I don't want to get completely off the thread topic but :eek: did you have any other borg parts on OTHER characters that are missing gear!?
Not that I noticed on my Tac. I will check again. Checked, all is well.
My sci toon though IS missing his Borg shield. Besides Aegis, it was the only non FE set I had on that toon.
thanks to the shuttle i guess, my steamy has an extra sci commander station, all the station powers that the officer assigned to my shuttle has. a second HE, an TB, TSS3, and TBR3, a skill the steamy should never be able to use with its station setup. if i swapped that shuttle user with an officer with DEM3, i would out damage a decloaking fleet defiant almost assuredly. EWP would be hilarious too. aw well, it should be fixed, a whole extra commander universal is just silly.
That could be it I guess but with 4 something powers that is a hell of a KDF shuttle. When does it hit the store. I would gladly shuttle warz in it.
Is this what that bug was? I can't lie, there's a certain appeal about running VM3 on a Steamie. lol
It sounds like its achieved in a different way, but yes, voldemort was a bug where all of a boff's abilities were unlocked when you equipped them. It's one more bug that cryptic has had the lack of ability to squash. I'm assuming its something locked deep in the coding that they can't seem to figure out or root out
There was a guy running around in a defiant a couple of months ago with EWP3, so the original bug is still around as well as this new horcrux
as a rule of thumb, i wouldn't take any advice from the ship forums, the people that post there for the most part are sandbox pve heroes that have learned to play incorrectly.
For a science ship, you can use ideas from this Death by Nebula thread. I use the transphasic torp and chroniton mine nebula build and it works wonders for me (as long as you have the proper doffs and abilities that compliment that weapons build.
Read the whole thread, there are other Nebula builds in there that might better suit your preferences.
I only looked at the first build so I can't speak for the whole thread but I would agree with drunk. Be very careful there.
I mean it's not the worst build I have come across, but...
Well lets start with his weapons, why would use use 2 dual beams and a torp fron and to beams back? Either you want beams everywhere to broadside or you want to face your enemy. The rear beams are pretty much useless unless you want one to target subsystems. You could do that with your front dbbs too but it helps if someone gets behind you.
Other than that you might want it for FAW, but FAW would work better with single beams everywhere. Now so far it's not that bad but it could be optimized I think.
Now the consoles are strange. First tachyon grid isn't really worth it (unless they changes it sometime and I missed it). Further he got theta, jump, point def and graviton. That might be overdoing it a bit. Also only one dmg console and no borg.
His consoles are just all over the place.
And his power settings. Well he runs 108/95 weapon power. I mean why? If you want to do dmg run 2 dmg consoles and 100 weapon power and put borg in there since you aren't at the 125 cap anyway. If you need more aux switch, or eat a battery.
Ok my point would simply be, be careful in that thread. Maybe there are good builds in there as well. Unfortunately I can't help with a torp build for the wells since I am no fan of torps.
Hi any ideas for an offensive sci/well (time ship) build. Something with lots of transphasics or plasma torps on it?
I have a good build based on a Transphasic Torpedo setup for a Sci that I can work into a Wells. Basically you just mount 2 Phaser Beam Arrays (1 fore, 1 aft) for Target Subs (sorry I'm old school - I think most people just get away with 1 Beam Array now). Then you mount any combination of Transphasics (Rapid Fire, Regular, Cluster, Mines). There are a lot of straight up kinetic damaging powers that synergize well with what you're trying to do like Gravity Well, Eject Warp Plasma or Tractor Beam Repulsors. You can also use energy drain powers to keep Aux low and interrupt heals like Viral Matrix, Energy Siphon, Tyken's Rift and liberal use of Target Subs. I personally like a power drain setup for this build because it severely softens up your opponents healing despite the fact that power drains have been lacking since resists were added. It will weaken your opponents healing very efficiently when timed in tandem with a subnuke, however.
But I do also like all kinetic builds as well.
I'm with these other guys. I'd be very careful about taking any advice from the 'Death by Nebula' thread.
Example #1 (All kinetic-A)
Lt Tac:
Tactical Team 1
Torpedo Spread 2 or High Yield 2
LtC Tac:
Tactical Team 1
Attack Pattern Beta 1 or APD1 or Dispersal Pattern Beta 1 or Target Shields 2 or Target Aux 2
Torpedo Spread 3 or High Yield 3
En Eng:
Emergency Power to Shields 1
Lt Sci:
Hazard Emitters 1
Transfer Shield Strength 2
Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Tractor Beam Repulsors 3
Power Levels: Minimum Weapons, Maximum Aux, rest distribute between shields and engines
You should be ok with only 1 EPTS since you have Scattering Field, Science Fleet and dual copies of Tactical Team and dual copies of Transfer Shield Strength to fall back on while running high Aux. You can also easily work a Science Team into this build and drop 1 Tactical Team if you wanted. You can also easily work a Tractor Beam into this build.
For this I'd recommend using the Full MACO set for now. The Heavy Graviton Beam does kinetic damage and will penetrate shields equal to 50% and also benefits from high Aux (and it disables several subsystems as well). Eventually you may want to move into a KHG 2 piece when you get get enough Reputation unlocked, however. The Graviton Beam can also be pretty nasty when used in tandem with Isometric charge. Add to that your other kinetic powers + Transphasics and you'll do some pretty good damage.
Example #2 (All kinetic-B)
Lt Tac:
Torpedo Spread 1 or High Yield 1
Torpedo Spread 2 or High Yield 2
LtC Eng:
Emergency Power to Shields 1
Auxiliary to SIF 1 or Reverse Shield Polarity 1
Eject Warp Plasma 1
En Eng:
Emergency Power to Shields 1
Lt Sci:
Science Team 1 (use 2 Developmental Science DOffs to reach global cooldown)
Hazard Emitters 2
Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Gravity Well 3
Example #3 (Power Drain)
Lt Tac:
Tactical Team 1
Torpedo Spread 2 or High Yield 2
LtC Tac:
Tactical Team 1
Attack Pattern Beta 1 or APD1 or Dispersal Pattern Beta 1 or Target Shields 2 or Target Aux 2
Torpedo Spread 3 or High Yield 3
En Eng:
Emergency Power to Shields 1
Lt Sci:
Tractor Beam 1
Hazard Emitters 2
Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Energy Siphon 3 or Tyken's Rift 3 (you could also drop VM and stack a combination of the two of these at the same time now since shared cooldowns have been restructured)
Assume I'm a fresh player, joined when season 7 hit. I'm just reached level 40, thinking about choosing new ship. Assume that I'm not willing (yet) to spend 25$ for T5 ship from C-Store and that I'm not a fleeter - so no access to Fleet Ships. Plain and simlpe T4 ship. I gathered around 10.000 dilithium (was doing the story missions mainly) and 2-3 million EC. Have whatever gear I could get from story missions untill lvl 40. Played DOFFs, but not much on the DOFF exchange, cause I had not enough dillithium. So white and few green DOFFs - random stuff. Also no access to the sets for obvious reason.
Now, make me a build that will be able to compete with older players with those restrictions. Not a healer/cruiser - that is too easy Anything else. Choose whatever career path you want, but I think most reasonable would be tactical - most people I think select it.
Do F2Pers get to choose a free RA ship? If yes, this is easy. (A quick googleing indicates that this is the case, but I'm not 100% sure.)
Patrol Escort (via token) or Mirror Qin (from the exchange; alternatively the regular raptor) with the standard escort setup, a Mk XI Cov Cap2 (as reward from skirmish) and whatever engine/deflector you have available.
As weapons one can use the Plasma-Disruptors as a stopgap and fill it up with cheap gear (green XI or blue X) from the exchange for the turrets and consoles.
Longterm goal: Level Omega Rep to T1 and get borg deflector+engine+console.
Extremely longterm: Get the MACO shield.
(Btw: the THG presents exactly that kind of setup for players without STF gear and with cheap non-dilithium weapons.)
I would agree with hilbert, get the patrol escort. An escort makes pve simpler and its nice in pvp too.
Weapons: 4 DHC front 3 Turrets back
Now hilbert recommended quest weapons. They work I suppose. If you don't like them go to the exchange. While purple MK XI with good mods might be expensive you can still look around a bit and maybe start with blue weapons that have acc and crit or [acc]x2.
Also check the price of different energy types. Don't use plasma for pvp, everything else works. You might want to check weapon and console prices and simply go for the cheapest option.
Consoles: RCS, Neutronium, Neutronium Shield cap, Borg 4x Energy
I think you can get the armor consoles from the last undine quest. The first reward is a kit and if you repeat the mission you get a console. The RCS is cheap, the shield cap might cost a little bit. The energy consoles depend on the type. I think you can get tetryon and polaron. Just look where you get the best weapon/console combination for the lowest price. And remember, no plasma.
Oh and you need T1 borg these days for the console, almost forgot that. Till you get it you can just use another shield cap, maybe shield emitter or some universal console if you have one (with each lockbox there are some on the exchange, sometimes even cheap and useful).
Shield: Use the quest hilbert mentioned or go to the exchange. You might be able to get a resilient shield MK XI or XII with [cap]x2 or even [cap]x3 pretty cheap. Before S7 there were lots of STF drops and since everybody uses sets shields were pretty cheap. Havent checked the price since. With borg t3 you can get a maco.
Engine/Deflector: Well with T1 borg you can get the assimilated ones. If you have enough money you could get the aegis. Aegis deflector and engines are ok, the 2 piece bonus is nice but the shield sucks. It's easy to obtain since you get it from the exchange but not really cheap. And it might not be the best choice long term.
Don't know if there are some good quest choices. You can simply stick to a positron deflector and hyper impulse with turn if possible until you get something better.
You can also check hilberts guide. I think he recommends something similar but he also offers keybinds and other useful stuff.
FBP, EWP, GW, ISO, they all have their damage buffed by particle gens, so you will want that maxed with this build. also a strong GW hold from graviton is recommended too. you dont need weapons energy with this build, but want max aux, and the rest into shields. this should set people very on fire, and deal a lot of shield bypassing damage. FBP2 should be a strong deterrent with that much aux and particle gens backing it, and GW3 and EWP1 will be excellent holds with thier own extra damage as well. with the tractor beam and grav well, a person should not be able to dig them selves out of all that plasma, early burning off of HE will likely doom your target. breen torp not especially speced into will still hurt, harpangs can sting, and the experimental beam can be used for sub system targeting and the 3 prat rom set special beam attack and debuff. very painful to the hull this should be.
if you get one of these, you might as well get the temperal set too, it works well to make one of these as min/maxed as possible. also the sci ship, so you can get the Tipler Cylinder. hope you like opening boxes for lobi.
with your 15 turn rate, and your likely inaccurate AP weapons, a tractor beam will be helpful, and your chrono beam and heavy torp will help you slow folks down too, along with the the 3 part bonus from the temporal warfare set. TSS3 with this things 1.05 shield mod should offer absurd escort tanking, along with RSP as well. this isn't a pure escort as much as a ship with escort damage dealing relying on various control tactics to make your enemy easier to hit, without needing to out maneuver them
having trouble surviving in the vet ships? this is a monster tank, and can be a monster team healer as well. cycling TSS with multiple HEs should make this ship very good at out healing damage wile giving plenty. you also have a good TB hold, and the ever deadly VM with a doff to really put your target in trouble. you beter max out the decompiler skill if you use VM, it wont last very long if you don't. consider getting a deflector that buffs it too.
with my aux set at 25, EPtA1, and with leach and or maco my aux is usually over 90, those heals will be very strong as a result. this ship doesn't have enough consoles to try to build a sci damage dealer out of it, with FBP and TBR, you would want room for at least 3 particle gen consoles, and this clearly does not have the room.
this here is the apex of vet ship builds, with 2 AtB giving you at global cooldown every ability it has. it cant be overstated just how dangerous this ship is. the eng LTC gives you a huge number of effectiveness options. you can bury some in plasma indefinitely, deal a significant amount of extra damage to them with DEM2 up at its global, have RSP2 at its global, or just plain extreamly strong shields thanks to EPtS3, plus an extra ET1 hull heal/VM heal. right now, i would sugest the beefy ET3 though, im finding shields are easy to keep healthy, but hull takes lots of abuse right now.
you get TB1, TSS1, and HE2 at thier global, and CRF2, APO3, TT, and THY2 all at their global as well. its like you have tactical initiative on all the time, and it effects all your abilities.
the 1 draw back is having no aux some times, and very low aux most of the time. an aux battery can give you the spike healing you need every once and a wile though, and the cycling of EPtA gives you at least some aux 90% of the time. if you run a 100/25/50/25 energy level, with leach and or maco and the 2 EPtX skills, you will see 125/125/125 very often. thats just gravy on top of your cooldowns getting slashed every 10 seconds.
to get expensive tech doffs for free, complete the btran chain and try to get crits in the support btran mission. you can get the same doff over and over. feds can get a purple tech from their tier 4 eng reward doff store too. a spattering of blue tech doffs will work ok too, not as good, but it should be enough to keep your EPtX skills as close to their global as is possible.
i find the HY omega torp to be an excellent source of spike damage, and when you launch a cannons and TB alpha you can pretty often sneak the thing in there between shields. watch out for self splashing though, if your shields down this will backfire dramatically. quantums are the other choice, with lucky crits you will get more total damage out of them. lately ive been using those, and basically 1 shoting ships with a 3 cannon, 1 torp alpha. especially on the battle cloaking kdf version, this is the best way to use these ships
This gives good resists. I can use TT1 or ET1 whichever the moment needs
Reason for beam aray with overload is to deliver some extra spike dmg on the rear because its not the most manouverable ship. I dont mind the fact BO shares cooldown with the FAW-BO since that one has long cooldown
I've said this before but the vet ships are madly underrated... I think new players would have a bit of a rough time because of the need to exploit Aux2Bat (especially on the Fed vet ship) and the cruiser-ish turn rate... but if you've found your feet and you want something offball, seriously go for them. I've seen people fly the Klink one like a BoP that can take a hell of a lot more than one punch and it's beautiful.
Also dontdrunkimshoot may be the sole possessor of the only Galaxy Retrofit (yes, that one) that can terror an entire enemy team, battle all of them and either pull out victorious or kill a few and die trying. Pay attention, listen to him and you will grow immeasurably powerful, newbies :P
Comments
Not that I noticed on my Tac. I will check again. Checked, all is well.
My sci toon though IS missing his Borg shield. Besides Aegis, it was the only non FE set I had on that toon.
R.I.P
I refuse to use them. I ever fall so low, I'll quit STO.
R.I.P
That could be it I guess but with 4 something powers that is a hell of a KDF shuttle. When does it hit the store. I would gladly shuttle warz in it.
R.I.P
Is this what that bug was? I can't lie, there's a certain appeal about running VM3 on a Steamie. lol
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
It sounds like its achieved in a different way, but yes, voldemort was a bug where all of a boff's abilities were unlocked when you equipped them. It's one more bug that cryptic has had the lack of ability to squash. I'm assuming its something locked deep in the coding that they can't seem to figure out or root out
There was a guy running around in a defiant a couple of months ago with EWP3, so the original bug is still around as well as this new horcrux
I only looked at the first build so I can't speak for the whole thread but I would agree with drunk. Be very careful there.
I mean it's not the worst build I have come across, but...
Well lets start with his weapons, why would use use 2 dual beams and a torp fron and to beams back? Either you want beams everywhere to broadside or you want to face your enemy. The rear beams are pretty much useless unless you want one to target subsystems. You could do that with your front dbbs too but it helps if someone gets behind you.
Other than that you might want it for FAW, but FAW would work better with single beams everywhere. Now so far it's not that bad but it could be optimized I think.
Now the consoles are strange. First tachyon grid isn't really worth it (unless they changes it sometime and I missed it). Further he got theta, jump, point def and graviton. That might be overdoing it a bit. Also only one dmg console and no borg.
His consoles are just all over the place.
And his power settings. Well he runs 108/95 weapon power. I mean why? If you want to do dmg run 2 dmg consoles and 100 weapon power and put borg in there since you aren't at the 125 cap anyway. If you need more aux switch, or eat a battery.
Ok my point would simply be, be careful in that thread. Maybe there are good builds in there as well. Unfortunately I can't help with a torp build for the wells since I am no fan of torps.
My stomach is clear and my mind is full of bacon!
I have a good build based on a Transphasic Torpedo setup for a Sci that I can work into a Wells. Basically you just mount 2 Phaser Beam Arrays (1 fore, 1 aft) for Target Subs (sorry I'm old school - I think most people just get away with 1 Beam Array now). Then you mount any combination of Transphasics (Rapid Fire, Regular, Cluster, Mines). There are a lot of straight up kinetic damaging powers that synergize well with what you're trying to do like Gravity Well, Eject Warp Plasma or Tractor Beam Repulsors. You can also use energy drain powers to keep Aux low and interrupt heals like Viral Matrix, Energy Siphon, Tyken's Rift and liberal use of Target Subs. I personally like a power drain setup for this build because it severely softens up your opponents healing despite the fact that power drains have been lacking since resists were added. It will weaken your opponents healing very efficiently when timed in tandem with a subnuke, however.
But I do also like all kinetic builds as well.
I'm with these other guys. I'd be very careful about taking any advice from the 'Death by Nebula' thread.
Example #1 (All kinetic-A)
Lt Tac:
Tactical Team 1
Torpedo Spread 2 or High Yield 2
LtC Tac:
Tactical Team 1
Attack Pattern Beta 1 or APD1 or Dispersal Pattern Beta 1 or Target Shields 2 or Target Aux 2
Torpedo Spread 3 or High Yield 3
En Eng:
Emergency Power to Shields 1
Lt Sci:
Hazard Emitters 1
Transfer Shield Strength 2
Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Tractor Beam Repulsors 3
Power Levels: Minimum Weapons, Maximum Aux, rest distribute between shields and engines
You should be ok with only 1 EPTS since you have Scattering Field, Science Fleet and dual copies of Tactical Team and dual copies of Transfer Shield Strength to fall back on while running high Aux. You can also easily work a Science Team into this build and drop 1 Tactical Team if you wanted. You can also easily work a Tractor Beam into this build.
For this I'd recommend using the Full MACO set for now. The Heavy Graviton Beam does kinetic damage and will penetrate shields equal to 50% and also benefits from high Aux (and it disables several subsystems as well). Eventually you may want to move into a KHG 2 piece when you get get enough Reputation unlocked, however. The Graviton Beam can also be pretty nasty when used in tandem with Isometric charge. Add to that your other kinetic powers + Transphasics and you'll do some pretty good damage.
Example #2 (All kinetic-B)
Lt Tac:
Torpedo Spread 1 or High Yield 1
Torpedo Spread 2 or High Yield 2
LtC Eng:
Emergency Power to Shields 1
Auxiliary to SIF 1 or Reverse Shield Polarity 1
Eject Warp Plasma 1
En Eng:
Emergency Power to Shields 1
Lt Sci:
Science Team 1 (use 2 Developmental Science DOffs to reach global cooldown)
Hazard Emitters 2
Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Gravity Well 3
Example #3 (Power Drain)
Lt Tac:
Tactical Team 1
Torpedo Spread 2 or High Yield 2
LtC Tac:
Tactical Team 1
Attack Pattern Beta 1 or APD1 or Dispersal Pattern Beta 1 or Target Shields 2 or Target Aux 2
Torpedo Spread 3 or High Yield 3
En Eng:
Emergency Power to Shields 1
Lt Sci:
Tractor Beam 1
Hazard Emitters 2
Com Sci:
Polarize Hull 1
Transfer Shield Strength 2
Viral Matrix 1
Energy Siphon 3 or Tyken's Rift 3 (you could also drop VM and stack a combination of the two of these at the same time now since shared cooldowns have been restructured)
Hope this helps!
Assume I'm a fresh player, joined when season 7 hit. I'm just reached level 40, thinking about choosing new ship. Assume that I'm not willing (yet) to spend 25$ for T5 ship from C-Store and that I'm not a fleeter - so no access to Fleet Ships. Plain and simlpe T4 ship. I gathered around 10.000 dilithium (was doing the story missions mainly) and 2-3 million EC. Have whatever gear I could get from story missions untill lvl 40. Played DOFFs, but not much on the DOFF exchange, cause I had not enough dillithium. So white and few green DOFFs - random stuff. Also no access to the sets for obvious reason.
Now, make me a build that will be able to compete with older players with those restrictions. Not a healer/cruiser - that is too easy Anything else. Choose whatever career path you want, but I think most reasonable would be tactical - most people I think select it.
Patrol Escort (via token) or Mirror Qin (from the exchange; alternatively the regular raptor) with the standard escort setup, a Mk XI Cov Cap2 (as reward from skirmish) and whatever engine/deflector you have available.
As weapons one can use the Plasma-Disruptors as a stopgap and fill it up with cheap gear (green XI or blue X) from the exchange for the turrets and consoles.
Longterm goal: Level Omega Rep to T1 and get borg deflector+engine+console.
Extremely longterm: Get the MACO shield.
(Btw: the THG presents exactly that kind of setup for players without STF gear and with cheap non-dilithium weapons.)
Weapons: 4 DHC front 3 Turrets back
Now hilbert recommended quest weapons. They work I suppose. If you don't like them go to the exchange. While purple MK XI with good mods might be expensive you can still look around a bit and maybe start with blue weapons that have acc and crit or [acc]x2.
Also check the price of different energy types. Don't use plasma for pvp, everything else works. You might want to check weapon and console prices and simply go for the cheapest option.
Boffs:
TT1 Delta1 Omega1 CRF3
TT1 CSV1 Omega1
EPtS1 RSP1
EPtS1
HE1 TSS2
Consoles:
RCS, Neutronium, Neutronium
Shield cap, Borg
4x Energy
I think you can get the armor consoles from the last undine quest. The first reward is a kit and if you repeat the mission you get a console. The RCS is cheap, the shield cap might cost a little bit. The energy consoles depend on the type. I think you can get tetryon and polaron. Just look where you get the best weapon/console combination for the lowest price. And remember, no plasma.
Oh and you need T1 borg these days for the console, almost forgot that. Till you get it you can just use another shield cap, maybe shield emitter or some universal console if you have one (with each lockbox there are some on the exchange, sometimes even cheap and useful).
Shield: Use the quest hilbert mentioned or go to the exchange. You might be able to get a resilient shield MK XI or XII with [cap]x2 or even [cap]x3 pretty cheap. Before S7 there were lots of STF drops and since everybody uses sets shields were pretty cheap. Havent checked the price since. With borg t3 you can get a maco.
Engine/Deflector: Well with T1 borg you can get the assimilated ones. If you have enough money you could get the aegis. Aegis deflector and engines are ok, the 2 piece bonus is nice but the shield sucks. It's easy to obtain since you get it from the exchange but not really cheap. And it might not be the best choice long term.
Don't know if there are some good quest choices. You can simply stick to a positron deflector and hyper impulse with turn if possible until you get something better.
You can also check hilberts guide. I think he recommends something similar but he also offers keybinds and other useful stuff.
My stomach is clear and my mind is full of bacon!
this is a torpedo boat build for ether of these ship
fore 1 omega torp, 1 rom plasma torps, 1 experimental beam array
aft 1 harpang, breen cluster torp, cutting beam
TT1, TS2
EPtA1, RSP1, EWP1,
EPtS1
ST1, HE2, FBP2, GW3
TB1, TSS2
equipment
khg deflector
khg engine
maco/khg shield
consoles
borg, zero point, ISO
4 plasma infused particle generators
3 plasma torp consoles
doffs
2 damage control doffs, 2 torp doffs, 1 GW doff
FBP, EWP, GW, ISO, they all have their damage buffed by particle gens, so you will want that maxed with this build. also a strong GW hold from graviton is recommended too. you dont need weapons energy with this build, but want max aux, and the rest into shields. this should set people very on fire, and deal a lot of shield bypassing damage. FBP2 should be a strong deterrent with that much aux and particle gens backing it, and GW3 and EWP1 will be excellent holds with thier own extra damage as well. with the tractor beam and grav well, a person should not be able to dig them selves out of all that plasma, early burning off of HE will likely doom your target. breen torp not especially speced into will still hurt, harpangs can sting, and the experimental beam can be used for sub system targeting and the 3 prat rom set special beam attack and debuff. very painful to the hull this should be.
Systems Engineer (Space): Viral Matrix has a chance to spread to other nearby enemies
Comes out with the new Duty Officer pack.
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
if you get one of these, you might as well get the temperal set too, it works well to make one of these as min/maxed as possible. also the sci ship, so you can get the Tipler Cylinder. hope you like opening boxes for lobi.
1 chrono DBB, 3 AP DHC, 2 turrets, 1 Temporal Disruption Device
TT1, CRF1, CRF2, APO3
TT1, BO2
EPtA1, RSP1,
EPtS1
TB1, HE2, TSS3
equipment
borg deflector
borg engine
maco/khg shield
consoles
1 nutronium, 1 EPS
zero point, borg, Tachyokinetic Converter, Tipler Cylinder
4 AP damage consoles
doffs
2 damage control doffs, 2 attack pattern doffs, 1 BFI doff
with your 15 turn rate, and your likely inaccurate AP weapons, a tractor beam will be helpful, and your chrono beam and heavy torp will help you slow folks down too, along with the the 3 part bonus from the temporal warfare set. TSS3 with this things 1.05 shield mod should offer absurd escort tanking, along with RSP as well. this isn't a pure escort as much as a ship with escort damage dealing relying on various control tactics to make your enemy easier to hit, without needing to out maneuver them
sci LTC
4 DHC, 3 turrets
TT1, CRF1, CRF2, APO3
TT1,
EPtA1, EPtS2
TB1, TSS2, VM1
HE1, HE2
equipment
omega deflector
omega engine
maco/khg shield
consoles
1 turn/leach, zero point, Dynamic Tactical System
temporal console, borg
4 energy type damage consoles
doffs
2 damage control doffs, 2 AP doffs, 1 VM doff
having trouble surviving in the vet ships? this is a monster tank, and can be a monster team healer as well. cycling TSS with multiple HEs should make this ship very good at out healing damage wile giving plenty. you also have a good TB hold, and the ever deadly VM with a doff to really put your target in trouble. you beter max out the decompiler skill if you use VM, it wont last very long if you don't. consider getting a deflector that buffs it too.
with my aux set at 25, EPtA1, and with leach and or maco my aux is usually over 90, those heals will be very strong as a result. this ship doesn't have enough consoles to try to build a sci damage dealer out of it, with FBP and TBR, you would want room for at least 3 particle gen consoles, and this clearly does not have the room.
eng LTC
1 omega rep torp/quantum, 3 DHC, 2 turrets, 1 cutting beam
TT1, THY2, CRF2, APO3
EPtS1, AtB1, ET3
EPtA1, AtB1
TB1, TSS2
HE1
equipment
KHG deflector
KHG engine
maco shield
consoles
1 turn/leach, zero point, Dynamic Tactical System
temporal crit console, borg
4 energy type damage consoles
doffs
3 purple tech doffs, 2 BFI doffs
this here is the apex of vet ship builds, with 2 AtB giving you at global cooldown every ability it has. it cant be overstated just how dangerous this ship is. the eng LTC gives you a huge number of effectiveness options. you can bury some in plasma indefinitely, deal a significant amount of extra damage to them with DEM2 up at its global, have RSP2 at its global, or just plain extreamly strong shields thanks to EPtS3, plus an extra ET1 hull heal/VM heal. right now, i would sugest the beefy ET3 though, im finding shields are easy to keep healthy, but hull takes lots of abuse right now.
you get TB1, TSS1, and HE2 at thier global, and CRF2, APO3, TT, and THY2 all at their global as well. its like you have tactical initiative on all the time, and it effects all your abilities.
the 1 draw back is having no aux some times, and very low aux most of the time. an aux battery can give you the spike healing you need every once and a wile though, and the cycling of EPtA gives you at least some aux 90% of the time. if you run a 100/25/50/25 energy level, with leach and or maco and the 2 EPtX skills, you will see 125/125/125 very often. thats just gravy on top of your cooldowns getting slashed every 10 seconds.
to get expensive tech doffs for free, complete the btran chain and try to get crits in the support btran mission. you can get the same doff over and over. feds can get a purple tech from their tier 4 eng reward doff store too. a spattering of blue tech doffs will work ok too, not as good, but it should be enough to keep your EPtX skills as close to their global as is possible.
i find the HY omega torp to be an excellent source of spike damage, and when you launch a cannons and TB alpha you can pretty often sneak the thing in there between shields. watch out for self splashing though, if your shields down this will backfire dramatically. quantums are the other choice, with lucky crits you will get more total damage out of them. lately ive been using those, and basically 1 shoting ships with a 3 cannon, 1 torp alpha. especially on the battle cloaking kdf version, this is the best way to use these ships
<:]
Great new sig pic. did you make it yourself?
OP *is* the new balance, whether you know it or not! Gecko says so.
Season 7 - Exodus, available online. U buy nao!
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I use a slightly different setup:
4 DHC
2 turrets + 1 beam array (or 1 trico torp for turret)
TT1, APD1, BO3, CFR3/CSV3
ET1, AtoB1
EptA1, AtoB1,EptS3
HE1, TSS2
PH1
This gives good resists. I can use TT1 or ET1 whichever the moment needs
Reason for beam aray with overload is to deliver some extra spike dmg on the rear because its not the most manouverable ship. I dont mind the fact BO shares cooldown with the FAW-BO since that one has long cooldown
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
Also dontdrunkimshoot may be the sole possessor of the only Galaxy Retrofit (yes, that one) that can terror an entire enemy team, battle all of them and either pull out victorious or kill a few and die trying. Pay attention, listen to him and you will grow immeasurably powerful, newbies :P
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples