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New DOff Dilithium Costs

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  • zerobangzerobang Member Posts: 0 Arc User
    edited October 2012
    to be fair, there are plenty ways to get purple doffs, and people had good blue + purple rosters before these Academy NPCs were even introduced and before the Asylums were available 24/7

    the problem is rather getting the useless white doffs to dump into the starbase in decent quantities now.
    [SIGPIC][/SIGPIC]
  • emperormakemperormak Member Posts: 137 Arc User
    edited October 2012
    Yes, there was a time before the grinder existed. But, there are 2 HUGE differences.

    You could get rid of the DOFFs you had no use for and you got something for it (dilithium). Now you get virtually nothing.

    There were no starbases sucking up ridiculous quantities of DOFFs.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited October 2012
    Wow, just wow. I mean I know it's Free to Play, but this is...I want to say insane. Can I say insane? I mean does everything have to be monetized these days?
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    to be fair, there are plenty ways to get purple doffs, and people had good blue + purple rosters before these Academy NPCs were even introduced and before the Asylums were available 24/7

    the problem is rather getting the useless white doffs to dump into the starbase in decent quantities now.

    How, apart from lucky drops and a few rare doff missions, that give them on crits, (crits you can't reliably get without good doffs anyway), you can't aquire them AFAIK. The grinders let you reliably aquire them in mass quantaties.

    Look i can understand somthing of a price hike on the grinders. They are a tad chap really. But this is a 40 fold increase. a 3-4 fold increase, yes, but not a 40 fold one. Knock a zero off those grinder prices and i'll shrug and accept it. but not a these values.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited October 2012
    emperormak wrote: »
    Yes, there was a time before the grinder existed. But, there are 2 HUGE differences.

    You could get rid of the DOFFs you had no use for and you got something for it (dilithium). Now you get virtually nothing.

    There were no starbases sucking up ridiculous quantities of DOFFs.

    My guess the ways to get pretty doffs will be carefully reduced with, and as we all know cryptic attention to detail in this matter, will be reduced severely.

    I know there are ppl out there in the game who buy doff packs for zen in large quantities, may be the new game economy is aimed at them... The real question is however will there be enough of those people to sustain the game development and certain amount of staff?
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    zerobang wrote: »
    to be fair, there are plenty ways to get purple doffs, and people had good blue + purple rosters before these Academy NPCs were even introduced and before the Asylums were available 24/7

    the problem is rather getting the useless white doffs to dump into the starbase in decent quantities now.

    This. Exchanges aren't a concern, they are useless. There are better ways to get better purple doffs. But the poor academy pack is mandatory for the starbase projects.

    Come on, we know that the problem comes from the incredibly cheap starbase doff vendor. Add dilithium costs to that, I see no issue if you kill this feature, since it gives the best doff rewards to those who don't doff. Nerf this instead of the academy stuff if you don't sell enough packs.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • jnohdjnohd Member Posts: 5 Arc User
    edited October 2012
    This ONLY makes sense if they FIX the wy DOffs are generated. As is stands now, it irandomly pulls from the Secialization. That needs to stop. There needs to be an additional layer which first determines the Department! THEN determine the specialization within that departement. As it stands today, there are equal demands on UNEQUAL distributions of supply. (Speaking of the Starbase Demands

    The primary reason I am FORCED to grind is because I have a mailbox nearly full of SCI DOffs, and almost nothing for ENG.

    :mad:
    Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
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  • bareelbareel Member Posts: 3 Arc User
    edited October 2012
  • zerobangzerobang Member Posts: 0 Arc User
    edited October 2012
    not to mention that the Klingon side of things pretty much got shafted...

    FEDs can do Supports to get lots of Refugees and do Asylums to get their Purple DOffs

    KDF only get useless prisoners from Supports and their Asylum counterparts lack proper supply for the inputs.
    So the upgrinder was pretty much the only proper way to get purples.


    I guess i will grind up everything i can on my Klinks before S7 hits... ugh that will take hours again.
    [SIGPIC][/SIGPIC]
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    This. Exchanges aren't a concern, they are useless. There are better ways to get better purple doffs.

    then explain it to us becuase i know of zero that are able to provide high quality doffs when all you have are whites at a reliable and quick rate.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited October 2012
    diogene0 wrote: »
    Come on, we know that the problem comes from the incredibly cheap starbase doff vendor. Add dilithium costs to that, I see no issue if you kill this feature, since it gives the best doff rewards to those who don't doff. Nerf this instead of the academy stuff if you don't sell enough packs.

    Actually... what Cryptic may be trying to do is channel more players to starbases. Think about it for a moment. We're seeing lots of starbase exhaustion and a lot of fleets are simply stopping or going at a VERY reduced speed, not to mention a lot of players simply not caring about starbases. Starbases are one of the key long term monetization components of STO, they WANT to get everyone attached to one. These added Dil costs make it so everyone would prefer to grow their base and get doffs through fleet credits, of course you CAN get them without being in a fleet.... you would just prefer not to.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited October 2012
    diogene0 wrote: »
    Come on, we know that the problem comes from the incredibly cheap starbase doff vendor.

    Once again, you spout the crazy talk. The SB Doff vendor already has a cost associated with it - Fleet marks. And while your time spent earning marks might be "cheap" my time isn't. Everytime you propose a "solution" it always involves TRIBBLE other people without impacting your own preferred playstyle.

    The solution isn't to eff over one group of players (sb doff vendor users) over another group of players (recruitment officer/c-store pack buyers). The solution is to not raise a dilithium surchange by a factor of 50 in one fell swoop.
    [SIGPIC][/SIGPIC]
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited October 2012
    zerobang wrote: »
    not to mention that the Klingon side of things pretty much got shafted...

    FEDs can do Supports to get lots of Refugees and do Asylums to get their Purple DOffs

    KDF only get useless prisoners from Supports and their Asylum counterparts lack proper supply for the inputs.

    Ahh, but the KDF gets contraband like crazy. Cryptic would also prefer it if you had to grind both sides, one for Dil, the other for everything else that needs Dil. Which is what a lot of people do now, except these changes would make it less profitable.
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited October 2012
    "Wheeeeeeeee! Come on guys! Last one down the slippery slope has to script smartphone apps!"
    Well, this was sort of to be expected. First they pointlessly gut Doff discharge values, after their free Doff degrinder turned out to be (who would've guessed?) poorly thought through, now once more they take something we already had and change the rules, so we have to pay more to keep using the same service, and next, within a week or so, when the reputation system makes its way onto Tribble, it will reveal itself to be yet another dilithium sync, cause you know Romulans love dilithium. It crackles and disappears so beautifully when you chuck it into a quantum singularity powered drive core. And of course, there won't be any change to the daily refining cap. Oh no, not that.

    I'm more and more starting to get the feeling that PWE's just too polite to show us the door, and are trying to make us so uncomfortable around here that we leave of our own volition.
    [SIGPIC][/SIGPIC]
    Reave
  • highoverlordxenuhighoverlordxenu Member Posts: 2 Arc User
    edited October 2012
    I literally do not see the point to this. This will drive players away, ultimately hurting PWE's long-term monetization!

    Have none of these people taken marketing classes?!
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited October 2012
    These changes may be acceptable *IF* they cut the doff requirements by an *order of magnitude*.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
  • emperormakemperormak Member Posts: 137 Arc User
    edited October 2012
    I used to play a card game at a local game store. The owner decided that he wanted to make some extra money. So his plan was to sell the same product as Wal-Mart...only at a higher price. $4 for a $3 pack of cards. $1 for a can of soda.

    Can you guess why I don't play cards there anymore. Or why nobody plays cards there anymore.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited October 2012
    These changes may be acceptable *IF* they cut the doff requirements by an *order of magnitude*.

    they raised the upgrind/downgrinder from 10 to 500 on commons. They'd have to lower the doff requirements on projects by the same factor for me to find this acceptable.
    [SIGPIC][/SIGPIC]
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    Even if they did the lost future econemy wide dilithium income from people having lower level doffs on average would be harsh, and it's also going to trade into lost FM income, and maybe even other future curruncies.

    If anything this sees to be aimed soley at stopping people generating large amoutns of dilithium via doffing. With all the LTS's getting extra character slots now there's a real probability of serious dilithum income spike in the near future.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    hrisvalar wrote: »
    and next, within a week or so, when the reputation system makes its way onto Tribble, it will reveal itself to be yet another dilithium sync, cause you know Romulans love dilithium.

    And I bet that they will also love akward white doffs, let's say tactical ones because we all know they are damn easy to get and soo cheap on the exchange. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • edited October 2012
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  • zerobangzerobang Member Posts: 0 Arc User
    edited October 2012
    Ahh, but the KDF gets contraband like crazy. Cryptic would also prefer it if you had to grind both sides, one for Dil, the other for everything else that needs Dil. Which is what a lot of people do now, except these changes would make it less profitable.

    like crazy is not what i would call it... it's an OK amount but the marauding missions that give contraband have pretty harsh cooldowns,
    if you try to actually grind them you will soon look around finding nothing to click for a day or so.

    the contraband turn in got nerfed already some time ago, don't even think about nerfing that one further.

    also it doesn't help to do lots of marauding if you only have some white doffs that keep getting KILLED by those missions, in the end you will have to get good doffs to do these and that is where the problem is in the first place.
    [SIGPIC][/SIGPIC]
  • adabisiadabisi Member Posts: 260 Arc User
    edited October 2012
    Not suprised.......more TRIBBLE is yet to come.

    They are driving me away from this game at an ever increasing pace.

    Alas i speak for only myself.......but i suspect many will flee in exodus if this continues.


    I have already stopped using the c-store permenantly...next i will just quit the game......CRYPTIC..take note....this is bad business
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
  • edited October 2012
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  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited October 2012
    Are they taking the TRIBBLE or what? Ridiculous
    [SIGPIC][/SIGPIC]

    Valdus | Charn | Costello | Typhus | Thyran
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited October 2012
    Considering doff prices were *already* too high on the exchange, this is a shocking development.

    Dan Stahl said during the Raptr Q&A and on the forum they'd be making an announcement to make it easier to get dilithium (late September or early October). It's nearly the end of October and the closest thing to that was the boost to the mining event in Beta Ursae.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
  • emperormakemperormak Member Posts: 137 Arc User
    edited October 2012
    I sure hope they weren't talking about the Mining event. There are few dailies that I like less. And the increase wasn't nearly enough to change that.
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    yeah i didn't even notice they increased it tbh.
  • mirai222mirai222 Member Posts: 337 Arc User
    edited October 2012
    boglejam73 wrote: »
    they raised the upgrind/downgrinder from 10 to 500 on commons. They'd have to lower the doff requirements on projects by the same factor for me to find this acceptable.

    It's just the upgrind. Turning one DOff into three lower quality DOffs is still free.
    (For now.)
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    It's just the upgrind. Turning one DOff into three lower quality DOffs is still free.

    And? Thats the only one that matters in reality, the amjority of doffs you get from ANY mass source are whites.
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