this is the most dangerous non DHC capable cruiser in STO. it is not a spike killer, but it can deals so much damage over time it almost seems like it is. under the right circumstances, and the right buffs stacked, your enemies will melt in about the time it takes for CRF to end. being such a gradual damage dealer, its damage can evaporated in the sea of cross heals, the number 1 limiting factor to dps cruiser effectiveness. but when it deals dps unhindered, its does so in a big way. thanks to how quickly single cannons and turrets fire, you can apply lots of glider damage as well.
i find a little bit of beam on top can make a big difference, even a BO2 from a beam array. there is a specialty build im currently using with this thats made up of the romulan rep system equipment, and proboly works best of all.
1 experimental beam array, 3 acc 2 rom single cannons, 3 rom acc2 turrets, 1 rom rep plasma torp
with this, and some plasma infused embassy flow cap consoles, you will have a lot of extra plasma weapon damage, a beam array that is very cheap to fire BOs with so you don't even need to use a console slot for an EPS consoles, and the 3 part set especial beam attack, that is a very strong unclear able hull armor debuff. with plasma fires, disrupter procs, and DEM you can do shocking bleed damage for about 10 seconds. and if anyone's behind you, you can spam your rom torps. its mainly there to complete the set though.
So - a thought - yes, I'm still stuck in S7 Plasma thinking (I'll get over it - but the thought of all the new folks, reroll folks, alt folks that may not pick up the plasma resist shield for a period of time makes it a very tempting thought in PUGland)...
With the addition of the Kinetic Beam instead of a turret, you pick up the chance for the Omega Weapon Amplifier proc. Adding the Experimental Beam in to replace a turret while adding the Romulan Zero-Point in as one of the four Tac consoles (leaving you 3 Infusers) - you'd pick up the +1.8% Crit, +1.8 Pwr, +19.7 Insulators, +15.2 EPS, and +7.6% Plasma Dmg.
With the two Flow Caps - replacing them with two Romulan Flow Caps, eh? One giving the +9.6% Plasma Dmg (and maybe even giving the Kinetic Beam a 2.5% chance to proc a plasma DoT, eh?) and then either a Shield or Hull for the other (unless they stack, not sure where that thread went on that - but if they stack, well two of the +9.6%, eh?)...
Maybe even dropping one of the RCS for a Tachyo...perchance?
Trading the +35% TR for the +Turn/+CrtH/+CrtD/(+Grav, meh)...
...and as far as the passives go: +3% Crit, +30 Weapon, +CritOnPlac, +KineticProc
And to me, it starts to look pretty EVIL on paper for rolling around PUGland where folks may not have the plasma resist from a STF shield...
* The two bonuses would depend, eh? ACCx2, CrtH/CrtD - that discussion, depending on who you're facing and who you're flying with....
edit: You know, I've had complaints about my abuse of the ellipsis (only Shatner should be allowed to type like Kirk); but egads - what's up with all the "eh?" in this post, eh? I'm not even Canadian...
i tend to leave builds pretty basic, and not insist on energy types and a bunch of universals so people can take it and customize it as they see fit. going full plasma mode will likly work well, though i would suggest EWP3 and SEM2 then. maybe even a plasma torp and TS2 with CRF2
i tend to leave builds pretty basic, and not insist on energy types and a bunch of universals so people can take it and customize it as they see fit. going full plasma mode will likly work well, though i would suggest EWP3 and SEM2 then. maybe even a plasma torp and TS2 with CRF2
I run now the advanced fleet plasma torpedos (has dmgx3) on my Plas'Tinga. The proc does almost 1000 plasma damage over 10 seconds. I also use DEM, EWP, TS and CFR. Its Insane.
Tomorrow i will also have the cutting beam available. It will be a very interesting and synergistic addition.
for photonic officer III, can other captains train that ability for me, or can I train it at Earth Space Dock?? If i remember correctly level III can't be trained at ESD.....
Think the cheapest Photonic Science Officer is around 5.5m on the Exchange...
so i heard he had his nebula out last night, and to great effect. if anyone is interested i can see about getting what he used.
heavy healing based from what i hear.
I had the honor of running a pugmade with him and some other rock stars in my steamrunner. I really wished I'd realized the extent of the healing that was going to be coming my way because I could have changed:
EPTS1, Aux2Sif1
EPTA1, Aux2Sif1
TSS1
to
EPTE1, DEM1
EPTW1, DEM1
TB
Maybe I'd have had 1/3 of Horizon's damage instead of only 1/4 .
Too bad bans are for life around here, that mai kai science guy always had helpful threads.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
If it was my build, I would drop the Neutronium console and put the Assimilated Module there. Stick a 4th Induction Coil in the Tactical slot.
I was actually thinking about a few things there.
Dropping the RCS, counting on the Tachyo and Omega shield. Putting the Borg there, and going 4x.
Another thing had been forgetting about the Zero-Point, putting the Borg there, and going 4x.
Another had been forgetting about the Zero-Point, adding an additional Flow, dropping the RCS, putting the Borg there, and going 4x.
From a KDF perspective, it was a case of dropping the RCS for Leech.
I suppose in any of those instances, it could be the Neut instead of the RCS that was dropped.
Again from a KDF perspective, going 4x - dropping Neut for the Borg - it becomes a question of dropping RCS or Zero-Point perhaps for Leech, eh?
It's definitely getting cumbersome with consoles. I still have a hard time not wanting to run EFF/BFM... because I just don't see Theta as much as I used to outside of Ker'rat.
Figure that it's going to be at least 25 days of speculating on builds before anything can even be tested...
Absolutely it is. I haven't gotten the Zero-Point Energy Conduit yet, as I wanted to quickly get up to T5 Reputation.
Even still, I haven't decided if I wanted to grab this or one of the Embassy Science Consoles. If I did, I would have to sacrifice the one console slot I use to rotate out ability consoles. Or the cloak console (though, I suppose I could use this as the rotating console, depending on what I'm doing).
Otherwise, a single tactical console on it's own is probably only going to give you total increase of 1k with DHCs on the fore and after buffs. It's possible to live without it.
I just have the mindset of trying to squeeze out as much DPS as possible.
haveing looked at the stats, im kinda scaching my head on this one. i cant really come up with anything im really happy with. i'll give it a try though
2 turn rate, breen energy console
borg, temporal, 0 point/leach
4 energy damage
2 damage control doffs, 3 bfi doffs
sorta boring, but should tank well. it needs lots of APO with that turn rate imo. if you could spare the console space, TBR2 with 3 partical gens could be cool, but... you cant really spare the space. VM1 if you have the right doffs could be used, but you would have to put 9 into decompiler and buy hellishly expensive doffs for it to be worth it. GW with a ton of gravaton might... do something maybe. energy siphon2, tykerns 1 and TB1 with the console power might TRIBBLE someone over pretty well, but a siphon drone barfing carrier will do the job twice as well.
its an ok ship, don't think it will escort very well, and unlike the vet ships it cant 2 AtB. even with a sci LTC i think the vet ship is more useful.
That's pretty much the exact build I'd/will use... TSS3 is your only serious option in that Lt. Com. slot, it lets you run a t-beam (like on an MVAM) which is nice, especially since you sure as hell need to control movement.
That's pretty much the exact build I'd/will use... TSS3 is your only serious option in that Lt. Com. slot, it lets you run a t-beam (like on an MVAM) which is nice, especially since you sure as hell need to control movement.
for a MVAM user, im sure the console setup is nice, to bad about the turn rate being half of what one of the 3 sections would have though lol
Can you please elaborate on the DOffs. "3 purple tech..." what's the full description of these?
Thanks!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Hey Drunk, I had a thought: there hasn't really been any mention of the Assault Cruiser Refit in this guide. As much as I am now a believer in the Excelsior's capabilities as the best Battlecruiser that Feds will ever get, there is bound to be a PVP'er that wants a Tac Cruiser, but hates the look of the Excelsior, and is a Sovvy fanboy.
So here's my ideas for an Assault Cruiser Refit that can meet these demands:
3 Energy Weapon consoles (4 for Fleet Version)
2 RCS Accelerators, 1 Neutronium, Borg
Either 2 Flow Caps or 2 Particle Generators
Engine: Omega
Deflector: Omega
Shield: Maco
Doffs: 3 Technician Doffs, 2 BFI Doffs
Though it won't turn as smoothly as the Excelsior, I believe this ship could possibly be the equal of it's smaller and quicker cousin, dealing out just as much damage and being just as durable. The dual Aux to Battery makes it so that you will have plenty of power to your systems, except for Auxiliary. Though you pump out HE twice as quick, you aren't that good at the healing role. So bring Aux batteries with you in every fight.
With this ship, more so than the Excelsior, you are going to be making use of that Tractor Beam to slow people down while you shoot them up. Or You can switch out DEM3 for Eject Warp Plasma with two Particle Generators for snaring ability. It can even provide a good portion of your damage capability.
I dunno how well Meteron Gas would go with this build, so I hope Drunk can provide some insight into my idea. I was thinking of using Plasma Cannons and Turrets because according to what I hear, plasma consoles help improve the damage of the Meteron Gas along with Particle Generators
The one strength this build has over the Excelsior is the twin Tac Teams for full coverage in that area
2 ENS Tac Teams are super-redundant with Aux2Bat ships that all in for cannons, mix with having a lower turn rate than the Excelsior and more vulnerability to VM c/o not having a rogue ET on hand you're basically a worse Excelsior. I think if wanted to run it as an Aux2Bat ship, 7 arrays and the WA Torp for torp spread goodness with EWP or DEM would be pretty doable as a spam clearer. Something like FAW1 / Spread 2 / AP:D 2 and a TT1 on the rogue ENS Tac station. If Beta 2 weren't so likely to come up worthless, it'd be pretty spiffy as well as practically everything would have it painted on it all the time.
The Metreon Console is basically a worse EWP, it does no real damage until detonated, doesn't stick with the target once they clear it, and gets its zone denial cleared by stray gunfire.
JM2c as a (former) owner of the Regent.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
2 ENS Tac Teams are super-redundant with Aux2Bat ships that all in for cannons, mix with having a lower turn rate than the Excelsior and more vulnerability to VM c/o not having a rogue ET on hand you're basically a worse Excelsior. I think if wanted to run it as an Aux2Bat ship, 7 arrays and the WA Torp for torp spread goodness with EWP or DEM would be pretty doable as a spam clearer. Something like FAW1 / Spread 2 / AP:D 2 and a TT1 on the rogue ENS Tac station. If Beta 2 weren't so likely to come up worthless, it'd be pretty spiffy as well as practically everything would have it painted on it all the time.
The Metreon Console is basically a worse EWP, it does no real damage until detonated, doesn't stick with the target once they clear it, and gets its zone denial cleared by stray gunfire.
JM2c as a (former) owner of the Regent.
Hmmm, good points you have brought up. It does make me sad though. As much as I love my Fleet Excelsior and how the old girl can still turn ships into scrap metal, I am disappointed that the Regent is playing second fiddle to it.
If it wasn't for that, I would of been using the damn thing. But as of now, if I do get the Regent, I would only use it as an alternate when I feel a need of a change of pace from my Excelsior.
If I were to change the setup I put up, I would likely replace the cannon with the Wide Angle Torpedo and use Torp Spread 1
for a tactical cruiser there is no better option then 2 AtB, and the excelcior is just better at using the most damage dealing weapons a fed cruiser can use. but singles with turrets cant rip a shield facing down off anyone paying attention, so a torp is basically worthless here. regardless, the 180 torp aft with HY or TS 1 would be what i recommend for a regent. also, i wouldn't bother with turn consoles. they basically wont do anything for this ship, they barely do anything for the excelsior
the gas console, i know its buffed by partical gens, but your on a ship that can never have more then 2. i don't really understand why this console is limited to sov variants. i suppose the mirror sov can have 3 particle consoles, but now your getting silly, that is the least effective damage dealing sov. unless the explosion deals plamsa damage, plasma tac consoles wont buff it. i think it deals knetic, im not sure. never bought the thing.
for a tactical cruiser there is no better option then 2 AtB, and the excelcior is just better at using the most damage dealing weapons a fed cruiser can use. but singles with turrets cant rip a shield facing down off anyone paying attention, so a torp is basically worthless here. regardless, the 180 torp aft with HY or TS 1 would be what i recommend for a regent. also, i wouldn't bother with turn consoles. they basically wont do anything for this ship, they barely do anything for the excelsior
the gas console, i know its buffed by partical gens, but your on a ship that can never have more then 2. i don't really understand why this console is limited to sov variants. i suppose the mirror sov can have 3 particle consoles, but now your getting silly, that is the least effective damage dealing sov. unless the explosion deals plamsa damage, plasma tac consoles wont buff it. i think it deals knetic, im not sure. never bought the thing.
Tool tip says plasma, I checked.
Still disappointed that one of the most beautiful ships and supposedly one of the more advanced ones isn't any better than an 120 year old antique (albeit one that still kicks TRIBBLE) and in fact it's worse.
Comments
1 DBB/beam array, 3 single cannons, 4 turrets
TT1, BO2, CRF2
EPtS1, AtB1, RSP2/ES2/EWP1, DEM3
EPtA, AtB1
ET1
TSS, HE2
station power long form here
equipment
omega deflector
omega engine
maco shield
consoles
borg, zero point, temperal, 1EPS
2 flow cap
3/4 energy type consoles
doffs
3 purple tech, 2 shield distribution doffs
this is the most dangerous non DHC capable cruiser in STO. it is not a spike killer, but it can deals so much damage over time it almost seems like it is. under the right circumstances, and the right buffs stacked, your enemies will melt in about the time it takes for CRF to end. being such a gradual damage dealer, its damage can evaporated in the sea of cross heals, the number 1 limiting factor to dps cruiser effectiveness. but when it deals dps unhindered, its does so in a big way. thanks to how quickly single cannons and turrets fire, you can apply lots of glider damage as well.
i find a little bit of beam on top can make a big difference, even a BO2 from a beam array. there is a specialty build im currently using with this thats made up of the romulan rep system equipment, and proboly works best of all.
1 experimental beam array, 3 acc 2 rom single cannons, 3 rom acc2 turrets, 1 rom rep plasma torp
with this, and some plasma infused embassy flow cap consoles, you will have a lot of extra plasma weapon damage, a beam array that is very cheap to fire BOs with so you don't even need to use a console slot for an EPS consoles, and the 3 part set especial beam attack, that is a very strong unclear able hull armor debuff. with plasma fires, disrupter procs, and DEM you can do shocking bleed damage for about 10 seconds. and if anyone's behind you, you can spam your rom torps. its mainly there to complete the set though.
So - a thought - yes, I'm still stuck in S7 Plasma thinking (I'll get over it - but the thought of all the new folks, reroll folks, alt folks that may not pick up the plasma resist shield for a period of time makes it a very tempting thought in PUGland)...
Fore: 4x Romulan Disruptor Plasma Single Cannons*
Aft: 2x Romulan Disruptor Plasma Turrets Rear*, Kinetic Beam, Romulan Experimental Beam
With the addition of the Kinetic Beam instead of a turret, you pick up the chance for the Omega Weapon Amplifier proc. Adding the Experimental Beam in to replace a turret while adding the Romulan Zero-Point in as one of the four Tac consoles (leaving you 3 Infusers) - you'd pick up the +1.8% Crit, +1.8 Pwr, +19.7 Insulators, +15.2 EPS, and +7.6% Plasma Dmg.
With the two Flow Caps - replacing them with two Romulan Flow Caps, eh? One giving the +9.6% Plasma Dmg (and maybe even giving the Kinetic Beam a 2.5% chance to proc a plasma DoT, eh?) and then either a Shield or Hull for the other (unless they stack, not sure where that thread went on that - but if they stack, well two of the +9.6%, eh?)...
Maybe even dropping one of the RCS for a Tachyo...perchance?
Trading the +35% TR for the +Turn/+CrtH/+CrtD/(+Grav, meh)...
...and as far as the passives go: +3% Crit, +30 Weapon, +CritOnPlac, +KineticProc
And to me, it starts to look pretty EVIL on paper for rolling around PUGland where folks may not have the plasma resist from a STF shield...
* The two bonuses would depend, eh? ACCx2, CrtH/CrtD - that discussion, depending on who you're facing and who you're flying with....
edit: You know, I've had complaints about my abuse of the ellipsis (only Shatner should be allowed to type like Kirk); but egads - what's up with all the "eh?" in this post, eh? I'm not even Canadian...
I run now the advanced fleet plasma torpedos (has dmgx3) on my Plas'Tinga. The proc does almost 1000 plasma damage over 10 seconds. I also use DEM, EWP, TS and CFR. Its Insane.
Tomorrow i will also have the cutting beam available. It will be a very interesting and synergistic addition.
Ships with shields.... meh.
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
my ktinga is literally named 'RSP wont help' right now
so i heard he had his nebula out last night, and to great effect. if anyone is interested i can see about getting what he used.
heavy healing based from what i hear.
Do you even Science Bro?
here ya go-
Fleet Nebula
U.S.S. Nomia NX-971685-I
Hull- 47606
shields- 10525 each facing
consoles-
SCIENCE:
2 shield emitter consoles, 1 ferengi console, 1 grav pulse console.
ENGINEERING:
2 armor consoles, 1 borg console, 1 shockwave torp console
TACTICAL:
1 auto defense (not the point defense) and 1 tachyon detection grid (this is actually useless but i love the effect)
BO STATIONS-
cmdr science- vm3, sci team 3, transfer sheilds 2, hazzard 1.
ensign science- polarize hull 1
tactical- tacitcal team 1, attack pattern delta 1
lt cmdr engineering- extend shields 2, aux to sif 1, epts 1
lt universal- engineering: engineering team 1, epts 2
weapons- 1 beam front and aft, 1 torp, 1 ferengi missle front, 1 chrono, 1 tachyon mine rear.
borg set for shields, engines, deflector.
doffs- torp doff (will replace with a mine doff), 2 shield distro doffs, and 2 vm doffs.
thats what i use,
varriants-
replace the vm3 with a photonic officer 3 and swtich the doffs for the photonic cooldown doffs and you will get more heals more often.
thats what he was using.
Do you even Science Bro?
Think the cheapest Photonic Science Officer is around 5.5m on the Exchange...
EPTS1, Aux2Sif1
EPTA1, Aux2Sif1
TSS1
to
EPTE1, DEM1
EPTW1, DEM1
TB
Maybe I'd have had 1/3 of Horizon's damage instead of only 1/4 .
Too bad bans are for life around here, that mai kai science guy always had helpful threads.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
I was actually thinking about a few things there.
Dropping the RCS, counting on the Tachyo and Omega shield. Putting the Borg there, and going 4x.
Another thing had been forgetting about the Zero-Point, putting the Borg there, and going 4x.
Another had been forgetting about the Zero-Point, adding an additional Flow, dropping the RCS, putting the Borg there, and going 4x.
From a KDF perspective, it was a case of dropping the RCS for Leech.
I suppose in any of those instances, it could be the Neut instead of the RCS that was dropped.
Again from a KDF perspective, going 4x - dropping Neut for the Borg - it becomes a question of dropping RCS or Zero-Point perhaps for Leech, eh?
It's definitely getting cumbersome with consoles. I still have a hard time not wanting to run EFF/BFM... because I just don't see Theta as much as I used to outside of Ker'rat.
Figure that it's going to be at least 25 days of speculating on builds before anything can even be tested...
Even still, I haven't decided if I wanted to grab this or one of the Embassy Science Consoles. If I did, I would have to sacrifice the one console slot I use to rotate out ability consoles. Or the cloak console (though, I suppose I could use this as the rotating console, depending on what I'm doing).
Otherwise, a single tactical console on it's own is probably only going to give you total increase of 1k with DHCs on the fore and after buffs. It's possible to live without it.
I just have the mindset of trying to squeeze out as much DPS as possible.
4 DHC, 4 turrets
TT1, CRF1, APO1, APO3
TT1, CRF1
EPtS1, RSP1
EPtA1
TB1, HE2, TSS3
borg engine
borg deflector
maco/khg/fleet shield
2 turn rate, breen energy console
borg, temporal, 0 point/leach
4 energy damage
2 damage control doffs, 3 bfi doffs
sorta boring, but should tank well. it needs lots of APO with that turn rate imo. if you could spare the console space, TBR2 with 3 partical gens could be cool, but... you cant really spare the space. VM1 if you have the right doffs could be used, but you would have to put 9 into decompiler and buy hellishly expensive doffs for it to be worth it. GW with a ton of gravaton might... do something maybe. energy siphon2, tykerns 1 and TB1 with the console power might TRIBBLE someone over pretty well, but a siphon drone barfing carrier will do the job twice as well.
its an ok ship, don't think it will escort very well, and unlike the vet ships it cant 2 AtB. even with a sci LTC i think the vet ship is more useful.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
for a MVAM user, im sure the console setup is nice, to bad about the turn rate being half of what one of the 3 sections would have though lol
I am intrigued by this build...
Can you please elaborate on the DOffs. "3 purple tech..." what's the full description of these?
Thanks!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
http://www.stowiki.org/Specialization:_Technician
found in the table of contents-
my complete post buff AtB findings
freshly updated to be more accurate and informative
So here's my ideas for an Assault Cruiser Refit that can meet these demands:
Ship: Regent Assault Cruiser Refit
Weapons: 4 single cannons, 4 turrets
TT1, CRF1, APO1
TT1
EPTA1, ATB1, RSP2, DEM3 (Or EWP3)
EPTS1, ATB1
TB1, HE2
3 Energy Weapon consoles (4 for Fleet Version)
2 RCS Accelerators, 1 Neutronium, Borg
Either 2 Flow Caps or 2 Particle Generators
Engine: Omega
Deflector: Omega
Shield: Maco
Doffs: 3 Technician Doffs, 2 BFI Doffs
Though it won't turn as smoothly as the Excelsior, I believe this ship could possibly be the equal of it's smaller and quicker cousin, dealing out just as much damage and being just as durable. The dual Aux to Battery makes it so that you will have plenty of power to your systems, except for Auxiliary. Though you pump out HE twice as quick, you aren't that good at the healing role. So bring Aux batteries with you in every fight.
With this ship, more so than the Excelsior, you are going to be making use of that Tractor Beam to slow people down while you shoot them up. Or You can switch out DEM3 for Eject Warp Plasma with two Particle Generators for snaring ability. It can even provide a good portion of your damage capability.
I dunno how well Meteron Gas would go with this build, so I hope Drunk can provide some insight into my idea. I was thinking of using Plasma Cannons and Turrets because according to what I hear, plasma consoles help improve the damage of the Meteron Gas along with Particle Generators
The one strength this build has over the Excelsior is the twin Tac Teams for full coverage in that area
The Metreon Console is basically a worse EWP, it does no real damage until detonated, doesn't stick with the target once they clear it, and gets its zone denial cleared by stray gunfire.
JM2c as a (former) owner of the Regent.
Hmmm, good points you have brought up. It does make me sad though. As much as I love my Fleet Excelsior and how the old girl can still turn ships into scrap metal, I am disappointed that the Regent is playing second fiddle to it.
If it wasn't for that, I would of been using the damn thing. But as of now, if I do get the Regent, I would only use it as an alternate when I feel a need of a change of pace from my Excelsior.
If I were to change the setup I put up, I would likely replace the cannon with the Wide Angle Torpedo and use Torp Spread 1
the gas console, i know its buffed by partical gens, but your on a ship that can never have more then 2. i don't really understand why this console is limited to sov variants. i suppose the mirror sov can have 3 particle consoles, but now your getting silly, that is the least effective damage dealing sov. unless the explosion deals plamsa damage, plasma tac consoles wont buff it. i think it deals knetic, im not sure. never bought the thing.
Tool tip says plasma, I checked.
Still disappointed that one of the most beautiful ships and supposedly one of the more advanced ones isn't any better than an 120 year old antique (albeit one that still kicks TRIBBLE) and in fact it's worse.
What were the Dev's thinking?
Is this some kind of troll, cause i know it sure as hell caused me to laugh.