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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    I always loved steamrunner the most, so even tho I'm not happy with low sci layout, I will probably try it out. Was thinking about something like this, while I'm at work.

    EPTS1;AtS1
    EPTA1;ET2

    HE1

    2x maintanace doffs
    2x damage control doffs
    1x whaetever

    1x armor console, 3x sif console

    Should allow to cyclle me ET2 every 15s, and boosting other hull heals with SIF bonus.

    But might try to shield heal with ST instead, but dropping HE seems..hazardous.....
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • rudiefix1rudiefix1 Member Posts: 420
    edited November 2012
    blockade runner escort, the steamrunner


    TT1, CSV1, APO1, CRF3
    TT1, APD1, APO1

    EPtS1, AtS1
    EPtA1, AtS1

    HE1

    Nice that this ship has 2x LT engineers, but with the Cmdr AND ltCmdr tacticals, this ship is not designed for running 2x AtoB
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    which fleet ship precisely is an a account-wide unlock??? and what class is it it?? it was a little unclear for me...

    Steamrunner from Steam starter pack that is now available on Steam for purchase for 10 dollars/euros.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited November 2012
    I might try something like this with the steamrunner:

    Fore Weapons: 4xDHC
    Aft Weapons: 2x Tric mines [CritH]x(as much as you can get), 1 turret

    TT1, APD1, APO1, CRF3
    TT1, CSV1, DPB2

    ETPS1, AtB1
    EPTA1, AtS1

    PH1

    Doffs: 3xTech, 2xShield Distribution

    Consoles:
    1 Turn, 2 armor, Borg
    1 P2W console, 1 Shield
    4 Energy weapon or maybe throw in some TCD

    AtB gets almost everything to shared cooldown except TT and the Cannon abilities.
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
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  • beary666stobeary666sto Member Posts: 0 Arc User
    edited November 2012
    Yes you can. It gives you a Key that you redeem on the STO website
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    Missing out TSS is a huge loss for this ship. I feel too naked without it.

    Low-level A2S isn't enough to make up for the loss of HE, if I go with TSS1 either.
    [SIGPIC][/SIGPIC]
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    snoge00f wrote: »
    Missing out TSS is a huge loss for this ship. I feel too naked without it.

    Low-level A2S isn't enough to make up for the loss of HE, if I go with TSS1 either.

    Well, you could always spam ST1 + 2x lab doffs. Its better than TSS2, but most people rely too on TT. What hurts most, would be that lack of HE. Science slots are simply needed.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    Yeah, I'm just gonna stick with HE for the time being. I may consider using that and maybe 2 RSPs along with the Borg 2-set and the MACO shield.
    [SIGPIC][/SIGPIC]
  • heavyrunnerheavyrunner Member Posts: 12 Arc User
    edited November 2012
    What great timing to turn this in the deal of the century!

    The new ability to set a default shuttle allows the addition of a universal ensign which I am using to add another science heal.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    What great timing to turn this in the deal of the century!

    The new ability to set a default shuttle allows the addition of a universal ensign which I am using to add another science heal.

    It's a bug...should have been fixed, but returned with the backdoor... :rolleyes:
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    What great timing to turn this in the deal of the century!

    The new ability to set a default shuttle allows the addition of a universal ensign which I am using to add another science heal.

    try an entire commander station, omg is it awesome. i mostly just abuse that in fleet actions, mostly. hey the thing has the worst shield mod there is right now, so its all good.

    theres something about this ship, i just cant stop using it. not just because of voldamort.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2012
    I'm getting something like that bug on my steamrunner for some reason....

    Except all my bridge officer stations show as empty, (in the 'Stations' menu), I can't put any of my BoFFs in, and every single one of their abilities still show up in my power tray. And yes, that means that I have access to all 32 of their abilities. I don't know if they would actually work, though. I don't dare try it out for fear it'll break something even worse. One ship flinging out 8 commander-level abilities would be a sight to see though.

    And before you ask, I don't know how it happened. I just swapped out my Phaser set for my Polarons, and poof, it became like this once I went back into space.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Yes you can. It gives you a Key that you redeem on the STO website

    Pick it up in the ship store like all the others?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited November 2012
    bitemepwe wrote: »
    Pick it up in the ship store like all the others?

    in the C-store under bundles. Its called Steam bundle
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • rudiefix1rudiefix1 Member Posts: 420
    edited November 2012
    I can remember that this kind of bug happened before, like 2 years ago
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    rudiefix1 wrote: »
    I can remember that this kind of bug happened before, like 2 years ago

    psst Voldemort III has never happened, was never brought to the systems team attention, and it was all just players not speccing into resists.

    god it feels good. The love, the attention, all the brainstorming of cryptic to improve pvp finally coming together. Can you feel the warm glow from behind the marketing speak, emanating from this empty chair eerily rotating in a cubicle that reads "QnA."
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    I do not know about Voldie, but I am still seeing the "extra power" bug on my builds when I hit the "P" key. So far I have an extra HE3, FB3, TB1, TSS1 and ST1 on my UI.

    And my Sci toon lost his Borg SHield some how in the new update.
    Leonard Nimoy, Spock.....:(

    R.I.P
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  • shookyangshookyang Member Posts: 1,122
    edited November 2012
    bitemepwe wrote: »
    I do not know about Voldie, but I am still seeing the "extra power" bug on my builds when I hit the "P" key. So far I have an extra HE3, FB3, TB1, TSS1 and ST1 on my UI.
    This happened to my fleet mate as well. Except, he now has FBP2 and 3 on his Fleet Tactical Escort Retrofit.

    I refuse to fight him in a PvP match.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    thanks to the shuttle i guess, my steamy has an extra sci commander station, all the station powers that the officer assigned to my shuttle has. a second HE, an TB, TSS3, and TBR3, a skill the steamy should never be able to use with its station setup. if i swapped that shuttle user with an officer with DEM3, i would out damage a decloaking fleet defiant almost assuredly. EWP would be hilarious too. aw well, it should be fixed, a whole extra commander universal is just silly.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Good to hear you guys have these amazing bugs, because the only one I've had so far pretty much guts out my BOffs and makes me unable to reequip any :(
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • shookyangshookyang Member Posts: 1,122
    edited November 2012
    Good to hear you guys have these amazing bugs, because the only one I've had so far pretty much guts out my BOffs and makes me unable to reequip any :(
    Did you try changing your ship to another one and then back again?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    why? in reality, there are at LEAST 6 or 7 stations on a star-ship bridge(s). So having another commander universal station is somewhat logical. Realistically, during a battle, bridge officers would be separated on the main bridge and the battle bridge. Both containing a commander who is fairly versatile.
    So SHUSH! we have a good thing going! I just bought my pack (even though I'll receive it in a week), and I want to test out that particular addition! ;)

    the abilities don't really have anything to do with physical bridge stations, they are the capability of your ship. escorts are overloaded with equipment to make their firepower as strong as possible, wile cruisers are overbuilt defensive equipment. the station setup is representative of how your ship was built and set up.
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