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New DOff Dilithium Costs

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    graysockgraysock Member Posts: 172 Arc User
    edited October 2012
    Do any PUG Elite STF. Most of the time 50% of them even don't know that distance reduces your damage. Even people with over 100STF's and 6500accolades points. They don't care !!!

    The horror... recently I did a pug ISE... they failed the optional in the first 2 minutes and if I hadn't been there with my dps escort they still would kill spheres..

    And its not like there where only standard ships... more like the opposite.
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    cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2012
    Good job, just kill the DOFF system, the only good thing STO has.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited October 2012
    carl103 wrote: »
    Then tell me, what are yiou supposed to do with all those white doffs if you don;t have a SB to fee them to, what are SB's a T3+ supposed to do to get mass quantaties of greens?

    The grinder is the only thing that makes them useful. I might as well just dismiss them with this change, and since bassiclly all doffs are white from the recruitment missions that means i might as well stop using them at all.
    Most of them get sent to Bajor/Cardassia/wherever the Karemma and Paradans live. :p

    works nicely and I get a nice number of blues and purples out of the deal.

    @Mewi: the Devs do pay attention, but they ignore NerdRage. So.... if you have comments, skip the Nerdrage.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    wazzagiowwazzagiow Member Posts: 769 Arc User
    edited October 2012
    who in the blue hell thought this was a smart change that would be healthy for the game? the changes are so steep it's f'n vertical! far far too negative on the game. best leaving it as it was? as some one else said if it's not broken why change it?
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    otowiotowi Member Posts: 600 Arc User
    edited October 2012
    Cryptic/PWE/CBS; what in all that's holy were you thinking of when you thought this would be a good idea??

    I'm seriously worried for STO right now, I really am.

    I was right there when SOE/LA forced the NGE on the unsuspectingg player base, and look how that turned out in the end... What SOE/LA did was inexcuseable in so many ways, and utterly boneheaded.

    Most of S 7 reminds me eerily of the thing that brought my beloved SWG down in flames, the NGE disaster.

    Do not repeat their mistakes with these kind of quiet frankly idiotic changes. It will only end up hurting the game and not least the players.

    This could easily turn into the last Season for STO if nothing is done....
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    trenttylertrenttyler Member Posts: 110 Arc User
    edited October 2012
    This F2P model is the worst ive yet to see. While i understand the need for PWE/Cryptic to make money somehow using this model, i believe they are just exploiting the fans of Star Trek. Lets face it, if this was any other game named XYZ, this MMO would have closed shop 2 years ago.

    Cryptic has used the dedication of its players base to fleece the same players out of Real World Money since the inception of the Cstore, and now it is even worst. There is no compelling reason that Dilithium needs to be part of everything in game, absolutely none. Return to the already cash heavy policy of getting ships and some rare doffs, but leave the rest of the game alone.

    We now need to spend Dilithium on reputation gains, Star base construction, any crafted item worth a damn, all the new reputation store items, after we spend Dilithium to open that particular tier of store, all new doff acquisition, and the list goes on, and on, and on......, yet we still can only refine 8K a day, not very well thought out, unless you want it to take a year to complete a set at tier 5, or you just want the avg player to sepnd 100 Dolars U.S. each month? that then defeats the whole F2P model no?

    Time for PWE/Cryptic to give a bone to the player base, and stop crying your not making enough money for the oh so small total efficient stff that has been claimed to be the saving grace of their model of game development. ****e, bring back subscriptions for all i care, it would COST me less than this F2P/P2W model.
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    carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    Most of them get sent to Bajor/Cardassia/wherever the Karemma and Paradans live. :p

    works nicely and I get a nice number of blues and purples out of the deal.

    @Mewi: the Devs do pay attention, but they ignore NerdRage. So.... if you have comments, skip the Nerdrage.

    Haven't actually had one of the repetables pop for me yet, (only got 3 of them done across 6 toons so not great odds i admit), but i was under the impreshion that like the refugee misisons they required sopecific doffs. Not to mention completing the chain without green opr above is a major PITA in any case.

    Oh yeah and just how often do they pop if you have them all? I cna generate 36 doffs every 12 days without the general recruitment asdsignment. Yeah i can see how thats going to work greeat /sarcasam.

    p.s. also a quick check on the wiki shows it will still only get you mostly geens/blues. You want purples your still gonna have to pay through the nose.
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    togzhultogzhul Member Posts: 0 Arc User
    edited October 2012
    I have to agree with the majority of people posting about the dilithium changes. Putting a dilithium price on almost everything, then making it harder to obtain it outside of spending real money is a sure-fire way to make people decide that the grind isn't worth it and quit. :(
    "We're locked into the moon's gravitational pull! What do we do?"
    The commander stoically met his lieutenant's frightened gaze and replied,
    "We die."
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    walshicuswalshicus Member Posts: 1,314 Arc User
    edited October 2012
    trenttyler wrote: »
    This F2P model is the worst ive yet to see..

    This just tells me you haven't played many f2p games. STO offers EVERY piece of content without putting it behind a pay wall. Maybe these changes bring item acquisition and end-game gearing to a point where they take longer. Certainly most subscription MMOs take longer to gear up!

    The question is : what's your hurry? Does it really matter if it takes a little longer to get a full set of DOFFs or gear?
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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    wazzagiowwazzagiow Member Posts: 769 Arc User
    edited October 2012
    otowi wrote: »
    Cryptic/PWE/CBS; what in all that's holy were you thinking of when you thought this would be a good idea??

    I'm seriously worried for STO right now, I really am.

    I was right there when SOE/LA forced the NGE on the unsuspectingg player base, and look how that turned out in the end... What SOE/LA did was inexcuseable in so many ways, and utterly boneheaded.

    Most of S 7 reminds me eerily of the thing that brought my beloved SWG down in flames, the NGE disaster.

    Do not repeat their mistakes with these kind of quiet frankly idiotic changes. It will only end up hurting the game and not least the players.

    This could easily turn into the last Season for STO if nothing is done....

    not sure anything could compare to the nge it was seriously that big of a change. i felt the nge was still a good game. but the big problems was it was a better game before. i was there from luanch to the end and saw it turn from a great game to a good game. it was gaming tradedy for sure. 1 other reason for that tregedy was not listening to the playerbase. i kinda get the feeling that sto is setting sail for the titantic iceberg some times. when thinking of how romulans will be added. every one wants a full 3rd faction but they seem to be not be listening/liking that idea and pushing for a subfaction idea that mean they join the klingons or feds. season 7 seems in many ways purpose made to force romulans to join the fed or klingons and that really is an awful long term concept
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    carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    This just tells me you haven't played many f2p games. STO offers EVERY piece of content without putting it behind a pay wall. Maybe these changes bring item acquisition and end-game gearing to a point where they take longer. Certainly most subscription MMOs take longer to gear up!

    the LOTRO model is far supiriour IMHO.

    Yes you have to pay store currancy for any content that goes beyond lv20. But it's a one time purchase per zone, (think episode arc in STO terms), and upto about 50 some carefuly planninh and only minimal grinding will get you there for free. And you can get acess to pretty much all content for the equivelent of about 20K Zen in real money terms.

    LOTRO makes it's money in two ays.

    1. Since any new content has to be bought in the store and there's a degree of want it now they effectivlly get an expanshon level income boost out of it. Indeed they actually offer to let you buy the expanshion firect for real money, (same cost as store in real terms, just avoids having to add to your balance first).

    2. Providing conviniance items in the store. There's all kinds of things to do in game and most just like STO take a fair amount of time. Various boosters let you reduce this timescale significantly.

    3. Cosmetics. I'd say half the store items are consmetics in reality and they apprentlly sell rather well.

    It's not a perfect system, there are some genuine WTH moments in there. But the gating is done in such a way that your not being nickle and dimmed constantly, it's all one time payments.
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    wazzagiowwazzagiow Member Posts: 769 Arc User
    edited October 2012
    trenttyler wrote: »
    This F2P model is the worst ive yet to see. While i understand the need for PWE/Cryptic to make money somehow using this model, i believe they are just exploiting the fans of Star Trek. Lets face it, if this was any other game named XYZ, this MMO would have closed shop 2 years ago.

    Cryptic has used the dedication of its players base to fleece the same players out of Real World Money since the inception of the Cstore, and now it is even worst. There is no compelling reason that Dilithium needs to be part of everything in game, absolutely none. Return to the already cash heavy policy of getting ships and some rare doffs, but leave the rest of the game alone.

    We now need to spend Dilithium on reputation gains, Star base construction, any crafted item worth a damn, all the new reputation store items, after we spend Dilithium to open that particular tier of store, all new doff acquisition, and the list goes on, and on, and on......, yet we still can only refine 8K a day, not very well thought out, unless you want it to take a year to complete a set at tier 5, or you just want the avg player to sepnd 100 Dolars U.S. each month? that then defeats the whole F2P model no?

    Time for PWE/Cryptic to give a bone to the player base, and stop crying your not making enough money for the oh so small total efficient stff that has been claimed to be the saving grace of their model of game development. ****e, bring back subscriptions for all i care, it would COST me less than this F2P/P2W model.
    walshicus wrote: »
    This just tells me you haven't played many f2p games. STO offers EVERY piece of content without putting it behind a pay wall. Maybe these changes bring item acquisition and end-game gearing to a point where they take longer. Certainly most subscription MMOs take longer to gear up!

    The question is : what's your hurry? Does it really matter if it takes a little longer to get a full set of DOFFs or gear?

    they make a good point tho. the diffrence between lifer/gold/silver is hardly anything and there isn't really anything that rewards you for your sub. they just made a mockery of the vet system for a sales gimmick.... and stipends don't go no where near far enough.. when you think they want 700 for a single ev suit :S
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    cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2012
    LOTRO, Navy Field, Conan and DC are far superior models than this. I love how some defend what can not be defend, because this grind and PTW game model can not be defend by any person with a real life, work (or study) and family. The only ones that can defend this madness are the ones with a lot of money and no real life responsibilities.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
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    wombat140wombat140 Member Posts: 971 Arc User
    edited October 2012
    I agree with all the many many people who've objected to this one so far. Dilithium grinding is BORING, and this is meant to be a game (MMOGs seem a bit prone to forget that!) Not all of us can play all evening every evening, remember. Without spending all my playing time scratching around for dilithium and none actually playing stuff, it'd take me several sessions to get 1000 for a General Recruitment pack, so if this goes through I'm not going to be doing any more of those missions.

    Come on PWE, the DOff system's been running less than a year and everyone agrees it's brilliant, don't blow it now.

    (Wazzagiow: as a Silver player I'd have said there's a big difference, but come to think of it, all I can remember offhand is that I want a Liberated Borg Klingon and I can't have one. And I can always fake that.)
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    longasclongasc Member Posts: 490
    edited October 2012
    OK, seems Cryptic is happier with me as non-paying or no-longer customer.... :(
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    zathri83zathri83 Member Posts: 514 Arc User
    edited October 2012
    If these changes go through I guess I'll take my ball and go home. Please, please don't let these changes hit Holodeck :(
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    bareelbareel Member Posts: 3 Arc User
    edited October 2012
    To me there is one simple detail about the Pay for Content F2P model that makes it far superior to me.

    The Developer has a financial reason to create content as in new things to do. And to make sure that it is good enough to buy. While a F2P model such as STOs creates a financial reason for a developer to create the other type of content as in new stuff to buy.

    Notice which style leads to more playable content in the form of new places to explore and new quests to undertake compared to new TRIBBLE in a lockbox.
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    maarkeanmaarkean Member Posts: 116 Arc User
    edited October 2012
    As the leader of a small fleet I'm very concerned by this news. it takes us a lot of time already to get the dilithium and doffs necessary for fleet projects. We mix our doffs with recruitment and fleet doffs. If recruitment missions starting cost a lot of dilithium we'll have even less to put to the starbase (T3 upgrade at 648,000 is already going to take us weeks to gather).
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    levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    maarkean wrote: »
    As the leader of a small fleet I'm very concerned by this news. it takes us a lot of time already to get the dilithium and doffs necessary for fleet projects. We mix our doffs with recruitment and fleet doffs. If recruitment missions starting cost a lot of dilithium we'll have even less to put to the starbase (T3 upgrade at 648,000 is already going to take us weeks to gather).

    I would start collecting greens now in a BIG way as all T3 upgrades require greens - if the changes stick in 3 weeks you will be paying 500 dilth to upgrade 5 commons to 1 green.

    the cost of greens on the exchange is going to go through the roof
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    maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited October 2012
    mirai222 wrote: »
    I noticed the following dilithium costs on Tribble at the Personnel Officer:

    General Recruitment (the basic DOff pack) - 1,000
    Reassign Underperforming Officers (crunch 5 into 1 of the next higher quality)
    Common - 500 (600 at race specific vendor)
    Uncommon - 2500 (3000 at race specific vendor)
    Rare - 5000 (6000 at race specific vendor)

    Seems a bit steep to me. I'll probably stop doing those assignments if this goes live. Since I don't buy packs on the Z-Store or grind dilithium, it'll hurt my DOff production a bit, and my DOff contributions to our starbases. I can live with it though. I'm wondering how it will affect other players.

    wow this sucks i hope the dailly amount of dilithum is increased to 20+ k a day so we can pay for this
    [SIGPIC][/SIGPIC]
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    maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited October 2012
    I have an idea ... remove the daily refinement cap cumpletely. Then this might work. ^^

    this pluss a fraking million.


    i real hope im reading this wrong and we are missing the whole picture. think about ur average day in sto for me its check exchange grind dilithium untill too tried to play doff for a few mins then of to bed.

    with these changes i cant even keep with the grind .... future of sto? ..
    [SIGPIC][/SIGPIC]
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    Every other change strikes me as an overall good change with a bad transition, albeit inconsistent.

    Omega is content reheated for the third time with added monetization. I've said all I'll say on that transition.

    Romulan is actually gating content via monetization. Which doesn't strike me as very consistent but like other posters I think monetizing story content is the preferable F2P model because it incentivizes content development. You pay dilithium and item inputs, you get missions unlocked. I have my doubts on whether this is rigidly consistent with the game's overall model but I like it.

    The DOff thing kinda irks me. I've commented before on what I think devs want to do to dilithium and this IS, I think, part of ratcheting that up. I've said why I think direct ratcheting up like this is bad because it may discourage participation.

    There is one thing I think nobody's noticed, perhaps because this is Tribble. What are the price of DOffs in fleet marks at the starbase? I think a side goal of this is to get people to buy white DOffs with fleet credits for Fleet projects, leaving people without reserves of Fleet Credits. And the free DOffs were too tempting before so they're being disincentivized in favor of fleet credit DOffs.

    Now... The price hikes on upgrading DOffs in quality? I think that's largely dilithium exchange manipulation but the side goal may be to elevate the exchange value of purple DOffs. Not because it matters directly but because they may feel that purple DOffs selling for 600k on the exchange makes them too easy to get and the goal is to get exchange sellers to charge more for them, reducing quantity of trades and who's selling them while also spurring new players to buy master keys to sell on the exchange to get the money needed to buy purple DOffs rather than having them go at a market rate that is too affordable.

    My overall problem is that it treats the game economy as Cryptic's sandbox for revenue generation rather than as the best form of diagnostic tool they have, which it is if they don't try to shape it. Datamining the game economy is better than forums or in-game polling when it comes to feedback but it loses its value there if Cryptic routinely distorts that economy because they'd need to be able to trace the effects of their market distortions... and I don't think that's really possible with DOffs, because there are too many independent variables in terms of what people do with them and why.
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    kingdoxykingdoxy Member Posts: 0 Arc User
    edited October 2012
    Resolve doffs are also going to shoot through the roof. The only place to get them is from the Grinder or the Gamma mini packs.


    No one is going to grind Doff if this happens and The Mini packs will shoot up in value as well
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    thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    This one thing is so damaging to the game that if we don't force them to remove it we're going to be serious strife.

    We need to take some kind of action as a player-base, no one wants this. :mad:
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
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    mewimewi Member Posts: 0 Arc User
    edited October 2012
    @Mewi: the Devs do pay attention, but they ignore NerdRage. So.... if you have comments, skip the Nerdrage.

    I'm sorry, but I can't help but laugh at that sentence.
    The forums is NOT the playerbase ;-) Just a very special bunch of players reads AND comments on the forum. Do any PUG Elite STF. Most of the time 50% of them even don't know that distance reduces your damage. Even people with over 100STF's and 6500accolades points. They don't care !!!

    Assuming this wasn't sarcasm, ( sorry hard to translate ) so the forum is not the playerbase? ;3 then I am just a random person posting on about a game I don't even play right?

    The 'logic' of the devs is astonishing.

    PS: Asking us to forfeit more dilithium, or to grind more dilithium, or to even add more dilithium as a main part of the game requirements, is inconsiderate, irresponsible, cruel, and disgusting.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
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    thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited October 2012
    mewi wrote: »
    I'm sorry, but I can't help but laugh at that sentence.



    Assuming this wasn't sarcasm, ( sorry hard to translate ) so the forum is not the playerbase? ;3 then I am just a random person posting on about a game I don't even play right?

    The 'logic' of the devs is astonishing.

    Heh what he is basically saying is the players who are clued up and know about how the game actually works and can see this trainwreck approaching are to simply be ignored and discounted ;)
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
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    mewimewi Member Posts: 0 Arc User
    edited October 2012
    Heh what he is basically saying is the players who are clued up and know about how the game actually works and can see this trainwreck approaching are to simply be ignored and discounted ;)

    I understood the sarcastic approach ;) I just wasn't sure if it was sarcastic :p
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
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    levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    The sad part of all this bluster is that in this little Prison shower game Called STO everyone is going to rant and rage over the changes but in the end when Cryptic drops the soap most of you will just bend over to pick it up.
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited October 2012
    I was initially excited for S7, but as the hidden details are exposed I'm more and more afraid of it.

    We run a medium size fleet with 80ish members, dilithium is already scrapped dry, its the hold back for the star base almost always. So far the devs have stated that the dilithium demand for progression in S7 will be very balanced, T5 only needs 8k per 40hrs.. but there are 2 systems, so thats 16k, plus the star base, plus the embassy.. that leaves us where? Exactly where cryptic wants us, buying zen to trade for dilithium.
    This doesn't factor in the new cost of Doff grinding and set gear prices, which are beyond ridiculous.

    For me personally, it is not going to happen. Our fleet star base will come to a halt, the people that pay nothing into the game will selfishly keep on doing just that, while the people that have supported the game will walk away. We've lost one member with inside knowledge of whats to come and the real intent of the changes already.

    I like change, but this isn't good change, this is going to divide the fleets, kill off the team spirit over extreme levels of greed. I understand wanting to increase profits, but robbing the people that actually pay is just going to drive more of them away, because this isn't a fun change, its an extremely poorly disguised grinding money sink.

    Hopefully PWE will listen to the outrage and get that if the people that care leave over it, the rest.. don't plan on spending money.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
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