Neverwinter is working on a system where rewards are based on time invested. Do you guys think this should be the system here - and remove the console clickers?
It seems likely a further rework of dilth rewards is now more possible then when I first asked this question before the new changes coming in season 7 were released.
I think its a good idea, but it still won't get me to play foundry missions. I just don't have the time and don't find them enjoyable enough.
For example, a Foundry rep system and Cryptic actually made the rewards all nods to popular Foundry missions, with more added reward projects over time, all using a Foundry crafting commodity?
No. Especially since every damn thing in the game is going to cost dilithium it's good to have a baseline 1440 every day so I can have fun instead of farm (not fun).
What if there were rewards only available from Foundry missions?
I don't think the rewards will ever be good enough. If they were MKXII Very Rare, then it might be worth it. Maybe a Foundry Reputation system is needed with unique gear. it does not even have to performance gear - lets have some novelty gear only attainable thorugh the foundry :P
I don't think the rewards will ever be good enough. If they were MKXII Very Rare, then it might be worth it. Maybe a Foundry Reputation system is needed with unique gear. it does not even have to performance gear - lets have some novelty gear only attainable thorugh the foundry :P
I should probably start a thread on this but it would be interesting to see what kinda of rewards people would want from a Foundry rep system and what missions they'd want to get a nod.
Perhaps a Mod will soon need to change the title of the thread to remove the "Should" and the "?" at the end
to be "The Console Clicking for the Officer Daily Is being Removed"
No, its better if they don't because it will lay the seed for generating a new tree of needless confusion 90 days from now when someone necros the thread saying it should be removed.
I might just bookmark it for no particular reason.
I knew it! I called it! Not suprised its gone. I can confirm it is, i just tried on tribble. Now the question is what kind of missions will work with officer reports, and what kind of parameters they are using.
Well there is still some equivocation about that despite the patch notes, but Branflakes is on the case!
Interestingly, the thought occurred to me when you said parameters, of perhaps them offering more rewards for particular types of foundry mission on a rotational basis.
Say "This week Foundry missions of a diplomatic nature will reward 5% more dilithium", and all foundry missions tagged as such qualify under the daily all that week.
If it was an exploit then why punish Targ Heart mission makers and only now get rid of 1 click console missions after this amount of time? Why do it less than a week before the Dil nerf from other sources and the extra cost to buy and grind doffs?
If it was an exploit then why punish Targ Heart mission makers and only now get rid of 1 click console missions after this amount of time? Why do it less than a week before the Dil nerf from other sources and the extra cost to buy and grind doffs?
There are 3 reason I believe
1)with the other dilth changes/reductions more and more people will want to create alts and just run the console clicker to make easy dilth - by removing it with season 7 there is no incentive to make alts just for this purpose.
2)with the new feature where you will not have to log out to swtich alts - this type of exploit drops down to less than 2 min be alt - so a huge amount of dilth could be earned doing it come season 7.
3)The biggest reason will be to push people into doing the new content and missions which reward dilth and rep system rewards.
If the console clickers won't work anymore a lot of people will loose their reason to log in daily. Cryptic has to know this will lead to people loosing the desire the login daily rather quickly.
They must be REALLY confident in the upcoming grind content for season seven.... heck, they're even making STFs less desirable to run.
heck, they're even making STFs less desirable to run.
Indeed.
Reduced STFE rewards = twice the play time for Dil
Daily Clicker gone = Less easy Dil
This is gonna slow Starbases project launch times.
With less Aubundant Dil people will start having to buy more from the exchange.
This increases the Value of Dil
Thus the Dil Exchange rates are going to lower even further.
Good news for the Dil sellers
Bad news for Dil buyers
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
Though I really don't believe it's truly being removed. They changed the rules of the game, as it were, not really ending it at all.
Or in other words, they add on a new requirement, that's ok. But it will remove console clickers, true, yet there will just appear new missions, to do a still very quick mission and still get it.
They are both increasing, and decreasing the time it takes to do it. They decrease it in that you can switch characters without logging out (FINALLY!), but in turn, make you have to do a little more something compared to be before.
Now unless you have to kill bunches of enemies or earn like a few thousand EC or whatever, or make it last at least 15 minutes, etc, then ok, but until then, it may not be changing as much as people might think, at least in the long run.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
If the console clickers won't work anymore a lot of people will loose their reason to log in daily. Cryptic has to know this will lead to people loosing the desire the login daily rather quickly.
Honestly, if the players in question were just logging in for the two minutes it takes to do the Foundry daily 3 click routine - refine - and log out, I doubt Cryptic will care much about loosing that type of server load.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Honestly, if the players in question were just logging in for the two minutes it takes to do the Foundry daily 3 click routine - refine - and log out, I doubt Cryptic will care much about loosing that type of server load.
I agree - the only people this will really hurt are the ones with 40 alts running the mission - with the new system where you don't need to log out you could easily do all those 40 toons in 80 min
Now there are still lots of mission that take 3 min on avg- flying around - so about 10 min total for the 1440 dilth - that is still way faster than you could get running STF
and that person running 40 alts now would take 400 min or almost 7 mind-numbing hours - so that will put an end to that.
Just heard talk on the Accolade channel that there is a change already on Tribble that apparently no longer rewards with the the daily and "approved missions" will have the rewards.
In most games I've been in so far, I've been pretty solidly against farming, power leveling, etc etc. I think that there is a way the game is meant to be played, and justifications and excuses to the contrary, it's really not too hard to tell what that is.
But frankly, I have so little respect for PWE and their ongoing attempts to extract every bit of revenue from the players that I can't bring myself to be too upset when some of them push back to try to ease the incredible grind we've been (and continue to be) saddled with. IMO, the current situation cuts very close to "he who breaks an unjust law is no criminal".
Just heard talk on the Accolade channel that there is a change already on Tribble that apparently no longer rewards with the the daily and "approved missions" will have the rewards.
Looking for a confirmation on that.
I posted earlier that I went on tribble and tried it - gone - done - nadda:
While those console clicks are definately an exploit, removing them at the same time dil becomes so much more important is going to create a lot of frustration. You want to equip your STF 12 3-piece, that'll cost 96k dil. If someone were to try and build that up running, lets say the Breen Dailies instead, they'd have to run that set of missions 40 times to accumulate enough just to make the payment, not counting rank and omega marks and such. Per toon. Grind with a side of grind.
Alternately you could just buy Z with your credit card, then buy dil that way, but once the market adjusts I wouldn't be surprised to see the trade rate adjust to under 100 dil per z. Lets use 80 per z, about half what the rate is now and a nice round number for hypothetical work. At that sort of exchange rate, equipping your ship will cost $12 for a one-character unlock, for something you already sank months of work into as well. I can't see that as being especially popular.
Then there are fleet projects. Figure those 200k limited-time projects, using that same 80-1 exchange rate, costs $25 for an open window or a bloodwine fountain. Given that other projects will likely also be short of dil due to everyone spending what they have on themselves first, fleet projects will probably slow to a crawl.
Lastly, this fix is also going to remove what is probably the primary source of Fleet Marks for most fleets. Unless the number of marks for stuff like No Win or Nukara missions dramatically increases, Marks are going to be in even shorter supply than dilithium.
I can see why Cryptic would make these various adjustments, requiring dil expendatures here and nerfing sources there, in order to increase zen sales. But by reducing supply AND increasing demand at the same time, the shock is gonna cause a lot people to say 'heck with it' and withdraw from the economy entirely. I wonder if the game will instead stratify further into dabblers and payers, with the middle ground pretty thoroughly stomped out.
If the console clickers won't work anymore a lot of people will loose their reason to log in daily. Cryptic has to know this will lead to people loosing the desire the login daily rather quickly.
They must be REALLY confident in the upcoming grind content for season seven.... heck, they're even making STFs less desirable to run.
Well I'm one of those folks, mainly I do it to assist my Fleet with their starbase projects. Now with the free academy doff pack costing me a whopping 1k Dilithium you are going to see the doff prices increase in price - already uncommon astrometric doff jumped from 175K to a half a million, unbelievable.
Getting rid of the console click only complicate matters even more. STFs has become a chore now, personal grindfest with having to pay for gear with Dilithium etc...
This will probably just make me login in to the game once a week now for an hour or so, instead of my typical 4hrs to 5hrs a day. I did enjoy providing starbase resources to my fleet, but with these severe nerfs, the state of the game has completely changed for me.
I just do not know how to view STO anymore, I'll just let my LIFER accounts sit for several months and collect my ZEN stipend for several months, while I do something else thats more worthwhile. Thats the most logical thing to do.
on the another side, this way folks at least get to play some REAL foundry missions. and there are great ones out there. And they should lower the requirements to ONE foundry mission played.
PS - there is still traelus satellite repair mission, contraband mission on DS9, the doffing, PVP missions, on KDF side we have the turret killer and defeat fed captains missions..
so with these you could come to 1200 - 1400, even more pro toon a day
i really hope folks will get into PVPing more - you can easily do 2k dill from 3 to 5 quick matches.
How to make things less drastic?
Easy - reward EVERYTHING we do ingame with a little Dillithium. Also replays of Episodes missions (200Dill each)..
Comments
I think its a good idea, but it still won't get me to play foundry missions. I just don't have the time and don't find them enjoyable enough.
What if there were rewards only available from Foundry missions?
This will remove massive amounts of dilthium from the market - so at least you will get a lot more Zen for your dilthium.
Now if they could put some more stuff in the c-store that would be great - maybe a Romulan duty officer pack?
Or put some consoles that can be fitted to any ship in the c-store - that would be awesome.
But it looks like the dilth farmers are going out of business.
So console clickers have about a week left and then thats it.
I don't think the rewards will ever be good enough. If they were MKXII Very Rare, then it might be worth it. Maybe a Foundry Reputation system is needed with unique gear. it does not even have to performance gear - lets have some novelty gear only attainable thorugh the foundry :P
I should probably start a thread on this but it would be interesting to see what kinda of rewards people would want from a Foundry rep system and what missions they'd want to get a nod.
to be "The Console Clicking for the Officer Daily Is being Removed"
No, its better if they don't because it will lay the seed for generating a new tree of needless confusion 90 days from now when someone necros the thread saying it should be removed.
I might just bookmark it for no particular reason.
Interestingly, the thought occurred to me when you said parameters, of perhaps them offering more rewards for particular types of foundry mission on a rotational basis.
Say "This week Foundry missions of a diplomatic nature will reward 5% more dilithium", and all foundry missions tagged as such qualify under the daily all that week.
Huzzah?
There are 3 reason I believe
1)with the other dilth changes/reductions more and more people will want to create alts and just run the console clicker to make easy dilth - by removing it with season 7 there is no incentive to make alts just for this purpose.
2)with the new feature where you will not have to log out to swtich alts - this type of exploit drops down to less than 2 min be alt - so a huge amount of dilth could be earned doing it come season 7.
3)The biggest reason will be to push people into doing the new content and missions which reward dilth and rep system rewards.
When season 7 hits, I'm not going to spend any time doing any PvE other than STFs from time to time.
They must be REALLY confident in the upcoming grind content for season seven.... heck, they're even making STFs less desirable to run.
Indeed.
Reduced STFE rewards = twice the play time for Dil
Daily Clicker gone = Less easy Dil
This is gonna slow Starbases project launch times.
With less Aubundant Dil people will start having to buy more from the exchange.
This increases the Value of Dil
Thus the Dil Exchange rates are going to lower even further.
Good news for the Dil sellers
Bad news for Dil buyers
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Though I really don't believe it's truly being removed. They changed the rules of the game, as it were, not really ending it at all.
Or in other words, they add on a new requirement, that's ok. But it will remove console clickers, true, yet there will just appear new missions, to do a still very quick mission and still get it.
They are both increasing, and decreasing the time it takes to do it. They decrease it in that you can switch characters without logging out (FINALLY!), but in turn, make you have to do a little more something compared to be before.
Now unless you have to kill bunches of enemies or earn like a few thousand EC or whatever, or make it last at least 15 minutes, etc, then ok, but until then, it may not be changing as much as people might think, at least in the long run.
Honestly, if the players in question were just logging in for the two minutes it takes to do the Foundry daily 3 click routine - refine - and log out, I doubt Cryptic will care much about loosing that type of server load.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I agree - the only people this will really hurt are the ones with 40 alts running the mission - with the new system where you don't need to log out you could easily do all those 40 toons in 80 min
Now there are still lots of mission that take 3 min on avg- flying around - so about 10 min total for the 1440 dilth - that is still way faster than you could get running STF
and that person running 40 alts now would take 400 min or almost 7 mind-numbing hours - so that will put an end to that.
Looking for a confirmation on that.
But frankly, I have so little respect for PWE and their ongoing attempts to extract every bit of revenue from the players that I can't bring myself to be too upset when some of them push back to try to ease the incredible grind we've been (and continue to be) saddled with. IMO, the current situation cuts very close to "he who breaks an unjust law is no criminal".
I posted earlier that I went on tribble and tried it - gone - done - nadda:
Alternately you could just buy Z with your credit card, then buy dil that way, but once the market adjusts I wouldn't be surprised to see the trade rate adjust to under 100 dil per z. Lets use 80 per z, about half what the rate is now and a nice round number for hypothetical work. At that sort of exchange rate, equipping your ship will cost $12 for a one-character unlock, for something you already sank months of work into as well. I can't see that as being especially popular.
Then there are fleet projects. Figure those 200k limited-time projects, using that same 80-1 exchange rate, costs $25 for an open window or a bloodwine fountain. Given that other projects will likely also be short of dil due to everyone spending what they have on themselves first, fleet projects will probably slow to a crawl.
Lastly, this fix is also going to remove what is probably the primary source of Fleet Marks for most fleets. Unless the number of marks for stuff like No Win or Nukara missions dramatically increases, Marks are going to be in even shorter supply than dilithium.
I can see why Cryptic would make these various adjustments, requiring dil expendatures here and nerfing sources there, in order to increase zen sales. But by reducing supply AND increasing demand at the same time, the shock is gonna cause a lot people to say 'heck with it' and withdraw from the economy entirely. I wonder if the game will instead stratify further into dabblers and payers, with the middle ground pretty thoroughly stomped out.
Well I'm one of those folks, mainly I do it to assist my Fleet with their starbase projects. Now with the free academy doff pack costing me a whopping 1k Dilithium you are going to see the doff prices increase in price - already uncommon astrometric doff jumped from 175K to a half a million, unbelievable.
Getting rid of the console click only complicate matters even more. STFs has become a chore now, personal grindfest with having to pay for gear with Dilithium etc...
This will probably just make me login in to the game once a week now for an hour or so, instead of my typical 4hrs to 5hrs a day. I did enjoy providing starbase resources to my fleet, but with these severe nerfs, the state of the game has completely changed for me.
I just do not know how to view STO anymore, I'll just let my LIFER accounts sit for several months and collect my ZEN stipend for several months, while I do something else thats more worthwhile. Thats the most logical thing to do.
on the another side, this way folks at least get to play some REAL foundry missions. and there are great ones out there. And they should lower the requirements to ONE foundry mission played.
PS - there is still traelus satellite repair mission, contraband mission on DS9, the doffing, PVP missions, on KDF side we have the turret killer and defeat fed captains missions..
so with these you could come to 1200 - 1400, even more pro toon a day
i really hope folks will get into PVPing more - you can easily do 2k dill from 3 to 5 quick matches.
How to make things less drastic?
Easy - reward EVERYTHING we do ingame with a little Dillithium. Also replays of Episodes missions (200Dill each)..
Scale it to difficulty, so easy mode nets palty dil, while elite gives 240.
Captain Ruri Gokou of the U.S.S. Kitty Hawk
Catian Atrox Carrier