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The new PVP help and ship build thread

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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    VirusDancer, why don't you play nebula as cruiser instead ?
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    dalnar83 wrote: »
    VirusDancer, why don't you play nebula as cruiser instead ?

    I had been taking a hard look at the Nebula for some time now. I kind of stopped looking when they released the stats for the Vesta. I would have had enough zen for one by next weekend...but I had a "Gotta Get A Bug" moment and blew through all my Zen - sans bug. I did get an awesome Purple DOFF that increases the number of shuttles launched by Boarding Party! /mehgag

    Didn't want the bug to fly - wanted it to sell - but oh well.

    I liked some of the decent builds out there for the Nebula - and I liked some of the flaky stuff that I tend to do that I could have done.

    I might try to grind my way to one - Hell, I might even break out the wallet for one... even though I hate that idea on so many levels...

    ...but still, with the Vesta there - it pseudo killed my desire for one.

    I've said it a few times, but as more and more discussion about S7 has taken place - I've found myself in limbo.
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    rudiefix1rudiefix1 Member Posts: 420
    edited November 2012
    well actually....

    the fleet ships based off tier 2 and 3 ships seem down on stats a bit, they have the nice 10th consoles, but their shield mod is usually sub par. BUT, i have found all tier 2 and 3 vet ships have a hidden chunk of bonus hitpoints thats undocumented, and as a result shields with lower capacities like borg, omega and maco end up having more hitpoints on tier 2/3 fleet ships then tier 5 fleet ships. basically, the fleet saber with a maco will have more hitpoints then a fleet patrol with a maco, and the saber has 1 better turn rate too.


    If it weren't for the new vetscort, i would still be running my little saber.
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    rudiefix1 wrote: »
    If it weren't for the new vetscort, i would still be running my little saber.

    true that. the vets push all the right buttons. my favorite thing to fly are DHC movement controlling battle cruisers, its an art to make those work. the vet ship is a battle cruiser in the frame of an escort, so its every thing i love, with vastly better mobility and firepower.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    patrol escort, fleet patrol escort, fleet escort/mirror qin, retrofit somraw, retrofit scourge, fleet somraw

    this is a sturdy simple escort with a desirable station setup that it shares with the fleet patrol and fleet escort. this is proboly the best place to start out at when learning an escort

    4 DHC, 3 turrets

    TT1, CSV1, APO1, APO3
    TT1, APD1, CRF2

    EPtS1, RSP1
    EPtS1

    TSS1, HE2

    station power long form here

    you can cycle EPtS1 here easily, and you also have the life saveing RSP to fall back on when your shields are beat down. another option in place of RSP is AtS1, a small hull heal and resist you can use every 15 seconds.

    equipment

    borg deflector
    borg engine
    maco shield

    consoles

    2 turn, 1 neutronium

    borg, field projector

    4 energy type consoles



    advanced escort, fleet patrol escort/fleet scourge

    the advanced escort is a little trickier to use like the defient with only its 2 engineering stations. but it can have 2 sci based heals, and something more interesting for its 3rd sci power.

    4 DHC, 3 turrets

    TT1, CSV1, APO1, APO3
    TT1, APD1, CRF2

    EPtS1, EPtS2
    TSS1, TBR1
    HE1



    equipment

    borg deflector
    borg engine
    maco shield

    consoles

    1 turn, borg

    3 partial generators

    4 energy type consoles

    tractor beam repulsers, or TBR, is a skill that can deal kinetic damage directly to an opponents hull wile also pushing him around. fully tac buffed, and if particle generators is speced enough on the skill tree along with several particle consoles, you will deal thousands of damage per pulse. te damage can also be approximately doubled from there when you use all the tac captain buffs at once.


    doffs

    evasive maneuver cooldown reducing conn doffs, shield distribution doffs


    CSV's damage is actually just slightly lower then CRF's at level 1, and it can be an extreamly useful ability too at killing spam or dealing full damage to more then 1 opponent in its fireing arc. CRF3 is for your main spike.

    the 2 APO are your get out of hold free card, they let you shrug of anything from a tractor beam to warp plasma, and increase your speed greatly. wile those 2 are cooling down, APD will be usable, this is a great defensive skill that increases your defense, or the defense of an ally if you use it on them.
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    Got a question regarding current KDF endgame sets- My TAC in a Qin (soon to be Somraw) who uses only energy weapons now has both omega and KHG sets in mk11, as well as a mk12 KHG shield. I currently run mk11 omega with the mk12 KHG shield and tho they're quite effective in PvE I'm hesitant about trying it in PvP. I've recently earned a full mk12 set (ya, all 3 pieces) and was wondering which complete set would be best for my particular ship/weapons, and TAC capt. I DO sometimes mount a torp for certain PvE missions but thats NOT what this toon is being setup for.


    I love the KHG shield but noticed the shield take forever to naturally recharge running with a mk12 field gen and a mk11 emitter array, but am unsure if the omega mk12 will last long enough in a PvP environemt even with my second field gen mounted.

    I LOVE the KHG power bonus from the engines, but noticed the mk11 and 12 are identical.

    I'm unsure about the deflectors, they appear pretty similiar but I think the edge goes to the KHG.

    As well, the glider bonus appears identical between both mk11 and 12, and as I rarely cloak I don't know if the KHG 3piece masking bonus will be much benefit to me tho the gravatic anchor from the omega set looks interesting. Please forgive my questions as I've been running Aegis and have no experience with either of these sets until very recently.

    So, wadda ya think ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Filling a KHG without a good healthy Science Team can definitely be a pain, you can go the dirty route and rely on RSP (won't hurt your EPtS uptime on the mirror Qin/Somraw) but in all honesty I'd recommend just taking Omega.

    KHG is a weird set altogether really, it has the absolute most perfect science deflector in the game (and a great sci two-piece bonus for that matter) but I have no love for the engines, Omega blow them clean out of the water.

    I only ever use KHG if I'm packing torps, in your case I'd go full Omega. There are also some nice fleet options that appeal more than KHG in my opinion (ResA shields, [Spd]x3 or [Turn]x3 engines).
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    Hmm, looks like ya sold me on the omega. I've been struggling to justify that shield as it's weaker than the Aegis, but after doing the math I see the second field gen is a MUST to make the shield equal to the KHG with a single field gen- but i get twice the recharge rate of the KHG.

    BTW, doesn anyone remember what happened to the thread containing the confirmed shield modifier numbers on the fleet ships ? Search function isn't being nice to me this morning.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    I had been taking a hard look at the Nebula for some time now. I kind of stopped looking when they released the stats for the Vesta. I would have had enough zen for one by next weekend...but I had a "Gotta Get A Bug" moment and blew through all my Zen - sans bug. I did get an awesome Purple DOFF that increases the number of shuttles launched by Boarding Party! /mehgag

    Didn't want the bug to fly - wanted it to sell - but oh well.

    I liked some of the decent builds out there for the Nebula - and I liked some of the flaky stuff that I tend to do that I could have done.

    I might try to grind my way to one - Hell, I might even break out the wallet for one... even though I hate that idea on so many levels...

    ...but still, with the Vesta there - it pseudo killed my desire for one.

    I've said it a few times, but as more and more discussion about S7 has taken place - I've found myself in limbo.

    Nebbie's still a fine ship, especially at Fleet level. She actually turns better than the Excel (which is famed for her turn Fed-side) and she has the slots to spare for RCS if you want to make her an offensive-Sci.

    The Vesta is still a complete unknown, sure she looks like a pain on paper but she could also be a complete dud. I'd also add that if you're just getting started, a weird hybrid like the Vesta wouldn't be terribly forgiving, while the Nebbie is both innately very tanky and can comfortably slot some of the best sci layouts.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    KDF Vet Sci:

    CRF3 APO CVS1 TT

    TB1 TB2 PSW1

    ST1 HE2 The ens is utility.

    EPTS1 EPTS2

    ET This is utility.

    Omega Shields and Engines

    Flow Cap Deflector or Omega Deflector or Shield Boosting Deflector
    Resist Device, Shield Batt, Engine Batt

    Borg Console, RCS, Vet Console

    HP+ Console, Plas Leech

    4x Energy Weapon Choice
    (Disruptors boost lotus, but may chose others for procs since not Tac)

    Doffs:

    2x Photonic
    1x Battery Booster
    1x TB
    1x Hazzards

    This is a build for pugs. The ET/ST are for countering/clearing. Don't have TT or anyother team in a Macro. Don't prebuff a TT before decloak. You may need ST or ET to clear incoming debuffs/disables.

    Flow Cap should be maxed to boost plas leech gain and Tet glider damage.

    Tb cooldown start @ activation, so will have decent cooldown to go w/the decent PSW cooldown.

    Damage is supplemental vs good players, will kill bad ones. Best when used in tandom w/a Tac or another Sci who's DPS support.

    PSW is for interrupt not damage. Use it to break ES or to disrupt heal/resist buff cycles.

    W/the TBs and the 30+ACC from tactical mode you can focus on CritH weapon procs.

    Can swap out Omega Engines for Fleet engines and go w/Omega Deflector. W/the +30ACC from ship again,the +targeting from Deflector is less needed w/the TBs.

    Evasives+Engine Batt is your friend, this isn't a tanky build.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
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    p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    KDF Vet Tac

    CRF3, APO1, CVS1, TT

    ET, Aux2Batt, EPTS3

    Sci Team1, HE2 Ens slot utility

    EPTW1, RSP1

    TB Utility

    Omega Shields and Engines

    Flow Cap Deflector or Omega Deflector

    Resist Device, Shield Batt, Eng Batt

    Borg Console, RCS, Vet Console

    Flow Cap, Plas Leech

    4x Disruptor Damage (GDF w/lotus too good to leave lotus unbuffed)

    Doffs:
    3x Tech
    1x Battery
    1x WareCore Eng

    This is a build for pugs. The ET/ST are for countering/clearing. Don't have TT or anyother team in a Macro. Don't prebuff a TT before decloak. You may need ST or ET to clear incoming debuffs/disables.

    Flow Cap should be maxed to boost plas leech gain and Tet glider damage.

    Don't Prebuff GDF. With RSP1, EPST3 and shield batt you should be able to have a nice low hull while maintaining shields.

    CritH or CritD weapons procs, no more than 1 ACC since ship has +30 in tactical mode and you may have a TB.

    Evasives+Engine Batt is your friend, you'll still take a beating when under FF from decent players.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    lordmalak1 wrote: »
    Got a question regarding current KDF endgame sets- My TAC in a Qin (soon to be Somraw) who uses only energy weapons now has both omega and KHG sets in mk11, as well as a mk12 KHG shield. I currently run mk11 omega with the mk12 KHG shield and tho they're quite effective in PvE I'm hesitant about trying it in PvP. I've recently earned a full mk12 set (ya, all 3 pieces) and was wondering which complete set would be best for my particular ship/weapons, and TAC capt. I DO sometimes mount a torp for certain PvE missions but thats NOT what this toon is being setup for.


    I love the KHG shield but noticed the shield take forever to naturally recharge running with a mk12 field gen and a mk11 emitter array, but am unsure if the omega mk12 will last long enough in a PvP environemt even with my second field gen mounted.

    I LOVE the KHG power bonus from the engines, but noticed the mk11 and 12 are identical.

    I'm unsure about the deflectors, they appear pretty similiar but I think the edge goes to the KHG.

    As well, the glider bonus appears identical between both mk11 and 12, and as I rarely cloak I don't know if the KHG 3piece masking bonus will be much benefit to me tho the gravatic anchor from the omega set looks interesting. Please forgive my questions as I've been running Aegis and have no experience with either of these sets until very recently.

    So, wadda ya think ?

    omega is a good shield especially for a ship that suffers from a mediocre turn rate like the qin. the little speed bosts help that. on a somraw your omega will actually have more hitpoints then it does on the qin, due to tier 2 and 3 fleet ships having a strange undocumented extra hitpoints. combined with the lower mod, it helps lower cap shields have more hitpoints. but ships with higher shield mods work beter with higher cap shields, they get the most out of them.


    the KHG shield is not a very good shield unless you can refill it with very strong shield heals like EPtS3, and ST2 or TSS2 and up. on an escort it will be at slivers most of the time. until maco is attainable by kdf, you have 2 options.

    omega like mentioned and with the 3 part set gives you gravametric anchor, a very nice hold/disable. on a ship this fragile though not useing the borg set is risky. plus a ship designed to burst a hole in your shields doesn't need shield damage over time as much as a less bursty type of ship.

    the other option, and the one i recommend, is buying the fleet MKXII Resilient cap3 resA shield from the fleet store. its the closest to maco you can get, and his useful to pvp resist built in for phaser, tet and pol. use this shield with the borg set.
    lordmalak1 wrote: »
    Hmm, looks like ya sold me on the omega. I've been struggling to justify that shield as it's weaker than the Aegis, but after doing the math I see the second field gen is a MUST to make the shield equal to the KHG with a single field gen- but i get twice the recharge rate of the KHG.

    BTW, doesn anyone remember what happened to the thread containing the confirmed shield modifier numbers on the fleet ships ? Search function isn't being nice to me this morning.

    i keep that handy dandy thread in my sig. the last page has the true and accurate findings.
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    broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    sorry cant get this post out. wrong thred moving along
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    omega is a good shield especially for a ship that suffers from a mediocre turn rate like the qin. the little speed bosts help that. on a somraw your omega will actually have more hitpoints then it does on the qin, due to tier 2 and 3 fleet ships having a strange undocumented extra hitpoints. combined with the lower mod, it helps lower cap shields have more hitpoints. but ships with higher shield mods work beter with higher cap shields, they get the most out of them.


    the KHG shield is not a very good shield unless you can refill it with very strong shield heals like EPtS3, and ST2 or TSS2 and up. on an escort it will be at slivers most of the time. until maco is attainable by kdf, you have 2 options.

    omega like mentioned and with the 3 part set gives you gravametric anchor, a very nice hold/disable. on a ship this fragile though not useing the borg set is risky. plus a ship designed to burst a hole in your shields doesn't need shield damage over time as much as a less bursty type of ship.

    the other option, and the one i recommend, is buying the fleet MKXII resistant cap3 resA shield from the fleet store. its the closest to maco you can get, and his useful to pvp resist built in for phaser, tet and pol. use this shield with the borg set.



    i keep that handy dandy thread in my sig. the last page has the true and accurate findings.

    TY sir, I could've sworn I saw some stats for the fleet Somraw that showed an obscenely high shield mod of around .91 (which is what convinced me to get the Fl. Somraw over the Fl. Vorcha), but that was a few weeks ago. Still, having the borg set as well I have some room to experiment but having little time left before S7 start I kinda wanted to blow my mk12 set requisitions before they lock them up.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    corsair114corsair114 Member Posts: 276
    edited November 2012
    are you sure you don't mean Resilient?? or is it just ANY cap3 resA shield? If you have good shield boffs I think the Regenerative shield with the above properties would be better, no?

    Just a typo. I'm dead certain he meant the Fleet Resilient Shield Array Mk XII [Cap]x3 [ResA].

    [Edit]

    At least for the next week or two, it appears "activate TBR, win match" is pretty close to a viable strategy.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    corsair114 wrote: »
    Just a typo. I'm dead certain he meant the Fleet Resilient Shield Array Mk XII [Cap]x3 [ResA].

    [Edit]

    At least for the next week or two, it appears "activate TBR, win match" is pretty close to a viable strategy.

    yep. i knew it was res something, couldn't remember if is was resilient or resistant though lol

    for every ship crusher running TBR right now, there is just as many out there running 0 into particle proboly very confused as to why they arent dealing a ton of damage wile every one else is.

    hint: partial consoles. and 99 into partial skill of course. im just using it to kill runabouts thats all, i cant help it if anyone else gets in the way ;)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    hint: partial consoles. and 99 into partial skill of course. im just using it to kill runabouts thats all, i cant help it if anyone else gets in the way ;)

    Have to wonder if you've seen an increase in the use of SS with the increase in TBR...
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    Have to wonder if you've seen an increase in the use of SS with the increase in TBR...

    it certainly attracts AMS
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    beary666stobeary666sto Member Posts: 0 Arc User
    edited November 2012
    IF you're an engineer, and you want to run a healer, you should be running a Negh'var or Vorcha, not a BoP. There are lots of builds in this thread for good healers
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
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    rudiefix1rudiefix1 Member Posts: 420
    edited November 2012
    IF you're an engineer, and you want to run a healer, you should be running a Negh'var or Vorcha, not a BoP. There are lots of builds in this thread for good healers

    actually....,
    with the right build, a bop can be a very good healer. Think more in science!

    In fact, Im running atm a brel bird, dropping mines and torps, giving good heals and resists.... and all that while being cloaked..... You would be amazed how many ehaling abilities can be used under cloak. Can give build later (have to look up in game) if wanted?
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
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    rudiefix1rudiefix1 Member Posts: 420
    edited November 2012

    the other option, and the one i recommend, is buying the fleet MKXII Resilient cap3 resA shield from the fleet store. its the closest to maco you can get, and his useful to pvp resist built in for phaser, tet and pol. use this shield with the borg set.

    Yes, this is the shield to use with FvK, since most feds use either one of these 3 energy types.
    and the resilient has enough refresh rate and less bleed through. good choice for escorts, or even any ship
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012

    omega like mentioned and with the 3 part set gives you gravametric anchor, a very nice hold/disable. on a ship this fragile though not useing the borg set is risky. plus a ship designed to burst a hole in your shields doesn't need shield damage over time as much as a less bursty type of ship.

    OH TY, TY, TY !
    Been playing with different combos of mk12 omega/KHG and borg set, and just for grins tried the Borg set with KHG shield and OMG- the OPness is amazing ! Even with mk11 [borg] phasers I can take down cubes in elite infected and cure alone.

    To bad they're removing the console from the set before I can equip mk12 AP.
    :D
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    There should be a warning on the AtB/EPtA stuff. It's killing me on a reroll. Not having it that is. Who would have thought that 15-30 seconds could feel so long - that 45 seconds would feel like you could go for a sandwich, have a smoke, and take a nap before that 45 seconds was done? It's painful...very painful. I need a 12 step program for AtB. I'm jonesing...
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    TBR sci ship

    mirror deep space, deep space, varanus

    i suggest buying a mirror deep space on the exchange for less then 100k EC. in a sci ship, and especially with a tac captain, TBR with low aux has always been a potent damage dealing combination, with low aux it doesn't push very hard, just deals damage. currently, particle console are having a much larger effect on the damage then it used too, with a tac captain, you can get it to deal 10k shield penetrating kinetic damage per pulse

    3 single cannons, 3 turrets

    TT, CRF
    EPtS, RSP
    EPtS

    HE1, FBP1, TBR2, TBR3
    HE1, FBP1, ST3


    station power long form here

    equipment

    omega deflector
    omega engine
    omega shield

    consoles

    borg, 2 neutronium

    4 particle generators

    2 energy damage consoles

    doffs

    2 purple TT conn doffs, 2 purple ST dev lab, 1 purple TBR tractor beam doff


    the omega deflector has a particle gen boost, and the 3 piece set gravaton anchor has a -50 to kinetic defense, and the TBR deals kinetic damage.

    the single cannons with CRF are going to be the best way to deal weapons damage on this thip, though they will be mostly inconsequential. the 2 HE1 should keep your hull healthy, and the cycling of EPtS1, RSP and ST3 should keep your shields very healthy. the FBP is a skill that is boosted by particle generators too, and with 2 copies you can deter people firing at yo for a lot of the time. currently this ship will shatter everything around it, when what seems like a bug is fixed, it will still be the best way for a sci ship to deal damage.

    sci ships are more useful of course at befuddling opponents and setting up kills for a team. but this can be a fun damage dealing toy
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    hroothvitnirhroothvitnir Member Posts: 322
    edited November 2012
    There should be a warning on the AtB/EPtA stuff. It's killing me on a reroll. Not having it that is. Who would have thought that 15-30 seconds could feel so long - that 45 seconds would feel like you could go for a sandwich, have a smoke, and take a nap before that 45 seconds was done? It's painful...very painful. I need a 12 step program for AtB. I'm jonesing...

    What your saying having RSPII on a 40s recharge is addicting?

    I have a vesta build thats not quite so nuts but it should be able to have VM and APO on a decent cooldown, at least get APO to 30 seconds without getting in the way of heals.

    If you do go the double battery route the borg 2 piece is an almost mush have to make up for the loss in hull healing power.
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