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TRIBBLE Maintenance and Release Notes - November 8, 2012

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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited November 2012
    I thought the fleet marks were directly added to the Foundry daily mission to somewhat help the fleet bases progress.

    I think it would be just better to scrap the mission altogether, and make foundry missions give dilithium based on how hard they are.

    A console clicker? Gives lets say 50D.
    A 60 minutes battle against remans and breen? Gives 3000D, since its about equal to 3 elite STFs.

    I'm sure the time/effort put into the mission can be measured with an algorythm like a kill, interact and time spent counter.
    Games could count those things since a dozen years ago, so I'm sure STO can do it too.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2012
    tpalelena wrote: »
    A console clicker? Gives lets say 50D.
    A 60 minutes battle against remans and breen? Gives 3000D, since its about equal to 3 elite STFs.

    I like this system much better too, but I'm not sure if the tech is there. It may be for NW.
    [SIGPIC][/SIGPIC]
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited November 2012
    kirksplat wrote: »
    Then no Foundry rewards for you!

    And if you don't have time to do an STF...

    No STF rewards for you!

    And if you don't have time to mess with doffs...

    No doff rewards for you!


    Edit: And you just contradicted yourself. "No amount of persuasion will make me play a Foundry mission.... but, er, wait, no these console clickers are Foundry missions too! They were made in the Foundry! Just don't make me play Foundry missions."


    Yes, my wording there did contradict itself. Let me clarify: No amount of persuasion will make me play a foundry made story mission because all the ones I have played bar one have sucked royally.
    tangolight wrote: »
    What exactly do you need dilithium for if you can only play 20 minutes a day anyway? If there are times you can spend more time, then you can have some fun playing the new Foundry missions then, and earn Dilithium at the same time.

    And if all you want is some dilithium for minimal work, park yourself at SFA and do the Academy Mid-Term each day for 480 dilithium. Or park yourself by the Breen Patrol and Rescue the Deferi Captives every day for some dilithium and CXP.

    I get time to play on the weekends, so I can play STFs then (and I often do). So Im gonna need dilithium for personal reputation stores and my fleet. So I need as much as possible... and now one of my chief sources of dilithium is being taken away because the devs were too stupid to realize it would happen in the first place.
    7NGGeUP.png

  • pwebranflakespwebranflakes Member Posts: 7,741
    edited November 2012
    Hi Captains,

    I'm trying to find out more information about the Foundry change :) Once I can get it, I'll make a post in here.

    Cheers,

    Brandon =/\=
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    Hi Captains,

    I'm trying to find out more information about the Foundry change :) Once I can get it, I'll make a post in here.

    Cheers,

    Brandon =/\=

    Thanks, Brandon.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • nyniknynik Member Posts: 1,628 Arc User
    edited November 2012
    hehe Right now Zero is sitting in her meeting and instead of focusing on introducing SpaceGoats to the game, she's pondering... "Why is Brandon peaking through the keyhole and making hand gestures at me through the window...?"
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    nynik wrote: »
    hehe Right now Zero is sitting in her meeting and instead of focusing on introducing SpaceGoats to the game, she's pondering... "Why is Brandon peaking through the keyhole and making hand gestures at me through the window...?"

    Actually ... I was thinking more ... "Why is Brandon carrying a fire extinguisher." :D
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2012
    Yes, my wording there did contradict itself. Let me clarify: No amount of persuasion will make me play a foundry made story mission because all the ones I have played bar one have sucked royally.

    I generally stick to ones that get good reviews on things like Podcast UGC.
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited November 2012
    I generally stick to ones that get good reviews on things like Podcast UGC.

    Tried a few of them when I did have time... found them boring as hell. Only one I found good with Cithy of the Polmar Rae (I think thats the name) tried others from the author... back to boring junk.
    7NGGeUP.png

  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited November 2012
    If is only spotlight missions is going to be a compleat fail.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • djconcentusdjconcentus Member Posts: 177 Media Corps
    edited November 2012
    I'm really not liking the sound of that Foundry change. Its vague, and if it does kill off the quickie missions then it puts a serious dampener on dilithium accumulation in the game. Combine that with the dilithium cost for General Recruitment...and it's looking like those of us that only get in about 30 minutes of playtime per day are in some serious trouble.
    The opinions expressed in my posts are not necessarily those of my employer or Subspace Radio.
    Host of the Borg Boombox, 0300 GMT on Fridays on Subspace Radio
  • nyniknynik Member Posts: 1,628 Arc User
    edited November 2012
    I'd like to think this change is based in part on a decision to reduce the amount of easy dilithium being used to buy cstore items (including keys) - affecting the revenue of Cryptic. But considering they haven't done anything about it up to this, I think its not money related, and so may be vulnerable to being reneged upon at the sight of significant forum whining.

    Tried a few of them when I did have time... found them boring as hell. Only one I found good with Cithy of the Polmar Rae (I think thats the name) tried others from the author... back to boring junk.

    I'm intrigued. What are you looking for in a mission? And do any of Cryptic's official mission meet that for you?

    /offtopic, but the thread has slightly derailed already
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2012
    Let me clarify: No amount of persuasion will make me play a foundry made story mission because all the ones I have played bar one have sucked royally.



    Well, then you won't get the rewards for playing our crappy player-made missions.

    It is funny though that there was a certain amount of persuasion that made you play console clickers that sucked royally. So, 1440 was enough of a reason for you to play awful missions, but no amount of dilithium would persuade you to play ugc. Interesting.
    [SIGPIC][/SIGPIC]
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited November 2012
    nynik wrote: »
    I'm intrigued. What are you looking for in a mission? And do any of Cryptic's official mission meet that for you?

    /offtopic, but the thread has slightly derailed already

    No... Cryptics missions are just as bad, with the exception of maybe, maybe the old styled STF story line.

    I couldnt tell you what I look for in a mission... because I dont really look for anything, and if I do its subconscious and I couldnt tell you (it could be the writing style... it could remind me of an old Trek episode, etc). I play it, and if I think it sucks, then it sucks and no amount of people telling me other wise will change my mind, conversely if I think its good then its good.

    Ive gotten to a point where I just dont care to try finding good stuff anymore.
    kirksplat wrote: »
    Well, then you won't get the rewards for playing our crappy player-made missions.

    It is funny though that there was a certain amount of persuasion that made you play console clickers that sucked royally. So, 1440 was enough of a reason for you to play awful missions, but no amount of dilithium would persuade you to play ugc. Interesting.

    Except upt until this patch I was still getting a reward for playing a mission made with the Foundry. Just because it wasnt long and involved or didnt have a story didnt mean it wasnt user generated content. 1440 dilithium was enough persuasion to make me have my character click a button, yes. The mission wasnt awful because it wasnt a mission... it was a task. Quick and simple and easy.

    Understand... Im not saying Foundry authors shouldnt have more ways to make their missions more well know. I approve of the Foundry spotlight... and I know there are people out there who arent me, and who like playing the longer more involved ugc missions...

    But to say that the console clickers werent ugc because they only take 1 second to complete is bull and you know
    7NGGeUP.png

  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2012
    If is only spotlight missions is going to be a compleat fail.

    I think it could work if it was individually broken up, with the dilithium tweaked. If folks got 15k dilithium for playing the weekly spotlight during that week, it would be a really big event

    And every replay of a spotlight earns say 600 dilithium, without a need to play 3 per day to get something.
    [SIGPIC][/SIGPIC]
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited November 2012
    No... Cryptics missions are just as bad, with the exception of maybe, maybe the old styled STF story line.

    I couldnt tell you what I look for in a mission... because I dont really look for anything, and if I do its subconscious and I couldnt tell you (it could be the writing style... it could remind me of an old Trek episode, etc). I play it, and if I think it sucks, then it sucks and no amount of people telling me other wise will change my mind, conversely if I think its good then its good.

    No offense, but if you are mainly looking for stories with an incredible high standard, which most missions doesn'T seem to meet, what are you in enjoying in STO atm? Honestly want to know.
    11750640_1051211588222593_450219911807924697_n.jpg
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited November 2012
    I'm not usually one to complain, but I was expecting costume updates for the Foundry in Season 6, and it's not looking like Season 7 is getting it either, at least not at launch. I understand costume people were busy with the racing uniform, temporal uniforms, etc., but I think the Foundry costumes need to be priority for the time being over c store costumes of something that appeared in one episode.
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited November 2012
    timelord79 wrote: »
    No offense, but if you are mainly looking for stories with an incredible high standard, which most missions doesn'T seem to meet, what are you in enjoying in STO atm? Honestly want to know.

    Im playing it with my friends. I can go into an STF now and not care about whatever story their used to be, or I can hang out on my fleet base and do occasional fleet events. O we try and climb pplaces like the DS9 multipurpose room or ESD exchange.

    Im not looking for any story in STO (I only cared about the story the first time and even then not that much). Its a place where I can fly a ship and blow stuff up and have it be Star Trek at the same time.
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  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    Saying it again to make sure the idea is out there ....

    If you make the changes to the Foundry daily, do one of the following:

    Officer of the Watch on Fleet Starbases ... Add in the 50 fleet marks + the 1440 dilithium.

    ...or...

    Officer of the Watch on Fleet Starbases ... Add in the 50 fleet marks + 1440 dilithium to the fleet with equal amount in fleet credit for the player.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2012

    But to say that the console clickers werent ugc because they only take 1 second to complete is bull and you know

    You yourself distinguished between an actual "Foundry mission" and an exploit console clicker. The mission is to go play 3 Foundry missions, with the obvious intent of getting you to play Foundry missions.

    Instead, you take advantage of an exploit. You called it an exploit.

    Are these things "user generated content"? Well, I guess it depends on the definition of content, but you said honestly, they are not Foundry missions, which you would never have the time to play.
    [SIGPIC][/SIGPIC]
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited November 2012
    kirksplat wrote: »
    You yourself distinguished between an actual "Foundry mission" and an exploit console clicker. The mission is to go play 3 Foundry missions, with the obvious intent of getting you to play Foundry missions.

    Instead, you take advantage of an exploit. You called it an exploit.

    Are these things "user generated content"? Well, I guess it depends on the definition of content, but you said honestly, they are not Foundry missions, which you would never have the time to play.

    They are both content, and Foundry missions.

    Content being anything in or added to a game/movie/book/etc.

    Foundry mission being a mission made with the Foundry tool in STO.


    Now, it wasnt an involved foundry mission with an indepth story that takes 15-30 minutes or whatever... but I dont expect them to be. Nor did the Officer Reports daily.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2012
    They are both content, and Foundry missions.

    Content being anything in or added to a game/movie/book/etc.

    Foundry mission being a mission made with the Foundry tool in STO.


    Now, it wasnt an involved foundry mission with an indepth story that takes 15-30 minutes or whatever... but I dont expect them to be. Nor did the Officer Reports daily.

    Now you contradict yourself again. Meh, I'll just stop. I'm too lazy to quote you against yourself here.
    [SIGPIC][/SIGPIC]
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited November 2012
    kirksplat wrote: »
    Now you contradict yourself again. Meh, I'll just stop. I'm too lazy to quote you against yourself here.

    No please... I'd like to see the contradiction.

    They are foundry missions... that arent particularly deep or involved... but that doesnt make them less of a foundry mission.

    They are content... they arent particularly meaningful content... but that doesnt make them not content. They even happen to be user generated content.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    BTW if you open a mission in Tribble Foundry it now has a button marked "Submit to Cryptic for Featuring"!!!! :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited November 2012
    genhauk wrote: »
    Saying it again to make sure the idea is out there ....

    If you make the changes to the Foundry daily, do one of the following:

    Officer of the Watch on Fleet Starbases ... Add in the 50 fleet marks + the 1440 dilithium.

    ...or...

    Officer of the Watch on Fleet Starbases ... Add in the 50 fleet marks + 1440 dilithium to the fleet with equal amount in fleet credit for the player.

    If they did this, they might as well just take out the Officer Reports mission altogether. They've fixed an exploit, they're not going to give you an equal way to earn these rewards, otherwise they might as well leave it as it is. The reason you got 50 marks and 1440 dilithium, is that it was designed to take some time to complete, not a mere seconds or less than 5 minutes. There will still be quick foundry missions, but no longer a one click on a starbase.
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited November 2012
    odyssey47 wrote: »
    If they did this, they might as well just take out the Officer Reports mission altogether. They've fixed an exploit, they're not going to give you an equal way to earn these rewards, otherwise they might as well leave it as it is. The reason you got 50 marks and 1440 dilithium, is that it was designed to take some time to complete, not a mere seconds or less than 5 minutes. There will still be quick foundry missions, but no longer a one click on a starbase.

    No the reason you got 1440 dilithium was because not enough people were playing foundry missions. The reason they added 50 fleet marks was because people were unhappy about not having enough ways to earn them... that the devs didnt see console clicking missions coming from a mile away is pretty sad.

    Adding the rewards from this to the Fleet daily mission would be great... because as it is now... theres no reason to do the officer of the watch mission.
    7NGGeUP.png

  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    odyssey47 wrote: »
    If they did this, they might as well just take out the Officer Reports mission altogether. They've fixed an exploit, they're not going to give you an equal way to earn these rewards, otherwise they might as well leave it as it is. The reason you got 50 marks and 1440 dilithium, is that it was designed to take some time to complete, not a mere seconds or less than 5 minutes. There will still be quick foundry missions, but no longer a one click on a starbase.

    Then the other answer is to REDUCE the amount of dilithium required for fleet projects ... more so in the higher tiers.

    Current formulas EXPLOIT smaller (actually all) fleets.

    Those missions were just a way for us to patch THEIR exploit of us.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2012
    odyssey47 wrote: »
    If they did this, they might as well just take out the Officer Reports mission altogether. They've fixed an exploit, they're not going to give you an equal way to earn these rewards, otherwise they might as well leave it as it is. The reason you got 50 marks and 1440 dilithium, is that it was designed to take some time to complete, not a mere seconds or less than 5 minutes. There will still be quick foundry missions, but no longer a one click on a starbase.


    I have to agree with this. They don't need to give a new exploit or freebie to replace something that wasn't meant to provide a freebie through an exploit.

    The only argument that could be made: "Somehow Cryptic designed this wrapper for the creation of freebies, so taking it away means we need a different freebie." I don't really think that flies very well.

    I think the bottom line is this: You (the players) get STF rewards for playing an actual STF. You should get the Foundry rewards for playing actual Foundry missions. There is no console clicker equivalent to get STF gear. There shouldn't be. That would be an exploit to getting STF gear.

    Now, if some of you guys think that dil is too hard to come by, well, that is an entirely different issue. Closing an exploit = closing an exploit. Making dilithium more plentiful should be a different debate.

    If you want more dilithium for your work, then ask that the dilithium reward for playing actual Foundry mission be upped to 5000 or something. Or, ask for more dilithium for other comparable tasks. That would be cool and reasonable, since you're doing something to earn it.

    If you just want something for logging in, spend 5 minutes a day messing with doffs.
    [SIGPIC][/SIGPIC]
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited November 2012
    No the reason you got 1440 dilithium was because not enough people were playing foundry missions. The reason they added 50 fleet marks was because people were unhappy about not having enough ways to earn them... that the devs didnt see console clicking missions coming from a mile away is pretty sad.

    Adding the rewards from this to the Fleet daily mission would be great... because as it is now... theres no reason to do the officer of the watch mission.

    You really need to work on your reading comprehension. I was indicating the reason for the AMOUNT of the reward, not the reason for there to be a reward. If they intended the mission to be completed so quickly, the amount of the reward would've been reduced.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    kirksplat wrote: »
    I have to agree with this. They don't need to give a new exploit or freebie to replace something that wasn't meant to provide a freebie through an exploit.

    The only argument that could be made: "Somehow Cryptic designed this wrapper for the creation of freebies, so taking it away means we need a different freebie." I don't really think that flies very well.

    I think the bottom line is this: You get STF rewards for playing an actual STF. You should get the Foundry rewards for playing actual Foundry missions. There is no console clicker equivalent to get STF gear. There shouldn't be. That would be an exploit to getting STF gear.

    Now, if some of you guys think that dil is too hard to come by, well, that is an entirely different issue. Closing an exploit = closing an exploit. Making dilithium more plentiful should be a different debate.

    If you want more dilithium for your work, then ask that the dilithium reward for playing actual Foundry mission be upped to 5000 or something. That would be cool and reasonable, since you're doing something to earn it.

    If you just want something for logging in, spend 5 minutes a day messing with doffs.

    Then Cryptic / DEVs need to go in and figure out how to lower the dilithium requirements on fleet projects as they are why many of us in small fleets are using the clicker exploits.

    We do it to patch the other problem.

    Truth is ... if they lowered the dlithium costs on fleet projects ... I'd have no problems with these holes being closed.

    They have even said it ... most of the players in game are in smaller fleets.

    Another fix is to have it to where the Officer of the Watch daily doesn't give the player the dilithium but puts it in a pot for the fleet itself to be used just for projects. ... Could be the compensation is fleet credit for the players.

    To me, that would be acceptable.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
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