing fact that most of the players ignore what we do, because they can click consoles to get the reward for playing our missions.
My god, we've been the only ones really adding any story content for this game for the past year. We'd like to be rewarded for our work by getting some plays. And, we'd like you to be rewarded for actually playing our missions.
I don't think we're asking for much here. We're asking that you get something for playing our stuff instead of being lazy.
w
THAT'S what I'm asking for ... lowering the dilithium costs on fleet projects ... I've even heard large fleets complain about the costs at the larger tiers ... and now we have embassies etc coming in as well with dilithium rewards on things like STFs being scaled back and made less as well.
It's the higher tier projects that are pure hell. w
Yeah tiers 4 and 5 are getting reduced. My point was, it's not that it's difficult, it's just going to take time, and that's the point. People are only complaining because they want everything now now now...like a child.
Most fleets are small fleets, so ruining it for small fleets will ruin it for a huge majority.
I see a critical mass coming where fleet starbases simply stop advancing, and people either go back to the way they enjoyed the game before season 6, relent and join a large fleet, or take their marbles and leave. It seems like a waste of resources for Cryptic to play for the few, but they are their to waste.
I think this has already happened, or atleast will when season 7 launches.
Especially because of the embassy addition. If your fleet does not finish that off before Season 8 when they release another add-on like it you are actually making negative progression as in your fleet will continue to fall further and further behind.
And well some of the page 10 posts are why these Foundry changes are a different debate, you guys. Closing an exploit is closing an exploit. And, if that means that more of you all actually play Foundry missions, then I'm all for it.
But the large fleet v. small fleet, or the whole debate about dilithium... honestly, I don't really care.
I'm a Foundry author who devotes hours just freaking lining up some candlesticks. That is what I do in STO.
But it would really nice to me if more than 3000 players collectively played the 6 missions that have taken me about 800 hours to make.
So all your dilithium smithium fleets smeets. If it's important to you, I'm all for it.
But, this Foundry stuff is important to me. I'd really like to see folks play my missions instead of clicking consoles for a daily reward.
That is STO to me. I just want folks to play my Star Trek and the other Star Trek that other Foundry authors have devoted time to make for the game. We'd like to see you guys play our stuff.
It is frankly a depressing fact that most of the players ignore what we do, because they can click consoles to get the reward for playing our missions.
My god, we've been the only ones really adding any story content for this game for the past year. We'd like to be rewarded for our work. And, we'd like you to be rewarded for actually playing our missions.
I don't think we're asking for much here.
The note should be ... This will close the exploit but NOT get more players to play the Foundry ... simple as that.
People who want to play Foundry play it. People who look for the dilithium will not put the time into playing longer missions. (I personally try to play one long one a week for fun).
Yeah tiers 4 and 5 are getting reduced. My point was, it's not that it's difficult, it's just going to take time, and that's the point. People are only complaining because they want everything now now now...like a child.
If they reduce those costs at the higher tiers ... I'm cool with it, but right now they are also reducing what we get via STF runs.
How does the one help you get ahead of the other?s
Most fleets are small fleets, so ruining it for small fleets will ruin it for a huge majority.
I see a critical mass coming where fleet starbases simply stop advancing, and people either go back to the way they enjoyed the game before season 6, relent and join a large fleet, or take their marbles and leave. It seems like a waste of resources for Cryptic to play for the few, but they are their to waste.
But they didn't design the fleet system for large fleets, it was designed to take a while to complete for everyone. That's another reason for the Embassy, to give you smaller, quickly obtainable goals during the slow march of tier 4 and 5 starbase. There will be plenty of other things to do. This game was around for 2 and a half years without the fleet system, with even less to do. Why would people quit because they can't complete the fleet system faster? I think there should've been more tiers, it would've taken the same amount of time to complete them all, but at least there wouldn't be large gaps between accomplishments.
The note should be ... This will close the exploit but NOT get more players to play the Foundry ... simple as that.
People who want to play Foundry play it. People who look for the dilithium will not put the time into playing longer missions. (I personally try to play one long one a week for fun).
The note should be ... This will close the exploit but NOT get more players to play the Foundry ... simple as that.
Well if that's the case, so be it. At least I'll know that folks would rather do a repetitive mini-game for hours rather than play my stuff. Right now, I don't know that, when there is no incentive to play my stuff, compared to spending 5 minutes clicking consoles.
If the rewards go away from the console clicker Foundry mission it will kill my fleet's progress. We've only barely made it to tier 3. None of us have the time to grind mission for Marks and grind mission for Dilithium. The Foundry mission was the only way to get both at once. The requirements are already burning us out. Take away our primary source of resources, we're dead.
Everyone's going to need to save all of their dilithium for the new gear. A full Mk12 set is 90k+. That's two weeks of converting 8k a day. Most of us don't have the time do grind out 8k every day. And when we do, we don't have time to get any Fleet Marks. Using this mission was the only way we have been able to keep the starbase going.
Well if that's the case, so be it. At least I'll know that folks would rather do a repetitive mini-game for hours rather than play my stuff. Right now, I don't know that, when there is no incentive to play my stuff, compared to spending 5 minutes clicking consoles.
It's sad that STO has turned into a resource/farming game instead of a Story Based game. Having said that, I am looking forward to exploring New Romulas
We need a Foundry Reputation system with unique gear
The note should be ... This will close the exploit but NOT get more players to play the Foundry ... simple as that.
People who want to play Foundry play it. People who look for the dilithium will not put the time into playing longer missions. (I personally try to play one long one a week for fun).
That doesn't mean they should leave the exploit. Closing it might not get many, if any, more foundry players, but the exploit should still be closed, like any exploit. The people that do play real foundry missions, every 3 runs they'll get a nice reward. I really don't see a reason for arguing about this other than selfishness.
And well some of the page 10 posts are why these Foundry changes are a different debate, you guys. Closing an exploit is closing an exploit. And, if that means that more of you all actually play Foundry missions, then I'm all for it.
But the large fleet v. small fleet, or the whole debate about dilithium... honestly, I don't really care.
I'm a Foundry author who devotes hours just freaking lining up some candlesticks. That is what I do in STO.
But it would really nice to me if more than 3000 players collectively played the 6 missions that have taken me about 800 hours to make.
So all your dilithium smithium fleets smeets. If it's important to you, I'm all for it.
But, this Foundry stuff is important to me. I'd really like to see folks play my missions instead of clicking consoles for a daily reward.
That is STO to me. I just want folks to play my Star Trek and the other Star Trek that other Foundry authors have devoted time to make for the game. We'd like to see you guys play our stuff.
It is frankly a depressing fact that most of the players ignore what we do, because they can click consoles to get the reward for playing our missions.
My god, we've been the only ones really adding any story content for this game for the past year. We'd like to be rewarded for our work. And, we'd like you to be rewarded for actually playing our missions.
I don't think we're asking for much here.
First, please take no offense to what I am about to say, it has nothing to do with you personally nor am I making any claim or review toward the missions you create. I'm sure they are wonderful.
I don't ignore what you do because I can click a console. I ignore foundry missions because they do not interest me. Story has little interest for me, if I want a story I'll read a book thank you very much. I play STO to fly starships, blow stuff up, and for the customization of the starships. I put more time into gearing and trying various builds with my ships than anything else. In a twisted way I also enjoy a good grind.
Different things appeal to different people. For example the new method of getting STF gear appeals to me and my playstyle. However there is another group of players that enjoy the rush of the rare drop. Of the discovery of the purple tech drop along with that Mk 12 weapon with [CritH] x3 that are going to be extremely unhappy with the changes. Ironically those are also the players who are more likely to open lockboxes.
To me the console clicky was simply an easy way to get fleet marks. And they will be replaced with 'kill 1 klingon' soon enough I'm sure.
You see there was a developer not long ago that decided to tell players what was fun, and how they wanted their game to be played. That game broke PC sales records based on the franchise name alone. That game also has had no where near the player retention desired by the publisher and has undergone numerous patches trying to appeal to a broader audience. I highly doubt their next installment will sell nearly as well but I could be wrong.
STO should attempt to appeal to as broad of an audience as possible. It should have a variety of things for a variety of people to enjoy. Season 7 has some really great content and I am looking forward to it. However, telling players how they should play the game, eliminating aspects that appeal to a particular portion of the player base with nothing to replace them, and attempting to fix exploits that they severely lack the tech or capability to truly remove are all errors.
With season 7 they are chasing away players that do enjoy the current STF loot style. They are making fleet bases more difficult for smaller fleets. And they are making it much more difficult for a non hardcore player to progress in the Doff system. Many of these effects are due to seemingly unrelated system changes. Like the clickly removal, but the result is the only thing that matters, not the intent.
And well some of the page 10 posts are why these Foundry changes are a different debate, you guys. Closing an exploit is closing an exploit. And, if that means that more of you all actually play Foundry missions, then I'm all for it.
But the large fleet v. small fleet, or the whole debate about dilithium... honestly, I don't really care.
I'm a Foundry author who devotes hours just freaking lining up some candlesticks. That is what I do in STO.
But it would really nice to me if more than 3000 players collectively played the 6 missions that have taken me about 800 hours to make.
So all your dilithium smithium fleets smeets. If it's important to you, I'm all for it.
But, this Foundry stuff is important to me. I'd really like to see folks play my missions instead of clicking consoles for a daily reward.
That is STO to me. I just want folks to play my Star Trek and the other Star Trek that other Foundry authors have devoted time to make for the game. We'd like to see you guys play our stuff.
It is frankly a depressing fact that most of the players ignore what we do, because they can click consoles to get the reward for playing our missions.
My god, we've been the only ones really adding any story content for this game for the past year. We'd like to be rewarded for our work by getting some plays. And, we'd like you to be rewarded for actually playing our missions.
I don't think we're asking for much here. We're asking that you get something for playing our stuff instead of being lazy.
Agreed. I'm trying to do both, work in the foundry and run two fleets. Obviously I don't get as much time in the foundry as I'd like. I have 5 missions ready to be published whenever they decide to give us certain assets and functions. I can't even get a certain costume I need. I'm not going to publish anything half assed, and have to take it down to redo. Already had to do that before with the first two missions I published. Really need these costumes.
That doesn't mean they should leave the exploit. Closing it might not get many, if any, more foundry players, but the exploit should still be closed, like any exploit. The people that do play real foundry missions, every 3 runs they'll get a nice reward. I really don't see a reason for arguing about this other than selfishness.
I have no problems with the hole being closed, but the real problem that sent people in that direction needs to be addressed as well.
And as we get more dilithium sinks ... even larger fleets will feel the burn and Season 7 brings a LOT more sinks that will absorb player dilithium.
And for those who use zen to get dilithium ... This will cause the exchange rate to go way away from what it is now as less dilithium will feed the exchange.
First, please take no offense to what I am about to say, it has nothing to do with you personally nor am I making any claim or review toward the missions you create. I'm sure they are wonderful.
I don't ignore what you do because I can click a console. I ignore foundry missions because they do not interest me. Story has little interest for me, if I want a story I'll read a book thank you very much. I play STO to fly starships, blow stuff up, and for the customization of the starships. I put more time into gearing and trying various builds with my ships than anything else. In a twisted way I also enjoy a good grind.
Different things appeal to different people. For example the new method of getting STF gear appeals to me and my playstyle. However there is another group of players that enjoy the rush of the rare drop. Of the discovery of the purple tech drop along with that Mk 12 weapon with [CritH] x3 that are going to be extremely unhappy with the changes. Ironically those are also the players who are more likely to open lockboxes.
To me the console clicky was simply an easy way to get fleet marks. And they will be replaced with 'kill 1 klingon' soon enough I'm sure.
You see there was a developer not long ago that decided to tell players what was fun, and how they wanted their game to be played. That game broke PC sales records based on the franchise name alone. That game also has had no where near the player retention desired by the publisher and has undergone numerous patches trying to appeal to a broader audience. I highly doubt their next installment will sell nearly as well but I could be wrong.
STO should attempt to appeal to as broad of an audience as possible. It should have a variety of things for a variety of people to enjoy. Season 7 has some really great content and I am looking forward to it. However, telling players how they should play the game, eliminating aspects that appeal to a particular portion of the player base with nothing to replace them, and attempting to fix exploits that they severely lack the tech or capability to truly remove are all errors.
With season 7 they are chasing away players that do enjoy the current STF loot style. They are making fleet bases more difficult for smaller fleets. And they are making it much more difficult for a non hardcore player to progress in the Doff system. Many of these effects are due to seemingly unrelated system changes. Like the clickly removal, but the result is the only thing that matters, not the intent.
They haven't done anything to make the fleet projects harder for smaller fleets, they've REDUCED requirements. Sure, STFs, got a slight reduction in dilithium rewards, but they also added dilithium rewards to fleet actions. This way you do things other than stfs. About the console click missions, if you don't like story, that's fine, but the point of the foundry and the foundry daily is to play foundry missions. If the foundry doesn't interest you, then the foundry daily shouldn't either. It's not there to make your life easier, it was put there so that people would play foundry missions. There are countless ways to earn dilithium, there isn't a shortage, all of you are complaining because this was the quickest and easiest way to get it and now you're not going to be able to. Once again, too bad, move on.
Honestly ... a Foundry reputation system would go a LONG way to getting what you are wanting to see.
This is a good idea and hopefully they'll do this. There's already talk of a pvp reputation system, so if they're acknowledging one TRIBBLE child, they may acknowledge the other.
They haven't done anything to make the fleet projects harder for smaller fleets, they've REDUCED requirements. Sure, STFs, got a slight reduction in dilithium rewards, but they also added dilithium rewards to fleet actions. This way you do things other than stfs. About the console click missions, if you don't like story, that's fine, but the point of the foundry and the foundry daily is to play foundry missions. If the foundry doesn't interest you, then the foundry daily shouldn't either. It's not there to make your life easier, it was put there so that people would play foundry missions. There are countless ways to earn dilithium, there isn't a shortage, all of you are complaining because this was the quickest and easiest way to get it and now you're not going to be able to. Once again, too bad, move on.
Setting the click missions aside and not including it in my responses ... So, we now have to spend more time playing the game to get the same amount of dilithium we would have gotten from two or three STF runs because they reduced these.
Am I the only one that sees the failure in that logic? ... more so when you look at the addition of embassies and the cost for gear?
First, please take no offense to what I am about to say, it has nothing to do with you personally nor am I making any claim or review toward the missions you create. I'm sure they are wonderful.
I don't ignore what you do because I can click a console. I ignore foundry missions because they do not interest me. Story has little interest for me, if I want a story I'll read a book thank you very much. I play STO to fly starships, blow stuff up, and for the customization of the starships. I put more time into gearing and trying various builds with my ships than anything else. In a twisted way I also enjoy a good grind.
Different things appeal to different people.
All that is fine by me. If you have no interest in story, then you obviously don't care about Foundry. But, you shouldn't get Foundry rewards for having no interest in Foundry missions.
However, if you do care, you should be rewarded for caring, not for going through the steps to pretend that you do care.
No interest in Foundry? Fine, no Foundry rewards for you. No interest in STFs? Fine, no STF rewards for you.
But, you should not be placed in a position to decide:
"Gee, do I run an STF for this gear, or do I click a console to get it?" That isn't fair to the makers of the STFs, nor is it fair to the makers of Foundry missions. It kind of makes our time and devotion to creating content meaningless on some level.
I get that we'll only appeal to a certain type of player, but we need a level playing field to even try to compete.
BTW ... Brandon has gone home for the night ... Did I miss a response to the posted questions asking for clarification? ... other than Zero was in a meeting?
Hoping she offers the clarification as it is her more than Brandon anyway.s
They haven't done anything to make the fleet projects harder for smaller fleets, they've REDUCED requirements. Sure, STFs, got a slight reduction in dilithium rewards, but they also added dilithium rewards to fleet actions. This way you do things other than stfs. About the console click missions, if you don't like story, that's fine, but the point of the foundry and the foundry daily is to play foundry missions. If the foundry doesn't interest you, then the foundry daily shouldn't either. It's not there to make your life easier, it was put there so that people would play foundry missions. There are countless ways to earn dilithium, there isn't a shortage, all of you are complaining because this was the quickest and easiest way to get it and now you're not going to be able to. Once again, too bad, move on.
Fleet Marks are now more time consuming to acquire. Currently on Holodeck a player can acquire 50-60 within their first two minutes of playtime, after that it does take a bit more time. When Season 7 launches with this change that will no longer be possible.
In addition another progression system has been tacked on. The Embassy. This has moved the 'goalpost' so to speak further for a fleet.
And lastly, the doff changes. Now swapping in doffs from white to green to white in the hopes of getting the ones needed will be exceedingly expensive. Granted if the quantity and restrictive nature of the requirements is reduced plus the fleet doff boxes truly do become less loop sided in the doffs they give this issue will be mitigated but they have made the later claim in the past without following through so I will wait and see.
So yes, they have done several changes that will indirectly negatively impact the ability of a fleet to progress in the system.
Comments
No the answer to your problem is to go out and recruit and make your fleet bigger. If they lower the needs of fleet project then there won't be enough to go around for the fleets that are actually the size of, you know, a fleet. My fleet is by no means huge, but we get by just fine. In fact, we get by just fine running a Fed and Klingon fleet with the same people. The answer to a challenge isn't to have it spoon fed to you like a child, get off your rear and improve your fleet. It's also intended to take a long time to complete all tiers, and a fleet is intended to have more than a few people. This game should not be catered to people who don't want a challenge. The fleet system shouldn't not be catered to fleets with 5 active people. Either recruit or go merge with a larger fleet, or go play Chutes and Ladders or something.
Not all fleets are large.
Not all fleets have power players with lots of time.
Very happy with my family and friends that are in my fleet and WE are a good fleet AND a founding member of the United Fleet Coalition .. a coalition of smaller fleets.
Toss in that I'm with the Gates of Sto'Vo'Kor podcast.
This is not just the fleet I'm with but several others as well.
I'm going to refrain from saying more on this response as I have no desire to be banned.w
BTW ... DStahl himself has said that the MAJORITY of players are IN smaller fleets and want to BE in smaller fleets.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
But you and so many other fleets think that the game should be catered to your choice to have a small fleet. No one is forcing you to have a small fleet that can't get anything accomplished. That's your choice. If things were made easy for small fleets, then the larger fleets will be rather bored. Would be better to keep everyone challenged than to reduce this game to Kindergarten. Also, you're saying that you're in a coalition of small fleets, why don't you all just merge? That will solve your problems. I know some people are childish and want to wear the big boy fleet admiral pants, but if that's how you want it, don't complain. And it doesn't matter if the majority of players are in small fleets, there are still large fleets out there. And no one ever says what their definition of a small fleet is. Stahl didn't say they were all 5 man fleets did he?
We've been doing just fun and I'm not gonna sit around and let the smaller fleets not have a voice. w
The majority of players choose smaller fleets so that means that we should have a voice.
If you choose to play in a larger one, that's YOUR choice.
But they have to look to the larger player base.
Are you in fleet administration for your fleet? ... Do you grind grind grind grind to get it done?
My people do and I'm VERY proud of them. And BECAUSE I'm proud of them ... I'm GOING to stand up for them and make sure THEIR voices are heard as well as those in fleets like ours.
We choose NOT to merge because we like our families .... our friends.
I know every single person in the fleet I'm in. I'd drop everything for every single one of them.
Can larger fleets say that?
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
I'm the founder and leader of our Federation and Klingon fleet. Hearing the voice of the small fleets is fine, but you need to understand that they can't cater to small fleets without ruining it for everyone. They're not going to make it easy for anyone. It's supposed to take 6 months for the large fleets to finish. If your fleet is small, it's just going to take longer. If your complaint was that it was impossible for your fleet to finish, that would be a different story. But what it boils down to, is your complaining that you're not getting what you want, when you want it, and how you want it. Too bad. The only real way for cryptic to solve this issue is to have fleet projects automatically adjust requirements based on the size of the fleet. Which I thought was going to be how it was in season 6, but I was wrong. Besides, they are lowering the dilithium costs. I think they've done their part to responding to the small fleets complaints. Don't push it further.
Are nerfed will simply go privite, make a ground
Mission throw I'n a few spaced medium level
Npcs equip your 5 Boffs and yourself with pulsewaves
Mission over I'n a few minutes.
Large fleets will make these missions
It won't stop large fleets with lots of talent
This will hurt small fleets and unfleeted solo
Players the most I think
This will be as effective as the underage drinking laws
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I see a critical mass coming where fleet starbases simply stop advancing, and people either go back to the way they enjoyed the game before season 6, relent and join a large fleet, or take their marbles and leave. It seems like a waste of resources for Cryptic to play for the few, but they are their to waste.
Member since December 2009
THAT'S what I'm asking for ... lowering the dilithium costs on fleet projects ... I've even heard large fleets complain about the costs at the larger tiers ... and now we have embassies etc coming in as well with dilithium rewards on things like STFs being scaled back and made less as well.
It's the higher tier projects that are pure hell. w
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Member since December 2009
But the large fleet v. small fleet, or the whole debate about dilithium... honestly, I don't really care.
I'm a Foundry author who devotes hours just freaking lining up some candlesticks. That is what I do in STO.
But it would really nice to me if more than 3000 players collectively played the 6 missions that have taken me about 800 hours to make.
So all your dilithium smithium fleets smeets. If it's important to you, I'm all for it.
But, this Foundry stuff is important to me. I'd really like to see folks play my missions instead of clicking consoles for a daily reward.
That is STO to me. I just want folks to play my Star Trek and the other Star Trek that other Foundry authors have devoted time to make for the game. We'd like to see you guys play our stuff.
It is frankly a depressing fact that most of the players ignore what we do, because they can click consoles to get the reward for playing our missions.
My god, we've been the only ones really adding any story content for this game for the past year. We'd like to be rewarded for our work by getting some plays. And, we'd like you to be rewarded for actually playing our missions.
I don't think we're asking for much here. We're asking that you get something for playing our stuff instead of being lazy.
Yeah tiers 4 and 5 are getting reduced. My point was, it's not that it's difficult, it's just going to take time, and that's the point. People are only complaining because they want everything now now now...like a child.
I think this has already happened, or atleast will when season 7 launches.
Especially because of the embassy addition. If your fleet does not finish that off before Season 8 when they release another add-on like it you are actually making negative progression as in your fleet will continue to fall further and further behind.
Its a wonderful system.
The note should be ... This will close the exploit but NOT get more players to play the Foundry ... simple as that.
People who want to play Foundry play it. People who look for the dilithium will not put the time into playing longer missions. (I personally try to play one long one a week for fun).
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
If they reduce those costs at the higher tiers ... I'm cool with it, but right now they are also reducing what we get via STF runs.
How does the one help you get ahead of the other?s
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
But they didn't design the fleet system for large fleets, it was designed to take a while to complete for everyone. That's another reason for the Embassy, to give you smaller, quickly obtainable goals during the slow march of tier 4 and 5 starbase. There will be plenty of other things to do. This game was around for 2 and a half years without the fleet system, with even less to do. Why would people quit because they can't complete the fleet system faster? I think there should've been more tiers, it would've taken the same amount of time to complete them all, but at least there wouldn't be large gaps between accomplishments.
^ this I agree with
Well if that's the case, so be it. At least I'll know that folks would rather do a repetitive mini-game for hours rather than play my stuff. Right now, I don't know that, when there is no incentive to play my stuff, compared to spending 5 minutes clicking consoles.
Everyone's going to need to save all of their dilithium for the new gear. A full Mk12 set is 90k+. That's two weeks of converting 8k a day. Most of us don't have the time do grind out 8k every day. And when we do, we don't have time to get any Fleet Marks. Using this mission was the only way we have been able to keep the starbase going.
It's sad that STO has turned into a resource/farming game instead of a Story Based game. Having said that, I am looking forward to exploring New Romulas
We need a Foundry Reputation system with unique gear
That doesn't mean they should leave the exploit. Closing it might not get many, if any, more foundry players, but the exploit should still be closed, like any exploit. The people that do play real foundry missions, every 3 runs they'll get a nice reward. I really don't see a reason for arguing about this other than selfishness.
First, please take no offense to what I am about to say, it has nothing to do with you personally nor am I making any claim or review toward the missions you create. I'm sure they are wonderful.
I don't ignore what you do because I can click a console. I ignore foundry missions because they do not interest me. Story has little interest for me, if I want a story I'll read a book thank you very much. I play STO to fly starships, blow stuff up, and for the customization of the starships. I put more time into gearing and trying various builds with my ships than anything else. In a twisted way I also enjoy a good grind.
Different things appeal to different people. For example the new method of getting STF gear appeals to me and my playstyle. However there is another group of players that enjoy the rush of the rare drop. Of the discovery of the purple tech drop along with that Mk 12 weapon with [CritH] x3 that are going to be extremely unhappy with the changes. Ironically those are also the players who are more likely to open lockboxes.
To me the console clicky was simply an easy way to get fleet marks. And they will be replaced with 'kill 1 klingon' soon enough I'm sure.
You see there was a developer not long ago that decided to tell players what was fun, and how they wanted their game to be played. That game broke PC sales records based on the franchise name alone. That game also has had no where near the player retention desired by the publisher and has undergone numerous patches trying to appeal to a broader audience. I highly doubt their next installment will sell nearly as well but I could be wrong.
STO should attempt to appeal to as broad of an audience as possible. It should have a variety of things for a variety of people to enjoy. Season 7 has some really great content and I am looking forward to it. However, telling players how they should play the game, eliminating aspects that appeal to a particular portion of the player base with nothing to replace them, and attempting to fix exploits that they severely lack the tech or capability to truly remove are all errors.
With season 7 they are chasing away players that do enjoy the current STF loot style. They are making fleet bases more difficult for smaller fleets. And they are making it much more difficult for a non hardcore player to progress in the Doff system. Many of these effects are due to seemingly unrelated system changes. Like the clickly removal, but the result is the only thing that matters, not the intent.
Agreed. I'm trying to do both, work in the foundry and run two fleets. Obviously I don't get as much time in the foundry as I'd like. I have 5 missions ready to be published whenever they decide to give us certain assets and functions. I can't even get a certain costume I need. I'm not going to publish anything half assed, and have to take it down to redo. Already had to do that before with the first two missions I published. Really need these costumes.
I have no problems with the hole being closed, but the real problem that sent people in that direction needs to be addressed as well.
And as we get more dilithium sinks ... even larger fleets will feel the burn and Season 7 brings a LOT more sinks that will absorb player dilithium.
And for those who use zen to get dilithium ... This will cause the exchange rate to go way away from what it is now as less dilithium will feed the exchange.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Honestly ... a Foundry reputation system would go a LONG way to getting what you are wanting to see.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
They haven't done anything to make the fleet projects harder for smaller fleets, they've REDUCED requirements. Sure, STFs, got a slight reduction in dilithium rewards, but they also added dilithium rewards to fleet actions. This way you do things other than stfs. About the console click missions, if you don't like story, that's fine, but the point of the foundry and the foundry daily is to play foundry missions. If the foundry doesn't interest you, then the foundry daily shouldn't either. It's not there to make your life easier, it was put there so that people would play foundry missions. There are countless ways to earn dilithium, there isn't a shortage, all of you are complaining because this was the quickest and easiest way to get it and now you're not going to be able to. Once again, too bad, move on.
This is a good idea and hopefully they'll do this. There's already talk of a pvp reputation system, so if they're acknowledging one TRIBBLE child, they may acknowledge the other.
Setting the click missions aside and not including it in my responses ... So, we now have to spend more time playing the game to get the same amount of dilithium we would have gotten from two or three STF runs because they reduced these.
Am I the only one that sees the failure in that logic? ... more so when you look at the addition of embassies and the cost for gear?
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
All that is fine by me. If you have no interest in story, then you obviously don't care about Foundry. But, you shouldn't get Foundry rewards for having no interest in Foundry missions.
However, if you do care, you should be rewarded for caring, not for going through the steps to pretend that you do care.
No interest in Foundry? Fine, no Foundry rewards for you. No interest in STFs? Fine, no STF rewards for you.
But, you should not be placed in a position to decide:
"Gee, do I run an STF for this gear, or do I click a console to get it?" That isn't fair to the makers of the STFs, nor is it fair to the makers of Foundry missions. It kind of makes our time and devotion to creating content meaningless on some level.
I get that we'll only appeal to a certain type of player, but we need a level playing field to even try to compete.
Hoping she offers the clarification as it is her more than Brandon anyway.s
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Fleet Marks are now more time consuming to acquire. Currently on Holodeck a player can acquire 50-60 within their first two minutes of playtime, after that it does take a bit more time. When Season 7 launches with this change that will no longer be possible.
In addition another progression system has been tacked on. The Embassy. This has moved the 'goalpost' so to speak further for a fleet.
And lastly, the doff changes. Now swapping in doffs from white to green to white in the hopes of getting the ones needed will be exceedingly expensive. Granted if the quantity and restrictive nature of the requirements is reduced plus the fleet doff boxes truly do become less loop sided in the doffs they give this issue will be mitigated but they have made the later claim in the past without following through so I will wait and see.
So yes, they have done several changes that will indirectly negatively impact the ability of a fleet to progress in the system.