there are missions out there that take less than 5 minutes a piece , and have a small amount of actual story , that are designed to take about 15 or so minutes to do them all. Much like the cryptic explore missions , but cooler.
Right now, 2 seconds gets you 50 FM and 1440 Dil.
That's an exploit.
Plain and simple.
I say cheers for finding ways to get rid of that kind of exploit.
Of course, some people will consider this as the DEVS attacking small fleets, and trying to nerf our ways of getting DIL, etc etc etc.
I like to use the dailies to get fleetmarks, and some additional dilithium because farming it isn't fun and because I need some stocks for season 7. I guess they just added new limits we'll break soon enough. If it takes 2 minutes more then be it, I don't mind, but making efforts to prevent people to exploit such a tool is absolutely vain and a waste of time and ressources.
Whatever the changes are there will be a workaroud to get the reward within the minimum amount of time.
there are missions out there that take less than 5 minutes a piece , and have a small amount of actual story , that are designed to take about 15 or so minutes to do them all. Much like the cryptic explore missions , but cooler.
Right now, 2 seconds gets you 50 FM and 1440 Dil.
That's an exploit.
Plain and simple.
I say cheers for finding ways to get rid of that kind of exploit.
Of course, some people will consider this as the DEVS attacking small fleets, and trying to nerf our ways of getting DIL, etc etc etc.
Whatever.
I too want to see them gone, but we need to know the details that they really are getting axed and not simply replaced by some other exploit.
I get you're saying, but you're also a fellow author. If all you had to do to make a mission count was give the player one thing to kill... what is the best min. play time that you could achieve?
I'm pretty sure that I could make a 9 second mission that counts.
I think based on the tweet Zorbane mentioned, we're okay
But I think I could make one that takes 5 seconds. probably.
I like to use the dailies to get fleetmarks, and some additional dilithium because farming it isn't fun and because I need some stocks for season 7. I guess they just added new limits we'll break soon enough. If it takes 2 minutes more then be it, I don't mind, but making efforts to prevent people to exploit such a tool is absolutely vain and a waste of time and ressources.
Whatever the changes are there will be a workaroud to get the reward with the minimum amount of time.
I don't mind the holes closing, but what we need are dilithium requirements reduced for fleet projects ... more so for the higher tiers as it kills smaller fleets as they try to grind away for these things.
I like to use the dailies to get fleetmarks, and some additional dilithium because farming it isn't fun and because I need some stocks for season 7. I guess they just added new limits we'll break soon enough. If it takes 2 minutes more then be it, I don't mind, but making efforts to prevent people to exploit such a tool is absolutely vain and a waste of time and ressources.
Whatever the changes are there will be a workaroud to get the reward within the minimum amount of time.
When has fixing exploits been vain and a waste of time??
there are missions out there that take less than 5 minutes a piece , and have a small amount of actual story , that are designed to take about 15 or so minutes to do them all. Much like the cryptic explore missions , but cooler.
Right now, 2 seconds gets you 50 FM and 1440 Dil.
That's an exploit.
Plain and simple.
I say cheers for finding ways to get rid of that kind of exploit.
Of course, some people will consider this as the DEVS attacking small fleets, and trying to nerf our ways of getting DIL, etc etc etc.
Whatever.
Don't worry they will be back in some form or another.
there are missions out there that take less than 5 minutes a piece , and have a small amount of actual story , that are designed to take about 15 or so minutes to do them all. Much like the cryptic explore missions , but cooler.
Right now, 2 seconds gets you 50 FM and 1440 Dil.
That's an exploit.
Plain and simple.
I say cheers for finding ways to get rid of that kind of exploit.
Of course, some people will consider this as the DEVS attacking small fleets, and trying to nerf our ways of getting DIL, etc etc etc.
Whatever.
Except for those of use with 4 characters that only get 20 or so minutes a day. So if I want to run the daily for my fleet marks and dilithium your way... I get to run one character through it... or maybe two... not to mention...
Or I do the console clickers on all 4.
Youre right its an exploit... one that they created by making the foundry daily in the first place. I get it they wanted people to explore story missions made by foundry authors (which by they way... not all of us want to do, no matter how good they are).... but if they couldnt predict that the console clickers would be a thing... then I dont know what to tell you. Even I could have told them this would happen... and then they let it stay this way since the foundry daily was introduced... I hope the developers dont expect people in small fleets, or those with little time to play the game to be happy with them.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121026a.10
Foundry:
Updated the requirements for the Investigate Officer Reports (Foundry) Daily.
Now, only projects that normally reward XP and EC will count towards completion.
The Foundry mission description will now indicate when it will not count towards the Foundry mission daily.
Please comment on this before.....
nerdrage. NerdRage! NerdRAGE! NERDRAGE!
takes over.
Path to 2409: Martok made the definitive statement of the Klingon Empire's view of the Romulan Star Empire in 2388. "
The Klingons will offer no treaty, no aid, and no hand that is not holding a blade"
I don't mind the holes closing, but what we need are dilithium requirements reduced for fleet projects ... more so for the higher tiers as it kills smaller fleets as they try to grind away for these things.
It's completely unrelated. These workarounds exist because of the very nature of dilithium - it's supposed to be a time-based currency and of course people will try to get the maximum of it with the minimum amount of efforts, because now, with season 7, we NEED it to just play the game. There's no more free loot, everything is dilithium-gated.
I love creating foundry mission myself occasionally but I'd hate having hordes of people playing my missions just for the reward. I want them to play it because they want to; my missions are in no way farm zones (except one i've created to play with hard mobs for myself) and I don't intend to turn them into that.
This daily could really harm the foundry if the devs made exploits as long as playing a regular mission, we would have our visitor's book slaughtered and angry comments everywhere because people would be forced by cryptic to pick up one and because our missions weren't designed to be dilithium-efficient in the first place.
This fix will supposedly prevent people from hoarding dozens of alts but it it goes further it'll be a disaster for the foundry.
Except for those of use with 4 characters that only get 20 or so minutes a day. So if I want to run the daily for my fleet marks and dilithium your way... I get to run one character through it... or maybe two... not to mention...
Or I do the console clickers on all 4.
Youre right its an exploit... one that they created by making the foundry daily in the first place. I get it they wanted people to explore story missions made by foundry authors (which by they way... not all of us want to do, no matter how good they are).... but if they couldnt predict that the console clickers would be a thing... then I dont know what to tell you. Even I could have told them this would happen... and then they let it stay this way since the foundry daily was introduced... I hope the developers dont expect people in small fleets, or those with little time to play the game to be happy with them.
That's fine fi you don't want to play Foundry missions, not everyone wants to play STFs or not everyone wants to play Doffs. That doesn't mean that there should be a "pretend I did an STF" button.
When the explot is neither gamebreaking nor does it harm anyone in anyway...
It harms the foundry community, when a mission designed to give you a reason to play our missions instead gives you a reason to not play our missions (and click a console as an exploit to get the same reward).
Can you say more here, devs? Projects don't normally reward XP and EC, do they? Who and what determines whether a mission counts?
I don't understand what this is saying.
Some of us have noticed that they did.
They also award diplomacy XP when there is no combat. (However, I would request the ability to select which commendation category gets used and have this display on mission pick-up. Not all non-combat is diplomacy.)
NONE of the current Foundry missions on Tribble are eligable for the daily.
Just checked by logging onto tribble and each one I've seen so far says not considered for it. (including non-console clicking missions)
I'm thinking just Foundry spotlight missions now?
That was my thought when I read this as well, because I recall reading that spotlit Foundry missions would get rewards (I think in the latest State of the Game?). If that's the case, I don't think it's the right way to go about making this change. The key here is what the intent is behind the change.
Is the intent to eliminate clickies from the daily? This fix doesn't do that, apparently, if none of the missions on Tribble work at all, and there's probably better ways to do that then limiting the daily to a small selection of missions.
Is the intent to get people to play more cool Foundry missions? Limiting daily credit to spotlight missions is a good way to do this in theory, except it limits the daily to a small of selection of... I don't know how many Foundry spotlit missions there are, but I don't think it's very many. People don't like repetitive things. Additionally, it defeats the purpose of finding cool missions, because it means people are getting exposed to spotlight missions only - when they're chosen and publicized as a spotlight mission, and again as a daily mission - and no other missions. If the purpose of this change is to get people to play more cool missions, it fails in that respect as well (if it is limiting the daily to spotlight missions only).
There's no more free loot, everything is dilithium-gated.
^^^
Not true. Most of the MkXI and MkXII set gear is indeed in the Rep system; but not all loot is Rep or Dilithium-gated. You can still get very usable gear drops and rewards from the story missions and the Doff System.
I do get where you're coming from in general, but again, hyperbole serves no one.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
If that's being done by removing the console clickers I say that's fair game, and I know that'll be an unpopular statement, and I get why. Heck I've used them myself on occasion, and I suspect a vast majority of players have being realistic.
That said it's exploitative and we all know that, if they've found a way to prevent it, and to apply EC and Xp to foundry missions that involve, y'know, doing something? I say that's perfectly reasonable. I suspect this is the case as we've heard of similar tech being developed for Neverwinter
If it is, as others suspect, some clever mechanic to increase dilithium grinding? i.e. all missions must be half hour long or longer, than I call foul on them.
Time will tell of course.
I agree overall with the idea but I do think there should be a big "Thanks for logging in" reward dump and that maybe it's time to look at improving rewards for "Officer of the Watch" and maybe having a daily on the order of DCU Online's daily "Fun House."
Effectively, "You logged in! Yay!! Grab all the (minor, random, and mostly cosmetic) rewards you can in 60 seconds."
There needs to be some kind of incentive just to login daily.
That's fine fi you don't want to play Foundry missions, not everyone wants to play STFs or not everyone wants to play Doffs. That doesn't mean that there should be a "pretend I did an STF" button.
Exactly. If you don't want to play Foundry missions ... then don't use Foundry missions to get your dilith. To take Zorbanes example. Would you find it fair if there were a console you could walk to on DS9 interact with it , and get your STF bags for 3 STFS and equivalent Dilith?
That'd be what they call an exploit.
i dont love STFs. So I don't use them to get my daily Dil.
Sigh.
I can't believe that this comes to people arguing over how it's not fair that an exploit be closed, or how it's not cost effient , etc. etc.
I'm done commenting now.
just want to hear the devs clarify what all this means.
I will sit over here eat popcorn while i wait for that to happen.
All the responses to this are sure to entertain me.:cool:
It's completely unrelated. These workarounds exist because of the very nature of dilithium - it's supposed to be a time-based currency and of course people will try to get the maximum of it with the minimum amount of efforts, because now, with season 7, we NEED it to just play the game. There's no more free loot, everything is dilithium-gated.
I love creating foundry mission myself occasionally but I'd hate having hordes of people playing my missions just for the reward. I want them to play it because they want to; my missions are in no way farm zones (except one i've created to play with hard mobs for myself) and I don't intend to turn them into that.
This daily could really harm the foundry if the devs made exploits as long as playing a regular mission, we would have our visitor's book slaughtered and angry comments everywhere because people would be forced by cryptic to pick up one and because our missions weren't designed to be dilithium-efficient in the first place.
This fix will supposedly prevent people from hoarding dozens of alts but it it goes further it'll be a disaster for the foundry.
Once upon a time dilithium was spouted as a time based currency. The thing is it is a time based currency so long as you grind one part of the game.
I have yet to see dilithium being rewarded for playing every single mission in the game as the devs said it would be in the beginning. Until then, it will be never be a time based currency...
That was my thought when I read this as well, because I recall reading that spotlit Foundry missions would get rewards (I think in the latest State of the Game?).
Hmm... there is only like 25 spotlights, right? 3x daily would very quickly run out of spotlights.
And if it really took this long to come up with that system of rewards... wow. It took Cryptic 5 months to make the daily only apply to a specific list of Foundry missions.
How long has the console clicking ability been in the game? Seems to me they are now changing it (as well as implementing other things) to increase the grind and make end game a very long haul. It was only a couple seasons ago when everyone was at the end of the game and now there is no end in sight since there are now fleet bases, embassy, reputation... and everything else which now requires dilithium.
For me I use it for dilthm and fleet marks because there are only a small number in our fleet contributing to the fleet base and who play often. It is a crazy grind as is.. and now there's the embassy and reputation. I just don't get why there are just now taking out the console clicking.
If you changed it before I don't think I would have had the same viewpoint. But now it seems you are doing it to make people suffer more by grinding since you have introduced a lot more requirements for dilithium.
What doesn't require dilithium? Hyposprays... May as well loose EC's since that is only really used on the exchange.
It harms the foundry community, when a mission designed to give you a reason to play our missions instead gives you a reason to not play our missions (and click a console as an exploit to get the same reward).
Except if people dont want to play foundry missions no amount of prodding by the devs is going to make them do it. Im not going to play foundry missions because I dont have the time to do a 5 minute mission on multiple characters much les a longer one on one... much less 3 of them...
That's fine fi you don't want to play Foundry missions, not everyone wants to play STFs or not everyone wants to play Doffs. That doesn't mean that there should be a "pretend I did an STF" button.
Except this isn't a "pretend I did foundry missions" button... because by virtue of the console clickers having been made in the foundry... they are indeed foundry missions.
Exactly. If you don't want to play Foundry missions ... then don't use Foundry missions to get your dilith. To take Zorbanes example. Would you find it fair if there were a console you could walk to on DS9 interact with it , and get your STF bags for 3 STFS and equivalent Dilith?
That'd be what they call an exploit.
i dont love STFs. So I don't use them to get my daily Dil.
Sigh.
I can't believe that this comes to people arguing over how it's not fair that an exploit be closed, or how it's not cost effient , etc. etc.
I'm done commenting now.
just want to hear the devs clarify what all this means.
I will sit over here eat popcorn while i wait for that to happen.
All the responses to this are sure to entertain me.:cool:
Well great... so I cant run STFs (every day) because I have no time (I get time on the weekends)... I cant do the console clickers anymore.... so... what? I dont get dilithium anymore? Why should I even bother playing anymore? Im gonna need tons dilithium in Season 7. So whatever, I'll stop playing and Cryptic loses any potential revenue from me... Oh and lets not forget my fleet of 4 friends... so now Im out fleet marks as well... <sarcasm> Fantastic. </sarcasm>
Except if people dont want to play foundry missions no amount of prodding by the devs is going to make them do it. Im not going to play foundry missions because I dont have the time.
Then no Foundry rewards for you!
And if you don't have time to do an STF...
No STF rewards for you!
And if you don't have time to mess with doffs...
No doff rewards for you!
Edit: And you just contradicted yourself. "No amount of persuasion will make me play a Foundry mission.... but, er, wait, no these console clickers are Foundry missions too! They were made in the Foundry! Just don't make me play Foundry missions."
Except for those of use with 4 characters that only get 20 or so minutes a day. So if I want to run the daily for my fleet marks and dilithium your way... I get to run one character through it... or maybe two... not to mention...
Or I do the console clickers on all 4.
Youre right its an exploit... one that they created by making the foundry daily in the first place. I get it they wanted people to explore story missions made by foundry authors (which by they way... not all of us want to do, no matter how good they are).... but if they couldnt predict that the console clickers would be a thing... then I dont know what to tell you. Even I could have told them this would happen... and then they let it stay this way since the foundry daily was introduced... I hope the developers dont expect people in small fleets, or those with little time to play the game to be happy with them.
What exactly do you need dilithium for if you can only play 20 minutes a day anyway? If there are times you can spend more time, then you can have some fun playing the new Foundry missions then, and earn Dilithium at the same time.
And if all you want is some dilithium for minimal work, park yourself at SFA and do the Academy Mid-Term each day for 480 dilithium. Or park yourself by the Breen Patrol and Rescue the Deferi Captives every day for some dilithium and CXP.
I agree overall with the idea but I do think there should be a big "Thanks for logging in" reward dump and that maybe it's time to look at improving rewards for "Officer of the Watch" and maybe having a daily on the order of DCU Online's daily "Fun House."
Effectively, "You logged in! Yay!! Grab all the (minor, random, and mostly cosmetic) rewards you can in 60 seconds."
There needs to be some kind of incentive just to login daily.
EXACTLY ... Toss in that many many many small fleets used the console clickers as OUR fix to the exploit that is in the form of the HUGE amounts of dilithium required for higher tier fleet projects.
If they reduce the dilithium costs on those projects ... a lot of this is not a problem.
But instead ... we get MORE things that require dilithium.
Easy work around ... Officer of the Watch daily ... give it the same dilithium rewards as the Foundry dailies.
Heck ... I could even handle such a reward from that single daily being tied to where it has to be spent / go towards fleet projects or something like that. ... Sort of like a nice chunk of fleet credits for the player and a surplus pool of dilithium for the fleet to dump into the projects.
Truth is ... I and others do those clicker missions just to try to fix a system we see as broken ... a system we see as EXPLOITING the small fleets or ... fleets in general.
It would actually be nice if Cryptic could officially publish a test foundry mission to Tribble which demonstrates the changes they make. That may sound like extra work, but surely this is something the QA team do anyway to test things work?
I'd really have liked to see the reward structure in testing for spotlight missions (added last patch iirc). But we have no way to test that.
Updated the requirements for the Investigate Officer Reports (Foundry) Daily.
Now, only projects that normally reward XP and EC will count towards completion.
The Foundry mission description will now indicate when it will not count towards the Foundry mission daily.
I like it! Now it would be nice to fix an issue with pvp farming please - non-daily, repeatable missions can be done within about 5 minutes giving 1440 dilithium.
Comments
Ok, let me breathe.
there are missions out there that take less than 5 minutes a piece , and have a small amount of actual story , that are designed to take about 15 or so minutes to do them all. Much like the cryptic explore missions , but cooler.
Right now, 2 seconds gets you 50 FM and 1440 Dil.
That's an exploit.
Plain and simple.
I say cheers for finding ways to get rid of that kind of exploit.
Of course, some people will consider this as the DEVS attacking small fleets, and trying to nerf our ways of getting DIL, etc etc etc.
Whatever.
Whatever the changes are there will be a workaroud to get the reward within the minimum amount of time.
God, lvl 60 CW. 17k.
I too want to see them gone, but we need to know the details that they really are getting axed and not simply replaced by some other exploit.
I think based on the tweet Zorbane mentioned, we're okay
But I think I could make one that takes 5 seconds. probably.
I don't mind the holes closing, but what we need are dilithium requirements reduced for fleet projects ... more so for the higher tiers as it kills smaller fleets as they try to grind away for these things.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
When has fixing exploits been vain and a waste of time??
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
I just recopied a character to Tribble, and I found a big, grand total of ONE extra Borg Neural Processor.
I had 7.
Should I not have about 14?
SOURCE: http://sto-forum.perfectworld.com/showpost.php?p=6453601&postcount=145
Don't worry they will be back in some form or another.
Except for those of use with 4 characters that only get 20 or so minutes a day. So if I want to run the daily for my fleet marks and dilithium your way... I get to run one character through it... or maybe two... not to mention...
Or I do the console clickers on all 4.
Youre right its an exploit... one that they created by making the foundry daily in the first place. I get it they wanted people to explore story missions made by foundry authors (which by they way... not all of us want to do, no matter how good they are).... but if they couldnt predict that the console clickers would be a thing... then I dont know what to tell you. Even I could have told them this would happen... and then they let it stay this way since the foundry daily was introduced... I hope the developers dont expect people in small fleets, or those with little time to play the game to be happy with them.
When the explot is neither gamebreaking nor does it harm anyone in anyway...
Please comment on this before.....
nerdrage. NerdRage! NerdRAGE! NERDRAGE!
takes over.
Path to 2409: Martok made the definitive statement of the Klingon Empire's view of the Romulan Star Empire in 2388. "
The Klingons will offer no treaty, no aid, and no hand that is not holding a blade"
It's completely unrelated. These workarounds exist because of the very nature of dilithium - it's supposed to be a time-based currency and of course people will try to get the maximum of it with the minimum amount of efforts, because now, with season 7, we NEED it to just play the game. There's no more free loot, everything is dilithium-gated.
I love creating foundry mission myself occasionally but I'd hate having hordes of people playing my missions just for the reward. I want them to play it because they want to; my missions are in no way farm zones (except one i've created to play with hard mobs for myself) and I don't intend to turn them into that.
This daily could really harm the foundry if the devs made exploits as long as playing a regular mission, we would have our visitor's book slaughtered and angry comments everywhere because people would be forced by cryptic to pick up one and because our missions weren't designed to be dilithium-efficient in the first place.
This fix will supposedly prevent people from hoarding dozens of alts but it it goes further it'll be a disaster for the foundry.
God, lvl 60 CW. 17k.
That's fine fi you don't want to play Foundry missions, not everyone wants to play STFs or not everyone wants to play Doffs. That doesn't mean that there should be a "pretend I did an STF" button.
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
It harms the foundry community, when a mission designed to give you a reason to play our missions instead gives you a reason to not play our missions (and click a console as an exploit to get the same reward).
Any dev can coment on this? Thanks
Division Hispana
www.divisionhispana.com
Because there is always someone smarter than the cop.
God, lvl 60 CW. 17k.
Some of us have noticed that they did.
They also award diplomacy XP when there is no combat. (However, I would request the ability to select which commendation category gets used and have this display on mission pick-up. Not all non-combat is diplomacy.)
That was my thought when I read this as well, because I recall reading that spotlit Foundry missions would get rewards (I think in the latest State of the Game?). If that's the case, I don't think it's the right way to go about making this change. The key here is what the intent is behind the change.
Is the intent to eliminate clickies from the daily? This fix doesn't do that, apparently, if none of the missions on Tribble work at all, and there's probably better ways to do that then limiting the daily to a small selection of missions.
Is the intent to get people to play more cool Foundry missions? Limiting daily credit to spotlight missions is a good way to do this in theory, except it limits the daily to a small of selection of... I don't know how many Foundry spotlit missions there are, but I don't think it's very many. People don't like repetitive things. Additionally, it defeats the purpose of finding cool missions, because it means people are getting exposed to spotlight missions only - when they're chosen and publicized as a spotlight mission, and again as a daily mission - and no other missions. If the purpose of this change is to get people to play more cool missions, it fails in that respect as well (if it is limiting the daily to spotlight missions only).
^^^
Not true. Most of the MkXI and MkXII set gear is indeed in the Rep system; but not all loot is Rep or Dilithium-gated. You can still get very usable gear drops and rewards from the story missions and the Doff System.
I do get where you're coming from in general, but again, hyperbole serves no one.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I agree overall with the idea but I do think there should be a big "Thanks for logging in" reward dump and that maybe it's time to look at improving rewards for "Officer of the Watch" and maybe having a daily on the order of DCU Online's daily "Fun House."
Effectively, "You logged in! Yay!! Grab all the (minor, random, and mostly cosmetic) rewards you can in 60 seconds."
There needs to be some kind of incentive just to login daily.
Exactly. If you don't want to play Foundry missions ... then don't use Foundry missions to get your dilith. To take Zorbanes example. Would you find it fair if there were a console you could walk to on DS9 interact with it , and get your STF bags for 3 STFS and equivalent Dilith?
That'd be what they call an exploit.
i dont love STFs. So I don't use them to get my daily Dil.
Sigh.
I can't believe that this comes to people arguing over how it's not fair that an exploit be closed, or how it's not cost effient , etc. etc.
I'm done commenting now.
just want to hear the devs clarify what all this means.
I will sit over here eat popcorn while i wait for that to happen.
All the responses to this are sure to entertain me.:cool:
Once upon a time dilithium was spouted as a time based currency. The thing is it is a time based currency so long as you grind one part of the game.
I have yet to see dilithium being rewarded for playing every single mission in the game as the devs said it would be in the beginning. Until then, it will be never be a time based currency...
Hmm... there is only like 25 spotlights, right? 3x daily would very quickly run out of spotlights.
And if it really took this long to come up with that system of rewards... wow. It took Cryptic 5 months to make the daily only apply to a specific list of Foundry missions.
I hope that we get some details.
For me I use it for dilthm and fleet marks because there are only a small number in our fleet contributing to the fleet base and who play often. It is a crazy grind as is.. and now there's the embassy and reputation. I just don't get why there are just now taking out the console clicking.
If you changed it before I don't think I would have had the same viewpoint. But now it seems you are doing it to make people suffer more by grinding since you have introduced a lot more requirements for dilithium.
What doesn't require dilithium? Hyposprays... May as well loose EC's since that is only really used on the exchange.
Except if people dont want to play foundry missions no amount of prodding by the devs is going to make them do it. Im not going to play foundry missions because I dont have the time to do a 5 minute mission on multiple characters much les a longer one on one... much less 3 of them...
Except this isn't a "pretend I did foundry missions" button... because by virtue of the console clickers having been made in the foundry... they are indeed foundry missions.
Well great... so I cant run STFs (every day) because I have no time (I get time on the weekends)... I cant do the console clickers anymore.... so... what? I dont get dilithium anymore? Why should I even bother playing anymore? Im gonna need tons dilithium in Season 7. So whatever, I'll stop playing and Cryptic loses any potential revenue from me... Oh and lets not forget my fleet of 4 friends... so now Im out fleet marks as well... <sarcasm> Fantastic. </sarcasm>
Then no Foundry rewards for you!
And if you don't have time to do an STF...
No STF rewards for you!
And if you don't have time to mess with doffs...
No doff rewards for you!
Edit: And you just contradicted yourself. "No amount of persuasion will make me play a Foundry mission.... but, er, wait, no these console clickers are Foundry missions too! They were made in the Foundry! Just don't make me play Foundry missions."
What exactly do you need dilithium for if you can only play 20 minutes a day anyway? If there are times you can spend more time, then you can have some fun playing the new Foundry missions then, and earn Dilithium at the same time.
And if all you want is some dilithium for minimal work, park yourself at SFA and do the Academy Mid-Term each day for 480 dilithium. Or park yourself by the Breen Patrol and Rescue the Deferi Captives every day for some dilithium and CXP.
EXACTLY ... Toss in that many many many small fleets used the console clickers as OUR fix to the exploit that is in the form of the HUGE amounts of dilithium required for higher tier fleet projects.
If they reduce the dilithium costs on those projects ... a lot of this is not a problem.
But instead ... we get MORE things that require dilithium.
Easy work around ... Officer of the Watch daily ... give it the same dilithium rewards as the Foundry dailies.
Heck ... I could even handle such a reward from that single daily being tied to where it has to be spent / go towards fleet projects or something like that. ... Sort of like a nice chunk of fleet credits for the player and a surplus pool of dilithium for the fleet to dump into the projects.
Truth is ... I and others do those clicker missions just to try to fix a system we see as broken ... a system we see as EXPLOITING the small fleets or ... fleets in general.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
I'd really have liked to see the reward structure in testing for spotlight missions (added last patch iirc). But we have no way to test that.
I like it! Now it would be nice to fix an issue with pvp farming please - non-daily, repeatable missions can be done within about 5 minutes giving 1440 dilithium.
Thanks.